STEAMDB NEXUS

Steam app 2242100 · updated 12 Sep 2026, 23:15 UTC

Fargone

Fargone is an RPG-based survival game with a strong focus on creating a living, breathing world through dynamic events, and NPC interactions. Set in a fictional land known only as The Barrens, you must survive by any means, whether that be alone or by allying yourself with a faction.

Fargone Steam header artwork
RedDot GamesRedDot Games
8playing now
824-hour peak
123all-time peak
3average, last 30 days

The last 30 days

−0.4Gain−8.86%% gain10Peak

254 hourly samples, with the daily peak drawn over them. Weekends are shaded.

03581113 Aug18 Aug23 Aug28 Aug02 Sep08 SepThursday 13 August 20264 peakFriday 14 August 20267 peakSaturday 15 August 20268 peakSunday 16 August 202610 peakMonday 17 August 20266 peakTuesday 18 August 20267 peakWednesday 19 August 20268 peakThursday 20 August 20266 peakFriday 21 August 20266 peakSaturday 22 August 20267 peakSunday 23 August 20266 peakMonday 24 August 20266 peakTuesday 25 August 20265 peakWednesday 26 August 20264 peakThursday 27 August 20265 peakFriday 28 August 20264 peakSaturday 29 August 20265 peakSunday 30 August 20268 peakMonday 31 August 20265 peakTuesday 01 September 20267 peakWednesday 02 September 20265 peakThursday 03 September 20263 peakSaturday 05 September 20269 peakSunday 06 September 20268 peakMonday 07 September 202610 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20266 peakFriday 11 September 20265 peakSaturday 12 September 20268 peak
Daily peakEvery hourly sample

All time

46 months, December 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03366100133Dec 2022Jul 2023Feb 2024Sep 2024Apr 2025Nov 2025Jun 2026December 202215 monthly peakJanuary 202332 monthly peakFebruary 202352 monthly peakMarch 202311 monthly peakApril 20238 monthly peakMay 202327 monthly peakJune 202312 monthly peakJuly 202314 monthly peakAugust 20237 monthly peakSeptember 20235 monthly peakOctober 20234 monthly peakNovember 202328 monthly peakDecember 202319 monthly peakJanuary 202411 monthly peakFebruary 202421 monthly peakMarch 202416 monthly peakApril 2024123 monthly peakMay 202426 monthly peakJune 202449 monthly peakJuly 202442 monthly peakAugust 202411 monthly peakSeptember 20248 monthly peakOctober 20249 monthly peakNovember 20247 monthly peakDecember 202415 monthly peakJanuary 202513 monthly peakFebruary 20258 monthly peakMarch 202512 monthly peakApril 202514 monthly peakMay 20257 monthly peakJune 202513 monthly peakJuly 202512 monthly peakAugust 202515 monthly peakSeptember 202514 monthly peakOctober 20259 monthly peakNovember 202533 monthly peakDecember 202523 monthly peakJanuary 202622 monthly peakFebruary 202611 monthly peakMarch 202618 monthly peakApril 202627 monthly peakMay 202627 monthly peakJune 202614 monthly peakJuly 202630 monthly peakAugust 202616 monthly peakSeptember 202610 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

08162432July 2026August 2026September 2026October 2026July 202630 peak — daily detail belowAugust 202616 peak — hourly detail belowSeptember 202610 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0816243201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20269 peakThursday 02 July 202624 peakFriday 03 July 202627 peakSaturday 04 July 202630 peakSunday 05 July 202621 peakMonday 06 July 202618 peakTuesday 07 July 202617 peakWednesday 08 July 202623 peakThursday 09 July 202618 peakFriday 10 July 202614 peakSaturday 11 July 202616 peakSunday 12 July 202618 peakMonday 13 July 202614 peakTuesday 14 July 202614 peakWednesday 15 July 202617 peakThursday 16 July 202612 peakFriday 17 July 202612 peakSaturday 18 July 202613 peakSunday 19 July 202617 peakMonday 20 July 202610 peakTuesday 21 July 202613 peakWednesday 22 July 202610 peakThursday 23 July 20267 peakFriday 24 July 202610 peakSaturday 25 July 202613 peakSunday 26 July 202616 peakMonday 27 July 202612 peakTuesday 28 July 20269 peakWednesday 29 July 202611 peakThursday 30 July 202613 peakFriday 31 July 202616 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 166 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

