STEAMDB NEXUS

Steam app 3051280 · updated 12 Sep 2026, 18:52 UTC

Haven & Hearth

A free-to-play MMORPG with crafting, building, landscaping, foraging, hunting, fishing, a dash of poetry, and open PvP combat,

Haven & Hearth Steam header artwork
SeatribeSeatribe
209playing now
21424-hour peak
987all-time peak
168average, last 30 days

The last 30 days

+46.5Gain+38.01%% gain384Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

010420731141513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202650 peakFriday 14 August 2026384 peakSaturday 15 August 2026287 peakSunday 16 August 2026326 peakMonday 17 August 2026280 peakTuesday 18 August 2026271 peakWednesday 19 August 2026262 peakThursday 20 August 2026257 peakFriday 21 August 2026266 peakSaturday 22 August 2026266 peakSunday 23 August 2026269 peakMonday 24 August 2026243 peakTuesday 25 August 2026263 peakWednesday 26 August 2026252 peakThursday 27 August 2026247 peakFriday 28 August 2026243 peakSaturday 29 August 2026252 peakSunday 30 August 2026267 peakMonday 31 August 2026238 peakTuesday 01 September 2026230 peakWednesday 02 September 2026231 peakThursday 03 September 2026240 peakFriday 04 September 2026234 peakSaturday 05 September 2026237 peakSunday 06 September 2026244 peakMonday 07 September 2026243 peakTuesday 08 September 2026223 peakWednesday 09 September 2026211 peakThursday 10 September 2026207 peakFriday 11 September 2026214 peakSaturday 12 September 2026212 peak
Daily peakEvery hourly sample

All time

23 months, November 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02665337991kNov 2024Feb 2025May 2025Aug 2025Nov 2025Feb 2026May 2026Aug 2026November 2024987 monthly peakDecember 2024709 monthly peakJanuary 2025419 monthly peakFebruary 2025295 monthly peakMarch 2025203 monthly peakApril 2025147 monthly peakMay 2025124 monthly peakJune 2025109 monthly peakJuly 202582 monthly peakAugust 202582 monthly peakSeptember 202580 monthly peakOctober 202582 monthly peakNovember 202577 monthly peakDecember 2025482 monthly peakJanuary 2026327 monthly peakFebruary 2026220 monthly peakMarch 2026148 monthly peakApril 2026126 monthly peakMay 202693 monthly peakJune 202684 monthly peakJuly 202671 monthly peakAugust 2026384 monthly peakSeptember 2026244 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0104207311415July 2026August 2026September 2026October 2026July 202671 peak — daily detail belowAugust 2026384 peak — hourly detail belowSeptember 2026244 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01938587701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202667 peakThursday 02 July 202658 peakFriday 03 July 202655 peakSaturday 04 July 202657 peakSunday 05 July 202662 peakMonday 06 July 202658 peakTuesday 07 July 202651 peakWednesday 08 July 202654 peakThursday 09 July 202671 peakFriday 10 July 202665 peakSaturday 11 July 202666 peakSunday 12 July 202660 peakMonday 13 July 202656 peakTuesday 14 July 202659 peakWednesday 15 July 202668 peakThursday 16 July 202655 peakFriday 17 July 202658 peakSaturday 18 July 202644 peakSunday 19 July 202662 peakMonday 20 July 202652 peakTuesday 21 July 202652 peakWednesday 22 July 202649 peakThursday 23 July 202652 peakFriday 24 July 202648 peakSaturday 25 July 202657 peakSunday 26 July 202656 peakMonday 27 July 202648 peakTuesday 28 July 202651 peakWednesday 29 July 202645 peakThursday 30 July 202656 peakFriday 31 July 202651 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

010420731141501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202656 peakSunday 02 August 202661 peakMonday 03 August 202656 peakTuesday 04 August 202655 peakWednesday 05 August 202650 peakThursday 06 August 202651 peakFriday 07 August 202657 peakSaturday 08 August 202654 peakSunday 09 August 202655 peakMonday 10 August 202654 peakTuesday 11 August 202655 peakWednesday 12 August 202653 peakThursday 13 August 202650 peakFriday 14 August 2026384 peakSaturday 15 August 2026287 peakSunday 16 August 2026326 peakMonday 17 August 2026280 peakTuesday 18 August 2026271 peakWednesday 19 August 2026262 peakThursday 20 August 2026257 peakFriday 21 August 2026266 peakSaturday 22 August 2026266 peakSunday 23 August 2026269 peakMonday 24 August 2026243 peakTuesday 25 August 2026263 peakWednesday 26 August 2026252 peakThursday 27 August 2026247 peakFriday 28 August 2026243 peakSaturday 29 August 2026252 peakSunday 30 August 2026267 peakMonday 31 August 2026238 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

