STEAMDB NEXUS

Steam app 367450 · updated 12 Sep 2026, 19:21 UTC

Poly Bridge

Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles. Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles!

Poly Bridge Steam header artwork
Dry CactusDry Cactus
128playing now
12824-hour peak
4,106all-time peak
107average, last 30 days

The last 30 days

−85Gain−44.28%% gain214Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05811617323113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026182 peakFriday 14 August 2026205 peakSaturday 15 August 2026214 peakSunday 16 August 2026181 peakMonday 17 August 2026175 peakTuesday 18 August 2026154 peakWednesday 19 August 2026157 peakThursday 20 August 2026154 peakFriday 21 August 2026158 peakSaturday 22 August 2026170 peakSunday 23 August 2026150 peakMonday 24 August 2026143 peakTuesday 25 August 2026151 peakWednesday 26 August 2026136 peakThursday 27 August 2026135 peakFriday 28 August 2026133 peakSaturday 29 August 2026146 peakSunday 30 August 2026153 peakMonday 31 August 2026122 peakTuesday 01 September 2026112 peakWednesday 02 September 2026119 peakThursday 03 September 2026114 peakFriday 04 September 2026116 peakSaturday 05 September 2026133 peakSunday 06 September 2026152 peakMonday 07 September 2026130 peakTuesday 08 September 2026106 peakWednesday 09 September 2026123 peakThursday 10 September 2026111 peakFriday 11 September 2026105 peakSaturday 12 September 2026128 peak
Daily peakEvery hourly sample

