STEAMDB NEXUS

Steam app 1400660 · updated 12 Sep 2026, 22:21 UTC

Rise of Piracy

The perfect blend of Action, Adventure and RTS. Begin your journey as the lowly captain of a small vessel. End as the commander of a threatening fleet. Rise to glory how you see fit. Trade, fight, recruit, grow, pillage, ally, destroy & conquer.

Rise of Piracy Steam header artwork
IrishJohnGamesMicroProse Software
14playing now
2024-hour peak
239all-time peak
17average, last 30 days

The last 30 days

−1Gain−5.36%% gain45Peak

421 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01224364913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202613 peakFriday 14 August 202626 peakSaturday 15 August 202628 peakSunday 16 August 202629 peakMonday 17 August 202628 peakTuesday 18 August 202618 peakWednesday 19 August 202618 peakThursday 20 August 202618 peakFriday 21 August 202627 peakSaturday 22 August 202623 peakSunday 23 August 202625 peakMonday 24 August 202624 peakTuesday 25 August 202635 peakWednesday 26 August 202645 peakThursday 27 August 202633 peakFriday 28 August 202640 peakSaturday 29 August 202641 peakSunday 30 August 202642 peakMonday 31 August 202626 peakTuesday 01 September 202623 peakWednesday 02 September 202622 peakThursday 03 September 202621 peakFriday 04 September 202623 peakSaturday 05 September 202624 peakSunday 06 September 202627 peakMonday 07 September 202621 peakTuesday 08 September 202619 peakWednesday 09 September 202612 peakThursday 10 September 20269 peakFriday 11 September 202616 peakSaturday 12 September 202620 peak
Daily peakEvery hourly sample

All time

8 months, February 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

065129194258Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026February 2026239 monthly peakMarch 2026235 monthly peakApril 202659 monthly peakMay 202638 monthly peakJune 202629 monthly peakJuly 202662 monthly peakAugust 202645 monthly peakSeptember 202627 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

017335067July 2026August 2026September 2026October 2026July 202662 peak — daily detail belowAugust 202645 peak — hourly detail belowSeptember 202627 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01733506701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202619 peakThursday 02 July 202617 peakFriday 03 July 202615 peakSaturday 04 July 202617 peakSunday 05 July 202623 peakMonday 06 July 202627 peakTuesday 07 July 202624 peakWednesday 08 July 202631 peakThursday 09 July 202623 peakFriday 10 July 202619 peakSaturday 11 July 202627 peakSunday 12 July 202622 peakMonday 13 July 202620 peakTuesday 14 July 202618 peakWednesday 15 July 202618 peakThursday 16 July 202615 peakFriday 17 July 202618 peakSaturday 18 July 202626 peakSunday 19 July 202628 peakMonday 20 July 202662 peakTuesday 21 July 202648 peakWednesday 22 July 202639 peakThursday 23 July 202636 peakFriday 24 July 202629 peakSaturday 25 July 202642 peakSunday 26 July 202641 peakMonday 27 July 202630 peakTuesday 28 July 202619 peakWednesday 29 July 202631 peakThursday 30 July 202622 peakFriday 31 July 202620 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 282 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01224364901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202632 peakSunday 02 August 202630 peakMonday 03 August 202626 peakTuesday 04 August 202630 peakWednesday 05 August 202619 peakThursday 06 August 202615 peakFriday 07 August 202620 peakSaturday 08 August 202623 peakSunday 09 August 202628 peakMonday 10 August 202617 peakTuesday 11 August 202618 peakWednesday 12 August 202627 peakThursday 13 August 202617 peakFriday 14 August 202626 peakSaturday 15 August 202628 peakSunday 16 August 202629 peakMonday 17 August 202628 peakTuesday 18 August 202618 peakWednesday 19 August 202618 peakThursday 20 August 202618 peakFriday 21 August 202627 peakSaturday 22 August 202623 peakSunday 23 August 202625 peakMonday 24 August 202624 peakTuesday 25 August 202635 peakWednesday 26 August 202645 peakThursday 27 August 202633 peakFriday 28 August 202640 peakSaturday 29 August 202641 peakSunday 30 August 202642 peakMonday 31 August 202626 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 139 hourly samples. Each dip is a night. Weekends are shaded.

