STEAMDB NEXUS

Steam app 376210 · updated 11 Oct 2026, 14:16 UTC

The Isle

Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.

The Isle Steam header artwork
Afterthought LLCAfterthought LLC
21,054playing now
21,17124-hour peak
27,843all-time peak
17,307average, last 30 days

The last 30 days

−447.1Gain−2.52%% gain26,961Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

07k15k22k29k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 202622,891 peakThursday 17 September 202622,335 peakFriday 18 September 202623,257 peakSaturday 19 September 202625,085 peakSunday 20 September 202626,561 peakMonday 21 September 202622,632 peakTuesday 22 September 202622,820 peakWednesday 23 September 202621,896 peakThursday 24 September 202621,776 peakFriday 25 September 202622,293 peakSaturday 26 September 202624,536 peakSunday 27 September 202625,581 peakMonday 28 September 202621,137 peakTuesday 29 September 202621,325 peakWednesday 30 September 202621,248 peakThursday 01 October 202621,284 peakFriday 02 October 202621,990 peakSaturday 03 October 202625,161 peakSunday 04 October 202626,961 peakMonday 05 October 202622,809 peakTuesday 06 October 202622,350 peakWednesday 07 October 202622,260 peakThursday 08 October 202622,522 peakFriday 09 October 202622,935 peakSaturday 10 October 202625,257 peakSunday 11 October 202626,364 peakMonday 12 October 202623,824 peakTuesday 13 October 202622,080 peakWednesday 14 October 202622,044 peakThursday 15 October 202621,171 peakFriday 16 October 202621,054 peak
Daily peakEvery hourly sample

All time

132 months, November 2015 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

08k15k23k30k201520172019202120232025November 20153 monthly peakDecember 2015258 monthly peakJanuary 2016268 monthly peakFebruary 2016474 monthly peakMarch 2016877 monthly peakApril 2016556 monthly peakMay 2016574 monthly peakJune 2016547 monthly peakJuly 2016951 monthly peakAugust 2016853 monthly peakSeptember 2016856 monthly peakOctober 20161,016 monthly peakNovember 20161,166 monthly peakDecember 20161,049 monthly peakJanuary 20171,035 monthly peakFebruary 2017941 monthly peakMarch 20171,069 monthly peakApril 2017994 monthly peakMay 2017992 monthly peakJune 20171,388 monthly peakJuly 20171,377 monthly peakAugust 20171,271 monthly peakSeptember 20171,100 monthly peakOctober 2017955 monthly peakNovember 20171,000 monthly peakDecember 20171,249 monthly peakJanuary 20182,446 monthly peakFebruary 20181,530 monthly peakMarch 20181,650 monthly peakApril 20181,730 monthly peakMay 20182,156 monthly peakJune 20181,848 monthly peakJuly 20181,545 monthly peakAugust 20181,561 monthly peakSeptember 20181,557 monthly peakOctober 20181,770 monthly peakNovember 20181,546 monthly peakDecember 20182,535 monthly peakJanuary 20195,084 monthly peakFebruary 20195,785 monthly peakMarch 20195,847 monthly peakApril 20195,186 monthly peakMay 20194,564 monthly peakJune 20194,114 monthly peakJuly 20194,810 monthly peakAugust 20194,628 monthly peakSeptember 20194,422 monthly peakOctober 20194,317 monthly peakNovember 20194,255 monthly peakDecember 20196,585 monthly peakJanuary 20207,026 monthly peakFebruary 20206,705 monthly peakMarch 20206,733 monthly peakApril 20206,412 monthly peakMay 20206,209 monthly peakJune 202011,795 monthly peakJuly 20204,865 monthly peakAugust 20204,984 monthly peakSeptember 20204,843 monthly peakOctober 20204,309 monthly peakNovember 20204,249 monthly peakDecember 20205,064 monthly peakJanuary 20214,960 monthly peakFebruary 20214,844 monthly peakMarch 20215,318 monthly peakApril 20219,039 monthly peakMay 202111,025 monthly peakJune 20217,242 monthly peakJuly 20215,751 monthly peakAugust 20215,504 monthly peakSeptember 20215,270 monthly peakOctober 20214,894 monthly peakNovember 20214,194 monthly peakDecember 20215,417 monthly peakJanuary 20225,702 monthly peakFebruary 20225,223 monthly peakMarch 20225,304 monthly peakApril 20225,469 monthly peakMay 20225,538 monthly peakJune 20225,508 monthly peakJuly 20229,302 monthly peakAugust 20226,364 monthly peakSeptember 20225,914 monthly peakOctober 20225,415 monthly peakNovember 20225,450 monthly peakDecember 20226,402 monthly peakJanuary 20236,827 monthly peakFebruary 20236,441 monthly peakMarch 20236,189 monthly peakApril 20236,167 monthly peakMay 20235,643 monthly peakJune 202311,412 monthly peakJuly 202310,379 monthly peakAugust 20237,601 monthly peakSeptember 20236,521 monthly peakOctober 20237,905 monthly peakNovember 20236,832 monthly peakDecember 20237,153 monthly peakJanuary 20246,218 monthly peakFebruary 20245,862 monthly peakMarch 20246,527 monthly peakApril 20246,636 monthly peakMay 20247,366 monthly peakJune 20247,292 monthly peakJuly 20245,812 monthly peakAugust 20248,680 monthly peakSeptember 20247,829 monthly peakOctober 20248,041 monthly peakNovember 20247,237 monthly peakDecember 20249,198 monthly peakJanuary 20259,591 monthly peakFebruary 202513,459 monthly peakMarch 202513,999 monthly peakApril 202510,273 monthly peakMay 202510,297 monthly peakJune 202510,500 monthly peakJuly 202510,394 monthly peakAugust 20259,715 monthly peakSeptember 20259,807 monthly peakOctober 20259,478 monthly peakNovember 20259,049 monthly peakDecember 202512,444 monthly peakJanuary 202613,430 monthly peakFebruary 202611,870 monthly peakMarch 202617,632 monthly peakApril 202620,721 monthly peakMay 202620,663 monthly peakJune 202618,418 monthly peakJuly 202620,243 monthly peakAugust 202627,843 monthly peakSeptember 202627,789 monthly peakOctober 202626,961 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

