STEAMDB NEXUS

Steam app 342980 · updated 13 Sep 2026, 00:28 UTC

Destination Sol

Pilot your ship in the seamless open world made of space, planets, and more. Find new ships and equipment, find allies and beat all the enemies in this open source space shooter!

Destination Sol Steam header artwork
MovingBlocksMovingBlocks
0playing now
224-hour peak
506all-time peak
0average, last 30 days

The last 30 days

−1.2Gain−59.33%% gain3Peak

27 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0123414 Aug17 Aug20 Aug21 Aug24 Aug28 Aug30 Aug31 Aug08 Sep10 Sep12 SepFriday 14 August 20263 peakMonday 17 August 20261 peakThursday 20 August 20261 peakFriday 21 August 20261 peakMonday 24 August 20262 peakFriday 28 August 20262 peakSunday 30 August 20263 peakMonday 31 August 20261 peakTuesday 08 September 20261 peakThursday 10 September 20262 peakSaturday 12 September 20262 peak
Daily peakEvery hourly sample

All time

140 months, February 2015 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01372734105462015201720182020202220242026February 2015506 monthly peakMarch 2015167 monthly peakApril 201534 monthly peakMay 201538 monthly peakJune 201530 monthly peakJuly 201529 monthly peakAugust 201525 monthly peakSeptember 201527 monthly peakOctober 201539 monthly peakNovember 201531 monthly peakDecember 201526 monthly peakJanuary 201627 monthly peakFebruary 201620 monthly peakMarch 201622 monthly peakApril 201620 monthly peakMay 201618 monthly peakJune 201617 monthly peakJuly 201618 monthly peakAugust 201617 monthly peakSeptember 201616 monthly peakOctober 201611 monthly peakNovember 201613 monthly peakDecember 201612 monthly peakJanuary 20178 monthly peakFebruary 201710 monthly peakMarch 201710 monthly peakApril 201710 monthly peakMay 201712 monthly peakJune 20178 monthly peakJuly 20179 monthly peakAugust 20178 monthly peakSeptember 20179 monthly peakOctober 20178 monthly peakNovember 20177 monthly peakDecember 20176 monthly peakJanuary 201812 monthly peakFebruary 20187 monthly peakMarch 20187 monthly peakApril 20188 monthly peakMay 201826 monthly peakJune 20187 monthly peakJuly 20185 monthly peakAugust 20187 monthly peakSeptember 20189 monthly peakOctober 20185 monthly peakNovember 20184 monthly peakDecember 20184 monthly peakJanuary 20194 monthly peakFebruary 20194 monthly peakMarch 20193 monthly peakApril 20194 monthly peakMay 20198 monthly peakJune 20194 monthly peakJuly 20195 monthly peakAugust 20194 monthly peakSeptember 20194 monthly peakOctober 201911 monthly peakNovember 201913 monthly peakDecember 20199 monthly peakJanuary 20209 monthly peakFebruary 20206 monthly peakMarch 202010 monthly peakApril 20207 monthly peakMay 20206 monthly peakJune 20205 monthly peakJuly 202011 monthly peakAugust 20206 monthly peakSeptember 20206 monthly peakOctober 20206 monthly peakNovember 20204 monthly peakDecember 20206 monthly peakJanuary 20214 monthly peakFebruary 20215 monthly peakMarch 20214 monthly peakApril 20213 monthly peakMay 20215 monthly peakJune 20213 monthly peakJuly 20214 monthly peakAugust 20215 monthly peakSeptember 20213 monthly peakOctober 20214 monthly peakNovember 20214 monthly peakDecember 20214 monthly peakJanuary 20224 monthly peakFebruary 20223 monthly peakMarch 20224 monthly peakApril 20224 monthly peakMay 20222 monthly peakJune 20223 monthly peakJuly 20229 monthly peakAugust 20222 monthly peakSeptember 20222 monthly peakOctober 20223 monthly peakNovember 20222 monthly peakDecember 20223 monthly peakJanuary 20235 monthly peakFebruary 20234 monthly peakMarch 20232 monthly peakApril 20235 monthly peakMay 20234 monthly peakJune 20232 monthly peakJuly 20232 monthly peakAugust 20233 monthly peakSeptember 20234 monthly peakOctober 20232 monthly peakNovember 20233 monthly peakDecember 20231 monthly peakJanuary 20243 monthly peakFebruary 20243 monthly peakMarch 20243 monthly peakApril 20244 monthly peakMay 20244 monthly peakJune 20244 monthly peakJuly 20242 monthly peakAugust 20243 monthly peakSeptember 20242 monthly peakOctober 20242 monthly peakNovember 20244 monthly peakDecember 20241 monthly peakJanuary 20252 monthly peakFebruary 20252 monthly peakMarch 20254 monthly peakApril 20254 monthly peakMay 20258 monthly peakJune 20254 monthly peakJuly 20256 monthly peakAugust 20257 monthly peakSeptember 20256 monthly peakOctober 20256 monthly peakNovember 20257 monthly peakDecember 20256 monthly peakJanuary 20267 monthly peakFebruary 20269 monthly peakMarch 20266 monthly peakApril 20264 monthly peakMay 20264 monthly peakJune 20264 monthly peakJuly 20264 monthly peakAugust 20263 monthly peakSeptember 20262 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01234July 2026August 2026September 2026October 2026July 20264 peak — daily detail belowAugust 20263 peak — daily detail belowSeptember 20262 peak — daily detail below
Monthly peakHas finer data

