STEAMDB NEXUS

Steam app 1449630 · updated 12 Sep 2026, 23:35 UTC

Crash Dive 2

WWII Tactical submarine combat in the South Pacific

Crash Dive 2 Steam header artwork
Panic Ensues SoftwarePanic Ensues Software
6playing now
724-hour peak
27all-time peak
4average, last 30 days

The last 30 days

−0.2Gain−4.32%% gain13Peak

261 hourly samples, with the daily peak drawn over them. Weekends are shaded.

047111413 Aug17 Aug21 Aug25 Aug29 Aug04 Sep08 Sep12 SepThursday 13 August 20266 peakFriday 14 August 20267 peakSaturday 15 August 20266 peakSunday 16 August 20268 peakMonday 17 August 20267 peakTuesday 18 August 20267 peakWednesday 19 August 20269 peakThursday 20 August 202610 peakFriday 21 August 202613 peakSaturday 22 August 20269 peakSunday 23 August 20268 peakMonday 24 August 202612 peakTuesday 25 August 202610 peakWednesday 26 August 202611 peakThursday 27 August 202611 peakFriday 28 August 20268 peakSaturday 29 August 20269 peakSunday 30 August 20269 peakMonday 31 August 202610 peakTuesday 01 September 20268 peakFriday 04 September 20265 peakSaturday 05 September 20267 peakSunday 06 September 20266 peakMonday 07 September 202611 peakTuesday 08 September 20269 peakWednesday 09 September 20267 peakThursday 10 September 20268 peakFriday 11 September 20267 peakSaturday 12 September 20266 peak
Daily peakEvery hourly sample

All time

66 months, April 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07152229Apr 2021Mar 2022Feb 2023Jan 2024Dec 2024Nov 2025April 202124 monthly peakMay 202123 monthly peakJune 202125 monthly peakJuly 202124 monthly peakAugust 202122 monthly peakSeptember 202122 monthly peakOctober 202122 monthly peakNovember 202121 monthly peakDecember 202122 monthly peakJanuary 202227 monthly peakFebruary 202222 monthly peakMarch 202223 monthly peakApril 202222 monthly peakMay 202216 monthly peakJune 202217 monthly peakJuly 202219 monthly peakAugust 202220 monthly peakSeptember 202218 monthly peakOctober 202218 monthly peakNovember 202218 monthly peakDecember 202218 monthly peakJanuary 202319 monthly peakFebruary 202320 monthly peakMarch 202318 monthly peakApril 202318 monthly peakMay 202315 monthly peakJune 202318 monthly peakJuly 202317 monthly peakAugust 202319 monthly peakSeptember 202317 monthly peakOctober 202317 monthly peakNovember 202317 monthly peakDecember 202317 monthly peakJanuary 202419 monthly peakFebruary 202416 monthly peakMarch 202416 monthly peakApril 202415 monthly peakMay 202415 monthly peakJune 202418 monthly peakJuly 202418 monthly peakAugust 202416 monthly peakSeptember 202416 monthly peakOctober 202417 monthly peakNovember 202417 monthly peakDecember 202416 monthly peakJanuary 202517 monthly peakFebruary 202517 monthly peakMarch 202517 monthly peakApril 202513 monthly peakMay 202516 monthly peakJune 202515 monthly peakJuly 202514 monthly peakAugust 202511 monthly peakSeptember 202513 monthly peakOctober 202515 monthly peakNovember 202514 monthly peakDecember 202513 monthly peakJanuary 202616 monthly peakFebruary 202617 monthly peakMarch 202614 monthly peakApril 202612 monthly peakMay 202614 monthly peakJune 202613 monthly peakJuly 202612 monthly peakAugust 202613 monthly peakSeptember 202611 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0471114July 2026August 2026September 2026October 2026July 202612 peak — daily detail belowAugust 202613 peak — hourly detail belowSeptember 202611 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

