STEAMDB NEXUS

Steam app 2430390 · updated 12 Sep 2026, 20:53 UTC

DYSPLACED

Grenades are holy relics. Shotguns are spellcraft. In this top-down survival action-RPG, discover a fantasy realm invaded by modern world and destroy nearly everything. Scavenge artifacts, forge weapons, build outposts, brew potions, and hunt the corruption devouring the land. Play solo or co-op.

DYSPLACED Steam header artwork
10tons Ltd10tons Ltd
30playing now
4224-hour peak
640all-time peak
26average, last 30 days

The last 30 days

+7.9Gain+42.47%% gain76Peak

581 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02141628213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202615 peakFriday 14 August 202626 peakSaturday 15 August 202623 peakSunday 16 August 202626 peakMonday 17 August 202622 peakTuesday 18 August 202623 peakWednesday 19 August 202618 peakThursday 20 August 202629 peakFriday 21 August 202637 peakSaturday 22 August 202642 peakSunday 23 August 202629 peakMonday 24 August 202624 peakTuesday 25 August 202618 peakWednesday 26 August 202640 peakThursday 27 August 202636 peakFriday 28 August 202638 peakSaturday 29 August 202649 peakSunday 30 August 202652 peakMonday 31 August 202641 peakTuesday 01 September 202649 peakWednesday 02 September 202644 peakThursday 03 September 202644 peakFriday 04 September 202647 peakSaturday 05 September 202673 peakSunday 06 September 202676 peakMonday 07 September 202675 peakTuesday 08 September 202650 peakWednesday 09 September 202643 peakThursday 10 September 202637 peakFriday 11 September 202637 peakSaturday 12 September 202642 peak
Daily peakEvery hourly sample

All time

7 months, March 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0173346518691Mar 2026Apr 2026May 2026Jun 2026Jul 2026Aug 2026Sep 2026March 2026640 monthly peakApril 202685 monthly peakMay 2026104 monthly peakJune 202676 monthly peakJuly 202682 monthly peakAugust 202652 monthly peakSeptember 202676 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

022446689July 2026August 2026September 2026October 2026July 202682 peak — daily detail belowAugust 202652 peak — hourly detail belowSeptember 202676 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02244668901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202650 peakThursday 02 July 202653 peakFriday 03 July 202665 peakSaturday 04 July 202682 peakSunday 05 July 202678 peakMonday 06 July 202648 peakTuesday 07 July 202642 peakWednesday 08 July 202642 peakThursday 09 July 202641 peakFriday 10 July 202637 peakSaturday 11 July 202643 peakSunday 12 July 202644 peakMonday 13 July 202630 peakTuesday 14 July 202631 peakWednesday 15 July 202629 peakThursday 16 July 202632 peakFriday 17 July 202633 peakSaturday 18 July 202640 peakSunday 19 July 202651 peakMonday 20 July 202635 peakTuesday 21 July 202623 peakWednesday 22 July 202628 peakThursday 23 July 202627 peakFriday 24 July 202625 peakSaturday 25 July 202625 peakSunday 26 July 202627 peakMonday 27 July 202623 peakTuesday 28 July 202626 peakWednesday 29 July 202623 peakThursday 30 July 202622 peakFriday 31 July 202616 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 298 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01428425601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202625 peakSunday 02 August 202629 peakMonday 03 August 202626 peakTuesday 04 August 202622 peakWednesday 05 August 202621 peakThursday 06 August 202621 peakFriday 07 August 202620 peakSaturday 08 August 202624 peakSunday 09 August 202621 peakMonday 10 August 202617 peakTuesday 11 August 202620 peakWednesday 12 August 202622 peakThursday 13 August 202619 peakFriday 14 August 202626 peakSaturday 15 August 202623 peakSunday 16 August 202626 peakMonday 17 August 202622 peakTuesday 18 August 202623 peakWednesday 19 August 202618 peakThursday 20 August 202629 peakFriday 21 August 202637 peakSaturday 22 August 202642 peakSunday 23 August 202629 peakMonday 24 August 202624 peakTuesday 25 August 202618 peakWednesday 26 August 202640 peakThursday 27 August 202636 peakFriday 28 August 202638 peakSaturday 29 August 202649 peakSunday 30 August 202652 peakMonday 31 August 202641 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

02141628201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202649 peakWednesday 02 September 202644 peakThursday 03 September 202644 peakFriday 04 September 202647 peakSaturday 05 September 202673 peakSunday 06 September 202676 peakMonday 07 September 202675 peakTuesday 08 September 202650 peakWednesday 09 September 202643 peakThursday 10 September 202637 peakFriday 11 September 202637 peakSaturday 12 September 202642 peak

