STEAMDB NEXUS

Steam app 1633370 · updated 12 Sep 2026, 21:56 UTC

Boat Crew

Command your crew in Boat Crew, a gripping action-strategy experience amidst the Pacific War. Take charge of a PT boat against Imperial Japan, skillfully managing resources and personnel by any means necessary to ensure victory in this high-stakes conflict.

Boat Crew Steam header artwork
Tabbing TabbyMicroProse Software
12playing now
1824-hour peak
148all-time peak
13average, last 30 days

The last 30 days

+2Gain+17.07%% gain41Peak

381 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01122334413 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202611 peakFriday 14 August 202615 peakSaturday 15 August 202616 peakSunday 16 August 202611 peakMonday 17 August 202611 peakTuesday 18 August 202613 peakWednesday 19 August 202612 peakThursday 20 August 202611 peakFriday 21 August 20267 peakSaturday 22 August 202611 peakSunday 23 August 202620 peakMonday 24 August 202614 peakTuesday 25 August 202630 peakWednesday 26 August 202629 peakThursday 27 August 202629 peakFriday 28 August 202630 peakSaturday 29 August 202636 peakSunday 30 August 202641 peakMonday 31 August 202631 peakTuesday 01 September 202635 peakWednesday 02 September 202630 peakThursday 03 September 202620 peakFriday 04 September 202620 peakSaturday 05 September 202627 peakSunday 06 September 202628 peakMonday 07 September 202627 peakTuesday 08 September 202625 peakWednesday 09 September 202630 peakThursday 10 September 202617 peakFriday 11 September 202615 peakSaturday 12 September 202618 peak
Daily peakEvery hourly sample

All time

50 months, August 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04080120160Aug 2022Apr 2023Dec 2023Aug 2024Apr 2025Dec 2025Aug 2026August 20226 monthly peakSeptember 20225 monthly peakOctober 20224 monthly peakNovember 20222 monthly peakDecember 20222 monthly peakJanuary 20230 monthly peakFebruary 20231 monthly peakMarch 20231 monthly peakApril 20233 monthly peakMay 20233 monthly peakJune 20231 monthly peakJuly 20232 monthly peakAugust 20235 monthly peakSeptember 20232 monthly peakOctober 20235 monthly peakNovember 20232 monthly peakDecember 2023148 monthly peakJanuary 2024128 monthly peakFebruary 202444 monthly peakMarch 202440 monthly peakApril 202428 monthly peakMay 202418 monthly peakJune 202419 monthly peakJuly 202429 monthly peakAugust 202482 monthly peakSeptember 202478 monthly peakOctober 202426 monthly peakNovember 202451 monthly peakDecember 202458 monthly peakJanuary 202535 monthly peakFebruary 202519 monthly peakMarch 202587 monthly peakApril 202534 monthly peakMay 202547 monthly peakJune 202569 monthly peakJuly 202550 monthly peakAugust 202545 monthly peakSeptember 202520 monthly peakOctober 202521 monthly peakNovember 202535 monthly peakDecember 202543 monthly peakJanuary 202646 monthly peakFebruary 202652 monthly peakMarch 202644 monthly peakApril 202625 monthly peakMay 202681 monthly peakJune 202626 monthly peakJuly 202633 monthly peakAugust 202641 monthly peakSeptember 202635 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