036101301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20268 peakThursday 02 July 20267 peakFriday 03 July 202611 peakSaturday 04 July 20265 peakSunday 05 July 20267 peakMonday 06 July 20269 peakTuesday 07 July 20267 peakWednesday 08 July 20266 peakThursday 09 July 20268 peakFriday 10 July 20266 peakSaturday 11 July 20267 peakSunday 12 July 20266 peakMonday 13 July 20269 peakTuesday 14 July 20266 peakWednesday 15 July 20266 peakThursday 16 July 20265 peakFriday 17 July 20269 peakSaturday 18 July 20268 peakSunday 19 July 20265 peakMonday 20 July 20267 peakTuesday 21 July 20267 peakWednesday 22 July 20268 peakThursday 23 July 20269 peakFriday 24 July 202611 peakSaturday 25 July 20269 peakSunday 26 July 20267 peakMonday 27 July 20267 peakTuesday 28 July 20267 peakWednesday 29 July 202612 peakThursday 30 July 20268 peakFriday 31 July 202611 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 170 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

047111401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20268 peakSunday 02 August 20266 peakMonday 03 August 20266 peakTuesday 04 August 20266 peakWednesday 05 August 20266 peakThursday 06 August 202612 peakFriday 07 August 20268 peakSaturday 08 August 20268 peakSunday 09 August 20269 peakMonday 10 August 202611 peakTuesday 11 August 20269 peakWednesday 12 August 20266 peakThursday 13 August 20267 peakFriday 14 August 20267 peakSaturday 15 August 20266 peakSunday 16 August 20268 peakMonday 17 August 20267 peakTuesday 18 August 20267 peakWednesday 19 August 20269 peakThursday 20 August 202610 peakFriday 21 August 202613 peakSaturday 22 August 20269 peakSunday 23 August 20268 peakMonday 24 August 202612 peakTuesday 25 August 202610 peakWednesday 26 August 202611 peakThursday 27 August 202611 peakFriday 28 August 20268 peakSaturday 29 August 20269 peakSunday 30 August 20269 peakMonday 31 August 202610 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03691201 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepTuesday 01 September 20268 peakFriday 04 September 20265 peakSaturday 05 September 20267 peakSunday 06 September 20266 peakMonday 07 September 202611 peakTuesday 08 September 20269 peakWednesday 09 September 20267 peakThursday 10 September 20268 peakFriday 11 September 20267 peakSaturday 12 September 20266 peak

October 2026

Crash Dive 2 was released on 1 Apr, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:35 UTC
App ID
1449630
Last updated
12 May 2026 build 22967249
Developer
Panic Ensues Software
Publisher
Panic Ensues Software
Release date
1 Apr, 2021
Platforms
Windows
Download size
257 MB
Install size
574 MB
Genres
Action, Indie, Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
69

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationTacticalSubmarineWorld War IINavalActionReal Time TacticsWargameFirst-PersonTop-DownRealisticStealthHistoricalImmersive SimMilitaryUnderwater3DWarCombatModdable
About this gameFull description from Steam
Hunt enemy convoys, battle destroyers, attack land bases, and shoot down aircraft in this long-awaited sequel to Crash Dive. Take command of a Gato-class submarine prowling the South Pacific in search of enemy shipping to sink. Sneak past the destroyers and torpedo the transports, or surface and engage the sub-chasers in a deck gun duel. When the enemy planes come in on a strafing run, man your AA guns to take them down! Evade the hunting escorts before they can crush you with their depth charges. Features: Smoothly blends a submarine simulator with arcade action. Provides the tools for both stealth and offense; you decide how aggressive you want to be. Full day/night cycle and wide range of weather conditions affect visibility and weapons. Crew health and location-based damage affects the performance of your sub. Optional crew management and detailed damage control (or let the AI take care of that for you). Optional upgrade tech tree for your sub (can also be left to the AI). Extensive campaign mode: 10 patrols throughout the war and across the South Pacific. Random mission generator for deep replayability. Both randomly-generated maps and real-world locales including the Solomon Islands, Philippines, Sea of Japan, and more! Moddable game files if you feel like hacking.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 SP 1 Processor: Intel Core i3 Memory: 4 GB RAM Graphics: Intel HD 3000 DirectX: Version 9.0 Storage: 300 MB available space

Recommended

Supported languages4 languages
LanguageFull audio
English
French
German
Spanish - Spain

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

69 achievements in total.

