STEAMDB NEXUS

Steam app 3044350 · updated 13 Sep 2026, 04:44 UTC

Nazi Zombies

Nazi Zombies is a cooperative survival game where players fend off escalating waves of Nazi zombies, earning points by killing zombies and repairing barriers to buy weapons, upgrades, perks, and unlock new map areas to maximize their survival.

Nazi Zombies Steam header artwork
FossettGamingFossettGaming
86playing now
8624-hour peak
86all-time peak
30average, last 30 days

The last 30 days

+0.6Gain+2%% gain86Peak

690 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02346709314 Aug19 Aug24 Aug29 Aug03 Sep08 Sep13 SepFriday 14 August 202647 peakSaturday 15 August 202653 peakSunday 16 August 202656 peakMonday 17 August 202634 peakTuesday 18 August 202644 peakWednesday 19 August 202641 peakThursday 20 August 202640 peakFriday 21 August 202657 peakSaturday 22 August 202668 peakSunday 23 August 202668 peakMonday 24 August 202646 peakTuesday 25 August 202651 peakWednesday 26 August 202645 peakThursday 27 August 202643 peakFriday 28 August 202654 peakSaturday 29 August 202648 peakSunday 30 August 202676 peakMonday 31 August 202652 peakTuesday 01 September 202668 peakWednesday 02 September 202652 peakThursday 03 September 202656 peakFriday 04 September 202648 peakSaturday 05 September 202676 peakSunday 06 September 202671 peakMonday 07 September 202656 peakTuesday 08 September 202660 peakWednesday 09 September 202649 peakThursday 10 September 202658 peakFriday 11 September 202659 peakSaturday 12 September 202680 peakSunday 13 September 202686 peak
Daily peakEvery hourly sample

All time

2 months, August 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

023467093Aug 2026Sep 2026August 202677 monthly peakSeptember 202686 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

023467093July 2026August 2026September 2026October 2026August 202677 peak — hourly detail belowSeptember 202686 peak — hourly detail below
Monthly peakHas finer data

July 2026

Nazi Zombies was released on Jul 30, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

22 days as the curve, each the highest figure that day. Behind it, 404 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02142628310 Aug13 Aug16 Aug19 Aug22 Aug25 Aug28 Aug31 AugMonday 10 August 202668 peakTuesday 11 August 202677 peakWednesday 12 August 202665 peakThursday 13 August 202664 peakFriday 14 August 202652 peakSaturday 15 August 202653 peakSunday 16 August 202656 peakMonday 17 August 202634 peakTuesday 18 August 202644 peakWednesday 19 August 202641 peakThursday 20 August 202640 peakFriday 21 August 202657 peakSaturday 22 August 202668 peakSunday 23 August 202668 peakMonday 24 August 202646 peakTuesday 25 August 202651 peakWednesday 26 August 202645 peakThursday 27 August 202643 peakFriday 28 August 202654 peakSaturday 29 August 202648 peakSunday 30 August 202676 peakMonday 31 August 202652 peak

September 2026

13 days as the curve, each the highest figure that day. Behind it, 287 hourly samples. Each dip is a night. Weekends are shaded.

02346709301 Sep03 Sep05 Sep07 Sep09 Sep11 Sep13 SepTuesday 01 September 202668 peakWednesday 02 September 202652 peakThursday 03 September 202656 peakFriday 04 September 202648 peakSaturday 05 September 202676 peakSunday 06 September 202671 peakMonday 07 September 202656 peakTuesday 08 September 202660 peakWednesday 09 September 202649 peakThursday 10 September 202658 peakFriday 11 September 202659 peakSaturday 12 September 202680 peakSunday 13 September 202686 peak

October 2026

Nazi Zombies was released on Jul 30, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 13 Sep 2026, 04:44 UTC
App ID
3044350
Last updated
12 Sep 2026 build 25275121
Developer
FossettGaming
Publisher
FossettGaming
Release date
Jul 30, 2026
Platforms
WindowsLinux
Download size
235 MB167 MB
Install size
407 MB301 MB
Genres
Action, Indie, Free To Play, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Partial
Early Access
Listed in Early Access
Achievements
16

Features & support

Steam features

Steam AchievementsSteam CloudStatsSteam LeaderboardsFamily Sharing

Controllers & input

DualShock Controller SupportPartial Controller Support

Accessibility

Popular tags

ActionFPSStrategyShooter3DFirst-PersonPixel GraphicsOld SchoolMilitaryZombiesSurvivalCharacter CustomizationFree to PlayCombatEarly AccessIndieLevel EditorPvECo-opTeam-Based
About this gameFull description from Steam
Nazi Zombies is a cooperative survival game where players fend off escalating waves of Nazi zombies, earning points by killing zombies and repairing barriers to buy weapons, upgrades, perks, and unlock new map areas to maximize their survival. Fight alone or with friends. Level up and unlock new rewards. Climb the leaderboards to become number 1. Enter "prestige mode" to start again from level 1 with special unlocks!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Attacking nazi zombies with guns, knifes, traps and explosives. Depiction of suicide.

