STEAMDB NEXUS

Steam app 3438800 · updated 12 Sep 2026, 19:26 UTC

Doodle Empires

Doodle Empires is an alternate history sandbox game all about drawing your own nations with your own histories and stories in a variety of maps. Watch your world take shape and evolve over time, and decide which nations will rise and which nations will fall.

Doodle Empires Steam header artwork
Turtle Stack GamesTurtle Stack Games
134playing now
13424-hour peak
217all-time peak
74average, last 30 days

The last 30 days

−4.5Gain−5.75%% gain148Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0408012016013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202697 peakFriday 14 August 2026117 peakSaturday 15 August 2026102 peakSunday 16 August 2026108 peakMonday 17 August 2026111 peakTuesday 18 August 2026101 peakWednesday 19 August 202692 peakThursday 20 August 202696 peakFriday 21 August 202695 peakSaturday 22 August 2026112 peakSunday 23 August 2026119 peakMonday 24 August 202685 peakTuesday 25 August 2026101 peakWednesday 26 August 202686 peakThursday 27 August 202691 peakFriday 28 August 202696 peakSaturday 29 August 2026138 peakSunday 30 August 2026148 peakMonday 31 August 2026111 peakTuesday 01 September 2026108 peakWednesday 02 September 2026113 peakThursday 03 September 2026107 peakFriday 04 September 2026116 peakSaturday 05 September 2026141 peakSunday 06 September 2026127 peakMonday 07 September 2026133 peakTuesday 08 September 2026108 peakWednesday 09 September 2026109 peakThursday 10 September 2026113 peakFriday 11 September 2026113 peakSaturday 12 September 2026134 peak
Daily peakEvery hourly sample

All time

17 months, May 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

059117176234May 2025Jul 2025Sep 2025Nov 2025Jan 2026Mar 2026May 2026Jul 2026Sep 2026May 2025143 monthly peakJune 2025171 monthly peakJuly 2025148 monthly peakAugust 2025149 monthly peakSeptember 2025137 monthly peakOctober 2025134 monthly peakNovember 2025139 monthly peakDecember 2025217 monthly peakJanuary 2026171 monthly peakFebruary 2026165 monthly peakMarch 2026139 monthly peakApril 2026135 monthly peakMay 2026171 monthly peakJune 2026133 monthly peakJuly 2026155 monthly peakAugust 2026162 monthly peakSeptember 2026141 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04487131175July 2026August 2026September 2026October 2026July 2026155 peak — daily detail belowAugust 2026162 peak — hourly detail belowSeptember 2026141 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0428412616701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026135 peakThursday 02 July 2026121 peakFriday 03 July 2026111 peakSaturday 04 July 2026124 peakSunday 05 July 2026122 peakMonday 06 July 2026122 peakTuesday 07 July 2026112 peakWednesday 08 July 2026136 peakThursday 09 July 2026123 peakFriday 10 July 2026121 peakSaturday 11 July 2026124 peakSunday 12 July 2026126 peakMonday 13 July 2026108 peakTuesday 14 July 2026113 peakWednesday 15 July 2026111 peakThursday 16 July 2026109 peakFriday 17 July 2026109 peakSaturday 18 July 2026113 peakSunday 19 July 2026109 peakMonday 20 July 2026120 peakTuesday 21 July 2026116 peakWednesday 22 July 2026111 peakThursday 23 July 2026117 peakFriday 24 July 2026106 peakSaturday 25 July 2026117 peakSunday 26 July 2026138 peakMonday 27 July 2026142 peakTuesday 28 July 2026155 peakWednesday 29 July 2026137 peakThursday 30 July 2026138 peakFriday 31 July 2026143 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0448713117501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026136 peakSunday 02 August 2026132 peakMonday 03 August 2026162 peakTuesday 04 August 2026147 peakWednesday 05 August 2026121 peakThursday 06 August 2026136 peakFriday 07 August 2026122 peakSaturday 08 August 2026121 peakSunday 09 August 2026136 peakMonday 10 August 2026119 peakTuesday 11 August 2026103 peakWednesday 12 August 2026110 peakThursday 13 August 2026113 peakFriday 14 August 2026117 peakSaturday 15 August 2026102 peakSunday 16 August 2026108 peakMonday 17 August 2026111 peakTuesday 18 August 2026101 peakWednesday 19 August 202692 peakThursday 20 August 202696 peakFriday 21 August 202695 peakSaturday 22 August 2026112 peakSunday 23 August 2026119 peakMonday 24 August 202685 peakTuesday 25 August 2026101 peakWednesday 26 August 202686 peakThursday 27 August 202691 peakFriday 28 August 202696 peakSaturday 29 August 2026138 peakSunday 30 August 2026148 peakMonday 31 August 2026111 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