049131701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202613 peakSunday 02 August 202616 peakMonday 03 August 202611 peakTuesday 04 August 20268 peakWednesday 05 August 20266 peakThursday 06 August 20265 peakFriday 07 August 20267 peakSaturday 08 August 20269 peakSunday 09 August 202611 peakMonday 10 August 20267 peakTuesday 11 August 20267 peakWednesday 12 August 20266 peakThursday 13 August 20267 peakFriday 14 August 20267 peakSaturday 15 August 20268 peakSunday 16 August 202610 peakMonday 17 August 20266 peakTuesday 18 August 20267 peakWednesday 19 August 20268 peakThursday 20 August 20266 peakFriday 21 August 20266 peakSaturday 22 August 20267 peakSunday 23 August 20266 peakMonday 24 August 20266 peakTuesday 25 August 20265 peakWednesday 26 August 20264 peakThursday 27 August 20265 peakFriday 28 August 20264 peakSaturday 29 August 20265 peakSunday 30 August 20268 peakMonday 31 August 20265 peak

September 2026

11 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03581101 Sep02 Sep03 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepTuesday 01 September 20267 peakWednesday 02 September 20265 peakThursday 03 September 20263 peakSaturday 05 September 20269 peakSunday 06 September 20268 peakMonday 07 September 202610 peakTuesday 08 September 20267 peakWednesday 09 September 20267 peakThursday 10 September 20266 peakFriday 11 September 20265 peakSaturday 12 September 20268 peak

October 2026

Fargone was released on 23 Dec, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:15 UTC
App ID
2242100
Last updated
23 Jul 2026 build 24360300
Developer
RedDot Games
Publisher
RedDot Games
Release date
23 Dec, 2022
Platforms
Windows
Download size
3.56 GB
Install size
9.24 GB
Genres
Action, RPG, Simulation, Early Access
Game modes
Single-player
Controller support
Full
Early Access
Listed in Early Access
Achievements
16

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Camera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

