STEAMDB NEXUS

Steam app 552080 · updated 13 Sep 2026, 00:24 UTC

IronWolf VR

IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.

IronWolf VR Steam header artwork
Ionized StudiosIonized Studios
1playing now
124-hour peak
83all-time peak
1average, last 30 days

The last 30 days

−0.4Gain−24.64%% gain7Peak

58 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0246816 Aug18 Aug21 Aug23 Aug27 Aug29 Aug05 Sep07 SepSunday 16 August 20260 peakMonday 17 August 20263 peakTuesday 18 August 20263 peakWednesday 19 August 20261 peakFriday 21 August 20261 peakSaturday 22 August 20264 peakSunday 23 August 20267 peakTuesday 25 August 20261 peakThursday 27 August 20264 peakFriday 28 August 20261 peakSaturday 29 August 20264 peakSunday 30 August 20262 peakSaturday 05 September 20262 peakSunday 06 September 20261 peakMonday 07 September 20262 peakSaturday 12 September 20261 peak
Daily peakEvery hourly sample

All time

115 months, March 2017 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0224567902017201820202021202320252026March 201745 monthly peakApril 201728 monthly peakMay 201716 monthly peakJune 201712 monthly peakJuly 201714 monthly peakAugust 201712 monthly peakSeptember 201712 monthly peakOctober 201716 monthly peakNovember 201723 monthly peakDecember 201726 monthly peakJanuary 201823 monthly peakFebruary 201818 monthly peakMarch 201815 monthly peakApril 201818 monthly peakMay 201819 monthly peakJune 201817 monthly peakJuly 201818 monthly peakAugust 201819 monthly peakSeptember 201819 monthly peakOctober 201814 monthly peakNovember 201819 monthly peakDecember 201824 monthly peakJanuary 201927 monthly peakFebruary 201926 monthly peakMarch 201934 monthly peakApril 201921 monthly peakMay 201918 monthly peakJune 201914 monthly peakJuly 201983 monthly peakAugust 201916 monthly peakSeptember 201916 monthly peakOctober 201922 monthly peakNovember 201924 monthly peakDecember 201927 monthly peakJanuary 202023 monthly peakFebruary 202028 monthly peakMarch 202028 monthly peakApril 202025 monthly peakMay 202026 monthly peakJune 202026 monthly peakJuly 202029 monthly peakAugust 202021 monthly peakSeptember 202030 monthly peakOctober 202023 monthly peakNovember 202031 monthly peakDecember 202038 monthly peakJanuary 202137 monthly peakFebruary 202131 monthly peakMarch 202125 monthly peakApril 202123 monthly peakMay 202120 monthly peakJune 202124 monthly peakJuly 202125 monthly peakAugust 202119 monthly peakSeptember 202114 monthly peakOctober 202117 monthly peakNovember 202119 monthly peakDecember 202126 monthly peakJanuary 202222 monthly peakFebruary 202221 monthly peakMarch 202228 monthly peakApril 202226 monthly peakMay 202215 monthly peakJune 202216 monthly peakJuly 202226 monthly peakAugust 202216 monthly peakSeptember 202218 monthly peakOctober 202212 monthly peakNovember 202213 monthly peakDecember 202223 monthly peakJanuary 202314 monthly peakFebruary 202314 monthly peakMarch 202316 monthly peakApril 202313 monthly peakMay 202312 monthly peakJune 202311 monthly peakJuly 202328 monthly peakAugust 202316 monthly peakSeptember 202313 monthly peakOctober 202314 monthly peakNovember 202324 monthly peakDecember 202322 monthly peakJanuary 202423 monthly peakFebruary 202412 monthly peakMarch 202415 monthly peakApril 20249 monthly peakMay 202411 monthly peakJune 20249 monthly peakJuly 202416 monthly peakAugust 202413 monthly peakSeptember 20248 monthly peakOctober 20249 monthly peakNovember 20249 monthly peakDecember 202413 monthly peakJanuary 202512 monthly peakFebruary 20256 monthly peakMarch 20255 monthly peakApril 20256 monthly peakMay 20254 monthly peakJune 20258 monthly peakJuly 20255 monthly peakAugust 20254 monthly peakSeptember 20257 monthly peakOctober 20256 monthly peakNovember 20257 monthly peakDecember 202512 monthly peakJanuary 20265 monthly peakFebruary 20263 monthly peakMarch 20265 monthly peakApril 20267 monthly peakMay 202614 monthly peakJune 20266 monthly peakJuly 20268 monthly peakAugust 20267 monthly peakSeptember 20262 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02469July 2026August 2026September 2026October 2026July 20268 peak — daily detail belowAugust 20267 peak — daily detail belowSeptember 20262 peak — daily detail below
Monthly peakHas finer data

