STEAMDB NEXUS

Steam app 762650 · updated 12 Sep 2026, 23:48 UTC

Depraved

Depraved is a city builder game with survival aspects, settled in the Wild West. Build towns and establish important outposts to supply your residents with food and other raw materials. Resist the seasons, dangerous animals, and bandits and conquer the Wild West.

Depraved Steam header artwork
Evil BiteEvil Bite
3playing now
524-hour peak
700all-time peak
4average, last 30 days

The last 30 days

+0.5Gain+12.46%% gain19Peak

253 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0510152114 Aug19 Aug24 Aug29 Aug03 Sep08 SepFriday 14 August 20266 peakSaturday 15 August 20266 peakSunday 16 August 20268 peakMonday 17 August 20265 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20265 peakFriday 21 August 20264 peakSaturday 22 August 20267 peakSunday 23 August 20268 peakMonday 24 August 202612 peakTuesday 25 August 20268 peakWednesday 26 August 20267 peakThursday 27 August 20267 peakFriday 28 August 20265 peakSaturday 29 August 202611 peakSunday 30 August 202619 peakMonday 31 August 20268 peakTuesday 01 September 20267 peakWednesday 02 September 20268 peakThursday 03 September 20269 peakFriday 04 September 20267 peakSaturday 05 September 20267 peakSunday 06 September 202610 peakMonday 07 September 20267 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 20265 peak
Daily peakEvery hourly sample

All time

101 months, February 2018 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01893785677562018201920212022202320252026February 20180 monthly peakMarch 20180 monthly peakJuly 2018533 monthly peakAugust 2018107 monthly peakSeptember 201850 monthly peakOctober 201840 monthly peakNovember 201846 monthly peakDecember 2018139 monthly peakJanuary 201944 monthly peakFebruary 201962 monthly peakMarch 201954 monthly peakApril 201923 monthly peakMay 201959 monthly peakJune 201949 monthly peakJuly 201997 monthly peakAugust 201966 monthly peakSeptember 2019700 monthly peakOctober 2019361 monthly peakNovember 2019123 monthly peakDecember 2019130 monthly peakJanuary 202093 monthly peakFebruary 2020129 monthly peakMarch 2020173 monthly peakApril 2020123 monthly peakMay 202081 monthly peakJune 202039 monthly peakJuly 202079 monthly peakAugust 202057 monthly peakSeptember 202039 monthly peakOctober 202050 monthly peakNovember 202052 monthly peakDecember 202041 monthly peakJanuary 202135 monthly peakFebruary 202143 monthly peakMarch 202132 monthly peakApril 202123 monthly peakMay 202133 monthly peakJune 202126 monthly peakJuly 202124 monthly peakAugust 202124 monthly peakSeptember 202127 monthly peakOctober 202154 monthly peakNovember 202143 monthly peakDecember 202132 monthly peakJanuary 202240 monthly peakFebruary 202232 monthly peakMarch 202221 monthly peakApril 202225 monthly peakMay 202223 monthly peakJune 202225 monthly peakJuly 202221 monthly peakAugust 202221 monthly peakSeptember 202227 monthly peakOctober 202227 monthly peakNovember 202222 monthly peakDecember 202220 monthly peakJanuary 202322 monthly peakFebruary 202316 monthly peakMarch 202325 monthly peakApril 202327 monthly peakMay 202323 monthly peakJune 202317 monthly peakJuly 202315 monthly peakAugust 202311 monthly peakSeptember 202319 monthly peakOctober 202322 monthly peakNovember 202318 monthly peakDecember 202314 monthly peakJanuary 202414 monthly peakFebruary 202413 monthly peakMarch 202429 monthly peakApril 202425 monthly peakMay 202423 monthly peakJune 202410 monthly peakJuly 202414 monthly peakAugust 202414 monthly peakSeptember 202423 monthly peakOctober 202417 monthly peakNovember 202414 monthly peakDecember 202413 monthly peakJanuary 202520 monthly peakFebruary 202511 monthly peakMarch 202514 monthly peakApril 202510 monthly peakMay 202515 monthly peakJune 202513 monthly peakJuly 20259 monthly peakAugust 202512 monthly peakSeptember 20259 monthly peakOctober 202514 monthly peakNovember 202514 monthly peakDecember 202513 monthly peakJanuary 202612 monthly peakFebruary 202611 monthly peakMarch 202612 monthly peakApril 20269 monthly peakMay 202613 monthly peakJune 20269 monthly peakJuly 202611 monthly peakAugust 202619 monthly peakSeptember 202610 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05101521July 2026August 2026September 2026October 2026July 202611 peak — daily detail belowAugust 202619 peak — hourly detail belowSeptember 202610 peak — hourly detail below
Monthly peakHas finer data

