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Steam app 3904850 · updated 12 Sep 2026, 18:10 UTC

Approximately Up

Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!

Approximately Up Steam header artwork
Approximately GamesApproximately Games
497playing now
49724-hour peak
2,713all-time peak
729average, last 30 days

The last 30 days

−315.5Gain−30.19%% gain2,106Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05691k2k2k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20261,742 peakFriday 14 August 20261,746 peakSaturday 15 August 20261,963 peakSunday 16 August 20262,106 peakMonday 17 August 20261,705 peakTuesday 18 August 20261,433 peakWednesday 19 August 20261,285 peakThursday 20 August 20261,235 peakFriday 21 August 20261,191 peakSaturday 22 August 20261,424 peakSunday 23 August 20261,420 peakMonday 24 August 20261,108 peakTuesday 25 August 2026981 peakWednesday 26 August 2026912 peakThursday 27 August 2026852 peakFriday 28 August 2026940 peakSaturday 29 August 20261,082 peakSunday 30 August 20261,134 peakMonday 31 August 2026814 peakTuesday 01 September 2026728 peakWednesday 02 September 2026647 peakThursday 03 September 2026619 peakFriday 04 September 2026623 peakSaturday 05 September 2026736 peakSunday 06 September 2026795 peakMonday 07 September 2026760 peakTuesday 08 September 2026542 peakWednesday 09 September 2026491 peakThursday 10 September 2026434 peakFriday 11 September 2026467 peakSaturday 12 September 2026497 peak
Daily peakEvery hourly sample

All time

2 months, August 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07331k2k3kAug 2026Sep 2026August 20262,713 monthly peakSeptember 2026795 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07331k2k3kJuly 2026August 2026September 2026October 2026August 20262,713 peak — hourly detail belowSeptember 2026795 peak — hourly detail below
Monthly peakHas finer data

July 2026

Approximately Up was released on 6 Aug, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

24 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

07331k2k3k08 Aug12 Aug16 Aug20 Aug24 Aug28 AugSaturday 08 August 20262,313 peakSunday 09 August 20262,713 peakMonday 10 August 20262,075 peakTuesday 11 August 20261,898 peakWednesday 12 August 20261,804 peakThursday 13 August 20261,742 peakFriday 14 August 20261,746 peakSaturday 15 August 20261,963 peakSunday 16 August 20262,106 peakMonday 17 August 20261,705 peakTuesday 18 August 20261,433 peakWednesday 19 August 20261,285 peakThursday 20 August 20261,235 peakFriday 21 August 20261,191 peakSaturday 22 August 20261,424 peakSunday 23 August 20261,420 peakMonday 24 August 20261,108 peakTuesday 25 August 2026981 peakWednesday 26 August 2026912 peakThursday 27 August 2026852 peakFriday 28 August 2026940 peakSaturday 29 August 20261,082 peakSunday 30 August 20261,134 peakMonday 31 August 2026814 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

021542964485901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026728 peakWednesday 02 September 2026647 peakThursday 03 September 2026619 peakFriday 04 September 2026623 peakSaturday 05 September 2026736 peakSunday 06 September 2026795 peakMonday 07 September 2026760 peakTuesday 08 September 2026542 peakWednesday 09 September 2026491 peakThursday 10 September 2026434 peakFriday 11 September 2026467 peakSaturday 12 September 2026497 peak

October 2026

Approximately Up was released on 6 Aug, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:10 UTC
App ID
3904850
Last updated
06 Sep 2026 build 25155521
Developer
Approximately Games
Publisher
Approximately Games
Release date
6 Aug, 2026
Platforms
Windows
Download size
3.26 GB
Install size
5.20 GB
Genres
Adventure, Indie, Simulation
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Unknown
Achievements
22

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Custom Volume ControlsPlayable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

