STEAMDB NEXUS

Steam app 3237920 · updated 12 Sep 2026, 21:37 UTC

Mech Havoc

Sandbox of destruction. Billion different ways to build your mech. Feel the weight and impact of obliteration in this modern old school mech combat sim.

Mech Havoc Steam header artwork
Mid DevelopmentPretty Soon
18playing now
3924-hour peak
218all-time peak
33average, last 30 days

The last 30 days

+7.5Gain+28.48%% gain87Peak

593 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02347709413 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202612 peakFriday 14 August 202619 peakSaturday 15 August 202626 peakSunday 16 August 202625 peakMonday 17 August 202620 peakTuesday 18 August 202617 peakWednesday 19 August 202621 peakThursday 20 August 202625 peakFriday 21 August 202620 peakSaturday 22 August 202625 peakSunday 23 August 202653 peakMonday 24 August 202663 peakTuesday 25 August 202660 peakWednesday 26 August 202653 peakThursday 27 August 202648 peakFriday 28 August 202653 peakSaturday 29 August 202673 peakSunday 30 August 202658 peakMonday 31 August 202656 peakTuesday 01 September 202643 peakWednesday 02 September 202646 peakThursday 03 September 202651 peakFriday 04 September 202681 peakSaturday 05 September 202687 peakSunday 06 September 202686 peakMonday 07 September 202664 peakTuesday 08 September 202645 peakWednesday 09 September 202647 peakThursday 10 September 202636 peakFriday 11 September 202632 peakSaturday 12 September 202639 peak
Daily peakEvery hourly sample

All time

11 months, November 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

059118177235Nov 2025Dec 2025Jan 2026Feb 2026Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026November 202577 monthly peakDecember 202558 monthly peakJanuary 202643 monthly peakFebruary 202659 monthly peakMarch 2026218 monthly peakApril 202675 monthly peakMay 202654 monthly peakJune 202672 monthly peakJuly 202694 monthly peakAugust 202673 monthly peakSeptember 202687 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0255176102July 2026August 2026September 2026October 2026July 202694 peak — daily detail belowAugust 202673 peak — hourly detail belowSeptember 202687 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

025517610201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202628 peakThursday 02 July 202628 peakFriday 03 July 202627 peakSaturday 04 July 202629 peakSunday 05 July 202628 peakMonday 06 July 202624 peakTuesday 07 July 202631 peakWednesday 08 July 202624 peakThursday 09 July 202629 peakFriday 10 July 202630 peakSaturday 11 July 202628 peakSunday 12 July 202623 peakMonday 13 July 202622 peakTuesday 14 July 202624 peakWednesday 15 July 202622 peakThursday 16 July 202694 peakFriday 17 July 202677 peakSaturday 18 July 202685 peakSunday 19 July 202673 peakMonday 20 July 202665 peakTuesday 21 July 202656 peakWednesday 22 July 202649 peakThursday 23 July 202641 peakFriday 24 July 202649 peakSaturday 25 July 202653 peakSunday 26 July 202658 peakMonday 27 July 202658 peakTuesday 28 July 202652 peakWednesday 29 July 202643 peakThursday 30 July 202639 peakFriday 31 July 202638 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 313 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02039597901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202630 peakSunday 02 August 202649 peakMonday 03 August 202635 peakTuesday 04 August 202632 peakWednesday 05 August 202628 peakThursday 06 August 202619 peakFriday 07 August 202621 peakSaturday 08 August 202627 peakSunday 09 August 202629 peakMonday 10 August 202622 peakTuesday 11 August 202633 peakWednesday 12 August 202626 peakThursday 13 August 202620 peakFriday 14 August 202619 peakSaturday 15 August 202626 peakSunday 16 August 202625 peakMonday 17 August 202620 peakTuesday 18 August 202617 peakWednesday 19 August 202621 peakThursday 20 August 202625 peakFriday 21 August 202620 peakSaturday 22 August 202625 peakSunday 23 August 202653 peakMonday 24 August 202663 peakTuesday 25 August 202660 peakWednesday 26 August 202653 peakThursday 27 August 202648 peakFriday 28 August 202653 peakSaturday 29 August 202673 peakSunday 30 August 202658 peakMonday 31 August 202656 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