011223344July 2026August 2026September 2026October 2026July 202633 peak — daily detail belowAugust 202641 peak — hourly detail belowSeptember 202635 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0918273601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202620 peakThursday 02 July 202616 peakFriday 03 July 202615 peakSaturday 04 July 202617 peakSunday 05 July 202620 peakMonday 06 July 202616 peakTuesday 07 July 202619 peakWednesday 08 July 202615 peakThursday 09 July 202622 peakFriday 10 July 202619 peakSaturday 11 July 202623 peakSunday 12 July 202633 peakMonday 13 July 202615 peakTuesday 14 July 202615 peakWednesday 15 July 202615 peakThursday 16 July 202616 peakFriday 17 July 202614 peakSaturday 18 July 202619 peakSunday 19 July 202622 peakMonday 20 July 202625 peakTuesday 21 July 202621 peakWednesday 22 July 202614 peakThursday 23 July 202622 peakFriday 24 July 202617 peakSaturday 25 July 202617 peakSunday 26 July 202617 peakMonday 27 July 202614 peakTuesday 28 July 202618 peakWednesday 29 July 202618 peakThursday 30 July 202614 peakFriday 31 July 202614 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 222 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01122334401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202615 peakSunday 02 August 202616 peakMonday 03 August 202611 peakTuesday 04 August 202610 peakWednesday 05 August 202616 peakThursday 06 August 202612 peakFriday 07 August 202613 peakSaturday 08 August 202619 peakSunday 09 August 202613 peakMonday 10 August 202614 peakTuesday 11 August 202613 peakWednesday 12 August 202610 peakThursday 13 August 202612 peakFriday 14 August 202615 peakSaturday 15 August 202616 peakSunday 16 August 202611 peakMonday 17 August 202611 peakTuesday 18 August 202613 peakWednesday 19 August 202612 peakThursday 20 August 202611 peakFriday 21 August 20267 peakSaturday 22 August 202611 peakSunday 23 August 202620 peakMonday 24 August 202614 peakTuesday 25 August 202630 peakWednesday 26 August 202629 peakThursday 27 August 202629 peakFriday 28 August 202630 peakSaturday 29 August 202636 peakSunday 30 August 202641 peakMonday 31 August 202631 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 159 hourly samples. Each dip is a night. Weekends are shaded.

0919283801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202635 peakWednesday 02 September 202630 peakThursday 03 September 202620 peakFriday 04 September 202620 peakSaturday 05 September 202627 peakSunday 06 September 202628 peakMonday 07 September 202627 peakTuesday 08 September 202625 peakWednesday 09 September 202630 peakThursday 10 September 202617 peakFriday 11 September 202615 peakSaturday 12 September 202618 peak

October 2026

Boat Crew was released on 1 Aug, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:56 UTC
App ID
1633370
Last updated
24 Aug 2026 build 24912394
Developer
Tabbing Tabby
Publisher
MicroProse Software
Release date
1 Aug, 2022
Platforms
Windows
Download size
489 MB
Install size
635 MB
Genres
Action, Indie, Simulation, Strategy, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopSteam CloudIncludes level editorFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

Early AccessNaval CombatWargameStrategyWorld War IINonlinearManagementNavalSimulationPhysicsWarChoices MatterDifficultStrategy RPGArcadeCharacter CustomizationActionStylizedThird-Person ShooterTactical
About this gameFull description from Steam
Experience the gripping narrative of Boat Crew set amidst the tumultuous Pacific War. Command a PT boat and its crew through intense battles against the Imperial Japanese Navy. Engage in an open, dynamic campaign where every decision influences the war effort. You decide how and where to participate: raid enemy bases, protect allies, undertake daring missions, or shape the narrative through scripted challenges that offer insights into the crew's trials amidst wartime chaos. Balance tactical victories with strategic decisions, caring for your crew and customizing your boat to adapt to evolving battle demands. In Boat Crew, triumph hinges not just on firepower, but on shrewd tactics and resourceful maneuvering against overwhelming odds. Your choices directly impact the outcome of history in the Pacific theater of World War II. Immerse yourself in the action, and lead your crew to victory in Boat Crew. Lead Your Crew to Victory Take charge as the commander, not just of the boat but of a dedicated crew. Manage resources, delegate tasks, and nurture the skills of your sailors to maximise their potential on the battlefield. Experience the true essence of leadership as you guide your crew through the challenges of war. Asymmetrical Challenge and Tactical Mastery Embrace the role of the underdog, facing powerful adversaries with a lightly armored PT boat. Triumph not through sheer firepower, but through superior tactics, maneuvering, and the ingenuity of your weaponry. Dynamic Campaign of Strategic Significance Immerse yourself in a dynamic campaign where every decision matters. Raid enemy bases, protect allied convoys, and engage in high-stakes combat that impacts the Solomon Islands' fate. Accumulate Victory Points by striking strategic targets and hampering enemy actions to secure ultimate victory. Crew Management and Customization Care for your crew's well-being, balance risk assessments, and witness the impact of experience on their lethality. Customize your boat with a wide selection of weapons and tools, crafting unique loadouts to face the challenges of war. Authentic Setting, Intense Action While inspired by WWII naval history, Boat Crew offers a unique gameplay experience. Navigate through meticulously designed environments and a dynamic world that evolves, even in your absence, delivering an authentic and intense wartime atmosphere. Prepare to immerse yourself in the daring world of Boat Crew, where strategic prowess and crew management reign supreme amidst the chaos of the Pacific War. Are you ready to command your boat and lead your crew to victory?
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Intel Core i5-3330 / AMD FX 4300 Memory: 4 GB RAM Graphics: Nvidia GTX 750Ti / AMD HD7850 DirectX: Version 10 Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5 3570K / AMD FX 6300 Memory: 8 GB RAM Graphics: Nvidia GTX 1050 / AMD RX 560 DirectX: Version 11 Storage: 1 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Nov 2024 to Aug 2026 · times in UTC