Show selected achievements (may contain spoilers)
Rank: Seaman 1st ClassAchievement
Rank: Petty Officer Third ClassAchievement
Rank: Petty Officer Second ClassAchievement
Rank: Petty Officer First ClassAchievement
Rank: Chief Petty OfficerAchievement
Rank: EnsignAchievement
Rank: Lieutenant (J.G.)Achievement
Rank: LieutenantAchievement
Rank: Lt. CommanderAchievement
Rank: CommanderAchievement

View all Steam achievements

50 developer announcements, Feb 2023 to May 2026 · times in UTC

May

  1. v1.4.32 change list

    • Alert whistle will now sound when a previously-spotted enemy comes back into visual range if contact had been fully lost (chart marker was removed) • Fixed bug where Waiting in Place while on a “Sink the Target Ship” side mission would…

    Patch notes

March

  1. v 1.4.31 change list

    • Modding: Made Crush Depth values moddable • Fixed bug where depth achievements could fail to trigger

    Patch notes

January

  1. v 1.4.30 change list

    • Added Spanish localization • Added drop shadow to torpedo track time markers to make them more readable against light blue background • Fixed bug where side mission search ships would give up and leave on loading a saved game

    Patch notes

November

  1. v 1.4.29

    • Added channel to separate Nagashima Island in Sea of Japan • Added separate saved value for Wait in Place “Stop for Targets of Opportunity” (vs Fast Travel) • East Indies: Prevented getting side missions on the coast of Australia

    Patch notes

October

  1. v1.4.28

    • Added features to Custom Markers: Time, speed, and extrapolated position • Added saving/loading of crew location assignments • Added saving/loading of location repair order • Added some missing text localizations

    Patch notes
  2. v1.4.27

    • Fixed .50-cal AA gun fx stuck on if gun was firing when boat submerged

    Patch notes

September

  1. v 1.4.26 change list

    • Raising periscope higher above the water now increases its vision range by up to 750 yds (moddable) • Raising periscope higher above the water now increases range at which enemies can spot it by up to 2x (moddable) • Added “Help” buttons…

    Patch notes

August

  1. V1.4.21 change list

    • Stability fixes

    Patch notes

July

  1. v 1.4.20 change list

    • Fixed incorrect draft values in Recognition Handbook • No longer hide right rudder button when waypoints menu is open if UI is in Mouse mode • Moved volume slider above Music checkbox (to make clear that it applies to all game volume) •…

    Patch notes

May

  1. v1.4.18 change list

    • You can now hide from enemy sonar underneath large ships • Fixed rare bug where “raised” periscope could be half underwater

    Patch notes

March

  1. v1.4.17 change list

    • Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom • Ship Recognition Handbook: Size reference lines now account for model scaling • Added bearing (angle to end-point) on Custom Marker line • Modding: Added…

    Patch notes

February

  1. v 1.4.14 change list

    • Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item • Modding: Added section labels to Vehicles/Weapons • Modding: Added per-torpedo-type multipliers for dud/circular run chance

    Patch notes

January

  1. v1.4.13 change list

    • Deepened Straits of Kammon in Sea of Japan • Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”) • Added vertical wire marker at waterline in binoculars view • Added boat/captain names to…

    Patch notes
  2. 1.4.12 change list

    • Sub-Chasers can no longer shoot themselves • Long-pressing the Pause button now hides the HUD • Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base • Modding: Removed Campaign per-mission ModSets…

    Patch notes

November

  1. V 1.4.11 change list

    • On each patrol, one enemy ship class will award a double point bonus • Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons) • Fast Travel/Wait in Place Targets of Opportunity…

