STEAMDB NEXUS

Steam app 486860 · updated 12 Sep 2026, 20:05 UTC

MMORPG Tycoon 2

MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.

MMORPG Tycoon 2 Steam header artwork
VectorStorm Pty LtdVectorStorm Pty Ltd
64playing now
7824-hour peak
792all-time peak
108average, last 30 days

The last 30 days

+10.9Gain+11.26%% gain612Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

016533049666113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202629 peakFriday 14 August 202631 peakSaturday 15 August 2026326 peakSunday 16 August 2026612 peakMonday 17 August 2026465 peakTuesday 18 August 2026370 peakWednesday 19 August 2026288 peakThursday 20 August 2026229 peakFriday 21 August 2026211 peakSaturday 22 August 2026200 peakSunday 23 August 2026191 peakMonday 24 August 2026139 peakTuesday 25 August 2026131 peakWednesday 26 August 2026137 peakThursday 27 August 202692 peakFriday 28 August 2026109 peakSaturday 29 August 2026126 peakSunday 30 August 2026131 peakMonday 31 August 202698 peakTuesday 01 September 2026106 peakWednesday 02 September 202690 peakThursday 03 September 202678 peakFriday 04 September 202665 peakSaturday 05 September 202677 peakSunday 06 September 202687 peakMonday 07 September 202693 peakTuesday 08 September 202670 peakWednesday 09 September 202665 peakThursday 10 September 202660 peakFriday 11 September 202663 peakSaturday 12 September 202678 peak
Daily peakEvery hourly sample

All time

81 months, January 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02144286428552020202120222023202420252026January 2020140 monthly peakFebruary 2020125 monthly peakMarch 2020471 monthly peakApril 202052 monthly peakMay 2020157 monthly peakJune 2020436 monthly peakJuly 202037 monthly peakAugust 202028 monthly peakSeptember 202035 monthly peakOctober 2020156 monthly peakNovember 202035 monthly peakDecember 202030 monthly peakJanuary 202145 monthly peakFebruary 202139 monthly peakMarch 202158 monthly peakApril 202130 monthly peakMay 2021792 monthly peakJune 2021446 monthly peakJuly 2021753 monthly peakAugust 2021187 monthly peakSeptember 2021124 monthly peakOctober 2021194 monthly peakNovember 2021112 monthly peakDecember 202168 monthly peakJanuary 202269 monthly peakFebruary 202269 monthly peakMarch 2022110 monthly peakApril 202281 monthly peakMay 202270 monthly peakJune 2022166 monthly peakJuly 202297 monthly peakAugust 202278 monthly peakSeptember 202264 monthly peakOctober 202283 monthly peakNovember 202257 monthly peakDecember 202252 monthly peakJanuary 2023131 monthly peakFebruary 202371 monthly peakMarch 2023151 monthly peakApril 2023102 monthly peakMay 202351 monthly peakJune 202349 monthly peakJuly 202376 monthly peakAugust 202344 monthly peakSeptember 202353 monthly peakOctober 202378 monthly peakNovember 202357 monthly peakDecember 202369 monthly peakJanuary 202452 monthly peakFebruary 2024181 monthly peakMarch 202482 monthly peakApril 202465 monthly peakMay 202474 monthly peakJune 202464 monthly peakJuly 202456 monthly peakAugust 202448 monthly peakSeptember 202460 monthly peakOctober 202458 monthly peakNovember 202447 monthly peakDecember 202460 monthly peakJanuary 202540 monthly peakFebruary 202564 monthly peakMarch 202550 monthly peakApril 2025135 monthly peakMay 2025190 monthly peakJune 202576 monthly peakJuly 202566 monthly peakAugust 202560 monthly peakSeptember 202556 monthly peakOctober 202587 monthly peakNovember 202559 monthly peakDecember 202547 monthly peakJanuary 202672 monthly peakFebruary 2026113 monthly peakMarch 202652 monthly peakApril 202673 monthly peakMay 202662 monthly peakJune 202656 monthly peakJuly 202697 monthly peakAugust 2026612 monthly peakSeptember 2026106 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0165330496661July 2026August 2026September 2026October 2026July 202697 peak — daily detail belowAugust 2026612 peak — hourly detail belowSeptember 2026106 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

