STEAMDB NEXUS

Steam app 2810210 · updated 12 Sep 2026, 19:12 UTC

Codename CURE II

Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.

Codename CURE II Steam header artwork
Raptor Byteindie.io
120playing now
15124-hour peak
1,853all-time peak
104average, last 30 days

The last 30 days

−76.9Gain−42.31%% gain286Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06913820727513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026163 peakFriday 14 August 2026225 peakSaturday 15 August 2026218 peakSunday 16 August 2026235 peakMonday 17 August 2026200 peakTuesday 18 August 2026231 peakWednesday 19 August 2026255 peakThursday 20 August 2026199 peakFriday 21 August 2026217 peakSaturday 22 August 2026207 peakSunday 23 August 2026198 peakMonday 24 August 2026145 peakTuesday 25 August 2026146 peakWednesday 26 August 202697 peakThursday 27 August 2026115 peakFriday 28 August 2026142 peakSaturday 29 August 2026169 peakSunday 30 August 2026179 peakMonday 31 August 2026100 peakTuesday 01 September 2026105 peakWednesday 02 September 2026102 peakThursday 03 September 2026106 peakFriday 04 September 2026112 peakSaturday 05 September 2026213 peakSunday 06 September 2026180 peakMonday 07 September 2026131 peakTuesday 08 September 2026127 peakWednesday 09 September 2026121 peakThursday 10 September 2026103 peakFriday 11 September 2026125 peakSaturday 12 September 2026151 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05001k2k2kJul 2026Aug 2026Sep 2026July 20261,853 monthly peakAugust 20261,054 monthly peakSeptember 2026213 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05001k2k2kJuly 2026August 2026September 2026October 2026July 20261,853 peak — daily detail belowAugust 20261,054 peak — hourly detail belowSeptember 2026213 peak — hourly detail below
Monthly peakHas finer data

July 2026

6 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05001k2k2k26 Jul27 Jul28 Jul29 Jul30 Jul31 JulSunday 26 July 20261,287 peakMonday 27 July 20261,088 peakTuesday 28 July 20261,853 peakWednesday 29 July 20261,196 peakThursday 30 July 2026917 peakFriday 31 July 20261,010 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02855698541k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,054 peakSunday 02 August 2026801 peakMonday 03 August 2026563 peakTuesday 04 August 2026490 peakWednesday 05 August 2026425 peakThursday 06 August 2026342 peakFriday 07 August 2026370 peakSaturday 08 August 2026421 peakSunday 09 August 2026378 peakMonday 10 August 2026274 peakTuesday 11 August 2026282 peakWednesday 12 August 2026310 peakThursday 13 August 2026286 peakFriday 14 August 2026225 peakSaturday 15 August 2026218 peakSunday 16 August 2026235 peakMonday 17 August 2026200 peakTuesday 18 August 2026231 peakWednesday 19 August 2026255 peakThursday 20 August 2026199 peakFriday 21 August 2026217 peakSaturday 22 August 2026207 peakSunday 23 August 2026198 peakMonday 24 August 2026145 peakTuesday 25 August 2026146 peakWednesday 26 August 202697 peakThursday 27 August 2026115 peakFriday 28 August 2026142 peakSaturday 29 August 2026169 peakSunday 30 August 2026179 peakMonday 31 August 2026100 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

05811517323001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026105 peakWednesday 02 September 2026102 peakThursday 03 September 2026106 peakFriday 04 September 2026112 peakSaturday 05 September 2026213 peakSunday 06 September 2026180 peakMonday 07 September 2026131 peakTuesday 08 September 2026127 peakWednesday 09 September 2026121 peakThursday 10 September 2026103 peakFriday 11 September 2026125 peakSaturday 12 September 2026151 peak