AdventureSpace SimSandboxSimulationFunnyFlightMultiplayerExploration3DHidden ObjectPoint & ClickStylizedCo-opFirst-PersonSingleplayerAtmosphericOpen WorldProcedural GenerationFuturisticPuzzle
About this gameFull description from Steam
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough! Build spaceships! Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens! Complete challenging objectives! Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that? Explore the new planets! Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries! Blame each other! Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?! So how does it works? You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing. Note: Demo currently supports English only. Additional languages will be available in the full release.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14
IGRS18Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 Processor: 3GHz 4-Core or similar Memory: 8 GB RAM Graphics: GeForce GTX 1060 or Radeon RX 580 DirectX: Version 11 Storage: 6 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10/11 Processor: 3.5GHz 6-Core or similar Memory: 16 GB RAM Graphics: GeForce RTX 3060 or Radeon RX 6700 DirectX: Version 11 Storage: 6 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages14 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Portuguese - Portugal
Japanese
Korean
Russian
Simplified Chinese
Czech
Polish
Turkish
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

22 achievements in total.

Show selected achievements (may contain spoilers)
Tutorial CompletedAchievement
Baaa-ck To HeadquartersAchievement
The Long Way HomeAchievement
When The Thrusters Go QuietAchievement
One Step FurtherAchievement
First MilestoneAchievement
Event HorizonAchievement
Jurassic SurpriseAchievement
Solar StormAchievement
Edge Of The KnownAchievement

View all Steam achievements

22 developer announcements, Feb 2026 to Sep 2026 · times in UTC

September

  1. Small update: 1.0.120

    Hey guys! A new small update, 1.0.120, is out! - Fixed Undo/Redo causing blocks to overlap with other blocks in multiplayer - Fixed a skin discontinuity where the tube connects to the jetpack - Fixed swapped mass values between Frame Half…

    Patch notes

August

  1. Update: 1.0.110 (Undo/Redo)

    Hey @Updates! A new update, 1.0.110, is out! - Added Undo/Redo with history (up to 200 steps)! - Added an option to swap Undo/Redo keys (Ctrl+Z / Ctrl+Y). Since key bindings are tied to physical keys, some keyboard layouts may prefer them…

    Patch notes
  2. Micro update: 1.0.105

    Hey guys! New micro update 1.0.105 is out:- Fixed being unable to jump on the surface of planets without an atmosphere after recent patch changes.- Fixed key bindings sometimes not being saved. They now save immediately whenever you edit…

    Patch notes
  3. Small update: 1.0.104 (Space GPS, Massmeter!)

    Hey @Updates! New small update 1.0.104 is out: (SPOILERS!) - Added a new block: Space GPS - must be mounted outside the spaceship with at least 60% free space around it to work properly. When placed correctly, it outputs space coordinates…

    Patch notes
  4. Update: 1.0.100 (Fast Forward, Pause, ...)

    Hey guys! New update 1.0.100 is out: - Added Pause and Fast Forward to the Time Controls menu (default: P), alongside Time Rewind. - Both Pause and Fast Forward work in singleplayer and multiplayer. - Fast Forward speeds up the entire…

    Patch notes
  5. More Updates Are Coming!

    Hey everyone!Many of you have been asking and wondering the same thing: “Will this game receive more updates, or is the 1.0 release final?”My answer is straightforward:YES! APPROXIMATELY UP WILL KEEP RECEIVING SIGNIFICANT UPDATES FOR AT…

    approximatelygames
  6. Micro update: 1.0.012

    Hey @Updates! A new micro update 1.0.012 is out: - Changed all integer/float switches to default to Float instead of Integer, since the majority of components output values in the 0–1 range.