026527910501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202624 peakThursday 02 July 202622 peakFriday 03 July 202626 peakSaturday 04 July 202625 peakSunday 05 July 202628 peakMonday 06 July 202623 peakTuesday 07 July 202623 peakWednesday 08 July 202616 peakThursday 09 July 202619 peakFriday 10 July 202618 peakSaturday 11 July 202618 peakSunday 12 July 202618 peakMonday 13 July 202620 peakTuesday 14 July 202622 peakWednesday 15 July 202621 peakThursday 16 July 202621 peakFriday 17 July 202622 peakSaturday 18 July 202626 peakSunday 19 July 202697 peakMonday 20 July 202682 peakTuesday 21 July 202675 peakWednesday 22 July 202674 peakThursday 23 July 202654 peakFriday 24 July 202652 peakSaturday 25 July 202658 peakSunday 26 July 202662 peakMonday 27 July 202647 peakTuesday 28 July 202641 peakWednesday 29 July 202647 peakThursday 30 July 202642 peakFriday 31 July 202638 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

016533049666101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202644 peakSunday 02 August 202656 peakMonday 03 August 202644 peakTuesday 04 August 202637 peakWednesday 05 August 202631 peakThursday 06 August 202630 peakFriday 07 August 202633 peakSaturday 08 August 202641 peakSunday 09 August 202645 peakMonday 10 August 202645 peakTuesday 11 August 202637 peakWednesday 12 August 202629 peakThursday 13 August 202629 peakFriday 14 August 202631 peakSaturday 15 August 2026326 peakSunday 16 August 2026612 peakMonday 17 August 2026465 peakTuesday 18 August 2026370 peakWednesday 19 August 2026288 peakThursday 20 August 2026229 peakFriday 21 August 2026211 peakSaturday 22 August 2026200 peakSunday 23 August 2026191 peakMonday 24 August 2026139 peakTuesday 25 August 2026131 peakWednesday 26 August 2026137 peakThursday 27 August 202692 peakFriday 28 August 2026109 peakSaturday 29 August 2026126 peakSunday 30 August 2026131 peakMonday 31 August 202698 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

029578611401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026106 peakWednesday 02 September 202690 peakThursday 03 September 202678 peakFriday 04 September 202665 peakSaturday 05 September 202677 peakSunday 06 September 202687 peakMonday 07 September 202693 peakTuesday 08 September 202670 peakWednesday 09 September 202665 peakThursday 10 September 202660 peakFriday 11 September 202663 peakSaturday 12 September 202678 peak

October 2026

MMORPG Tycoon 2 was released on 6 Jan, 2020.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:05 UTC
App ID
486860
Last updated
28 Aug 2026 build 24993678
Developer
VectorStorm Pty Ltd
Publisher
VectorStorm Pty Ltd
Release date
6 Jan, 2020
Platforms
WindowsmacOSLinux
Download size
404 MB204 MB194 MB
Install size
925 MB455 MB422 MB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
17

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

Game DevelopmentSandboxCity BuilderManagementGod GameCharacter CustomizationSimulationEconomy3DStylizedRelaxingAtmosphericColorfulImmersive SimFamily FriendlySingleplayerCasualIndieEarly AccessOpen World
About this gameFull description from Steam
Delight your subscribers as you build the simulated MMORPG of your dreams. Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained! Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power! Build: Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft! Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim! Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy! Manage your Community Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?) Issue warnings to misbehaving subscribers to keep them from bothering other players Assist subscribers who become stuck, or hire game masters to do it for you! Profit! Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Microsoft Windows XP or later (64-bit) Processor: Intel Core 2 Duo or equivalent Memory: 8 GB RAM Graphics: Discrete graphics card, support for OpenGL 3.3 Storage: 300 MB available space

Recommended

Recommended: OS *: Microsoft Windows 7 or later (64-bit) Processor: Intel Core i5 or i7 or equivalent Memory: 16 GB RAM Graphics: Discrete graphics card, support for OpenGL 3.3 Storage: 300 MB available space

macOS

Minimum: OS: OSX 11.0 or later Processor: Apple M1 or Intel Core 2 Duo or equivalent Memory: 8 GB RAM Graphics: Discrete graphics card, support for OpenGL 3.3 Recommended: OS: OSX 11.0 or later Processor: Apple M1 or Intel Core i5 or i7 or equivalent Memory: 16 GB RAM Graphics: Discrete graphics card, support for OpenGL 3.3

Linux

Minimum: Processor: Intel Core 2 Duo or equivalent Memory: 8 GB RAM Graphics: Discrete graphics card, support for OpenGL 3.3 Storage: 300 MB available space Recommended: Processor: Intel Core i5 or i7 or equivalent Memory: 16 GB RAM Graphics: Discrete graphics card, support for OpenGL 3.3 Storage: 300 MB available space
Supported languages5 languages
LanguageFull audio
English
French
German
Portuguese - Brazil
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

17 achievements in total.

