STEAMDB NEXUS

Steam app 4355950 · updated 12 Sep 2026, 21:15 UTC

Clicker Kids

A clicker / idle incremental game with simple gameplay, deep progression, and endless strategy. Level heroes, unlock powerful upgrades, and watch the numbers go up. Easy to start, hard to stop.

Clicker Kids Steam header artwork
ForgeForged Digital
31playing now
4024-hour peak
66all-time peak
27average, last 30 days

The last 30 days

−0.9Gain−3.33%% gain46Peak

690 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01225375013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202625 peakFriday 14 August 202632 peakSaturday 15 August 202637 peakSunday 16 August 202633 peakMonday 17 August 202635 peakTuesday 18 August 202632 peakWednesday 19 August 202628 peakThursday 20 August 202636 peakFriday 21 August 202638 peakSaturday 22 August 202642 peakSunday 23 August 202646 peakMonday 24 August 202637 peakTuesday 25 August 202636 peakWednesday 26 August 202635 peakThursday 27 August 202643 peakFriday 28 August 202634 peakSaturday 29 August 202637 peakSunday 30 August 202638 peakMonday 31 August 202640 peakTuesday 01 September 202636 peakWednesday 02 September 202629 peakThursday 03 September 202629 peakFriday 04 September 202633 peakSaturday 05 September 202638 peakSunday 06 September 202634 peakMonday 07 September 202631 peakTuesday 08 September 202629 peakWednesday 09 September 202624 peakThursday 10 September 202627 peakFriday 11 September 202628 peakSaturday 12 September 202640 peak
Daily peakEvery hourly sample

All time

8 months, February 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

018365371Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026February 202666 monthly peakMarch 202656 monthly peakApril 202652 monthly peakMay 202657 monthly peakJune 202647 monthly peakJuly 202645 monthly peakAugust 202646 monthly peakSeptember 202640 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

012253750July 2026August 2026September 2026October 2026July 202645 peak — daily detail belowAugust 202646 peak — hourly detail belowSeptember 202640 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01224364901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202634 peakThursday 02 July 202629 peakFriday 03 July 202633 peakSaturday 04 July 202643 peakSunday 05 July 202641 peakMonday 06 July 202636 peakTuesday 07 July 202630 peakWednesday 08 July 202630 peakThursday 09 July 202632 peakFriday 10 July 202639 peakSaturday 11 July 202636 peakSunday 12 July 202628 peakMonday 13 July 202630 peakTuesday 14 July 202633 peakWednesday 15 July 202629 peakThursday 16 July 202628 peakFriday 17 July 202631 peakSaturday 18 July 202637 peakSunday 19 July 202644 peakMonday 20 July 202641 peakTuesday 21 July 202638 peakWednesday 22 July 202645 peakThursday 23 July 202633 peakFriday 24 July 202633 peakSaturday 25 July 202638 peakSunday 26 July 202635 peakMonday 27 July 202633 peakTuesday 28 July 202637 peakWednesday 29 July 202634 peakThursday 30 July 202631 peakFriday 31 July 202637 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 427 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01225375001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202641 peakSunday 02 August 202642 peakMonday 03 August 202629 peakTuesday 04 August 202635 peakWednesday 05 August 202632 peakThursday 06 August 202634 peakFriday 07 August 202631 peakSaturday 08 August 202633 peakSunday 09 August 202645 peakMonday 10 August 202644 peakTuesday 11 August 202639 peakWednesday 12 August 202635 peakThursday 13 August 202636 peakFriday 14 August 202632 peakSaturday 15 August 202637 peakSunday 16 August 202633 peakMonday 17 August 202635 peakTuesday 18 August 202632 peakWednesday 19 August 202628 peakThursday 20 August 202636 peakFriday 21 August 202638 peakSaturday 22 August 202642 peakSunday 23 August 202646 peakMonday 24 August 202637 peakTuesday 25 August 202636 peakWednesday 26 August 202635 peakThursday 27 August 202643 peakFriday 28 August 202634 peakSaturday 29 August 202637 peakSunday 30 August 202638 peakMonday 31 August 202640 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 263 hourly samples. Each dip is a night. Weekends are shaded.

