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Steam app 2770330 · updated 12 Sep 2026, 19:16 UTC

Chaos Front

A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.

Chaos Front Steam header artwork
Han ZhiyuChaosGalaxyStudio
96playing now
14524-hour peak
440all-time peak
192average, last 30 days

The last 30 days

214 hourly samples, with the daily peak drawn over them. Weekends are shaded.

011923835647503 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepThursday 03 September 2026302 peakFriday 04 September 2026440 peakSaturday 05 September 2026377 peakSunday 06 September 2026344 peakMonday 07 September 2026290 peakTuesday 08 September 2026262 peakWednesday 09 September 2026204 peakThursday 10 September 2026179 peakFriday 11 September 2026145 peakSaturday 12 September 2026145 peak
Daily peakEvery hourly sample

The last four months

Show:

July 2026

Chaos Front was released on Sep 3, 2026.

Not out yet.There is nothing to draw for this month.

August 2026

Chaos Front was released on Sep 3, 2026.

Not out yet.There is nothing to draw for this month.

September 2026

10 days as the curve, each the highest figure that day. Behind it, 214 hourly samples. Each dip is a night. Weekends are shaded.

011923835647503 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepThursday 03 September 2026302 peakFriday 04 September 2026440 peakSaturday 05 September 2026377 peakSunday 06 September 2026344 peakMonday 07 September 2026290 peakTuesday 08 September 2026262 peakWednesday 09 September 2026204 peakThursday 10 September 2026179 peakFriday 11 September 2026145 peakSaturday 12 September 2026145 peak

October 2026

Chaos Front was released on Sep 3, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:16 UTC
App ID
2770330
Last updated
12 Sep 2026 build 25269398
Developer
Han Zhiyu
Publisher
ChaosGalaxyStudio
Release date
Sep 3, 2026
Platforms
Windows
Download size
84 MB
Install size
666 MB
Genres
Indie, RPG, Strategy
Game modes
Single-player
Controller support
Full
Achievements
8

Features & support

Steam features

Steam AchievementsKeyboard Only OptionMouse Only Option#category_playable_at_your_own_paceTouch Only OptionSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Camera ComfortCustom Volume ControlsPlayable without Timed InputSave Anytime

Popular tags

Turn-Based TacticsTactical RPGTurn-BasedTurn-Based StrategyParty-Based RPGStrategy RPGGrand StrategyStrategyRPGMechs2DTurn-Based CombatOpen WorldPixel GraphicsAnimeSpaceSci-fiIndieWarRobots
About this gameFull description from Steam
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games. The program, art, and design are all completed by one developer alone. Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings. Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War. Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens! Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities. Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles. We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions. The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets. Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation. In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock. The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries. Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare. Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 / 8 / 10 / 11 Processor: Intel i5 Memory: 4 GB RAM Graphics: GTX 860m DirectX: Version 9.0 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 / 8 / 10 / 11 Processor: Intel i5 Memory: 8 GB RAM Graphics: GTX 1060 DirectX: Version 9.0 Storage: 4 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages5 languages
LanguageFull audio
English
Simplified Chinese
Traditional Chinese
Japanese
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

8 achievements in total.

Show selected achievements (may contain spoilers)
End of the RebellionAchievement
Embers of RevolutionAchievement
The Tyrant Must DieAchievement
Galactic SchismAchievement
Black Army EastwardAchievement
Shattered DreamsAchievement
Black Army ExodusAchievement
Chaos SectorAchievement

View all Steam achievements

40 developer announcements, Feb 2024 to Sep 2026 · times in UTC

September

  1. Final Update of Launch Week

    Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the…

    Han Zhiyu
  2. Day Six Update Roundup

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light…

    Han Zhiyu
  3. Day Five Update Roundup

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit.2.When starting a new game with the Lycurgus company, players…