Show selected achievements (may contain spoilers)
Test AchievementAchievement
In the BlackAchievement
Yay, Capitalism!Hidden achievement
First!Hidden achievement
That's a Lot of SubsAchievement
Robust Network CodeAchievement
Player Class DesignerAchievement
Monster MakerAchievement
Ding!Achievement
Endgame ContentAchievement

View all Steam achievements

50 developer announcements, Apr 2025 to Aug 2026 · times in UTC

August

  1. Hotfix v0.30.7

    This is another small patch with a couple of fixes based on player feedback and bug reports: Fixed a bug which sometimes allowed players to walk straight through solid buildings that they shouldn't have been able to walk through. This…

    Patch notes
  2. Hotfix v0.30.4

    Hi folks! Today's update is just a small bugfix patch to address a few issues reported over the past week. Notable fixes: Fixed a multi-threading timing bug between texture garbage collection and MMO logo generation. Fixed a potential issue…

    Patch notes
  3. Hotfix v0.30.3

    Hi folks! This is a quick hotfix build with fixes for issues reported from the Volcanic Update two days ago. Changes: Fixed a couple of broken "Volcanic" modular building tiles. Any affected buildings should automatically be fixed when…

    Patch notes
  4. The Volcanic Update

    Hi everyone! After the last few updates which were big tech improvements to game performance and to character behaviours, today we're rolling out our latest content update; a long-requested "Volcanic" art pack!Here's what's new:A full…

    VectorStorm
  5. Hotfix v0.29.10

    Hi folks! I've been down with a nasty stomach bug for the last week, but I'm back now! (Today is my first day back in the office) Bug fixes: Fixed parties getting stuck in a 'Forming up' state when the parties were close to an obstruction…

    Patch notes

July

  1. Hotfix v029.7

    Hi everyone! This is another hotfix build for the "Tactics Update". Here's what's new: - Fixed a crash-to-desktop issue on Windows, which could cause the game to crash without even triggering the game's crash reporting systems. - In the…

    Patch notes
  2. Hotfix v0.29.4

    Hi folks! This is another hotfix patch with bugfixes for the "Tactics Update" from earlier this week. Here's what's new: Parties are now smarter around densely packed enemies. (previously they sometimes got a little single-minded and could…

    Patch notes
  3. Hotfix v0.29.1

    Hi folks! This is just a quick hotfix addressing a showstopper bug found by a player, where under certain very specific circumstances, a player attacking another player and killing them in a single hit could result in the game locking up…

    Patch notes
  4. Tactics Update

    Hi folks! This is a stepping-stone build toward our upcoming Factions major update. The big changes here are the new combat logic subscribers are following, making them smarter, faster, and deadlier at wielding their abilities. As a…

    VectorStorm

June

  1. Hotfix v0.28.15

    Hi folks! One more little hotfix with fixes for a few remaining edge cases from the Slimline Update earlier this week. Fixes: Fixed a bug in the redo of destroying network cables/fibers. Fixed box-select to be able to select network…

    Patch notes
  2. Hotfix v0.28.12

    Hi everyone! This is a hotfix for a few more issues players have reported in the latest Slimline update, mostly to do with new edge cases around changes to our underlying tech. Changes: Implemented a more reliable way of ensuring that game…

    Patch notes
  3. Hotfix 0.28.9

    Hi everybody! This is a small update that's mostly addressing issues people found in the Slimline Update which we released a couple days ago. Most issues were around weird edge cases we had missed while the build was in our public test…

    Patch notes
  4. The Slimline Update

    Hi everyone!Every once in a while we do a major tech update which doesn't change the game, but changes the game's underlying systems to improve performance. That's what we have today.In this Slimline Update, we have a number of big tech…

    VectorStorm

April

  1. Hotfix v0.27.2

    Hi folks! This is just a very small hotfix build.This update contains two very small fixes:Overnight we received a crash report from a player whose save failed to load because it contained a broken, non-functional network fiber placement…

    Patch notes
  2. The Eldritch Update

    Hi everyone!At the end of last year we ran a poll amongst players in our Discord server to pick a future art theme. The "Eldritch" theme won with a commanding showing, and our artist has been working ever since to interpret it in our art…