July 2026

17 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246901 Jul03 Jul09 Jul12 Jul14 Jul17 Jul21 Jul27 Jul31 JulWednesday 01 July 20265 peakThursday 02 July 20264 peakFriday 03 July 20264 peakSaturday 04 July 20262 peakThursday 09 July 20260 peakFriday 10 July 20260 peakSunday 12 July 20264 peakMonday 13 July 20263 peakTuesday 14 July 20266 peakWednesday 15 July 20263 peakFriday 17 July 20263 peakSaturday 18 July 20261 peakTuesday 21 July 20262 peakWednesday 22 July 20261 peakMonday 27 July 20268 peakThursday 30 July 20262 peakFriday 31 July 20261 peak

August 2026

16 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246806 Aug12 Aug17 Aug19 Aug22 Aug25 Aug28 Aug30 AugThursday 06 August 20261 peakSunday 09 August 20261 peakWednesday 12 August 20262 peakSunday 16 August 20260 peakMonday 17 August 20263 peakTuesday 18 August 20263 peakWednesday 19 August 20261 peakFriday 21 August 20261 peakSaturday 22 August 20264 peakSunday 23 August 20267 peakTuesday 25 August 20261 peakThursday 27 August 20264 peakFriday 28 August 20261 peakSaturday 29 August 20264 peakSunday 30 August 20262 peakMonday 31 August 20260 peak

September 2026

5 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123405 Sep06 Sep07 Sep08 Sep12 SepSaturday 05 September 20262 peakSunday 06 September 20261 peakMonday 07 September 20262 peakTuesday 08 September 20260 peakSaturday 12 September 20261 peak

October 2026

IronWolf VR was released on 12 Apr, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 00:24 UTC
App ID
552080
Last updated
04 Oct 2025 build 20251783
Developer
Ionized Studios
Publisher
Ionized Studios
Release date
12 Apr, 2022
Platforms
Windows
Download size
2.12 GB
Install size
5.97 GB
Genres
Action, Indie, Simulation
Game modes
Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Cross-Platform Multiplayer
Controller support
Unknown

Features & support

Steam features

VR SupportedRemote Play TogetherFamily Sharing

Controllers & input

Tracked Controller Support

Accessibility

Popular tags

Co-opSubmarineSimulationNaval CombatVROpen WorldActionNavalMultiplayerUnderwaterAsymmetric VRLocal Co-OpSingleplayerAction-AdventureImmersive SimCo-op CampaignLocal MultiplayerOnline Co-OpWargame3D
About this gameFull description from Steam
IronWolf VR is a roomscale submarine game playable either as singleplayer or online co-op. Unleash torpedoes on enemy ships, shoot down fighters and bombers using anti-aircraft guns, and attempt to survive depth charges dropped by deadly destroyers. Built from the ground up for VR, each part of the submarine has been crafted for the best possible VR experience. Gameplay Fast paced shooting to repel enemy planes with the flak gun Stealthily hunt enemy convoys Duel with enemy destroyers Controls and Instruments All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts Haptics and 3D audio provide you with detailed feedback for fine control and immersion All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets Locomotion We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion Single and Multi player Cooperative online multiplayer Play on your own by enabling assists to your requirements
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS18Horor · Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 or later Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better DirectX: Version 11 Network: Broadband Internet connection Storage: 3 GB available space VR Support: SteamVR. Standing or Room Scale

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Jun 2019 to Jan 2024 · times in UTC

January

  1. Patch notes for 1.0.0.2b

    - Potential fix for distorted hydrophone sounds

    Patch notes

September

  1. Patch notes for 1.0.0.2a

    - Fixed occasional desync issue when loading torpedoes

    Patch notes
  2. Patch notes for 1.0.0.1u

    - Fix Non-VR player hands from appearing backwards in multiplayer games - Prevent Non-VR players that use control pads from being able to open submarine hatches when submerged - Fix some leaks not being able to be repaired by Non-VR players…

    Patch notes
  3. Patch notes for 1.0.0.1t

    - fixed inventory item bug with VR right hand

    Patch notes
  4. Patch notes for 1.0.0.1s

    - Added Invert Y setting to Controller/Mouse options

    Patch notes
  5. Patch notes for 1.0.0.1r

    - Added FOV setting for Non-VR mode

    Patch notes
  6. Free Edition Now Released and XBOX/Playstation controller support.

