STEAMDB NEXUS

Steam app 538030 · updated 12 Sep 2026, 18:27 UTC

Xenonauts 2

Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.

Xenonauts 2 Steam header artwork
Goldhawk InteractiveHooded Horse
319playing now
31924-hour peak
4,314all-time peak
241average, last 30 days

The last 30 days

+9Gain+3.88%% gain501Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

013527140654113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026260 peakFriday 14 August 2026276 peakSaturday 15 August 2026351 peakSunday 16 August 2026348 peakMonday 17 August 2026266 peakTuesday 18 August 2026284 peakWednesday 19 August 2026256 peakThursday 20 August 2026271 peakFriday 21 August 2026252 peakSaturday 22 August 2026312 peakSunday 23 August 2026445 peakMonday 24 August 2026380 peakTuesday 25 August 2026382 peakWednesday 26 August 2026385 peakThursday 27 August 2026364 peakFriday 28 August 2026395 peakSaturday 29 August 2026487 peakSunday 30 August 2026501 peakMonday 31 August 2026406 peakTuesday 01 September 2026410 peakWednesday 02 September 2026372 peakThursday 03 September 2026396 peakFriday 04 September 2026364 peakSaturday 05 September 2026435 peakSunday 06 September 2026423 peakMonday 07 September 2026390 peakTuesday 08 September 2026358 peakWednesday 09 September 2026335 peakThursday 10 September 2026299 peakFriday 11 September 2026304 peakSaturday 12 September 2026319 peak
Daily peakEvery hourly sample

All time

39 months, July 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k5kJul 2023Jan 2024Jul 2024Jan 2025Jul 2025Jan 2026Jul 2026July 20233,464 monthly peakAugust 2023974 monthly peakSeptember 2023436 monthly peakOctober 2023310 monthly peakNovember 2023340 monthly peakDecember 2023494 monthly peakJanuary 2024327 monthly peakFebruary 2024644 monthly peakMarch 2024499 monthly peakApril 2024327 monthly peakMay 2024213 monthly peakJune 2024456 monthly peakJuly 2024418 monthly peakAugust 2024296 monthly peakSeptember 2024473 monthly peakOctober 2024447 monthly peakNovember 2024322 monthly peakDecember 2024376 monthly peakJanuary 2025379 monthly peakFebruary 2025320 monthly peakMarch 2025265 monthly peakApril 2025679 monthly peakMay 2025388 monthly peakJune 2025410 monthly peakJuly 2025308 monthly peakAugust 2025266 monthly peakSeptember 2025292 monthly peakOctober 2025296 monthly peakNovember 2025435 monthly peakDecember 2025365 monthly peakJanuary 2026444 monthly peakFebruary 2026334 monthly peakMarch 2026437 monthly peakApril 20264,314 monthly peakMay 20261,231 monthly peakJune 2026700 monthly peakJuly 2026752 monthly peakAugust 2026501 monthly peakSeptember 2026435 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0203406609812July 2026August 2026September 2026October 2026July 2026752 peak — daily detail belowAugust 2026501 peak — hourly detail belowSeptember 2026435 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

020340660981201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026521 peakThursday 02 July 2026546 peakFriday 03 July 2026565 peakSaturday 04 July 2026633 peakSunday 05 July 2026681 peakMonday 06 July 2026520 peakTuesday 07 July 2026536 peakWednesday 08 July 2026521 peakThursday 09 July 2026520 peakFriday 10 July 2026571 peakSaturday 11 July 2026678 peakSunday 12 July 2026752 peakMonday 13 July 2026622 peakTuesday 14 July 2026523 peakWednesday 15 July 2026506 peakThursday 16 July 2026552 peakFriday 17 July 2026556 peakSaturday 18 July 2026595 peakSunday 19 July 2026672 peakMonday 20 July 2026548 peakTuesday 21 July 2026532 peakWednesday 22 July 2026505 peakThursday 23 July 2026476 peakFriday 24 July 2026458 peakSaturday 25 July 2026500 peakSunday 26 July 2026514 peakMonday 27 July 2026417 peakTuesday 28 July 2026406 peakWednesday 29 July 2026352 peakThursday 30 July 2026351 peakFriday 31 July 2026342 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

013527140654101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026389 peakSunday 02 August 2026386 peakMonday 03 August 2026345 peakTuesday 04 August 2026302 peakWednesday 05 August 2026294 peakThursday 06 August 2026281 peakFriday 07 August 2026318 peakSaturday 08 August 2026347 peakSunday 09 August 2026369 peakMonday 10 August 2026274 peakTuesday 11 August 2026306 peakWednesday 12 August 2026276 peakThursday 13 August 2026277 peakFriday 14 August 2026276 peakSaturday 15 August 2026351 peakSunday 16 August 2026348 peakMonday 17 August 2026266 peakTuesday 18 August 2026284 peakWednesday 19 August 2026256 peakThursday 20 August 2026271 peakFriday 21 August 2026252 peakSaturday 22 August 2026312 peakSunday 23 August 2026445 peakMonday 24 August 2026380 peakTuesday 25 August 2026382 peakWednesday 26 August 2026385 peakThursday 27 August 2026364 peakFriday 28 August 2026395 peakSaturday 29 August 2026487 peakSunday 30 August 2026501 peakMonday 31 August 2026406 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