July 2026

11 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123403 Jul11 Jul12 Jul14 Jul17 Jul18 Jul19 Jul22 Jul23 Jul24 Jul30 JulFriday 03 July 20260 peakSaturday 11 July 20263 peakSunday 12 July 20262 peakTuesday 14 July 20262 peakFriday 17 July 20264 peakSaturday 18 July 20263 peakSunday 19 July 20262 peakWednesday 22 July 20262 peakThursday 23 July 20262 peakFriday 24 July 20262 peakThursday 30 July 20262 peak

August 2026

15 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123401 Aug04 Aug08 Aug10 Aug17 Aug21 Aug28 Aug31 AugSaturday 01 August 20262 peakMonday 03 August 20262 peakTuesday 04 August 20261 peakFriday 07 August 20263 peakSaturday 08 August 20261 peakSunday 09 August 20262 peakMonday 10 August 20262 peakFriday 14 August 20263 peakMonday 17 August 20261 peakThursday 20 August 20261 peakFriday 21 August 20261 peakMonday 24 August 20262 peakFriday 28 August 20262 peakSunday 30 August 20263 peakMonday 31 August 20261 peak

September 2026

4 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0123408 Sep09 Sep10 Sep12 SepTuesday 08 September 20261 peakWednesday 09 September 20260 peakThursday 10 September 20262 peakSaturday 12 September 20262 peak

October 2026

Destination Sol was released on 5 Feb, 2015.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 13 Sep 2026, 00:28 UTC
App ID
342980
Last updated
05 Apr 2023 build 10906291
Developer
MovingBlocks
Publisher
MovingBlocks
Release date
5 Feb, 2015
Platforms
WindowsmacOSLinux
Download size
120 MB122 MB123 MB
Install size
183 MB198 MB199 MB
Genres
Action, Indie, RPG, Free To Play
Game modes
Single-player
Controller support
Partial

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

Free to PlayRPGIndieActionSpaceOpen World2DArcadeSingleplayerProcedural GenerationReplay ValueRoguelikeDifficultPixel GraphicsSci-fiMultiplayerSurvivalSandboxBuilding
About this gameFull description from Steam
Destination Sol is an open-source, free-to-play hardcore arcade/RPG. You start as a pilot of a small fighter ship on the edge of a star system, and you're free to explore the game world, land on planets, fight with enemies, upgrade your ship and equipment, hire mercenaries, mine asteroids, and more. Key Features: Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes. Ability to seamlessly land on planets. 3 planet types. Enemies of many different types, ally fighters, traders, outposts. 6 ship types to pilot. Over 50 items to equip -- weapons, shields, armor. Open Source Android version is also available on our web site.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência fantasiosa · Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Processor: 1 GHz or higher Memory: 512 MB RAM Graphics: OpenGL 2.0 compatible Storage: 300 MB available space Sound Card: Any

Recommended

macOS

Minimum: OS: OS X 10.7.3 (Lion) or later Processor: 1 GHz or higher Memory: 512 MB RAM Graphics: OpenGL 2.0 compatible Storage: 300 MB available space Sound Card: Any

Linux

Minimum: OS: Requires a 64-bit processor and operating system Processor: 1 GHz or higher Memory: 512 MB RAM Graphics: OpenGL 2.0 compatible Storage: 300 MB available space Sound Card: Any
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

24 developer announcements, Mar 2015 to Apr 2023 · times in UTC

April

  1. 2.1.0 Release

    The 2.1.0 release is here! There isn't a great deal of new content in this release but a lot of work has been done behind the scenes to make the game much more stable and easier to develop. As with the last release, we're including four…

    benjamin.amos

July

  1. v2.0.0 Official Release

    We're finally back with another release after three long years! The biggest thing to have happened in that time is the integration of the Gestalt framework. This means that: Modding is now much, much easier. Check out how to create your own…

    NicholasBatesNZ

April

  1. v2.0.0 beta is here!