Regional ratings

DEJUS16Violência · Temas sensíveis · Linguagem imprópria
IGRS18Interaksi Daring · Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 Processor: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4 CPUs), 3.2GHz Memory: 8 GB RAM Graphics: Intel(R) HD Graphics 530 Storage: 100 MB available space Additional Notes: Lowest specs tested on.

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: macOS Sequoia Processor: Apple M2 8-core CPU Memory: 8 GB RAM Graphics: 4 GB RAM Storage: 100 MB available space Additional Notes: Tested on these specs (could go lower) Recommended:

Linux

Minimum: OS: Ubuntu 24 | SteamOS 3 Processor: Zen 2 4c/8t, 2.4-3.5GHz (APU) Memory: 8 GB RAM Graphics: 8 RDNA 2 CUs, 1.6GHz (APU) Storage: 100 MB available space Additional Notes: Tested on Steam Deck Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

16 achievements in total.

Show selected achievements (may contain spoilers)
Ready for actionAchievement
ATTENTION!Achievement
What next sir?Achievement
here we go again...Achievement
Half way thereAchievement
The end?Achievement
CompletionistAchievement
IntrovertAchievement
ExtrovertAchievement
"Did I activate the music?"Hidden achievement

View all Steam achievements

41 developer announcements, Jul 2026 to Sep 2026 · times in UTC

September

  1. Hotfix #36

    Implemented new audio system for zombies.Optimised zombie audio calls.Light bringer ammo increased by 3Fixed zombies clipping through the ATM on Blutige Ernte.

    Patch notes
  2. Performance & Stability

    Trap Rendering Leak: Fixed a severe memory leak in Trap visual effects that was creating hundreds of orphaned materials over time.Network Ping Creep: Patched a recursive background task used for player ping tracking that was causing matches…

    Patch notes
  3. Weapon Balance 2.0

    All small caliber weapons now a have a penetration of 1 (was 0)All large caliber weapon penetration increased by 1Fixed weapon penetration to be more consistentFixed explosive logic for propsFixed explosive damage inconsistenciesOlympia…

    Patch notes
  4. Hotfix #35

    Added movement keybindsUpdated bouncing betty logicFixed barricade bug on HausFixed profile leaderboard statsFixed Accuracy stat

    Patch notes
  5. Hotfix #34

    Splash damage reworkedTweaked zombies pathing around heightsBuffed damage and range on Grenades, Fire Bombs and bouncing betty'sFixed an exploit on Blutige Ernte

    Patch notes
  6. Hotfix #33

    Tweaked all explosive damageReduced DGX1000/DGX5000 splash damage range

    Patch notes
  7. Hotfix #32

    Added Aim Assist for controllersAdded Aim Assist option to disable/enable (OPTIONS>GAME)Tweaked Explosive logicFixed controller menu bug

    Patch notes
  8. Global Server Browser

    We are excited to roll out a highly requested overhaul to our multiplayer matchmaking system. You are no longer restricted to finding games per region!Key Features & Changes:Global Visibility: The server browser has been completely rebuilt…

    TheFossett

August

  1. Hotfix #31

    New crosshair system! (Options>Crosshair)Fixed some more issues related to the box disappearingFixed headshot delay for coopFixed some issues related to lag lerpFixed some cases where the zombies moonwalkedFixed animation stutter on zombie…

    Patch notes
  2. Hotfix #30

    New audio system for networked playersTweaked announcer settingsM1911 base damage increased from 20 -> 40Game now pauses if you tab outFixed/Updated host migration systemFixed lobbies becoming public when previously privateFixed a bug with…

    Patch notes
  3. Hotfix #29

    Fixed lobby starting game spamFixed menu not showing when failing to join a game

    Patch notes
  4. Hotfix #28

    Tweaked netcode to reduce CLIENTTIMEDOUT errorFixed easter egg ending early

    Patch notes
  5. Hotfix #27

    Fixed another issue with blessed weaponsFixed perks loading the incorrect ones in SOLO (if you have a save you may lose the perks on load)Fixed a bug related to traps

    Patch notes
  6. Hotfix #26

    Servers are now available in Hong Kong Optimised zombie clusters Fixed players jumping on zombies headsFixed past games dataFixed easter egg not counting all playersFixed an issue where a weapon would still be blessed if not in the players…

    Patch notes
  7. Hotfix #25

    RPG-7 base damage increased from 500 -> 950Carpet Bomber base damage increased from 950 -> 1450RG-6 base damage increased from 575 -> 890AIRSTRIKE base damage increased from 900 -> 1650DGX1000 base damage increased from 825 -> 1100DGX5000…

    Patch notes
  8. Hotfix #24

    Updated the visuals of KlaustrophobieFixed some issues with dismemberment syncingFixed splash damage with all explosives Adjusted health bar position

    Patch notes
  9. Hotfix #23

    Added servers in South AmericaFixed clip on Haus der TotenFixed Easter egg logic Fixed zombies pushing the player when downed in coop

    Patch notes
  10. Taking to the Skies

    Added easter egg to Haus der Toten! (Can be activated in Standard Gamemode)Added new calling card for completing the easter eggAdded new turret logic Added new perk uiAdded new zombie logic (Their speed and attack now scale with…

