STEAMDB NEXUS

Steam app 2779120 · updated 12 Sep 2026, 19:33 UTC

Modulus: Factory Automation

Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.

Modulus: Factory Automation Steam header artwork
Happy VolcanoKwalee
103playing now
10324-hour peak
2,061all-time peak
72average, last 30 days

The last 30 days

−1.2Gain−1.63%% gain151Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0418212216313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202685 peakFriday 14 August 2026100 peakSaturday 15 August 2026115 peakSunday 16 August 2026125 peakMonday 17 August 202690 peakTuesday 18 August 202685 peakWednesday 19 August 202691 peakThursday 20 August 202685 peakFriday 21 August 202672 peakSaturday 22 August 2026110 peakSunday 23 August 202696 peakMonday 24 August 202678 peakTuesday 25 August 202673 peakWednesday 26 August 202677 peakThursday 27 August 202675 peakFriday 28 August 202685 peakSaturday 29 August 202696 peakSunday 30 August 2026101 peakMonday 31 August 202699 peakTuesday 01 September 2026124 peakWednesday 02 September 2026134 peakThursday 03 September 2026139 peakFriday 04 September 2026145 peakSaturday 05 September 2026151 peakSunday 06 September 2026143 peakMonday 07 September 2026132 peakTuesday 08 September 2026113 peakWednesday 09 September 202689 peakThursday 10 September 202686 peakFriday 11 September 202682 peakSaturday 12 September 2026103 peak
Daily peakEvery hourly sample

All time

6 months, April 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05561k2k2kApr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026April 20262,061 monthly peakMay 2026570 monthly peakJune 2026368 monthly peakJuly 2026251 monthly peakAugust 2026162 monthly peakSeptember 2026151 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

068136203271July 2026August 2026September 2026October 2026July 2026251 peak — daily detail belowAugust 2026162 peak — hourly detail belowSeptember 2026151 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06813620327101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026166 peakThursday 02 July 2026158 peakFriday 03 July 2026186 peakSaturday 04 July 2026214 peakSunday 05 July 2026245 peakMonday 06 July 2026164 peakTuesday 07 July 2026157 peakWednesday 08 July 2026162 peakThursday 09 July 2026150 peakFriday 10 July 2026160 peakSaturday 11 July 2026200 peakSunday 12 July 2026175 peakMonday 13 July 2026156 peakTuesday 14 July 2026177 peakWednesday 15 July 2026186 peakThursday 16 July 2026211 peakFriday 17 July 2026198 peakSaturday 18 July 2026246 peakSunday 19 July 2026251 peakMonday 20 July 2026197 peakTuesday 21 July 2026186 peakWednesday 22 July 2026188 peakThursday 23 July 2026157 peakFriday 24 July 2026185 peakSaturday 25 July 2026207 peakSunday 26 July 2026219 peakMonday 27 July 2026169 peakTuesday 28 July 2026177 peakWednesday 29 July 2026158 peakThursday 30 July 2026140 peakFriday 31 July 2026147 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0448713117501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026155 peakSunday 02 August 2026162 peakMonday 03 August 2026124 peakTuesday 04 August 2026124 peakWednesday 05 August 2026116 peakThursday 06 August 2026105 peakFriday 07 August 2026113 peakSaturday 08 August 2026115 peakSunday 09 August 2026133 peakMonday 10 August 202698 peakTuesday 11 August 2026109 peakWednesday 12 August 2026100 peakThursday 13 August 2026107 peakFriday 14 August 2026100 peakSaturday 15 August 2026115 peakSunday 16 August 2026125 peakMonday 17 August 202690 peakTuesday 18 August 202685 peakWednesday 19 August 202691 peakThursday 20 August 202685 peakFriday 21 August 202672 peakSaturday 22 August 2026110 peakSunday 23 August 202696 peakMonday 24 August 202678 peakTuesday 25 August 202673 peakWednesday 26 August 202677 peakThursday 27 August 202675 peakFriday 28 August 202685 peakSaturday 29 August 202696 peakSunday 30 August 2026101 peakMonday 31 August 202699 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