Looter ShooterFPSSandboxSurvivalBuildingRPGCraftingBase BuildingActionPvEAction RPGCharacter CustomizationPost-apocalypticFirst-PersonOpen WorldChoices MatterStylizedSimulationEarly AccessZombies
About this gameFull description from Steam
Enter the Barrens The Barrens were shattered by a mysterious nuclear disaster that poisoned the land and warped everything it touched. The dead now wander as infected husks, and the living haven’t escaped unscathed either. Twisted, man-made mutants born from failed experiments and radiation scars roam the wastes, hunting anything that still breathes. What remains is a harsh, lonely expanse of toxic storms, abandoned settlements, and dangers that were never meant to exist. How you endure what’s left is entirely up to you. Alliances & Enemies Those who survived the catastrophe have split into powerful roaming factions, each with their own camps, vendors, and mission networks. They move across the wilderness, clash over territory and respond to how you conduct yourself and who with. Earn their trust, exploit their rivalries, or become the threat they warn each other about. Build your reputation carefully, because it can open doors or paint a target on your back. With enough faction standing, or the right bribe at the right moment, you can even recruit companions willing to walk the Barrens beside you. Beyond Human Threats The infection didn’t just kill; it twisted everything it touched. The undead roam in unpredictable patterns, from shambling husks to warped monstrosities that stalk the dark. But they’re not the only things born from the end of the world. Man-made mutants created through failed experiments and radiation-warped biology prowl the Barrens, hunting anything that survives. And deep in the wasteland, powerful boss creatures wait for anyone desperate enough to wander into their territory. Dark Atmosphere The Barrens feels alive even when the world stands still. Thick green fog rolls through the Hazard Zone, radioactive storms erupt without warning, and the wind carries echoes that make you question what’s actually out there. Each region has its own mood and weather, from choking toxic rain to frozen, silent mountain ridgelines. Nothing here is warm. Nothing here is safe. Build a home to survive the new world Survival means more than a campfire now. Shape your own refuge with a fully modular base-building system that lets you create anything from a lone outpost to a fortified stronghold. Power your structures through a functional grid, manage generators, and keep the fuel flowing if you want the lights to stay on and the dangers out. Every wall, wire, and welded panel is a choice that can protect you or paint a target on your back in a world that never stops pressing in. Scavenge, Craft and Endure Supplies are scarce, and every item counts. Search decaying towns, derelict industrial sites, and forgotten bunkers for gear, medicine, weapons, and materials. Craft what you can’t find and upgrade your survivor as you scrape together the tools you need to last another day. Adapt and improve to survive Your skills develop through use, shaping the kind of survivor you become. Strengthen your abilities, unlock new options and adapt your playstyle through an evolving RPG skill system that will expand throughout Early Access. Harsh Conditions, Immersive survival Injury and illness aren’t just status effects. Broken bones slow you, infections spread, and untreated conditions spiral into something far worse. Manage your health carefully to ensure you are always ready to face the threats within the Barrens. Items also feature a variety of use animations giving depth to every action, stuck in a toxic storm without adequate protection? Knock back to alcohol to soften the radiation, running a high infection? Try taking so anti biotics or as a fallback unpack some cigarettes to keep you going! Long term support Fargone will grow over time, with new regions, systems, factions, and features added regularly through and beyond Early Access. This is a world meant to evolve, and your story will evolve with it. Multiplayer This feature deserves it's own section due to it's importance. Fargone has always been built around the idea of having coop, and it WILL HAVE COOP. However, for the launch of the game and the growing complexities of the AI system and others, I have made the decision to hold the launch of coop back until the game has launched and settled. Multiplayer is currently targeted at being a 1-4 player experience. The focus on human AI and factions makes for a strong single player experience at launch that I hope you will love as much as I have creating it!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Violence or Gore, Bad language, General Mature Content

Regional ratings

DEJUS14Violência · Linguagem imprópria · Drogas lícitas
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 or later Processor: 2.6 GHz Quad Core or similar Memory: 8 GB RAM Graphics: GeForce GTX 950 or Radeon HD 7970 DirectX: Version 11 Storage: 5 GB available space

Recommended

Recommended: OS: Windows 10 64-bit Processor: i7 or Ryzen 7 Memory: 16 GB RAM Graphics: GeForce GTX 1060 or Radeon RX 580 DirectX: Version 11 Storage: 5 GB available space
Supported languages9 languages
LanguageFull audio
English●
French●
Italian●
German●
Spanish - Spain●
Portuguese - Brazil●
Russian●
Simplified Chinese●
Ukrainian●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

16 achievements in total.

Show selected achievements (may contain spoilers)
CleanserAchievement
The bigger they are…Achievement
TacticoolAchievement
Eye for goldAchievement
The dark belowAchievement
EnlistedAchievement
Friendly neighbourhood survivor Achievement
Bounty hunterAchievement
HomesteaderAchievement
True survivorAchievement

View all Steam achievements

50 developer announcements, Apr 2025 to Sep 2026 · times in UTC

September

  1. Fargone | September Newsletter

    Hey everyone,It's been a little while since the last development update, so I wanted to share how things are progressing with the next major update for Fargone. I also am planning on doing monthly newsletters going forward to keep you all…

    ROGUEAGENT

July

  1. Patch 0.5.1.2c

    ImprovementsGeneral improvements to VRAM memory managementFixesFixed issue causing certain audio clips to sometimes cut out and or stutterFixed Brutes missing audioFixed core not spawning sometimes during Unstable Elements missionFixed VIP…

    Patch notes
  2. Patch 0.5.1.2b

    ImprovementsReworked gunshot blending based on distanceSmoothed out lighting transitions throughout the dayFixesFixed Simplified Chinese using an unsupported fontFixed audio cutting out during heavy firefightsFixed a bug causing HZ Swamp…

    Patch notes
  3. Patch 0.5.1.2

    AddedAdded new vehicle maintenance breakdown section in the UIAdded the ability to use normal datapad functions while on a quad bikeAdded noise functionality to quad bikes that alerts nearby enemies while drivingAdded new equip and holster…

