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Steam app 3928990 · updated 12 Sep 2026, 20:21 UTC

Food Processing Simulator

Build and manage your own food processing factory. Automate production with machines, work together with skilled employees to keep operations running smoothly, expand your facility, and keep inventory under control as you grow from a small workshop into a large scale production facility.

Food Processing Simulator Steam header artwork
Bewolba StudiosBewolba Studios
53playing now
7724-hour peak
463all-time peak
43average, last 30 days

The last 30 days

−5.9Gain−11.94%% gain101Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

027558210913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202648 peakFriday 14 August 202676 peakSaturday 15 August 202677 peakSunday 16 August 202674 peakMonday 17 August 202665 peakTuesday 18 August 202654 peakWednesday 19 August 202657 peakThursday 20 August 202645 peakFriday 21 August 202663 peakSaturday 22 August 202671 peakSunday 23 August 202683 peakMonday 24 August 202662 peakTuesday 25 August 202673 peakWednesday 26 August 202677 peakThursday 27 August 202679 peakFriday 28 August 202683 peakSaturday 29 August 2026101 peakSunday 30 August 202698 peakMonday 31 August 202685 peakTuesday 01 September 202663 peakWednesday 02 September 202668 peakThursday 03 September 202655 peakFriday 04 September 202667 peakSaturday 05 September 202667 peakSunday 06 September 202686 peakMonday 07 September 202668 peakTuesday 08 September 202650 peakWednesday 09 September 202654 peakThursday 10 September 202647 peakFriday 11 September 202652 peakSaturday 12 September 202677 peak
Daily peakEvery hourly sample

All time

10 months, December 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0125250375500Dec 2025Jan 2026Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026December 2025355 monthly peakJanuary 2026463 monthly peakFebruary 2026309 monthly peakMarch 2026200 monthly peakApril 2026173 monthly peakMay 2026290 monthly peakJune 2026171 monthly peakJuly 2026143 monthly peakAugust 2026125 monthly peakSeptember 202686 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03977116154July 2026August 2026September 2026October 2026July 2026143 peak — daily detail belowAugust 2026125 peak — hourly detail belowSeptember 202686 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0397711615401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026107 peakThursday 02 July 202696 peakFriday 03 July 2026118 peakSaturday 04 July 2026140 peakSunday 05 July 2026143 peakMonday 06 July 2026126 peakTuesday 07 July 2026108 peakWednesday 08 July 2026109 peakThursday 09 July 2026100 peakFriday 10 July 2026108 peakSaturday 11 July 2026107 peakSunday 12 July 2026129 peakMonday 13 July 2026102 peakTuesday 14 July 202692 peakWednesday 15 July 2026104 peakThursday 16 July 202699 peakFriday 17 July 2026108 peakSaturday 18 July 2026138 peakSunday 19 July 2026136 peakMonday 20 July 202692 peakTuesday 21 July 202687 peakWednesday 22 July 202668 peakThursday 23 July 202673 peakFriday 24 July 2026101 peakSaturday 25 July 2026104 peakSunday 26 July 2026117 peakMonday 27 July 202683 peakTuesday 28 July 202681 peakWednesday 29 July 202676 peakThursday 30 July 202672 peakFriday 31 July 202690 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0346810113501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026104 peakSunday 02 August 2026125 peakMonday 03 August 202689 peakTuesday 04 August 202679 peakWednesday 05 August 202677 peakThursday 06 August 202673 peakFriday 07 August 202671 peakSaturday 08 August 202688 peakSunday 09 August 202689 peakMonday 10 August 202661 peakTuesday 11 August 202665 peakWednesday 12 August 202663 peakThursday 13 August 202656 peakFriday 14 August 202676 peakSaturday 15 August 202677 peakSunday 16 August 202674 peakMonday 17 August 202665 peakTuesday 18 August 202654 peakWednesday 19 August 202657 peakThursday 20 August 202645 peakFriday 21 August 202663 peakSaturday 22 August 202671 peakSunday 23 August 202683 peakMonday 24 August 202662 peakTuesday 25 August 202673 peakWednesday 26 August 202677 peakThursday 27 August 202679 peakFriday 28 August 202683 peakSaturday 29 August 2026101 peakSunday 30 August 202698 peakMonday 31 August 202685 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

