STEAMDB NEXUS

Steam app 4170200 · updated 12 Sep 2026, 19:17 UTC

Data Center

Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.

Data Center Steam header artwork
WasekuWaseku
146playing now
14624-hour peak
1,033all-time peak
65average, last 30 days

The last 30 days

+10.1Gain+18.36%% gain193Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05210415620813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202669 peakFriday 14 August 202690 peakSaturday 15 August 202699 peakSunday 16 August 202679 peakMonday 17 August 202677 peakTuesday 18 August 202674 peakWednesday 19 August 202661 peakThursday 20 August 202675 peakFriday 21 August 202683 peakSaturday 22 August 202679 peakSunday 23 August 202679 peakMonday 24 August 202664 peakTuesday 25 August 202674 peakWednesday 26 August 202663 peakThursday 27 August 202679 peakFriday 28 August 202672 peakSaturday 29 August 202693 peakSunday 30 August 202694 peakMonday 31 August 202680 peakTuesday 01 September 2026115 peakWednesday 02 September 2026117 peakThursday 03 September 2026143 peakFriday 04 September 2026152 peakSaturday 05 September 2026185 peakSunday 06 September 2026193 peakMonday 07 September 2026174 peakTuesday 08 September 2026148 peakWednesday 09 September 2026106 peakThursday 10 September 2026117 peakFriday 11 September 2026113 peakSaturday 12 September 2026146 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02795588371kApr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 20261,033 monthly peakMay 2026218 monthly peakJune 2026153 monthly peakJuly 2026196 monthly peakAugust 2026114 monthly peakSeptember 2026193 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

053106159212July 2026August 2026September 2026October 2026July 2026196 peak — daily detail belowAugust 2026114 peak — hourly detail belowSeptember 2026193 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05310615921201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026121 peakThursday 02 July 2026111 peakFriday 03 July 2026112 peakSaturday 04 July 2026136 peakSunday 05 July 2026125 peakMonday 06 July 202682 peakTuesday 07 July 202681 peakWednesday 08 July 202691 peakThursday 09 July 202699 peakFriday 10 July 2026100 peakSaturday 11 July 2026196 peakSunday 12 July 2026195 peakMonday 13 July 2026142 peakTuesday 14 July 2026141 peakWednesday 15 July 2026137 peakThursday 16 July 2026118 peakFriday 17 July 2026153 peakSaturday 18 July 2026176 peakSunday 19 July 2026170 peakMonday 20 July 2026140 peakTuesday 21 July 2026143 peakWednesday 22 July 2026136 peakThursday 23 July 2026113 peakFriday 24 July 2026100 peakSaturday 25 July 2026106 peakSunday 26 July 2026133 peakMonday 27 July 202695 peakTuesday 28 July 202681 peakWednesday 29 July 2026101 peakThursday 30 July 2026104 peakFriday 31 July 202689 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

031629212301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026103 peakSunday 02 August 2026108 peakMonday 03 August 202689 peakTuesday 04 August 202690 peakWednesday 05 August 202678 peakThursday 06 August 202697 peakFriday 07 August 202691 peakSaturday 08 August 2026114 peakSunday 09 August 2026108 peakMonday 10 August 202682 peakTuesday 11 August 202670 peakWednesday 12 August 202667 peakThursday 13 August 202671 peakFriday 14 August 202690 peakSaturday 15 August 202699 peakSunday 16 August 202679 peakMonday 17 August 202677 peakTuesday 18 August 202674 peakWednesday 19 August 202661 peakThursday 20 August 202675 peakFriday 21 August 202683 peakSaturday 22 August 202679 peakSunday 23 August 202679 peakMonday 24 August 202664 peakTuesday 25 August 202674 peakWednesday 26 August 202663 peakThursday 27 August 202679 peakFriday 28 August 202672 peakSaturday 29 August 202693 peakSunday 30 August 202694 peakMonday 31 August 202680 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

05210415620801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026115 peakWednesday 02 September 2026117 peakThursday 03 September 2026143 peakFriday 04 September 2026152 peakSaturday 05 September 2026185 peakSunday 06 September 2026193 peakMonday 07 September 2026174 peakTuesday 08 September 2026148 peakWednesday 09 September 2026106 peakThursday 10 September 2026117 peakFriday 11 September 2026113 peakSaturday 12 September 2026146 peak