October 2026

DYSPLACED was released on 5 Mar, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:53 UTC
App ID
2430390
Last updated
07 Sep 2026 build 25101423
Developer
10tons Ltd
Publisher
10tons Ltd
Release date
5 Mar, 2026
Platforms
Windows
Download size
921 MB
Install size
1.36 GB
Genres
Action, Adventure, Indie, RPG, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen
Controller support
Full
Early Access
Listed in Early Access
Achievements
12

Features & support

Steam features

Steam AchievementsSubtitle OptionsSteam CloudRemote Play on TVRemote Play TogetherHDR availableFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller SupportSteam Input API Support

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound

Popular tags

Early AccessOpen WorldExplorationSurvivalCraftingBuildingBase BuildingDestructionTop-DownAtmosphericFantasyCookingHuntingMagicMultiplayerMedievalSandboxZombiesMysteryCharacter Customization
About this gameFull description from Steam
DYSPLACED is a top-down survival action-RPG set in a fantasy realm invaded by modern objects leaking in through cracks in reality. A faction called the Watchers has summoned you as their Guardian to hold back the corruption devouring the land. Break down nearly everything, scavenge dysplaced artifacts - grenades, shotguns, mines, baseball bats, traffic cones, and stranger things - alongside forged steel and arcane brews. Build outposts, craft custom weapons, hunt the Eternals, and shape your hero across a vast open world. Play solo or co-op, online or local. The realm has a leak. Something in the fabric of this world has come loose, and modern objects are seeping through the cracks - firearms, landmines, busses, things that have no name in any language spoken here. The locals call them magic. The wiser ones know it's worse. The Watchers, an old order who have studied the cracks longer than anyone alive, have summoned you as the Guardian to fight back the corruption devouring the land. The villagers welcome you with open arms. The Eternals  - ancient, hungry, patient - seem almost to have been waiting. ⚔️ Features 💥 Break down nearly everything - Trees, wheelbarrows, plows, barrels, houses. Survival here means demolishing the scenery, and the scenery has plenty to give. 🔫 Scavenge Dysplaced Artifacts - Firearms, mines, baseball bats, and stranger things from a world that isn't this one. Locals call them magic. Some are. 🔨 Forge modern weapons from ancient materials - Once you understand the artifacts, you can craft local copies. A bronze-age blacksmith's take on a fragmentation grenade can be concerning though. 🧱 Two worlds of materials - Forge bronze ingots and hardwood planks alongside paracord, carbon fiber, and salvaged electronics. The recipe book reads like two civilizations arguing. ⚔️ Build a hero from scratch - Sword and shield, spear, bow, or scavenged tech in a leather holster. Mix and match modern artifacts with forged steel. 🏕️ Build outposts, campsites, and houses - Your creations will be a mix of two worlds - modern and ancient. 🧭 Explore a vast, beautiful, dying realm - Hunt wildlife, farm herbs, fish murky lakes, find hidden quests, brave wonders and horrors. 🩸 Brew potions and cook meals - Tactical advantages, vigor, boons. The cooking pot and the alchemy bench might be your greatest weapons. 🙎‍♀️ Meet the denizens - Help them survive what's coming. Some of them know more than they're saying and some of them welcome the chaos. 🧛‍♂️ Fight the Eternals - Corrupted, ancient, patient. They have been part of this realm longer than anyone can remember - except for the Watchers. 🤝 Solo or co-op, online or local - Bring a friend into the dream-infused world. Or don't. Some things are better witnessed alone. Scavenge the world for Dysplaced Artifacts — modern items that have seeped from our realm into theirs. Some are incredibly powerful, and the locals mistake them for magic. You can even learn to craft local counterparts, like grenades forged in copper or bronze casings. Nearly everything in this massive world is destructible: trees, wheelbarrows, plows, barrels—even houses. Gather materials to learn new skills and craft a wide array of items. Use your axe, hammer, sword or powerful modern tools to destroy nearly everything! Craft and customize a vast array of weapons, armor, and tools to grow stronger. Create gear that fits your playstyle: block and parry with sword and shield, hurl deadly spears, or strike from afar with a bow. Spice it up with scavenged modern artifacts — grenades, mines, and shotguns — or build an anvil to mix and match blades and hilts for unique weapon combinations. Once equipped for the journey, a vast and enchanting realm awaits. Gather resources, hunt wildlife, farm local plants gather herbs, shrooms and berries, uncover hidden treasures, complete mysterious quests, and brave awe-inspiring wonders and dangers alike. Make a campfire, build a workbench, forge, or even a teleporter — or craft a full house! Venture further by establishing campsites and outposts along the way. A well-equipped outpost can make all the difference when facing the challenges of this strange new frontier. As you arrive, a sinister force consumes the realm—spreading chaos and driving its people into exile. They are called the Eternals, and you have been called to fight them. Are you ready to steel yourself against the scourge devouring these lands? You can conquer this strange new world alone—or bring a friend. Prepare for a shared experience in a dream-infused world where everyone can find both tranquility and adventure. The game already has the majority of features and a large part of final content at its current state. The main thing in development is the rest of the content (~50-60%). During early access we plan add rest of the content. We also plan to add features and functionality not specified here yet - what we add depends on the feedback during the Early Access. In our experience the Early Access model will result in a better game: We'll have more time to develop the game together with a more extensive audience than we can reach with our internal testing. We will create the remaining part of the game in any case, so it's better to create the rest of the game with more feedback. Early adopters tend to be the most passionate and vocal players — their feedback on things like difficulty balance, progression pacing, and missing quality-of-life features is invaluable and hard to replicate internally. We'll be actively present on our Discord server and Steam forums, listening to player feedback and engaging in discussion. We update the game regularly, and our in-game changelog keeps the community informed of every change.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Medo
IGRS18Horor · Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows Vista / 7 / 8 / 10 / 11 Processor: 64-bit Memory: 2048 MB RAM Graphics: SM 4.0+ DirectX: Version 11 Storage: 1000 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: OS X 10.8+ recommended Processor: 2 GHz Memory: 2046 MB RAM Graphics: SM 3.0+ Storage: 1000 MB available space Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