06613219826401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026230 peakWednesday 02 September 2026231 peakThursday 03 September 2026240 peakFriday 04 September 2026234 peakSaturday 05 September 2026237 peakSunday 06 September 2026244 peakMonday 07 September 2026243 peakTuesday 08 September 2026223 peakWednesday 09 September 2026211 peakThursday 10 September 2026207 peakFriday 11 September 2026214 peakSaturday 12 September 2026212 peak

October 2026

Haven & Hearth was released on 1 Nov, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 18:52 UTC
App ID
3051280
Last updated
09 Feb 2026 build 21842232
Developer
Seatribe
Publisher
Seatribe
Release date
1 Nov, 2024
Platforms
WindowsmacOSLinux
Download size
47 MB46 MB50 MB
Install size
179 MB181 MB191 MB
Genres
Massively Multiplayer, RPG, Free To Play, Early Access
Game modes
Multi-player, MMO, PvP, Online PvP
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
99

Features & support

Steam features

In-App PurchasesFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessMMORPGSandboxRPGAdventureSurvivalExplorationOpen WorldWalking SimulatorPerma DeathPvPTop-DownIsometric3DCraftingMassively MultiplayerBase BuildingAgricultureCookingHunting
About this gameFull description from Steam
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience. Skills & Attributes Develop your character to unlock new Skills, Abilities, and Credos. Devour sumptuous feasts of food and drink to increase your Strength, Intelligence, Agility and other base Attributes. Study sundry Curiosities of nature and artifice to gain Learning Points to increase your Farming, Masonry, Exploration and other Abilities. Experience oddities and obscure situations to gain experience points and cast or incant the spells and charms of Hearth Magic. Discover materials previously unknown to you to unlock new recipes for Crafting & Building. Hunting & Gathering Slay vicious beasts of nature, flay their hides and tan for leather. Make sausages of Boar, and smoke Sea Gull Meat. Feasting and a varied diet is important to all Hearthlings. Forage rare flowers to Study, or bind them into bouquets for additional Learning Points. Traverse the vast- and wilderness of Haven & Hearth's procedurally generated world and gather rare Herbs, Mushrooms and Flowes. Pick wild seeds to grow into domestic crops for Farming, such as Grapes, Wheat, Carrots or Peas. Tame wild animals to raise Livestock like Cows, Pigs, Goats or Reindeer. Ride like the wind upon mighty Horses wild and tame, and breed your animals to ever rising qualities. Fish or cast nets in Rivers, Lakes, Oceans or Caves to catch a wide variety of aquatic life such as Cod, Perch, Bream, Halibut, Clams, Crabs, or Lobsters. Should true bravery inspire you; Venture into the depths of the cavernous underworlds of Dungeons such as Beaver Lodges, Bat Caves, or Ant Hills. Thraximundar's Vicious Hive of Tyranny awaits! Dig deep and greedily down multiple levels of caves, to extract minerals, ores, and precious gems from the inky fathoms below the plane of the Hearth. Mining and Forging are essential for progress, but rumors speak of Trolls in the deep! Crafting & Building Terraform the Hearth by digging, paving, plowing or planting. Hearthlings are the wolves of Hearthlings: Stake a Claim to your corner of the Hearth to protect it from roving bands of others. Construct mighty walls and palisades to keep your homestead safe. Erect homes and Houses of log and stone, from humble cabins to mighty towers. Smelt ores for metal, and refine further metallurgical advances in Finery Forges and Steel Crucibles. Cook as varied a diet as you can by building Ovens for Bread, Cauldrons for Stews, Sheds for Smoking or Meat Grinders for Sausages. Decorate with a wide variety of wall mountings, lanterns, shelves, tables, cupboards, and many other pieces of furniture. Construct Boats & Ships to carry you across the oceans blue, from humble Coracles to mighty Knarrs. Upload Custom Graphics to give that extra flair to banners, shields, flags, capes, and sails! Cycle and recycle your production line, acquire better materials and refine your production chains to increase the Quality of all produce. Things are what you make them; Watch the color and tenor of the Variable Materials you use reflected in the things you build and make. Should the Rocking Chair be made from Cherry, Maple, or Oak? Permanent Death & Open PvP Master the Dark Arts of Trespassing, Theft, Rage, Vandalism and Murder to impose upon others who roam the Hearth. Increase your Perception & Exploration to track down and bring to justice all breakers of peace and oaths, by tracking the vicious Stenches of Crime. Construct mighty Siege Machines and engines of war to bring the flames of war to foreign lands. Found Villages to claim large swathes of land and organize kith and kin into mighty bands. Found Realms and lay claim to entire Provinces by capturing the ancient Thingwalls dotting the Hearth. Bury the dead and fulfill the will of the ancestors to draw upon the strength of your previous lives. Experience the thrill of a world where all interactions with your fellow Hearthling carries the potentiality for grave consequence.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Haven & Hearth holds itself to a generally high level of decorum, and does not strive to shock or titillate its audience, however; - Player characters in the game can be dressed down to their birthday suits. - Some drugs are depicted in game. - Natural animal reproduction is, comically, represented. - Player characters can die. Haven & Hearth also, however, being fundamentally an online game played with other people, and allowing for conflict between players and their factions, has the following characteristics; - Interactions with other people in game are not pre-moderated. Mean words can be spoken, and evil deeds undertaken. - Player-versus-Player combat is free, mostly open, and cannot be opted-out of. - Free building and landscaping by players allows for artistic expressions in many of its potential forms. Beauty, truly, lies in the eye of the beholder.

