STEAMDB NEXUS

Steam app 588030 · updated 12 Sep 2026, 18:07 UTC

Derail Valley

Drive massive trains and build your career in a vast open railway network. For both PC and VR.

Derail Valley Steam header artwork
AltfutureAltfuture
543playing now
54324-hour peak
2,935all-time peak
447average, last 30 days

The last 30 days

−149.1Gain−25%% gain915Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

024749474198813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026754 peakFriday 14 August 2026721 peakSaturday 15 August 2026860 peakSunday 16 August 2026915 peakMonday 17 August 2026771 peakTuesday 18 August 2026746 peakWednesday 19 August 2026657 peakThursday 20 August 2026670 peakFriday 21 August 2026678 peakSaturday 22 August 2026775 peakSunday 23 August 2026802 peakMonday 24 August 2026635 peakTuesday 25 August 2026634 peakWednesday 26 August 2026613 peakThursday 27 August 2026569 peakFriday 28 August 2026617 peakSaturday 29 August 2026690 peakSunday 30 August 2026752 peakMonday 31 August 2026601 peakTuesday 01 September 2026519 peakWednesday 02 September 2026560 peakThursday 03 September 2026528 peakFriday 04 September 2026591 peakSaturday 05 September 2026624 peakSunday 06 September 2026689 peakMonday 07 September 2026694 peakTuesday 08 September 2026557 peakWednesday 09 September 2026490 peakThursday 10 September 2026507 peakFriday 11 September 2026509 peakSaturday 12 September 2026543 peak
Daily peakEvery hourly sample

All time

107 months, February 2017 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07922k2k3k2017201920202022202320242026February 20170 monthly peakMarch 20170 monthly peakApril 20170 monthly peakMay 20170 monthly peakJune 20170 monthly peakJuly 20170 monthly peakAugust 20170 monthly peakSeptember 20170 monthly peakOctober 20172 monthly peakNovember 20171 monthly peakDecember 20170 monthly peakJanuary 20180 monthly peakFebruary 20181 monthly peakMarch 20180 monthly peakJanuary 2019113 monthly peakFebruary 201997 monthly peakMarch 2019131 monthly peakApril 201971 monthly peakMay 201934 monthly peakJune 201924 monthly peakJuly 201967 monthly peakAugust 201929 monthly peakSeptember 201926 monthly peakOctober 201928 monthly peakNovember 201936 monthly peakDecember 201929 monthly peakJanuary 202048 monthly peakFebruary 202044 monthly peakMarch 202037 monthly peakApril 202054 monthly peakMay 20201,128 monthly peakJune 2020507 monthly peakJuly 2020207 monthly peakAugust 2020230 monthly peakSeptember 2020201 monthly peakOctober 2020156 monthly peakNovember 2020120 monthly peakDecember 2020176 monthly peakJanuary 2021165 monthly peakFebruary 2021116 monthly peakMarch 2021199 monthly peakApril 2021177 monthly peakMay 2021117 monthly peakJune 2021117 monthly peakJuly 2021104 monthly peakAugust 2021147 monthly peakSeptember 2021163 monthly peakOctober 2021180 monthly peakNovember 2021131 monthly peakDecember 202195 monthly peakJanuary 2022249 monthly peakFebruary 2022364 monthly peakMarch 2022256 monthly peakApril 2022176 monthly peakMay 2022130 monthly peakJune 2022120 monthly peakJuly 2022113 monthly peakAugust 2022114 monthly peakSeptember 2022135 monthly peakOctober 2022127 monthly peakNovember 2022120 monthly peakDecember 2022125 monthly peakJanuary 2023206 monthly peakFebruary 2023261 monthly peakMarch 2023169 monthly peakApril 2023271 monthly peakMay 2023540 monthly peakJune 2023199 monthly peakJuly 20232,612 monthly peakAugust 2023952 monthly peakSeptember 2023658 monthly peakOctober 2023536 monthly peakNovember 2023719 monthly peakDecember 2023448 monthly peakJanuary 2024387 monthly peakFebruary 2024841 monthly peakMarch 2024366 monthly peakApril 2024274 monthly peakMay 2024248 monthly peakJune 2024272 monthly peakJuly 2024245 monthly peakAugust 2024264 monthly peakSeptember 2024267 monthly peakOctober 2024268 monthly peakNovember 20242,935 monthly peakDecember 20241,771 monthly peakJanuary 2025852 monthly peakFebruary 2025903 monthly peakMarch 2025844 monthly peakApril 20251,191 monthly peakMay 2025946 monthly peakJune 20251,433 monthly peakJuly 2025704 monthly peakAugust 2025664 monthly peakSeptember 2025539 monthly peakOctober 2025611 monthly peakNovember 2025598 monthly peakDecember 2025538 monthly peakJanuary 2026740 monthly peakFebruary 2026695 monthly peakMarch 2026618 monthly peakApril 2026543 monthly peakMay 2026483 monthly peakJune 2026518 monthly peakJuly 20262,412 monthly peakAugust 20261,573 monthly peakSeptember 2026694 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06511k2k3kJuly 2026August 2026September 2026October 2026July 20262,412 peak — daily detail belowAugust 20261,573 peak — hourly detail belowSeptember 2026694 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06511k2k3k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026418 peakThursday 02 July 2026444 peakFriday 03 July 2026460 peakSaturday 04 July 2026470 peakSunday 05 July 2026524 peakMonday 06 July 2026451 peakTuesday 07 July 2026446 peakWednesday 08 July 2026428 peakThursday 09 July 2026422 peakFriday 10 July 2026422 peakSaturday 11 July 2026487 peakSunday 12 July 2026527 peakMonday 13 July 2026426 peakTuesday 14 July 2026462 peakWednesday 15 July 2026391 peakThursday 16 July 2026485 peakFriday 17 July 2026486 peakSaturday 18 July 2026529 peakSunday 19 July 2026560 peakMonday 20 July 2026733 peakTuesday 21 July 20261,355 peakWednesday 22 July 20261,533 peakThursday 23 July 20261,615 peakFriday 24 July 20261,646 peakSaturday 25 July 20261,907 peakSunday 26 July 20262,412 peakMonday 27 July 20262,137 peakTuesday 28 July 20261,788 peakWednesday 29 July 20261,638 peakThursday 30 July 20261,501 peakFriday 31 July 20261,408 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