October 2026

Codename CURE II was released on 24 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 19:12 UTC
App ID
2810210
Last updated
09 Sep 2026 build 25215440
Developer
Raptor Byte
Publisher
indie.io
Release date
24 Jul, 2026
Platforms
Windows
Download size
4.87 GB
Install size
11.01 GB
Genres
Action, Indie, Free To Play
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Achievements
36

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Custom Volume ControlsAdjustable DifficultyStereo SoundSurround Sound

Popular tags

Survival HorrorCo-opZombiesPost-apocalypticMilitaryActionFPSClass-BasedPvEShooterFree to Play3DFirst-PersonProcedural GenerationCharacter CustomizationOnline Co-OpSingleplayerCombatRealisticArtificial Intelligence
About this gameFull description from Steam
“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet. The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?" - General Johnson, CURE HQ. Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through. Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style. Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything. Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation. Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire. Personalize your soldier; stand out in the field with a variety of uniforms, helmets and gloves. Modify your arsenal with various new weapons, and equip skins on our wide arsenal of weapons, to slaughter your enemies in style. Recoup and plan your missions back at CURE HQ, where you and your squad can gear up, try out new weapons, customization, and track your progress climbing the ranks between missions. Fight your way through fully procedural maps, made out of tilesets featuring a wide variety of diverse locations. Every mission is guaranteed to be a unique experience!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Contains killing and violence with blood and gore.

Regional ratings

DEJUS14Violência · Linguagem imprópria
IGRS18Interaksi Daring · Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: AMD Ryzen 1200, Intel Core-i5 3570k Memory: 8 GB RAM Graphics: GeForce GTX 950, Radeon RX 560 DirectX: Version 11 Storage: 13 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or newer Processor: AMD Ryzen 5600X, Intel Core-i5 10600 Memory: 16 GB RAM Graphics: GeForce RTX 3070, Radeon RX 6800XT DirectX: Version 12 Storage: 13 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages17 languages
LanguageFull audio
English●
French
Spanish - Latin America
Simplified Chinese
Russian
Hungarian
Spanish - Spain
Portuguese - Brazil
Turkish
Ukrainian
Italian
Romanian
Traditional Chinese
German
Japanese
Korean
Polish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

36 achievements in total.

Show selected achievements (may contain spoilers)
Casual GetawayAchievement
Average ExitAchievement
Skilled ExtractAchievement
Insane EscapeAchievement
IndustrialAchievement
ForestAchievement
BunkerAchievement
OfficerAchievement
ColonelAchievement
Doctors OrdersAchievement

View all Steam achievements

50 developer announcements, May 2025 to Sep 2026 · times in UTC

September

  1. 1.1.1.0

    - Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there…

    Hoobalugalar_X
  2. 1.1.0.2

    - Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments

    Patch notes
  3. 1.1.0.1

    - Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting…

    Patch notes
  4. MAJOR UPDATE: Survival Gamemode out NOW! + Many other improvements

    Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements…

    Jackerino
  5. 1.1.0.0

    - New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements…

    Patch notes

August

  1. 1.0.1.5

    - fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures…

    Patch notes
  2. 1.0.1.4

    - re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka…

    Patch notes
  3. 1.0.1.3

    - Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content…

    Patch notes
  4. Translation updates

    - Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations

    Patch notes
  5. 1.0.1.2

    - added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of…

    Patch notes
  6. 1.0.1.1

    - enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack confusingly for later downed events) - fixed a rare crash related to…

    Patch notes
  7. CONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more!