October 2026

Data Center was released on 31 Mar, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:17 UTC
App ID
4170200
Last updated
03 Sep 2026 build 25102871
Developer
Waseku
Publisher
Waseku
Release date
31 Mar, 2026
Platforms
WindowsmacOS
Download size
808 MB677 MB
Install size
1.87 GB1.69 GB
Genres
Casual, Indie, Simulation, Strategy
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Partial
Achievements
10

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudStatsSteam LeaderboardsFamily Sharing

Controllers & input

DualShock Controller SupportDualSense Controller SupportPartial Controller Support

Accessibility

Color AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

SimulationAutomationHardwareLogicJob SimulatorIncrementalManagementEconomySandboxTime ManagementResource ManagementBuildingScienceProgrammingFirst-PersonStrategyEducationCo-opSingleplayerMultiplayer
About this gameFull description from Steam
Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance. Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections. Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure. Key features Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand. Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable. Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running. Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers. Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online. Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies. Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation. Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe. Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10+ Processor: Intel Core i5 - 4670 or AMD equivalent Memory: 8 GB RAM Graphics: NVIDIA GTX 960 or AMD equivalent DirectX: Version 11 Storage: 4 GB available space

Recommended

Recommended: OS: Windows 11 64 Bit Processor: Intel Core i5 - 6600k or AMD equivalent Memory: 16 GB RAM Graphics: NVIDIA GTX 1070 or AMD equivalent DirectX: Version 11 Storage: 4 GB available space

macOS

Minimum: OS: MacOS Processor: Apple M3 Memory: 16 GB RAM Storage: 3 GB available space Recommended: OS: MacOS Processor: Apple M4, M5 Memory: 16 GB RAM Storage: 3 GB available space
Supported languages19 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Arabic
Czech
Dutch
Japanese
Korean
Portuguese - Brazil
Portuguese - Portugal
Russian
Simplified Chinese
Spanish - Latin America
Turkish
Polish
Thai
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

10 achievements in total.

Show selected achievements (may contain spoilers)
First Server ConnectedAchievement
I have 50kAchievement
I have 6 digitsAchievement
I have 7 digitsAchievement
GregAchievement
ElsaAchievement
JohnAchievement
1km laidAchievement
10km laidAchievement
100 devicesAchievement

View all Steam achievements

40 developer announcements, Feb 2026 to Sep 2026 · times in UTC

September

  1. 1.1.9 - Design room and fixes

    New: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if…

    Waseku

August

  1. Fixes v1.1.8

    Fix: items from shop now spawn only after clicking checkout - solves Coop issue where second player could pick up item.Fix: Evaluation for Network with Default DENY VLANs caused stutter.CoopFix: Wrong resolution in coop when inserting the…

    Waseku
  2. ECMP number of paths choice, VLAN DENY as default choice v1.1.7

    New: Exposed number of ECMP (Equal-Cost Multi-Path) paths in Pause menu->Other. Default is 16. Based on your setup you might want to either lower the number for faster evaluation or increase if you want/have more complex network with many…

    Waseku

July

  1. Evaluation real improvements, Co-op fixes, MacOS cloud sync v1.1.6

    Fix: Evaluation improvements - After receiving problematic saves from other players I could pin point problems in evaluations on specific setups and improve the speed about 50x-100xFix: Server and switch config canvas did not show correct…

    Waseku
  2. Evaluation changes ,Co-op fixes and more v1.1.5

    Improved: GPU performance - updated several models to keep amount of vertices lower.New: Evaluation performance - you can set for yourself the budget for Evaluation in Pause Menu - Other - Evaluation FPS budget. Higher number will do the…

    Waseku
  3. MacOS build

    MacOS is now supported Operating system

    Waseku
  4. improved LOD cables and Co-op fixes v1.1.3

    Fix: Cable LOD dynamic based on the lenghtCoop Fix: Customer base syncFix: Wall expansion syncFix: XP, reputaion sync. Money, XP, reputation from automated fines and profit only authoritatively from host.Fix: Shop unlocked items syncFix…