011723535247001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026410 peakWednesday 02 September 2026372 peakThursday 03 September 2026396 peakFriday 04 September 2026364 peakSaturday 05 September 2026435 peakSunday 06 September 2026423 peakMonday 07 September 2026390 peakTuesday 08 September 2026358 peakWednesday 09 September 2026335 peakThursday 10 September 2026299 peakFriday 11 September 2026304 peakSaturday 12 September 2026319 peak

October 2026

Xenonauts 2 was released on 2 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:27 UTC
App ID
538030
Last updated
07 Sep 2026 build 25099431
Developer
Goldhawk Interactive
Publisher
Hooded Horse
Release date
2 Apr, 2026
Platforms
Windows
Download size
5.71 GB
Install size
7.26 GB
Genres
RPG, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
20
Metacritic
82

Features & support

Steam features

Steam AchievementsSteam Trading Cards#category_contrast_controlsMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Accessibility

Camera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

StrategyRPGTurn-Based TacticsTurn-Based StrategySci-fiTurn-Based CombatTacticalTurn-BasedPvECharacter CustomizationIsometricCinematicReplay ValueSingleplayerStrategy RPGGrid-Based MovementShooterAction RTSWarArcade
About this gameFull description from Steam
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges. It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence. Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion. A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly. Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes. Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs. The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game. A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit. Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches. Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons? Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds. Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers. Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance. Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy. The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow. Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-4670K (quad-core) / AMD® FX-Series™ FX-8320 (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce®™ GT 750 (2 GB) / AMD® Radeon™ R7 260X (2 GB) DirectX: Version 11 Storage: 8 GB available space Additional Notes: SSD required

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-6600K (quad-core) / AMD® Ryzen™ 5 1600 (quad-core) Memory: 16 GB RAM Graphics: NVIDIA® GeForce®™ GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB) DirectX: Version 11 Storage: 8 GB available space Additional Notes: SSD required

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages11 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Simplified Chinese
Traditional Chinese
Russian
Polish
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

20 achievements in total.

Show selected achievements (may contain spoilers)
Recruit VictoryAchievement
Soldier VictoryAchievement
Veteran VictoryAchievement
Commander VictoryAchievement
All Your BaseAchievement
XenonautHidden achievement
War MachineAchievement
Sunk My BattleshipAchievement
Welcome To EarthAchievement
Air SuperiorityAchievement

View all Steam achievements

50 developer announcements, Apr 2026 to Sep 2026 · times in UTC

September

  1. Full Release 7.27.7 STABLE Released!

    Another hotfix has been released onto the main Xenonauts 2 branches for everyone to play. We're hoping this is our final hotfix for this series of builds, as this fixes the two remaining reproducible crashes in the game and has made several…

    Goldhawk
  2. Full Release 7.27.7 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This is hopefully the final build in the 7.27.x series of minor updates and if all goes well we'll release it onto the public…

    Patch notes

August

  1. Xenonauts 2 News Roundup at the Hooded Horse August Publisher Sale

    Hello everyone. The Xenonauts 2 devs have continued developing Xenonauts 2, adding two new updates to the main branch since the last roundup. These updates focus on bringing balance and gameplay changes as well as continuing to fix bugs. If…

    Patrick (HoodedHorse)
  2. Full Release 7.27.6 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This is a minor update that is designed to tidy up a few issues with the mod manager panel to make life easier for those working…

    Patch notes
  3. Save 50% on Xenonauts 2

    Now, you can experience the intense strategic gameplay of Xenonauts 2 for 50% off during the Hooded Horse August Publisher Sale. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading…

    Patrick (HoodedHorse)
  4. Full Release 7.27.5 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Updated the way the game reads save games so that corrupted (or very old) save games existing in the save game directory…

    Patch notes
  5. Full Release 7.27.3 STABLE Released!

