STEAMDB NEXUS

Steam app 292000 · updated 11 Oct 2026, 14:24 UTC

No More Room in Hell 2

No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.

No More Room in Hell 2 Steam header artwork
Torn Banner StudiosTorn Banner Studios
1,314playing now
1,40924-hour peak
16,326all-time peak
1,998average, last 30 days

The last 30 days

−1,444.5Gain−41.95%% gain4,620Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k2k4k5k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20263,319 peakThursday 17 September 20264,389 peakFriday 18 September 20263,759 peakSaturday 19 September 20264,620 peakSunday 20 September 20264,425 peakMonday 21 September 20264,098 peakTuesday 22 September 20263,320 peakWednesday 23 September 20263,031 peakThursday 24 September 20262,773 peakFriday 25 September 20262,746 peakSaturday 26 September 20263,296 peakSunday 27 September 20263,433 peakMonday 28 September 20262,985 peakTuesday 29 September 20262,620 peakWednesday 30 September 20262,345 peakThursday 01 October 20262,313 peakFriday 02 October 20262,611 peakSaturday 03 October 20263,371 peakSunday 04 October 20263,505 peakMonday 05 October 20263,133 peakTuesday 06 October 20262,562 peakWednesday 07 October 20262,296 peakThursday 08 October 20262,162 peakFriday 09 October 20262,064 peakSaturday 10 October 20262,251 peakSunday 11 October 20262,367 peakMonday 12 October 20262,143 peakTuesday 13 October 20261,734 peakWednesday 14 October 20261,574 peakThursday 15 October 20261,413 peakFriday 16 October 20261,409 peak
Daily peakEvery hourly sample

All time

25 months, October 2024 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04k9k13k18kOct 2024Feb 2025Jun 2025Oct 2025Feb 2026Jun 2026Oct 2026October 20241,998 monthly peakNovember 2024714 monthly peakDecember 2024325 monthly peakJanuary 2025131 monthly peakFebruary 2025261 monthly peakMarch 2025337 monthly peakApril 202511,318 monthly peakMay 20251,074 monthly peakJune 2025532 monthly peakJuly 2025800 monthly peakAugust 2025486 monthly peakSeptember 2025335 monthly peakOctober 2025525 monthly peakNovember 2025282 monthly peakDecember 2025142 monthly peakJanuary 2026178 monthly peakFebruary 2026240 monthly peakMarch 2026171 monthly peakApril 20262,579 monthly peakMay 20266,337 monthly peakJune 2026358 monthly peakJuly 2026295 monthly peakAugust 202616,326 monthly peakSeptember 202610,059 monthly peakOctober 20263,505 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04k9k13k18kJuly 2026August 2026September 2026October 2026July 2026295 peak — daily detail belowAugust 202616,326 peak — daily detail belowSeptember 202610,059 peak — hourly detail belowOctober 20263,505 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

08015923931901 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 2026295 peakSunday 19 July 2026181 peakMonday 20 July 2026154 peakTuesday 21 July 2026154 peakWednesday 22 July 2026144 peakThursday 23 July 2026148 peakFriday 24 July 2026163 peakSaturday 25 July 2026179 peakSunday 26 July 2026200 peakMonday 27 July 2026177 peakTuesday 28 July 2026194 peakWednesday 29 July 2026214 peakThursday 30 July 2026262 peakFriday 31 July 2026250 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04k9k13k18k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026239 peakSunday 02 August 2026279 peakMonday 03 August 2026252 peakTuesday 04 August 2026256 peakWednesday 05 August 2026272 peakThursday 06 August 2026258 peakFriday 07 August 2026319 peakSaturday 08 August 2026350 peakSunday 09 August 2026402 peakMonday 10 August 2026342 peakTuesday 11 August 20262,962 peakWednesday 12 August 20263,889 peakThursday 13 August 20264,959 peakFriday 14 August 20266,252 peakSaturday 15 August 20269,400 peakSunday 16 August 202613,589 peakMonday 17 August 202614,851 peakTuesday 18 August 202613,756 peakWednesday 19 August 202614,262 peakThursday 20 August 202614,130 peakFriday 21 August 202613,488 peakSaturday 22 August 202614,870 peakSunday 23 August 202616,326 peakMonday 24 August 202616,119 peakTuesday 25 August 202614,897 peakWednesday 26 August 202614,057 peakThursday 27 August 202612,515 peakFriday 28 August 202612,054 peakSaturday 29 August 202613,383 peakSunday 30 August 202613,954 peakMonday 31 August 202612,829 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 354 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