    We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to leave you all empty handed for too long, so here's a bunch of…

    Jackerino
  8. 1.0.1.0

    - Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of their guns - Weapon stats system, showing the stats of each weapon…

    Patch notes
  9. 1.0.0.4

    1.0.0.4 changelog - Added a Quick chat wheel system (default bind hold C / dpad right), which allows players to quickly say common useful lines in the heat of a wave ("Hold up", "Supplies", "Go", "Help!", "Watch out" etc..) via hold/release…

    Patch notes

July

  1. 1.0.0.3

    1.0.0.3 changelog - Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel…

    Patch notes
  2. Server Browser adjustment

    - Minor server browser adjustment, which now has the option to show full servers, especially useful for anyone hosting their own dedicated servers

    Patch notes
  3. 1.0.0.2

    1.0.0.2 changelog - Addressed an issue with zombies pathing logic when on fire - Buffed afterburn damage to zombies + disciple boss - Added a 'Mouse Smooth' toggle to the controls menu - Increased volume of all gun foley / reload sounds…

    Patch notes
  4. 1.0.0.1

    1.0.0.1 change log - Created a HUD prompt to more clearly explain that destroyed equipment (supply crate/turret) will be regained when reaching the bomb site - Darkened the lighting of dawn/daytime for various maps to make them less…

    Patch notes
  5. Translation updates 2

    - Romanian translation added! (courtesy of: Ștern Marius Herșcu) - minor tweaks to some existing translations

    Patch notes
  6. Thank you all! + Short Term Roadmap

    Hello Operators! Thank you all for the explosive release! The reception has been wonderful, and we're so happy to see how many of you are playing and out there curing those zombies! We have been amazed by the amount of you enjoying the game…

    Jackerino
  7. Translation updates

    - Italian translation added! (courtesy of: Lucinda250) - minor tweaks to some existing translations

    Patch notes
  8. Codename CURE II has launched!

    The day has come! After lots of hard work and communication with you, our community, the game has launched, and is available for all of you to play! It's been a wonderful experience working together with all of you to shape up release to be…

    Jackerino
  9. Get ready for some action, Operators...

    https://www.youtube.com/watch?v=PY_9yZOD9kc After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam…

    Jackerino

June

  1. The Steam Summer Sale Is On Now!

    The Steam Summer Sale is on now, running June 25 to July 9! Don't forget to wishlist Codename CURE II now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection.…

    alyssa.dicaterino

February

  1. Sneak Peak 3 - The Disciple Enemy

    Check out our third Sneak Peek video for CURE II, showcasing a completely new enemy in the Codename CURE roster; the powerful Disciple! A strong boss-type enemy, you definitely need to be careful around him, as setting him off can lead to a…

    Jackerino

January

  1. !!ATTENTION OPERATORS!! Huge News!

    Welcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thing's first: WE HAVE A…

    Jackerino

October

  1. New Gameplay Trailer!

    Greetings, Operatives! We've been hard at work these past couple of months, and we cooked something up for you! We've developed a new Gameplay Trailer featuring some exciting upcoming features that will be there on initial release…

    Jackerino

August

  1. Sneak Peek Video 2 - PROCEDURAL GENERATION

    Check out our second Sneak Peek video for CURE II, showcasing the Procedural Generation system that exists in CURE II in regards to how it's maps are created. This system was already in use during the Nextfest Demo, but we're going to show…

    Jackerino

July

  1. Sneak Peek Video 1 - GORE

    Check out our first Sneak Peek video for CURE II, showcasing the upcoming Gore system for the game. "Sneak Peek" will be a series of videos we release periodically, up to the initial release of the game, showcasing various features and…

    Jackerino

June

  1. CURE II Demo - B1.1.7

    - speedup weapon holsters so switching weapons is now quicker- client reload animation workaround when reloading at higher pings- shorter bomb plant teleport range- performance adjustments to meat materials

    Patch notes
  2. CURE II Demo - Livestream

    Watch the developers play in a live stream of the Codename CURE II demo!