    The Free Non-VR Edition of IronWolf is now available, bring your friends! {STEAM_CLAN_IMAGE}/28060826/83276f078b19c9b875bbf09920651996dd5e1abf.gif Both the free Non-VR edition and the VR edition now have full support for xbox and…

    Aaron

August

  1. Patch Notes for 1.0.0.1r

    - Fix open world pen use by Non-VR player - Prevent Steam VR from loading when Non-VR mode is selected - Prevent plugged in controllers from intefering with locomotion in Non-VR mode

    Patch notes
  2. Patch notes for 1.0.0.1p

    - Added smooth rotation option to virtual reality settings - When operating the welder in Non-VR mode, it will now snap towards near leaks that need fixing - Fixed Hats

    Patch notes

July

  1. Free Standalone Non-VR Version - Coming Soon

    You may have noticed after a bit of a hiatus, I'm back in the IronWolf dev saddle. I hope to bring new quality of life features and possibly new content if there's still enough interest in the game. To help revive the community and to…

    Aaron
  2. Patch notes for 1.0.0.1o

    - Fixed telelescope sometimes not being able to magnify for non host players - Fixed power draw guage line not updating in the engine room for non host players - Fixed desktop mode interactions when a VR headset is plugged in

    Patch notes
  3. Patch notes for 1.0.0.1n

    - Added a small amount of stabilization when rotating the periscope in VR to help with precision targetting of distant ships

    Patch notes
  4. Patch notes for 1.0.0.1m

    - improved mouse movement range requirements for various controls in desktop mode - fixed being able to use controls through walls in desktop mode - improved rebreather slot detection on door for desktop and vr mode - prevent desktop player…

    Patch notes
  5. Patch notes for 1.0.0.1k

    - Fixed torpedo tube drain and fire controls when using mouse & keyboard - Fixed some text overflow issues

    Patch notes
  6. Patch notes for 1.0.0.1j

    - Fixed visibility of radio controller bearings in mouse & keyboard mode

    Patch notes

May

  1. Patch notes for 1.0.0.1f

    - Adjusted the electric engine's effect on the submarine signature radius based on depth and difficulty level - Fixed difficulty level not updating when changed during a session - Fixed Discord Button on lobby blackboard

    Patch notes

April

  1. IronWolf is now out of Early Access

    I’m Aaron, the developer of IronWolf. As some of you already know, IronWolf was a project of passion that was started back in 2016 by myself and Phil, my best friend since childhood. Unfortunately Phil died suddenly in late 2020 and I’ve…

    Aaron

October

  1. Networked Finger Poses for Valve Index - Early Access 1.19.0.0

    {STEAM_CLAN_IMAGE}/28060826/348fb2e6a87a5b96d25a2cd687c056b4e7407796.png For this update I've created a new hand system that allows for networked finger poses. The networking is not just using a limited set of gestures, each finger is…

    Aaron

August

  1. Hats, Songs, Improvements & Early Access Statement - 1.18.0.0

    {STEAM_CLAN_IMAGE}/28060826/5217e447fd642f89375391ac061f3b32e9e751db.png An update regarding the state and future plans for early access: Two months before Phil passed away, we massively expanded upon our original early access goals to…

    Aaron

May

  1. Destroyer Torpedoes and Submarine Lighting Control - Early Access 1.17.4.0

    This update includes a new straight running torpedo launch station on both the port and starboard side of the destroyer bridge. Use these slow moving but very powerful torpedoes to quickly dispatch of an enemy ship after you've managed to…

    Aaron

March

  1. Early Access 1.17.2.4 - Tactical Map Drawing & Sensor Room Depth Gauge

    {STEAM_CLAN_IMAGE}/28060826/385701cab6caa85bc2819c0dde45d3e72dc66a66.png The pull down map display in the sensor room now turns into a tactical map during missions and open world engagements where you can draw and plan your attacks on the…

