STEAMDB NEXUS

Steam app 2843640 · updated 12 Sep 2026, 22:01 UTC

Idle Colony

A condensed incremental experience, where you build a colony to collect and merge bigger and bigger fruits. Combine game-changing technologies and special upgrades to find the best synergies and take your cash flow to another dimension.

Idle Colony Steam header artwork
Faith G.Faith G.
14playing now
2224-hour peak
1,528all-time peak
17average, last 30 days

The last 30 days

+0.7Gain+4.56%% gain30Peak

375 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0816243213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202617 peakFriday 14 August 202616 peakSaturday 15 August 202622 peakSunday 16 August 202622 peakMonday 17 August 202626 peakTuesday 18 August 202625 peakWednesday 19 August 202627 peakThursday 20 August 202625 peakFriday 21 August 202630 peakSaturday 22 August 202623 peakSunday 23 August 202622 peakMonday 24 August 202618 peakTuesday 25 August 202624 peakWednesday 26 August 202620 peakThursday 27 August 202618 peakFriday 28 August 202619 peakSaturday 29 August 202623 peakSunday 30 August 202626 peakMonday 31 August 202626 peakTuesday 01 September 202626 peakWednesday 02 September 202628 peakThursday 03 September 202620 peakFriday 04 September 202625 peakSaturday 05 September 202623 peakSunday 06 September 202623 peakMonday 07 September 202628 peakTuesday 08 September 202619 peakWednesday 09 September 202619 peakThursday 10 September 202627 peakFriday 11 September 202626 peakSaturday 12 September 202622 peak
Daily peakEvery hourly sample

All time

22 months, December 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04138251k2kDec 2024Mar 2025Jun 2025Sep 2025Dec 2025Mar 2026Jun 2026Sep 2026December 20241,528 monthly peakJanuary 2025576 monthly peakFebruary 2025314 monthly peakMarch 2025253 monthly peakApril 2025135 monthly peakMay 202599 monthly peakJune 2025121 monthly peakJuly 2025166 monthly peakAugust 202565 monthly peakSeptember 202562 monthly peakOctober 202577 monthly peakNovember 2025815 monthly peakDecember 202578 monthly peakJanuary 202669 monthly peakFebruary 202656 monthly peakMarch 202653 monthly peakApril 202645 monthly peakMay 202681 monthly peakJune 202671 monthly peakJuly 202673 monthly peakAugust 202630 monthly peakSeptember 202628 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

020395979July 2026August 2026September 2026October 2026July 202673 peak — daily detail belowAugust 202630 peak — hourly detail belowSeptember 202628 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02039597901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202670 peakThursday 02 July 202666 peakFriday 03 July 202660 peakSaturday 04 July 202663 peakSunday 05 July 202673 peakMonday 06 July 202653 peakTuesday 07 July 202657 peakWednesday 08 July 202651 peakThursday 09 July 202652 peakFriday 10 July 202652 peakSaturday 11 July 202648 peakSunday 12 July 202638 peakMonday 13 July 202639 peakTuesday 14 July 202640 peakWednesday 15 July 202634 peakThursday 16 July 202635 peakFriday 17 July 202639 peakSaturday 18 July 202631 peakSunday 19 July 202632 peakMonday 20 July 202625 peakTuesday 21 July 202623 peakWednesday 22 July 202620 peakThursday 23 July 202627 peakFriday 24 July 202626 peakSaturday 25 July 202633 peakSunday 26 July 202631 peakMonday 27 July 202626 peakTuesday 28 July 202627 peakWednesday 29 July 202626 peakThursday 30 July 202621 peakFriday 31 July 202621 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 200 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0816243201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202624 peakSunday 02 August 202621 peakMonday 03 August 202622 peakTuesday 04 August 202618 peakWednesday 05 August 202618 peakThursday 06 August 202622 peakFriday 07 August 202621 peakSaturday 08 August 202620 peakSunday 09 August 202621 peakMonday 10 August 202621 peakTuesday 11 August 202620 peakWednesday 12 August 202620 peakThursday 13 August 202620 peakFriday 14 August 202616 peakSaturday 15 August 202622 peakSunday 16 August 202622 peakMonday 17 August 202626 peakTuesday 18 August 202625 peakWednesday 19 August 202627 peakThursday 20 August 202625 peakFriday 21 August 202630 peakSaturday 22 August 202623 peakSunday 23 August 202622 peakMonday 24 August 202618 peakTuesday 25 August 202624 peakWednesday 26 August 202620 peakThursday 27 August 202618 peakFriday 28 August 202619 peakSaturday 29 August 202623 peakSunday 30 August 202626 peakMonday 31 August 202626 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 175 hourly samples. Each dip is a night. Weekends are shaded.