01122324301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202636 peakWednesday 02 September 202629 peakThursday 03 September 202629 peakFriday 04 September 202633 peakSaturday 05 September 202638 peakSunday 06 September 202634 peakMonday 07 September 202631 peakTuesday 08 September 202629 peakWednesday 09 September 202624 peakThursday 10 September 202627 peakFriday 11 September 202628 peakSaturday 12 September 202640 peak

October 2026

Clicker Kids was released on 13 Feb, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 21:15 UTC
App ID
4355950
Last updated
12 Sep 2026 build 25265080
Developer
Forge
Publisher
Forged Digital
Release date
13 Feb, 2026
Platforms
Windows
Download size
306 MB
Install size
720 MB
Genres
Adventure, Indie, Strategy, Free To Play
Game modes
Single-player
Controller support
Unknown
Achievements
90

Features & support

Steam features

Steam AchievementsMouse Only Option#category_playable_at_your_own_paceTouch Only OptionFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCustom Volume ControlsPlayable without Timed InputSave Anytime

Popular tags

2DFree to PlayIndieStrategyAutomationEconomyAdventureResource ManagementSingleplayerIncrementalIdlerArtificial Intelligence
About this gameFull description from Steam
Clicker Kids is a modern take on what clicker games used to be about: simple gameplay, numbers going up, and deep, satisfying progression, with plenty of surprises along the way. At its core, the game is easy to understand. Click, deal damage, earn gold, repeat. But beneath that simplicity lies a progression system built around strategy, discovery, and player choice. There are countless ways to play and progress, and no single “correct” build. 46 unique heroes, each with distinct roles and scaling Nearly 100 game-altering (and occasionally balance-breaking) upgrades 8 prestige layers that radically reshape progression Multiple worlds with escalating challenges Generous respec systems - experiment freely and rebuild your squad anytime Whether you prefer active clicking, idle progression, or obsessive optimization, Clicker Kids supports all playstyles. Play solo or team up with others through the Guild System: Join a guild and battle alongside your friends Challenge other guilds and climb competitive leaderboards Face powerful guild bosses and prove your coordination As a tribute to the earliest and most dedicated community members, some players have been immortalized as Guild Bosses. Beat them up with your guild… then say hello to them on Discord when you need help progressing. Offline progression lets your heroes fight while you sleep Log back in stronger or come back to turn the monster into a penguin Perfect for short sessions or long, min-maxing marathons Clicker Kids receives weekly updates, including: New content drops Balance changes Community-driven features Bug fixes and quality-of-life improvements There’s an active community and a developer who cares. Fair Warning, You may not be able to stop playing!
Content & age ratings2 regional ratings

Regional ratings

DEJUS18Violência fantasiosa
IGRS18Interaksi Daring · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Memory: 2 GB RAM Network: Broadband Internet connection

Recommended

Supported languages6 languages
LanguageFull audio
English●
French●
German●
Russian●
Simplified Chinese●
Traditional Chinese●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

90 achievements in total.

Show selected achievements (may contain spoilers)
First HireAchievement
You threw your first punchAchievement
Monster feels ouchieAchievement
Sparring NoviceAchievement
Battle HardenedAchievement
RelentlessAchievement
Endless AssaultAchievement
Infinite BarrageAchievement
Never ending BlowsAchievement
Eternal PummelerAchievement

View all Steam achievements

22 developer announcements, Feb 2026 to Sep 2026 · times in UTC

September

  1. Version 10.12.0 - No more Language Lag + Balance changes and bug fixes!

    Buffed Giga Amp shroomed bonus from 4% per level to 6% per levelFixed the lag that was happening when using alternate language optionsGuild Bosses will now cycle back around creating stronger tier versions past the final bossFixed…

    Forge

August

  1. Version 10.11.3

    Fixed auto stall behavior on prestige farmer

    Patch notes
  2. Version 10.11.2

    Fixed the minimum level dropping bug

    Patch notes
  3. Version 10.11.1

    Some bug fixes

    Patch notes
  4. Version 10.11.0

    Giga amp has been reverted to no longer include tokens spent on the upgrade itself in its damage calculation Giga amps shroom upgrade has changed to include a portion of the tokens spent on itself per level in the upgrade Ultra late game…