0418212216301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026124 peakWednesday 02 September 2026134 peakThursday 03 September 2026139 peakFriday 04 September 2026145 peakSaturday 05 September 2026151 peakSunday 06 September 2026143 peakMonday 07 September 2026132 peakTuesday 08 September 2026113 peakWednesday 09 September 202689 peakThursday 10 September 202686 peakFriday 11 September 202682 peakSaturday 12 September 2026103 peak

October 2026

Modulus: Factory Automation was released on 2 Apr, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:33 UTC
App ID
2779120
Last updated
06 Jul 2026 build 24025811
Developer
Happy Volcano
Publisher
Kwalee
Release date
2 Apr, 2026
Platforms
Windows
Download size
1.93 GB
Install size
3.25 GB
Genres
Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
36

Features & support

Steam features

Steam AchievementsSteam Trading Cards#category_contrast_controlsSteam CloudFamily Sharing

Controllers & input

Accessibility

Camera ComfortCustom Volume ControlsPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

AutomationSimulationBuildingStrategyManagementSandboxBase BuildingRelaxingResource ManagementCity BuilderFuturisticSingleplayerCraftingLogic3DSci-fiOpen WorldCasualImmersive SimSurvival
About this gameFull description from Steam
Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make. The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus. Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution. Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules. From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create. Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything. The Grand Neural Network is calling. To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time. No enemies. No combat. No timers. Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work. Creative Mode For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox. Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time. The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization. Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same,  your solutions, like your factory, are uniquely yours. Start Simple, Grow Smart Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 - 64 bit Processor: Intel Core i5-11600K / AMD Ryzen 5 5500 Memory: 16 GB RAM Graphics: Nvidia GeForce GTX 1660 / AMD Radeon RX 590 DirectX: Version 11 Storage: 5 GB available space Additional Notes: Sufficient for large factories in 30 fps.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 - 64 bit Processor: Intel Core i5-12600K / AMD Ryzen 5 5600X Memory: 16 GB RAM Graphics: Geforce RTX 3060 / Radeon RX 6600 XT DirectX: Version 11 Storage: 5 GB available space Additional Notes: Sufficient for large factories in 60 fps.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Dutch

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

36 achievements in total.

Show selected achievements (may contain spoilers)
CubismAchievement
I’m good thanksAchievement
Life, Universe, EverythingAchievement
Knowledge is powerAchievement
A stroke of colorAchievement
Give me some spaceAchievement
Grey mattersAchievement
Code blueAchievement
You had me at Yellow!Achievement
GatekeeperAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Nov 2025 to Jul 2026 · times in UTC

July

  1. Modulus Devs Launch a New Game

    If you're a fan of what we make at Happy Volcano, we think you might enjoy our newest release. Midnight Moments is a small cyberpunk diorama-building game, no pressure, no timers, just a quiet corner of a neon-lit city to build and decorate…

    Jarvs.Tasker
  2. Demo Update 1.1.1 + We're Part of SimFest 2026!

    Hey Module Makers!Two bits of good news today.Modulus is part of SimFest 2026!We're thrilled to be part of SimFest this year, running from July 20 to 27 . If you've been on the fence about picking up Modulus, now is a great time, the full…

    Jarvs.Tasker
  3. Modulus Patch 1.1.1

    Hey Module Makers,A fresh patch is live for Modulus today. Here's what's been fixed and improved:Performance & StabilityMade the Statistics and Achievements system thread safe, which contributed to the factory stopping issueFixed a factory…

    Patch notes

June

  1. UPDATE TIME | Mod Support is here!

    You asked for it and we’re delivering; Modulus now has official mod support, and we can't wait to see what you build. Seeing as this is such a significant update we wanted to do a proper post rather than just patch notes. So, let's dive…

    Jarvs.Tasker
  2. Modulus Academy | Episode 7: Expert Production Layouts

    Hey Module Makers!David's back with what might be the most mind-expanding episode of the Academy yet. Episode 7 is all about expert-level module production, a fundamentally different way of thinking about how you build. If you've ever felt…

    Jarvs.Tasker

May

  1. MASSIVE UPDATE TIME

    Hey Module Makers,Patch 5 is here and we want to give you a proper look at what's included, because this one is a big deal. We've been listening closely to your feedback since launch, in reviews, on Discord, in the forums, and beyond, and a…