02346709301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202663 peakWednesday 02 September 202668 peakThursday 03 September 202655 peakFriday 04 September 202667 peakSaturday 05 September 202667 peakSunday 06 September 202686 peakMonday 07 September 202668 peakTuesday 08 September 202650 peakWednesday 09 September 202654 peakThursday 10 September 202647 peakFriday 11 September 202652 peakSaturday 12 September 202677 peak

October 2026

Food Processing Simulator was released on 14 May, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:21 UTC
App ID
3928990
Last updated
11 Sep 2026 build 25137367
Developer
Bewolba Studios
Publisher
Bewolba Studios
Release date
14 May, 2026
Platforms
Windows
Download size
1.81 GB
Install size
5.25 GB
Genres
Indie, Simulation
Game modes
Single-player
Controller support
Full
Achievements
32

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Custom Volume ControlsPlayable without Timed InputSave Anytime

Popular tags

AutomationSimulationLife SimSandboxImmersive SimTime ManagementInventory ManagementResource ManagementManagementJob Simulator3DFirst-PersonRealisticEconomyRelaxingIndieArtificial IntelligenceEarly AccessLinearSingleplayer
About this gameFull description from Steam
Step into the world of food production and grow your own processing facility from the ground up. Begin with a modest workshop, install machines to automate your workflow, and expand your factory into a fully functioning production line. Automation Set up and connect machines to handle different stages of production. Design your workflow, fine-tune your layout, and watch as your facility transforms into a smooth-running automated system. Factory Expansion Upgrade equipment, unlock new technologies, and expand your space to take on larger orders. Every expansion opens new opportunities to scale your business and push your production further. Inventory Management Keep track of raw ingredients, stored products, and shipping schedules. Smart inventory management ensures smooth operations and helps you deliver every order on time. From a small workshop to a large-scale production empire, every decision shapes your path, whether you focus on efficiency, growth, or balance in building the ultimate food processing factory.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64bit Processor: AMD Ryzen 5 1600 / Intel Core i5-8400 Memory: 8 GB RAM Graphics: GeForce GTX 970 DirectX: Version 11 Storage: 10 GB available space Sound Card: DirectX compatible

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64bit Processor: AMD Ryzen 5 3600 / Intel Core i7 7700K Memory: 16 GB RAM Graphics: GeForce GTX 1060 6GB DirectX: Version 11 Storage: 10 GB available space Sound Card: DirectX compatible

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages20 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Dutch
Hungarian
Indonesian
Japanese
Korean
Polish
Portuguese - Brazil
Portuguese - Portugal
Russian
Simplified Chinese
Traditional Chinese
Turkish
Ukrainian
Spanish - Latin America
Thai

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

32 achievements in total.

Show selected achievements (may contain spoilers)
Thinwall Bowl SpecialistAchievement
Bottle SpecialistAchievement
Jar SpecialistAchievement
Pouch SpecialistAchievement
Production StreakAchievement
Trusted FactoryAchievement
Room to GrowAchievement
Forklift UnlockedAchievement
Product BreakthroughAchievement
Fortune StarterAchievement

View all Steam achievements

DemosPlayable demos on Steam

46 developer announcements, Nov 2025 to Sep 2026 · times in UTC

September

  1. v1.2.71 - Factory Cleanup, Box Generator Return, and Management Improvements

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us.This update focuses on improving factory cleanup, Box handling, and management information. We have added a new cleanup…

    Bewolba Studios
  2. v1.2.68 - Machine Selling and Factory Rebuild Improvements

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us.This update focuses on making factory rebuilding and machine management easier. Players can now sell machines directly from…

    Bewolba Studios

August

  1. v1.2.61 - Large Save Performance and Box Stack Optimization

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us.This update focuses on performance improvements for larger late-game save files, especially in factories with many Boxes…