03k5k8k11k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 202610,059 peakWednesday 02 September 20269,531 peakThursday 03 September 20268,550 peakFriday 04 September 20267,683 peakSaturday 05 September 20268,429 peakSunday 06 September 20268,366 peakMonday 07 September 20268,832 peakTuesday 08 September 20267,993 peakWednesday 09 September 20266,089 peakThursday 10 September 20265,440 peakFriday 11 September 20264,826 peakSaturday 12 September 20265,858 peakSunday 13 September 20265,751 peakMonday 14 September 20264,926 peakTuesday 15 September 20264,059 peakWednesday 16 September 20263,908 peakThursday 17 September 20264,389 peakFriday 18 September 20263,759 peakSaturday 19 September 20264,620 peakSunday 20 September 20264,425 peakMonday 21 September 20264,098 peakTuesday 22 September 20263,320 peakWednesday 23 September 20263,031 peakThursday 24 September 20262,773 peakFriday 25 September 20262,746 peakSaturday 26 September 20263,296 peakSunday 27 September 20263,433 peakMonday 28 September 20262,985 peakTuesday 29 September 20262,620 peakWednesday 30 September 20262,345 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 364 hourly samples. Each dip is a night. Weekends are shaded.

09462k3k4k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20262,313 peakFriday 02 October 20262,611 peakSaturday 03 October 20263,371 peakSunday 04 October 20263,505 peakMonday 05 October 20263,133 peakTuesday 06 October 20262,562 peakWednesday 07 October 20262,296 peakThursday 08 October 20262,162 peakFriday 09 October 20262,064 peakSaturday 10 October 20262,251 peakSunday 11 October 20262,367 peakMonday 12 October 20262,143 peakTuesday 13 October 20261,734 peakWednesday 14 October 20261,574 peakThursday 15 October 20261,413 peakFriday 16 October 20261,409 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 11 Oct 2026, 14:24 UTC
App ID
292000
Last updated
16 Sep 2026 build 25251509
Update pace
Quiet no update while we have been watching · 1 in 35 days watched
Developer
Torn Banner Studios
Publisher
Torn Banner Studios
Release date
Aug 11, 2026
Platforms
Windows
Download size
19.76 GB
Install size
23.39 GB
Genres
Action, Indie
Game modes
Multi-player, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Full
Achievements
35
Metacritic
79

Features & support

Steam features

Steam AchievementsSteam Cloud

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

ZombiesMultiplayerOnline Co-OpCo-opSurvival HorrorActionSurvivalFPSFirst-PersonIndieHorrorShooterOutbreak SimLooter ShooterAtmosphericDarkPvELore-RichAdventureCharacter Customization
About this gameFull description from Steam
In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations. Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder. Every fight is a struggle, every victory another step back from the brink of apocalypse. INTENSE 8 PLAYER CO-OP Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead. Find your teammates with proximity voice chat and grow together in power. Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece. Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress. TWO DISTINCT GAME MODES In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive. PERMADEATH AND INFECTION Every mission puts your character at risk of dying - forever. The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies. Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards. For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences. Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present. A DYNAMIC, REACTIVE HORDE While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde. BUILD AN ARSENAL Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead. Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde. A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead. Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn. Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective. Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments. SURVIVE HELL TOGETHER
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Regional ratings

DEJUS18Violência Extrema · Medo · Linguagem imprópria
IGRS18Interaksi Daring · Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10, 64-bit Processor: Intel Core i5-6600 or Ryzen 3 1200 Memory: 12 GB RAM Graphics: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580 DirectX: Version 12 Network: Broadband Internet connection Storage: 35 GB available space Additional Notes: Experience: 1080p 30 HZ on Low Graphics Settings with Performance Super Sampling

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10, 64-bit Processor: Core i7-10700K or Ryzen 5 5500GT Memory: 16 GB RAM Graphics: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB) DirectX: Version 12 Network: Broadband Internet connection Storage: 35 GB available space Additional Notes: Experience: 1080p 60 HZ on High Graphics Settings with Quality Super Sampling

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages8 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Portuguese - Brazil
Russian
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

35 achievements in total.

Show selected achievements (may contain spoilers)
Never Gonna Let You DownAchievement
leetsauceAchievement
Range DayAchievement
Rip & TearAchievement
Nice Shootin', TexAchievement
General ContractorAchievement
Cowboy Action ShooterAchievement
PacifistAchievement
Heroes Never DieAchievement
Shock & AweAchievement

View all Steam achievements

50 developer announcements, Jul 2025 to Oct 2026 · times in UTC

October

  1. 2X Responder XP Weekend is now LIVE!

