STEAMDB NEXUS

Steam app 606160 · updated 12 Sep 2026, 20:18 UTC

ROUTINE

ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.

ROUTINE Steam header artwork
Lunar SoftwareRaw Fury
88playing now
9624-hour peak
1,571all-time peak
40average, last 30 days

The last 30 days

−13.9Gain−25.75%% gain96Peak

716 hourly samples, with the daily peak drawn over them. Weekends are shaded.

026527810413 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202664 peakFriday 14 August 202671 peakSaturday 15 August 202688 peakSunday 16 August 202690 peakMonday 17 August 202664 peakTuesday 18 August 202662 peakWednesday 19 August 202658 peakThursday 20 August 202660 peakFriday 21 August 202656 peakSaturday 22 August 202662 peakSunday 23 August 202684 peakMonday 24 August 202654 peakTuesday 25 August 202653 peakWednesday 26 August 202652 peakThursday 27 August 202655 peakFriday 28 August 202660 peakSaturday 29 August 202668 peakSunday 30 August 202684 peakMonday 31 August 202656 peakTuesday 01 September 202646 peakWednesday 02 September 202650 peakThursday 03 September 202644 peakFriday 04 September 202655 peakSaturday 05 September 202668 peakSunday 06 September 202668 peakMonday 07 September 202662 peakTuesday 08 September 202655 peakWednesday 09 September 202656 peakThursday 10 September 202674 peakFriday 11 September 202676 peakSaturday 12 September 202696 peak
Daily peakEvery hourly sample

All time

10 months, December 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04248481k2kDec 2025Jan 2026Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026December 20251,571 monthly peakJanuary 2026346 monthly peakFebruary 2026251 monthly peakMarch 2026177 monthly peakApril 2026175 monthly peakMay 2026109 monthly peakJune 2026224 monthly peakJuly 2026122 monthly peakAugust 2026171 monthly peakSeptember 202696 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04692139185July 2026August 2026September 2026October 2026July 2026122 peak — daily detail belowAugust 2026171 peak — hourly detail belowSeptember 202696 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

033669913201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202696 peakThursday 02 July 202685 peakFriday 03 July 2026111 peakSaturday 04 July 2026109 peakSunday 05 July 2026122 peakMonday 06 July 202690 peakTuesday 07 July 202689 peakWednesday 08 July 202680 peakThursday 09 July 202680 peakFriday 10 July 202673 peakSaturday 11 July 202693 peakSunday 12 July 202693 peakMonday 13 July 202676 peakTuesday 14 July 202661 peakWednesday 15 July 202661 peakThursday 16 July 202660 peakFriday 17 July 202664 peakSaturday 18 July 202672 peakSunday 19 July 202674 peakMonday 20 July 202653 peakTuesday 21 July 202655 peakWednesday 22 July 202654 peakThursday 23 July 202656 peakFriday 24 July 202643 peakSaturday 25 July 202656 peakSunday 26 July 202668 peakMonday 27 July 202658 peakTuesday 28 July 202664 peakWednesday 29 July 202676 peakThursday 30 July 202669 peakFriday 31 July 202671 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0469213918501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202696 peakSunday 02 August 2026112 peakMonday 03 August 2026110 peakTuesday 04 August 2026105 peakWednesday 05 August 2026102 peakThursday 06 August 2026113 peakFriday 07 August 2026113 peakSaturday 08 August 2026138 peakSunday 09 August 2026171 peakMonday 10 August 2026128 peakTuesday 11 August 202691 peakWednesday 12 August 202681 peakThursday 13 August 202664 peakFriday 14 August 202671 peakSaturday 15 August 202688 peakSunday 16 August 202690 peakMonday 17 August 202664 peakTuesday 18 August 202662 peakWednesday 19 August 202658 peakThursday 20 August 202660 peakFriday 21 August 202656 peakSaturday 22 August 202662 peakSunday 23 August 202684 peakMonday 24 August 202654 peakTuesday 25 August 202653 peakWednesday 26 August 202652 peakThursday 27 August 202655 peakFriday 28 August 202660 peakSaturday 29 August 202668 peakSunday 30 August 202684 peakMonday 31 August 202656 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

026527810401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202646 peakWednesday 02 September 202650 peakThursday 03 September 202644 peakFriday 04 September 202655 peakSaturday 05 September 202668 peakSunday 06 September 202668 peakMonday 07 September 202662 peakTuesday 08 September 202655 peakWednesday 09 September 202656 peakThursday 10 September 202674 peakFriday 11 September 202676 peakSaturday 12 September 202696 peak