    Bewolba Studios
  2. v1.2.50 - Machine Management Filter, Box Pickup Improvements, and More

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us.This update focuses on improving factory management comfort, especially through the Machine Management panel, while also…

    Bewolba Studios
  3. v1.2.44 - Box and Item Stack Performance Improvements

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us.This update focuses on performance and stability improvements, especially for cases where many Boxes or items are stacked…

    Bewolba Studios
  4. v1.2.33 - Graphics Presets, Box Pickup Controls, and Machine Speed Settings

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. We are still reviewing everything you send while also improving existing systems to give players more control over how…

    Bewolba Studios

July

  1. v1.2.19 - Machine Management Search and Storage Improvements

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. We are still reviewing everything you send while also improving existing systems to make larger factories easier to manage…

    Bewolba Studios
  2. v1.2.03 - Box Performance Optimization and Save Improvements

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. We are still reviewing everything you send, especially reports related to large factories, heavy storage areas, and…

    Bewolba Studios
  3. v1.1.01 - Vendor Truck Restock Modes and UI Improvements

    Hi everyone, 😄Thank you very much for continuing to share your feedback, reports, and suggestions with us. We are still reviewing everything you send while also evaluating existing systems internally to improve their efficiency and make…

    Bewolba Studios
  4. v1.0.90 - Machine Management, Crouch Controls, and Cold Storage Filtering

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. Alongside reviewing player feedback, we have also been evaluating several existing systems internally to make larger…

    Bewolba Studios
  5. v1.0.80 - Employee Working Areas, Priority Slots, and Automatic Box Merging

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. We are still reviewing everything you send, while also evaluating existing systems internally to identify areas that can…

    Bewolba Studios

June

  1. v1.0.70 - Expanded Commodity Rules, Improved Filtering, and Tablet Pause Control

    FPS Update: Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you have continued to share with us. We are still reviewing everything and gradually bringing feasible improvements into the game based on their…

    Bewolba Studios
  2. v1.0.60 - Multi Filter Machine and Upgradeable Machines

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you’ve been sharing. This update focuses on improving production flexibility and helping players push higher production speeds as their factory grows. We also…

    Bewolba Studios
  3. v1.0.50 - Deployment Indicators, Project Stock Visibility, and More

    Improvements Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you’ve been sharing. In this update, we focused on improving visual clarity to help with smoother deployment and day-to-day project completion. We…

    Bewolba Studios
  4. v1.0.40 - Vendor Truck Tablet Access and New Box Carrier Large

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you’ve been sharing. We’re still reading everything and prioritizing improvements step by step based on feasibility and impact. Some updates can be delivered…

    Bewolba Studios

May

  1. v1.0.32: Daily Supply Automation for Supply Drop Areas

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you’ve been sharing. We are still reading and collecting everything, and many of your requests are helping us decide what should be improved first, especially…

    Bewolba Studios
  2. v1.0.23 - Rack Rules, Vendor Truck Demand, and Employee Idle Clarity

    Hi everyone, 😄Thank you very much for your continued support since the 1.0 launch. This is our first update after the full release, and it focuses on several quality of life improvements and system refinements to make the overall experience…

    Bewolba Studios
  3. Version 1.0 Release: We’re Out of Early Access!

    Hi everyone, 😄As we mentioned in our Early Access notes, our plan was to develop Food Processing Simulator in Early Access for up to 6 months, and we have now reached that milestone. With this update, we are officially leaving Early Access…

    Bewolba Studios
  4. v0.9.05: Upgradeable Conveyors & Utility Machines

    Hi everyone, 😄Thank you very much for all the support, reports, and feedback. We’ve been closely tracking two big themes from the community: requests for more factory space, and requests for better efficiency tools to reduce bottlenecks in…

    Bewolba Studios
  5. v0.8.62: Spice Category, Sachet Packaging, and New Employee Controls