    From now until October 5th at 1pm EDT, enjoy doubled Responder XP earn rate across all modes and difficulties!

    TBSKryptek
  2. Accolades & 1 Million Full Release Players

    Hello Responders! Today, we wanted to share some highlights from Armageddon’s launch and the support we’ve seen since:Accolades TrailerWe’ve heard a lot from the outlets and journalists who have dived in alongside our community, enough that…

    TBSKryptek

September

  1. 1.5x Credits Multiplier Weekend

    To celebrate Resupply's release, we've activated 1.5x Credits this weekend! This applies on top of the existing difficulty bonuses, meaning Nightmare now gives 300% Credits during this event. Stay safe out there...and have fun! NMRIH2 Dev…

    TBSKryptek
  2. Autumn 2026 Roadmap Update

    Hello Responders!We’ve heard loud and clear that players want some insights into what we’re working on next for No More Room in Hell 2 so we’ve dusted off the old Early Access roadmap and given it an update to reflect our direction moving…

    TBSKryptek
  3. Resupply (1.1) Update Notes

    Feature UpdatesNew Scenario: Pottsville #2Resupply brings a whole new alternative scenario for Pottsville, one that sees Responders dropped all together directly into action on the Downtown rooftops. Tasked with aligning antennas to gain…

    TBSKryptek
  4. Resupply Delay Information

    Due to some close cert timelines and wanting to ensure we release our next update across all platforms at the same time to allow people to play together, we're tentatively shifting the release of Resupply from tomorrow, September 15th to…

    TBSKryptek
  5. Update Preview: Resupply (1.1)

    Hello Responders!We know many of you have been patiently waiting since our Beyond Armageddon blogpost and it’s now time to share more about what’s coming next starting with Resupply, our first post-launch content update. These updates will…

    TBSKryptek
  6. Post-Armageddon Reddit AMA Recap

    Hello Responders! Earlier today, we hosted a Reddit AMA to answer some questions about our future goals and content we're working on as well as any other topics the community had. We're now here to share these Q&A responses so even those…

    TBSKryptek
  7. Community Cat Contest

    Hello Responders!As the team works towards future content goals and preparing our next updates, we discovered a unique opportunity for our community to get involved. Due to both the love shown to our launch as well as some of our new outfit…

    TBSKryptek

August

  1. 2X Responder XP Weekend is now LIVE!

    From now until August 31st at 12pm EDT, enjoy doubled Responder XP earn rate across all modes and difficulties!

    TBSKryptek
  2. Hotfix Notes: 1.0.4.0

    GeneralFixed an issue where some players in certain regions (e.g. continental Asia) would not be routed to the correct servers based on their proximity.Fixed an issue where certain Responders would die on disconnects that normally would…

    Patch notes
  3. Developer Blog: Beyond Armageddon

    Hello Responders!From all of us here on the No More Room in 2 development team, we want to thank everyone who dove headfirst into Armageddon and supported this 1.0 launch. It’s been a long journey from our Early Access release to get to…

    TBSKryptek
  4. Hotfix Notes: 1.0.3.1

    GeneralVarious crash fixes including:Fixed a crash due to memory issues that could occur when Responders were heavily customized. This occurred most often in squads, with DLC outfits, and when patterns and other added data is…

    Patch notes
  5. Launch Week Known Issues & Hotfix Info

    Hello Responders!There’s so much we want to say about this launch and the support we’ve been shown so far, but for now we’ll be focusing our gratitude on sharing some immediate improvements and then how we plan to resolve other issues…

    TBSKryptek
  6. Welcome to No More Room in Hell 2!

    No More Room in Hell 2 has officially launched out of Early Access on PC as well as onto consoles. Armageddon, our 1.0 update, contains all the content we’ve developed alongside our community these past 2 years as well as all-new features…

    TBSKryptek
  7. 1.0 Launch Window Sale

    To celebrate leaving Early Access, we'll be on 35% off for the first two weeks after our 1.0 launch! This promotion starts at 1pm EDT August 11th and ends on August 25th.

