STEAMDB NEXUS

Steam app 1232580 · updated 12 Sep 2026, 21:29 UTC

Knock on the Coffin Lid

Investigate your own death, find ways to break free from a time loop, choose a hero who will ascend to the throne and rule the Northern gate! The fates of whole nations of the land of Midian depend on your choices.

Knock on the Coffin Lid Steam header artwork
RedBoonRedBoon
29playing now
3624-hour peak
3,663all-time peak
32average, last 30 days

The last 30 days

−0.4Gain−1.34%% gain93Peak

708 hourly samples, with the daily peak drawn over them. Weekends are shaded.

025507510013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202645 peakFriday 14 August 202667 peakSaturday 15 August 202687 peakSunday 16 August 202693 peakMonday 17 August 202685 peakTuesday 18 August 202676 peakWednesday 19 August 202659 peakThursday 20 August 202656 peakFriday 21 August 202653 peakSaturday 22 August 202654 peakSunday 23 August 202665 peakMonday 24 August 202642 peakTuesday 25 August 202642 peakWednesday 26 August 202647 peakThursday 27 August 202640 peakFriday 28 August 202646 peakSaturday 29 August 202643 peakSunday 30 August 202648 peakMonday 31 August 202652 peakTuesday 01 September 202637 peakWednesday 02 September 202639 peakThursday 03 September 202643 peakFriday 04 September 202626 peakSaturday 05 September 202641 peakSunday 06 September 202649 peakMonday 07 September 202638 peakTuesday 08 September 202630 peakWednesday 09 September 202641 peakThursday 10 September 202637 peakFriday 11 September 202643 peakSaturday 12 September 202636 peak
Daily peakEvery hourly sample

All time

78 months, April 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

09892k3k4k202020212022202320242025April 202055 monthly peakMay 202055 monthly peakJune 202044 monthly peakJuly 202036 monthly peakAugust 202059 monthly peakSeptember 202034 monthly peakOctober 202035 monthly peakNovember 202033 monthly peakDecember 202052 monthly peakJanuary 202125 monthly peakFebruary 202125 monthly peakMarch 202121 monthly peakApril 202170 monthly peakMay 202136 monthly peakJune 202123 monthly peakJuly 202136 monthly peakAugust 202126 monthly peakSeptember 202126 monthly peakOctober 202146 monthly peakNovember 202125 monthly peakDecember 202123 monthly peakJanuary 202252 monthly peakFebruary 202265 monthly peakMarch 202233 monthly peakApril 202229 monthly peakMay 202224 monthly peakJune 202232 monthly peakJuly 202233 monthly peakAugust 202224 monthly peakSeptember 202248 monthly peakOctober 202267 monthly peakNovember 202252 monthly peakDecember 202251 monthly peakJanuary 202343 monthly peakFebruary 202332 monthly peakMarch 202331 monthly peakApril 202322 monthly peakMay 202321 monthly peakJune 202322 monthly peakJuly 202316 monthly peakAugust 202318 monthly peakSeptember 202321 monthly peakOctober 202322 monthly peakNovember 202322 monthly peakDecember 202342 monthly peakJanuary 202440 monthly peakFebruary 202423 monthly peakMarch 202429 monthly peakApril 202427 monthly peakMay 202419 monthly peakJune 202433 monthly peakJuly 202456 monthly peakAugust 20243,663 monthly peakSeptember 20241,143 monthly peakOctober 2024391 monthly peakNovember 2024395 monthly peakDecember 2024333 monthly peakJanuary 2025345 monthly peakFebruary 2025268 monthly peakMarch 2025165 monthly peakApril 2025931 monthly peakMay 2025192 monthly peakJune 2025220 monthly peakJuly 2025144 monthly peakAugust 2025132 monthly peakSeptember 202597 monthly peakOctober 202580 monthly peakNovember 2025127 monthly peakDecember 2025130 monthly peakJanuary 2026135 monthly peakFebruary 2026130 monthly peakMarch 2026103 monthly peakApril 202673 monthly peakMay 202698 monthly peakJune 202673 monthly peakJuly 202676 monthly peakAugust 202693 monthly peakSeptember 202649 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0255075100July 2026August 2026September 2026October 2026July 202676 peak — daily detail belowAugust 202693 peak — hourly detail belowSeptember 202649 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02141628201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202664 peakThursday 02 July 202668 peakFriday 03 July 202671 peakSaturday 04 July 202676 peakSunday 05 July 202676 peakMonday 06 July 202665 peakTuesday 07 July 202663 peakWednesday 08 July 202656 peakThursday 09 July 202654 peakFriday 10 July 202650 peakSaturday 11 July 202660 peakSunday 12 July 202660 peakMonday 13 July 202655 peakTuesday 14 July 202657 peakWednesday 15 July 202649 peakThursday 16 July 202647 peakFriday 17 July 202641 peakSaturday 18 July 202658 peakSunday 19 July 202649 peakMonday 20 July 202639 peakTuesday 21 July 202648 peakWednesday 22 July 202638 peakThursday 23 July 202645 peakFriday 24 July 202645 peakSaturday 25 July 202645 peakSunday 26 July 202647 peakMonday 27 July 202641 peakTuesday 28 July 202637 peakWednesday 29 July 202632 peakThursday 30 July 202636 peakFriday 31 July 202633 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 433 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