0715222901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202623 peakWednesday 02 September 202622 peakThursday 03 September 202621 peakFriday 04 September 202623 peakSaturday 05 September 202624 peakSunday 06 September 202627 peakMonday 07 September 202621 peakTuesday 08 September 202619 peakWednesday 09 September 202612 peakThursday 10 September 20269 peakFriday 11 September 202616 peakSaturday 12 September 202620 peak

October 2026

Rise of Piracy was released on 24 Feb, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:21 UTC
App ID
1400660
Last updated
27 Aug 2026 build 24958869
Developer
IrishJohnGames
Publisher
MicroProse Software
Release date
24 Feb, 2026
Platforms
Windows
Download size
10.24 GB
Install size
26.78 GB
Genres
Action, Adventure, Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
23

Features & support

Steam features

Steam AchievementsSubtitle OptionsSteam CloudFamily SharingSteam Timeline

Controllers & input

Accessibility

Color AlternativesPlayable without Timed InputStereo Sound

Popular tags

Early AccessSimulationPiratesExplorationNavalSandboxSailingNaval CombatAction RTSWarChoose Your Own AdventureRTSMilitaryDiplomacyPvPAction RPGStrategy3DOpen WorldAction
About this gameFull description from Steam
Rise of Piracy focuses heavily on progression and growth. In your campaign, you will first be given a small ship and a handful of coin. Complete missions and find treasure to build your economic strength and relations with the other factions. You can also choose to fight, boarding or sinking other vessels for loot. Build up your fleet of ships and their crews to take on the most challenging tasks such as capture islands of various strength and composition. Defeating large colonial fleets in grand scale naval warfare. Hunt pirates or long lost treasures. Uncovering mysterious lands filled with dangers as you go. Campaign Sandbox Everything in Rise of Piracy is carefully hand-crafted to be a new experience and challenge, no procedural generation. Every building in is destructible, allowing you to level an island from afar via bombardment from your fleet before sending your crews as landing parties to conquer them. Talk to mayors of settlements and captains of fleets to uncover hidden lands, or find them yourself through exploration and investigation. Create your Own Story Piracy is optional. Choose to trade with over 200 commodities that can be found scattered around the world. Ports with specialized trading routes and dedicated merchants to trade with. Add trading ships to your fleet to maximize your transportation potential. Build relations with other factions to increase your trading effectiveness. Engaging in war, hunting bounties, or seeking hidden treasures are also viable means of building your bank. Forge Alliances A deep diplomacy system allows relationships to grow between all factions. Engage in diplomacy with every faction you meet. NPC factions will go to war with one another and their assets will change hands. Changing the balance of powers can impact your play-style, increasing warship activity, and blocking trade routes. Become the Threat Fill your fleet with a large variety of playable ships from the 1600s - 1900s, from the light and fast Sloop to the tremendous firepower but limited maneuverability that comes with the 120 Gun ship of the Line. Taverns provide a great place to hire crewmen for your fleet. Fill your ships with specialized crew. Use them to board hostile ships, or invading and capturing islands to secure passive income. Hostile actions will have consequences amongst the factions - fleets of pirate hunters are constantly seeking bounties. Campaign difficulty will grow dynamically and remain challenging no matter how strong players get.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 11 64bit Processor: Intel i5-2300/AMD FX-4300 Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 1650 or similar DirectX: Version 11 Storage: 28 GB available space Additional Notes: Requires a 64-bit processor and operating system

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 64bit Processor: Intel i7-4770/AMD FX-8350 Memory: 8 GB RAM Graphics: NVIDIA GeForce 3070ti or better DirectX: Version 11 Storage: 28 GB available space Additional Notes: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

23 achievements in total.

Show selected achievements (may contain spoilers)
We've sunk her!Achievement
First StepsAchievement
We've captured her!Achievement
The island is ours!Achievement
CommanderAchievement
Threatening crewAchievement
Treasure huntAchievement
Luxury TraderAchievement
Riches beyondAchievement
WantedAchievement

View all Steam achievements

50 developer announcements, Feb 2026 to Sep 2026 · times in UTC

September

  1. Progress Update - Mayors / Captains.

    Ahoy Mateys! As most of you have probably noticed the slowdown in updates over the past month! The reason being the Mayors/Captains update has finally started development!This is one of the biggest updates in years and by far the biggest…

    irishjohngames

August

  1. 51.1 Hotfix - Crew issue

    Quick hotfix for the most recent bug - took way too long to track down, sorry folks! Fixes * Fixed sporadic issue causing crew sizes to grow exponentially in some fleets. Thanks to everyone who reported the issue! I appreciate it :) Here is…

    Patch notes
  2. Microprose Sale 2026

    Ahoy Mateys! Rise of Piracy is currently taking part in the MicroProse Publisher Sale for 10% off until the 31st of August. We've also bundled with a bunch of other great MicroProse titles!Until next time,John

    irishjohngames
  3. #51 Regular Update - QOL, Stability and UI Improvements.