    VectorStorm

March

  1. Dev Blog: Factions Progress!

    Hi everyone!I wanted to take a moment to talk a bit about what's coming in the Factions Update. It's still a little ways off, but hopefully this little taste will give you some insight into what's coming!This update is divided into several…

    VectorStorm
  2. Patch v0.26.27

    Hi everyone!This is another small update with bugfixes for various issues reported by players:Fixed a bug which could cause a small percentage of potential new subscribers to decide that they couldn't afford to pay your game's purchase…

    Patch notes

February

  1. Patch v0.26.24

    Hi folks!This is just a small patch with a couple very targeted fixes:In the last patch, I accidentally broke our map seeds system, so a seed from an earlier build was now building different maps than it did before; this commit fixes that…

    Patch notes
  2. Patch v0.26.20

    Hi folks, this is just a very small maintenance patch to address a few stability issues we've seen reported over the past week or so.Changes:After continuing to see (admittedly very rare) triangulation failures reported by a few players…

    Patch notes

January

  1. Patch 0.26.15

    Hi everyone!Ordinarily I'd put this information down below the changelog, but it's important enough to put it up top; we've had multiple reports from players that Discord's latest overlay seems to be causing severe performance problems for…

    Patch notes
  2. Hotfix v0.26.6

    Hi folks, this is a follow-up hotfix for further issues reported since yesterday's patch!Fixes in this update:Fixed another case where the game could potentially get stuck in an edit. (1 report)Fixed a few 'grass' variants which were…

    Patch notes
  3. Hotfix v0.26.3

    Hi everybody!This is just a quick hotfix build to address a few issues reported by players in yesterday's update.Fixes:Fixed region lift/lower sometimes happening at surprising speeds.Fixed an issue which could be caused by scenery items…

    Patch notes
  4. Impenetrable

    Hi everyone, happy new year!Today, we have a tech update; largely due to the big performance improvements we achieved last year (and there are a few more in this build, too!), I've been able to turn on a feature that I never thought we'd be…

    VectorStorm

December

  1. Hotfix v0.25.3

    Hi folks! This is just a quick hotfix build to address a couple of issues people have found in yesterday's "Confection" update.Fixed a crash which could occur if a subscriber was interrupted while flying on a flight path and then changed…

    Patch notes
  2. An MT2 Holiday Update

    Hi everyone!This is a small holiday update for everyone, containing a new exotic art pack and a bunch of bug fixes and other minor improvements.Here's what's new:Exotic Art Theme: Confection. Contains a new functional building theme…

    VectorStorm
  3. Community Survey Results!

    Hi folks!It’s been a minute since I was last here saying hi, so allow me to reintroduce myself! I'm Leanne and I handle all things communications related here at VectorStorm and today I'm here to present you with the results of our first…

    VectorStorm

November

  1. Exotic Art Themes

    Hi everyone!In this big content update, we've gone outside our usual box and have two new art packs with styles outside of our usual high fantasy genre!New themes:Wild WestA full set of functional buildings in an old west style!A new…

    VectorStorm
  2. New Map Options - 0.23.11

    Hi folks! This small update contains a few new requested features, along with performance and quality of life improvements.What's new in this update:Adds a new customization which lets you choose to have larger or smaller regions, when…

    Patch notes

October

  1. Update v0.23.6

    Hi folks! A small update today:Improved district title customization; you can now set three different colors (both ends of the title gradient as well as the title outline color), and can also set exactly where you want the title to appear…

    Patch notes
  2. Hotfix v0.23.1

    Hi folks! This update contains fixes for two issues which were found pretty quickly after the most recent update went out:Fixed the game failing to launch on SteamDeck, regardless of whether it was trying to run the native Linux build or…

    Patch notes
  3. Rivers & Bridges

    Hi folks!This is another update that got a bit bigger than I expected! Let me tell you about it.DistrictsYou can now place "districts" in your world. Districts let you create and define areas within your world. Districts work a little like…

    VectorStorm

September

  1. Community Survey [Now Closed]

    Edit: Thanks so much for the huge response, everyone! This survey is now closed. We'll post an update with results and takeaways once we've run the numbers! -THi folks, Leanne here today!For those of you I haven’t met yet, I’m the community…

    VectorStorm
  2. v0.22.89 & A Modest Teaser

    Hi folks! We have two things for you today. First, bugfix build 0.22.89 is now live!Here's what's changed:Fixed several combat bugs when assuming manual control of characters and triggering combat abilities using keyboard hotkeys.Fixed…