All time

136 months, June 2015 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k4k2015201720192020202220242026June 201536 monthly peakJuly 20151,160 monthly peakAugust 2015751 monthly peakSeptember 2015409 monthly peakOctober 2015366 monthly peakNovember 2015380 monthly peakDecember 2015317 monthly peakJanuary 2016408 monthly peakFebruary 2016197 monthly peakMarch 2016155 monthly peakApril 2016124 monthly peakMay 2016121 monthly peakJune 2016427 monthly peakJuly 2016915 monthly peakAugust 2016325 monthly peakSeptember 2016215 monthly peakOctober 2016528 monthly peakNovember 2016260 monthly peakDecember 2016354 monthly peakJanuary 2017376 monthly peakFebruary 2017162 monthly peakMarch 20171,148 monthly peakApril 2017260 monthly peakMay 2017235 monthly peakJune 2017577 monthly peakJuly 2017350 monthly peakAugust 2017929 monthly peakSeptember 2017912 monthly peakOctober 2017529 monthly peakNovember 2017535 monthly peakDecember 2017779 monthly peakJanuary 2018660 monthly peakFebruary 2018382 monthly peakMarch 20183,099 monthly peakApril 2018562 monthly peakMay 2018268 monthly peakJune 2018746 monthly peakJuly 2018462 monthly peakAugust 2018321 monthly peakSeptember 20182,532 monthly peakOctober 2018261 monthly peakNovember 2018438 monthly peakDecember 2018483 monthly peakJanuary 2019488 monthly peakFebruary 2019438 monthly peakMarch 20191,819 monthly peakApril 2019523 monthly peakMay 2019246 monthly peakJune 20191,219 monthly peakJuly 2019729 monthly peakAugust 2019252 monthly peakSeptember 20192,061 monthly peakOctober 2019562 monthly peakNovember 2019753 monthly peakDecember 20191,211 monthly peakJanuary 2020584 monthly peakFebruary 2020395 monthly peakMarch 20204,106 monthly peakApril 20201,109 monthly peakMay 20203,641 monthly peakJune 20202,497 monthly peakJuly 20202,219 monthly peakAugust 20201,361 monthly peakSeptember 2020287 monthly peakOctober 2020437 monthly peakNovember 2020476 monthly peakDecember 2020629 monthly peakJanuary 2021631 monthly peakFebruary 2021209 monthly peakMarch 20211,200 monthly peakApril 2021192 monthly peakMay 2021152 monthly peakJune 2021646 monthly peakJuly 20211,017 monthly peakAugust 2021217 monthly peakSeptember 20211,363 monthly peakOctober 2021969 monthly peakNovember 20211,003 monthly peakDecember 2021728 monthly peakJanuary 2022365 monthly peakFebruary 2022169 monthly peakMarch 2022169 monthly peakApril 2022149 monthly peakMay 2022526 monthly peakJune 2022522 monthly peakJuly 2022229 monthly peakAugust 2022792 monthly peakSeptember 2022357 monthly peakOctober 2022612 monthly peakNovember 2022586 monthly peakDecember 2022351 monthly peakJanuary 2023354 monthly peakFebruary 2023154 monthly peakMarch 2023449 monthly peakApril 2023735 monthly peakMay 2023198 monthly peakJune 2023344 monthly peakJuly 2023539 monthly peakAugust 2023162 monthly peakSeptember 2023169 monthly peakOctober 2023132 monthly peakNovember 2023973 monthly peakDecember 2023582 monthly peakJanuary 2024335 monthly peakFebruary 2024141 monthly peakMarch 2024333 monthly peakApril 2024160 monthly peakMay 2024466 monthly peakJune 2024307 monthly peakJuly 2024309 monthly peakAugust 2024146 monthly peakSeptember 2024168 monthly peakOctober 2024919 monthly peakNovember 2024289 monthly peakDecember 2024301 monthly peakJanuary 2025211 monthly peakFebruary 2025168 monthly peakMarch 2025258 monthly peakApril 2025150 monthly peakMay 2025122 monthly peakJune 20252,329 monthly peakJuly 2025406 monthly peakAugust 2025152 monthly peakSeptember 2025325 monthly peakOctober 2025301 monthly peakNovember 2025488 monthly peakDecember 2025319 monthly peakJanuary 2026204 monthly peakFebruary 2026130 monthly peakMarch 2026201 monthly peakApril 2026130 monthly peakMay 2026127 monthly peakJune 2026210 monthly peakJuly 20262,330 monthly peakAugust 2026547 monthly peakSeptember 2026152 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06291k2k3kJuly 2026August 2026September 2026October 2026July 20262,330 peak — daily detail belowAugust 2026547 peak — hourly detail belowSeptember 2026152 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06291k2k3k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026197 peakThursday 02 July 2026186 peakFriday 03 July 2026191 peakSaturday 04 July 2026191 peakSunday 05 July 2026200 peakMonday 06 July 2026193 peakTuesday 07 July 2026181 peakWednesday 08 July 2026179 peakThursday 09 July 2026185 peakFriday 10 July 2026164 peakSaturday 11 July 2026159 peakSunday 12 July 2026135 peakMonday 13 July 2026120 peakTuesday 14 July 2026114 peakWednesday 15 July 2026111 peakThursday 16 July 2026115 peakFriday 17 July 2026101 peakSaturday 18 July 2026119 peakSunday 19 July 2026109 peakMonday 20 July 2026108 peakTuesday 21 July 202697 peakWednesday 22 July 2026104 peakThursday 23 July 202697 peakFriday 24 July 2026102 peakSaturday 25 July 2026121 peakSunday 26 July 20261,461 peakMonday 27 July 20262,330 peakTuesday 28 July 20261,275 peakWednesday 29 July 2026949 peakThursday 30 July 2026749 peakFriday 31 July 2026620 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