July 2026

22 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03691201 Jul13 Jul16 Jul19 Jul22 Jul25 Jul28 Jul31 JulWednesday 01 July 20260 peakSaturday 04 July 20260 peakSunday 12 July 20267 peakMonday 13 July 20265 peakTuesday 14 July 20267 peakWednesday 15 July 202611 peakThursday 16 July 20269 peakFriday 17 July 20264 peakSaturday 18 July 20267 peakSunday 19 July 20265 peakMonday 20 July 20264 peakTuesday 21 July 20267 peakWednesday 22 July 20265 peakThursday 23 July 20263 peakFriday 24 July 20263 peakSaturday 25 July 20265 peakSunday 26 July 20267 peakMonday 27 July 20263 peakTuesday 28 July 20266 peakWednesday 29 July 20267 peakThursday 30 July 20266 peakFriday 31 July 20267 peak

August 2026

30 days as the curve, each the highest figure that day. Behind it, 147 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0510152101 Aug06 Aug12 Aug17 Aug22 Aug27 AugSaturday 01 August 20266 peakSunday 02 August 20268 peakMonday 03 August 20265 peakTuesday 04 August 20266 peakWednesday 05 August 20261 peakThursday 06 August 20262 peakSaturday 08 August 20263 peakSunday 09 August 20263 peakMonday 10 August 20265 peakTuesday 11 August 20265 peakWednesday 12 August 20264 peakThursday 13 August 20264 peakFriday 14 August 20266 peakSaturday 15 August 20266 peakSunday 16 August 20268 peakMonday 17 August 20265 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20265 peakFriday 21 August 20264 peakSaturday 22 August 20267 peakSunday 23 August 20268 peakMonday 24 August 202612 peakTuesday 25 August 20268 peakWednesday 26 August 20267 peakThursday 27 August 20267 peakFriday 28 August 20265 peakSaturday 29 August 202611 peakSunday 30 August 202619 peakMonday 31 August 20268 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 106 hourly samples. Each dip is a night. Weekends are shaded.

03581101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20267 peakWednesday 02 September 20268 peakThursday 03 September 20269 peakFriday 04 September 20267 peakSaturday 05 September 20267 peakSunday 06 September 202610 peakMonday 07 September 20267 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 20265 peak

October 2026

Depraved was released on 21 Sep, 2019.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:48 UTC
App ID
762650
Last updated
21 Feb 2020 build 4702760
Developer
Evil Bite
Publisher
Evil Bite
Release date
21 Sep, 2019
Platforms
WindowsmacOSLinux
Download size
852 MB859 MB863 MB
Install size
2.78 GB2.82 GB2.82 GB
Genres
Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
13