025507510001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202636 peakSunday 02 August 202636 peakMonday 03 August 202626 peakTuesday 04 August 202630 peakWednesday 05 August 202633 peakThursday 06 August 202631 peakFriday 07 August 202633 peakSaturday 08 August 202639 peakSunday 09 August 202643 peakMonday 10 August 202642 peakTuesday 11 August 202656 peakWednesday 12 August 202658 peakThursday 13 August 202663 peakFriday 14 August 202667 peakSaturday 15 August 202687 peakSunday 16 August 202693 peakMonday 17 August 202685 peakTuesday 18 August 202676 peakWednesday 19 August 202659 peakThursday 20 August 202656 peakFriday 21 August 202653 peakSaturday 22 August 202654 peakSunday 23 August 202665 peakMonday 24 August 202642 peakTuesday 25 August 202642 peakWednesday 26 August 202647 peakThursday 27 August 202640 peakFriday 28 August 202646 peakSaturday 29 August 202643 peakSunday 30 August 202648 peakMonday 31 August 202652 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 275 hourly samples. Each dip is a night. Weekends are shaded.

01326405301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202637 peakWednesday 02 September 202639 peakThursday 03 September 202643 peakFriday 04 September 202626 peakSaturday 05 September 202641 peakSunday 06 September 202649 peakMonday 07 September 202638 peakTuesday 08 September 202630 peakWednesday 09 September 202641 peakThursday 10 September 202637 peakFriday 11 September 202643 peakSaturday 12 September 202636 peak

October 2026

Knock on the Coffin Lid was released on 8 Aug, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:29 UTC
App ID
1232580
Last updated
10 Dec 2025 build 21112689
Developer
RedBoon
Publisher
RedBoon
Release date
8 Aug, 2024
Platforms
WindowsmacOS
Download size
4.80 GB4.81 GB
Install size
20.86 GB20.89 GB
Genres
Adventure, Indie, RPG, Strategy
Game modes
Single-player
Controller support
Partial
Achievements
226

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

DualShock Controller SupportDualSense Controller SupportPartial Controller Support