    Aaron
  2. Early Access 1.17.2.1 - Improved Submarine Damage Effects

    Since Phil's passing, Ionized Studios has now grown again to be a two person team! Tahsina (Phil's wife) has come onboard the IronWolf project to help with general business duties, which has been fantastic as it lets me focus on technical…

    Aaron

February

  1. Early Access 1.17.2.0 - Minor update

    This is just a small update that includes the following fixes and improvements: - CPU performance optimizations inside the submarine - GPU performance optimizations inside the submarine - Fixed missing bloom inside the submarine - Improved…

    Patch notes

January

  1. Early Access 1.17.0.0 - Destroyer Subsystem Targetting & Streamer Camera

    {STEAM_CLAN_IMAGE}/28060826/3b6c61d2fc8abccb6e9f894866fc08c0ba6d7f6f.png This update allows the destroyer gun room operator to target specific subsystems on the enemy using the subsystem targeting computer, the health of each subsystem is…

    Aaron

December

  1. Early Access 1.16.1.0 - Minor update

    This is just a small update that includes the following fixes and improvements: The Destroyer's gun periscope now follows the direction the gun is pointing in before a target is locked. The submarine's machine guns now have an overheat and…

    Patch notes
  2. Early Access 1.16.0.0 - Destroyer Combat and Gun Interior

    https://www.youtube.com/watch?v=k6TDZRad5TI This release adds a new interior environment to the player controlled Destroyer that allows a player to operate the 5 inch guns directly. Use the gun's targeting periscope to find, lock and fire…

    Aaron

November

  1. Early Access 1.15.2.3: Bug fix for Fast Travel Map

    This is just a quick update to fix an issue some players were having when trying to plot a course for their submarine on the fast travel map. If you were affected by this issue, all affected submarines should now be able to plot courses…

    Patch notes
  2. Early Access 1.15.2.0: Submarine Gramophone

    https://www.youtube.com/watch?v=yAvSgseDvOw This update adds a Gramophone to the submarine with 8 different records that can be acquired from the upgrades clipboard when playing the openworld mode. I've included a record for Paganini's…

    Aaron
  3. Early Access 1.15.1.1 - Minor bug fixes

    This is just a quick update that includes the following improvements: Fixed the flickering mouse cursor issue when using the new Desktop controls on the destroyer. Improved the VR interaction of the Diesel generator switch in the engine…

    Patch notes

October

  1. Early Access 1.15.1.0: Torpedo Target Scope

    {STEAM_CLAN_IMAGE}/28060826/4909bd337b2df7139b93520f894414fb8df30fac.jpg This is just a quick interlude update for the submarine before I continue working on the destroyer gun interiors. This update adds a scope to the Torpedo Data Computer…

    Aaron
  2. Early Access 1.15.0.0: Desktop Controls

    As IronWolf VR has become more complex we’ve been incrementally building internal desktop controls to test with for some time. As we’ve received a number of requests to be able to play IronWolf VR on a monitor with a keyboard and mouse…

    Phil

September

  1. Early Access 1.14.0.0

    {STEAM_CLAN_IMAGE}/28060826/a086b24f8b4f06a59de0f80ec7d4e95a4de1e9f9.png In this release, we’ve added the multiplayer netcode to the destroyer gameplay. This allows for the following scenarios in multiplayer with the destroyers: Up to 4…

    Phil

July

  1. Early Access 1.13.2.0 - Destroyer Gun Command Preview

    https://youtu.be/bEIEiB5H1tY {STEAM_CLAN_IMAGE}/28060826/5e306051354a9dc10f2fa73c71155a14eebc6fce.png In this release we’ve added in the first gun based gameplay to the destroyer. This version is focused on using the destroyer bridge map to…

    Aaron

June

  1. Early Access 1.13.1.0 - Destroyer maps

    We’ve just released the destroyer bridge maps with some buoys to navigate in the destroyer. The main map, at the back of the destroyer bridge has a set of map modes: World Tactical Near…

    Phil

May

  1. Early Access 1.13.0.2 - Destroyer Steering Preview Now Out of Beta

    We’re delighted to be bringing the community the destroyer preview, it’s somewhat later than we’d hoped as we’ve both been hit with a series of flu-like illnesses since our last update, that has slowed us down considerably.…