014829544359101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026547 peakSunday 02 August 2026533 peakMonday 03 August 2026499 peakTuesday 04 August 2026422 peakWednesday 05 August 2026373 peakThursday 06 August 2026395 peakFriday 07 August 2026388 peakSaturday 08 August 2026385 peakSunday 09 August 2026424 peakMonday 10 August 2026277 peakTuesday 11 August 2026254 peakWednesday 12 August 2026210 peakThursday 13 August 2026198 peakFriday 14 August 2026205 peakSaturday 15 August 2026214 peakSunday 16 August 2026181 peakMonday 17 August 2026175 peakTuesday 18 August 2026154 peakWednesday 19 August 2026157 peakThursday 20 August 2026154 peakFriday 21 August 2026158 peakSaturday 22 August 2026170 peakSunday 23 August 2026150 peakMonday 24 August 2026143 peakTuesday 25 August 2026151 peakWednesday 26 August 2026136 peakThursday 27 August 2026135 peakFriday 28 August 2026133 peakSaturday 29 August 2026146 peakSunday 30 August 2026153 peakMonday 31 August 2026122 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

0418212316401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026112 peakWednesday 02 September 2026119 peakThursday 03 September 2026114 peakFriday 04 September 2026116 peakSaturday 05 September 2026133 peakSunday 06 September 2026152 peakMonday 07 September 2026130 peakTuesday 08 September 2026106 peakWednesday 09 September 2026123 peakThursday 10 September 2026111 peakFriday 11 September 2026105 peakSaturday 12 September 2026128 peak

October 2026

Poly Bridge was released on 12 Jul, 2016.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:21 UTC
App ID
367450
Last updated
03 Aug 2025 build 19462232
Developer
Dry Cactus
Publisher
Dry Cactus
Release date
12 Jul, 2016
Platforms
WindowsmacOSLinux
Download size
110 MB111 MB118 MB
Install size
213 MB222 MB242 MB
Genres
Indie, Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
22
Metacritic
73

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudStatsSteam LeaderboardsIncludes level editorRemote Play on PhoneRemote Play on TabletFamily Sharing

Controllers & input

Accessibility

Popular tags

BuildingPhysicsSimulationPuzzleSingleplayerSandboxDifficultIndieFunnyFamily FriendlyLevel EditorEducationGreat SoundtrackCraftingCartoonColorfulCuteStylizedStrategyChoices Matter
About this gameFull description from Steam
Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles. Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles. Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players. Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few! Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge. What would an awesome bridge-builder game be without an equally awesome Sandbox? Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve! Download hundreds of extra levels from the Workshop! We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge. One of our favorite features of the game! Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Online Gallery and/or share it Twitter, Facebook, Reddit or Tumblr without ever leaving the game! Unleash your true engineer using the advanced building and level designing tools in-game, such as: Advanced Hydraulics Multi-phase Hydraulics Controller (control which hydraulic piston activates when) Node-base event system Multiple types of checkpoints Copy & Paste tools Line Tracer tools (draw perfect arcs or straight lines and fill them in with your material of choice) And much more...
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: 1GHz Memory: 2 GB RAM Graphics: 512Mb DirectX: Version 9.0 Storage: 150 MB available space

Recommended

macOS

Minimum: OS: 10.7 Processor: 1Ghz Memory: 2 GB RAM Graphics: 512Mb Storage: 150 MB available space

Linux

Minimum: OS: Ubuntu 10.3 Processor: 1Ghz Memory: 2 GB RAM Graphics: 512Mb Storage: 150 MB available space
Supported languages10 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Japanese
Korean
Portuguese - Brazil
Russian
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

22 achievements in total.

Show selected achievements (may contain spoilers)
Tutorial CompletedAchievement
Completed Alpine MeadowsAchievement
Completed Alpine Meadows Under Budget Achievement
Completed Desert WindsAchievement
Completed Desert Winds Under BudgetAchievement
Completed Ancient RuinsAchievement
Completed Ancient Ruins Under BudgetAchievement
Completed Fun LandAchievement
Completed Fun Land Under BudgetAchievement
Completed Snow DriftAchievement