Features & support

Steam features

Steam AchievementsSteam Trading CardsFamily Sharing

Controllers & input

Accessibility

Popular tags

City BuilderColony SimBuildingManagementEconomyMedievalBase BuildingOpen WorldSurvivalRTSStrategy3DHistoricalHorsesWesternSimulationProcedural GenerationResource ManagementSingleplayerIndie
About this gameFull description from Steam
In Depraved you are the leader of the pioneers in the Wild West. You are about to start your adventure in a procedurally generated world with only one carriage full of resources. Select a suitable place for your first settlement and procure building materials from mother nature or by trading to create a new home country for your residents. The happier your residents are, the faster your town will grow. Supply your residents with food and water, so that they won't starve or die of thirst. Protect them against the weather and against illnesses by supplying them with clothes and fire wood. You will have to face numerous dangers. Storms, illnesses and bandits will strike at you, and also your own residents can become a danger, if you do not meet their needs. Are you ready for this challenge? Needs The residents of Drepraved have needs. Their basic needs are hunger and thirst which you can satisfy with food and water. In addition, every population type needs another food source. If your population type experiences a shortage of food and the preferential food is not available, you can nourish them with an alternative food source - however, this will affect the mood of your residents in a negative way. Unhappy residents commit raids and other criminal offenses or simply leave the town. The happier the residents of your town are, the more popular life in your town will become and more and more colonist will join you. If your town experiences famines, illnesses or lawlessness, the residents of the town will turn their backs and the streets will resemble a ghost town. Dangers The Wild West is dangerous! Dozens of challenges must be faced. There are different areas in which your residents can settle down - however, each of them is known for its own challenges. While in the desert the food and water supply remains a difficulty, in the snowy areas you can only resist by a constant supply with fire wood. Another danger comes from the surrounding animals. Even if most animals avoid humans, you should be cautious with wolves or bears. They can cause heavy injuries to your residents or kill them. Also surrounding camps and bandits can become dangerous. Do not underestimate them, because they rob your residents and commit raids. Such attacks affect the safety feeling of your residents and cost you valuable resources. Native Americans It's up to you: Native Americans can either be your friends or they can become your worst enemies. If you build a settlement in their neighborhood, they naturally feel threatened at first. To temper them and to gain their favor, you should trade with them. If you aren't interested in a peaceful coexistence, try to fight them and conquer their land!
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: X64 Dual Core CPU, 3+ GHz Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 770 or AMD Radeon R9380 DirectX: Version 11 Storage: 3 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS *: Windows 7/10 Processor: X64 Quad Core CPU, 3.6+ GHz Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 970 or AMD Radeon RX 580 DirectX: Version 11 Storage: 3 GB available space

macOS

Minimum: OS: Mac OS X 10.11 (El Capitan) Processor: Intel Core i5 2.7Ghz Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 770 or AMD Radeon R9380 Storage: 3 GB available space Recommended: OS: Mac OS X 10.14 (Mojave) Processor: Intel Core i7 3.3+Ghz Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 970 or AMD Radeon RX 580 Storage: 3 GB available space

Linux

Minimum: OS: SteamOS, Linux Ubuntu 12.04 Processor: Intel Core i5 2.7Ghz Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 770 or AMD Radeon R9380 Storage: 3 GB available space Recommended: Processor: Intel Core i7 3.3+Ghz Graphics: Nvidia GeForce GTX 970 or AMD Radeon RX 580 Storage: 3 GB available space
Supported languages8 languages
LanguageFull audio
English
French
German
Spanish - Spain
Simplified Chinese
Japanese
Polish
Russian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

13 achievements in total.

Show selected achievements (may contain spoilers)
Howdy Partner!Achievement
GovernorAchievement
TycoonAchievement
ManufacturerAchievement
First bloodAchievement
Hard WestAchievement
The West is not for everyoneAchievement
Something to eatAchievement
Poor creaturesAchievement
Timber!Achievement

View all Steam achievements

50 developer announcements, Aug 2018 to Feb 2020 · times in UTC

February

  1. Patch 1.5b.58

    This small patch contains fixes for the larger maps and a stable bug: 1.5b.58 - February 21, 2020 Bugfix: River flows weird on 768x768 maps Bugfix: Sometimes bridges could not be built on 768x768 maps Bugfix: Horses are not recognized in…