August

  1. Early Access v1.8.1 Stable | Gamepad and Public Lobbies

    This update aims to bring you full gamepad support, a public lobby system, and ability to command squadron boats and squadron ships separately or all at once. Co-Op is still considered Beta so please let us know of any issues that may come…

    Cotanius Jeta
  2. Early Access v1.8.1.1 Experimental | Public Co-Op Lobby Tests

    Early Access v1.8.1.1 Experimental - You may now host and join public lobbies. - Engagement squadron management controls expanded to allow separate control of boats and ships. - Refreshed challenge levels (now Scenarios). - Implemented…

    Patch notes
  3. Early Access v1.8.1.0 Experimental | Gamepad

    Early Access v1.8.1.0 Experimental - Full Gamepad Support. - Japanese ground officers implemented for the recent reinforcement system rework. - Adjustments Co-Op player visibility and reinforcement mechanics inclusions. - Attempted to…

    Patch notes

May

  1. Early Access v1.8.0 Stable | Combined Offensive

    Greetings, Captain! After months of hard work and Experimental Branch testing, we are proud to present to you one of the largest and most ambitious updates yet, v1.8.0 Stable - Combined Offensive!…

    Darky
  2. Early Access v1.8.0.15 Experimental | Engine Rework

    Early Access v1.8.0.15 Experimental - Reworked engines to be upgradeable and shared within classes. - Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not allies/enemies are…

    Cotanius Jeta

April

  1. Early Access v1.8.0.14 Experimental | Balance and Fixes

    Early Access v1.8.0.14 Experimental - Rebalanced enemy call-in parameters to reduce the occurrence of calls made by Japanese officers, lower tier officers are more affected. - All enemy call-ins now require a minimum effective Threat Level…

    Patch notes
  2. Early Access v1.8.0.13 Experimental | Japanese Coordination

    The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. {STEAM_CLAN_IMAGE}/40896017/0dbc73aa7b178ff42aaf0dd2ce03b2eaf637f391.gif…

    Cotanius Jeta

March

  1. Early Access v1.8.0.12 Experimental | Co-Op New Game Start Fix

    Early Access v1.8.0.12 Experimental - Improved plane spawn locations for engagement starts and those scheduled by threat system. - Improved surface spawn positions schedules by threat system, this should also consider co-op player locations…

    Patch notes
  2. Early Access v1.8.0.11 Experimental | Co-Op Fix Pass

    Early Access v1.8.0.11 Experimental - Co-op players can now see who is downed when in campaign view. - Call-in activation hotkeys are now rebindable. - Call-in cards are now clickable for activation during engagements, clicking without them…