08k15k23k30kJuly 2026August 2026September 2026October 2026July 202620,243 peak — daily detail belowAugust 202627,843 peak — daily detail belowSeptember 202627,789 peak — hourly detail belowOctober 202626,961 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05k11k16k22k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 202620,243 peakSunday 19 July 202617,378 peakMonday 20 July 202616,798 peakTuesday 21 July 202616,079 peakWednesday 22 July 202616,317 peakThursday 23 July 202616,103 peakFriday 24 July 202616,182 peakSaturday 25 July 202617,220 peakSunday 26 July 202618,652 peakMonday 27 July 202616,542 peakTuesday 28 July 202616,425 peakWednesday 29 July 202616,338 peakThursday 30 July 202616,194 peakFriday 31 July 202616,721 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

08k15k23k30k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202618,068 peakSunday 02 August 202619,437 peakMonday 03 August 202617,711 peakTuesday 04 August 202616,877 peakWednesday 05 August 202617,333 peakThursday 06 August 202617,574 peakFriday 07 August 202617,971 peakSaturday 08 August 202619,157 peakSunday 09 August 202620,034 peakMonday 10 August 202617,432 peakTuesday 11 August 202618,061 peakWednesday 12 August 202617,289 peakThursday 13 August 202617,201 peakFriday 14 August 202618,425 peakSaturday 15 August 202620,859 peakSunday 16 August 202621,986 peakMonday 17 August 202620,889 peakTuesday 18 August 202621,480 peakWednesday 19 August 202621,513 peakThursday 20 August 202622,173 peakFriday 21 August 202623,318 peakSaturday 22 August 202625,071 peakSunday 23 August 202627,398 peakMonday 24 August 202624,500 peakTuesday 25 August 202624,435 peakWednesday 26 August 202623,637 peakThursday 27 August 202623,980 peakFriday 28 August 202624,986 peakSaturday 29 August 202626,947 peakSunday 30 August 202627,843 peakMonday 31 August 202624,306 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 344 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