October 2026

ROUTINE was released on 4 Dec, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:18 UTC
App ID
606160
Last updated
09 Mar 2026 build 22236094
Developer
Lunar Software
Publisher
Raw Fury
Release date
4 Dec, 2025
Platforms
Windows
Genres
Action, Adventure, Indie
Game modes
Single-player
Controller support
Full
Achievements
14
Metacritic
79

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

SingleplayerSci-fiPsychological HorrorAtmosphericCinematicDarkAdventureHorrorPuzzleFirst-PersonWalking SimulatorExplorationSurvival HorrorStealthSpaceStory RichThriller3DActionAliens
About this gameFull description from Steam
█ ROUTINE is a First Person Sci-Fi Horror title set on an abandoned lunar base designed around an 80s vision of the future. Curious exploration turns into a need for survival when a lunar base goes completely quiet. Searching for answers puts you face to face with an enemy who is certain the main threat is you. Discoveries lead to deeper unknowns and the only way to go is forward. ▌ Note: ROUTINE offers no waypoint markers, finding your way is part of the experience. Slow down, observe your surroundings, explore carefully, and review data to uncover the path forward. █ EXPLORE: Roam through contrasting sectors of the lunar base, from deteriorating living quarters and tram stations to an abandoned mall. ▌ █ OBSERVE: Investigate your surroundings and uncover crucial information to progress and piece together the events that unfolded before your arrival. ▌ █ IMMERSE: Full body awareness, diegetic audio, and minimal UI help create a gripping and atmospheric experience. ▌ █ OPERATE: Your Cosmonaut Assistance Tool (C.A.T.) is vital. Use it to access critical terminals, navigate the environment and identify clues. ▌ █ SURVIVE: Run, hide, or attempt to defend yourself against unknown threats using the C.A.T. as a last resort. ▌
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência · Medo
IGRS18Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5-8600 / Ryzen 5 3600 Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 1060 / AMD Radeon RX 570 DirectX: Version 11 Storage: 10 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system Processor: Intel Core i5-13600K / AMD Ryzen 5 7600X Memory: 16 GB RAM Graphics: Nvidia GeForce RTX 2060 / Radeon RX 5700

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages9 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Portuguese - Brazil
Russian
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

14 achievements in total.

Show selected achievements (may contain spoilers)
Chapter 01Hidden achievement
Chapter 02Hidden achievement
Chapter 03Hidden achievement
Chapter 04Hidden achievement
Chapter 05Hidden achievement
Chapter 06Hidden achievement
Chapter 00Hidden achievement
Ultraview ModuleHidden achievement
MEGAZONEHidden achievement
C.O.R.E.Hidden achievement

View all Steam achievements

39 developer announcements, Jun 2022 to May 2026 · times in UTC

May

  1. IC PLUSHIE CAMPAIGN - LAST 24 HOURS

    Hi all, Raw Fury here!In case you missed it, the IC plushie campaign by Makeship was extended by one week, and there are now just 24 hours left to secure yours here: https://www.makeship.com/products/ic-plushieJust a reminder: production…

    Karen RawFury

April

  1. IC PLUSHIE CAMPAIGN NOW LIVE

    Hello everyone, it’s Raw Fury!We’re thrilled to announce that the IC Plushie Makeship campaign is officially live! A few months ago, we shared a petition to create a dedicated plushie, and the response from all of you was incredible. Thank…

    Karen RawFury
  2. COMMUNITY SPOTLIGHT - STEAM FAN ART

    Hello everyone, Raw Fury here! We’ve previously highlighted some amazing screenshots shared by the community over on social media, but we’ve also come across some truly wonderful fan art and hidden gems right here on Steam that deserve the…

    Karen RawFury
  3. ROUTINE OST OUT NOW + 25% OFF SALE

    Hello everyone!It’s an exciting day for ROUTINE, as the official soundtrack is now available on Steam, and the game is also 25% off as part of the Raw Fury Publisher Sale!So if you’ve been meaning to pick up the game, this is the biggest…

    Karen RawFury
  4. ROUTINE SOUNDTRACK

    Hi all! We’re excited to share that the official ROUTINE soundtrack, created by our sound designer N.J. Apostol, will soon be available on Steam! Audio plays a central role in ROUTINE. With a fully diegetic interface and no HUD, you’re…

    Karen RawFury

March

  1. STEAM COMMUNITY ITEMS

    Hi everyone, Raw Fury here!Since launch, we’ve seen quite a few of you asking for Community Items on Steam. And while we already have a few ideas of our own, we would also love to hear yours.Use this post to share your ideas and suggestions…

    Karen RawFury
  2. Extended development family

    Hey all, Aaron Foster here from Lunar Software. Today, I would like to talk a bit about some of the important people who helped make ROUTINE special.While Lunar Software is a core team of three, many wonderful individuals generously gave…

