STEAMDB NEXUS

Steam app 1618380 · updated 12 Sep 2026, 20:20 UTC

Spellmasons

Spellmasons is a magical, tactical roguelike where you customize your spells. Play solo or team up with your friends in online multiplayer, and explore a deep magic system where clever combinations yield powerfully satisfying results!

Spellmasons Steam header artwork
Octavia BlueOctavia Blue
84playing now
8924-hour peak
1,160all-time peak
103average, last 30 days

The last 30 days

+36Gain+53.41%% gain567Peak

607 hourly samples, with the daily peak drawn over them. Weekends are shaded.

015330645961213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202620 peakFriday 14 August 202629 peakSaturday 15 August 202633 peakSunday 16 August 202630 peakMonday 17 August 202617 peakTuesday 18 August 202625 peakWednesday 19 August 202623 peakThursday 20 August 202622 peakFriday 21 August 202619 peakSaturday 22 August 202628 peakSunday 23 August 202627 peakMonday 24 August 202625 peakTuesday 25 August 202642 peakWednesday 26 August 202686 peakThursday 27 August 202697 peakFriday 28 August 2026260 peakSaturday 29 August 2026567 peakSunday 30 August 2026488 peakMonday 31 August 2026398 peakTuesday 01 September 2026307 peakWednesday 02 September 2026253 peakThursday 03 September 2026231 peakFriday 04 September 2026233 peakSaturday 05 September 2026214 peakSunday 06 September 2026184 peakMonday 07 September 2026157 peakTuesday 08 September 2026152 peakWednesday 09 September 202696 peakThursday 10 September 202688 peakFriday 11 September 202679 peakSaturday 12 September 202689 peak
Daily peakEvery hourly sample

All time

44 months, February 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03136269401kFeb 2023Sep 2023Apr 2024Nov 2024Jun 2025Jan 2026Aug 2026February 2023130 monthly peakMarch 202327 monthly peakApril 202320 monthly peakMay 202323 monthly peakJune 202334 monthly peakJuly 202312 monthly peakAugust 20235 monthly peakSeptember 202325 monthly peakOctober 202359 monthly peakNovember 202322 monthly peakDecember 202334 monthly peakJanuary 202433 monthly peakFebruary 202431 monthly peakMarch 202442 monthly peakApril 202443 monthly peakMay 2024122 monthly peakJune 202431 monthly peakJuly 202430 monthly peakAugust 202438 monthly peakSeptember 202474 monthly peakOctober 202435 monthly peakNovember 202442 monthly peakDecember 202443 monthly peakJanuary 2025141 monthly peakFebruary 202560 monthly peakMarch 202560 monthly peakApril 202545 monthly peakMay 202536 monthly peakJune 202529 monthly peakJuly 20251,160 monthly peakAugust 2025374 monthly peakSeptember 202572 monthly peakOctober 202581 monthly peakNovember 2025188 monthly peakDecember 2025123 monthly peakJanuary 2026112 monthly peakFebruary 202695 monthly peakMarch 202689 monthly peakApril 2026100 monthly peakMay 202662 monthly peakJune 202644 monthly peakJuly 202644 monthly peakAugust 2026567 monthly peakSeptember 2026307 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0153306459612July 2026August 2026September 2026October 2026July 202644 peak — daily detail belowAugust 2026567 peak — hourly detail belowSeptember 2026307 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01224364801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202625 peakThursday 02 July 202630 peakFriday 03 July 202637 peakSaturday 04 July 202644 peakSunday 05 July 202634 peakMonday 06 July 202620 peakTuesday 07 July 202626 peakWednesday 08 July 202623 peakThursday 09 July 202623 peakFriday 10 July 202621 peakSaturday 11 July 202622 peakSunday 12 July 202625 peakMonday 13 July 202620 peakTuesday 14 July 202627 peakWednesday 15 July 202620 peakThursday 16 July 202631 peakFriday 17 July 202626 peakSaturday 18 July 202631 peakSunday 19 July 202627 peakMonday 20 July 202635 peakTuesday 21 July 202625 peakWednesday 22 July 202628 peakThursday 23 July 202621 peakFriday 24 July 202628 peakSaturday 25 July 202626 peakSunday 26 July 202632 peakMonday 27 July 202625 peakTuesday 28 July 202620 peakWednesday 29 July 202630 peakThursday 30 July 202615 peakFriday 31 July 202619 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 324 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