    Ahoy Mateys!This regular update fills in a few more QOL and stability features, whilst also giving a few more options & cleaning some of those new features up a notch. This week we reached the amazing milestone of 500 Reviews also. A…

    irishjohngames
  4. #50 Regular Update - Major bugs squished & Cargo Summary.

    Ahoy Mateys!This update was mostly about bug fixing. Some of the most annoying late-game bugs have now been squashed. There has been many reports about missions being out of bounds & ships traversing through islands on the campaign map at…

    irishjohngames
  5. Hotfix 49.3

    Hi folks, Another hotfix due to recent changes. Always a chance after such massive changes like in the most recent **Major Update** that some issues can show up even a week later. The recent major update touched a huge amount of items. The…

    Patch notes

July

  1. 49.2 Hotfix

    Fixed a Sporadic issue regarding crew payments. Here is the link to the discord where most tracking / communication is happening: https://discord.gg/Ws9fjmHP5U

    Patch notes
  2. Hotfix #49.1

    Major Hotfix * Fixed major issue returning from battle map causing a mapwide glitch in initialization if a transport fleet was awaiting departure. New * Faction Popup has been re-enabled. A small summary area with access to Faction Name…

    Patch notes
  3. Major Update - 5 Months in Early Access!

    Ahoy again folks!This week marks 5 Months in Early Access! I couldn't be happier with how things are progressing. This Major Update focused on improving the project itself from a development standpoint, but a good few improvements, and a…

    irishjohngames
  4. Major Update - 4 Months in Early Access!

    Ahoy Mateys!4 Months in Early Access! Time is flying! Today's update is mostly driven by feedback from you fine folks! A bunch of QOL suggestions, improvements, and fixes have been included. I appreciate everyone taking the time to report…

    irishjohngames

June

  1. #47 Regular Update - Bug Fixes, Flee Logic Changes, Targetting enhancements.

    Ahoy Mateys!This week's update is a bit lighter in appearance but packed with enhancements, scaffolding, optimizations and some super annoying bugs have been squished! Plenty of planning has been completed on some of the major upcoming…

    irishjohngames
  2. Hotfix 46.1 - Encounter slowdown

    Due to the changes in a recent patch, the NPC's were able to find targets a lot more often now causing a spike in Encounters at some difficulties. Sometimes stacking too much early on. New Added Maximum Encounter count for NPCs Fixes During…

    Patch notes
  3. #46 Regular Update - Manage Settlement - Construction, QOL and UI Changes

    Ahoy once again folks! Most of this weeks update has been focused around the Manage Settlement screen, with a bunch of important bug fixes along the way and some nice QOL has been snuck in here and there :) Manage Settlement: Buildings and…

    irishjohngames
  4. 45.1 Hotfix

    Fixes * Fixed issue with Invincible ships in defending fleets in some cases. * Fixed issue preventing scrolling on the General options screen showing all available options. * Fixed issue causing defending ships to sometimes spawn with…

    Patch notes
  5. 45 Regular Update, Overhaul of Spawn System, Save System Changes, QOL and Fixes

    Ahoy Mateys!I returned from TwitchCon earlier this week and after a fantastic break away from RoP, I was eager to get stuck back in! Just before the convention - I had began a giant rework of the Spawning system. This has been a potential…

    irishjohngames

May

  1. Major Update - 3 Months in Early Access!

    Ahoy Mateys!Another big update to mark off the first 3 Months in Early Access! Plenty of heavily requested changes, as well as some nice QOL and bug fixes included since the last big update. Some of the work I completed early on since the…

    irishjohngames
  2. 43 Regular Update, Fixes, QOL and improvements!

