STEAMDB NEXUS

Steam app 2570640 · updated 12 Sep 2026, 23:52 UTC

Idle Space Navy

A sci-fi idler. Upgrade your ships, get new items, and conquer the stars.

Idle Space Navy Steam header artwork
Phoenix AuraPhoenix Aura
2playing now
424-hour peak
61all-time peak
2average, last 30 days

The last 30 days

−0.1Gain−5.48%% gain6Peak

149 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0235616 Aug20 Aug23 Aug26 Aug29 Aug06 Sep09 Sep12 SepSunday 16 August 20261 peakTuesday 18 August 20264 peakWednesday 19 August 20263 peakThursday 20 August 20263 peakFriday 21 August 20262 peakSaturday 22 August 20262 peakSunday 23 August 20262 peakMonday 24 August 20263 peakTuesday 25 August 20263 peakWednesday 26 August 20265 peakThursday 27 August 20263 peakFriday 28 August 20261 peakSaturday 29 August 20262 peakSunday 30 August 20261 peakSaturday 05 September 20264 peakSunday 06 September 20266 peakMonday 07 September 20264 peakTuesday 08 September 20264 peakWednesday 09 September 20263 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 20264 peak
Daily peakEvery hourly sample

All time

36 months, October 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

016334966Oct 2023Apr 2024Oct 2024Apr 2025Oct 2025Apr 2026October 202361 monthly peakNovember 202355 monthly peakDecember 202336 monthly peakJanuary 202450 monthly peakFebruary 202459 monthly peakMarch 202456 monthly peakApril 202451 monthly peakMay 202452 monthly peakJune 202450 monthly peakJuly 202444 monthly peakAugust 202439 monthly peakSeptember 202437 monthly peakOctober 202434 monthly peakNovember 202425 monthly peakDecember 202419 monthly peakJanuary 202516 monthly peakFebruary 202516 monthly peakMarch 202511 monthly peakApril 202510 monthly peakMay 202514 monthly peakJune 202512 monthly peakJuly 202515 monthly peakAugust 202513 monthly peakSeptember 202512 monthly peakOctober 202515 monthly peakNovember 202513 monthly peakDecember 202510 monthly peakJanuary 202610 monthly peakFebruary 202610 monthly peakMarch 20269 monthly peakApril 20268 monthly peakMay 202611 monthly peakJune 20268 monthly peakJuly 20267 monthly peakAugust 20265 monthly peakSeptember 20266 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

02468July 2026August 2026September 2026October 2026July 20267 peak — daily detail belowAugust 20265 peak — hourly detail belowSeptember 20266 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20262 peakThursday 02 July 20263 peakFriday 03 July 20261 peakSaturday 04 July 20264 peakSunday 05 July 20264 peakMonday 06 July 20264 peakTuesday 07 July 20264 peakWednesday 08 July 20265 peakThursday 09 July 20264 peakFriday 10 July 20265 peakSaturday 11 July 20264 peakSunday 12 July 20263 peakMonday 13 July 20264 peakTuesday 14 July 20267 peakWednesday 15 July 20265 peakThursday 16 July 20263 peakFriday 17 July 20264 peakSaturday 18 July 20265 peakSunday 19 July 20266 peakMonday 20 July 20265 peakTuesday 21 July 20263 peakWednesday 22 July 20263 peakThursday 23 July 20264 peakFriday 24 July 20263 peakSaturday 25 July 20263 peakSunday 26 July 20263 peakMonday 27 July 20264 peakTuesday 28 July 20264 peakWednesday 29 July 20263 peakThursday 30 July 20265 peakFriday 31 July 20266 peak

August 2026

27 days as the curve, each the highest figure that day. Behind it, 80 hourly samples from 18 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0134501 Aug05 Aug09 Aug13 Aug20 Aug24 Aug28 AugSaturday 01 August 20263 peakSunday 02 August 20264 peakMonday 03 August 20264 peakTuesday 04 August 20264 peakWednesday 05 August 20265 peakThursday 06 August 20264 peakFriday 07 August 20263 peakSaturday 08 August 20264 peakSunday 09 August 20265 peakMonday 10 August 20264 peakTuesday 11 August 20263 peakWednesday 12 August 20262 peakThursday 13 August 20263 peakSunday 16 August 20261 peakTuesday 18 August 20264 peakWednesday 19 August 20263 peakThursday 20 August 20263 peakFriday 21 August 20262 peakSaturday 22 August 20262 peakSunday 23 August 20262 peakMonday 24 August 20263 peakTuesday 25 August 20263 peakWednesday 26 August 20265 peakThursday 27 August 20263 peakFriday 28 August 20261 peakSaturday 29 August 20262 peakSunday 30 August 20261 peak