    We've now released v7.27.3 onto the main branches, and the consolidated patch notes can be found below.Gameplay Changes:The Laser Weapons research entry has been updated so the displayed damage multiplier is now 120% rather than 135%, which…

    Goldhawk
  6. Full Release 7.27.3 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Fixed a rare crash that could occur on UFO interception.Fixed a rare crash that could occur when assigning a soldier to a…

    Patch notes

July

  1. Full Release 7.27.2 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Fixed a crash that could occur in the tactical layer if a Xenonaut was mind controlled, then another Xenonaut was killed…

    Patch notes
  2. Full Release 7.27.1 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Bugfixes:Fixed a bug preventing users uploading mods to Steam Workshop via the game.Fixed a rare crash that could occur if two…

    Patch notes
  3. Full Release 7.27.0 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Gameplay Changes:The Laser Weapons research entry has been updated so the displayed damage multiplier is now 120% rather than 135%…

    Patch notes
  4. Save 50% on Xenonauts 2

    Now, you can experience the intense strategic gameplay of Xenonauts 2 for 50% off during the Hooded Horse July Publisher Sale. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading…

    Patrick (HoodedHorse)
  5. Full Release 7.26.1 STABLE Released!

    We've now released v7.26.1 onto the main branches, and the consolidated patch notes can be found below.Balance Changes:ARES Strength increased to 100 (up from 50), matching the MARS - this makes burst fire weapons slightly more accurate.The…

    Goldhawk
  6. Full Release 7.26.1 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Fixed Steam Workshop mods not displaying correctly in the Mod Management panel.Fixed the Western Town restaurant kitchen…

    Patch notes
  7. Xenonauts 2 News Roundup at the Hooded Horse Summer Sale

    Hello everyone. It has been a busy month for Xenonauts 2, with 3 stable patches coming to the main branch. These patches include gameplay and balance changes, localization fixes, and taking care of those nasty bugs. If you've missed any…

    Patrick (HoodedHorse)
  8. Full Release 7.26.0 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Balance Changes:ARES Strength increased to 100 (up from 50), matching the MARS - this makes burst fire weapons slightly more…

    Patch notes

June

  1. Full Release 7.25.2 STABLE Released!

    We've now released v7.25.2 onto the main branches, and the consolidated patch notes can be found below.Gameplay Changes:Improved the visual rendering of fire / smoke where it comes to shroud. The fire / smoke now draws under the shroud…

    Goldhawk
  2. Save 50% on Xenonauts 2

    Now, you can experience the intense strategic gameplay of Xenonauts 2 for 50% off during the Hooded Horse Summer Sale. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical…

    Patrick (HoodedHorse)
  3. Full Release 7.25.2 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Fixed some additional mod loading bugs.Added a few more translaltion strings.

    Patch notes
  4. Full Release 7.25.0 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Gameplay Changes:Improved the visual rendering of fire / smoke where it comes to shroud. The fire / smoke now draws under the…

    Patch notes
  5. Full Release 7.24.2 STABLE Released!

    We've now released v7.24.2 onto the main branches, and the consolidated patch notes can be found below.Gameplay Changes:We've fixed a bug that was causing the Monthly Funding Modifier difficulty setting to not work properly - previously…

    Goldhawk
  6. Full Release 7.24.2 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). If no bugs are encountered over the weekend then we'll be releasing 7.24.2 onto the stable branches next week.Gameplay / Balance…

    Patch notes
  7. Full Release 7.23.4 STABLE Released!

    We've now released v7.23.4 onto the main branches, This is a quick hotfix for the existing 7.23.2 Stable build to fix an annoying bug.Bugfixes:Fixed an issue where the game could hang for prolonged periods after a mission (or on exit) in…

    Patch notes

May

  1. Full Release 7.24.1 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). We're expecting to release 7.23 onto the public branches tomorrow unless this small update causes any unforseen…

    Patch notes
  2. Update #8 - More Stability and Translation Fixes!

    Hello everyone - we've released our next stability update (v7.23.2) onto the main Steam branch. The consolidated patch notes can be found below.TRANSLATION FEEDBACK REQUESTWe've been working hard over the past few weeks to correct all the…

    Goldhawk
  3. Full Release 7.24.0 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Gameplay Changes:It's now possible to move the camera by pressing and holding the middle mouse button / scrollwheel.We've fixed a…

    Patch notes
  4. Save 35% on Xenonauts 2

    Now, you can experience the intense strategic gameplay of Xenonauts 2 for 35% off. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground missions. Build your base…

    Patrick (HoodedHorse)
  5. Full Release 7.23.0 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Another batch of gameplay and stability fixes for players. This should also fix almost all the remaining localisation issues in the…

    Patch notes
  6. Update #7 - New Stable Release & DLC Plans

    Hello everyone - today we're releasing v7.22.3 from the Experimental branch onto the standard branch for everyone to play. The full patch notes are included at the bottom of this post, but first there's a few quick development updates to…

    Goldhawk
  7. Full Release 7.22.3 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).This is a relatively small update that mostly incorporates localisation fixes - we're planning to push this build onto the main…

    Patch notes
  8. Full Release 7.22.2 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Another large-ish patch for the previous Experimental build, which seems to be relatively stable so far! We've made a bunch of…

    Patch notes
  9. Full Release 7.21.6 STABLE Released!