    Patch notes

October

  1. v1.4.10 change list

    • Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero) • Your spotters no longer gather info on targets that are not in line of sight • Enlarged HUD notifications button in Touch UI mode

    Patch notes

September

  1. v1.4.9 change list

    • Added screenshot button to game menu (default hotkey: ‘U’) • Added screenshot settings to Options menu • Enlarged custom marker label text on mobile • Custom marker label text now scales with UI mode • Sea of Japan: Opened up previously…

    Patch notes
  2. v 1.4.8 change list

    • Added button to Continue most recently saved game • Added option to halt Wait in Place on spotting new convoy • Reduced minimum time between time scale resets to 10 seconds (moddable) • East Indies Pack: Adjusted land level of Banda Sea…

    Patch notes

August

  1. v 1.4.6 change list

    • Added warning + time scale reset when nearing seafloor • Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view • Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty) • Crew…

    Patch notes

June

  1. New Expansion Pack: East Indies!

    V1.4.3: • Added East Indies Expansion Pack • Added filtering to mission log viewer • Enemy aircraft are now grounded in heavy rain (moddable) • Removed download timeout (for slow network connections) • Modding: Can now set age range for…

    Panic Ensues

April

  1. v1.3.35 change list

    • Greatly increased chance of getting at least one “spy rescue” side mission per patrol • Added timer showing delay until dive (Sim difficulty) • Added new enemy fuel depot variant • Enemy convoys are now more and more scarce as a Campaign…

    Patch notes
  2. v1.3.34 change list

    • Made enemy Direct-Fire gunners better at leading a moving target • Fixed recruiting some underage crewmen • Added button to cancel expansion pack downloads

    Patch notes

March

  1. v 1.3.33 change list

    • Torpedo tubes are now reloaded during Fast Travel and Wait in Place • Fixed potential crash when loading saved games with a destroyer listening for ping returns

    Patch notes
  2. v 1.3.32 change list

    • Halved Gato’s fuel range (to account for travel to/from mission area) • Enemy ships now might not report your position when hit by an undetected torpedo (chance varies by difficulty; moddable) • Added keyboard shortcut for Advanced…

    Patch notes
  3. v1.3.30 change list

    • Time Scale will now only auto-reset to 1x at most once every 30 seconds (moddable) • Fixed crash when certain modding values were set to 0 • Fixed color-picker colors inverted when UI set to Night Mode

    Patch notes

February

  1. v 1.3.28 change list

    • Long-pressing zoom buttons now goes to max/min zoom level • Added more handling of expansion pack download errors • Fixed bug where last torpedo(es) could fail to load • Fixed bug where game browser could incorrectly show South Pacific…

    Patch notes
  2. V 1.3.26 change list

    • Fixed non-English language setting lost on game restart

    Patch notes
  3. v 1.3.24 change list

    • Added visual responses to all UI elements • Language selector now shows language name instead of flag • Improved performance of Mission Results > Log viewer on very long missions • Modding: Added option to disable automatically raising…

    Patch notes

January

  1. v 1.3.22 change list

    • Added HUD indicator for torpedo tubes that are offline due to damage • Advanced Torpedo Controls can now be opened by long-pressing or swiping up on the torpedo room switcher button • When a loaded torpedo tube goes offline, the torpedo…

    Patch notes

December

  1. v 1.3.20 change list

    • Double-tapping the depth gauge now halts dive/ascent at current depth • Time-scale control hotkeys now work in management view • When assigning side missions, if no enemy base is available mission falls back to a type that doesn’t require…

    Patch notes

October

  1. v 1.3.19 change list

    • Fixed AA gunnery compass overlapping view angle button in left-handed mode • Fixed bug where carrier could potentially launch two planes to replace each one killed

    Patch notes

September

  1. v 1.3.18 change list

    • Fixed modding editor selection menu not working on some wide aspect ratio displays