08k15k23k30k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 202623,673 peakWednesday 02 September 202623,589 peakThursday 03 September 202623,538 peakFriday 04 September 202624,639 peakSaturday 05 September 202626,401 peakSunday 06 September 202627,411 peakMonday 07 September 202626,385 peakTuesday 08 September 202624,550 peakWednesday 09 September 202623,374 peakThursday 10 September 202623,145 peakFriday 11 September 202624,161 peakSaturday 12 September 202625,896 peakSunday 13 September 202627,789 peakMonday 14 September 202623,897 peakTuesday 15 September 202622,755 peakWednesday 16 September 202622,891 peakThursday 17 September 202622,335 peakFriday 18 September 202623,257 peakSaturday 19 September 202625,085 peakSunday 20 September 202626,561 peakMonday 21 September 202622,632 peakTuesday 22 September 202622,820 peakWednesday 23 September 202621,896 peakThursday 24 September 202621,776 peakFriday 25 September 202622,293 peakSaturday 26 September 202624,536 peakSunday 27 September 202625,581 peakMonday 28 September 202621,137 peakTuesday 29 September 202621,325 peakWednesday 30 September 202621,248 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

07k15k22k29k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 202621,284 peakFriday 02 October 202621,990 peakSaturday 03 October 202625,161 peakSunday 04 October 202626,961 peakMonday 05 October 202622,809 peakTuesday 06 October 202622,350 peakWednesday 07 October 202622,260 peakThursday 08 October 202622,522 peakFriday 09 October 202622,935 peakSaturday 10 October 202625,257 peakSunday 11 October 202626,364 peakMonday 12 October 202623,824 peakTuesday 13 October 202622,080 peakWednesday 14 October 202622,044 peakThursday 15 October 202621,171 peakFriday 16 October 202621,054 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 14:16 UTC
App ID
376210
Last updated
08 Feb 2022 build 8163187
Update pace
Quiet no update while we have been watching · 0 in 34 days watched
Developer
Afterthought LLC
Publisher
Afterthought LLC
Release date
Dec 1, 2015
Platforms
Windows
Download size
9.43 GB
Install size
20.70 GB
Genres
Action, Adventure, Indie, Massively Multiplayer, Simulation, Early Access
Game modes
Multi-player, MMO, PvP, Online PvP
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Valve Anti-Cheat enabled

Controllers & input

Partial Controller Support

Accessibility

Popular tags

DinosaursSurvivalOpen WorldMultiplayerSimulationHuntingRealisticMassively MultiplayerAdventureHorrorEarly AccessActionThird PersonCo-opSandboxWalking SimulatorRPGStrategyTeam-BasedIndie
About this gameFull description from Steam
The Isle: A World Designed to Kill You The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive. There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It's kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors. Massive Prehistoric Multiplayer Become the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you'll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature. Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise. Survival or Sandbox? The Isle's core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates. However, sometimes you don't want to struggle to survive, or you don't have the time to go through a dinosaur's whole life story. And that's okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won't judge. A Global Community Story The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night? It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game's storyline. Future Development Goals We realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include: Playable aquatic and aerial creatures Even more playable dinosaurs with complete life cycles Two new playable factions: modern humans & the indigenous Evolve into advanced "strain" versions of certain dinosaurs Realistic dinosaur AI that uses complex behaviours Additional world biome types such as thick jungles Dynamic aerial drop-in spawn system Global in-game world quest Localization of all in-game menus & text Better accessibility & customization options Steam Achievements, Trading Cards, Emotes Mod support using Steam Workshop All that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game. --AE Core TX Received-- --End Promotional Protocol-- --SiGnaL InTeRrUpt-- -tHEeNdISnevErTheENDisNeVeRtHeEnDIsNev-
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This game contains scenes of explicit violence and gore, as well as narrative situations not suitable for young audiences.