015330645961201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202629 peakSunday 02 August 202626 peakMonday 03 August 202624 peakTuesday 04 August 202616 peakWednesday 05 August 202624 peakThursday 06 August 202614 peakFriday 07 August 202616 peakSaturday 08 August 202635 peakSunday 09 August 202626 peakMonday 10 August 202620 peakTuesday 11 August 202621 peakWednesday 12 August 202620 peakThursday 13 August 202620 peakFriday 14 August 202629 peakSaturday 15 August 202633 peakSunday 16 August 202630 peakMonday 17 August 202617 peakTuesday 18 August 202625 peakWednesday 19 August 202623 peakThursday 20 August 202622 peakFriday 21 August 202619 peakSaturday 22 August 202628 peakSunday 23 August 202627 peakMonday 24 August 202625 peakTuesday 25 August 202642 peakWednesday 26 August 202686 peakThursday 27 August 202697 peakFriday 28 August 2026260 peakSaturday 29 August 2026567 peakSunday 30 August 2026488 peakMonday 31 August 2026398 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

08316624933201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026307 peakWednesday 02 September 2026253 peakThursday 03 September 2026231 peakFriday 04 September 2026233 peakSaturday 05 September 2026214 peakSunday 06 September 2026184 peakMonday 07 September 2026157 peakTuesday 08 September 2026152 peakWednesday 09 September 202696 peakThursday 10 September 202688 peakFriday 11 September 202679 peakSaturday 12 September 202689 peak

October 2026

Spellmasons was released on 31 Jan, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:20 UTC
App ID
1618380
Last updated
04 Sep 2026 build 25130730
Developer
Octavia Blue
Publisher
Octavia Blue
Release date
31 Jan, 2023
Platforms
WindowsmacOS
Download size
375 MB314 MB
Install size
882 MB803 MB
Genres
Indie, Strategy
Game modes
Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Cross-Platform Multiplayer
Controller support
Unknown

Features & support

Steam features

Steam Workshop#category_playable_at_your_own_paceSteam CloudRemote Play TogetherFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

RoguelikeTacticalTurn-BasedOnline Co-OpStrategyGun CustomizationIndieTurn-Based StrategyPvEPerma Death2DTurn-Based CombatProcedural GenerationRogueliteDeckbuildingPixel GraphicsFantasyCo-opLocal Co-OpMultiplayer
About this gameFull description from Steam
Spellmasons is a turn-based, tactical roguelike where you use your wit to blend spells and create new combinations. You can play solo or with friends in online co-op! Discover Clever Combinations The Spell System is deep and powerful: spells alter each other to allow for tons of creative possibilities.  For example: When you cast "Swap" on an enemy, the next spells in the combo will target your original location that you teleported away from so you can link nearby enemies together and follow up with a powerful damage spell that dispatches all of them at once! Spellmasons rewards variation and creativity: spells get more expensive as you use them, and less expensive as turns pass, so you are encouraged to try new strategies often. Explode your friends! Work together with your friends in online co-op.  Save each other from near death or accidentally blow up each other! Spellmasons features a unique “Faction-based” turn system where you and your friends can take your turn at the same time to keep the action going. Specialize your magic The Rune system adds a whole new layer to your magical potential by enhancing and specializing your magic.  If you want to be a Contagious Plague Mage who carries around curses so you can infect enemies wherever you go, you can do that.  How about a necromancer who creates copies of himself whenever he teleports and has a random chance to resurrect any enemy that he kills to fight for him?  Yup.  The possibilities are endless. Challenging and Rewarding Champion-ranked enemies provide an extra special challenge. They have modifiers such as “Growth” which makes them become stronger over time so you need to dispatch them quickly or “Slime” which gives them the ability to clone themselves.  Champions will make you think beyond your favorite strategies and come up with something new. Uncover Secrets and Exploits Find clever ways to push beyond your maximum mana to pull off ridiculously powerful spells. Some spells combine in powerful and unexpected ways and the Discord community is always discovering new secrets. Will I enjoy Spellmasons? Spellmasons is a thoughtful, challenging, deliberate turn-based experience. Take your time, think creatively, and watch all of your plans unfold just like your diabolical little heart intended!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Pixel-art animated violence and gore

Regional ratings

DEJUS14Violência
IGRS18Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 or higher Processor: An Intel Pentium 4 processor or later that's SSE3 capable Memory: 4 GB RAM Graphics: NVIDIA GTX 770 Storage: 360 MB available space