    Han Zhiyu
  4. Day Four Factionwar Adjustments

    Hello everyone!There are currently several major issues with the factionwar system:1.Factions clash frequently early on, before the player's power has had time to develop.2.Within a single year, the situation snowballs into overwhelming…

    Han Zhiyu
  5. Day Three Update Roundup

    Hi everyone!Since yesterday, I've pushed out about 20 more small updates. Here's what's changed:1.Fixed a bug where black hole data from one battle could carry over into subsequent battles.2.Faction leaders will now deliver a series of…

    Han Zhiyu
  6. Day Two Update Roundup

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up…

    Han Zhiyu
  7. Day One Update Roundup

    Hi everyone!Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed.1.Fixed a bug some players experienced where the mouse cursor would…

    Han Zhiyu
  8. Chaos Front Has Launched!

    Hi everyone!After three long years of work, I can finally announce that Chaos Front has officially launched!No spoilers here, just go dive into the Centersea War for yourself!If you run into any bugs, please let me know through the Steam…

    Han Zhiyu

August

  1. August Development Log

    Hi everyone!Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page.After three long years of development, the journey…

    Han Zhiyu

July

  1. July Development Log

    Hi everyone!This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid…

    Han Zhiyu

June

  1. June Development Log

    Hi everyone!The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left…

    Han Zhiyu

May

  1. May Development Log

    Hello everyone!The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist.Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter…

    Han Zhiyu

April

  1. April Dev-Log

    Hello everyone!This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about…

    Han Zhiyu

March

  1. March Dev-Log

    Hello everyone!This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some…

    Han Zhiyu

February

  1. February Dev-Log

    Happy Year of the Horse!This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos…

    Han Zhiyu

January

  1. January Dev-Log

    Hello everyone!This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will…

    Han Zhiyu

December

  1. December Dev-Log

    Greetings, everyone! Happy New Year!After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and…

    Han Zhiyu

November

  1. November Dev-Log

    Hi everyone!First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions…

    Han Zhiyu

October

  1. October Dev-Log

    Hi everyone!This month, I've continued working on the combat animations. Everything is progressing smoothly without major obstacles, though there's still quite a bit of work ahead before completion.Today I'd like to introduce you to the…

    Han Zhiyu

September

  1. September Dev-Log

    Hi everyone!First, let's talk about the development progress of Chaos Front. The good news is that we've completed 35/70 unit animations—halfway through this lengthy task! The bad news? Well, we still have the other half to go.Today, we'd…

    Han Zhiyu

August

  1. August Dev-Log

    Hi everyone!This month's development for Chaos Front continues to focus on producing art assets. Unit combat animations will remain my primary task for the next several months.To break up the monotony of art production, I try to introduce a…

    Han Zhiyu

July

  1. July Dev-Log

    Hi everyone!You may have already noticed that the game's release date now shows 2025 instead of a specific time. I need to explain the reasons behind this decision.First, the art work has exceeded expectations, making it impossible for me…

    Han Zhiyu

June

  1. June dev-log

    Hi everyone!In the past month, I am still busy with the production of missions.My current workflow is: Design about a dozen missions each time, complete the level design and dialogue text. Sort out the new characters and units that appear…

    Han Zhiyu

May

  1. May dev-log

    Hi everyone! While I am busy drawing, I find it‘s time to write a new dev-log. In the two months since the Next Fest, I have completed about a dozen character portraits and a dozen unit designs and animations. The development progress is…

    Han Zhiyu
  2. Spanish-LATAM available! Request for testing and reports

    A new good news! Two months ago, a friend contacted me and said he wanted to translate Chaos Front into Spanish-LATAM. He is Genow, and he used to work for the famous game Bug Fables. After two months of hard work, he has completed the…

    Han Zhiyu

April

  1. Japanese retranslation and April dev-log

    Hi everyone! In the feedbacks of DEMO, many Japanese players mentioned the poor Japanese localization of Chaos Front. So I sent a request for help to Japanese players. We are lucky to get the help of Inaba (eps_r), who has made the Japanese…