    Evil Bite
  2. Hotfix 1.5a.58

    This patch fixes a pathfinding issue on the map: 1.5a.58 - February 19, 2020 Bugfix: Residents get stuck on the map Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

    Patch notes
  3. Patch 1.5.58

    Hello everyone! In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep…

    Evil Bite

January

  1. Patch 1.4.57

    Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of…

    Evil Bite

December

  1. Patch 1.3b.57

    This small patch contains two changes for the silo/water tower: 1.3b.57 - December 7, 2019 Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon Bugfix: Contract system and trading routes…

    Patch notes
  2. Hotfix 1.3a.57

    This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000: 1.3a.57 - December 6, 2019…

    Patch notes
  3. Patch 1.3.57

    In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when…

    Evil Bite

November

  1. Patch 1.2.57

    In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes…

    Evil Bite

October

  1. Hotfix 1.1d.57

    This patch fixes a butcher production issue: 1.1d.57 - October 20, 2019 Bugfix: Cattle doesn't give meat when butchered Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

    Patch notes
  2. Patch 1.1c.57

    This patch fixes two bugs: 1.1c.57 - October 18, 2019 Bugfix: Corn and potatoes do not replenish hunger when eaten Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set Full list of patch…

    Patch notes
  3. Hotfix Patch 1.1b.57

    This hotfix patch fixes a butcher production bug: 1.1b.57 - October 17, 2019 Bugfix: Butcher could not produce leather anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

    Patch notes
  4. Hotfix Patch 1.1a.57

    This hotfix patch fixes a production bug: 1.1a.57 - October 15, 2019 Bugfix: Various production buildings do not produce goods anymore Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/

    Patch notes
  5. Patch 1.1.57

    In this patch we have added the ability to pickup resources from the ground with the transport wagon. Also we fixed a lot of bugs: 1.1.57 - October 14, 2019 Improvement: Transport wagon is now able to pick up resources from ground Bugfix…

    Evil Bite

September

  1. Patch 1.0.d.57

    Another small patch for today with bug fixes and a few improvements: 1.0d.57 - September 30, 2019 Improvement: Player controlled residents do not go automatically to the doctor when health is low Improvement: Residents now give silos…

    Patch notes
  2. Patch 1.0c.57

    This patch mainly fixes problems with the attack system: 1.0c.57 - September 30, 2019 Improvement: Readded the zZz above residents heads when they are player controlled Bugfix: Hunters could not hunt anymore Bugfix: Residents could not…

    Patch notes
  3. Patch 1.0b.57

    This patch contains improvements mainly in the UI and in the movement of your residents: 1.0b.57 - September 29, 2019 Improvement: New Arrow button next to the profile picture of each resident to show their needs Improvement: Enlarged some…

    Evil Bite
  4. Patch 1.0a.57

    This patch contains improvements and bug fixes: 1.0a.57 - September 27, 2019 Improvement: Removed version number from ingame screen Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize Bugfix: No…

    Patch notes
  5. 1.0 Released

    Finally the time has come! Depraved leaves the Early Access Program. More than a year has passed and Depraved has improved a lot. We have learned a lot during this time and want to apply this knowledge in the future. Depraved is now in a…

    Evil Bite
  6. 1.0 here we come!

    Hello everybody, the time has come! As we have already announced in our Road to 1.0, we are leaving Steam's Early Access program by the end of this month on September 21. To make that happen we're currently eliminating some bugs and…

    Evil Bite

August

  1. August Content Update (ea.0.21.57)

    Hello everyone, with the august content update we have added a bunch of new buildings. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32174153/096c973d740f6c7290e0752cc2a20a2769844d00.jpg With the new fire station your…