Accessibility

Popular tags

FantasyDark FantasyZombiesRoguelike DeckbuilderCard GameCard BattlerRoguelikeDeckbuildingTurn-BasedStrategySingleplayerRogueliteReplay ValueIndieDungeon CrawlerRPGParty-Based RPG2DStory RichTurn-Based Combat
About this gameFull description from Steam
In Knock on the Coffin Lid you wake up in a cold crypt a thousand leagues from home, devoid of memories of what has happened, and in the company of an enigmatic stranger. To return lost memories you will have to examine the dark secrets of your own death, form unexpected alliances and carefully plan your route. RETURN HOME Set off on a journey across three mysterious regions in order to return home and untangle a web of deadly intrigues. On your way you will meet many new friends – as well as those who only want to appear as such. CHANGE THE WORLD Decide what your world will look like after you ascend to the empty throne of the Northern Gate. Will the goblins remain slaves, or will they rule over the orcs in the Crimson Steppes? Will the elves be wiped from the face of the earth? Who will become the dominating force in the Northern Gate? SMITE YOUR ENEMIES Collect powerful artifacts, build unbeatable decks and fight the leaders of factions that try to dispute your authority. UNRAVEL THE HEROES’ SECRETS Learn the secrets of the three main heroes and their antagonists. Unlock 12 original subclasses in order to appreciate the depth of the game play and enliven your game experience.
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolência fantasiosa
IGRS15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows XP/Vista/7/8/10 Processor: 2.6 Ghz Dual Core Memory: 4 GB RAM Graphics: Graphics card with DX10 DirectX: Version 10 Storage: 13 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: macOS 11 (Big Sur) or later Processor: Any Intel or Apple Silicon processor Recommended:

Linux

Minimum: Recommended:
Supported languages9 languages
LanguageFull audio
Russian
English●
French
German
Spanish - Spain
Simplified Chinese
Korean
Polish
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

226 achievements in total.

Show selected achievements (may contain spoilers)
We never had a chance to talkAchievement
Instant karmaAchievement
Human flesh not tasty!Achievement
Not friends anymoreAchievement
Challenge accepted!Achievement
Killer killerAchievement
Trush-tellerAchievement
See and not dieAchievement
Hit to the snoutAchievement
BestiaryAchievement

View all Steam achievements

50 developer announcements, Jun 2025 to Jun 2026 · times in UTC

June

  1. A bundle with Decktamer

    Old familiar chthonic weirdnessOn the occasion of the sale, we’ve decided to relaunch our bundle with Decktamer. We all love deckbuilders, roguelikes, and awesome artwork, right? Decktamer is still a very original project with crazy — in a…

    80kgkotov

March

  1. KOTCL Dev Diaries: Sunny City

    Knock, knock, travelers!Today we’re finishing our journey across Midian, and not in any old blind alley, but in the majestic Sunny City, the capital of the elves. Calling it the capital of the elven state would me a misnomer, as the Sunny…

    80kgkotov
  2. KOTCL Dev Diaries: Walking with Monsters, Summary

    Knock, knock, travelers! While I’ve been keeping the diaries going, we’ve covered quite a distance across the expanses of Midian—traveling not only through space, but through time as well. Today we’ll have sort of a compilation of that…

    80kgkotov
  3. Bundle with Deck of Haunts

    You wanted a game with Russian language support in the bundle — here it is.As always: dark, atmospheric, roguelike, and deck-building — we don’t keep any others, we’re like that ourselves.And it’s original, too. Ever wanted to play as a…

    80kgkotov

February

  1. KOTCL Dev Diaries: Return to Midian

    NEWS?We’re working on three projects at the same time:1) the director’s cut of KOTCL2) a script for the new game set in Midian. This second one is only my job for now because I’m your script-writer and because I have time left for it. The…

    80kgkotov
  2. A bundle with Decktamer

    Another dose of chthonic weirdness.Our new bundle is somewhat similar to the previous ones — once again, it’s all about cards and atmosphere — but we’re trying to collaborate with more original projects. If you don’t like deckbuilders and…

    80kgkotov
  3. KOTCL Dev Diaries: Diving deeper into narrative design.