    Hoobalugalar_X
  3. CURE II Demo - B1.1.6

    - fix for infinite auto shotgun reload conflict when clip is 0 and autoreload is on- added procedural level seed info to mission loading screen- added indicators to HQ class change lockers- added a slight delay to control bot prompt

    Patch notes
  4. CURE II Demo - Livestream

    Join the developers for a live stream of Codename CURE II demo gameplay! Feel free to drop in in-game (empty server slots permitting)

    Hoobalugalar_X
  5. CURE II Demo - B1.1.5

    - shotgun reload animation timing adjustments- workaround for rare HQ ghost player issue- default audio volume set to 50%

    Patch notes
  6. CURE II Demo - B1.1.4

    - fixes for recoil issues

    Patch notes
  7. CURE II Demo - B1.1.3

    - additional adjustments to recoil

    Patch notes
  8. CURE II DEMO - B1.1.2

    - Improved recoil- Adjusted all player model arms

    Patch notes
  9. CURE II DEMO - B1.1.1

    - fixed screen recoil causing issues with weapon model sights lining up during ADS- addressed shot location not being altered by screen recoil- slightly adjusted some recoil values for better feel (garil/smg5k/1911/marc4)

    Patch notes
  10. CURE II DEMO - B1.1.0

    - Added some screen recoil to shooting on all weapons, to improve with the weight and feel of shots* with adjustments for ADS vs Hip Fire

    Patch notes
  11. CURE II Demo - B1.0.9

    - updated low ammo indicator icon and now is only to support class- added crouch hold / toggle option- added 'quick turn' action for gamepads, which quickly turns the player 180 degrees (if you have already launched the game before you'll…

    Patch notes
  12. CURE II Demo - B1.0.8

    - New dynamic player damage material system (so players visibly look more hurt/bloody as they take damage)- fixed an issue with ADS hold sometimes cancelling reload- minor adjustments some lamp post locations- worked around rare…

    Patch notes
  13. CURE II Demo - B1.0.7

    - taking over a bot will now pickup any deployable equipment to avoid any potential confusion- player texture adjustments- additional cure arrow tweaks- fixed a rare nav issue where players could be teleported to an unreachable part of the…

    Patch notes
  14. CURE II Demo - B1.0.6

    - new zombie models! to improve visuals, performance and scaling between low and high graphics - adjustments to player model arms - increased initial grenade lifetime - adjusted some sewer cure arrows + added arrows to second road bombsite…

    Patch notes
  15. CURE II Demo - B1.0.5

    - added a injured anim state for players below 50hp - adjustments to player characters eyes - decreased the thickness of the Garils rear sight - thickened Margots world arms - optimised pickup textures - translation updates - pickup prompt…

    Patch notes
  16. CURE II Demo - B1.0.4

    - Adjusted aim down sights animations for various weapons - added individual weapon switch hotkeys; default 1 for primary, 2 for sidearm (if you already have already launched the game before you'll have to bind these manually or apply…

    Patch notes
  17. CURE II Demo - B1.0.3

    - auto reload system on dry fire (can be adjusted back to manual in controls menu) - improvements to player models, textures and eyes (for both visuals and performance) - further optimisations of the zombie materials - fixed bot control…

    Patch notes
  18. CURE II Demo - B1.0.2

    - Made the 'CURE arrows' blue, and also glow in the dark, to make them more visible - added the ability for players to take control from a bot when late joining a match (before the bomb is planted) - Added a sheen to pickups, in order to…

    Patch notes

May

  1. CURE II Demo - B1.0.1

    - adjusted casual / average difficulties to be slightly less hard/intense - fixed sentry not being able to detect zombies through other players - daytime lighting adjustments / reduce sharpness filter - zombie sound distance adjustments…

    Patch notes
  2. Nextfest Demo Out Now!

    Welcome Operators! Demo day is here! From now until June 16th, you can play our first demo release of Codename CURE II. {STEAM_CLAN_IMAGE}/45256397/3eeb145b8e4e51beb4341c222987bc3bd5cc9813.png This first demo features approximately 20% of…

    Jackerino
  3. Get ready for the Demo!

    Hello Operatives! We've got great news for you all! Just in time, too! We had a minor setback recently, because, well.. 6 Tornadoes hit the State that I live in recently, causing me to go without power and internet for 5 days. That sucked…

    Jackerino

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