    Hello again folks! For this Regular Update, I've tried to mostly focus on bug fixes and stability across the board. I decided to tackle some refactoring also of some of the older core codebase, and in doing so made a few of the Roadmap…

    irishjohngames
  3. 42.2 Hotfix

    Fixes * Fixed physics issue on cannonballs that were previously used in pooling for bombarding, causing them to miss. Changes * Cleaned up some logging. Here is the link to the discord where most tracking / communication is happening…

    Patch notes
  4. 42.1 Hotfix

    Fixes Fixed issue with Difficulty Settings not applying correctly Fixed directional issue for difficulty settings in Claiming ships. Fixed bombard inaccuracy issue. (Always falling short by a factor of 1-10%) Fixed a few inaccuracies in the…

    Patch notes
  5. Patch 42 - Regular Update, Bug Fixes, QOL, Ground Combat, Difficulty

    Ahoy Mateys! Today's regular patch is mostly driven by fixes and enhancing some of the existing newer systems. I also managed to work in some of the most heavily requested QOL and improved overall stability. There was also some exploratory…

    irishjohngames
  6. Patch 41 - Regular Update, Formation changes, Game Speed changes & QOL

    Ahoy again Mateys!Fairly large regular update fairly quickly after Major Update 40! This update focuses mostly on QOL and some of the most requested features to make your playthrough that bit more enjoyable. Movable UI!I've added one of the…

    irishjohngames

April

  1. 40.1 Hotfix

    Hi folks, quick hotfix to move the spawn position for the Invasion tutorial close to the context island. Here is the link to the discord where most tracking / communication is happening: https://discord.gg/Ws9fjmHP5U

    Patch notes
  2. Major Update- 2 Months in Early Access!

    Howdy folks! Today we celebrate 2 months in Early Access! I really wanted to make update 40 extra special so I tried my best to make it as feature rich with the things most heavily requested by you folks. Manage SettlementSome great…

    irishjohngames
  3. 39.6 Hotfix

    Fixes Fixed awkward encoding issue when trying to create characters / load games after last weeks Daylight Savings Time changes in some locales. Shoutout to Sven on the discord for his efforts helping debug this one. Thank you. Here is the…

    Patch notes
  4. 39.5 Hotfix and small patch.

    A new way to play as Brawler - if you've already chosen this class and are mid-way through the campaign, you can double-up the upgrades on your ships, but you'll be restricted to 5 ships if you lose any or wish to purchase some. I also…

    Patch notes
  5. Patch 39 - Marque, Class Changes & Regular Update

    Ahoy mateys!With update 39 comes some major changes to play styles & mechanics! Letters of Marque were available in the game but the rarity & availability was always a problem for folks. From listening to your feedback & suggestions, I…

    irishjohngames
  6. 38.5 Hotfix

    Fixes * Fixed historic mission issue pre-37 that was messing with Loot gathering logic for Encounters.

    Patch notes
  7. 38 Hotfix and Small Patch

    New * Random Deployment will first send Sailor / Musket and Pistoleer units. Fixes * Added some safety around Encounters and the Loot Screen (for historic pre-patch records.) This has caused some issues since #37 if you had missions in…

    Patch notes

March

  1. Hotfix 37.5

    Hi folks - Small Hotfix for the previous update. New Building smoke now expires after a time (performance improvement on larger maps especially) Changes Removed a graphical feature that was causing some strange fog outlines for some items.

    Patch notes
  2. Patch 37 & Roadmap Update!

    Ahoy Mateys!Things are moving steadily along!With this patch, the FPS drop when near water has been finally identified and patched out. This was actually holding back a lot of frames even when away from water, especially on AMD setups. You…

    irishjohngames
  3. First Major Update, 1 Month in Early Access.

    1 Month in Early Access!Ahoy!First off, a massive thank you to everyone who has tried the game, given feedback, reported bugs, and dropped a review! We had a rocky beginning but recovered well & I'm delighted that so many of you are…

    irishjohngames
  4. 35.5 Hotfix

    35.5 New Overloading a ship now has a separate fill percentage gauge on the Drydock. Fixes Fixed issue resetting default crew from Min Crew Changes Transport Fleets and Main NPC fleets have had their appearance changed slightly.

    Patch notes
  5. Patch 35

    Ahoy Mateys!, Some big changes and bug fixes coming in today. Enjoy :) New Minimum crews are now "required to operate a vessel. Sailors affects speed & turn speed. (Campaign and Battlemap) Gunners affects reload speed. Officers affects max…

    Patch notes
  6. 34 Stability Update

    Howdy folks, a larger build this time to finish up the week. Plenty of balance fixes, aggression changes and a big rework of some core systems. This should eliminate alot of the pain points that we've been getting stung by since release…

    Patch notes
  7. 33 Hotfix and Overloaded ships.