    Knock, knock, travellers!As I promised, today we’ll be venturing into the tangled jungle of game development.Last time, I talked about the exotic and rarely understood profession of the narrative game designer—myself being a scriptwriter…

    80kgkotov
  4. A bundle with Roots Devour

    Check out the stylish bundle with Roots DevourIf I were making a game about a divine mite, it would probably look a lot like Roots Devour: an incredibly dense atmosphere, a deliberately muted color palette (as if you’re seeing the world…

    80kgkotov
  5. KOTCL Dev Diaries: narrative design

    Knock, knock!Today I’d like to take a little break from KOTCL and from Midian to talk about game development in general and game design in particular. But not just game design—narrative game design.So What Kind of Beast Is It?Don’t change…

    80kgkotov
  6. KOTCL Dev Diaries: New Agreement, pt2. The Undercity

    Knock-knock, travelers! You read the previous diary log, right? Last time I talked about the above-ground part of New Agreement. Today it’s the under-ground part’s turn. It’s going to be fun and dark. A City Under a CityJust to remind…

    80kgkotov

January

  1. KOTCL Dev Diaries: The New Agreement

    Knock-knock, travelers!Today’s diary is a themed one, dedicated entirely to the New Agreement. I’d like to tell you more about this most epic and significant location of Midian. But first, a small poll.Some of our users had their DLC…

    80kgkotov
  2. KOTCL Dev Diaries: an absolutely ordinary entry.

    Knock, knock, travelers!Today, for a change, we’ll have an absolutely ordinary journal entry. Let’s start with feedback.FeedbackApparently you want to learn more about what we’re up to right now. I’ll tell you everything I can, which is not…

    80kgkotov
  3. New Year - New Beginnings

    Happy New Year, travelers! Did you miss us?How did you spend your holidays? As for me, I met with my friends and relatives, had guests over and was a guest myself, went to a theater, etc. I had a very busy schedule, even too busy—as per…

    80kgkotov

December

  1. KOTCL Dev Diaries - the 2025 Wrap-Up!

    Knock, Knock, It’s the 2025 Wrap-Up!Have you ever done this?—I mean, wrapping up the year isn’t simply an excuse for another post—it’s a good opportunity to reflect on everything you’ve done, and commit all of it to memory. We’re all great…

    80kgkotov
  2. Winter sale

    Have you already figured out how you’ll be celebrating New Year and Christmas? Personally, I’m going to a rock concert. Just kidding. I traditionally celebrate New Year at home with my family, and on Christmas I go visit my cousin. By the…

    80kgkotov
  3. KOTCL Dev Diaries - The Bjorn domestication

    At the last meeting Misha announced that he’d be reducing Bjorn’s eight basic mechanics to three. I got very curious and thought you might be interested too, so I decided to grill Misha a bit. Misha ExplainsMisha: Hi! So see for yourself.…

    80kgkotov
  4. KOTCL Dev Diaries - Let's do a little trolling today

    Knock, knock!First off, thank you for your kind words in the comments. That’s quite a rare sight. The way human psyches work, when we like content, we simply press “Like” and leave; but when we’re dissatisfied with something, we’ll write a…

    80kgkotov
  5. 1.3.20.0 is ready (the main branch)

    Pay attention to the “glossary note acquisition” items.We are currently double-checking how event notes are added to the Knowledge Book, and if anything doesn’t behave the way it should, we fix it.Reworked character SFX and music.Added more…

    Patch notes
  6. KOTCL Dev Diaries - The Bjorn Rebalance

    Bjorn's Rebalance Will Be Happening!It’s official! Unofficially, we started working on Bjorn’s rebalance quite a while ago, but it’s still in the documentation stage. Want me to tell you what “documentation” means? The Bjorn DocumentationOn…

    80kgkotov
  7. Patch 1.3.18.0_R is ready (public_beta only)

    We’ve pushed the first polishing update for the recent rebalance — based directly on player feedback.This patch is available only on the public_beta branch, but don’t worry: the main branch isn’t being neglected.A fresh update for the live…

    Patch notes

November

  1. KOTCL Dev Diaries - Expanding the Horizons. Again

    Work is humming alongIn the near future only rebalance news and patch-notes await us, and that’s not a lot. Since there’s really not much to talk about or show you, it would be good to put the diaries on hold. On the other hand, work is…

    80kgkotov
  2. Patch 1.3.17.0 is here

    Hi. There aren’t that many fixes this time, which means our game is getting close to perfection.We’ve finally added visually distinct versions of the automatons — wow! But if you don’t know who the automatons are, that means you haven’t…