September 2026

8 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235605 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepSaturday 05 September 20264 peakSunday 06 September 20266 peakMonday 07 September 20264 peakTuesday 08 September 20264 peakWednesday 09 September 20263 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 20264 peak

October 2026

Idle Space Navy was released on 2 Oct, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 23:52 UTC
App ID
2570640
Last updated
05 Oct 2025 build 20257670
Developer
Phoenix Aura
Publisher
Phoenix Aura
Release date
2 Oct, 2023
Platforms
WindowsmacOS
Download size
29 MB35 MB
Install size
119 MB142 MB
Genres
Casual, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

StrategyCasualIdlerIncremental2DSci-fiSpaceFuturisticEarly AccessResource ManagementSingleplayer
About this gameFull description from Steam
Your home world’s been raided one too many times. Perhaps there’s some resources the raiders want, or they just needed something to fight. Either way, you’ve had enough. You purchase an old, small command ship and take to the stars, buying whatever equipment you can get on the way. Your goal? To conquer and pacify the stars. Idle Space Navy is an idle/incremental game currently in active development by Phoenix Aura, developed as a spiritual successor to Idle Space Raider and Transport Defender by Yaroslav ‘IDNoise’ Nikityshev with their permission. Assume command of your ship, patrol space, defeat enemies, collect resources, and increase your power by upgrading and purchasing ships, weapons, and more. As of version 0.10.7, Idle Space Navy currently includes the following: Purchase and position your ships on the map grid, then outfit your ships with your choice of weapons. 7 ship types currently implemented. 10 weapons in 3 types currently implemented. Use credits to upgrade the power of your ships, boosting their damage output. Refine scrap fragments into metal ingots in the Foundry, and upgrade even further or buy new items in the Shipyard. Reset to earn Calibration Chips, then use them to unlock and upgrade item types and boost your fleet through the Laboratory. Fit your ships with Modules to boost their performance over a short period. Automate boosting your active ships’ levels as well as that of your Shipyard upgrades. When you advance far enough, collect Artifact Fragments to trade with alien powers and boost your fleet even more! Earn daily rewards just for playing the game! Earn progress to keep your fleet advancing even when you're offline!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 or newer Processor: Intel Core i3 or equivalent Memory: 512 MB RAM Graphics: OpenGL 2.1 compatible, 512 MB Storage: 256 MB available space

Recommended

Recommended: OS *: Windows 7 or newer Processor: Intel Core i5 or equivalent Memory: 512 MB RAM Storage: 500 MB available space

macOS

Minimum: OS: macOS Big Sur or newer Processor: Intel Core i3 or Apple silicon Memory: 512 MB RAM Storage: 256 MB available space Recommended: OS: macOS Big Sur or newer Processor: Intel Core i5 or Apple silicon Memory: 512 MB RAM Storage: 500 MB available space
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

35 developer announcements, Oct 2023 to Oct 2025 · times in UTC

October

  1. ISN Updates: Where's Arynnia, Milestone Program, Unity Vulnerability

    So, quite a lot has happened. I ended up with a computer rebuild that borked things, then in a move, and now there's a Unity issue to talk about. So, let's talk about all of it. Where's Arynnia? Long story short, my ability to release new…

    Arynnia

November

  1. ISN: A Mini-News Update

    Please excuse the cover images - the 0.11 Milestone Program is still a thing, nothing's changing with that, though I might be looking to add another member or two. Stay tuned. So, it's been a hot minute since some news has come out on Idle…

    Arynnia

July

  1. The ISN 0.11 Milestone Program

    I've noticed that, as the releases for ISN have grown, so have the early bugs. I don't always catch every single bug that crops up in the code, so I've decided it's time to open up a testing program for Idle Space Navy releases. The…

    Arynnia
  2. Idle Space Navy Devnote XXXVIII

    July 6, 2024 (at least in the time zone I'm writing this post). Today is the 588th day since I've set off on the journey that has been Idle Space Navy. There was the disorganized fun of the pre-Steam period, the reality check of the Steam…

    Arynnia

June

  1. Quick Patch to ISN 0.10.7

    Turns out one of the fixes for visual weirdness caused Manage Items to stop working correctly. That's now fixed.