    Patch notes
  3. Early Access v1.8.0.10 Experimental | Fix Pass

    Early Access v1.8.0.10 Experimental - Fixed player crews not being synced properly from client to client players, broken in EA v1.8.0.9 Experimental. - Clients should now be notified when host is paused. - Networked engagement preview…

    Patch notes

February

  1. Early Access v1.8.0.9 Experimental | Ammo & Framerate

    This update is bringing significant improvements to game frame rate in large battles and co-op. Crew should also be smarter when it comes to loading guns. Longlasting audio cutoff issues present in large battles have finally been solved.…

    Cotanius Jeta
  2. Early Access v1.8.0.8 Experimental | 5-inch Deck Gun

    {STEAM_CLAN_IMAGE}/40896017/668d0072697d2556762c085a6a416f34a231d821.gif Early Access v1.8.0.8 Experimental ★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. - Campaign engagement start spawn handling rewrite.…

    Cotanius Jeta
  3. Early Access v1.8.0.7 Experimental | Fix Pass

    Early Access v1.8.0.7 Experimental - Fixed host being stuck on map unable to move when all of hosts crew had been downed with permadeath status upon sinking. - Minor networking code optimizations. - Reduced networking tick rate from 60 to…

    Patch notes

January

  1. Early Access v1.8.0.6 Experimental | Character Management QoL

    You may now easily sort characters based on veterancy or attributes. {STEAM_CLAN_IMAGE}/40896017/990f20dec5b721c3d44b8b257146e24bf021c419.png The smart-fill and auto-empty boat buttons should also prove to be useful.…

    Cotanius Jeta
  2. Early Access v1.8.0.5 Experimental | Tweaks and Gun UI Rework

    Early Access v1.8.0.5 Experimental - Mark 27 torpedo range increased to 3000 meters. - Reworked in game guns UI to fit in more weapons slots for the submarine chaser. - Condensed weapon slots selection UI to allow future slot expansion for…

    Patch notes

December

  1. Early Access v1.8.0.4 Experimental | Co-op Loadout Wipe Fix

    Early Access v1.8.0.4 Experimental ★ Fixed the occasional bug in coop causing clients to have their loadouts wiped if host makes a customization change while the client is also in the process of doing so. - Torpedoes now have range…

    Patch notes
  2. Early Access v1.8.0.3 Experimental | Optimization & PC-461 Fixes

    Early Access v1.8.0.3 Experimental - General CPU and memory allocation optimizations, improvements most noticeable in offline play. - Removed torpedo population limit. - Fixes to PC-461 torpedo launch physics and loadout sync issues, co-op…

    Patch notes
  3. Early Access v1.8.0.2 Experimental | Fix Pass

    Early Access v1.8.0.2 Experimental - Ships now have buoyancy rate of change slower than boats, allowing them to sink slower. - Restored starter engagement USN sub chaser spawn. - PC-461 fixed issue preventing damage to hull. - PC-461 fixed…

    Patch notes
  4. Early Access v1.8.0.1 Experimental | Elco Thunderbolt

    Early Access v1.8.0.1 Experimental ★ New player main gun option, Elco Thunderbolt! - Large battle focused optimizations. - Buffs to PC-461 top speed and handling, reduced base RP cost. - PT-6 minor engine and top speed buffs. - Bofors/Dual…

    Patch notes
  5. Early Access v1.8.0.0 Experimental | Co-Op Beta

    Hello Captain! Co-Op Beta has been released! It should be said that it is still in an early beta state, however, we are able to get multiple hours into a play session ourselves, so it should be decently enjoyable already. The only thing…

    Patch notes

November

  1. Going CO-OP | Beta Here On December 4th!

    Greetings Captain, Intelligence reports have been flooding in, pointing to increased activity. We believe this situation calls for the attention of your fellow Captains, as well as of your own. The following footage has been marked for your…

    Darky

October

  1. Going CO-OP | Beta Coming Soon

    Greetings Captain, It’s been some time since our last briefing. Command has authorized us to break radio silence and forward a teaser reel, a glimpse of the brewing storm as we move into the pre-1.0 phase. The full intelligence report is…