    Jarvs.Tasker
  2. Thank You, Module Makers 

    It's been a little over a month since Modulus launched, and we wanted to take a moment to say something simple: thank you.Watching this community come to life has been one of the best parts of making this game. The screenshots, the layouts…

    Jarvs.Tasker
  3. Patch 4 Hotfix is Live

    Hey Module Makers,We’ve just pushed a small hotfix for Modulus. Fixed an issue where factories could suddenly stop functioning during gameplayThanks to everyone who reported this so quickly, it helped us track it down fast.As always, keep…

    Patch notes

April

  1. Modulus Academy | Episode 6 Freighters

    Hey Module Makers!David's back in the Academy, and this episode is a big one. Freighters are something you'll encounter a bit later in the game, but once your factory starts spanning multiple islands, they become essential for clean…

    Jarvs.Tasker
  2. Patch 1.0.4

    Hey Module Makers,Patch 1.0.4 is now live for Modulus: Factory Automation, bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly. NewAdded a setting to reduce the factory tick rate for…

    Patch notes
  3. Modulus Academy | Episodes 4 & 5

    Hey Module Makers!David's been busy in the Academy, and we've got two more episodes worth of tips to catch you up on. Whether you missed them or just want a written reference to come back to, here's the full breakdown of what episodes 4 and…

    Jarvs.Tasker
  4. Demo Update 20th April 2026

    A note before we get into it We know many of you have been waiting on fixes for the demo for a while. As a small team, getting the full game launch out the door meant the demo had to take a back seat temporarily, and we really appreciate…

    Jarvs.Tasker
  5. Free Build Map is Live!

    It's here, Module Makers, The Free Build Map is now available in Modulus! When we previewed this last week the response blew us away, and we can't wait to see what you build with a bit more room to breathe. From today, when you start a new…

    Jarvs.Tasker
  6. Free Build Map Coming to Modulus

    Hey Modulue Makers First up WOW. Thank you from the bottom of our hearts for such an incredible launch week. Your excitement and enthusiasm around the game means more to us than we can put into words. Seeing everyone sharing screenshots…

    Jarvs.Tasker
  7. Modulus Is featured in the triple-i initiative sale!

    {STEAM_CLAN_IMAGE}/45331765/1a828449b4b40bb528e24fae13167b8819f3338b.jpg Hey Module Makers! Modulus will be featured in the the triple-i initiative sale! Starting from April 9th - 16th with a 10% discount, if you have not had a chance to…

    Jake Kwalee
  8. Modulus 1.0.2 Patch Notes

    Hey Module MakersWe’ve rolled out Patch 1.0.2 for Modulus, focusing on stability improvements, crash fixes, and a few quality-of-life updates.Thanks again to everyone sharing feedback and reports, it really helps us track these down…

    Patch notes
  9. Update: Terminology Changes

    We’ve made a terminology update across Modulus: Factory Automation for copyright reasons and to ensure naming consistency throughout the game.Updated TermsDroid to AndroidHyperdroid to HyperbotDroid Core to Advanced CoreMech Core to…

    Patch notes
  10. Introducing Modulus Academy

    Hey Module Makers!If you've been following along with our Modulus Academy video series, you'll know that Creative Director David has been dropping some seriously useful tips for getting the most out of your factory. Whether you missed an…

    Jarvs.Tasker
  11. Modulus 1.0.1 | Day 1 Patch Notes

    Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience. Functionality / Crash FixesFixed an issue…

    Patch notes
  12. Modulus Release Bundles!

    MODULUS IS HERE! And we are starting off strong with 3 bundles with some amazing factory, automation and logistic games! We are releasing with a launch discount and if you own one of theese games you can get a double discount on top! Each…

    Jake Kwalee
  13. Modulus: Factory Automation is OUT NOW

    After years of development, iteration, and collaboration with our community, Modulus: Factory Automation is now available on Steam.Right from the word go, your feedback has helped shape every part of this experience. We set out to create a…

    Jarvs.Tasker

March

  1. Global Release Times

    We’re almost there.To help everyone prepare, here’s the worldwide release timing for Modulus, so you know exactly when you can start building: {STEAM_CLAN_IMAGE}/45331765/9aa6310fc4974f49e1ec83b20122eb6fc2e134b0.pngCommunity CreationThis…

    Jarvs.Tasker
  2. Countdown to Launch GIVEAWAY

    We’re officially one week away from launch, and to celebrate the final stretch we’ve teamed up with SteelSeries for a special community giveaway. One lucky winner will receive some seriously premium gear to upgrade their factory-building…

    Jarvs.Tasker
  3. Creator Keys Are Out | PLUS We Have a Giveaway!