    Patch notes
  2. v 1.3.17 change list

    • Added compass in AA Gun view • Tapping compass in Chart View turns boat to face currently selected target • When submerging, boat becomes gradually less visible to enemy spotters until fully submerged • Made enemy artillery better at…

    Patch notes
  3. v 1.3.13 change list

    • Added option to not pause game when app loses focus • Added slider for throttle control • Max throttle is now reduced in direct proportion to Engine/Motor damage • Fixed Repair Order permanent damage indicators not visible in Night Mode •…

    Patch notes
  4. V 1.3.9 patch notes

    • Fixed broken Single Convoy missions in 1.3.7

    Patch notes
  5. v 1.3.7 change list

    • Prevent waypoints/markers from being dragged with right mouse button or distance text • Right mouse button no longer interacts with UI, so can always be used for panning • Added progress bar when downloading expansion pack • Fixed…

    Patch notes

August

  1. v 1.3.6 patch notes

    • Added mission area select screen for War Patrols • Added option to show position info on custom chart markers • Added option to show a line with distance measurement on custom chart markers • Sonar pings can now be heard as long as you’re…

    Patch notes
  2. v 1.3.3 change list

    • Fixed being unable to start a South Pacific campaign after purchasing Aleutians pack

    Patch notes
  3. Aleutians Expansion Pack released!

    Expansion Pack includes: • A four-mission campaign in the Aleutian Islands • Two new mission areas • New transport ship: Type 1TL Heavy Tanker • New escort ship: Etorofu-Class Kaibokan • New warship: Tone-Class Heavy Cruiser • New plane…

    Panic Ensues
  4. v 1.2.77 change list

    • Fixed Campaign repeating final mission

    Patch notes

July

  1. v 1.2.76 change list

    • Modding: Can now mod the range from which enemies will launch torpedoes • Fixed repairs to manually-selected surface-repair-only locations continuing after boat submerges • Fixed repairs to manually-selected stopped-repair-only locations…

    Patch notes

June

  1. v 1.2.75 change list

    • Recognition handbook now shows in-game Length/Beam of ships instead of their real-world sizes • Game file browser now shows last-modified time as local instead of UTC • Modding: Can now change maximum depth from which you can fire…

    Patch notes

May

  1. v1.2.74 change list

    • Circular-run torpedoes can now hit enemies • Added modding option to disable vibration on collision (Android/iOS only) • Fixed visibility range only updating at the end of weather changes • Fixed getting false notifications of being fired…

    Patch notes
  2. v1.2.73 change list

    • Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous! • Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x • Added button to “lock”…

    Patch notes

April

  1. v 1.2.67 change list

    • Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers) • Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output) • Fixed bug where dead crewmen could still sometimes appear…

    Patch notes
  2. v 1.2.66 change list

    • Always arrive submerged when Fast Travelling to within 4 km of a side mission with enemy escorts • Output of Batteries now affects their recharge rate • Modding: Fixed “reset” button not working for Sounds • Modding: Added option to…

    Patch notes

March

  1. v 1.2.64 change list

    • Improved performance at high time scales • Collisions with enemy piers now cause damage to your boat • In chart view, only left mouse clicks are now used for target selection and waypoint actions • Waypoints can now be inserted between…

    Patch notes
  2. v1.2.61 change list

    • Collisions with parked seaplanes now do 50% less damage to both • Parked seaplanes are now pushed around by collisions • Added keyboard shortcuts for quick Save, Save As (default to Ctrl-S, Ctrl-Shift-S) • On pickup/dropoff Side Missions…

    Patch notes

February

  1. v 1.2.58 change list

    • Fixed bug where side mission target ships could teleport on top of player when loading a saved game (May also fix some related bugs regarding side mission target ships not being where they should be)

    Patch notes
  2. v 1.2.57 change list

    • Added warning damage sounds when sub is approaching crush depth • Increased amount of flooding required to cause submerged sub to sink from 10% to 20% • Increased final implosion depth to ~30 ft below “crush depth” • Added tips for some…

    Patch notes

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