Regional ratings

DEJUS16Drogas ilícitas · Violência · Nudez
IGRS18Interaksi Daring · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: x86-64 compatible CPU Memory: 512 MB RAM Graphics: OpenGL 3.2 capable GPU Storage: 150 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 3 GHz Haswell/Zen or better Memory: 2 GB RAM Graphics: GeForce GTX 1060/Radeon RX 580 or better Network: Broadband Internet connection Storage: 500 MB available space

macOS

Minimum: Requires an Apple processor OS: macOS 12 Processor: Apple M1 Memory: 512 MB RAM Storage: 150 MB available space Recommended: Requires an Apple processor OS: macOS 12 Processor: Apple M1 Memory: 2 GB RAM Storage: 500 MB available space

Linux

Minimum: OS: Linux 2.6 Processor: x86-64 compatible CPU Memory: 512 MB RAM Graphics: OpenGL 3.2 capable GPU Storage: 150 MB available space Recommended: OS: Linux 2.6 Processor: 3 GHz Haswell/Zen or better Memory: 2 GB RAM Graphics: GeForce GTX 1060/Radeon RX 580 or better Storage: 500 MB available space
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

99 achievements in total.

Show selected achievements (may contain spoilers)
Haven & HearthHidden achievement
A Marriage of Light and DarknessHidden achievement
Wind & FireHidden achievement
BuzzkillHidden achievement
Heave-ho!Hidden achievement
Things Piling UpHidden achievement
Quenching ThirstHidden achievement
A Great HallHidden achievement
New LandHidden achievement
Treading GrassHidden achievement

View all Steam achievements

38 developer announcements, Nov 2024 to Aug 2026 · times in UTC

August

  1. Game Development: Sleep Study

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/b6f1f3ae16a9dbd2e7cd3eb31af145493256b481.png New Implementations ----------------------- Added "Study Circle", a small, fixed-in-place study desk for the early-game.…

    Patch notes
  2. Game Development: World 16.2

    We've been developing, and here's what's new... {STEAM_CLAN_IMAGE}/45223854/007537acdf9eb08ea6a1b39ad3836e2fedff427f.png New World Launch ----------------------- Tonight we end World 16.1 and launch a new world in its stead, W16.2, as first…

    Patch notes

July

  1. Game Development: Village Bomb

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/70ba37dba7bd74f2d583bed2651cf5bbd3b84fe5.png New Implementations ----------------------- Reworked the handling of membership in political entities, primarily…

    Patch notes
  2. Prelude: World 16.2

    We've been developing, and here's what's new... {STEAM_CLAN_IMAGE}/45223854/bdaa6b3320b4b7ffcb208d0045a3c25afc309ed7.png World 16.2 As was announced at the start of World 16, we intend to launch the next new world — World 16.2 — without…