    Hey Module Makers!Big news for the Modulus community today: we've just sent game keys out to all of our Creator Program members! That means content creators around the world are getting their hands on Modulus right now, and things are about…

    Jarvs.Tasker
  4. Modulus Monthly | Febuary 2026

    Hey Module Makers! Welcome to February's Modulus Monthly!!!! February was a massive month for us! We finally revealed our release date April 2nd which means there’s officially less than almost a month until Modulus is released to the world!…

    Jake Kwalee

February

  1. Dev Deep Dive: The Sound of Modulus | Part 2

    Hey Module Makers,Welcome back to our Dev Deep Dive series.In Part 1, we explored the philosophy behind the sound of Modulus, how we aimed for something rhythmic, informative, and as zen as possible. If you haven’t checked that one out yet…

    Jarvs.Tasker
  2. The Countdown Begins: Modulus Launches April 2nd

    Hey Module Makers,This is the big one…Modulus officially launches on April 2nd, 2026.We revealed the date in our brand new Convergence Showcase trailer, and we’re beyond excited to finally share it with you! So, mark those calendars because…

    Jarvs.Tasker
  3. Demo Update Patch Notes

    Just a quick note on the demo update you may have noticed go live today. Here's what's changed: Minimap addedUndo/redo addedDay/night cycle addedNew intro sequenceUpdated TutorialUpdated ManualImproved performanceA ton of QoL/polish changes…

    Patch notes
  4. Thank You for an Incredible First Week of the Playtest

    Hey Modulue Makers.We just wanted to take a moment to say a huge thank you to everyone who has jumped into the Modulus playtest so far.Whether you’ve been sharing feedback in Discord, streaming your playthroughs, posting screenshots, making…

    Jarvs.Tasker
  5. A Private Modulus Playtest Begins This Week

    Hey Modulue Makers,We’re preparing a private playtest of Modulus, running from February 5th - 16th, and we’d love your help. This test will include the full game experience (excluding Creative Mode) and is focused on gathering feedback as…

    Jarvs.Tasker

January

  1. Modulus Monthly | January 2026

    Hey Module Makers!Welcome to the first Modulus Monthly of 2026!!!! January may have been a quieter month on the surface, but behind the scenes we’ve been polishing systems, improving flow, and laying important groundwork for what’s coming…

    Jarvs.Tasker
  2. Factory Friday Begins Tonight | Live Modulus Dev Stream!

    Hello Module Makers!We’re going live tonight with the very first episode of Factory Friday, a new stream series where we share a behind-the-scenes look at Modulus as it’s being developed. Join Jarvs Tasker as she plays the Modulus dev build…

    Jarvs.Tasker
  3. Modulus Creator Program

    Hey Modulue Makers. Can you believe it's 2026 already? That means it's LAUNCH YEAR!ːsteamhappyːAnd as we head towards the game dropping, our Creator Program is shifting to fully focus on Modulus. We’re looking for creators who want to make…

    Jarvs.Tasker
  4. Dev Deep Dive: The Sound of Modulus | Part 1

    Welcome back to our Dev Deep Dive series! Today, we're starting a multi-part look into one of the most quietly powerful elements of Modulus: the audio. In this first part, we chat with Almut Schwacke, our sound designer, composer, and the…

    Jarvs.Tasker

December

  1. Modulus Demo Update

    Hello Module Makers! We have heard you loud and clear, and we have made a small update to the demo in time for the holidays. Gameplay Update Datashards cap has been increased to 700. Thank you so much for your continued support and…

    Patch notes
  2. Modulus Monthly | End of the Year Edition

    Hello Module Makers!As the year winds down, we wanted to take a moment to look back at everything we’ve shared over the past couple of months in our Discord server. We’ve revealed new features, art upgrades, accessibility improvements, and…