    Hi everyone, 😄Thank you very much for your continued support, reports, and feedback. This update expands progression and introduces a brand new commodity category with its own dedicated machine flow, along with a new packaging type and…

    Bewolba Studios

April

  1. v0.8.04 - More Employees, Smarter Restocking Rules, and More

    Hi everyone, 😄Thank you very much for your continued support, bug reports, and feedback. With the factory area becoming larger and systems getting more complex, we’ve been focusing on improving scalability, employee reliability, and…

    Bewolba Studios
  2. v0.7.20 - New Commodity Category, New Machine Flow and Increase Tier Cap

    Hi everyone, 😄Thank you very much for your continued support, reports, and feedback. This update introduces a brand new commodity category with its own processing flow, new machines, and new products. We are also expanding progression and…

    Bewolba Studios
  3. v0.7.02 - Project System Overhaul, Employee Improvement, and More

    Hi everyone, 😄Thank you very much for your continued support, bug reports, and feedback. In this update, we are addressing one of the most common frustrations we’ve seen from the community: the limitations caused by Loading Zones when…

    Bewolba Studios
  4. v0.6.70: More Storage Rooms, Smarter Loading, and More Improvement

    Hi everyone, 😄Thank you very much for your continued support, bug reports, and feedback. Your messages and detailed explanations have been extremely helpful in guiding our priorities, especially now as the factory expands and systems become…

    Bewolba Studios

March

  1. v0.6.60: Bigger Factory Building, Optimization and More

    Hi everyone, 😄Thank you very much for supporting the game. One of the most requested updates is finally ready to ship in this version: Factory Building Expansion is now available, doubling the usable factory space. This is part of our…

    Bewolba Studios
  2. v0.6.40 - New Conveyor Variants & Starter Machine QoL

    Hi everyone, 😄Thank you very much for your continued support and feedback. Before we get into this week’s update, we also want to share that Food Processing Simulator is 20% off during the Steam Spring Sale, and the discount will run for…

    Bewolba Studios
  3. v0.6.30 - Machine and Tablet Information Improvement, and Expansion Sneak Peek

    Hi everyone, 😄Thank you very much for your continued support and feedback. This week’s update focuses on improving existing systems and adding extra quality of life features as we move toward the upcoming Factory Expansion. The expansion is…

    Bewolba Studios
  4. v0.6.20 - Daily Production Controls, Vendor Truck Automation, and More Employees

    Hi everyone, 😄Thank you very much for all the feedback and reports you’ve been sharing. This week’s update focuses on improving and expanding several features that were introduced in previous patches. The main goal is to reduce repetitive…

    Bewolba Studios

February

  1. v0.6.10 - Vendor Truck Employee Loading & New Truck Access

    Hi everyone, 😄Thank you very much for your continued feedback, suggestions, and reports. This week, our update focuses mainly on the Vendor Truck system, especially adding a new employee-supported loading workflow. We are also shipping a…

    Bewolba Studios
  2. v0.6.03 New Building Cold Storage 2, Overhead Conveyors, and New Languages

    Hi everyone, 😄Thank you very much for your continued feedback, reports, and suggestions. This week, we are shipping the next phase of our expansion roadmap with a major focus on Cold Storage expansion as requested repeatedly by many…

    Bewolba Studios
  3. Food Processing Simulator is 20% Off in a Weeklong Deal!

    Hi everyone, 😄 We have a special announcement today: Food Processing Simulator is now 20% off as part of a Weeklong Deal (16 - 23 February 2026). If you have friends or families who have been interested but have not picked it up yet, this…

    Bewolba Studios
  4. v0.5.90 - Optimization, New Achievements Added, and More Improvements

    Hi everyone, 😄Thank you for waiting for this update. This time, we’re releasing the optimization improvements we mentioned last week, focusing on render performance and save file size / save-load speed. Both of these are now ready to ship…

    Bewolba Studios
  5. v0.5.80 - Maintenance Controls, Project Menu Stock Access, and More

