STEAMDB NEXUS

Steam app 3898040 · updated 13 Sep 2026, 00:17 UTC

Nations

Select an era, a nation and lead it to greatness or decay. Develop the economy and society, or focus on military and territorial expansion. In Nations you can rule your people for centuries – from ancient times to the modern day and beyond. You shape your state, history and map of the world.

Nations Steam header artwork
Krzysztof SteinerKrzysztof Steiner Games
3playing now
324-hour peak
23all-time peak
3average, last 30 days

The last 30 days

−0.4Gain−10.85%% gain9Peak

157 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02571014 Aug20 Aug25 Aug29 Aug02 Sep06 SepFriday 14 August 20269 peakSaturday 15 August 20266 peakTuesday 18 August 20267 peakWednesday 19 August 20268 peakThursday 20 August 20262 peakSaturday 22 August 20266 peakSunday 23 August 20267 peakMonday 24 August 20262 peakTuesday 25 August 20263 peakWednesday 26 August 20266 peakThursday 27 August 20266 peakFriday 28 August 20267 peakSaturday 29 August 20264 peakSunday 30 August 20269 peakMonday 31 August 20264 peakTuesday 01 September 20264 peakWednesday 02 September 20265 peakThursday 03 September 20265 peakFriday 04 September 20269 peakSaturday 05 September 20268 peakSunday 06 September 20264 peakMonday 07 September 20269 peakTuesday 08 September 20262 peakSaturday 12 September 20263 peak
Daily peakEvery hourly sample

All time

14 months, August 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06121925Aug 2025Oct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026August 20250 monthly peakSeptember 20250 monthly peakOctober 20250 monthly peakNovember 20250 monthly peakDecember 202520 monthly peakJanuary 202623 monthly peakFebruary 202623 monthly peakMarch 202621 monthly peakApril 202611 monthly peakMay 20269 monthly peakJune 20269 monthly peakJuly 202616 monthly peakAugust 20269 monthly peakSeptember 20269 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0491317July 2026August 2026September 2026October 2026July 202616 peak — daily detail belowAugust 20269 peak — hourly detail belowSeptember 20269 peak — daily detail below
Monthly peakHas finer data

July 2026

30 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

049131702 Jul07 Jul12 Jul17 Jul22 Jul27 JulThursday 02 July 20267 peakFriday 03 July 20267 peakSaturday 04 July 20268 peakSunday 05 July 20265 peakMonday 06 July 20264 peakTuesday 07 July 20264 peakWednesday 08 July 20269 peakThursday 09 July 202616 peakFriday 10 July 202611 peakSaturday 11 July 20268 peakSunday 12 July 202611 peakMonday 13 July 202610 peakTuesday 14 July 202613 peakWednesday 15 July 20269 peakThursday 16 July 202610 peakFriday 17 July 20267 peakSaturday 18 July 20267 peakSunday 19 July 20269 peakMonday 20 July 20266 peakTuesday 21 July 20263 peakWednesday 22 July 20267 peakThursday 23 July 20267 peakFriday 24 July 20267 peakSaturday 25 July 20264 peakSunday 26 July 20268 peakMonday 27 July 20261 peakTuesday 28 July 20266 peakWednesday 29 July 20267 peakThursday 30 July 20266 peakFriday 31 July 20266 peak

August 2026

24 days as the curve, each the highest figure that day. Behind it, 89 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02571004 Aug08 Aug13 Aug19 Aug24 Aug28 AugTuesday 04 August 20267 peakWednesday 05 August 20267 peakThursday 06 August 20267 peakFriday 07 August 20266 peakSaturday 08 August 20265 peakMonday 10 August 20267 peakTuesday 11 August 20267 peakWednesday 12 August 20267 peakThursday 13 August 20267 peakFriday 14 August 20269 peakSaturday 15 August 20266 peakTuesday 18 August 20267 peakWednesday 19 August 20268 peakThursday 20 August 20262 peakSaturday 22 August 20266 peakSunday 23 August 20267 peakMonday 24 August 20262 peakTuesday 25 August 20263 peakWednesday 26 August 20266 peakThursday 27 August 20266 peakFriday 28 August 20267 peakSaturday 29 August 20264 peakSunday 30 August 20269 peakMonday 31 August 20264 peak

September 2026

9 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02571001 Sep02 Sep03 Sep04 Sep05 Sep06 Sep07 Sep08 Sep12 SepTuesday 01 September 20264 peakWednesday 02 September 20265 peakThursday 03 September 20265 peakFriday 04 September 20269 peakSaturday 05 September 20268 peakSunday 06 September 20264 peakMonday 07 September 20269 peakTuesday 08 September 20262 peakSaturday 12 September 20263 peak