    Patch notes
  2. Update ea.0.20a.57

    Just a small patch for today with improvements and bug fixes: ea.0.20a.57 - August 8, 2019 Improvement: Added new contract types (pigs, sheeps, cattles) Improvement: Added higher tier contracts (easy, normal, hard) Bugfix: Weapons couldn't…

    Patch notes

July

  1. July Content Update (ea.0.20.57)

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32174153/f3a832cb45506cfc99a355f7321034023b8a5749.jpg Hello everyone, with this content update we added the contract system for the train station. You can do orders to get…

    Patch notes

June

  1. Update ea.0.19c.55

    Another small patch for today with improvements and bug fixes: ea.0.19c.55 - June 30, 2019 Improvement: Decreased the attack times of Native Americans depending on camp size Improvement: Armed defensive residents are now attacking attackers…

    Patch notes
  2. Update ea.0.19a.55

    Just a small patch for today with improvements and bug fixes for the new native american/bandits update: ea.0.19a.55 - June 23, 2019 Improvement: Decreased the attack times of Native Americans/Bandits Improvement: Decreased the Native…

    Patch notes
  3. June Content Update (ea.0.19.55)

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32174153/e02e8fec9f5834480727a854213d72cb84e685da.jpg Hello everyone, with this content update we are presenting you the Native Americans and a bandit camp overhaul. Native…

    Patch notes

May

  1. Road to 1.0

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32174153/e48bb1dc9ecbedaebe1cc87e6b8b37254afdb5f1.jpg Hello everyone, Almost a year has passed and Depraved has improved a lot. We were often asked what our roadmap or the…

    Evil Bite

April

  1. Update ea.0.18.53

    With this update we only did some improvements and bug fixes. One of our family members became seriously ill and died. We spent as much time as possible with him and therefore had little time to do anything substantial for Depraved. Here…

    Patch notes

February

  1. Update ea.0.17.53

    This update includes a new production chain (coats), a real window mode and other improvements and fixes: ea.0.17.53 - February 24, 2019 NEW: Zoom in and out via keyboard, default F and C, changeable in the control settings NEW: Settlers…

    Patch notes

January

  1. Mac and Linux/SteamOS Support

    After a month of developing and testing we can proudly present the promised Mac and Linux/SteamOS version of Depraved. However, we can not test everything hardware wise, so expect some issues with some hardware. All other changes can be…

    Patch notes

December

  1. Update ea.0.15a.53

    This update includes improvements and fixes for the last content patch. ea.0.15a.53 - December 22, 2018 Improvement: The butcher no longer requires the pig farm for build up Improvement: Farmers can no longer plant crops on fields when…

    Patch notes
  2. Crops and gallows

    This is our first big content update. It contains the new harvesting system. You can create crop fields and choose which crop to grow on. Each crop has a specific season in which it can be cultivated. There are 3 crops. Corn, wheat and…

    Patch notes

October

  1. Update ea.0.14d.52

    This update includes improvements and fixes. Over the next few weeks, we plan to integrate more content so that future updates will take a little longer. You can check our progress on twitter.com/evilbitegames ea.0.14d.52 - October 29, 2018…

    Evil Bite
  2. Update ea.0.14c.52

    This small update includes some improvements and fixes ea.0.14c.52 - October 19, 2018 Improvement: Added two more territory expansions Improvement: No builder info message Improvement: Tooltip for the amount of laborers in the top…

    Evil Bite
  3. Update ea.0.14b.52

    This small update includes some improvements for the work areas. We also wanted to say thank you for all your suggestions for improvement and bug reports. We read everything, even if we can not always answer everything. ea.0.14b.52…

    Evil Bite
  4. Update ea.0.14a.51

    Small update with bug fixes and improvements. ea.0.14a.51 - October 9, 2018 Improvement: Increased Hotel build up costs of wooden planks from 15 to 20 Bugfix: Hotel smoke offset Bugfix: Sometimes residents do not want to eat anything Full…