    TheFossett
  11. Hotfix #22

    Fixed an exploit to keep your save in soloFixed turrets on KlaustrophobieFixed barricade not triggering repair when in the trigger on damageFixed ultra widescreenUpdated UI to support super ultra widescreen\Bouncing Betty base damage…

    Patch notes
  12. Hotfix #21

    Added zombie volume sliderAdded sprint toggle option OPTIONS>CONTROLSTweaked UI for ultrawide support Fixed DGX1000 Challenges Light bringer damage now scales with rounds Fixed some zombies taking too long to break a barricade

    Patch notes
  13. Hotfix #20

    Added host migrationAdded countdown to game startReworked grenade physics Fixed another issue related to the teleporting zombies!!!Fixed a bug where the zombie would push the player past the barricadeTweaked zombie attack logic Decreased…

    Patch notes
  14. Hotfix #19

    Fixed another way the zombies can push the player OOBFew tweaks to how data is handled by the PUNMANAGER

    Patch notes
  15. Hotfix #18

    Fixed teleporting on spawnFixed more issues with zombies pushing the player OOBFixed zombies not looking at the barricade they were attackingFixed some issues related to weapon not being able to fire after being downedFixed an issue with…

    Patch notes
  16. Hotfix #17

    Optimised explosionsLobby no longer resets gamemode when map is changed (unless map doesn't support it) Updated zombie spawns on KlaustrophobieFixed respawning with DGX1000Fixed weapons being blessed when removed from inventoryFixed zombies…

    Patch notes
  17. Hotfix #16

    Removed schizophreniaFixed some clips on Blutige Ernte

    Patch notes
  18. Hotfix #15

    Fixed some cases where the weapon won't fireFixed some aiming issuesFixed a pathing issue with stairsFixed an issue where zombies looked at the player before climbing in

    Patch notes
  19. Hotfix #14

    Fixed zombies running away on Blutige ErnteAdded option for supporter pack to disable xp boost (OPTIONS>GAME)Added option to enable/disable dev console (OPTIONS>GAME)Fixed secret achievement popping before prestige 10Fixed weapon box…

    Patch notes
  20. Hotfix #13

    Fixed some cases where zombies got stuck outsideFixed instant attack from zombiesFixed some barricade issues

    Patch notes
  21. Hotfix #12

    Fixed zombies pushing the player OOBFixed zombies getting stuck on some geometry Fixed some glitch spots on Haus der TotenDecreased zombie speed by 0.2

    Patch notes
  22. Hotfix #11

    Overhauled the AIAdded new logic for ai "nodes"Fixed some glitch spotsFixed reload text show on weapons that you can't reload

    Patch notes
  23. Hotfix #10

    Fixed weapon box syncFixed zombies path being broken when on stairsFixed some bugs related to being rocketed into the airFixed spectating bugsReduced zombie attack speed by 0.1Increased "Get Buff" max health by 50 (You can take one more hit…

    Patch notes
  24. Hotfix #9

    Game over is now triggered when a player leaves (this is to stop softlocks, this will change in the future to host migration)Added Steam Authentication to the serversPrivate servers now require you to invite friends instead of using the…

    Patch notes
  25. Hotfix #8

    Vector ammo change from 160 -> 256Vector base damage increased from 120 -> 140JACK THE RIPPER ammo changes from 224 -> 320JACK THE RIPPER base damage increased from 320 -> 400Added scroll view to After Action Report rewardsNew logic for…

    Patch notes
  26. Hotfix #7

    Fixed KLAUSTROPHOBIE SURVIVOR Challenges againRMB-93 Base damage increased from 180 -> 220The Problem Solver Base damage increased from 325 -> 400XM1014 Base damage increased from 160 -> 185Red Mist Base damage increased from 300 ->…

    Patch notes
  27. Hotfix #6

    Fixed zombies freezing on coopFixed M1 clip showing after reloadFamas Base damage increased from 150 -> 200Le Famas Base damage increased from 285 -> 355Fixed revives near door spots

    Patch notes
  28. Hotfix #5

    Fixed KLAUSTROPHOBIE SURVIVOR ChallengesI've seen the comments 👀 more fixes coming soon!

    Patch notes
  29. Hotfix #4

    RG-6 Base damage increased from 200 -> 600AIRSTRIKE Base damage increased from 475 -> 1000RPG-7 Base damage increased from 170 -> 750Carpet Bomber Base damage increased from 310 -> 1250DGX1000 Base damage increased from 330 -> 900DGX5000…

    Patch notes
  30. Hotfix #3

    Fixed some safe spotsFixed out of the map exploitFixed door exploitAdded some logic to prevent "Infinite single-wave score exploit"

    Patch notes

July

  1. Hotfix #2

    Fixed DGX1000 Platinum skin

    Patch notes
  2. Network Optimisation

    There might be bugs in this build please report them! :) \Improved zombie sync (should stop the invincible zombie!)Optimised zombie stackingOptimised explosive damage checks (This has resulted in weapons needing buffs)Optimised RPC…

    Patch notes
  3. Hotfix #1

    Fixed clipping issue on Blutige Ernte

    Patch notes

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