04258491k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,509 peakSunday 02 August 20261,573 peakMonday 03 August 20261,281 peakTuesday 04 August 20261,157 peakWednesday 05 August 20261,052 peakThursday 06 August 2026978 peakFriday 07 August 2026986 peakSaturday 08 August 20261,070 peakSunday 09 August 20261,123 peakMonday 10 August 2026932 peakTuesday 11 August 2026854 peakWednesday 12 August 2026778 peakThursday 13 August 2026754 peakFriday 14 August 2026721 peakSaturday 15 August 2026860 peakSunday 16 August 2026915 peakMonday 17 August 2026771 peakTuesday 18 August 2026746 peakWednesday 19 August 2026657 peakThursday 20 August 2026670 peakFriday 21 August 2026678 peakSaturday 22 August 2026775 peakSunday 23 August 2026802 peakMonday 24 August 2026635 peakTuesday 25 August 2026634 peakWednesday 26 August 2026613 peakThursday 27 August 2026569 peakFriday 28 August 2026617 peakSaturday 29 August 2026690 peakSunday 30 August 2026752 peakMonday 31 August 2026601 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

018737556275001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026519 peakWednesday 02 September 2026560 peakThursday 03 September 2026528 peakFriday 04 September 2026591 peakSaturday 05 September 2026624 peakSunday 06 September 2026689 peakMonday 07 September 2026694 peakTuesday 08 September 2026557 peakWednesday 09 September 2026490 peakThursday 10 September 2026507 peakFriday 11 September 2026509 peakSaturday 12 September 2026543 peak

October 2026

Derail Valley was released on 25 Jan, 2019.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:07 UTC
App ID
588030
Last updated
04 Oct 2025 build 20251481
Developer
Altfuture
Publisher
Altfuture
Release date
25 Jan, 2019
Platforms
Windows
Download size
2.05 GB
Install size
4.69 GB
Genres
Adventure, Indie, Simulation, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