    Another hotfix for v7.21 to address ongoing crashes related to players having old saves in their save directory. This should fully fix the issue, but if not, players can always manually delete old campaigns from their save directory while…

    Patch notes
  10. Full Release 7.21.5 STABLE Released!

    This is a quick hotfix for the v7.21.3 build released yesterday. It fixes the crashes from loading desert biome tactical saves, and another issue where the Load Game panel would display a blank list for 30+ seconds (making people think…

    Goldhawk

April

  1. Hotfix #6 - Save Folder Migration & More Bugfixes!

    Hello everyone - we've now released v7.21.3 onto the main Steam branch. This contains a number of improvements and bugfixes, but the most important thing it does is unify the two previous potential save paths into a single location to…

    Goldhawk
  2. Hotfix #5 - Bugfixes & Steam Cloud Improvements

    Hello everyone - we've now released our v7.20.3 bugfix patch onto the main Steam branch. This contains a large number of bugfixes and another round of localisation fixes, and the full changelog is below. Hopefully this irons out most of the…

    Goldhawk
  3. Full Release 7.20.3 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Fixed a rare crash that could occur on the strategy layer caused by a corrupted tactical mission. It would manifest as a…

    Patch notes
  4. Full Release 7.20.2 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).This is our second major post-release stability patch, containing a large number of fixes and improvements to the game. As there…

    Patch notes
  5. Full Release 7.19.2 STABLE Released!

    We've released our 7.19.2 patch onto the main Steam branch, which contains the fixes from 7.19.1 and 7.19.2 rolled together. Essentially it re-introduces the localisation improvements that were lost when we rolled back to 7.19.0 while also…

    Patch notes
  6. Full Release 7.19.2 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). This hotfix fixes the crash on the Soldier screen that sneaked into v7.19.1, but we'll be leaving it on the Experimental branch…

    Patch notes
  7. Hotfix #4 - Bugfixes & Localisation Fixes!

    We've now released our first major patch since the release, containing a large number of gameplay bugfixes and also addressing many of the localisation problems that users identified in the launch build. A second large patch with additional…

    Goldhawk
  8. Save 35% on Xenonauts 2

    Now, you can experience the intense strategic gameplay of Xenonauts 2 for 35% off, during its Steam Daily Deal. In Xenonauts 2, you command a global defense organization tasked with intercepting alien threats and leading tactical ground…

    Patrick (HoodedHorse)
  9. Hotfix #3 - Gameplay Fixes, Localisation Fixes, and Mods!

    v7.18.7 HOTFIX STABLE RELEASEHello everyone - we've now released our v7.18.7 hotfix onto the main Steam branches for everyone to play. The consolidated changelog for this update is available at the link above, but it mostly consists of…

    Goldhawk
  10. Full Release 7.18.7 STABLE Released!

    We've released the 7.18.7 hotfix patch onto the main branches for everyone, and the consolidated patch notes for the three Experimental builds can be found below.Changes:If the game crashes for a user who has a mod installed or has unzipped…

    Patch notes
  11. Full Release 7.19.0 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).This is our first major patch since release, which rolls together a bunch of changes and bugfixes made over the past couple of…

    Patch notes
  12. Full Release 7.18.7 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). Another hotfix with mod-related issues.Changes:Fixed some path lookup issues when trying to use Steam Workshop mods.Fixed "this…

    Patch notes
  13. Full Release 7.18.6 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here). It's another small hotfix mostly intended to support modders while we work on a larger patch due tomorrow.Changes:If an aircraft…

    Patch notes
  14. Hotfix #2 - More Mod Fixes!

    Happy Easter everyone!Our first hotfix (v7.18.4) has arrived for everyone to play after having spent a couple of days being tested on the Experimental branch, and our next hotfix (v7.18.5) has arrived on Experimental to replace it!All…

    Goldhawk
  15. Full Release 7.18.5 Released! (Experimental) - Steam Cloud and Bug Fixes

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:Steam Cloud saves will now also track the backup save folder, as some players (e.g. those on Windows 11) were finding that…

    Patch notes
  16. Hotfix #1 - Stability & JSON Modding

    Hello everyone - we're now one day after the big 1.0 launch day, and things have gone relatively smoothly so far. Welcome to all of our new players, we hope you're all having fun!As a few issues have arisen with the 1.0 update, we released…

    Goldhawk
  17. Full Release 7.18.4 Released! (Experimental)

    This update is only accessible by switching to our Experimental branches (instructions on how to do so here).Changes:A number of players were upset that the 1.0 launch removed the ability to mod the .json game data templates, as these had…

    Patch notes

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