View all Steam achievements

50 developer announcements, Sep 2015 to Feb 2026 · times in UTC

February

  1. Poly Bricks demo out now!

    Hi!I just wanted to let you know I've just released the demo for my new game, Poly Bricks!In keeping with the spirit of the Poly series, I hope you enjoy this new experience that blends brick-building and puzzle solving.Let me know what you…

    Dry Cactus

June

  1. Poly Bricks - Our new game!

    Poly BricksRelax and build. Assemble sets brick by brick, design your own masterpieces in total freedom, play online with friends. The world is your brick.Assemble beautiful sets and unlock new designs in Story Mode.Team up with friends and…

    Dry Cactus

March

  1. Poly Bridge 3 Announced

    We are very excited to share with you that Poly Bridge 3 is coming soon! Wishlist Now! https://store.steampowered.com/app/1850160 With lots of new features, loads of new levels, a new exciting art style, a big focus on community content and…

    ice9

September

  1. New game announced!

    Our new game! After 5 years of work, we're happy to finally reveal the new game we've been working on, Plasma. Plasma is an engineering sandbox. Unleash your creativity with fun and intuitive robotics, physics, and visual programming tools.…

    ice9

May

  1. Poly Bridge 2 Available Now!

    The wait is over! Dust off your engineering skills and join us for some fun in today's launch of Poly Bridge 2! https://store.steampowered.com/app/1062160/Poly_Bridge_2/…

    Dry Cactus
  2. Poly Bridge 2 releasing May 28!

    Coming to Steam on May 28th! https://i.imgur.com/h303FDw.gif Wishlist Now! https://store.steampowered.com/app/1062160/

    Dry Cactus
  3. Recent updates and 1.0.7 patch

    Dear bridge-builders, below you can find information on what changes we made recently with a number of small build updates and hot-fixes, as well as a long-term plan for improving the health of our much beloved Leaderboards. Recent Patch…

    Dry Cactus

March

  1. Poly Bridge 2 is coming!

    Wishlist Now! https://store.steampowered.com/app/1062160/ The acclaimed bridge-building simulator is back and better than ever! https://i.imgur.com/7kdzdVZ.gif New levels, new mechanics, and a custom deterministic physics engine. Relax to…

    Dry Cactus

June

  1. Poly Bridge out now on iOS

    Exciting news today! After lots of work adapting the game for touch input, Poly Bridge is now available for iPhone and iPad on the App Store http://imgur.com/tOaMdgl.png

    Dry Cactus
  2. Poly Bridge out now on iOS

    Exciting news today! After lots of work adapting the game for touch input, Poly Bridge is now available for iPhone and iPad on the App Store http://imgur.com/tOaMdgl.png

    Dry Cactus

January

  1. 1.0.5 Patch

    Dear fellow engineers, after a brief period without updates we're back with another patch! This patch focuses on fixing a few pesky bugs, some of which could be exploited to submit invalid scores to the leaderboards. We'll be focusing our…

    Patch notes
  2. 1.0.5 Patch

    Dear fellow engineers, after a brief period without updates we're back with another patch! This patch focuses on fixing a few pesky bugs, some of which could be exploited to submit invalid scores to the leaderboards. We'll be focusing our…

    Dry Cactus

July

  1. Twitch Integration

    A new kind of collaborative bridge-building experience is now possible with our Twitch Integration! http://i.imgur.com/kzvX4R3.png Twitch Twitch is a live streaming video platform, allowing anyone to broadcast their game-play sessions and…

    Dry Cactus
  2. Twitch Integration

    A new kind of collaborative bridge-building experience is now possible with our Twitch Integration! http://i.imgur.com/kzvX4R3.png Twitch Twitch is a live streaming video platform, allowing anyone to broadcast their game-play sessions and…

    Dry Cactus
  3. 1.0.4 Patch

    Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions. New launch parameters Two new launch…

    Patch notes
  4. 1.0.4 Patch

    Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions. New launch parameters Two new launch…