    Patch notes
  2. Idle Space Navy 0.10.7

    One more round of bugfixes. Pretty soon, there will be a studio update on plans for ISN 0.11 on the Phoenix Aura website, so stay tuned. For now, here's what's changed in Idle Space Navy 0.10.7: New Feature Added a small catch-up CC bonus…

    Patch notes

May

  1. Idle Space Navy 0.10.6

    Another day, another batch of bugs zapped - but this one is a new version because of a small catch-up bonus on Artifact collection as well! On a related note, all players from pre-0.10.6 are receiving 2500 Calibration Chips as a bonus.…

    Patch notes
  2. Idle Space Navy 0.10.5

    After some more bug reports (thanks so much, community - you're awesome) I have another bugfix release for Idle Space Navy! Here's what's patched: Fixed an issue preventing Artifact collection. Fixed some bugs in the Deployment Center.…

    Patch notes
  3. Idle Space Navy 0.10.4

    Due to an exploit in 0.10.3, I have released 0.10.4 to patch things up. I also hopefully fixed a bug in the Deployment Center. Have fun!

    Patch notes
  4. ISN 0.10.3 Quick Fix for 0.09 Saves

    There was a minor hiccup in automates for saves made in 0.09.x - this has now been corrected and those saves should load.

    Patch notes
  5. Quick fix for saves on 0.10.3

    The community found another save hiccup. All your old saves are good, but everything should now work in 0.10.3. A few visual bugs were zapped as well.

    Patch notes
  6. Idle Space Navy 0.10.3

    Bug Fixes Fixed a bug where ships could not be placed after Calibration or Collection. Fixed MORE bugs in Automates. Hopefully fixed a bug not allowing multiple deployments per game session. Fixed a bug with the Lab UI not updating…

    Patch notes
  7. Idle Space Navy 0.10.2

    Thanks to the wonderful communities on Steam and Discord, we have another batch of bug fixes and a couple new features! Here's what's new in version 0.10.2 of Idle Space Navy: New Features Added an option to disable the Offline Progress…

    Patch notes
  8. Idle Space Navy 0.10.1

    Thanks to the wonderful viewers of the 0.10.0 Launch Party, we quickly chased down some bugs. Here's what got fixed! Fixed Lab warning always being on at start. Fixed oops in Daily Reward display. Fixed bug in Foundry not allowing Scrap…

    Patch notes
  9. Idle Space Navy 0.10.0

    Idle Space Navy 0.10.0 is live, and comes out with a whole host of improvements! For more details, check out Devnote XXXVII on Phoenix Aura (with screenshots) or on Steam! A full changelog will be posted tomorrow morning.

    Arynnia
  10. ISN Devnote XXXVII

    To view this Devnote with screenshots, check it out on the Phoenix Aura website. Good news: I'm not dead! The long story short is that I'd been fighting a persistent stomach ailment ever since the release of Idle Space Navy 0.09.5, and that…

    Arynnia

March

  1. Idle Space Navy Devnote XXXVI

    Greetings, Commanders! There's been precious little news since Devnote XXXV kicking off 0.10's development, and there's been a major reason for this: My vertigo from 2021-22 has recurred, and at the same time as I'm suffering from an as yet…

    Arynnia

February

  1. Idle Space Navy Devnote XXXV

    So, it’s been a bit longer of a release cycle than I planned - a moderate illness followed by the loss of my sister derailed my energy - but now that I’ve recovered, I’m pleased to announce that the development of the 0.10 sequence has…

    Arynnia

January

  1. Idle Space Navy 0.09.5

    I'd made a bit of a hiccup fixing some stuff in 0.09.4 - here's a fix for that hiccup and a few others, as well as an engine upgrade! We've gone from Unity 2021.3 LTS (which is in its final months of support) to Unity 2022.3 LTS (which will…

    Patch notes
  2. Idle Space Navy 0.09.4

    We've made a few more bug fixes and performance/QoL improvements to ISN - here's what's new! SYSTEM UPDATES Modules are now limited to a maximum of 240 for performance reasons. Any modules over 240 have been destroyed and converted into…