VR SupportedKeyboard Only OptionSteam CloudFamily Sharing

Controllers & input

Tracked Controller SupportPartial Controller Support

Accessibility

Camera ComfortAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

Early AccessTrainsSimulationRealisticVRTransportationDrivingOpen WorldFirst-PersonPhysicsImmersive SimSingleplayerEconomySandboxResource ManagementIndieReplay ValueAdventureRelaxingProcedural Generation
About this gameFull description from Steam
Drive massive trains across beautiful, challenging landscapes. Deliver cargo between industries, spread over an open world. Earn money, buy new licenses and advance your career as a train engineer, all in seamless, emergent experience. For PC and VR. 256 km² of unrestricted open world, where you can walk or drive trains uninterrupted. Covered in rich vegetation, landscape, water bodies, and an extensive railroad network, the world spans numerous diverse industries and towns. Experience seamless day and night cycles, with dynamic clouds, fog, rain and sounds spicing it all up. Change switches, drive, haul and leave trains at desired locations - the choice is yours. Advance your career by taking deliveries and earning money. Master efficient driving and look after vehicles to minimize fuel and repair costs. Buy new items and licenses that grant you access to more vehicles and orders. Optionally, you can also play in sandbox mode where economy is not in focus - where you can just have fun doing anything you want without consequences. Take part in a dynamic industrial chain, where deliveries are procedurally generated for more than 80 cargo types. The output of locations varies, and almost no two deliveries are the same. Haul cargo between industries, or do the shunting and logistics that help the stations create more deliveries. Pick orders and move cargo as desired, according to your own plans, licensing and hauling capacity. Experience in-depth intricacies of six realistic, accurate steam and diesel locomotive classes with varying transmission types, plus some extra vehicles. Through behavior, sounds, physics and interaction, their characteristics are designed to fully immerse and challenge you. On top of that, you'll find yourself spontaneously involved in coupling, servicing, brake securing, shunting and other railroad procedures. As a side activity, you may find yourself investing time and money finding and restoring unique locomotive variant derelicts, which you can then customize with numerous useful gadgets. Gadgets are various devices that can improve driving performance, such as digital speedometers, clinometers, colored ambient lights, distance trackers, etc. You can buy them in shops and install them wherever you want, using various tools. Built from the ground up for both PC and VR, Derail Valley lets you experience it spatially present with the supported mainstream PC VR devices - truly inside the simulator and using your own hands to operate the controls. This is the ultimate, closest experience to being a real railroader! You can seamlessly alternate your progress between the PC and VR sessions, as you prefer. Be it a derailment, collision, blown traction motor, boiler explosion, brake failure, HAZMAT disaster or even something as mild as wheelslip on a rainy slope, Derail Valley doesn't just present you with a popup screen when you make a mistake - you get to experience the full consequences of your actions, even if they're a rare occurrence. Whether you are new to trains or an experienced veteran, the game features tutorials that are quick to get you going. A comprehensive user manual also exists, for when you want to dive deep into the details.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 64-bit Processor: Intel i5-7400 or equivalent Memory: 16 GB RAM Graphics: Nvidia GTX 650 (VR: GTX 970) Storage: 6 GB available space VR Support: SteamVR or Meta Quest Link

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 64-bit

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages16 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Dutch
Finnish
Japanese
Norwegian
Polish
Portuguese - Brazil
Russian
Spanish - Latin America
Swedish
Traditional Chinese
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Jun 2020 to Jul 2026 · times in UTC

July

  1. B100 Progress Update 1

    Hi everyone! We have a couple of items to discuss today: reporting on the progress of our next major update; taking part in Train Fest 2026; celebrating 10 years of Derail Valley development and; announcing a major update to our soundtrack.…

    Altfuture

October

  1. Unity Security Patch

    Hey everyone!About This PatchWe have a small and quick update today. Two days ago, Unity, the game engine that Derail Valley is based on, announced a newly discovered security vulnerability and a patch for it (more info here).We included…

    Patch notes

August

  1. B99.7 - More Small Bug Fixes

    Hello everyone!We've released another set of minor fixes today. Thank you for your bug reports! You can see the changes listed here:B99.7 ChangelogIn the meantime we're hard at work on the next major update, B100. It’s going to take a long…