    Cotanius Jeta
  2. Unity Engine Security Patch

    Attention all captains! It may have recently occurred to you that there is a security flaw (CVE-2025-59489) affecting a wide range of games on Steam using the Unity engine, information having been made public earlier this month. The next…

    Patch notes

June

  1. v1.7.0 Stable | Coordinated Assault

    Greetings, Captain. We are with you at the tail end of our longest Experimental cycle yet, and are happy to say that update v1.7 Coordinated Assault is now ready for your enjoyment. As usual, we thank all Captains involved in the…

    Cotanius Jeta
  2. v1.7.0.9 Experimental

    v1.7.0.9 Experimental - Armament progression tree now available. - Engine cooling rebalance on all PT boats. - Doubled engine overheat damage. - Elco 77' torpedo and resource placement minor fixes. - Elco 77' minor performance buffs. - Elco…

    Patch notes
  3. v1.7.0.8 Experimental

    v1.7.0.8 Experimental - Added Elco 77' player boat. - Added Campaign difficulty setting selection for new campaigns. - Progression trees "Survivability" and "Resourcefulness" now available. - Doubled squadron prices to be recovered by…

    Patch notes
  4. Shoring up the Line - 19th of June - Developer's Diary V6

    Greetings Captain, After a week's break from our regularly scheduled diaries, we are back with you with the 6th and final entry to our current reboot diary series, with the Stable Build now in sight. As we near the end of this Experimental…

    Darky
  5. v1.7.0.7 Experimental

    v1.7.0.7 Experimental - Reduced amount of supply drained by guns from player and squadron. - Greatly reduced new gunner sway for utility weapons. - Assault behaviour adjustments to prioritize gaps. - Fixed dead squadron ships not being…

    Patch notes
  6. v1.7.0.6 Experimental

    v1.7.0.6 Experimental - Campaign faction supply distribution behaviour rework. - Usage of guns, torpedoes, and items (except ammo box) will now tally as player used supply. - Bases now require positive supply to rearm the player and reset…

    Patch notes
  7. Sinews of War - 5th of June - Developer's Diary V5

    Greetings Captain, Our work on changes under the hood has been progressing steadily, so we figure it's a good time to be talking about a couple of very important upcoming changes. Let's get to it. We have previously talked about our crew…

    Darky

May

  1. v1.7.0.5 Experimental

    v1.7.0.5 Experimental - You can now refund squadron cards with the "X" hotkey, outdated cards will return 2000 RP. - Rebalancing of weapon health components of major ships. - Added markers for target that is being locked on. - Targeting…

    Patch notes
  2. Developer's Diary Intermission - 29th of May

    Greetings Captain, It has been a hectic four weeks with new content and full new diaries, and we are feeling the need to take a week's break from it to pick up steam again as this Experimental Branch will be the longest yet; thus far, we…

    Darky
  3. v1.7.0.4 Experimental

    v1.7.0.4 Experimental - Squadron purchase expansion pricing adjustments. - Reworked Gunner AI will now focus on deck weapons as 1.6.0. - Reworked Gunner AI will now focus air targets based on threat, helping with retaliation speed.…

    Patch notes
  4. v1.7.0.3 Experimental

    v1.7.0.3 Experimental - Expanded purchasable squadron units. - Reworked Targeting Mode. - Reworked gunner AI and visibility mechanics. - Doubled crew health. - Added gun priority feature. - Added character rename feature. - Added character…

    Patch notes
  5. Pack Tactics - 22th of May - Developer's Diary V4

    Greetings Captain, Welcome to another diary. Last week, we talked about the improvements to your crew. This week, we'll be talking mainly about the improvements to your squadron boats, or if you can take things far enough, squadron ships.…