02347709401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202643 peakWednesday 02 September 202646 peakThursday 03 September 202651 peakFriday 04 September 202681 peakSaturday 05 September 202687 peakSunday 06 September 202686 peakMonday 07 September 202664 peakTuesday 08 September 202645 peakWednesday 09 September 202647 peakThursday 10 September 202636 peakFriday 11 September 202632 peakSaturday 12 September 202639 peak

October 2026

Mech Havoc was released on 27 Oct, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:37 UTC
App ID
3237920
Last updated
04 Sep 2026 build 25083325
Developer
Mid Development
Publisher
Pretty Soon
Release date
27 Oct, 2025
Platforms
Windows
Download size
305 MB
Install size
4.43 GB
Genres
Action, Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Full
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopSteam CloudStatsFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

Early AccessMechsPhysicsStrategySimulationTop-Down ShooterTwin Stick ShooterDestructionSci-fiActionTop-DownShooter2DTacticalTanksIndieSingleplayerOld SchoolVehicular CombatShoot 'Em Up
About this gameFull description from Steam
The rogue AI HIVE has seized control of the planet. Now it's up to you to WREAK HAVOC! Take command of a deadly fleet of war machines. From nimble weaponized delivery trucks to towering heavy Mechs. Complete missions, upgrade your arsenal, and equip your machine with powerful weapons. When firepower isn't enough, unleash artillery strikes and crush waves of killer robots in explosive battles. Unlock high-tech equipment like lasers, railguns and experimental mechs. Or go all-in with missile barrages and heavy tanks. Build your perfect loadout and dominate the battlefield your way. Call in devastating artillery strikes, deploy turrets to lock down choke points, and launch drones to harass enemy swarms. Well-timed tactical abilities can turn the tide of battle against the endless hordes of HIVE killing machines! Face off against a variety of hostile automatons, each with unique strengths and weaknesses. Clear swarms of detonating drones with grenades, or bring out the heavy guns to dismantle towering war machines. Features Control a wide range of war machines. From towering mechs to tanks and fast-moving vehicles. Unlock a vast arsenal of weapons. Deploy powerful support abilities like artillery strikes, automated turrets, and combat drones. Destroy cover and alter the battlefield with fully destructible environments Battle across diverse landscapes: deserts, frozen wastelands and sprawling cities.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: i5-8400 Memory: 8 GB RAM Graphics: Integrated Graphics Storage: 5 GB available space

Recommended

Supported languages11 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

33 developer announcements, Oct 2024 to Sep 2026 · times in UTC

September

  1. Update 0.4.1.0 - Dragon & Dragoon

    TL;DRT3 Mech: Dragonder2 new weapons: Dragon & Dual AC-20New ItemsDragonder: A modernized successor to the Uhlan rocket skirmisher. It maintains its predecessor's base speed while allowing for larger weapons and more flexible loadouts. Its…

    midgamedev

July

  1. Urban Conflict – Major Update 0.4

    Urban Conflict marks the beginning of combat in the Megacity. Alongside new missions, this update expands Haven's forces, introduces new vehicles and modules, and adds several quality-of-life improvements to your arsenal.TL;DR2 new…

    midgamedev
  2. Early Look: Urban Conflict

    >> Hello OperatorMidDev here to share with you some info on Mech Havoc's second major update! MegacityThe upcoming update will have missions taking place in the new Megacity environment: heavily urbanized areas where concrete is more common…

    midgamedev

June

  1. Update 0.3.2.0 - Valkyr Mech & Ballistic Cannons

    TL;DRT3 Mech: Valkyr2 new T3 Ballistic weapons: Hammerhead & Buckshot CannonValkyrThe Valkyr has joined the test field: a new high-mobility mech built for prototype weapon trials under live combat conditions. Fast, responsive, fitted with…

    midgamedev

April

  1. Update 0.3.1.0 - Combat Suits, Boosters & Heavy Rail Cannons

    TL;DRT3 Hover: the GoblinT1 Walker: CS-Gunner3 new weapons: RC-Large, Mini Jet, Rocket BoosterGoblinThe first T3 vehicle for the Dept. of Science. Officially designated with an acronym so long nobody bothers, the platform is better known as…

    midgamedev

March

  1. Patch 0.3.0.3

    It appears that the new Haven forces were a bit too enthusiastic about joining the fight. While I appreciate the energy, it was a bit much. Enemy Changes Haven Changes Enforcers spawn a bit less often and now also drop Plasteel. Armed…