    Han Zhiyu

March

  1. Next Fest Report, DEMO 0.2, English Polishing

    Hello everyone! It has been a week since the Next Fest. After the busy work at this stage, I finally have time to report to you. From the release of the DEMO to the end of the Next Fest, the DEMO has been downloaded more than 7,000 times…

    Han Zhiyu

February

  1. Chaos Front Demo Released

    Hello everyone! As announced last month, Chaos Front has released its first DEMO and trailer! https://store.steampowered.com/app/3525590/_/ In the DEMO, we can play as the Lycurgus Corps for about an hour, including the tutorial and some…

    Han Zhiyu

January

  1. January Devlog

    Hi everyone! Chaos Front will release its first DEMO and trailer at the Steam New Fest next month! In the DEMO, we can play Lycurgus Corps and the prologue content for about an hour. I will try my best to make this one-hour experience very…

    Han Zhiyu

December

  1. December Devlog: Faction Strategy

    Hi everyone! This is the last devlog of the year, so let me introduce you to the faction strategy in Chaos Front. In the Centersea War, four major factions are engaged in grand strategic actions. In the Faction Data Menu, we can see the…

    Han Zhiyu

November

  1. November Devlog: Fight Animation

    Hi everyone! Good news, I finally finished the fight animation feature this month! Let's take a look at two GIFs. {STEAM_CLAN_IMAGE}/44899838/30614082923ca0e1b0a60c8e5f22284746dfecd7.gif First, a mecha squad of the Lycurgus Corps attacks a…

    Han Zhiyu

October

  1. October Devlog

    Hi everyone! This month, I have been working on the full-screen battle animation function. The related code has been almost completed, and next month I will produce the first batch of related art resources. This will be a long task. In this…

    Han Zhiyu

September

  1. September Devlog

    Hi everyone! This month, I have completed most of the battle-related codes, but the most important full-screen battle animation part has not yet started. Since we want to do it, we have to do it well. I will spend more time studying the…

    Han Zhiyu

August

  1. August Devlog & DEMO Delay Announcement

    Hi everyone! This month, I've finished most of the development of the big map gamesystem and found a way of using many forms to make complex mission levels. But as development progresses, I realize that I might be able to finish a usable…

    Han Zhiyu

July

  1. July DevLog: Committee Army

    Hello everyone! The Demo of Chaos Front is in the final two months of development. In this dev log, let me talk about the lore of the Committee Army. The picture below is a map of the Centersea War, which has been deadlocked in AC 25. The…

    Han Zhiyu

June

  1. June DevLog: Combat Mode

    Hello everyone! In this devlog, let me introduce the concept of "Combat mode" in Chaos Front. On the battlefield, the enemy and our army fight as a chess game with multiple units. Each unit may be a single ship, a single large arms, or a…

    Han Zhiyu

May

  1. May DevLog: Formation

    Hello everyone! Over the past two months, I have finished designing most of the Chaos Front UI. Now, it's time to start coding. I'm aiming to release the game demo in October, which is four months away! In this devlog, I want to introduce…

    Han Zhiyu

April

  1. April DevLog: Characters

    Hello everyone! It's time for the monthly DevLog again. In Chaos Front, there are two types of characters: 'Captain' and 'Pilot'. They have different abilities and attributes, and can respectively drive ships and arms. To help you…

    Han Zhiyu

March

  1. March DevLog: Big Map

    Hello everyone, In this month's development log, I'd like to show you the big map of Chaos Front. The map includes seventeen planetary worlds and many important places within the Centersea Sector. Your mercenary corps can move around the…

    Han Zhiyu

February

  1. CHAOS FRONT Announced!

    Hello, my friends! After a year of preparation (which has been delayed for too long), I can finally share with you the information about my new work CHAOS FRONT. Perhaps some players know that in the initial planning, I had planned to place…

    Han Zhiyu

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