    Patch notes

July

  1. B99.6 - Bug Fixes, Ladder-climbing & More

    Hi everyone! As promised, we’re delivering more bug fixes in today's release - addressing many of the remaining less critical issues. Thank you for your bug reporting!To spice it up a little, we've also added a new ladder-climbing feature…

    Patch notes

June

  1. B99.5 - Long-term Stability, Discount, Performance Boost & More

    Hi everyone! Over the past several weeks, we've released 8 hotfixes that resolved the last remaining major bugs and more than doubled FPS in certain situations. With today's hefty hotfix just out, we're wrapping up and giving them all a…

    Altfuture

April

  1. B99.4 - New Gadgets, Items, Paint Jobs, Control Binding, RailDriver® & More

    Hello everyone! We've just released a new update, bringing some new content, features and numerous other improvements to the game. Here are some of the highlights: Item Containers…

    Altfuture

February

  1. We're hiring!

    We're excited to announce that, starting today, our team is expanding with three new positions! {STEAM_CLAN_IMAGE}/27746033/c6bca521d8481d76e1f6182efbdd8f543f16df04.png We're hiring in order to further improve our interaction with the…

    Altfuture

December

  1. B99.3 - Quick Fixes

    Hello everyone, We just released a small patch to fix a critical saving bug introduced a few days ago. For players who had items placed in hangers or sticky tapes mounted somewhere outside of trains, the game wasn't able to save progress.…

    Patch notes
  2. B99.2 - Forestry Trailers and Bug Fixes

    Hi everyone! We have another small update today. It's bug fixes mainly, but also a little bit of fun stuff. We added a new cargo type, Forestry Trailers – which go from the machine factory and harbor to forests and the sawmill. The update…

    Altfuture

November

  1. B99.1 - Bug Fixes and Release Summary

    Hi everyone! Two patches made it to the game since the last week's release - one last Friday and another just now. Various bug fixes are included in them, now listed together under the title B99.1: https://www.derailvalley.com/changelog…

    Altfuture
  2. B99 - New Industries & Cargo, Loco Restoration, Gadgets, Utility Vehicles & More

    Hi everyone, Our latest update is now available! It's a large one, so we made a dedicated video to showcase all the main points: The update adds 4 new locations, 16 new cargo types, numerous new items, gadgets and their installation…

    Altfuture
  3. B99 - Release Date Announcement

    Hello everyone! This is a quick post to let you know that the next Derail Valley update that we've been working on since the start of the year, B99, will be released on November 21, 2024!…

    Altfuture

February

  1. B98 - Microshunter, DE Revamp, Vehicle Catalog, Better FPS and More Improvements

    Hi everyone! We've just released build 98, our latest update bringing you a new vehicle, new features, numerous improvements and bug fixes! BE2-260 Microshunter The tiny, quirky new battery-electric shunter takes the spotlight! There's two…

    Altfuture

November

  1. Build 97 - Farm animals, stock car, VR mouse mode, major bug fixes & more!

    Hey everyone! We've just released a massive update, bringing numerous new features and bug fixes to Derail Valley. Domestic animals & new cars To start off, we've added livestock, which can be found at the Farm industry. The animals are…

    Altfuture

August

  1. Build 96 - Slug, texture streaming & many more improvements

    Hi everyone! We've just released the new update, featuring the new DE6 Slug and many other improvements to the game! {STEAM_CLAN_IMAGE}/27746033/14dba89fff30d2e7df04f1825cd1e21c0851ee54.png Slug What is the Slug? In real life when a…

    Altfuture

July

  1. Build 95 - New steam loco, water towers, VRAM optimizations & more!

    Hi everyone! The new update is out, introducing a brand new steam locomotive to Derail Valley, as well as many bug fixes and improvements! {STEAM_CLAN_IMAGE}/27746033/eaf8a91cf7d4a1bacc00a058b90a3d88f2b235bf.png S060 Due to its small size…

    Altfuture
  2. Reverb G2 Teleport Fix

    We just released a quickfix making teleport work again on the Reverb G2 VR headset, which broke with the #94 update. More improvements soon!

    Patch notes
  3. Build #94 - RAM Usage, UI selection, VR buttons & more fixes!