    Patch notes
  2. Modular Mayhem – Major Update 0.3

    TL;DRThis update focuses on build customization and escalating combat encounters, introducing the new Module System and the Haven faction.New Module System addedHaven sub-faction introduced7 new missions across 3 maps4 new vehicles9 new…

    midgamedev

February

  1. Early Look at Modular Mayhem

    >> Hello OperatorMidDev here to share with you some info on Mech Havoc's first major update! After several content updates, I’ve been working on the first major update for the game, and I’m excited to finally show what I’ve been…

    midgamedev
  2. Update 0.2.5.0 - Hover Tank & Experimental Weapons

    TL;DRNew Hover vehicle: the HT C322 new Dept. of Science weapons: the Rail Cannon and the PL-S-CatapultHT C32The next step in hovercraft tech, and the first model deemed suitable for front-line duty. A nimble hover vehicle ideal for…

    midgamedev

January

  1. Patch 0.2.4.1

    Modding changes ⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size. ⦁ Fixed modded vehicle loadouts not being properly saved. ⦁ Fixed modded…

    Patch notes

December

  1. Update 0.2.4.0 - Mech Workshop

    TL;DRSteam Workshop support added for custom mechsNew Dept. of Engineering tab for variant weapons and modsWeapon Groups + backend now supports up to 12 weapon slotsNew TacRadar HUD elementEnemy alert & spawn tuning, AoE damage changes…

    midgamedev

November

  1. 0.2.3.1 Hotfix

    Fixed incorrect resource costs for some of the new unlockables Fixed slagger in Training Grounds giving rewards Fixed MRL4 having incorrect reload time

    Patch notes
  2. Update 0.2.3.0 - Big Mechs & Explosions

    New VehiclesTortoise-C1b Take a Tortoise-C1 Cargo Hauler, remove most of its cargo, bolt on armor plates, add extra guns. Now you have the C1b, better classified as a mobile fortress than a mech.It has both an integrated APS and turret…

    midgamedev
  3. Update 0.2.2.4 - Balancing, Bonuses & Bug-fixes

    Vehicle passives Implemented passive bonusses for some vehicles C Truck ⦁ Weapon 1 + 2: +25% Reload Speed Mathilde ⦁ Weapon 1: +50% Reload Speed ⦁ Weapon 3 + 4: -50% Reload Speed Photon ⦁ Added Integrated APS ⦁ Weapon 1: +25% Reload Speed…

    Patch notes
  4. Update 0.2.2.3 - Hotfix

    Minor fixes ⦁ Swarm-Rs description mentions firing 24 missiles, while actually firing 21. It now fires 24 missiles. ⦁ The EXOR Railgun now deals energy damage, as suggested by its description. ⦁ Fixed HMG incorrect description. ⦁ Fixed…

    Patch notes

October

  1. Update 0.2.2.2 - Falcon

    Falcon - Light Assault MechAdded the Falcon Light Assault MechA tier 2 Department of Science mech. Sacrifices hit points for speed. Can carry 1 medium experimental weapon, 2 small experimental weapons and 1 portable experimental or rocket…

    Patch notes
  2. Update 0.2.2.1 - Hotfix

    A quick hotfix with UI corrections and small balance updates. More fixes later this week. Bug Fixes⦁ Mr. Riggs. Fixed an issue where an incorrect number of weapon slots was displayed. ⦁ XOR Railgun. Corrected size: previously shown as…

    Patch notes
  3. Mech Havoc Out Now!

    Mech Havoc is out now in Early Access! Price: USD $9.99 / EUR €9.75 / GBP £8.50 / CNY ¥32.00 / JPY ¥1,200 (10% launch discount)Platform: PC (Steam Deck playable)RoadmapTo start with the good-stuff. Here is a general overview of what you can…

    midgamedev
  4. Mr. Riggs Enters The Chaos

    Mr. Riggs joins Mech HavocFor all the Mech lovers and The Riftbreaker fans, we have a special treat. The Rift Jump and Exploration Mecha-Suit, Mark IV - Griffin variant, AKA Mr. Riggs from The Riftbreaker is joining Mech Havoc!EXOR…

    midgamedev
  5. One Day to Early Access!