    Karen RawFury
  3. HOTFIX R.2.2.0.0

    Hello everyone,This is a hotfix for patch R.2.1.0.0 that includes a few bug fixes and quality of life updates.We saw comments and reports that since implementing Render-Scale & DLSS/FSR options, some players were experiencing worse…

    Karen RawFury
  4. TRAILER CONTEST - WINNERS

    Hi everyone, Raw Fury here!We’ve officially reached the final stage of the ROUTINE Trailer Contest, and we can honestly say that choosing the winners was no easy task.We’ve seen so many incredible trailers, and we can’t thank you enough for…

    Karen RawFury
  5. PATCH R.2.1.0.0

    Hello!In this patch, we've added a few new options in the Graphics menu: these are DLSS, FSR, and Renderscale! This is alongside a few general fixes and minor improvements:Added: DLSS (PC ONLY)Added: FSR (PC ONLY)Added: Renderscale (PC…

    Karen RawFury

February

  1. TRAILER CONTEST - VOTE NOW!

    Hi everyone, Raw Fury here!The ROUTINE Trailer Contest submission period is now over, and we want to start by saying a huge thank you for the incredible effort you put into your videos! Your creativity blew us away.To keep the contest as…

    Karen RawFury
  2. COMMUNITY SCREENSHOTS

    Hi all! This is Raw Fury.First of all, we want to thank you for all the incredible trailers you’ve submitted for the trailer contest so far. The talent in this community is honestly mind-blowing!While we wait for more players to join in, we…

    Karen RawFury

January

  1. ROUTINE TRAILER CONTEST

    Hi everyone, Raw Fury here!We hope you had a great start to the year. We’re still amazed by the huge amount of support we’ve received over the past months, and we couldn’t be more grateful. That’s exactly why we decided to organize a…

    Karen RawFury
  2. PATCH R.2.0.0.0

    Hello all!For this patch, we wanted to focus on some of the technical issues you’ve been reporting to us, as well as a small number of extra control options.If you were previously stuck in an area with shutters, you should now be able to…

    Karen RawFury

December

  1. THANK YOU & HOLIDAY BREAK

    Hello everyone,We hope you are well and are gearing up for a nice and relaxing holiday period that includes playing lots of great games!Last week, we released a patch (R.1.9.0.0), and you have sent us some great feedback for changes and…

    Karen RawFury
  2. ACCOLADES TRAILER

    Hello everyone! Raw Fury here.It’s been two weeks since the release of ROUTINE, and the response has been incredible. Seeing players share their experiences, videos, and reactions has been amazing for everyone involved.The press and media…

    Karen RawFury
  3. ROUTINE - WINTER BUNDLES

    Hi everyone, it’s the Raw Fury team!As the Winter Sale is right at our doorstep, we are happy to introduce two Winter Bundles! If you’re deciding which games to get during the Steam Winter Sale, here are the two bundles we’ve paired ROUTINE…

    Karen RawFury
  4. Relatable Sci-Fi. Developing ROUTINE

    Hey all, Aaron Foster here, Lead Artist and Designer from Lunar Software, and today I would like to talk a bit about ROUTINE’s “Relatable Sci-Fi” world.▌What is Relatable Sci-Fi?This is a term that I do not think is widely used to describe…

    Karen RawFury
  5. REVIEW ROUND-UP - PART 2

    Hi everyone, Raw Fury here!It’s been almost two weeks since ROUTINE launched, and in that time, the game has received an impressive amount of coverage and reviews. Here’s a round‑up of our favorites - the ones that entertained us, and the…

    Karen RawFury
  6. HOTFIX 1.9.0.0

    Hello everyone, Just a very short post! Yesterday, we pushed a new patch (R.1.8.0.0) with some small bug fixes and QoL updates. Today, we saw some reports that the effects toggle for Film Grain was not correctly persisting between levels.…

    Karen RawFury
  7. PATCH 1.8.0.0

    Hello everyone! First off, thank you for all your feedback. We have taken some of the top requests that we could get into your hands as quickly as possible, such as movement key rebinding for keyboards and additional graphics options!We…

    Karen RawFury
  8. IC PLUSHIE - MAKESHIP CAMPAIGN

    Hi everyone, Raw Fury here! While Aaron, Jemma, and Pete are still working away on the first QoL patch, we wanted to give you some other news that we think anyone who has played ROUTINE so far will enjoy.ROUTINE has been out for almost a…

    rf_broadcast12
  9. ROUTINE - REDDIT AMA

    Hello everyone,This is Aaron, Jemma, and Pete from Lunar Software.We are hosting a live AMA on the r/Games subreddit. Please join us HERE to talk about ROUTINE, Lunar Software, Game Development, and, of course, Horror Games!Feel free to…