    Phil
  2. Early Access 1.13.0.0

    We’re delighted to be bringing the community the destroyer preview, it’s somewhat later than we’d hoped as we’ve both been hit with a series of flu-like illnesses since our last update, that has slowed us down considerably.…

    Patch notes

February

  1. Destroyer Announcement

    {STEAM_CLAN_IMAGE}/28060826/997799ba8abae1f3fd51974510ebf221e1e38ea1.png We’ve now started working on the player controlled Destroyer in earnest and just wanted to show you all a very early preview screenshot of how the first draft of the…

    Aaron

January

  1. Early Access 1.12.0.5 minor update

    Change log: Added a new upgrade for submarine torpedo capacity Batteries in the chest of drawers will now automatically be installed into the submarine at the start of a new game The single player radio control device will now return to the…

    Patch notes

December

  1. Early Access 1.12.0.4 - Submarine Upgrades Released now

    Hey everyone, we’d like to say thank you to the community for testing and providing feedback on the Upgrades beta. We’re now ready to release this for everyone. Change log since the 1.12.0.3 beta release: Fixed issues that occur when…

    Aaron
  2. Early Access 1.12.0.3 Beta Bug fix release

    Here's quick update for everyone currently playing on the beta branch. Buffed battery capacity for MK 02, MK 03 and MK 04 batteries Improved behavior of sliding upgrade items into and out of hatches Added sound and haptics to upgrade draws…

    Patch notes
  3. Early Access 1.12.0.2 Beta Bug fix release

    Thanks everyone for trying out the submarine upgrades beta and submitting bug reports, we've just released a new beta with the following fixes: Fixed issue where upgrade items would occasionally not fit into slots Fixed end of engagement…

    Patch notes

November

  1. Early Access 1.12.0.0 - Submarine Upgrades in BETA branch now.

    https://www.youtube.com/watch?v=Wu0kovCmNJU In this beta release we’re testing the new shop and upgrade mechanics that are being introduced to the open world gameplay. Each player will earn their own separate credits by participating in any…

    Aaron

September

  1. Early Access 1.11.2.7 Bug fix release

    Change log: Fixed bug where respawned submarine could not be used after death Fixed destroyers not sinking Fixed pen placement in left hand Single player controller will no longer accept input when located in the players belt

    Patch notes
  2. Early Access 1.11.2.6 Bug fix release

    We've just released some bug fixes before we continue working on the submarine upgrades. Change Log: Fixed diesel generators running out of fuel and being unable to restart Fixed an issue where certain ships would not sink after being…

    Patch notes
  3. Work in Progress: Submarine Upgrades

    https://www.youtube.com/watch?v=mm7ROLmf0vA In the next update for Ironwolf VR we will be adding an upgrade system. This will allow players to buy upgrades with credits they earn as they play in the open world. Our aim is for this system to…

    Phil

August

  1. Early Access 1.11.2.2 - Persistence & Leaderboards are Back

    Hey everyone, thanks to reports provided by the community we've managed to track down and fix the crashing to desktop issue. The leaderboard and open world persistence are now back and available in this latest update.

    Aaron

July

  1. Early Access 1.11.2.0 - Persistence & Leaderboard Roleback

    There has been a critical issue in the Early Access 1.11.2.0 update that results in the game crashing to desktop. We've reverted back to the previous release while we find a solution to this issue.

    Phil
  2. Early Access 1.11.2.0 - Persistence & Leaderboard

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28060826/a182061e8071c4d120ba0a76588c5bf3797ad5f9.png In this release we’ve added persistence to the open world. When starting an open world game you will commission a new…

    Patch notes

June

  1. Early Access 1.11.1.0 - Day & Night Cycle

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28060826/187da81321ef189a8726768a687aff08818047bf.jpg We’ve now added a day and night cycle to the Open World. In-game time runs at 1 hour per minute when fast traveling and…

    Patch notes
  2. Early Access 1.11.0.0 - Horizon & Frigate Update

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28060826/764de95f54f2896ca7fe9b0ad0fe5262b615f2ab.jpg The feature highlights for this release are we’re now simulating the curvature of the earth to help bring the action…

    Patch notes

All games on this site