12 achievements in total.

Show selected achievements (may contain spoilers)
Down with the cultHidden achievement
No aspirationsHidden achievement
The Not-Seeing EyeHidden achievement
CraftsmanAchievement
Master TraderAchievement
Fish You Were HereAchievement
Monster SlayerAchievement
Build It And They Will ComeAchievement
HarvesterAchievement
No More Mr. MagusAchievement

View all Steam achievements

40 developer announcements, Jun 2023 to Sep 2026 · times in UTC

September

  1. Small Patch

    - Fixed bug reporter issue- Map cursor bug fix- Fixed aiming bug- Fixed built structure disappearance bug (not retroactive)- Fixed a bug that sometimes caused multiplayer games to disconnect.- Rotation of buildable stair corner piece

    Patch notes
  2. Patch 0.7.11

    - Nerfed blood drinker and modified the description- Owned perks print 2/5 instead of x2- Modifier descs normalized to sentence case- Slow brew desc fixed in perks- Adjusting hp and damage display according to difficulty in creature info…

    Patch notes

August

  1. 0.7.9.10 - Smaller Fixes

    - A tutorial message for perks - Loading speed optimizations - Hiding irrelevant stats - Harvesting gives XP now - Stat display improvements - If common perks run out in a category, show uncommon, rare, legendary properly - If all perks run…

    Patch notes
  2. 0.7.9 - Perks!

    This is a rather large update as it contains a completely new feature: Perks!From level 3, every level-up gives a perk pick at the campfire. There's quite a lot of perks which means there's a lot of room to shape your character.It goes like…

    knotto
  3. 0.7.8

    Our summer break is over and we're hard at work on the accumulated feedback. 0.7.8 brings a load of new fixes. - Added trader to Runovesi in Helos- Added missing location label to Helos teleport in Centricos- Fixed some scripting issues for…

    Patch notes

July

  1. Summer Break and Preview of Island 5 - Iakara

    Hello folks, it is that time of year again. We are leaving for a traditional summer break today and coming back in August. We’ve been hard at work with Dysplaced for a couple of years now and especially after the Early Access release. If…

    Hazamuth
  2. 0.7.7 - Spears

    A small patch this time just before we'll have a summer break. Spears now show a 10-second on-screen countdown before returning, so no more guessing when it comes back. We're also experimenting with removing the lit campfire requirement for…

    knotto

June

  1. 0.7.6.2 - Some Quick Fixes

    - Fixed a stuck bug in the Spirit quest line - Fixed online coop barrier bug - Added crafting amount info - Crab animation fix - Combined skill unlocking multiple new buildable notifications into one, and added icon