    Patch notes
  4. Patch 0.5.1.1

    *I recommend pressing ` to open the console and running this command vehicle_reposition, there was a bug causing vehicles to drift out of the map, if you haven't got a quad yet or think you can't find any run that command once and it will…

    Patch notes
  5. Patch 0.5.1.0 | Rustbound

    Hey everyone, it's that time again, Fargone is receiving its latest major update today which is jam packed with new features, including the highly requested drivable vehicles! This update also includes language localisation support for 8…

    ROGUEAGENT

June

  1. First look at vehicles in Fargone & Steam Summer Sale

    Hey everyone, I am in the final polishing stages of wrapping up Fargone's next major update, which will be launching next Wednesday (01/07/2026). This update comes with a lot of big changes and additions, however in today's post I will only…

    ROGUEAGENT
  2. Patch 0.5.0.4b

    Hey everyone, Another small patch with a very large impact for users with lower-end hardware such as the Steam Deck. With this update, you should see a massive improvement to PIP scope rendering. The GPU load when using a scope has been…

    Patch notes

May

  1. Patch 0.5.0.4

    Hi everyone, patch 0.5.0.4 is here and comes with something that has been highly requested for some time, full controller support. Additionally, some new QoL improvements come alongside it, such as fixes to the key rebind system in general…

    ROGUEAGENT
  2. Patch 0.5.0.3d

    Improvements Hostile enemies that are very close to the player when fast traveling or respawning are now removed Fixes Fixed several dynamic missions for The Mole not working correctly Fixed AI hostile to the player not correctly giving a…

    Patch notes
  3. Patch 0.5.0.3c

    Added New "About Bunker" dialogue option for the bunker master New difficulty tutorial popup for new characters Improvements Bunker 27's reward system has been reworked, items from crates are now deposited into a storage box next to the…

    Patch notes
  4. Patch 0.5.0.3b

    Hey everyone, this is a smaller patch but it includes a few impactful changes, mainly to lockpicking. I’ve been following your feedback and it was clear that most players didn’t enjoy the dual-axis system. With this update, lockpicking has…

    Patch notes

April

  1. Patch 0.5.0.3

    Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces CPU load. On average…

    Patch notes
  2. Patch 0.5.0.2b

    Added New armour patch-up kit to help balance out the new gear damage system Improvements Interaction prompts now show the condition level of items Balancing Slightly lowered equipment condition loss when taking damage Fixes Fixed the…

    Patch notes
  3. Patch 0.5.0.2

    Added New military checkpoint POI in the Grasslands New water ambience when near the ocean Improvements Improved player body hit detection Added an extra safety layer for saved player containers Updated the world map Balancing Rebalanced…

    Patch notes
  4. Patch 0.5.0.1

    Added Updated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues). Partial rework of the Grasslands Factory POI. Added tooltips for each…

    Patch notes
  5. Patch 0.5.0.0 | Busy Work Part 2

    Hey everyone, the next major update for Fargone is here and it's a big one! This update, as the name suggests, continues the work started with Busy Work Part 1 by overhauling the world. The Plains region prior to this update was one of the…

    ROGUEAGENT
  6. Busy Work Part 2 Release Date

    Hi everyone,This is another smaller post just to let you all know that I am in the final stages of polishing and wrapping up the next major update, meaning I can reveal the planned release date. Busy Work Part 2 will be dropping on the 22nd…

    ROGUEAGENT

March

  1. Busy Work Part 2 Weapon Rebalance

    Hi everyone,This is more of a shorter update as I am in full on work mode to get this update done, currently during internal testing this update is feeling extremely good, the most polished and well rounded the game has ever felt by a long…

    ROGUEAGENT

February

  1. First look at some big changes and new features coming to Fargone

    Hey everyone, the next update has been coming along extremely well, so I felt it was time to lift the lid and show off some of the things you can expect to see in the next update. One important thing to note: I will not be talking about any…