    Dry Cactus
  5. 1.0.3 Patch

    Another patch today, bringing you a couple of player-requested features and a few bug fixes. Budget Auto-save Many have asked for it, so here it is! Every time you complete a successful simulation run and the "Level Complete" dialog is…

    Patch notes
  6. 1.0.3 Patch

    Another patch today, bringing you a couple of player-requested features and a few bug fixes. Budget Auto-save Many have asked for it, so here it is! Every time you complete a successful simulation run and the "Level Complete" dialog is…

    Dry Cactus
  7. 1.0.2 Patch

    Another small patch today, primarily to address some crashing that users were experiencing on specific AMD CPUs, and also adding a feature that a few players requested: automatically load 'Autosave' when loading a level. Changes Player…

    Patch notes
  8. 1.0.2 Patch

    Another small patch today, primarily to address some crashing that users were experiencing on specific AMD CPUs, and also adding a feature that a few players requested: automatically load 'Autosave' when loading a level. Changes Player…

    Dry Cactus Games
  9. 1.0.1 Patch

    After a very busy and successful final release day, here's the first patch to address a few issues that some of our players were experiencing. Fixed a bug what was preventing players from editing their existing Workshop Items 'Esc' key now…

    Patch notes
  10. 1.0.1 Patch

    After a very busy and successful final release day, here's the first patch to address a few issues that some of our players were experiencing. Fixed a bug what was preventing players from editing their existing Workshop Items 'Esc' key now…

    Dry Cactus Games
  11. 1.0 - Crossing the bridge out of Early Access!

    After a wildly successful year of community-driven development during our Early Access period, Poly Bridge launches today in its final version, bigger and better than ever, with more levels, new artwork, improved game modes, leaderboards, a…

    Patch notes
  12. 1.0 - Crossing the bridge out of Early Access!

    After a wildly successful year of community-driven development during our Early Access period, Poly Bridge launches today in its final version, bigger and better than ever, with more levels, new artwork, improved game modes, leaderboards, a…

    Dry Cactus Games

June

  1. Build 0.77b-p3

    Hello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment. Collidable Environment The environment is now fully…

    Patch notes
  2. Build 0.77b-p3

    Hello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment. Collidable Environment The environment is now fully…

    Dry Cactus Games
  3. Build 0.77b-p2

    New Road Changes As you may be aware we made some fundamental changes last week to how the roads are simulated, which resulted in introducing a new mechanic: reinforced roads. We've spent the last week tweaking values and improving the…

    Patch notes
  4. Build 0.77b-p2

    New Road Changes As you may be aware we made some fundamental changes last week to how the roads are simulated, which resulted in introducing a new mechanic: reinforced roads. We've spent the last week tweaking values and improving the…

    Dry Cactus Games
  5. Build 0.77b-p1 (Reinforced Roads)

    Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road…

    Patch notes
  6. Build 0.77b-p1 (Reinforced Roads)

    Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road…

    Dry Cactus Games
  7. Early Access Update #9 - Build 0.77b

    We have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features! Δ…

    Patch notes
  8. Early Access Update #9 - Build 0.77b

    We have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features! Δ…

    Dry Cactus Games
  9. Early Access Update #8 - Build 0.76b

    It's time for a new update Engineers! Art Overhaul The artwork has had a major update and features a brand new fresh look, with unified colour palettes and levels of detail, which includes all the Worlds and also all the Vehicles. We’ve…

    Patch notes
  10. Early Access Update #8 - Build 0.76b

    It's time for a new update Engineers! Art Overhaul The artwork has had a major update and features a brand new fresh look, with unified colour palettes and levels of detail, which includes all the Worlds and also all the Vehicles. We’ve…

    Christian_Akacro

May

  1. 0.75b Hotfixes

    Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week. Below you'll find a list of the contents for these updates. Thank you for your patience…

    Patch notes
  2. 0.75b Hotfixes

    Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week. Below you'll find a list of the contents for these updates. Thank you for your patience…