    Hi everyone! It's great to finally talk to you from the other side of the Simulator update! First of all, thank you all for the enormous amount of feedback, support and help following the release date! We read all your messages, and are…

    Altfuture
  4. Steel Mill Invisible Wall Fix

    Quick update everyone - we've fixed the game breaking bug where trains would collide with invisible walls surrounding the tutorial depot, near the Steel Mill. Enjoy the update and see you soon with more small updates! -Your DV Team

    Patch notes
  5. Derail Valley: Simulator – Available Now!

    It's finally here! Three years since development on it started, we're pleased to announce the Simulator major update has just been released – along with a brand new trailer: If you already have Derail Valley in your Steam library, it will…

    Altfuture

June

  1. Simulator - 30 days to go!

    Hi everyone! For posts like these, usually there's a couple days of preparation. Today's post, however, is rather improvised, as everyone on our small team has been extremely busy with the upcoming release. There's a lot going on, and we…

    Altfuture

May

  1. Simulator Release Date Announcement

    Very exciting news today — The long awaited Derail Valley update, Simulator, is coming out on June 30th, 2023! {STEAM_CLAN_IMAGE}/27746033/5b106ae996fb181177c7e8d850ec2ab4de9d7239.png After several years being in development, the update…

    Altfuture

April

  1. Simulator Short Videos Recap 3

    Hi everyone, The March recap is here! We'll go over the shorts we've been posting, as well the development progress, from the past month. It's been a challenging month for the shorts, as a couple of sicknesses and intense development…

    Altfuture
  2. We're rebranding the update!

    Hi everyone, As some of you may remember, a couple years ago we announced that we would rename Derail Valley to Delay Very, to better illustrate our specialty in postponing updates, while keeping the same rhythm to it.…

    Altfuture

March

  1. Simulator Short Videos Recap 2

    Hi everyone, We’re here with another recap video of the shorts made in February! https://youtu.be/PLM_OFYK2qw You may notice that the video production speed for this month was reduced compared to the previous month. That’s mainly due to the…

    Altfuture

February

  1. Simulator Short Videos Recap 1

    Hi everyone! As promised, we started the new year by posting many short videos of Simulator, the upcoming major update for Derail Valley. 32 shorts were made so far and with this news post we're doing a little recap for anyone who may have…

    Altfuture

December

  1. Simulator Status Update 3

    Hello everyone! We’re here with more information about Simulator, the upcoming major update to Derail Valley. This post is not so much a progress report, but rather oriented toward clarifying a few things about the update and making a few…

    Altfuture

November

  1. Nominate Derail Valley for the "Labor of Love" award!

    Hi everyone! This message is a quick one. If you would be so kind, we'd greatly appreciate if you could take a moment and vote Derail Valley for the "Labor of love" award this year!…

    Altfuture

October

  1. Simulator status update 2

    Hi everyone! It's about three months since our last news post, and we wanted to give you some new information on the update progress and show you a couple of screenshots.…

    Altfuture

July

  1. Simulator status update

    Hi everyone, Many of you are curious about how it’s going with our next major update, Simulator, so this post is intended to bring you up to date. In the past five months since the previous post, there's been a lot of progress made on the…

    Altfuture

February

  1. Simulator will take several months longer to be released

    Hi everyone, Making this news post doesn’t come easy, as undoubtedly some people will be upset, but I think being honest and transparent is the right way to go about it. Over the past couple of months, during development of our next major…

    Altfuture

November

  1. Simulator closed beta started - Release in March 2022

    Hi everyone! We’ve got some news about Simulator, the upcoming major update to Derail Valley! Though you may have seen me share details about the update’s new expected release date on Discord and Steam forums in prior months, I wanted us to…

    Altfuture

August

  1. Build #92 Hotfix

    Hi everyone, We've listened to all your feedback over the weekend, and have just fixed all the issues introduced in #92, regarding stability and vegetation. Inventory order will no longer shuffle when you restart the game, items won't pop…

    Patch notes
  2. Build #92 - New Vegetation & More!