    Patch notes
  3. Idle Space Navy 0.09.3

    The zapping of early bugs continues! Here's what's newly fixed in 0.09.3: Fixed a bug in math for numbers over e308. Fixed a bug with ships that are too large being placed over the edge of the map. Fixed minor UI bugs in certain Artifact…

    Patch notes
  4. Idle Space Navy 0.09.2

    Reception of ISN 0.09 has been good - we've found some more Day One bugs, though. This update zaps what's been found. Here's what's been fixed: Fixed a bug in save time checking. Fixed a conflict between Lab item preservation and the new…

    Patch notes
  5. Idle Space Navy 0.09.1

    A few UI bugs were found that needed a quick fix. Idle Space Navy 0.09.1 fixes the following: Fixed a UI bug preventing Calibration. Fixed a UI bug in the Codex. Fixed a UI bug with Artifact upgrades. Fixed a UI bug with Shipyard upgrade…

    Patch notes
  6. Idle Space Navy 0.09.0

    The amount of feedback on Idle Space Navy since the Steam release in 0.07.4 has been astounding. Much of it has been about the user interface and the game's learning curve. Now, however, Idle Space Navy 0.09.0 gives us a redesigned, more…

    Arynnia
  7. Idle Space Navy Devnote XXXIV

    It’s been a bit since my last Devnote, and, well, first my birthday intervened, then a minor but persistent illness, then the holidays. There were also work projects for the end of the year, and shut up Arynnia, we want to hear how the game…

    Arynnia

December

  1. Idle Space Navy Devnote XXXIII

    Well, it has been a hot minute, hasn't it? My last devnote was on 29 October, and my last mini-updates were in early and mid-November. The main reason for this is first that I was moving, but I also had a sinus issue turn into an upper…

    Arynnia

October

  1. Quick Patch to ISN 0.08.4

    Some math that was supposed to be floating point in the new Calibration option wasn't. It now is.

    Patch notes
  2. Idle Space Navy 0.08.4

    After some discussions and planning, Idle Space Navy 0.08.4 is hitting the Internet with a fix to temporarily correct with an unnoticed balance issue in the Shipyard. Calibration is now allowed at any point beyond Player Level 50, but will…

    Patch notes
  3. Idle Space Navy Devnote XXXII

    The 0.08 sequence has finally hit – and has it been intense! The first version in the sequence, 0.08.0, went through 7 or 8 patches before even two hours had gone by. After that rough start, three more bugfix releases have come to give us…

    Arynnia
  4. Idle Space Navy 0.08.3

    Found a few more stray bugs in ISN 0.08.2, so here we have 0.08.3 (build 2023.10.29.0820) to help us out. Here's the scoop. Fixed new bug in Lab time bonus. Fixed visual bug in Calibrator toggles. Fixed visual bug with Artifact resets not…

    Patch notes
  5. Idle Space Navy 0.08.2

    Most of the bugs in 0.08 have been worked out with the 0.08.1 release, but Idle Space Navy 0.08.2 (build 2023.10.28.0907) is going live to address a few stragglers. Here's what's what. Fixed Artifact buttons not working. Fixed Asteroid Mine…

    Patch notes
  6. Idle Space Navy 0.08.1

    Holy crow, people have liked the updates to the game in 0.08.0 - but there are still some bug fixes in this sequence of ISN's development. Here's what's what. NEW FEATURES Item deployments can be preserved in Lab resets. Laser weapons are…

    Patch notes
  7. Idle Space Navy 0.08.0 is live!

    At long last - and after a few hiccups - it's finally here! ISN 0.08.0 brings us a whole host of new features - including: Piles of bug fixes. From the tutorial to ship placement to automates to the Lab - we've squashed every bug found in…

    Arynnia
  8. Idle Space Navy Devnote XXXI

    {STEAM_CLAN_IMAGE}/44624780/94a1957d39a552fcd51c605f89ec770d3825245d.png NOTE: All saves will be reset in ISN 0.08.0 per prior information on the Discord and devnotes on the Phoenix Aura website. So, work on Idle Space Navy 0.08.0 is…

    Arynnia
  9. ISN Devnote XXX: Quality of Life Improvements in ISN 0.08.0

    This is the first ISN Devnote posted to Steam, but it is the 30th in the sequence of devnotes. So, the Steam launch of Idle Space Navy 0.07.4 has been a much larger success than I expected. Over 3,000 people have added the game to their…

    Arynnia

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