    Patch notes
  3. KOTCL Dev Diaries - Our Own Impressions from the Rebalance

    Knock-knockThank you to everyone who shared their impressions of the final rebalance. I’d like to share mine too.I started a new game twice on the public_beta branch—once from my home account and once from the office one. I played for…

    80kgkotov
  4. KOTCL Dev Diaries - Rebalance

    Knock, knock! It happened!So, we’ve done it. The build with the final rebalance is ready. This is the moment where fanfare should probably play, because this event is very important for us.Version: R_1.3.14.1. Uploaded to Steam only, for…

    80kgkotov
  5. KOTCL Dev Diaries - Inspiration, pt 3

    Knock, knock, travellers!I hope you liked our holiday story about the Mistress. By the way, how do you see her appearance? Surely not as an old crone with a scythe? No, she’s actually quite charming.If it seemed to you that, in describing…

    80kgkotov

October

  1. KOTCL Dev Diaries - Holiday Special, Death, Hooray!

    In honor of Halloween, a bright and joyful event, I suggest we talk about death—not about our death, but about the Mistress who embodies one of the fundamental forces of Midian.But first, let’s start with something more…

    80kgkotov
  2. Holiday News

    Knock-knock — have you figured out how you’re celebrating Halloween yet?Personally, I’m heading to a rock concert. Haven’t picked which one yet, but Halloween definitely calls for rock.Meanwhile, the Steam Scream Fest is kicking off — and…

    80kgkotov
  3. KOTCL Dev Diaries - Half-Bloods

    Knock-Knock!As I promised, today I’ll talk about half-bloods, but first let’s briefly return to the subject of the previous entry to clarify certain things and answer some questions.Where did all brotherhoods, cults and other hobby groups…

    80kgkotov
  4. KOTCL Dev Diaries - Midian’s Chronology (pt 2)

    Knock-Knock!You don’t know this, but I’ve been counting how many diary entries have been posted since I wrote “Please introduce yourself” here. Few will get it, even fewer will remember, but this is the 17th entry since then. Not exactly an…

    80kgkotov
  5. KOTCL Dev Diaries - Midian’s Chronology

    Knock, knock!The patch we promised has been released, all technical issues with the patch have been resolved, and the patch notes can be found in the post below. This is the main news of the week — the one you already know.For the next…

    80kgkotov
  6. Patch is here: build 1.3.9.0

    Added a number of new visuals to events.Fixed glossary content not updating when switching save slots.Fixed the intent position of the allied troll.Fixed the direction of visual effects for the allied Searer.Fixed a softlock when trying to…

    Patch notes
  7. KOTCL Dev Diaries - The Echo of the Northern Gate (pt 2)

    Knock-knock.Another week has flown by, full of busy work, so let me briefly tell you what’s been keeping us occupied.Patch 1.3.8.2We’ve been working hard on the new patch — and we actually finished it! But during testing, some technical…

    80kgkotov

September

  1. KOTCL Dev Diaries - The Echo of the Northern Gate

    Since your humble servant was forced to spend this past week on vacation, this diary entry will be a bit rushed (though with a pleasant bonus at the end). But I can’t just ignore your comments, so here we go.FeedbackThe idea of a literary…

    80kgkotov
  2. KOTCL Dev Diaries - Contest

    Contest Anyone?One of you has pitched a great idea—to set up a contest for the best KOTCL fanfic! Let’s do it! You can write a cool story based on the game or maybe even something like a game script.This is all at the stage of being a great…

    80kgkotov
  3. KOTCL Dev Diaries - Inspiration and imagination

    The development of KOTCL took a long time, and there’s plenty to look back on with fond memories. But we can’t stay stuck in the past forever—so let’s dream a little about the future of Midian. What could a new game in our universe look…

    80kgkotov
  4. Patch is here: build 1.3.5.3.