    Waseku
  5. #Co-op fixes v1.1.2

    Coop Fix: ports not correctly synced, player could attach new cable to same port, could not remove existing cables added by second player and could take out device even cabled.Fix: Sync rack removal, patch panel removalFix: Auto-saves for…

    Waseku
  6. #Co-op (experimental)

    New: Experimental Co-op multiplayer. Main Menu > Multiplayer > Host Game If you are friends on steam you will then be able to see the session in Main Menu > Multiplayer If not, you can connect by the session id. Session id is visible in…

    Waseku

June

  1. Data Center 1.1

    v1.1Beta 1.0.50 - 1.0.50.15New FeaturesNew: Upgraded the project to Unity 6.4.12.New: Added Vulkan as a selectable graphics API option.New: Added spending entries to the balance sheet, including repair costs and purchases of new items.New…

    Waseku

April

  1. 1.0.49.1

    motionblur not set properly on start

    Patch notes
  2. Data Center v1.0.49 - Faster Technicians, fixes

    New: 2 new dumpster and pickup spots for technicians Improved: technicians are faster Fix: Canvases on devices and customer bases load faster Fix: Rebinding keys for movement were changing arrow keys instead of WASD, now the WASD will be…

    Patch notes
  3. Data Center v1.0.48.1 - Performance update

    Fix: In server config on the edit label the key presses were registered in the IP configFix: Server label was not loadingFix: Existing server label was filled in, in the Server configPerformance updates Improved: Object pooling for…

    Waseku
  4. 1.0.47.4 - Fixes, and small improvements in device config

    Fix: SwitchID and ServerID duplicates did not check for duplicates in broken devices, Added as well to the same duplicate check to PatchPanels New: Power button in server and switch config, label edit in server config

    Patch notes
  5. 1.0.47.3 - Fixes

    Fix: SwitchID and ServerID could potentially be duplicated. Fix make sure there never is duplicate id and also remap old saves. Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices Fix…

    Patch notes
  6. 1.0.47.2 - Fixes

    Fix: Money per second and xp per second in the top left UI were shown incorrectly Fix: After save override , cursor was lost Fix: Server did not show label on its screen Fix: Label setting was shown also on items which do not save or…

    Patch notes
  7. 1.0.47 - Labels, performance tweaks

    New: You can now label any link by clicking “L”, it is then displayed on hover New: Broken device counter on top left Fix: Framerate changing listener stayed on the dropdown in AssetManagement. When changing to AutoFix devices the framerate…

    Patch notes
  8. Data Center - Command Center and VLANs

    New: Command Center - Automate the repair of devicesNew: VLANs - set on switch ports to allow disallow flowImproved: Route evaluation updateFix: Lights rebakedImproved: EOL times get longer after first repairFix: Motion blur 0 logicFix…

    Waseku
  9. v1.0.46 - Command Center, VLANs

    New: Command Center - Automate the repair of devices New: VLANs - set on switch ports to allow disallow flow Improved: Route evaluation update Fix: Lights rebaked Improved: EOL times get longer after first repair Fix: Motion blur 0 logic…

    Patch notes
  10. 1.0.45 - Quickfix

    Fix: Technician does not go back to Iddle position before taking next job, if other technician is not getting the job at same time. Fix: Rebaked navigation system with better settings, hopefully less stucked technicians Fix: Occlussion…

    Patch notes
  11. v1.0.44 - performance update and much more

    v1.0.44 New: Pause Menu Other->Evaluation cooldown : this will make longer delays between each evaluation to keep CPU less occupied. But you will have to understand that when you set higher limit the connectivity will be ready based only…

    Patch notes
  12. v 1.0.43

    Fix: Stale save names were staying in the list after rewriting save Improved: QoL Next IP button → takes the IP in clipboard and adds +1 Improved: Unified text input overlay, with Cancel button (used for save name and switch label, will be…

    Patch notes
  13. v 1.0.42 - Steam Workshop, save names..