    Patch notes

July

  1. Version 10.10.0

    Improved Anti Cheat detectionFixed an issue with the names on guild leaderboards sometimes being incorrectInvolved Leader damage bonus no longer resets when swapping realmsVery large time periods spent working now displays in…

    Forge
  2. Version 10.9.1

    The Quick Start button is now always available Expanded the Gold Breakdown window to include Overkill Gold as well as Golden and Diamond Monsters Base enemy gold in the Gold Breakdown window no longer contributes to the percentage of total…

    Patch notes
  3. Version 10.9.0 - Massive Quality of Life Changes, Balance Tweaks and Bug Fixes

    Added a buy all hero quick start button Added an auto buy hero upgrades option in settings Removed the Buy all upgrades button (The same can still be achieved via the new quick start button) Added the Gold Breakdown Window Added the Guild…

    Patch notes

June

  1. Version 10.8.0 - Quality of life and bug fixes

    Added the 'S' hotkey to open guild chat anytime Renamed reset button to set to max for 'Minimum levels' custom level option Fixed a bug where the monster skin was occasionally broken in the underworld Fixed Giga ability transfer window not…

    Patch notes
  2. Quality of life & New Player Experience

    Many improvements have been made to the new player experience Jack is now always visible from the very start of the game Added a tutorial to help better explain the first 3 prestige mechanics Updated various beginner/one time popup windows…

    Patch notes

May

  1. Version 10.6

    Players can now enter a referal code after signing up Shroom up no longer changes the active upgrade tab Heros working with Multi Tasking enabled will now also show their damage contribution next to their working status Shard boosted Shroom…

    Patch notes
  2. Version 10.5.1

    Fixed Cloud Save Insufficient Permissions Error Reduced Giga Token bonus gain milestone again to 1 down from 5, reducing the grind and bringing it in line with the bonus given to other systems post Realm Prestige

    Patch notes
  3. Version 10.5.0 Balance Tweaks & Bug Fixes

    Fixed leaderboard name sometimes showing incorrectly Reduced Giga Bonus Tokens increment from 25 down to 5 Reduced price of Increment skips for the Auto Farmer from 500 to 100 Changed the wording on the Realm Upgrade, Dark Storage, to…

    Patch notes

April

  1. Version 10.4

    Fixed the Realm Prestige Reset Bug Reworked Universal Amps

    Patch notes
  2. Bug fixes/Balance Updates Version 10.2

    0 DPS bug fixed Shatter reset level not resetting bug fixed Adjacent realm not resetting on Prestige bug fixed Universal Amps Scaling Nerfed

    Patch notes
  3. Balance Adjustment 10.1

    Universal Amps Nerfed Ultra late game enemy HP scaling increased

    Patch notes
  4. The Realm Splitter Update

    Realm Reset Prestige System addedUniversal Essence addedUniversal realm shop addedReduced the cost of Truffle ShuffleYou can now choose which hero to reroll with Truffle Shuffle

    Forge
  5. Version 9.12.0 - Localization and QoL Patch

    Fixed the delay on certain guild operations Fixed Guilds Unlocked Popup from the Underworld Retroactively applied auto farmer skip increment charges for existing auto farmer owners Visually applied the Underworld scaling correctly across…

    Patch notes

March

  1. Version 9.11.0

    Fixed/Improved automatic inactive guild leadership transfer logic Added shroom up + dragon up confirm popup toggle in settings Hero containers can now be shrunk via permanent and at work status tags Allow manual guild leader status transfer…

    Patch notes
  2. Version 9.10.0 Steam accounts + QoL + Bug Fixes

    General Patch Improved the upgrade max hero level button Addressed the auto leveler performance issue Attempted to have the game run more smoothly in the background on some machines, most notably windows 11 machines Fixed an issue with…

    Patch notes

February

  1. Version 9.9.0 Steam Achievements!

    Steam Integration Patch Steam Achievements Added Star Bundles Added Locked Upgrade text fixed Added confirmation button to buy increment skips Guild leaders inactive for over a month with have their leader status transferred to the next…

    Patch notes
  2. Version 9.8.0 Changelog

    Extra UI size options added Fixed Giga assimilation didnt have pink description text Warning about exponential shroom cost increase added to Shroom popup Renamed upgrade tab labels Upgrade tabs now shrink to always be on a single line…

    Patch notes

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