0387611415201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026108 peakWednesday 02 September 2026113 peakThursday 03 September 2026107 peakFriday 04 September 2026116 peakSaturday 05 September 2026141 peakSunday 06 September 2026127 peakMonday 07 September 2026133 peakTuesday 08 September 2026108 peakWednesday 09 September 2026109 peakThursday 10 September 2026113 peakFriday 11 September 2026113 peakSaturday 12 September 2026134 peak

October 2026

Doodle Empires was released on 30 May, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:26 UTC
App ID
3438800
Last updated
07 Sep 2026 build 25169880
Developer
Turtle Stack Games
Publisher
Turtle Stack Games
Release date
30 May, 2025
Platforms
WindowsmacOSLinux
Download size
449 MB458 MB447 MB
Install size
1.98 GB2.00 GB1.97 GB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopIncludes level editorRemote Play TogetherFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationStrategyAlternate HistorySandboxHistoricalGod GameIndie2DTurn-Based StrategyEarly AccessWargameSingleplayerTop-DownFamily FriendlyMedievalTabletopPixel Graphics
About this gameFull description from Steam
Doodle Empires is an alternate history sandbox game all about drawing your own nations with your own histories and stories in a variety of maps. Watch your world take shape and evolve over time, and decide which nations will rise and which nations will fall. How to play: 1. Create your first nation by selecting a border color and typing up a name 2. Draw the borders of your new nation onto the map, while paying attention to how much drawing power you have left at the top 3. Once out of drawing power, click a nation to open the nation inspector, and hit the select button. 4. Draw a new card on the top right, which will allow you to alter the selected nation further 5. Repeat Card Types: EXPAND: There are three expand card types, which are small, medium and large expand, and they allow you to grow the borders of your selected nation. NOTE: Expanding into unclaimed territory will be much cheaper than trying to expand into the land of other nations SPLIT: There are two split card types, which are the regular split and the small split, and both will cause you to carve out a new nation out of a portion of whatever nation you selected bfore drawing the card UNION: The union card allows your selected nation to fully annex another nation as if part of a royal union or similar treaty NEW NATION: The new nation card will allow you to create a new nation just as you did at the start of the game, which will allow you to make a whole new Origin Group NEW LEADER: The new leader card will switch out the currently selected nation's leader with a new one with new traits, which will affect how that nation expands its territory BUILD CASTLE: The build castle card allows players to place and name a castle into the territory of the selected nation, which will then protect the tiles surrounding the castle, and thus make it more costly for other nations to take it FOUND/ADOPT RELIGION: These cards will allow you to create new faiths, or adopt an already existing faith. DIVERGE ORIGIN: This card will create a whole new origin from the selected nation AGE CARDS: The age of conquest, division and unity cards will all make different cards more common over a period of time Map Modes: Political Mode: This mode allows players to see the borders of all nations on the map Origin Mode: This mode allows players to see the original nation each nation split off from. Think of it as a sort of culture group map. NOTE: A nation's origin can also be seen in its nation inspector Faith Mode: This mode allows players to see what tiles are part of what faith Fort Mode: This mode allows players to see what tiles are currently protected by castles, and therefore more difficult to expand into What's Next? Doodle Empires is still early in development, and there is a lot I still want to add and expand on Future mechanics and updates I'd like to add include: Creating tribes, which can migrate and eventually settle Disaster cards that will cause nations to lose land to the wilderness A lot of quality of life additions such as, map sizes, list of dead nations, UI design, music/sound, etc. Much more to come Much like the nations in Doodle Empires, this list is subject to grow and change over time as I continue development, but should give you an idea of what I hope to build here. Credits/About and Thanks My name is Tanner/TanTan, and I'm working on this project on my own. I've been playing historical map strategy games since I was in middle school, and would occasionally like to draw on maps using the paint app on my computer. I've seen people similarly do the same using a spinning wheel with names of countries, events that happen, etc. That gave me the idea that instead of just winging it on paint like we've been doing I could make it into a real game with a bunch of possibilities and the freedom to make the world you like with some added randomness from drawing cards.  Anyway, thank you to anyone who decides to try my game, and follow my progress as I continue to develop Doodle Empires into a full game
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11

macOS

Minimum: OS: 64-bit system Processor: Apple Silicon or Intel Recommended:

Linux

Minimum: OS: 64-bit system Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

36 developer announcements, Jun 2025 to Sep 2026 · times in UTC

September

  1. Fort/Marker Name Addition

    - Added random Chinese fort/marker names - Added random South Asian fort/marker names - Added random Mesoamerican fort/marker names - Fixed loading saves made after a settle tribe card

    Patch notes

August

  1. Leaderboard Update

    ​- Added Leaderboard section to the notebook, which shows various stats in order of largest to smallest. The categories are land area for nations, faiths, origins, and groups, as well as number of members for faiths, origins, and groups.…

    Patch notes
  2. Leaderboard Update

    ​- Added Leaderboard section to the notebook, which shows various stats in order of largest to smallest. The categories are land area for nations, faiths, origins, and groups, as well as number of members for faiths, origins, and groups.…

    Patch notes

July

  1. North America Update

    ​- Added New North America Map - Updated the way Resolution Settings work (This may or may not fix the flashing screen bug for Linux users) - Added Random Slavic nation names - Added a Random Name button for Forts/Markers, which currently…

    Patch notes

June

  1. Borders Update

    ​- Added borders to all nations, faiths, origins, and groups - Added random faith name button - Added text above color bar showing how much draw power is left - Redesigned game settings menu - Added hints when hovering over cards/mechanics…

    Patch notes

May

  1. Free Draw Patch 2

    ​I forgot to finish adding the tribal/settled nation switch button to half of the maps(Oops), but this patch fixes that lol :)

    Patch notes
  2. Free Draw Patch

    ​- Fixed drawing sound looping forever in free draw mode - Added an "Are You Sure?" pop up before nation/faith is deleted - Added button in nation inspector to switch nations between a settled nation and a tribe - Added South Asian nation…

    Patch notes
  3. Free Draw Update

    ​- Added a Free Draw mode where you can infinitely draw on the map - Added Random Nation Name button, which currently includes Anglo-Saxon, Latin, Mesopotamian, Chinese, and Historical name options (I did my best to make the names…

    Patch notes

April

  1. Extra Settings

    ​- Added disable found religion button in nation inspector to make specific nation unable to draw the Found Religion card - Added Limit Founding setting in the game settings menu that will automatically disable the Found Religion card after…

    Patch notes
  2. Tribes Patch

    ​- Added Tribal Yurt icon next to tribal nations' names in the nation inspector - Fixed migration expansion starting immediately after erasing territory. You now have to let go of left click, and then hold left click again to start drawing…

    Patch notes

March

  1. Notes Patch and Tribes

    ​- Fixed notebook scroll bar - Fixed spread religion card not being affected by refresh button - Added Tribes, which are nomadic nations that can migrate You can spawn in a tribe with the New Tribe card, and when you draw an expand card it…

    Patch notes
  2. Notes and Disaster Update

    ​- Added a Disaster card that will allow the player to erase a random amount of owned territory from the map (The min/max range of how much can be erased can be changed in the game settings) - Added Notebook that can be used to write notes…

    Patch notes
  3. Search Bars and Group States

    ​- Added search bars to scenario menu, custom map menu, load game menu, new game menu, dead nations list, and groups list - Added group states, which allows groups to be either an alliance, crisis, or neutral. Alliance can't expand into…

    Patch notes

February

  1. Groups Patch

    ​- Fixed bug where random nation was showing the previous selected nation's group in the inspector - Updated West Africa map's biomes, so that it's using the same biome map as the other maps - Redesigned the new game menu, so that it uses a…

    Patch notes
  2. Groups Update

    ​- Added Groups that nations can be added/removed from at any time - Members of the same group are not able to expand into each other's territory - Added Groups map mode - Added dead nations list, which allows for reviving old nations that…

    Patch notes

January

  1. Random Nation Patch

    ​- Fixed bug where random nation button wasn't working at times- Fixed Afro-Eurasia preview image in scenarios menu- Added an end age button that will appear below the draw power bar when in an age

    Patch notes
  2. Marker/Faith Patch

    - Fixed issue where turning off marker cursor wasn't working- Fixed problem with game deleting faiths prematurely causing issues with expands, unites, and random nation button

    Patch notes
  3. Quick Fixes and Leader Traits

    - Fixed Issue with Spread Religion button- Added regional names to Afro-Eurasia map- Changed how game detects when a nation/faith has been destroyed- The Conqueror, Expansionist, and The Great traits will now be more common during the Age…

    Patch notes
  4. Afro-Eurasia Map!!