    Patch notes
  2. 0.7.5 - Quest Carousel, Drop Fixes, and a Recap

    This is a QOL-focused update. The quest tracker now supports a carousel mode for Steam Deck and smaller screens, drops have been rebalanced across the board (spires are now more valuable than pylons, boars drop tusks reliably with Field…

    knotto
  3. 0.7.4 - Steam Deck Update

    We're happy to report that the game is now Steam Deck verified! To be exact, already a previous build passed the verification, but to highlight the event, we'll call this 0.7.4. update a "Steam Deck Update".The game launched with playable…

    knotto
  4. 0.7.3 - Bug Fixes + Radial Menu

    A patch with a bunch of bug fixes: Fixed crash when talking to PottuAdded radial menu option for hotbarFixed delay on stopping fishingEnabled stopping fishing by switching active toolBlocked opening inventory while swimming, drowning, or…

    Patch notes
  5. 0.7.2 - Lots of QOL

    This. update has a lot of QOL stuff. The crafting screen now has sorting and subcategories for heads and hafts, so finding what you need requires less scrolling. The shovel secondary now shows its affected area, and you can hover over build…

    knotto

May

  1. 0.7.1 - Difficulty Settings, Combat Tweaks, and Trap Recovery

    Just got the Helos Update out, but we managed to squeeze still one moret update out for this Friday. We wanted to push this out as it includes something quite interesting: The Hard Mode and Easy Mode. We'd like your feedback on it during…

    knotto
  2. Helos Island Launch Stream

    The Helos update is live - come watch us explore the new island tomorrow. We'll be playing for a while, showing off the new content, and answering your questions.May 26th, 12:00 GMT / 14:00 EET (Finnish) See you there!

    knotto
  3. 0.7.0 - The Island of Helos Available

    The island of Helos is here. This is the fourth of six planned islands and the first major content drop since Early Access launch. If you've been waiting for more world to explore — this is it.Helos brings a new tier of equipment (iron)…

    knotto
  4. Helos Preview Available

    We're happy to announce that the fourth island - Helos - is now available on the staging branch for public testing. If all goes well, the official release happens next week. For the bravest explorers, we're offering a chance to preview the…

    knotto

April

  1. 0.6.21 Patch

    Patch notes: - Enabled stash dump of items while riding horse- Allowed elevator and fast travel device use while riding horse- Fixed horse disappear bug- Fixed horse map icon drawing in coop- Fixed big fish travel bugs in multiplayer- Skill…

    Patch notes
  2. 0.6.20 - Couch Co-op, Sorting, and Stamina Rework

    It's here — local co-op is now live! Grab a second controller (or a controller in addition to mouse+wasd) and drag someone into the realm with you. We mentioned a few updates ago that we were close, and now it's done. As with everything in…

    knotto
  3. Local Co-Op In Testing Phase

    Just a heads up for everyone: The local co-op is enabled in the staging branch. We'd be thrilled if you give it a spin and send us feedback. We'll keep it in "staging" branch for some time to iron out the kinks, so if you want to try it go…

    knotto
  4. Version 0.6.19

    Release Notes: - Added backpack and stash sort buttons- Saving/loading disabled auto-store slots- Reworked 'Keimai in Peril' quest flow- Dialogue changes- Crash fix- Physics tweak- Tweaked some ore icons

    Patch notes
  5. 0.6.18 - Saunas, Crevices, and Shared Stashes

    This week we're bringing a mix of new content and heavily requested quality of life. The headline feature? Saunas. Yes, saunas. We're Finnish, it was only a matter of time. We just couldn't resist it. Beyond the steam and relaxation, we've…

    knotto

March

  1. 0.6.17 - Home Comfort, Recipe Tracking, and More Quests

    In this week's update our main theme is "Home Comfort". You can now decorate your house a bit and also get more buffs from sleep from the comfort you get from these decorations. Additionally we have a new boar related quest that gives you…

    knotto
  2. Version 0.6.16 - Better Toolbar

    Alright - time for a new update again! The main highlight is the improved toolbar. During development we got accustomed to using the top row of backpack as the toolbar. It saved some space in the inventory screen but it was quirky. Your…

    knotto
  3. Version 0.6.15 - Buildings & Vistas

    We've been busy working on the game and a new version is now in default. There are a few community favorites like building stuff indoors and certain visual improvements. Below are the highlights from the most recent 0.6.15. version. Client…

    knotto
  4. First Patch Available

    UPDATE: This is now in the default as well with some additional fixes. It has been an intensive 24+ hours. We worked late into last night reading feedback, answering it and fixing stuff and making changes, took a quick nap, woke up and got…

    knotto
  5. DYSPLACED now available on Steam Early Access!