0815233001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202626 peakWednesday 02 September 202628 peakThursday 03 September 202620 peakFriday 04 September 202625 peakSaturday 05 September 202623 peakSunday 06 September 202623 peakMonday 07 September 202628 peakTuesday 08 September 202619 peakWednesday 09 September 202619 peakThursday 10 September 202627 peakFriday 11 September 202626 peakSaturday 12 September 202622 peak

October 2026

Idle Colony was released on 16 Dec, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:01 UTC
App ID
2843640
Last updated
24 Nov 2025 build 20916779
Developer
Faith G.
Publisher
Faith G.
Release date
16 Dec, 2024
Platforms
Windows
Download size
51 MB
Install size
86 MB
Genres
Casual, Indie, Simulation, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
19

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IncrementalCasualAutomationStrategyIdlerEconomyManagementColony SimRogueliteBuildingCuteFunnySimulation2DNatureResource ManagementColorfulMinimalistIndieSingleplayer
About this gameFull description from Steam
Idle Colony is a game about little creatures and big numbers that will make your dopamine go up and your worries go down. Merge Combine two fruits of the same tier into the next one. 1$, 2$, 4$, 8$... This process generates an exponential amount of money as you make your way up to bigger fruits. Upgrade Unlock buildings to uncover always more options to leverage your income. As cash comes in, it goes out, to come back even faster! Improve every aspect of your economy to make the best out of it. Automate You will start with a sapling that you'll have to manually water and harvest, but soon enough you'll be able to recruit thousands of naïve creatures to assist you in your endeavor. They collect, fertilize, chop down, plant trees, create machines... and they love it! Prestige Now that you've got a wok full of delicious fruits and an army of colonists dedicated to you, it is time to perform the ritual... Sacrifice your colony to access powerful technologies and go even further next time! Synergize Through your progress, you'll earn two unique currencies to spend with care. Find the best strategies by carefully picking your technologies and special upgrades. Your choices will make the difference between millions and quintillions. A word of the author: I've been crafting games for a couple years, pursuing my childhood dream of making a living by creating fun things. I'm doing everything in my games: music, engine, art... and I love to talk with you all to improve my work through your feedback. You're welcome anytime to have a chat on Discord (link on the right panel).
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Processor: AMD 3600x Memory: 8 GB RAM Graphics: 1060 GTX Storage: 100 MB available space

Recommended

Recommended: Processor: AMD 5700x Memory: 8 GB RAM Graphics: 2070 RTX Storage: 100 MB available space
Supported languages6 languages
LanguageFull audio
English
French
German
Simplified Chinese
Japanese
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

19 achievements in total.

Show selected achievements (may contain spoilers)
BaobabosAchievement
Big treeAchievement
EndlessAchievement
Eternal lightAchievement
RainbomelonAchievement
CPU meltdownAchievement
GPU meltdownAchievement
BananasAchievement
Big MultiplierAchievement
QuintillionAchievement

View all Steam achievements

24 developer announcements, Apr 2024 to Oct 2025 · times in UTC

October

  1. JP/CN Hotfix!

    This update fixes the broken UI that appeared when switching to Japanese or Chinese.The problem was caused by the font atlas exceeding 16,384 pixels, a size not supported by many GPUs. The atlas is now capped at 16,384 pixels, meaning…

    Patch notes
  2. Localization update!

    You asked for it, here it is. The game is now available in the following languages:Simplified ChineseJapaneseGermanBrazilian PortugeseFrenchI've also fixed a couple bugs:Fixed bug where lumberjacks would cut sapling that is not the lowest…

    Faith

December

  1. Patch Note 1.0.06

    Bug fixing continues! Thanks for your reports. Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees. Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once. The run timer is…

    Patch notes
  2. Patch Note 1.0.05

    Quick patch, mainly to fix a broken feature. "We Don't Need Tower" No longer prevent from disabling the construction of towers. Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling. Moles income rate is…

    Patch notes
  3. Patch Note 1.0.04

    Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech…

    Patch notes
  4. Patch Note 1.0.03

    I keep working on bugs! Lumberjacks/Engineers should no longer circle in the middle of the map: this happened if they had targeted an unreachable tree. Trees will no longer spawn in unreachable areas of the map. Flowered trees no longer…

