STEAMDB NEXUS

Steam app 3593490 · updated 13 Sep 2026, 00:19 UTC

Days Without Incident

It has been -̷̯͙̔̈́-̴̱̽̓͝-̷̍̊̕͠  days without incident. Your investigation has brought you to an old metalworks factory, abandoned after a series of mysterious deaths. But something’s been growing in the quiet. A short first-person survival horror experience.

Days Without Incident Steam header artwork
We Create StuffBlack Lantern Collective
1playing now
324-hour peak
28all-time peak
2average, last 30 days

The last 30 days

−0.3Gain−12.26%% gain7Peak

98 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0246814 Aug20 Aug26 Aug29 Aug01 Sep05 Sep08 SepFriday 14 August 20262 peakMonday 17 August 20265 peakTuesday 18 August 20265 peakThursday 20 August 20263 peakSunday 23 August 20261 peakMonday 24 August 20264 peakWednesday 26 August 20264 peakThursday 27 August 20265 peakFriday 28 August 20263 peakSaturday 29 August 20264 peakSunday 30 August 20266 peakMonday 31 August 20266 peakTuesday 01 September 20264 peakThursday 03 September 20262 peakFriday 04 September 20267 peakSaturday 05 September 20265 peakSunday 06 September 20266 peakMonday 07 September 20266 peakTuesday 08 September 20263 peakWednesday 09 September 20263 peakSaturday 12 September 20263 peak
Daily peakEvery hourly sample

All time

12 months, October 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

08152330Oct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026October 202528 monthly peakNovember 202517 monthly peakDecember 202510 monthly peakJanuary 20269 monthly peakFebruary 202613 monthly peakMarch 202612 monthly peakApril 202615 monthly peakMay 202612 monthly peakJune 20269 monthly peakJuly 20267 monthly peakAugust 20269 monthly peakSeptember 20267 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

025710July 2026August 2026September 2026October 2026July 20267 peak — daily detail belowAugust 20269 peak — daily detail belowSeptember 20267 peak — daily detail below
Monthly peakHas finer data

July 2026

18 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Jul05 Jul11 Jul14 Jul23 Jul26 JulWednesday 01 July 20261 peakThursday 02 July 20262 peakSaturday 04 July 20265 peakSunday 05 July 20266 peakThursday 09 July 20264 peakFriday 10 July 20262 peakSaturday 11 July 20266 peakSunday 12 July 20264 peakMonday 13 July 20267 peakTuesday 14 July 20262 peakWednesday 15 July 20265 peakTuesday 21 July 20264 peakThursday 23 July 20263 peakFriday 24 July 20263 peakSaturday 25 July 20263 peakSunday 26 July 20266 peakMonday 27 July 20265 peakTuesday 28 July 20264 peak

August 2026

25 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02571001 Aug05 Aug09 Aug13 Aug20 Aug27 Aug31 AugSaturday 01 August 20266 peakSunday 02 August 20266 peakMonday 03 August 20263 peakTuesday 04 August 20267 peakWednesday 05 August 20265 peakThursday 06 August 20269 peakFriday 07 August 20265 peakSaturday 08 August 20265 peakSunday 09 August 20266 peakMonday 10 August 20264 peakTuesday 11 August 20265 peakWednesday 12 August 20264 peakThursday 13 August 20266 peakFriday 14 August 20262 peakMonday 17 August 20265 peakTuesday 18 August 20265 peakThursday 20 August 20263 peakSunday 23 August 20261 peakMonday 24 August 20264 peakWednesday 26 August 20264 peakThursday 27 August 20265 peakFriday 28 August 20263 peakSaturday 29 August 20264 peakSunday 30 August 20266 peakMonday 31 August 20266 peak

September 2026

9 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Sep03 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep12 SepTuesday 01 September 20264 peakThursday 03 September 20262 peakFriday 04 September 20267 peakSaturday 05 September 20265 peakSunday 06 September 20266 peakMonday 07 September 20266 peakTuesday 08 September 20263 peakWednesday 09 September 20263 peakSaturday 12 September 20263 peak