    VectorStorm

August

  1. v0.22.84

    Hi everyone! I'm still working on the next big feature update, but I wanted to release this side update which contains various bug fixes and small improvements I've made to the current build over the past few weeks.Here's what's new:Fixed…

    VectorStorm

July

  1. Hotfix - v0.22.81

    Just a few more small bug fixes for this week's main update: Fixed undo and redo for edits which created two or more travel buildings in a single action. Fixed dead players who got teleported into a graveyard sometimes sitting down there…

    Patch notes
  2. Hotfix v0.22.79

    Hi folks, another small update fixing issues which have been noticed over the last 24 hours: Fixes: Fixed 'undo' to correctly restore building services and their pricing when undoing the destruction of a building. Fixed ghost players…

    Patch notes
  3. Hotfix - v0.22.78

    Hi folks! This is a very small patch to handle a few issues reported with the Ruins Update. What's changed: Possible fix for a rare multithreading race condition when subscribers are thinking about joining a social circle. Fixed pathfinder…

    Patch notes
  4. The Ruins Update

    Hi everybody! This update was originally supposed to just ("just") be a simple content update, but.. it's kind of expanded and morphed into something bigger, with a bunch of new features and AI fixes and improvements.Let me tell you about…

    VectorStorm

June

  1. Update notes for v0.22.64

    Hi folks! This patch mostly contains bugfixes: Fixed an issue which caused some players to be unable to create new games (whilst still being able to load and play old ones). Fixed a pathfinding issue which could result in some vehicle…

    Patch notes
  2. Redline

    Hi folks! We have a second part of the Accelerator update today, plus a bunch of bug fixes and more! Stay tuned below the changelog for an update on me.Major ChangesWhen we rolled out the Accelerator update two weeks ago, some players…

    VectorStorm
  3. Hotfix v0.22.39

    Hi folks! This is just a very quick hotfix addressing some rendering issues reported by a small number of players. Big thanks to the folks who contacted us about them!

    Patch notes
  4. Accelerator

    Hi folks! What, this? Why, it's only the single biggest performance boost we've ever shipped, why do you ask? :DHeadline features: Much faster game simulation! With this update, even the largest saves we've received from players are now…

    VectorStorm

May

  1. Patch v0.22.24

    Hi folks! A small bugfix/quality of life patch today: Weapon sizes for a character can now be adjusted in the costume editor. (use the 'Weapon Scale' slider while adjusting the character's right arm to change the weapon's scale). We also…

    Patch notes
  2. Small patch - 0.22.22

    Hi folks! This is just a small patch with a couple fixes and improvements. Changes in this patch: Fixed already-placed monsters and NPCs not being given or updating their weapons when their character type's assigned weapon types are…

    Patch notes
  3. Hotfix #2: 0.22.19

    Hi folks, this is a second hotfix build that fixes two more extremely rare crash bugs that the hotfix from a few hours ago didn't fully catch. I believe we should be good now! Thanks so much to everyone who reported issues! Talk again soon…

    Patch notes
  4. Hotfix build - v0.22.18

    Hi folks! This is a hotfix build for the Weaponry Update from a couple days ago. This update should be mostly unnoticeable; it's just fixes for miscellaneous bugs reported to us from that build. These include: Release trailers which include…

    Patch notes
  5. The Weaponry Update

    Hi everybody! It's time for our latest new content drop, which this time is actually kind of a hybrid content/feature drop. New in this update: New weapon models! Our limited old weapon models have been removed, and are now replaced by…

    VectorStorm

April

  1. Hotfix 2 - v0.22.5

    Hi folks, this is just a very small hotfix update with just one big (though rare) bugfix. In the last build, I added a fix which rescued parties who had been stranded inside an unowned region (generally while riding an extremely long flight…

    Patch notes
  2. Hotfix - v0.22.4

    Hi folks, this is a hotfix update for issues folks have reported from the initial Progression Update from a few days ago! Changes: Fixed players sometimes getting stuck inside buildings, walls, and fences which were placed inside monster…

    Patch notes
  3. The Progression Update

    Hi everybody! This is arguably the biggest update we've ever done. I know I said "no more huge updates" after the Dungeons Update, but.. here we are? So let's talk about what's new! Major new features Custom Rules Maybe it's weird for me to…

    VectorStorm

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