    Patch notes

June

  1. Game Development: Pfefferbench

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/67a75691392a8f3c209bed01cff9c2c5168ea6a2.png New Implementations ----------------------- Added "Hasenpfeffer", food item. Key Fixes ----------------------- Reworked…

    Patch notes

May

  1. Game Development: Gongalong!

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/06134d1f753835756b0f7402708287efef746101.png New Implementations ----------------------- Added "Gong Stand", a decorative "instrument"/piece of furniture. Right-click…

    Patch notes
  2. Game Development: Orange Alchemy

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/ddced86e64accada3b9b974bc252299c33a543e9.png New Implementations ----------------------- Added "Alchemy Book", helpful user interface. The "Alchemy Book" collects and…

    Patch notes
  3. Game Development: Duckwall

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/661494eb00bd4960681d5b707851dbb3820bb8e2.png New Implementations ----------------------- Added "Duck"s! Mallards placed in coops may come to lay eggs, and those eggs…

    Patch notes

April

  1. Game Development: Coq au Arch

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/360d924963d2a24826cc82d1c05e4e1128e7ca61.png New Implementations ----------------------- Added "Stone Arch Tunnel", a larger tunnel made from stone. Added…

    Patch notes
  2. Game Development: Reinforced Map

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/e03dbafc52d6e89657898f112908adfc2a4cebc1.png New Implementations ----------------------- Added "Reinforced Tunnel", a wider/longer tunnel mine support. Added…

    Patch notes
  3. Game Development: Onion Marker

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/0dfa960d7186dc96c82588a06391a2288956f9ae.png New Implementations ----------------------- Added "White Onion", a plant, and a variety of onion, complete with another…

    Patch notes

March

  1. Game Development: Monumental Tunnel

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/e33144e76143e46866d06fd51a6bf19295be4f79.png New Implementations ----------------------- Reworked mine supports to handle more arbitrary support definitions. Added…

    Patch notes
  2. Game Development: Radish Butchery

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/ed67976d093d8b2c46d3b8e69f509d57d0afa0ed.png New Implementations ----------------------- Added "Radish"es, plant. They have three harvestable stages, where the later…

    Patch notes
  3. Game Development: Melon Support

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/73bf5ae898950601515e94212cc6b59fc2dbef30.png New Implementations ----------------------- Added "Watermelon", a crop. Key Fixes ----------------------- Reworked the…

    Patch notes

February

  1. Game Development: Thatched Totem

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/66158317bfd9ba0171c36678438b75da21cf7f4a.png New Implementations ----------------------- Added "Totemic Gate". A massive building project requiring the Totemic Skull…

    Patch notes
  2. Game Development: Fine Produce

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/17301690af1d9f295ad51912c27a86fbf4334726.png New Implementations ----------------------- Added "Produce Sack". Produce Sacks are crafted using a bunch of cloth (and…

    Patch notes
  3. Game Development: Polar Crocus

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/1df591ce2c99ae27e6411ae21c1837c9c6dba6a6.png New Implementations ----------------------- Added "Ice Bear"s. These are what you and I would know as Polar Bears, but…

    Patch notes
  4. Game Development: Grand Pickle Brain

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/7697d770cea0fee00cefc8601dd3427a320aa271.png New Implementations ----------------------- Added "Grand Study Desk", a massive Study Desk with an 11x11 inventory for…

    Patch notes

January

  1. Game Development: Chessebell Poaching

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/8f5894b0f5b7fcafe6ce948d431091c481c08391.png New Implementations ----------------------- Added "Belltower", A massive structure to support a bell. You ring the bell…

    Patch notes
  2. Game Development: Narwhal Study

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/005d53b3dda0d17860127905c7ba4644c3c3a842.png New Implementations ----------------------- Added "Narwhal", fun-loving deep ocean dwelling whale, often found in pods…

    Patch notes
  3. Game Development: Grammophone Crane

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/013eb28c0dfcbe23cc5e1133054a256c6c9e2e21.png New Implementations ----------------------- Added "Crane", a water/swamp dwelling birb! Added "Frost Flower", winter…

    Patch notes

December

  1. Game Development: Sled Yule

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/d0df315de9b68dc32f05fd64c92462ad24674850.png New Implementations ----------------------- Added the ability to ride "Primitive Sled"s. Pull it to the top of a high…