    TBSKryptek
  8. Armageddon (1.0) Update Notes

    Feature UpdatesNEW Game Mode: SurvivalIn this new experience, speakers attract waves of zombies away from population centers and into the waiting arms of combat-focused Responders. These maps are more chaotic and fast-paced, while still…

    TBSKryptek
  9. Road to 1.0: Early Access Retrospective

    Hello Responders!For our final blog on our Road to 1.0 – don’t worry, we still have Patch Notes and other info accompanying our launch – we thought we’d take a look back at the whole journey that brought us to this moment. First, we’ve put…

    TBSKryptek
  10. Road to 1.0: Permadeath

    Hello Responders! Today, we wanted to talk about one of the gameplay pillars of No More Room in Hell 2’s Early Access period: Permadeath. We received a lot of feedback from various perspectives on what really worked with our approach to…

    TBSKryptek
  11. Road to 1.0: Optimization & Performance

    Hello Responders!Some of the largest concerns we’ve heard from players throughout Early Access have been around optimization and performance, and with consoles joining the fray it’s more important than ever. We’ve been hard at work making…

    TBSKryptek

July

  1. Road to 1.0: Release Date & Raven Rock

    Hello Responders,It’s finally time for us to share that No More Room in Hell 2 launches onto PlayStation and Xbox & leaves Early Access with the Armageddon Update on August 11th! Take a look at our latest trailer:Armageddon ApproachesThe…

    TBSKryptek
  2. Road to 1.0: Survival & Night of the Living Dead

    Hello Responders! Last we spoke about Survival in our Free Weekend Retrospective Blog, we mentioned a setting very familiar to both No More Room in Hell veterans and zombie horror fans alike. Night of the Living Dead returns to No More Room…

    TBSKryptek

June

  1. Road to 1.0: Community Questions

    Hello Responders!For this dev blog, we’re going to be sharing some updates on community topics that aren’t directly related to game content but deserve addressing ahead of the 1.0 launch. We’ve tried to tackle some of the most common…

    TBSKryptek
  2. Road to 1.0: Economy & Progression

    Hello Responders! As we continue down the road towards our 1.0 release, we wanted to take some time to talk through the upcoming progression wipe and changes coming to the core economy of the game. Our goal with this blog is to make clear…

    TBSKryptek

May

  1. Road to 1.0: Free Weekend Insights

    Hello Responders!It’s been a few weeks since our second Free Weekend ended and since then we have continued to work on 1.0 with your feedback in mind. Today, we wanted to catch up on some topics we heard about often during the Free Weekend…

    TBSKryptek

April

  1. Free Weekend and Survival mode preview are LIVE NOW!

    Hello veteran Responders and new recruits alike!Welcome to No More Room in Hell 2’s second free weekend, offering another glimpse into our intense 8 player zombie survival shooter. We’ve been in Early Access for a year and a half and…

    TBSKryptek
  2. Free Weekend, Survival preview, and 35% sale starts tomorrow!

    Hello Responders!It’s been a little over a year since No More Room in Hell 2’s last free weekend, and one of the most popular requests from our community has been to bring the game to more players in the wider gaming world.We’re excited to…

    TBSKryptek
  3. Zombie Perception & Spawning - How The Horde Fights Back

    Hello Responders!In our two most recent blogs, we talked about the foundational updates we’ve made to the arsenal of weapons players can use against the horde. Those adjustments are only half of the combat story, so today we’re going to…

    TBSKryptek
  4. Hotfix 0.9.1.1 Is Live!

    Hello Responders!This hotfix is aimed to fix several issues discovered as part of the Revelation update, including interactions between text chat and other inputs, zombies teleporting unexpectedly, and a handful of additional…

    Patch notes
  5. Revelation Update (0.9) is out now!

    Hello Responders!Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room…

    TBSKryptek

March

  1. Firearm Combat - Higher Caliber Gameplay

    Hello Responders!We’ve been hearing feedback about firearms throughout Early Access, especially after the Genesis update reworked melee weapons in No More Room in Hell 2. As part of our next update, Revelation (0.9), we’re aiming to deliver…

    TBSKryptek

February

  1. Hotfix 0.8.0.1 Is Live!

    Hello Responders!Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog, this hotfix will be delivering a substantial balance update…

    Patch notes
  2. Melee Combat - From Inspiration to Iteration & Intent

    Hello Responders!It’s been two weeks since Genesis launched, and we’ve taken that time to dig deep into some of the feedback we got around the melee combat changes. We appreciate all the responses we received and wanted to take this…

    KryptekCM
  3. Genesis Update (0.8.0) is out now!

    Hello Responders!Our first update of 2026, Genesis (0.8.0), is focused on improving gameplay, from the flow of combat within a match to how players progress their Responders. Whether it’s as fundamental as our improvements to Melee combat…

    KryptekCM

January

  1. Welcome to 2026 - Survival Game Mode, Solo Training Mode, and MORE!

    Welcome to the year of 1.0 Responders!We’re so excited for 2026, and all that the year will bring to No More Room in Hell 2. 1.0 is still on track to launch in the first half of the year (more on 1.0 below) but we’ll have a couple of Early…

    TBS_Wrath_of_Khen

December

  1. Hotfix 0.7.1.1 Is Live!

    Hello Responders,We’ve deployed a hotfix to address some issues that appeared with patch 0.7.1 Health Update 2 - please make sure you have updated your game to be on the latest build. Patch Notes GameplayFixed Nightmare Levels being reset…

    Patch notes
  2. Health – Patch 0.7.1 Is Live!