October 2026

Nations was released on 17 Aug, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 00:17 UTC
App ID
3898040
Last updated
16 Aug 2026 build 24766999
Developer
Krzysztof Steiner
Publisher
Krzysztof Steiner Games
Release date
17 Aug, 2025
Platforms
Windows
Download size
37 MB
Install size
108 MB
Genres
Indie, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

StrategyHistoricalRTSGrand StrategyWargamePolitical SimAction RTSAlternate HistoryDiplomacyEarly AccessIndieWarModdable2DCombatSingleplayer
About this gameFull description from Steam
Nations is a real time strategy game focused on ruling a country through the history. The game provides a range of mechanics, such as economy, industry, society and wide lawmaking. You decide whether you focus on internal development of your state, or expending its territories – or maybe both of these things simultaneously. You must provide your people with food, consumer goods, and a sense of safety, otherwise your state shall begin to collapse. Remember, that one destructive factor may cause another. Establish laws, construct buildings and manage resources in order to maintain your country stable and prosperous. Build up your military and expand to gain influence – but be careful who you attack. Some nations may be stronger than they seem. Some of them may be danger to you – conduct diplomacy and make alliances to secure your borders. Send your agents and organize covert actions to sabotage development of your enemy, or build up influence in their land. You embrace your goals and you decide how to achieve them. The game is in early access, which means that new mechanics will be added, and some of already existing will be expanded. It is very flexible and meant to be modder friendly. Right now you can create your own nations, cultures and scenarios using simple text and graphic editors. In future support for modders is going to be expanded and an official, easy to use editor is to be added.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 2.30 GHz, 2 cores Memory: 2 GB RAM Graphics: Nvidia® GeForce GTX 750 Storage: 500 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10, Windows 11 Processor: 2.70 GHz, 5 cores Memory: 4 GB RAM Graphics: Nvidia® GeForce GTX 960 Storage: 5 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages9 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Polish
Portuguese - Brazil
Russian
Turkish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

46 developer announcements, Aug 2025 to Aug 2026 · times in UTC

August

  1. Bug fixes

    - fixed several bugs, including a range of crash-causing - added new government policy – cultural war Some players claimed that the game crashed while loading their custom scenarios. This could have been caused by intentional game design…

    Patch notes
  2. Bug fixes

    - fixed a lot of bugs - added option in administration tab to open selected region menu More fixes coming soon

    Patch notes

July

  1. Bug fixes

    - fixed villages building bug - fixed game mode changing on save load - fixed no construction points in small nations - fixed several other minor bugs

    Patch notes
  2. Statistics, new game modes and localisations

    Dear players, after long time with no changes, I'm glad to introduce to you the newest update! As planned, the newest version provides a range of new changes, focused mainly on expanding availability. Languages The main change this version…

    Krzysztof Steiner

June

  1. Devlog #2 - upcoming update

    Dear players,I know it was a long time since my last activity, but don't worry – the new update is coming soon :)As stated previously, this update will be focused mainly on expanding accessibility of the game – therefore adding new game…

    Krzysztof Steiner

April

  1. Bug fix

    Fixed crashing after releasing a vassal

    Patch notes
  2. Main update supplement, bug fixes and some information

    Beside fixes, this update provides some of the features that were planned to be added in the last big update, but I ran out of time. Changelog: - fixed a range of bugs - AI will now colonize free territories - maximum technology level was…

    Patch notes
  3. Bug fixes

    - fixed several bugs, including some causing crashes - extended crash report system

    Patch notes

March

  1. Bug fixes and new regions

    - fixed a range of bugs, including two potentially causing crashes - added historical regions for the rest of the world

    Patch notes
  2. Cities names and other small changes

    - added cities markers and names on the map. They can be disabled or resized using settlement button in the map menu - every province can now be named. Names of rural provinces and uninhabited provinces will not appear on the map - added…

    Patch notes
  3. Bug fixes

    - fixed time stopping on peace conference bug - fixed some countries not loading from saves (this bug may still occur sometimes, but much less often) - fixed AI problem - didn't use territories of its vassal states to fight enemy - fixed…

    Patch notes
  4. Bug fixes

    - fixed AI always accepting ultimatum bug - fixed several bugs related to revolts system, including one causing crashes

    Patch notes
  5. Bug fixes

    - fixed game over after every lost war bug - fixed still existing monument bug - fixed revolts save bug - fixed colonization bug (hopefully) - fixed several other bugs

    Patch notes

February

  1. Editor, formables and more

    Dear players, after long time of work I have an honor to introduce you the newest update. Its main part is the long-awaited editor, but beside it, a range of fixes, upgrades and improvements were made.Here is the changelog:Editor:added…