October 2026

Days Without Incident was released on 22 Oct, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 13 Sep 2026, 00:19 UTC
App ID
3593490
Last updated
23 Oct 2025 build 20514711
Developer
We Create Stuff
Publisher
Black Lantern Collective
Release date
22 Oct, 2025
Platforms
Windows
Download size
266 MB
Install size
616 MB
Genres
Action, Indie, Free To Play
Game modes
Single-player
Controller support
Partial
Achievements
10

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Stereo Sound

Popular tags

ActionHorrorPuzzleMysteryExplorationFree to PlayAdventureFirst-PersonAction-AdventureAtmosphericPsychological HorrorDarkSurvival HorrorIndieViolentZombiesCombatMultiplayerStory RichSingleplayer
About this gameFull description from Steam
VINTAGE SURVIVAL HORROR Days Without Incident is a short, never-before-seen horror experience from We Create Stuff. This lost prototype from 2017 reveals the creative roots of In Sound Mind. Take a nostalgia trip back to the 2010s: keep an eye on your health, make every bullet count, and solve intriguing puzzles as you navigate a haunted factory. DON'T DRINK THE WATER Working off no more than an old newspaper clipping, you've come to the town of Ebenflow to find the answers you've been hunting for. Its people live in the shadow of an awful tragedy; they may want to forget, but you've come to find the truth of what happened to the factory and its workers. Why doesn't anyone drink the water? Features: A Lost Prototype: Experience a previously-unreleased piece of horror history. Noir-Drenched Mystery: Investigate an abandoned metalworks factory that’s plagued by sickness, whispers, and silence. Piece together the hidden truth, and what’s been left to fester… The DNA of Indie Horror: An evolutionary milestone between Nightmare House: The Original Mod and In Sound Mind. Designed to Linger: This survival horror experience is a short 45-60 minutes, sharp and unsettling.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Days Without Incident features blood, violence, dead bodies, and horrific monsters. Player discretion is advised.

Regional ratings

DEJUS14Violência · Medo
IGRS18Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: Intel Core i5-7500 / AMD Ryzen 5 1600 Memory: 8 GB RAM Graphics: Nvidia GTX 1050 Ti DirectX: Version 11 Storage: 600 MB available space

Recommended

Supported languages14 languages
LanguageFull audio
English
French
Spanish - Spain
Japanese
Korean
Portuguese - Brazil
Russian
Spanish - Latin America
Simplified Chinese
Traditional Chinese
Hungarian
Turkish
Ukrainian
Italian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

10 achievements in total.

Show selected achievements (may contain spoilers)
Stay SharpAchievement
Now We're TalkingAchievement
0 Days Without IncidentAchievement
Judo Chop!Achievement
Paradoxical PlumbingAchievement
That Looked Like It HurtAchievement
Spit-TakeAchievement
Did I Flush?Achievement
MarkedAchievement
LooperAchievement

View all Steam achievements

3 developer announcements, Oct 2025 to Mar 2026 · times in UTC

March

  1. It has been ___ Days Without Incident

    As Lucas made his journey through Ebenflow, little did he know he’d later meet Desmond in Milton Haven...At this point, it’s been over 120 Days Without Incident… or, a few months since we released this tiny horror freebie. I figured we…

    wcs

October

  1. Days Without Incident 1.02.0 Update

    Hey all, it was exciting to see streams and players play yesterday! Thanks for checking out our little Halloween release. We fixed a few minor issues, especially with players reporting going back to the main menu by mistake which was severe…

    Patch notes
  2. Days Without Incident is out now!

    It's been an adventure getting DWI ready for release, and now it's finally here! We think this game is an important piece of our history, tying the legacy of our modding era together with our present as a fully-fledged studio. Play it now…

    Trinity

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