    Fixed the functionality of Taunt; now it only affects attacks.Added new animations for Gorbigon, Gram, Gatekeeper, and others.Added alternative backgrounds for the events Down with Idols, Double, Double Toil and Trouble, Bloated Mite, and…

    Patch notes
  5. KOTCL Dev Diaries – Partial Recall

    AnnouncementKnock, knock! We need help! How often do you encounter the problem of a runaway cursor with the mouse? You know, when it moves on its own, card selections disappear, and so on. We suspect this happens when you use a gamepad with…

    80kgkotov

August

  1. KOTCL Dev Diaries - Inspiration, pt 2

    Once More On Inspiration(It's terribly beautiful - artists never tire of delighting us)I might’ve run out of inspiration sources for the diary without your comments. You keep bringing up topics that keep us floating freely across Midian…

    80kgkotov
  2. KOTCL Dev Diaries - Inspirations

    AnnouncementVery soon, a new video diary will be released, where you will finally find out what we’ve been sneakily plotting all this time. Get your popcorn ready.Source of Inspiration We’ve had a suggestion to talk about the inspirations…

    80kgkotov
  3. KOTCL Dev Diaries - Theogony

    Hello there, travelers!How do you like the new patch? At your request, we’ve mostly focused on bug fixing, but aside from that there’s also a few treats in the patch.Art Our artists and animators weren’t idling away their time, so we were…

    80kgkotov
  4. Patch is here

    Added the option to select an alternative rewards screen in the settings window. Fixed a bug with the tooltip for the “Sore Spot” card in portable mode, where the tooltip would go off the screen. Increased the size of tutorial tooltips for…

    Patch notes
  5. Testing the update

    In addition to fixing bugs, we are working on optimization and performance improvements. We invite everyone involved and interested to join the public testing branch. Steam branch: public_beta, open without a password Game version: 1.3.5.0…

    80kgkotov
  6. KOTCL Dev Diaries - Cause for Conflict

    While everyone around me (and me as well) is working on a patch with bug-fixes, I’m going to keep telling tales from RedBoon’s historical archive.I suggest we talk about conflicts inside of the team. We all love conflicts, and by “we” I…

    80kgkotov
  7. KOTCL Dev Diaries - Spilling Secrets

    Introduction Recently, it’s become our team’s habit to start work weeks by discussing the comments to the latest diary entry. The discussions can be different and they’re not always about positive things. But we find collecting feedback…

    80kgkotov

July

  1. KOTCL Dev Diaries - Today we'll talk about balance

    This diary entry will resemble the previous one only in that it’s not exactly traditional. If you’ve been following our activities, you probably know that we’re cunningly plotting a final, “director’s cut” of the balance, which we are…

    80kgkotov
  2. KOTCL Dev Diaries - I’ve lost count (not really).

    Knock, knock—let’s get back at it I put in some decent effort while working as a part-time reporter for The Echo of the Northern Gate. If you don’t know yet, there will be a series of reports on social media. The pilot post is already up…

    80kgkotov
  3. KOTCL Dev Diaries - Double 3

    Knock, knock, travellers! I’ve missed you.Re-inventing the diary format for the third time, I’ve gotten a taste of freedom. The first diary entry was an introductory greeting. The second one was focused on feedback — we tried to answer all…

    80kgkotov
  4. KOTCL Dev Diaries - New Format. Continued.

    Knock, knock, travelers! The previous diary entry was a bit unusual (noticed?), and continuing it in a worthy way won’t be easy. But I’ll try. By the way, this is going to be something like a series, so I recommend checking out the previous…

    Janet_ko

June

  1. KOTCL Dev Diaries - The Talks. New format

    Knock, knock, travelers! Please introduce yourself. Since the main work on the game has already been done, we are expecting a sharp shortage of news, and the developers' diaries will naturally mutate into something resembling an author's…

    Janet_ko
  2. KOTCL Dev Diaries - Custom Mode!

    Knock-Knock, Travelers! How are you spending the first month of the summer? Have you already visited the famous green beaches of the bog? If not – we highly recommend it! The experience will stay with you for a lifetime. Just be sure to…

    Kenrald

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