    Krzysztof Steiner
  2. Dev log #1 - upcoming update

    Dear players, sorry for this long period without updates. I've been working for this entire time on a big update and I didn't expect it to take so much time. I have decided to share this news, because I hoped to release it today, but…

    Krzysztof Steiner

December

  1. Bug fixes

    - fixed two crashing bugs - fixed several minor bugs

    Patch notes
  2. Bug fixes

    - fixed game crashing on very easy difficulty - fixed one save loading bug

    Patch notes
  3. Bug fixes and minor changes

    - fixed one bug causing crashes - fixed free technology and culture upgrades in countries without cities glitch - fixed one save loading bug – some corrupted saves should work now - the AI should not declare wars now in ''no aggression''…

    Patch notes
  4. Bug fixes

    - fixed two bugs that could cause crashes - fixed several minor bugs

    Patch notes
  5. Minor fixes

    Fixed several minor bugs

    Patch notes
  6. Bug fixes

    Fixed several minor bugs

    Patch notes
  7. Bug fix

    Fixed one bug (country names didn't load properly from saves)

    Patch notes
  8. Minor changes

    - fixed several minor bugs - added option to set capital in selected province

    Patch notes
  9. Cosmetic changes

    - improved game graphics - added names of countries on the map - they can be disabled in map menu - added name and flag menu - since now by pressing your flag you can open menu allowing you to set your own name and flag of your country. You…

    Patch notes
  10. Minor fixes

    - fixed minor bugs - fixed minor balance issues

    Patch notes
  11. Minor changes and bug fixes

    - fixed several minor bugs - changed colonization cost - added two new options to build villages

    Patch notes

November

  1. Minor changes and bug fixes

    - fixed a range of minor bugs - expanded intelligence options - added option to execute some diplomatic actions automatically - fixed some minor balance issues

    Patch notes
  2. Bug fixes and minor changes

    - fixed recruiting fleets from templates - fixed colonization bugs - added option to colonize entire military regions

    Patch notes
  3. Bug fix and minor map changes

    - fixed units vanishing from sea regions - changed military regions map a little

    Patch notes
  4. Minor technical changes

    Removed some developer stuff

    Patch notes
  5. Bug fixes

    Fixed several bugs, including: - transport ships bug - the game didn't recognize new built transport ships - mercenaries regeneration bug - mercenaries could get too much soldiers

    Patch notes
  6. Bug fixes

    Fixed several bugs and balance issues.

    Patch notes
  7. Bug fix

    Fixed one issue that could have cause crashes

    Patch notes
  8. Decisions and rivers update

    added decisions tab - the decisions are special actions providing extra possibilities. They are the first step to adding scripting and historical events to the game. For now there are only several default decisionsadded rivers - they are…

    Krzysztof Steiner
  9. Bug fixes

    Minor bug fixes

    Patch notes
  10. Bug fixes

    - fixed a lot of major and minor bugs, some of them causing crashes - added option to hide capital cities and settlement - improved AI - since now it should manage finances way better - fixed balance issues - since now playing as minor…

    Patch notes

September

  1. Bug fixes

    - fixed several bugs

    Patch notes
  2. Bug fixes and minor changes

    - fixed several bugs - added option to decrease aggressiveness and increase credibility using money and political power - changed aggressiveness gain from annexation

    Patch notes
  3. Bug fixes

    Fixed several serious bugs that could have caused crashes.

    Patch notes
  4. Peace conference update

    added releasing countries as independent, puppet states, vassals or dependent territoriesadded option to cede provinces to other countriesadded option to demand military access in peace conference and ultimatumadded option to capture vassal…

    Krzysztof Steiner
  5. Bug fixes and balance changes

    - fixed several major bugs that could have caused crashes - changed prices and maintenance cost of some buildings - changed modifiers of some laws - cost of military units has been slightly increased - added battle sound effects and new…

    Patch notes
  6. Military update

    Added several new orders for divisionsManaging army is now a bit easier and more intuitiveAdded "sector menu" - since now player can manage the entire military regions (since now also known as "sectors")Added several new administrative…

    Krzysztof Steiner

August

  1. Tutorial added

    Seeing that the game is a bit complicated for the new players, I have decided to add a simple built-in tutorial. The tutorial is divided into 10 chapters that should explain all of the most important things you need to know about this game.…

    Krzysztof Steiner
  2. Colonization fixes

    - fixed several issues in colonization mechanics - balanced colonization mechanics - fixed some other minor bugs

    Patch notes
  3. Navy bugs fixes

    - fixed managing fleets (player wasn't able to manage fleets) - fixed divisions sinking (divisions didn't sink on enemy waters)

    Patch notes
  4. Minor bug fix

    - fixed map moving using "WASD" during entering text

    Patch notes

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