Recommended

Recommended: Processor: Intel i5-9600 Memory: 8 GB RAM Graphics: NVIDIA GTX 1070 Storage: 360 MB available space

macOS

Minimum: Requires an Apple processor OS: macOS Monterey version 12 and up Processor: Apple M1 / any Apple silicon processor Additional Notes: Macs with Intel Processors are not currently supported

Linux

Minimum: OS: 64-bit Ubuntu 14.04+, Debian 8+, openSUSE 13.3+, or Fedora Linux 24+ Processor: An Intel Pentium 4 processor or later that's SSE3 capable Memory: 4 GB RAM
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, May 2023 to Sep 2026 · times in UTC

September

  1. Custom Wizards have arrived

    Hello everyone! Last week Spellmasons got Steam Workshop support and the response has been amazing - there's been so much more excitement around it than I expected. So today I'm releasing v1.83.0 which contains some new moddable features…

    Jo

August

  1. Hotfix: v1.82.1

    Hello everyone! Thank you all for your bug reports. I've released a quick hotfix to address the most serious ones and I will get to the rest as soon as I can. If the game doesn't update automatically, you can restart Steam to trigger an…

    Patch notes
  2. Huge Update + Steam Workshop Support

    Hello Spellcrafters! This update has been a long time in the works and it may be the most impactful update I've ever done. Here's what's changed: Steam Workshop Support! This one is huge. You can now create your own Spells, Runes, Pickups…

    Jo

March

  1. New Playable Wizard

    Hello spellcasters! I'm super excited to announce a new major update! v1.74.4 brings multiple major features that have been in the works for a long time. Full changelog below: Features Major Feature: The Warden — New playable wizard type…

    Spellmasons
  2. Spellmasons is 50% off for a limited time!

    There will be a major update on March 31 including a new playable wizard: The Warden! To celebrate Spellmasons is 50% off until March 26! And one more thing! Our next game "Some of You May Die" has a free demo available now. You can play it…

    Spellmasons

December

  1. v1.171.1 Patch

    This patch contains some optimizations and bug fixes! optimize: Update Rift to use tinted sprite portal for efficiency since there can be a lot of themfix: Merge granting XP in prediction This was the cause of players suddenly gaining way…

    Patch notes

November

  1. v1.70.1 - New mods, Balancing and Bug Fixes

    In preparation for the holiday season, I wanted to release some of the balancing changes and bug fixes that I've been working on. Full changelog: balance: No soul debt for Goru in multiplayer Goru has been notoriously OP in multiplayer.…

    Spellmasons

October

  1. Balancing and Bug Fixes

    The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then! This build should be the final hotfix. I am still aware of a few…

    Patch notes
  2. Gripthulu, Maladies, and more!

    Hello spellcasters! When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are! Major FeaturesHandmade maps! After level 6 there is a chance that the maps will be…

    Chicken Skirmish

August

  1. New Mod: The Doom Scroll

    The long-awaited mod, the Doom Scroll is now available! Huge thanks to Bug Jones and Dorioso Aytario for their work on this mod. The Doom Scroll contains 13 new spells and 2 new spawnable entities with some very interesting interactions!…

    Patch notes
  2. Remote Play Together - now Supported

    Patch v1.65.2 Hello all, Remote Play Together is now available for Spellmasons! This will allow you to play Spellmasons on local multiplayer (Hotseat Multiplayer) with friends online by streaming the game from your computer to theirs.…

    Patch notes

July

  1. Developer Let's Play!

    Hello Spellmasons!I'm going to be showing off the new wizards from the recent major update in this livestream! Come on by and see how long I'll survive!

    Spellmasons
  2. Spellmasons Major Update: New Wizards

    Hello Spellmasons! This update has been a long time coming and I'm super excited to announce...Major Feature: Deathmason as a playable character.Unlike the Spellmason who contends with the tradeoff of which spells to devote mana to, the…

    Spellmasons

June

  1. Steam Lobby Support!

    Third time's the charm! I've been trying to implement a new multiplayer backend for the past few months and my first two attempts did not succeed. This time I tried using Steam's Lobby backend to connect players and it worked. What this…

    Chicken Skirmish

April

  1. Improved Enhanced Servers

    Last update I released experimental Enhanced Servers (player to player connections that don't suffer from heavy server load) - which worked for some people but not for others due to firewall issues. This update should resolve the firewall…

    Chicken Skirmish

March

  1. Enhanced Servers

    Good news for Spellmasons! I made a new multiplayer backend from the ground up and you can try it today! It uses P2P (player to player) connections instead of a dedicated server. What this means is that people playing other games on the…