    Check it out! Switch to the open beta branch and give the game a whirl! Beware that there are likely to be bugs, crashes and all sorts. Please note that you will not be able to continue an old game after upgrading. Report any issues here…

    NicholasBatesNZ

April

  1. Yes, project is still alive, and might be in for a big community project :-)

    For those not following on GitHub it is hard to stay up with development activity, one could even think the project has stalled, but that's far from reality :-) During summer of 2017 we had one Google Summer of Code student assigned to…

    cervator

September

  1. v1.4.1 - Misc quality of life fixes

    Patch release with some recent fixes related to v1.4.0 and in general :-) Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah! Crash from trying to load a ship with…

    Patch notes
  2. v1.4.1 - Misc quality of life fixes

    Patch release with some recent fixes related to v1.4.0 and in general :-) Mercenaries now start with an appropriate weapon so they'll be helpful without an awkward weapon item throwing phase. Huzzah! Crash from trying to load a ship with…

    cervator

July

  1. v1.4.0 finally released, now with soundtrack goodness!

    Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC) The way our Android build is prepared also changed a bit, could be…

    Patch notes
  2. v1.4.0 finally released, now with soundtrack goodness!

    Official soundtrack by NeonInsect released at last! Note that the app size went up a fair bit for that reason (9ish mb to 61mb with bundled JREs on top of that for PC) The way our Android build is prepared also changed a bit, could be…

    cervator
  3. A New Game by the Original Author

    Hello fellow gamers! Yesterday we've published a new Android game! Basically each level is a maze with water, and you have to tilt your phone/tablet to make water flow! Physics-based water simulation included! Visit the game website to find…

    milosh
  4. A New Game by the Original Author

    Hello fellow gamers! Yesterday we've published a new Android game! Basically each level is a maze with water, and you have to tilt your phone/tablet to make water flow! Physics-based water simulation included! Visit the game website to find…

    milosh

October

  1. v1.3.1 - mouse freedom and better logging

    This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0 Changes: Mouse is less tied to the windowed version of the game, free to move in and out when in the menu. Game crashes should put a…

    cervator
  2. v1.3.1 - mouse freedom and better logging

    This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0 Changes: Mouse is less tied to the windowed version of the game, free to move in and out when in the menu. Game crashes should put a…

    Patch notes

August

  1. v1.3.0 - controller support, input mapping, and mouse fixes

    We just published v1.3.0 where the primary feature is controller support :-) You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot…

    cervator
  2. v1.3.0 - controller support, input mapping, and mouse fixes

    We just published v1.3.0 where the primary feature is controller support :-) You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot…

    Patch notes

July

  1. v1.2.0 - internal improvements to hull (ship) definitions

    This has been in beta for a little while and nothing major has come up so we're releasing it and moving on with v1.3.0 which adds controller support! Beta for that should be out soon :-) 1.2.0 Change Log Restructured the way ships ("hulls")…

    cervator
  2. v1.2.0 - internal improvements to hull (ship) definitions

    This has been in beta for a little while and nothing major has come up so we're releasing it and moving on with v1.3.0 which adds controller support! Beta for that should be out soon :-) 1.2.0 Change Log Restructured the way ships ("hulls")…

    Patch notes
  3. Now Available on OS X and Beta Update

    OS X Now Supported We're pleased to announce that Destination Sol is now available on OS X. Version 1.1.1 has now been released which add supports for OS X. Windows and Linux users will also see a small update as this version is rolled out.…

    SimonC4
  4. Now Available on OS X and Beta Update

    OS X Now Supported We're pleased to announce that Destination Sol is now available on OS X. Version 1.1.1 has now been released which add supports for OS X. Windows and Linux users will also see a small update as this version is rolled out.…

    Patch notes

June

  1. First new release (v1.1.0) available for beta testing!

    Hi all :-) We're still adding the final touches to a new release process. But we've gotten a decent amount of fixes in and thought we'd try a beta release here on Steam (and on Google Play) We've had it tested by a few people but before…

    cervator
  2. First new release (v1.1.0) available for beta testing!

    Hi all :-) We're still adding the final touches to a new release process. But we've gotten a decent amount of fixes in and thought we'd try a beta release here on Steam (and on Google Play) We've had it tested by a few people but before…

    Patch notes

April

  1. New Maintainers Found!

    Hello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the…

    milosh
  2. New Maintainers Found!

    Hello folks! I thank everyone who had expressed their interest in taking over the project -- the amount of emails in my inbox was really surprising. It was cool to find out that many gamedevs who wrote me were interested in keeping the…

    milosh

March

  1. Take the project ownership and (optionally) monetize it!

    Hi all! Sorry for the absence of game updates! We're all here lazy / busy-with-real-life / busy-with-fighting-with-inner-demons. Sadly, it seems to me now that the only way of making the project evolve is giving the whole project to someone…

    milosh
  2. Take the project ownership and (optionally) monetize it!

    Hi all! Sorry for the absence of game updates! We're all here lazy / busy-with-real-life / busy-with-fighting-with-inner-demons. Sadly, it seems to me now that the only way of making the project evolve is giving the whole project to someone…

    milosh

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