    Darky
  6. v1.7.0.2 Experimental

    v1.7.0.2 Experimental - Reworked crew equipment effect system. - Added M7 Grenade Launcher and M1919 Handheld version for crew personal weapons. - Added Flak Jacket for the vest slot. - Added Dog tags and Communication Gear for the neck…

    Patch notes
  7. New Faces - 15th of May - Developer's Diary V3

    Welcome aboard Captain, Welcome to the third entry to our current diary reboot series. Captain. Last week, we talked about the changes we are making to the qualities of the men under your command. This week, we'll be talking about the…

    Darky
  8. v1.7.0.1 Experimental

    v1.7.0.1 Experimental Crew Characters Rework - Crew now rely on specific numbered attributes than just traits for their performance. Traits are given at a lower rate. - Added gun sway effects. Avoid low "Hand-Eye Coordination" characters…

    Patch notes
  9. Human Resources - 8th of May - Developer's Diary V2

    At ease Captain, Welcome to the second entry to our current diary reboot series. Captain. Today's diary will be about the changes we are making to the qualities of the men under your command. Let's begin.…

    Darky
  10. v1.7.0.0 Experimental

    Hello Captain! The focus of v1.7.0 is crew and characters. This experimental build aims to improve the foundation of crew mechanics. Later builds in this experimental cycle will explore aspects of characters, expand customization, and add…

    Patch notes
  11. Moving Up In the World - 29th of April - Developer's Diary V1

    Greetings Captain, It's been almost two months since our last Developer's Diary and we are back with another reboot of the series, talking about the next Big Update. The long awaited Crew Rework is the main object of this Big Update, but we…

    Darky

March

  1. v1.6.2 Stable | Battlespace Control

    Greetings Captain, We are at the tail end of yet another Experimental cycle, coming to you with the new Stable update, v1.6.2 Stable Battlespace Control! Despite not being numbered as a major update due to the limited additions to the…

    Cotanius Jeta
  2. v1.6.2.2 Experimental

    1.6.2.2 Experimental - Added in engagement UI scaling feature in graphics settings tab. - Added Boatuary descriptions for cruisers. - Fixed new Atlanta-class cruiser being unwired from campaign. Level Editor - Added the "Structure Node"…

    Patch notes

February

  1. v1.6.2.1 Experimental | Workshop User Levels Beta

    Hello Captain, We are now beginning to test the workshop integration for custom levels. To gain access to the workshop beta, you will have to request access to join A Temporary Steam Group. You may begin uploading and subscribing to levels…

    Patch notes
  2. Armored Superiority - 27th of February - Developer's Diary G2

    Greetings Captain, We're back with another diary, talking about the progress on the Level Editor, as well as the two new mighty warships we are adding! Let's get right into it.…

    Darky
  3. v1.6.2.0 Experimental | Level Editor Beta

    Hello Captain, The level editor mentioned in the last diary is finally ready for you to try out, and it is the primary focus for this update cycle. We will be integrating workshop support for your custom levels some time during this cycle…

    Patch notes
  4. Laying the Keel - 13th of February - Developer's Diary G1

    Greetings Captain, We're back to you with another Developer's Diary series after an interim update exactly a month ago. The first entry to the series is titled G1, where the G stands for us giving up on trying to keep track of our reboot…

    Darky

January

  1. v1.6.1.1 Stable | Early Game and Quality of Life

    Greetings, Captain! As you might have noticed if you've been following us on our Discord, we have taken a little detour from our usual schedule of big updates with experimental cycles, and have been working on a relatively small but…

    Cotanius Jeta

December

  1. v1.6.1 Stable | Shock and Awe

    Hello Captain, It's been three weeks since the v1.6.0 Shock and Awe update reached the Stable branch and we are temporarily deviating from our usual style of making big updates with extended experimental cycles to release a smaller interim…

    Cotanius Jeta

November

  1. v1.6.0 Stable | Shock and Awe

    Hello Captain, As those of you who have been following us recently will know, we have been having another experimental cycle starting on the 1st of November. After nearly 4 weeks of playtesting, development and making adjustments based on…

    Cotanius Jeta

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