    It's here. After years of development, DYSPLACED is now available on Steam Early Access. We're excited, nervous, and maybe a little exhausted — but mostly excited.So what is DYSPLACED? Short version: You fall into a fantasy realm. A…

    knotto
  6. DYSPLACED launches today in Early Access — come watch us play it live!

    We'll be going live around 11:30 GMT (1:30 PM Finnish time) and playing for a few hours. Expect some solo adventuring and 2–3 player online co-op shenanigans as we explore the realm on launch day.Drop by to see the game in action, ask us…

    knotto
  7. Early Access Roadmap

    WIth the release date coming up this week, we want to share our plans for what comes after the Early Access release — here goes!First and foremost: Everything described here is subject to change. This is a roadmap we'll roughly follow, but…

    knotto

December

  1. Dev Diary 9 - Early Access Release Date

    Hello everyone! Great news: we can finally share the release date for the Steam Early Access version of Dysplaced!Dysplaced will launch in Early Access on March 5th, 2026. There it is!The initial release will feature three islands, with all…

    Hazamuth

August

  1. Dev Diary 8 - Online Multiplayer

    Hello! It has been some time since we last spoke. Since then, we have been working on preparing content for the initial Early Access version. We have also conducted both internal and external testing on the content and have already been…

    knotto

March

  1. Dev Diary 7 Character Creation, Graphical Additions and UI stuff.

    Welcome to this installment of Dysplaced Dev Diary! Our last diary was just before the holidays; we have been working hard since returning from vacation. We are currently at the stage of playtesting the early access content and constantly…

    Hazamuth

December

  1. Happy Holidays from the Dysplaced Team

    Festive tidings from the Dysplaced team! We didn't unfortunately have time to write a full-fledged dev diary to end the year, but we decided to show up some of the stuff we have been making, and I will be offering some light commentary.…

    Hazamuth

October

  1. Dev Diary 6 - Delay, Destruction and Daylight

    Hello and welcome to this installation of Dysplaced Dev Diary. Today, we are going to examine some of the new destruction possibilities available in the game and some other fun stuff we have been cooking up since the last one. But before…

    Hazamuth

June

  1. Dysplaced Dev Diary 5 - Variety of Adversaries and Mechanical Talk

    Hello, and welcome to another Dysplaced Dev Diary. It has been some time since the last installation, and in the time between, we’ve been swamped with work. We have a good grasp of what we want (and are able) to include in the Early Access…

    Hazamuth

March

  1. Dysplaced Dev Diary 4 - Horsing Around and Feature Snippets

    Hello! This is our first dev diary for this year. As should, we’ve been busy developing the game, and it is progressing quite nicely. There have been some nice new additions to Dysplaced. While I cannot offer a comprehensive package on a…

    Hazamuth

December

  1. Dysplaced Dev Diary 3 - Combat Model

    Hello again! In this installment of the Dysplaced Developer Diary, I will discuss combat. We have gone through a few iterations on the model internally, looking at the sweet spot where we want it to be in complexity and feel. A few things…

    Hazamuth

October

  1. Dysplaced Developer Diary 2 - Early Stage(s)

    We discussed new additions to our in-house engine in the first developer diary. For this installment, we will look at the starting zone or “tutorial island” of the game. Besides giving out some general information on the actual island, I…

    Hazamuth

August

  1. Dysplaced Developer Diary 1 - The Shape Of Things To Come

    Hello! I’m Arttu “Hazamuth” Laurila, the game and level designer for Dysplaced. This is the first in a series of developer diaries, aiming to share how the project is going and give some interesting information, insights, and tidbits about…

    Hazamuth

July

  1. Summer Update

    {STEAM_CLAN_IMAGE}/44300481/4af49620447368528bd597669e9755c7a9e203d3.gif It was an exciting week for us as we revealed Dysplaced. The reception so far has been awesome: We got a hefty bunch of wishlists and followers to start off with!…

    knotto

June

  1. Welcome to Dysplaced - FAQ After Reveal

    {STEAM_CLAN_IMAGE}/44300481/0d6068a219ba3ac59cd5f76f848cb175d5390432.jpg It was great to reveal the game finally. We've been developing and preparing since the start of 2023, so it was great hitting the first milestone, the reveal! I…

    knotto

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