    Hi everyone, 😄Thank you very much for all the feedback, questions, and reports you’ve been sharing with us. In this update, we are improving and fixing several core systems that the community has frequently asked us. While part of the team…

    Bewolba Studios

January

  1. v0.5.70 - Supply Rack Updates, Machine Improvements, and More

    Hi everyone, 😄Thank you very much for all the feedback, reports, and suggestions you shared after the last update. We truly appreciate the time you take to explain issues and share your factory setups, because it helps us prioritize what…

    Bewolba Studios
  2. v0.5.50 - Vendor Truck Expansion & Reputation System

    Hi everyone, 😄Thank you so much for all the feedback, ideas, and discussions based on last week’s update. This week, we’re introducing a new feature that aims to answer a few common needs we’ve seen from players:A new challenge type besides…

    Bewolba Studios
  3. v0.5.25 - Supply Racks, Hand Forklift and More QoL Improvements

    Hi everyone, 😄This week, we focused on quality of life improvements for production flow and adding new tools that support different playstyles. The goal is to give you more direct control over speed, storage, and employee behavior, while…

    Bewolba Studios
  4. v0.5.14 - Tier Expansion, Extra Loading Zone, and Rush Pickup

    Hi everyone, 😄Thank you again for all your support and time in Food Processing Simulator. The amount of feedback, screenshots, and detailed explanations you have been sharing during Early Access has been incredibly helpful.This update…

    Rob
  5. v0.5.02 - Box Packer Machines Upgrade, Employee Controls, and QoL Updates

    Hi everyone, Happy New Year 2026 😄Thank you so much for continuing to play Food Processing Simulator in Early Access. The enthusiasm from all of you has been amazing, from players who are optimizing every corner of their factories to…

    Bewolba Studios

December

  1. v0.4.18 - Equipment, Bigger Factory, and Cold Storage Expansion

    Hi everyone, 😄Thank you so much for the incredible support you’ve been giving Food Processing Simulator during Early Access. We really feel the enthusiasm from everyone who has bought the game, shared feedback, and taken the time to write…

    Bewolba Studios
  2. v0.4.07 Post Early Access Launch: Performance Update, Rebalance and More

    Hi everyone! 👋Thank you so much to everyone who has bought and played Food Processing Simulator in Early Access. The response has been very enthusiastic, and we really appreciate all the feedback coming from early players, creators who made…

    Bewolba Studios
  3. Early Access Launch!

    Hi everyone, 😄Food Processing Simulator is now available in Early Access on Steam with special launch discount. This is the first public version where you can experience the full core loop of buying supplies, setting up production lines…

    Bewolba Studios
  4. Refining End Day, Machine Layout and Tutorial

    Hi everyone, 😄Thank you for your continued support and interest in Food Processing Simulator. In this update, we are refining systems that were introduced in the previous devlog, especially around the End Day flow, product grade handling…

    Bewolba Studios

November

  1. Development Update: Packaging Variants, Project Difficulty, and UI Improvements

    Hi everyone, 😄 Thank you for your continued support and interest in Food Processing Simulator. In this update, we focus on expanding the packaging system, refining machine logic, and introducing project difficulty to make production…

    steam.ptmtk
  2. Development Update: Contract System Overhaul, Spoilage Mechanics, and More

    Hi everyone, 😄Thank you for your continued support and feedback for Food Processing Simulator. This update is part of our ongoing development as we work towards the Early Access release. Please note that this update is not available in the…

    steam.ptmtk
  3. Localization Support, UI Improvements, and Key Fixes

    Hi everyone, 😄 Thank you for your continued support and feedback for Food Processing Simulator. We have been working to improve clarity, stability, and gameplay polish based on your reports during the demo. This update focuses on better…

    steam.ptmtk
  4. Box Packer Fixes, Gamepad Navigation, and More

    Hi everyone, 😄Thank you for your support and feedback for Food Processing Simulator! We’ve been working to improve stability and polish based on your reports. This update focuses on major fixes for the Box Packer Machine, gameplay quality…

    Bewolba Studios

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