    Improved: Main menu slight changes Improved: Save name displayed text format Fix: when you remove a cable between a switch and a patch panel, only that specific cable ID is removed from the LACP group. The paired cable on the other side of…

    Patch notes
  14. v 1.0.41

    Fix: in Network switch configuration now show switch label if set instead of switchID New: Multimonitor support Fix: Motion blur if set to 0 could still have some residual blur, now when set to 0 the effect is completely off. Fix: Clearing…

    Patch notes
  15. v1.0.40

    New: First draft for the modding, you can add obj files and config into mod folder ..\Data Center_Data\StreamingAssets\Mods one mod per folder, example in \ExampleMod , It will be available in the shop, now also saves and loads New: QoL…

    Patch notes
  16. 1.0.38 - Fixes

    Fix: Reordered switch ports to be properly shown in the Network switch menu Fix: LACP was not possible over two patch panels, now it can be up to 10 patch panels in between (if it would be infinite it could loop forever) Fix: Supporter pack…

    Patch notes

March

  1. Fiber patch panel fix

    Full fiber patch panel and combo had ports out of order

    Patch notes
  2. Quick fix, 256 subnet and removed cable still active

    Quick fix sometimes subnet with 256 appeared which was invalid and did not work. when you reload it will clean it up from save too. sometimes when cable remove the connection still worked. Cable was double booked and did not removed…

    Patch notes
  3. Data Center release day

    Here is a full devlog between demo and full version WASEKU — 03.03.2026 17:30!!! New Update is Deleting all saves from Demo version and yesterday !!!New: You can now click on trolley to store item automaticallyFix: shop itemsFix: trolley…

    Waseku

February

  1. Data Center demo update 0.13

    New: Mainframe server modelsImproved: Shop items iconsNew: Asset Management - list all devices - clear warnings and more in futureNew: option in Graphics menu → Max FPS / VSync → Unlimited VSync OnFix: Key rebinding were not loaded…

    Waseku
  2. Data Center demo update 0.12

    Fix: rounding error (11999/12000)Fix: active timed objective did not clear on load from pause menuFix: customer base was not cleared properly when loading from pause menuFix: rack positions audio source mixer missing (still playing rack…

    Waseku
  3. Data Center demo update 0.11

    Improved: Trolley now stuck objects only after taking the handleImproved: trolley handle cannot be taken from front of trolleyImproved: trolley cannot be parked right at the wall and push player behindFix: tutorial menu wrong page on Rack…

    Waseku
  4. Data Center demo update 0.10

    Improved: Trolley now lock objects on it.New: models for GPU servers (Green)Fix: Rebind controls was excluding mouse clicksFix: exiting trolley does not push player that far back anymoreImproved: Simplified the overhead cable holders to…

    Waseku
  5. Data Center demo update 0.9

    Improved: initial tutorial and objectivesImproved: performance, LODsFix: player physics, Player cannot any longer fall thru the rackFix: simplified physics on more static objectsImproved: loading tweaksFix: Error and Warning signs did not…

    Waseku
  6. Data Center demo update 0.8

    Improved: each customer has now specific requirements which are shown on the customer cards. Based on these requirements gets subnet size.Improved: Cables can be attached on side of rackImproved: IP hints in the Set IP UIImproved: Loading…

    Waseku
  7. Data Center demo update 0.7

    New: in case object fall thru the floor, it will be re-spawned in office corner, on coffee tableNew: Exposure settings in graphics menuImproved: Quality settings, now way more representative of the name, very low use 1/8 of texture sizes…

    Waseku
  8. Data Center demo update 0.6

    New: PC in the Office now includes desktop and icons for shop and network mapNew: Anti-aliasing and upscalling options in graphics menuFix: server was able to turn on without inserting it in the RackFix: FOV set in settings was reset by…

    Waseku
  9. Data Center demo update 0.5

    New: Increased spaceImproved: systems in shop are not called by color only System X Servers RISC Servers GPU Servers Mainframe ServersImproved: pivots for SFP ports and modulesFix: Route was checking if customer has this type of application…

    Waseku
  10. Data Center demo update 0.4

    New: Translations addedFix: first time game was started the full screen was disabled as no value was set to defaultFix: Dumpster removed object which was not in hand anymoreImproved: Notification player cannot pick another cable when…

    Waseku
  11. Data Center demo update 0.3

    New: cable holders above the customer baseNew: AutoSave is repaired and enabled in interval. You can setup the interval or turn the autosave off in the menu>Other There might be a a stutter during saving. Depend on your cpu disk speed. Set…

    Waseku

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