    Patch notes
  7. Small update: 1.0.011

    Hey! A new update, 1.0.011, is out: - Added labels to Wireless Transmitters - Added contact areas to the ports on Frame Quarter With Ports, allowing you to attach components directly to them - Added switches to Camera Overlay inputs to…

    Patch notes
  8. Small update: 1.0.010

    Hey @Updates! A new small update, 1.0.010, is out: - Fixed the Workshop "Most Popular" sorting filter, page loading, missing results, and improved overall search clarity. Previously, when searching for new results, it often looked like the…

    Patch notes
  9. Small update: 1.0.009

    Hey @Updates! A new small update, 1.0.009, is out: - Improved Frame Quarter With Ports — when you connect a cable to a port on one side, the same port will now appear on the opposite side of the entire connected frame chain. Port labels A…

    Patch notes
  10. Small update: 1.0.008

    Hey! A new small update 1.0.008 is out: - Fixed the Axis Rotometer hitbox - Fixed the remaining Axis Rotometer issues — it should now work as intended - Fixed Plasma Cables not being paintable - Fixed Autohemisphere Solar Panels not…

    Patch notes
  11. Small update: 1.0.007

    Hey! A new small update, 1.0.007, is out: - Fixed compatibility issues with Metal devices - Fixed the incorrect default keybind for "Pick the component you're looking at into your hand". It was accidentally set to the mouse side button due…

    Patch notes
  12. Small update: 1.0.006

    Hey guys! New small update 1.0.006 is out: - Fixed the Fuse Box being unable to turn back on - Fixed the Axis Rotometer outputting incorrect values - it now correctly outputs signed values for the local axes - Fixed the preview of the Large…

    Patch notes
  13. Small update: 1.0.005

    Added customizable hotbar keybinds. You can now rebind the default 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 hotbar keys to anything you prefer.Fixed the "Logic Gate OR" incorrectly behaving like an AND gate.Added a message when connecting to a host…

    Patch notes
  14. Play Now!

    Hey guys! APPROXIMATELY UP IS LIVE!I’m incredibly happy to finally announce that the wait is over — you can play Approximately Up right now!The full game is packed with tons of new features, content, and surprises waiting for you to…

    approximatelygames
  15. The Demo Will Be Removed Before Release

    First of all, thank you to everyone who participated in the demo events and helped Fred with all his problems! I hope you had fun completing his tasks, and I really appreciate everyone who joined these events.The Approximately Up Demo will…

    approximatelygames

June

  1. Launch Price: $24.99 USD → $19.99 (First 10 Days Intro Discount)

    Hey everyone!I’m happy to finally share the launch details for Approximately Up.The game will release on 6 August for $24.99 USD, and there will be a 20% launch discount for the first 10 days, bringing it down to $19.99 USD.Regional pricing…

    approximatelyup
  2. EVENT: Fred's Star

    "Hey, stranger! Curious what... Ahhh, let's skip that part! Listen up! Straight to the point! Remember those eel eggs? They're a great power source! What have I done? A wormhole! ... I mean, almost. The thing is, I f@#%& up... Water planet?…

    approximatelyup

April

  1. EVENT: Fred's Quest

    "Hey, stranger. Curious what happened to me? Don’t ask. See that water planet behind me? There are eel eggs there - very valuable to me. Bring me some. I’m done with that place... there’s something... never mind. Just go." - FredHey guys!…

    approximatelyup

March

  1. Demo continues until full release!

    Hey everyone!Good news!The demo is going to remain LIVE until the full release!Even though the original plan was to keep the demo available only until March 10, I’ve decided to keep it live until the full release. Our community is growing…

    approximatelyup
  2. #NoFrameChallenge

    Hey guys! 👋The Demo of Approximately Up is coming to an end, and in just few days we’ve grown from a couple of people to almost 2000 members on our Discord! I would like to thank and appreciate every single one of you for joining and trying…

    approximatelyup

February

  1. Play the Demo on February 23!

    Hello everyone!We’re excited to announce that our public Demo launches on February 23, 2026, as part of Steam Next Fest!Build your own spaceships and explore part of the Approximately Up Universe. This content-packed demo delivers tens of…

    approximatelyup

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