    Dry Cactus Games
  3. Early Access Update #7 - Build 0.75b - Sandbox 2.0

    Welcome Engineers to another edition of Poly Bridge! Sandbox 2.0 The new Sandbox 2.0 is finally here! The level creator has been overhauled with dozens of new features including the highly requested checkpoints, a completely new visual…

    Patch notes
  4. Early Access Update #7 - Build 0.75b - Sandbox 2.0

    Welcome Engineers to another edition of Poly Bridge! Sandbox 2.0 The new Sandbox 2.0 is finally here! The level creator has been overhauled with dozens of new features including the highly requested checkpoints, a completely new visual…

    Dry Cactus Games

March

  1. Early Access Update #6 - Build 0.74b

    Welcome back Engineers! New User Interface We've completely redone the User Interface. The tool wheel has been removed and new icons have been integrated throughout the UI, complete with tooltips. As a result, the Tutorial has had a…

    Dry Cactus Games
  2. Early Access Update #6 - Build 0.74b

    Welcome back Engineers! New User Interface We've completely redone the User Interface. The tool wheel has been removed and new icons have been integrated throughout the UI, complete with tooltips. As a result, the Tutorial has had a…

    Patch notes
  3. Beta branch update - 0.74b

    The beta branch has been updated! For instructions on how to enable the beta branch please read this post. We’ve revamped the tutorial, added an arc tool, and brought in some new assets to the Sandbox. We’ve also updated the UI with some…

    Dry Cactus Games
  4. Beta branch update - 0.74b

    The beta branch has been updated! For instructions on how to enable the beta branch please read this post. We’ve revamped the tutorial, added an arc tool, and brought in some new assets to the Sandbox. We’ve also updated the UI with some…

    Dry Cactus

November

  1. Biggest update ever! Build 0.73b (Early Access Update #5)

    Hello our Dearest Engineers! We're very excited to bring you another update to your favorite bridge-building game, and this is a large one so make sure to read all the juicy details! You can also view a video where we talk about the major…

    Dry Cactus Games
  2. Biggest update ever! Build 0.73b (Early Access Update #5)

    Hello our Dearest Engineers! We're very excited to bring you another update to your favorite bridge-building game, and this is a large one so make sure to read all the juicy details! You can also view a video where we talk about the major…

    Patch notes
  3. Opt-in beta for 0.73b

    It's that time again, a new update for your favorite bridge-building game, Poly Bridge! We have: 2 new Worlds, 25 new Campaign levels! Cut, Copy & Paste Split Joint chooser! In-game Steam Workshop browser Major overhaul of the Sandbox and…

    Dry Cactus Games
  4. Opt-in beta for 0.73b

    It's that time again, a new update for your favorite bridge-building game, Poly Bridge! We have: 2 new Worlds, 25 new Campaign levels! Cut, Copy & Paste Split Joint chooser! In-game Steam Workshop browser Major overhaul of the Sandbox and…

    Dry Cactus

September

  1. Early Access Update #4 - Build 0.72b

    Welcome back for another update of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! Opt-in beta adopters: This build fixes a number of issues found during the beta-testing period of 0.72b…

    Dry Cactus Games
  2. Early Access Update #4 - Build 0.72b

    Welcome back for another update of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! Opt-in beta adopters: This build fixes a number of issues found during the beta-testing period of 0.72b…

    Patch notes
  3. Opt-in beta for 0.72b

    * For details on enabling the beta, please visit this page. Welcome back for another beta patch of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! http://i.imgur.com/10fgOPP.png New World…

    Dry Cactus Games
  4. Opt-in beta for 0.72b

    * For details on enabling the beta, please visit this page. Welcome back for another beta patch of Poly Bridge, engineers. We have a lot of great new features and bug fixes for you so let's dig in! http://i.imgur.com/10fgOPP.png New World…

    Patch notes

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