    ROGUEAGENT

January

  1. Patch 0.4.1.2c

    FixedFixed Liberty Defence events not allowing rewards to be claimedFixed Quarantine Zone lockdown keycard not always spawning correctlyFixed Pure X-37 barrel not always spawning correctlyFixed Nadine not using a female voiceFixed Nadine…

    Patch notes
  2. Patch 0.4.1.2b

    ImprovementsOptimised physics calculations for dropped and spawned loose itemsOptimised shadow rendering for foliageFixedGenerators not being refuelableDocuments not always spawning correctly for the Of Great Importance mission

    Patch notes
  3. Patch 0.4.1.2

    Hey everyone, patch 0.4.1.2 is here with some very large changes to base building that have been requested for some time now along with a large optimization of the game install size (around about a 10gb reduction), along with some bug fixes…

    ROGUEAGENT

December

  1. Patch 0.4.1.1

    0.4.1.1ImprovementsGreatly reduced game build sizeCleaned up and updated terrain textures for better consistencyWeapon switching is no longer blocked while reloadingSignificant optimisation to grass assetsBalancingGreatly reduced bullet…

    Patch notes
  2. Patch 0.4.1.0

    Hey everyone, happy holidays!When I dropped the roadmap for Fargone a few weeks ago, I mentioned there would be one final semi-major update before the end of the year—well, that day is today! Patch 0.4.1.0 focuses on new content as well as…

    ROGUEAGENT
  3. Fargone 2025-2026 Roadmap

    Hey everyone, as we come to the end of the year I wanted to share the planned roadmap for the remainder of 2025 and 2026. Historically I’ve avoided roadmaps as development can be very up and down, however the release of Busy Work has set a…

    ROGUEAGENT

November

  1. Patch 0.4.0.5c

    ImprovementsGreatly improved vaulting detection system to prevent issues such as vaulting through wallsAdded AI distance safety check when loading mission-specific AI to ensure they can’t wander too far from mission…

    Patch notes
  2. Patch 0.4.0.5b

    ImprovementsLarge performance boost to distant AI rendering and animatingAttachmentsTactical M4 now supports silencer, advanced suppressor, and makeshift silencerTactical M4 now supports standard ACOG, red dot, and holographic…

    Patch notes
  3. Patch 0.4.0.5

    ImprovementsSC-11 has been re-animated.AttachmentsSC-11 now supports the Advanced Suppressor.SC-11 now supports the Makeshift Suppressor.SC-11 now supports the Gen 2 ACOG.FixesFixed a building in Pointview having no collision.Fixed weapons…

    Patch notes
  4. Patch 0.4.0.4

    ImprovementsAdjusted dialogue box position to avoid clipping with action bar slotsImproved several item descriptions to better explain the applied buff received from consumingUpdated tooltip with some extra informationBalancingIncreased…

    Patch notes
  5. Patch 0.4.0.3

    ImprovementsSleeping now instantly recalculates health and stamina penalty amounts after wakingIncreased bolt-action speed of the XMC rifleImproved bounty board UI clarityBalancingIncreased credits gained for several daily and bounty…

    Patch notes
  6. Patch 0.4.0.2

    ImprovementsLarge optimisation to UI renderingOptimised distant animation renderingSalvaging items with the multi-tool will now provide a breakdown of gained itemsFixedFixed a bug causing lifetime stats to resetFixed a memory leak related…

    Patch notes
  7. Patch 0.4.0.1

    ImprovementsLockpicking now shows the current lock’s difficulty levelFixedShop sell prices being excessively lowFixed collision issues in Grasslands FactoryFixed a bug causing unique items to be lost on load if equippedFixed a bug causing…

    Patch notes
  8. Patch 0.4.0.0 HOTFIX

    Hey everyone, this is a very small update but it may give some of you some noticeable performance gains. I found a couple of issues with how the weather system was rendering fog and lights, and fixing these has stopped the large FPS…

    Patch notes
  9. Patch 0.4.0.0 | Busy Work

    Hey everyone, patch 0.4.0.0 Busy Work is finally here! This update represents a huge jump forward for Fargone in terms of gameplay depth, world design, and overall replayability. I’ve already made several posts about what to expect, so if…