    Patch notes
  2. Game Development: Silken Sled

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/fdca60cc4509cd4dd122b3c947d5fa52ce639ab0.png New Implementations ----------------------- Added two new equipment slots: "Shoulders" & "Mask" (names could be debated).…

    Patch notes
  3. Game Development: World 16.1

    We've been developing, and here's what's new... {STEAM_CLAN_IMAGE}/45223854/97a0265c9ccb09fe78088a851ade61c3a3bbb040.png New World Launch ----------------------- Tonight we launch a new world, W16.1, with the unusual twist that we are not…

    Patch notes

November

  1. Prelude: World 16.1

    We've been developing, and here's what's new... {STEAM_CLAN_IMAGE}/45223854/aa166ef9261a36eeee770a6ab67681bbe0892f0e.png "Winter kept us warm, covering Earth in forgetful snow, feeding A little life with dried tubers. Summer surprised us…

    Patch notes

June

  1. Game Development: Surveyor's Delight

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/e9c07459bc778a7f3343fd88ca3ee5cbcc503cbb.png New Implementations ----------------------- Implemented client-side authority surveys. The client can now arbitrarily set…

    Patch notes

April

  1. Game Development: Dormant Doe

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/94ac803e71524ba886e6146b6f6be5dbcc9d000b.png New Implementations ----------------------- Significantly reworked the decay mechanics. When a claim (village or…

    Patch notes

February

  1. Game Development: Attribute Dream

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/fb18265a877acfa92bd0ed526ffa23fd89a5e773.png New Implementations ----------------------- Added support for more arbitrary attribute definitions. Many of the…

    Patch notes

January

  1. Game Development: Listed Wound

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/b20ce41813735609fb84b55f37a5426dc10f75e9.png New Implementations ----------------------- Added a "News" prompt to the Character Selection screen. When you log in, you…

    Patch notes

December

  1. Game Development: Yule Rat

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/71fde143bbce8ea876dfa2590ff3b0fe1104229e.png New Implementations ----------------------- Added Rat Dungeons. Occasionally a hole in the wall may spawn inside houses…

    Patch notes
  2. Game Development: Duckbilled Leg of Table

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/f273ec2224d09bfb7b38ce9bbfe333a2877665a6.png New Implementations ----------------------- Added "Leg of Boar", food, something to unlock when learning of Boar Meat.…

    Patch notes
  3. Game Development: Casket Inspection

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/c9af70263a9426476af0ce451eb9cae31a7200d7.png Key Fixes ----------------------- Added variable materials to "Stone Casket". Information gleaned when using the…

    Patch notes

November

  1. Game Development: Tansy Ridge

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/c5dd3b33ed02e81c4f347314f50e9f1b841b0bb0.png New Implementations ----------------------- Added "Tansy", flower, herb, curio, spice. Picking "Tansy" will grant you…

    Patch notes
  2. Game Development: Swinish Alchemy

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/5740f98659f33f336dbdbeb3b311c557867f1780.png New Implementations ----------------------- (Re-)Added "Boar Tusk Snuff" from Legacy! Yoohoo! "Boar Tusk Snuff" is a…

    Patch notes
  3. Game Development: Leaning Tooltip

    We've been developing, and here's what's new. https://clan.fastly.steamstatic.com/images/45223854/2ec34e7dc05424a4e2e9111b7765878d3d702853.png New Implementations ----------------------- Added proper attribute/ability modifier tooltips!…

    Patch notes
  4. Game Development: Stonedolly & Cornpouch

    We've been developing, and here's what's new. {STEAM_CLAN_IMAGE}/45223854/507145511eb15464c0821483b0c251b286bee0d1.png New Implementations ----------------------- Added Left & Right Hand Pouch Equipment Slots. Characters now have two…

    Patch notes
  5. Planned downtime: Router maintenance (2024-11-06 03:30 UTC)

    Hetzner, the server hosting provider, has informed me that they plan to do maintenance on the router that the Haven server sits behind. Not sure what level of redundancy they have around it, but I would assume the reason they're informing…

    Patch notes
  6. World 16

    {STEAM_CLAN_IMAGE}/45223854/8b3fefd7a8fc365128f8239455a51ada5b9efe78.png World 16 Tonight, at approximately 20:00 UTC, we launch the new world 16, and with that the Steam version of the game. We're ready. Are you? The server will be down…

    bruderbohne

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