Regional ratings

DEJUS16Violência Extrema · Medo · Linguagem imprópria
IGRS18Interaksi Daring · Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64-bit or later (64 Bit ONLY) Processor: Quad-core Intel or AMD processor, 3.0 GHz or faster. Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X series card or higher. DirectX: Version 11 Network: Broadband Internet connection Storage: 25 GB available space Additional Notes: This game needs a dedicated graphics card to run. Integrated graphics cards will not work.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit or later (64 Bit ONLY) Processor: Quad-core Intel or AMD processor, 3.4 GHz or faster. Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1070 DirectX: Version 11 Network: Broadband Internet connection Storage: 25 GB available space

macOS

Minimum: OS: macOS 10.13: High Sierra (64 Bit ONLY) Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster. Memory: 6 GB RAM Graphics: Dedicated Metal Compatible GPU with at least 2 GB VRAM Network: Broadband Internet connection Storage: 100 GB available space Additional Notes: Mac must support the Metal Rendering API and be from 2014 or later. The game will not run on Macbook Air / Low End Macbooks / Mac Mini. Please note that Macs do not currently support Mods that were only packaged on Windows. Recommended:

Linux

Minimum: OS: Ubuntu 14.04 or Similar (64 Bit ONLY) Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster. Memory: 4 GB RAM Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher. Network: Broadband Internet connection Storage: 10 GB available space Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Sep 2023 to Sep 2026 · times in UTC

September

  1. DevBlog #73

    Filipe - Lead Programmer The month was mostly concentrated on finishing oviraptor setups, new migration rules, Entomb saves, and getting the HordeTest into your hands without the major bugs. Oviraptor is almost complete and we move onto…

    Punchpacket
  2. DevBlog #72

    Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple…

    Punchpacket

August

  1. Patch 0.21.772 is now available!

    Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on…

    Punchpacket
  2. DevBlog #71

    Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept…

    Punchpacket

July

  1. Patch 0.21.734 Now Available!

    Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed…

    Patch notes
  2. Patch 0.21.720 Now Available!

    Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on…

    Punchpacket
  3. DevBlog #70

    Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done…

    Punchpacket

May

  1. DevBlog #69

    Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month…

    Punchpacket
  2. DevBlog #68

    Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated.…

    Punchpacket

February

  1. DevBlog #67

    Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or…

    Punchpacket

January

  1. DevBlog #66

    Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type…

    Punchpacket

December

  1. Patch 0.21.321

    Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of…

    Punchpacket

November

  1. DevBlog #65

    Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows…

    Punchpacket
  2. DevBlog #64

    Fred - 2D ArtistSince the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for…

    Punchpacket

October

  1. DevBlog #63

    Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog…

    Punchpacket

September

  1. DevBlog #62

    Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the…

    Punchpacket

August

  1. DevBlog #61

    Ariel - ProgrammerIn the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mainly related to elders…

    Punchpacket

July

  1. DevBlog #60

    Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered through testing. It has…

    Punchpacket

June

  1. Patch 0.20.117 is now available!

    Hey Islanders,Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.Foliage interaction audio should now be properly playing based on size…

    Patch notes
  2. Patch 0.20.109 is now available!

    Hey Islanders,Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. Added…

    Punchpacket

May

  1. DevBlog #59

    Filipe - Lead Programmer This month I’ve primarily been focused on the Elder system, which the current roster is having their curves put in for players who meet the requirements once they become adult. We had to replace the growth curve…

    Punchpacket
  2. DevBlog #58

    Ariel - Programmer This month I mainly worked on the climbing features for the hypsilophodon and herrerasaurus. The former will be able to latch on to walls and jump around, but not climb around freely like the herrerasaurus. It will also…

    Punchpacket

March

  1. DevBlog #57

    Filipe - Lead Programmer I completed the main setup for Rex montages. The Deinosuchus needs some special treatment due to its morph target setup and animations. The core systems for Rex and Trike are now mostly finished, with the Crush…

    Punchpacket

February

  1. DevBlog #56

    Filipe - Lead Programmer It’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with only a few animation…

    Punchpacket
  2. DevBlog #55

    Filipe - Lead Programmer Hope you all had a great holiday season with your loved ones. After spending time with family and friends it’s time to get back to work. The main ability of the allosaurus has received more attention this month.…

    Punchpacket

December

  1. Patch 0.18.111 now live!

    Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store…

    Punchpacket

November

  1. DevBlog #54

    Filipe - Lead Programmer At the beginning of this month, I focused on fixing crashes and various bugs for the latest public patch while simultaneously working on the Allosaurus and its unique mechanics. Most of its basic systems are already…

    Punchpacket

October

  1. DevBlog #53

    Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but large ones that have…

    Punchpacket
  2. Patch 0.17.54 is now available!

    Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button…

    Punchpacket
  3. DevBlog #52

    Filipe - Lead Programmer This month I was busy reworking the math behind food, which also changed all diet code including the combinations. Now slots no longer need to be activated anymore, the bonuses are scaled with the amount of…

    Punchpacket

September

  1. Patch 0.16.189 is now available!

    Hey Islanders, A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our…

    Punchpacket

August

  1. DevBlog #51

    Filipe - Lead Programmer This month I have been mostly focused on the new features for pounce and finishing up some systems before moving on to the new playables. As for pounce, the new slot swap system is finished which allows players to…

    Punchpacket
  2. Patch 0.15.203 is now available!

    Hey Islanders, We're deploying a small patch aimed at resolving some issues affecting community servers. You may need to restart your Steam client if the patch is not immediately available to download. Patch 0.15.203 Fixed an issue with…

    Patch notes
  3. Patch 0.15.191 is now available!

    Hey Islanders, It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out…

    Punchpacket
  4. DevBlog #50

    Filipe - Lead Programmer While hordetesting continues and some fixes are still being allocated, work continues as normal on the main branch of game development. This month I have been focused on finishing some work in progress mechanics and…

    Punchpacket

June

  1. DevBlog #49

    Filipe - Lead Programmer This month I focused on finishing the grapple mechanic since it will be used as a basis for other upcoming dinosaurs with their own specific variations. Outside of regular bugs, the Hordetest allowed a more…

    Punchpacket
  2. DevBlog #48

    Filipe - Lead Programmer This month I focused on refining the Rex’s crush ability and the new throw it has, which is linked to crush but not exclusive to it. The grapple ability is still receiving some updates, which now is mainly for…

    Punchpacket

May

  1. Patch 0.14.28.61 now available!

    Hey Islanders, Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a…

    Punchpacket
  2. DevBlog #47

    Filipe - Lead Programmer Hello everyone. This month I don't have much to say that you guys don't know already. For the most part, it was a busy Hordetesting month. If you have been following you know we released a lot of bug fixes and…

    Punchpacket

March

  1. DevBlog #46

    FTessaro - Lead Programmer This month I've been pretty busy working on several different tasks, discussing changes and what comes next. A lot has been done with internal core code in order to improve server performance and use less data. I…

    Punchpacket
  2. DevBlog #45

    Filipe - Lead Programmer It’s mostly been a continuation of last month’s work, with the exception of several changes and bug fixes for the latest patch. In regards to what I’ve been working on; - More Burrow internal tests and prototypes…

    Punchpacket

February

  1. Patch 0.13.42.18

    Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart your Steam client if…

    Patch notes
  2. DevBlog #44

    FTessaro - Lead Programmer After a quick break we started working on fixing the main issues present in the latest patch, but that didn't stop us from working towards overall progress of the game, below are some of the main things that I…

    Punchpacket

January

  1. Patch 0.13.26.10 is now available

    Hey Islanders, We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. Please note; You may need to restart your Steam client if you find that the patch is…

    Patch notes

December

  1. Patch 0.13.18.17

    Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as…

    Punchpacket
  2. DevBlog #43

    FTessaro - Lead Programmer It’s been another busy month spent working hard to release Gateway, which included several adjustments because some of the new mechanics weren't ready in time, so they had to be removed. The remaining efforts were…

    Punchpacket

November

  1. Patch 0.12.51.02 Now Released!

    Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate…

    Punchpacket
  2. DevBlog #42

    FTessaro - Lead Programmer This month I have been working mostly on getting Gateway sent to the public while also doing more work on upcoming mechanics. Most of time was spent working on several different approaches for migration, different…

    Punchpacket

September

  1. DevBlog #41

    FTessaro - Lead Programmer This month I worked on several fronts, while also working on improving the Spectator Mode for the public Evrima branch of the game. We also fixed a few small problems server side, and introduced the new Vomit…

    Punchpacket
  2. Patch 0.11.57.02

    Hey Islanders, In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and continuing to…

    Patch notes

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