    Hi folks, decided to push this early as it addresses an issue that a fair few of you have reported today. Thank you very much for your help tracking this one down. After your first visit to an island, you'll now be hit with a check for how…

    Patch notes
  8. Patch 32 - Dismiss Troops, Upgrades Screen and some small fixes, and QOL.

    New Added ability to "dismiss" troops and Destroy items from the Drydock screen. (RMB on an item to permanently delete it.) Player entering island screen now causes ships in pursuit to disengage. Fixes Changing the Allow Mouse Confinement…

    Patch notes
  9. 31.5 Hotfix & Default Names fix.

    To aid in the tracking of bugs & issues I've decided to fix up the names today also. For those of you who would like to update an existing campaigns island and fleet names, just hit F2 with cheats enabled and run the command…

    Patch notes
  10. 31 Small Patch, Fixes, QOL, balance and Performance.

    New Arrow keys can now be used alongside WSAD. Added support for special characters to some parts of the project that was missing it. Players can now hit F7 to toggle visibility of the UI's for better screenshots / etc. Pause menu, Options…

    Patch notes
  11. 30 QOL & Some small fixes.

    New Minimap can now be panned using WSAD / On screen UI. Fixes Minimap now refreshes distances on entry. Recenter button now disappears once clicked. Invading island button now allows re-entry after fixing formation issues. Investing in…

    Patch notes
  12. 29 - Hotfix for 28 and Balance changes.

    Fixes Fixed race condition issue around the Loot Screen showing up and enemy ships disappearing after battle. Changes Mission rewards tweaked slightly.

    Patch notes
  13. 28 QOL & Performance & Balance & Bug fixes.

    New Added display for prisoners outside of the military scope to the Prisoners Popup. Added a Sort Order to the Formation screen so you can control what ships show in what order across the game. Added hotkey for centering camera in Campaign…

    Patch notes
  14. 27 - Balance & Small patch

    Fixes Fixed issue where the Minimap would not allow movement from an item that was hovered when the minimap was previously closed. Replaced the MicroProse logo on the splash screen and Credits screen. Fixed ReloadSpeed upgrade for ship…

    Patch notes
  15. Hotfix 26

    Fixes Fixed issue in the Hovered Item Details for Wealth displayed vs Island Popup Fixed issue in the Hovered Item Details with Crews and Ships available being a count of the types available, rather than the sum of the amount of ships.…

    Patch notes
  16. 1 Week in EA, a Small Patch, Balance changes and Cannons!

    Today marks a week in Early Access! Thanks to everyone reporting bugs, suggesting improvements & helping to grow and influence the game in the Discord and the Steam Forums! Delighted with the upcoming workload and hope that you're enjoying…

    Patch notes
  17. Hotfix 24 & Balance Changes

    Fixes Replaced some Orbit camera code that may have been causing slowdown on some machines when next to water at a low angle. Redone the balancing of Missions. Changes Holding alt now allows your camera to go below the water line in the…

    Patch notes
  18. Hotfix 23

    Fixes Fixed issue preventing early game bonuses from being applied. Fixed issue preventing early game relationships from being applied. Redone some soldier balancing and hit registration. Fixed issue preventing some units from attacking in…

    Patch notes
  19. Hotfix 22 + QOL

    Plenty of QOL included in this one. New Added Track button to the Mission List. Added Distances to the Mission List. Added Sort by field to the Mission List. Added mission completion queue to Islands. Fixes Fixed issue where Cargo Weight…

    Patch notes
  20. Hotfix 21

    New Added a language selection in the top right corner of the main menu. Please note that English is the only supported language and the others there are not fully tested & coverage is limited but I'm hoping you are able to enjoy the game…

    Patch notes
  21. Hotfix 20

    New Added a scroll wheel ship change to drydock. Removed some mission targets for end game. Added Popup to Treasure seeking to prevent spamming without maps. ESC now correctly closes some more popups before trying to show the pause menu.…

    Patch notes

February

  1. Hotfix 19

    New Added new Custom Resolution inputs to cover off issues I've found with resolution detection. This should cover off all of your widescreen resolution needs. Fixes Fixed issue with "Follow Ship" orders causing collisions with some…

    Patch notes

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