    Patch notes
  5. Patch Note 1.0.02

    Mainly fixing a couple small bugs: Fixed bug where mole underground would level up flowered tree changing the flower sprite into fruits. Fixed bug that prevent from unlocking the the house technology when winning the game. Reduced the…

    Patch notes
  6. 1.0.01 Patch Note

    This small patch fixes minor issues that have been frequently reported. Thanks for your feedback! Auto-Flowering is no longer automatically set to 1 when the Flower Spawn Rate is high enough to get the combo all the time. Because most of…

    Patch notes
  7. Going forward

    Dear friends, What an amazing ride 2024 has been. I hope you had a great year. I started Idle Colony in February, and I couldn't imagine that 10 months later, it would be the successful release it is today. And it all started as a…

    Faith

November

  1. New Demo, Release date, Price...

    Dear friends, We're getting closer and closer to the release date. I'm happy to announce that I will be shipping in time. I'd like to present you a new trailer for the game, (the release date is at the end of it): You can now have access to…

    Faith

September

  1. Everything I've done over the last month!

    Dear friends. Because images are better than words, I'm happy to share with you this very short video about everything I've been working on during the last month. NOW WITH A GOOD MICROPHONE OMGGG Here's the points we go across during this…

    Faith

August

  1. Progress of the last weeks!

    Dear friends, I'm making good progress on the development. I've been lucky enough to find a place to live for the summer and I'm working full time on Idle Colony. I've got a strong deadline for releasing the game this year and I have a…

    Faith

July

  1. 0.3.3: Bugfixes, Gameplay balance

    This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster. There will be less frequent…

    Patch notes
  2. 3.3.2: Improved UI

    Given your feedback, some things aren't easy to understand, and many of you don't like the upgrade pannel on the left by default. My goal with this update is to make the ui clearer, and the prestige goals more intuitive. As always, your…

    Patch notes
  3. Hotfix: 0.3.1

    The hint "Left click to create path" won't appear unless you have the technology unlocked The main menu button "New Game" will now actually reset all of your progression, with a double security check. You can now prestige without any…

    Patch notes
  4. Colorful and QOL, Update 0.3.0

    This update focus on artistic choices and quality of life improvements. In theory it should be compatible with your save files, but I cannot guarantee it a 100%. Let me know if you had any issues. Because I splitted some tech into multiple…

    Faith

June

  1. Where are we heading ?

    Dear friends, First I just wanted to say thank you. You've been more than 9000 people to play Idle Colony demo in less than two weeks. It's not been two months since the Steam Page opened and you're already 5500 to have wishlisted the game!…

    Faith
  2. Hotfix: UI crashes and click rate

    This is a small patch about important issues that I couldn't leave pending until the next update. Fixed the crash when resizing the upgrade window. This is a temporary solution as this makes the scrolling area move the tabs with the…

    Patch notes
  3. Livestream Q/A and Speedrun

    Hey folks, Come have chat today and ask me anything you'd like to know about Idle Colony and it's development. While answering your questions, I'll be making a goofy attempt at speedrunning the game. See you at 9pm CEST (12pm PST)

    Faith
  4. V0.22 - Minor update

    I'm adressing some of the issues you have been reporting to me: Quality of life / UX Tech tree open after prestige Tutorial font size increased Some popup font size increased WIP popup no longer in front of main menu Feedback request…

    Patch notes
  5. Demo is live. Play it now !

    Dear friends, After one month of intense work, I'm so glad to share with you this huge milestone. The Idle Colony Demo is now live, and will remain playable for free until the game is released! It contains approximately 50% of the features…

    Faith

May

  1. The journey ahead!

    Dear Friends, You've been more than 1800 playing the Idle Colony playtest over the last week. I never had that many people playing one of my game. This makes me feel very grateful. I received over 400 feedbacks, that are critical to me for…

    Faith
  2. Idle Colony Playtest Start now!

    Dear Friends, Today is a big day! After 3 intense months of tireless work, we are entering a very crucial part of game development: playtesting. From now to the 10th of May, you can request a playtest access from the Steam Page Your mission…

    Faith

April

  1. Hello World!

    Dear Friends, Welcome to my brand new Steam page. Allow me to introduce myself and my project. I'm Faith, the solo developer and artist behind Idle Colony, you might know me from my previous games Duck's Despair and Breakthrough. It's been…

    Faith

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