    Karen RawFury
  10. POST LAUNCH FEEDBACK

    Hey Folks, First off, thank you all. The posts, messages & interactions we have had with you over the last 36 hours have been nothing short of amazing. We did not expect to receive so much love, enthusiasm & kindness. The experience has…

    Karen RawFury
  11. ROUTINE - AVAILABLE NOW

    █ After an incredibly long journey, we would like to officially say that ROUTINE is OUT NOW!We first announced the project 13 years ago as a small team of 3. Now, after 5 years of trying hard to re-build the project with RawFury, it is…

    rf_broadcast12
  12. ROUTINE - Review round-up

    Hi everyone!ROUTINE is finally launching tomorrow, and the first reviews are in! We’re absolutely thrilled by the incredible reception the game has received from the press even before release. Seeing the excitement around ROUTINE is…

    Karen RawFury
  13. Meet the Audio Lead on ROUTINE

    Hello again!Karen Hernández here, Community Manager at Raw Fury. Today, I would like to introduce N. J. Apostol, the wizard behind much of the amazing audio you will get to hear in ROUTINE, launching on December 4th.NJ was kind enough to…

    Karen RawFury

November

  1. DEVELOPER Q&A - PART 4

    Hey all!Aaron, Jemma, and Pete here from Lunar Software. We still can’t believe there are only 6 days left until the launch of ROUTINE, but we are very appreciative of the community support and feedback over the past few weeks.And since the…

    Karen RawFury
  2. ROUTINE - IGN FIRST & EDGE MAGAZINE

    Hi everyone!With ROUTINE launching in less than a week, we wanted to take a moment to revisit last month’s media coverage.One of the main highlights was that ROUTINE was the cover feature of EDGE 417. Released on October 30th, the issue…

    Karen RawFury
  3. DEVELOPER Q&A - PART 3

    Hey guys!Aaron, Jemma, and Pete here from Lunar Software. Here's part three of the Q&A for ROUTINE!1. Has pricing been confirmed yet? ROUTINE will launch for $24.99.2. Has the game really taken 13 years to develop?While we started ROUTINE…

    Karen RawFury
  4. Meet the team behind ROUTINE

    Hey all,This is Aaron, Jemma, and Pete from Lunar Software, developers of ROUTINE. As we are getting very near the release date, we thought it would be quite nice to chat a bit more about different aspects of development related to…

    Karen RawFury
  5. DEVELOPER Q&A - PART 02

    Hello,This is Aaron, Jemma, and Pete from Lunar Software. As you may already know, we are in the final stage of development. The game is scheduled for release on December 4th, and we are currently making the final adjustments.We appreciate…

    Karen RawFury

October

  1. RELEASE DATE

    Hey again everyone, Today is a very special day for us, as we are excited to announce that ROUTINE will launch on 4th December on Steam and Xbox platforms.The journey has been long, tough, and emotional, but also extremely rewarding. We're…

    gbaggybagg
  2. DEVELOPER Q&A - PART 01

    Hey again, It’s Aaron, Jemma, and Pete here, from Lunar Software. We are still busy wrapping up work on ROUTINE, but we realized it’s been a few weeks since we last shared some news on the game. For this update, we thought it might be a…

    Karen RawFury

September

  1. GAMESCOM RECAP

    It’s now been exactly one month since ROUTINE was featured in gamescom Opening Night Live, where we announced that the game will launch later this year on Steam and Xbox. This was a really exciting moment for us so we just wanted to take…

    gbaggybagg

August

  1. RELEASE WINDOW TRAILER

    Today we are very happy to share another update on ROUTINE, along with a new trailer which we were lucky enough to debut this evening during Gamescom Opening Night Live.That’s right, ROUTINE will launch in late 2025 on Steam and Xbox…

    gbaggybagg

July

  1. HEARTBEAT

    Hey, It’s Aaron, Jemma and Pete here, from Lunar Software. We know it’s been a while since our last update. Working on ROUTINE has always been a huge undertaking for a team of our size and because of that, felt it was important to keep our…

    gbaggybagg

October

  1. Update - October 30, 2022

    There have been a few inquiries about the safety and well-being of the Lunar base's Independent Computers. We recently obtained footage showing that they are still in operation and appear very functional. FAQ • What engine are you using?…

    Animat3dM3

June

  1. Routine is Coming!

    Fresh off a reveal during Summer Game Fest 2022 is a new partnership announcement between Lunar Software and Raw Fury! ROUTINE will be coming to Steam and console as divulged in the trailer below: Wishlist on Steam for updates as they…

    Animat3dM3

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