    - Added Afro-Eurasia Map- Hitting tab is now a toggle for forts/markers- Added a Spread Religion card, which shows up when zealous leaders draw Adopt Religion- Increased max card chance from 10 to 20 in the game settings screen

    Patch notes

December

  1. Small Additions

    ​- Game will now only check to see if a nation/faith has been destroyed if it was affected last turn, which should reduce lag- Fixed mistake where the function checking if faiths are destroyed was checking through the list of nations…

    Patch notes

November

  1. Map Maker/Scenarios Update!

    ​- Added Undo/Redo buttons to the Map Maker (Can also do ctrl + z/ ctrl + y)- Added Bucket tool to Map Maker- Added ability to save games as Scenarios- Added Refresh Button to skip cards, or possibly fix softlocked saves- Redesigned New…

    PaleTanTan

October

  1. Bug Fix and More!

    ​- Fixed bug where you could draw in the ocean of custom maps- Added ability to hold the left shift key to only draw in unclaimed territory- Added Great Expand card, which will appear when leaders with "The Great" leader trait draw a Large…

    Patch notes
  2. Appalachia Update!

    - Added biomes to the Appalachia map- Seperated map modes onto individual tilemaps that will update as you draw instead of updating the entire map on one tilemap when switching map modes. This will massively reduce/eliminate lag seen when…

    Patch notes
  3. Central Europe Update! (And More)

    ​- Updated Central Europe map with new biomes- Political and Terrain map mode buttons in the Map Maker- Old terrain and new biome overlays are now on seperate tilemaps with different opacities for better map visuals- Game now only saves…

    Patch notes
  4. Earth Map Update!

    ​- Added new biomes to the Earth map - Saves made on old versions of maps will now use the updated version We're in the home stretch as far as map updates are concerned! I did mess around with the save loading a little to make sure older…

    Patch notes

September

  1. Europe Update!

    ​- Updated Europe map with new terrain types - Changed Age card weights to go to 0 when in an Age instead of giving you a New Leader card - Updated Doodle Barons list in credits

    Patch notes
  2. Britain/South Asia Update

    ​- Added new biomes to the Britain map - Added new biomes to the South Asia map - Decreased biome transparency within nation borders to make border colors more consistent

    Patch notes
  3. Quick Marker/Fort Fix

    - Fixed issue with placing forts - Fixed Marker renames not saving

    Patch notes
  4. Oceania and Middle East Update

    ​The Oceania and Middle East maps have been updated to include the new terrain types! Full list of changes below - Updated Oceania Map - Updated Middle East Map - Added X button to the marker window to cancel placement of a marker - Fixed…

    Patch notes

August

  1. Mediterranean and Caribbean Map Update

    ​This is the start of updating the older maps with the new terrain types! Full list of changes below - Updated Mediterranean map - Updated Caribbean map - Added labels to the terrain types in the map maker - Reoriented the terrain buttons…

    Patch notes
  2. Terrain Update

    ​In this update we have new terrain types, which include jungle, desert, forest, and tundra. Full list of changes below! - New Terrain Types - New Terrain Leader Traits - New Leader Trait called "The Great", which is a less common trait…

    Patch notes

July

  1. Small Fixes and Additions

    ​Some small fixes and additions! Fixed edit faith color button Fixed Adopt Religion bug Fixed WASD movement when saving custom map Fixed age value not updating in the nation inspector when hitting the random nation button Increased Custom…

    Patch notes
  2. Some Restructure Fixes/Additions

    A couple quick fixes and additions after the Restructure Update! Fixed edit buttons that weren't working Reduced lag from random nation button Slightly increased speed of compass spinner Added an age tracker in the different inspector…

    Patch notes
  3. Restructuring Update!

    This update restructures how some of the base mechanics I made early on in development function. Everything will work the same as it did before, but with less bugs along the way. I also updated The save/load system, and I’m hoping it will…

    Patch notes

June

  1. Update News!! (Update not out yet)

    ​The Update is not out yet, but I wanna go ahead and give a warning that the next update will have some restructuring to how nation data is stored, which will make any old saves unplayable and broken. Along with that I’m also updating the…

    PaleTanTan
  2. Some Quick Fixes

    - Fixed the delete custom map button - Fixed being able to draw on water in custom map save games - Fixed Typo - Added new Doodle Barons Next Up: I'm going to be looking into different save/load methods, so we can have faster/smoother load…

    Patch notes

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