    Hi everyone! Recently we’ve announced our next major update, Derail Valley: Simulator. The feedback was phenomenal -- we’re close to 1000 likes on that post, almost three times the amount Overhauled had when it was announced. Thank you!…

    Altfuture

July

  1. Announcing Derail Valley: Simulator, coming end of 2021

    Hi everyone! It’s been a long time since our last big news. Today we’re announcing our second major update, Derail Valley: Simulator, slated to come by the end of the year!…

    Altfuture

March

  1. Build #91 - Boombox & More!

    Hi everyone! It’s been a couple of long months, but we’re back with a new update! This time, the snow has melted, and lovely music took its place! As always, Ivan accompanied this update with an awesome video: Boombox comes with a variety…

    Altfuture

December

  1. Build #90 - Snow, Snow, Snow & More!

    We have a very special update for you today! It's Christmas and snow fell upon the Valley. It will only stay like that for a limited time - about a month, - so make sure to make the best of it! 2020 was a strange year, yet also the best one…

    Altfuture
  2. Build #89 - Oculus Quest 2, HP Reverb G2, Shovel Rework, Footsteps & More!

    Hi everyone! While we work on the yet unnamed big 2021 update, we also want to include a couple of small updates in the meantime. Today we're launching the first one of them, the build #89! As always you can find more information in the…

    Altfuture

October

  1. Our plans, going into 2021

    Hi everyone, We wanted to give you a quick rundown on how things are going, and where we’re headed. Usually we don’t reveal a lot about what we’re working on, so that our priority shifting would remain agile. This time, however, it will…

    Altfuture
  2. Hotfix for the rare case of players missing items/money

    Thanks to your reports we've tracked down a bug that affected a small amount of players, where their items and/or money disappeared with the most recent build. This occurred to players who had a derailed caboose when their game updated.…

    Patch notes
  3. Build #88 - New Sign Generator & Many More Fixes!

    Hi everyone! Today's update is a bit of a surprise. We're working on some rather big features, and while that's cooking we decided to release what we have already, as a separate update. As always, Ivan laid out all the highlights a new…

    Altfuture

September

  1. Build #87 - Multiple-Unit, Tutorial Fixes & More!

    We're adding a long-requested feature today - Multiple-Unit Control! This powerful cable lets you connect multiple DE2 and DE6 locomotives together and operate them all from a single cab. As always the update includes many more fixes and…

    Altfuture

August

  1. Build #86 - Gondola, Scrap Metal & More!

    Today we're crossing off another one of the Community Unlocks - the Gondola car type! With it we're adding a new freight cargo too, Scrap Metal. As always, check out our weekly video for more information: Adding the gondola was one of the…

    Altfuture
  2. Build #85 - Caboose, Fee Tolerance, Tutorial Extension & More!

    It's time for new content! This week we're introducing the caboose, a community unlock, as well as a few other much needed improvements. As always, you'll find more info in the video below: The caboose includes many new features, making it…

    Altfuture
  3. Growing our team to 10 members!

    It's been a long journey. I want to say thank you for supporting us over the years, to each and every one of you who have bought our games (especially those of you who did it multiple times)! You’ve done a wonderful thing, helping us push…

    Altfuture

July

  1. Build #84 - New Terrain Graphics, Cosmos Support & More!

    Today's build concludes our work on the terrain revamp. Parts 1 and 2 improved stability and performance, and part 3 is here to introduce the all new terrain graphics. Your scenic screenshots will no longer be ruined by a blurry background…

    Altfuture
  2. Announcing the winners of the Steam Locomotive Skinning Contest!

    Hi everyone! We’re pleased to announce the winning entries of the Steam Locomotive Skinning contest! The community voting ended yesterday, with the following results: Best Art…

    Altfuture
  3. Build #83 - No More Stuttering!

    The long-awaited performance improvement is here! As previously announced, build #83 fixes stuttering as well as freezes during gameplay, usually associated with the "loading area" and "spawning trains" onscreen messages. The stutters…

    Altfuture

June

  1. Contest: Steam Locomotive Skinning Contest!

    We're doing our first contest - the skinning of the SH282 steam locomotive! The contest will take part in 4 categories (art, idea, meme and overall) and it will include prizes! Later on we will create an official steam locomotive skin as…

    Altfuture
  2. Build #82 - Fixes to RAM, Crashes & More!

    When we released Overhauled a month ago, we soon identified stability and performance issues as needing our top attention. It took some time to crack them, and now we're starting to see the results. In today's build we've fixed the abnormal…

    Altfuture

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