    Get ready for Mech Havoc! Mech Havoc launches on October 27th. Here’s what you need to know: Launch time: 8 AM PDT / 11 AM EDT / 3 PM GMT / 4 PM CET / 11 PM CST (China)Price: USD $9.99 / EUR €9.75 / GBP £8.50 / CNY ¥32.00 / JPY ¥1,200 (10%…

    monis2u
  6. HIVE Industrial Intel [DevInside 05]

    >> Hello OperatorMidDev here to share with you some intel on HIVE units.HIVE isn’t one monolith. It consists of multiple groups. At Early Access launch, you’ll face the Industrial variant: machines cobbled together from construction…

    midgamedev
  7. The big demo update

    It’s been a while since update V0.1.7.5 (April). This update brings the demo closer to the upcoming Early Access build. Here are the highlights, plus important save info.BetaA beta of this update ran over the past week. Want in on future…

    midgamedev
  8. Mech Havoc Launches in Early Access on October 27!

    Mark the date: October 27I’m excited to announce that Mech Havoc will enter Early Access on October 27! To celebrate, a brand new trailer premiered on IGN, revealing more of what awaits you in the chaos of Mech Havoc.Official DiscordJoin…

    monis2u

September

  1. Dev Update & Official Discord Channel [DevInside 04]

    >> Hello Operator MidDev here to share with you what's currently going Here's what's currently, and what's next.- Official Discord The official Mech Havoc Discord channel has been created!I'll use it to share dev updates, sneak previews and…

    midgamedev

June

  1. New Publisher & One-on-One Chats!

    Hey everyone! MidDev here, the solo developer behind Mech Havoc. I’ve got some exciting news to share: Mech Havoc now has a publisher! Thanks to you, Mech Havoc has become a much bigger thing than I had ever planned. I’m excited about…

    krzmaster

April

  1. Demo Update 0.1.7.5

    The first significant update to the demo since the Next Fest. Thank you everyone for playing the demo and providing feedback! Grenade distance fuze Some weapon projectiles now have a "distance fuze", resulting in them exploding close to the…

    midgamedev

February

  1. Update 0.1.7.2

    Just a quick patch bringing in some minor improvements. Improvements -Fixed key rebindings not saving. Somehow this issue had returned. Let's hope it stays gone permanently this time. -Improved missile controllability. -Swapped reverse…

    Patch notes
  2. Update 0.1.7.1: Feedback Valentine

    Based on gathered feedback from the past week, I have made this initial small patch with some minor improvements, bug fixes and weapon rebalancing. Expect more updates in the near future, and let me know if you run into any problems. Small…

    Patch notes
  3. Update 0.1.7.0: Demo Day

    Mission 7: Artillery Town Added mission 7. A fairly straightforward and simple mission set in the Town environment DEMO Unit Buffed plasma cannon range Fixed pathfinding and LOS check Updated map layout Tech-Tree You can now view items…

    Patch notes

January

  1. Preparing the upcoming Demo - DevInside 03

    First off, I'd like to thank everyone who checked out the playtest! All the gathered feedback will play a role in shaping the future of Mech Havoc. Upcoming Demo The next major milestone for Mech Havoc is the upcoming demo release…

    midgamedevs

December

  1. Join the playtest!

    I am happy to announce that playtest sign-ups are open! Playtest details Now keep in mind this is an early playtest, not a fully completed demo. So expect there to be some bugs, missing features and other issues. But this playtest will be…

    midgamedevs

November

  1. Weapons! - DevInside 02

    {STEAM_CLAN_IMAGE}/45217977/2d3ca84d83005d6f147b440edf410e3e1d69349b.png{STEAM_CLAN_IMAGE}/45217977/f580439efad02cfb5e370e670ca58827f28adc2e.png{STEAM_CLAN_IMAGE}/45217977/b3d93af6ebbca21647cabd869ffb632915eb7a11.png Weapons! Arguably the…

    midgamedevs

October

  1. Mech Havoc Announced! - DevInside 01

    The Mech Havoc steam page has now been life for about 1 week. The perfect moment to publish the first official DevInside! These DevInsides are intended to give more inside into the development of Mech Havoc. A new DevInside will be posted…

    midgamedevs

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