    Chicken Skirmish

January

  1. v1.54.1

    Patch Notes - Version 1.54.0 Balance Changes Adjusted loop difficulty scaling. The rate at which the difficulty increases on loop levels (+1, +2, +3...) will now grow faster Ensured bosses continue to spawn on loop levels beyond +3. Bug…

    Patch notes

December

  1. Even MORE Runes!

    1.52.2 Update I'm super excited about this update because I believe it will make lesser known / less popular builds and strategies MUCH more viable! For example, the Curse/Stall build will be a viable option even in single player due to the…

    Chicken Skirmish

November

  1. Help Spellmasons win a Steam award!

    Hello fellow Spellmasons! I started working on Spellmasons 4 years ago because I love playing multiplayer games with my friends and I wanted to create a unique kind of spellcasting game that would make players feel like Wizards! Spellmasons…

    Spellmasons
  2. New Champion Modifiers!

    Update v1.49.3 New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing. Changelog New Content Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage…

    Spellmasons

October

  1. v1.48.1 Hotfix: Fixes broken Deathmason, spawn points, and more

    Welp the most recent build broke a few important things, but fortunately they are now resolved on v1.48.1! The biggest fix: Multiple places that needed to find spawn locations such as Deathmason portals, summoner teleport, summoner minion…

    Patch notes
  2. Intelligent Clones!

    The new "Teach" spell allows you to instruct any cloned Spellmasons to use a spell combination for their default behavior! Add "Teach" to the start of a spell combo and the rest of the spell will become the new spell of any targeted…

    Patch notes
  3. Update v1.45.2

    This patch contains LOTS of FPS optimizations and bug fixes! There's still more optimizations on the horizon but I wanted to get these into your hands! Optimizations: - Optimize: floating text so if there are more than 20 of a single kind…

    Patch notes

September

  1. Performance Optimizations!

    Backwards Compatibility warning Some of the optimizations in this update are not backwards compatible with old save files. If you still want to play on an old save, you can do so by right clicking on Spellmasons in your Steam library…

    Patch notes
  2. Runes have arrived!

    Major Feature: Runes You can now upgrade Runes in the spellbook. Runes deeply expand the possibilities of your run: For example, "Inflict Poison" adds 1 stack of poison every time you deal damage. If you're going for an archer build, this…

    Spellmasons

August

  1. Update v1.41

    This update is rather large and the big "Runes" update is not quite ready yet; but I wanted to get these fixes and improvements into your hands since it's been a while since the last update. But this update does have some great new…

    Spellmasons

June

  1. Patch v1.39.1

    Removed cooldowns After considering, I've determined that the idea of a cooldown itself is against the design of Spellmasons. This was just a bandaid to a few select spells being overpowered. I've found it better to alter the spell logic…

    Patch notes
  2. Patch v.1.38.1

    Mostly fixes and quality of life improvements in this patch. fix: rare bug where game was stuck because NPCs didn't end their turns Big thanks to Un4o1y, Xeddar and Adriller ref: Remove client side timeout for cards. When there are many…

    Patch notes

May

  1. Patch v1.37.0

    Big thanks to everyone who have been reporting bugs on Discord! There's some significant fixes in here relating to desyncs, the "turn wont continue" bug (hopefully), and the memory leak. Changelog: fix: Softlock fix attempt 2 All spells now…

    Patch notes
  2. Hotfix patch v1.36

    Hello everyone! It's been quite the week with lots of new folks joining the Discord. Thanks all for being a part of the community! A number of players have reported irregularly getting stuck in multiplayer games where all players are ready…

    Patch notes

April

  1. Anniversary Update

    It's been a over a year since Spellmasons was released publicly and it's been a wild ride! I'm so grateful for the community - tons of suggestions (and bug fixes) from Discord have been implemented in the 33 updates that have been released…

    Spellmasons
  2. Stabililty Update

    There's a big content update coming on April 27th, and this update contains all the fixes and improvements that SoulMuncher and I have been working on over the past few months while developing the new content. Please let me know in Discord…

    Spellmasons

February

  1. Optional "No Gore" Mode

    When I was a kid there were lots of games that I wasn't allowed to play and so I empathize with young gamers who face restrictions. Thanks to the request of MrMarblz from the community I was reminded of this and so have added a "No Gore"…

    Patch notes
  2. Small Hotfix / Bug Fixes

    Hello all! Update 1.28.2 was a pretty huge refactor to stabilize some of the more important systems of the game and there were a few small issues that came with that update. Thankfully they are now fixed! - UI: Add hotkey numbers to side…