    Evil Bite
  5. Update ea.0.14.51

    With this update we have added the hotel. A hotel offers room for up to eight guests. Each guest pays a rent. In its default stage, the guests in the hotel are pioneers, but you can upgrade the furnishings, so they become settlers or…

    Evil Bite
  6. Update ea.0.13c.50

    This update contains the following: ea.0.13c.50 - October 2, 2018 Bugfix: Localisation Bugfix: Laborers were assigned to a building, even though a resident with a matching job was present. Bugfix: Animals scared by hunters Bugfix: Hunter…

    Evil Bite

September

  1. Update ea.0.13b.49

    This update contains the following: ea.0.13b.49 - September 25, 2018 Improvement: Workers with guns will be assigned first on the watchtower Bugfix: Localisation Bugfix: Watchtower shows zzz despite occupation Bugfix: The resident's job was…

    Evil Bite
  2. Update ea.0.13a.49

    This small update contains the following: ea.0.13a.49 - September 23, 2018 NEW: Automatically arm residents option in town hall Bugfix: Dedicated laborers are looking for jobs Localisation: Dedicated laborers changed to carriers Full list…

    Evil Bite
  3. Update ea.0.13.49

    In this update we have added new worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. To use them you have to unlock them. After the unlock you can activate/assign a worker via the + icon. You can…

    Evil Bite
  4. Update ea.0.12c.48

    This update contains a few bug fixes: ea.0.12c.48 - September 17, 2018 Bugfix: The forester planted trees on construction sites Bugfix: Small trees are invisible on forester building Bugfix: Sometimes the storage of a warehouse is emptied…

    Evil Bite
  5. Update ea.0.12b.48

    This update contains the following: ea.0.12b.48 - September 15, 2018 Improvement: Workers with rifles will be assigned first on the hunter building Improvement: Workers with guns will be assigned first on the sheriff building Improvement…

    Evil Bite
  6. Trading Cards, Badges and Emoticons

    Steam has unlocked our trading cards, badges and chat emoticons today - have fun with it! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32174153/d4c0e75963a9442c4313d74d2f588b76d66afae0.jpg

    Evil Bite
  7. Update ea.0.12a.48

    This update contains small bug fixes. ea.0.12a.48 - September 7, 2018 Bugfix: When assigning workers in a building, the laborers from other cities were assigned Bugfix: Two hunters at start (Should be one) Full list of patch notes…

    Evil Bite
  8. Update ea.0.12.48

    As announced, we changed the job system in this update. You now have the abillity to change the jobs of your residents. You can do this via the resident profile.…

    Evil Bite

August

  1. Update ea.0.10e.48

    This update contains small bug fixes and improvements. Right now we are working on the new job system, so you can change the job of every resident in your town. ea.0.11e.48 - August 30, 2018 Improvement: Right click on the notification icon…

    Evil Bite
  2. Update ea.0.11d.48

    This small update mainly includes the ability to show/hide certain types of notifications with the config icon in the top left. ea.0.11d.48 - August 27, 2018 NEW: Notification type configuration (top left) Bugfix: Resources in town…

    Evil Bite
  3. Update ea.0.11c.48

    In this update we changed the default graphic render engine to DirectX9 to prevent crashes on win10 systems. However, if you want to use DirectX11 you can force it in the settings file (g-api=dx11-explicit) ea.0.11c.48 - August 24, 2018…

    Evil Bite
  4. Update ea.0.11b.47

    With this update we have added a goods distribution list for your warehouses. You can now set the max amount of slots for every resource. ea.0.11b.47 - August 19, 2018 NEW: Goods distribution list for warehouses Full list of patch notes…

    Evil Bite
  5. Update ea.0.11a.46

    Today's update mainly contains minor bug fixes for the Warehouse Upgrade patch from yesterday. ea.0.11a.46 - August 18, 2018 Bugfix: Shack can be upgraded without resources Bugfix: Residents where unable to add resources to a warehouse in…

    Evil Bite

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