    Jarvs.Tasker
  3. Nominate Modulus for the DEBUG Awards

    Hello Module Makers!Nominations for the DEBUG Awards are now open, and Modulus is eligible for the Most Anticipated category. Thanks to your support, Modulus has surpassed 115,000 wishlists here on Steam, an incredible milestone for our…

    Jarvs.Tasker
  4. Modulus Joins Taskbar Treasure Week

    Hello Module Makers!We’re excited to share that Modulus is part of Taskbar Treasure Week; a curated celebration of the coziest indie games around, from desktop pets to gentle idle loops.If you love games that help you unwind, settle in, and…

    Jarvs.Tasker
  5. The Modulus Demo Just Leveled Up

    Hello Module Makers!Tonight’s a big moment for us, our brand-new Modulus trailer just premiered in the PC Game Show, and we couldn’t be more stoked to have been featured again. Huge thanks to the PCGS team for inviting us back and giving…

    Jarvs.Tasker
  6. Modulus will be at the PC Gaming Show!

    {STEAM_CLAN_IMAGE}/45331765/8f005c0c0ce17fd51cc46576e1792c35ec120162.jpg Module makers, we’ve got a brand-new trailer fresh off the factory floor, and it’ll be debuting at the PC Gaming Show! Alongside the new trailer, we also have a huge…

    Jake Kwalee
  7. Modulus Demo Update Patch Notes - Version 0.6.2

    The Modulus demo update is here! Please check out all the changes below. NOTE: Any older saves from the previous demo will not work with this new updated version ________________________________________ 🆕 New Features ● New Onboarding flow…

    Patch notes
  8. Modulus Livestream: Watch The Developer Play

    Want to know what's waiting for you in our demo? Then check out our pre-recorded livestream and get an inside look at the Modulus demo before trying it out for yourself! Steam page: https://store.steampowered.com/app/2779120/Modulus Want to…

    Happy Volcano
  9. We’re in Clemmy’s Best Indie Games Winter Showcase 2025!

    As huge indie game nerds ourselves we are super excited to share that Modulus will be featured in Clemmy’s Best Indie Games Winter Showcase 2025 on Tuesday, December 2nd, alongside loads of incredible indie games!Clemmy’s showcases are…

    Jarvs.Tasker

November

  1. Happy Volcano Turns 10!

    This September, something pretty special happened behind the scenes… Happy Volcano officially turned 10 years old! 🎂A whole decade of making games, learning, experimenting, and building worlds, and none of it would have been possible…

    Jarvs.Tasker
  2. Modulus is Nominated for Most Anticipated Game at the Belgian Game Awards 2025!

    We’re absolutely stoked to share that Modulus has been nominated for the 2025 Belgian Game Awards in the Most Anticipated category! 🥳 Belgium might be small, but its indie scene is incredibly mighty and this year’s lineup is proof of that.…

    Jarvs.Tasker
  3. Dev Deep Dive: Looking Ahead

    Welcome back to our Dev Deep Dive series! Last time, we explored how experimentation and curiosity make Modulus such a rewarding experience. In the last installment of the series the team is looking forward, discussing upcoming features…

    Jarvs.Tasker
  4. Build, Design, Chill

    Modulus Joins the Build, Design, Chill Event!We’re excited to share that Modulus is officially part of the Build, Design, Chill Steam event! This festival highlights creative, relaxing, and beautifully crafted indie games, the kind that let…

    Jarvs.Tasker
  5. Modulus Update: Two Modules are Better than One

    Hello again Module Makers, We’ve got another exciting update to share. We’re officially partnering with UK-based games publisher Kwalee to launch Modulus. https://www.youtube.com/watch?v=27FBzoifgm8 What does this mean for the future of…

    Jake Kwalee
  6. Dev Deep Dive: Finding Your Flow

    Welcome back to our Dev Deep Dive series! Last time, we looked at the little details the team are most proud of; those small touches that make Modulus feel special.This time, we’re turning inward. We asked the team: What advice would you…

    Jarvs.Tasker
  7. Dev Deep Dive: The Little Things We’re Most Proud Of

    Welcome back to our Dev Deep Dive series! Last time, we looked at how Modulus works under the hood, from how we save massive factories to how new operators come to life.This time, we’re going smaller. Literally. We asked the team: what’s…

    Jarvs.Tasker

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