    Patch notes
  3. Update 28: Dramatic Entrance

    Version v1.28.1 lays the ground work for a large upcoming content update with some important stability improvements. Additionally, a new spell has been added along with some balancing and a dramatic boss intro. Stay tuned for our largest…

    Spellmasons

January

  1. Update 27: Tons of fixes and improvements

    Hello everyone, There's a lot of good stability fixes and refactoring in this update. (And a new Spell!) One notable change is that there is now a one-time privacy policy popup; this is because I'm collecting detailed logs for multiplayer…

    Patch notes

December

  1. Update 26: Waves

    - feature: Waves added in Plus levels, each subsequent Plus level gets one extra wave before the Portals appear This should make end game much more challenging. Also: Units in the Plus levels get "Corpse Decay" when a new wave begins so…

    Spellmasons
  2. Update 25: The Witch

    Staff update! Soul Muncher (from Discord) has joined the team as a developer and is doing awesome work! feature: New class: Witch! feature: New Spell: Long Arrow feature: New Spell: Send Mana Thanks @meme_man for the suggestion! feature…

    Spellmasons

November

  1. Spellmasons Update #24

    - balance: Deathmason - Deathmason now actually uses mana and can be prevented from spawning portals if he has insufficient mana - Deathmason no longer casts slash - balance: resurrect weak so that you can cast it on yourself - Improve…

    Patch notes
  2. Fixed server crash bug

    This patch fixes a significant server crash bug. Change log: fix: Infinite server loop that occurred after you summoned an urn and then died fix: Cards in your inventory not decrementing in cost when your turn ended Thanks Matt_97 for help…

    Patch notes
  3. Hotfix: Spell Predictions

    Hotfix: Spell Predictions Lots of users in the discord have reported issues with Spell predictions not working properly. This patch resolves that issue and also fixes a bug on the server with movement spells not being calculated properly.

    Patch notes
  4. Spellmasons Update #23!

    Spellmasons Update v1.23.3 This update adds "Upgradable Spells". Some spells have greater forms that you can upgrade them to once you find them. Have fun discovering what's new. There's more to come in the future! Also, find "Codex" in the…

    Spellmasons
  5. Spellmasons Update v1.22.4

    Improvment: New experimental server build running on US-West and Europe regions. These should result in faster communication to clients. Please report any new issues with these servers on the Discord. Performance: Improved performance when…

    Patch notes

October

  1. Spellmasons Update v1.21.2

    Spellmasons Update v1.21.2 Thanks to Pandize for general feedback! feature: Teleport Trap! After level 5, at least 2 blue portals will spawn that will allow players to teleport around the map. Thanks Skillo feature: Add urns that explode…

    Spellmasons
  2. Spellmasons Update v1.20.0

    feature: On loop levels, half of the enemies are immune for 1 turn. This makes levels after the deathmason a better challenge balance: make Necromancer class summon spells 30% cheaper Thanks Antonio! and Expresso Depresso and others for…

    Patch notes

September

  1. New Spellmason Classes!

    Spellmasons Update v1.19.1 balance: Increase difficulty of early levels balance: Make Ancients cost more in the level budget for spawning balance: Increased damage of poison spell from 10 to 15 damage per turn content: Add Mage Classes…

    Spellmasons

August

  1. Spellmasons Update v1.18.0

    - balance: Prevent deathmason from purifying self - balance: change decoy health from 20 to 70 - Thanks Krowbar for this suggestion! - UI: Cast Range perk displayed as % instead of meaningless number Thanks Krowbar for this suggestion!…

    Patch notes

July

  1. Improved AI - Improved Difficulty

    - Feature: Smart Targeting Improve AI targeting so that AI battles are more realistic. AI units will not all focus on the closest enemy and overkill them making AI battles take forever. - balance: Make summon spells cost less mana…

    Spellmasons

June

  1. Rene's Gimmicks

    Rene's Gimmicks adds 5 new spells: Burning Rage Caltrops Sadism Summon Trap Vampire Bite Thank you @Edeusz from Discord for your awesome mod! This update also adds - Difficulty options in multiplayer - A fix for Target Arrow allowing…

    Patch notes

May

  1. Gripthulu

    content: Add new unit: "Gripthulu" Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players" content: Add spell: Explosive Arrow balance: Ancient can attack 3 targets simultaneously (previously only 1)…

    Spellmasons

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