    Hello Responders,0.7.1 is live, and with it comes a large number of updates intended to make No More Room in Hell 2 a more polished experience as we move ever closer to 1.0. A major change in this patch, our Unreal Engine upgrade, won’t be…

    kenneth.bourgon

November

  1. Health Update #2 coming December 2nd!

    Hello Responders,Health Update #2 is coming December 2nd, and with it comes a bevy of changes that should impact your gameplay experience at every level of play. Similarly to our September Health Update, we’re focusing entirely on the…

    kenneth.bourgon
  2. Hot Fix 0.7.0.1 Is Live!

    Hello Responders,Hospital launched one week ago, and player feedback highlighted a few glaring issues that we wanted to address with a hot fix (0.7.0.1). These fixes focus on combat, the legibility of an objective in Beaulieu (in all…

    Patch notes

October

  1. Hospital – Patch 0.7.0 Is Live!

    Hello Responders,The doors to Beaulieu open and 0.7.0 is live! Hospital began its conception in 2024, and over time it’s been honed down and refined into our game’s fifth map! Hospital is an update that touches upon every aspect of No More…

    kenneth.bourgon
  2. Crafting the Apocalypse - A Developer Blog

    Hello Responders,With 0.7.0 just around the corner, and with it the launch of our 5th map Beaulieu Hospital, we thought this would be a great time to take you behind the scenes and showcase how our team goes about creating the maps in No…

    kenneth.bourgon
  3. Hospital Update Coming to No More Room in Hell 2 October 27

    Hello Responders,We are just over a week away from our next update, Hospital, which will bring No More Room in Hell’s fifth map, along with a large number of gameplay changes to Powerplant, Match Reconnect, and more!Beaulieu Hospital…

    kenneth.bourgon

September

  1. Health Update #1 – Update 0.6.1

    Hello Responders,Update 0.6.1 is a game health targeted update focused on quality-of-life and fixing some of the more elusive bugs that have been plaguing your sessions. From healing logic and fire damage to objective scripting and zombie…

    TB_Toptyr_CM
  2. Game Health - Optimizing your Gameplay Experience

    Hello Responders,Earlier this week we launched the first of our two game health deep dive blogposts, which focused on bugs, how we triage between different severities of bugs, and the work QA does to deliver the best quality of game for our…

    kenneth.bourgon
  3. Game Health - A deep dive into QA and how YOU can help

    Hello Responders,Last week we revealed that 1.0 will be coming in 2026, and we also touched upon a production pivot that has us focusing more on perfecting the current in-game features and offering players an optimized and polished gameplay…

    kenneth.bourgon

August

  1. BIG news for No More Room in Hell 2 - 1.0 coming in the first half of 2026

    Hello Responders,As a studio we have made the decision to prolong our Early Access window past our one year Early Access release anniversary, and we couldn’t be more excited! Looking at the state of the game, community feedback, and our…

    kenneth.bourgon
  2. Hotfix 0.6.0.1

    A small update is now live with difficulty tuning, progression adjustments, and targeted bug fixes. Gameplay Adjustments:Increased zombie caps and spawn refill rates on Hard and NightmareReduced ammo and weapon pickups on Hard and…

    Patch notes
  3. Spawn – Patch 0.6.0 Is Live!

    Hello Responders,The dead don’t rest, and neither do we. The Spawn Update brings some of the most transformative changes to No More Room in Hell 2 since Early Access began. We are reshaping how you choose your challenges, introducing a…

    kenneth.bourgon

July

  1. Summer Roadmap Update - Our next BIG update arrives in August!

    Hello Responders,Broadway is just out of the oven, and it’s already time to talk about our next big update, which is just weeks away from launch. Version 0.6.0 titled SPAWN is an update that takes a long, hard look at the state of play in…

    kenneth.bourgon
  2. July’s BROADWAY Update – Patch 0.5.0 Is Live!

    Greetings Responders,The city is calling, and you're running through it this time.Patch 0.5.0 marks our biggest update since Reanimation. We're introducing the new Broadway map, the CRC Training Facility tutorial gym, the debut of Character…

    kenneth.bourgon

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