    ROGUEAGENT
  10. Patch 0.4 Busy Work Trailer

    Hey everyone,I’m really excited to announce that the new update will be dropping this Friday! You can get a short look at what’s coming in the new trailer below.A lot of time and care has gone into making this the best the game has ever…

    ROGUEAGENT

October

  1. First look at the biggest ever update to Fargone | 0.4 Busy Work

    Hello everyone! I know I’ve been fairly radio silent for a while, but that’s because I’ve been working flat out on the upcoming Patch 0.4, which is by far the biggest update to the game to date!Before jumping into the features, I can…

    ROGUEAGENT

September

  1. Patch 0.3.7.3

    Hey everyone, here are some more core game upgrades from the upcoming patch 0.4 being brought forward. For 0.4, I worked on upgrading the project to Unity 6, since it’s far more stable, performant, and future-proof. After lots of testing…

    Patch notes
  2. Patch 0.3.7.2

    Slightly reduced weapon jam chanceSlightly reduced AI accuracy at close rangeMissing loot tables in Grasslands TunnelFloating geometry in Grasslands TunnelSeveral unwalkable objects that should be walkable across the mapFixed missing…

    Patch notes
  3. Patch 0.3.7.1

    Improved save/load protection to reduce or fix failed loading attemptsMajor improvement to base loading system to prevent lost base issuesRebalanced slide and fall damage thresholdsIncreased speed at which AI stand up from campfires when…

    Patch notes
  4. Patch 0.3.7.0 | Game Health

    Hey everyone!First thing to note: those of you following updates closely will remember I said the next major content update — Busy Work — would be coming late September/early October, focusing primarily on new missions. That is still on…

    ROGUEAGENT

August

  1. Patch 0.3.6.1b HOTFIX

    This hotfix addresses the critical issue where bases were being lost during loading. This was a particularly challenging bug to isolate, as it only occurred under very specific circumstances, but has now been resolved.The next update…

    Patch notes
  2. Patch 0.3.6.1

    Hey everyone, firstly I want to mention two key issues have been identified and are being actively addressed. The new vaulting system is experiencing some inconsistent behaviour - occasionally preventing vaulting when it should be allowed…

    Patch notes

July

  1. Patch 0.3.6.0 | Tactical Movement

    Fargone Patch 0.3.6.0 Release NotesOverviewPatch 0.3.6.0 drops with a completely redesigned character controller system that's genuinely exciting to share with you. This has been months of work rebuilding the movement system from the ground…

    ROGUEAGENT

June

  1. Fargone Patch 0.3.6 Patch | Devlog 3

    Hey everyone!As promised, it’s time to pull back the curtain on a key feature coming in patch 0.3.6. I’ve put together a deep-dive video that focuses exclusively on Player Movement 2.0—our complete overhaul of how you traverse the…

    ROGUEAGENT
  2. Summer sale & Next update

    Hey everyone!🚨 Fargone is 60 % off in the Steam Summer Sale! 🚨 If you’ve been waiting to hop in, now’s the perfect time!Even better, the biggest overhaul yet is just around the corner. It will most likely launch it to the beta branch first…

    ROGUEAGENT

May

  1. Development Update & What's Coming Next

    Hey everyone, First off, sorry for being a bit quiet over the past month - I know some of you have been wondering what's happening with development. I've been dealing with some major changes in my personal life that needed my attention, but…

    ROGUEAGENT

April

  1. Patch 0.3.5.2

    Hey everyone, just wanted to make a note here, I am aware of some major issues affecting AI responsiveness, sometimes they fail to respond to threats at all and just stand idle, I have a pretty good idea of what is happening and should have…

    Patch notes
  2. Patch 0.3.5.1c HOTFIX

    Hey everyone, This hotfix addresses an issue that was causing quests to lose progress or, in some cases, be removed entirely when loading a game. This was a significant oversight on my part, and I sincerely apologise to everyone whose saves…

    Patch notes
  3. Patch 0.3.5.1b HOTFIX

    {STEAM_CLAN_IMAGE}/43315919/8dfb8bcb4e8311cc30386abb2657253a447b2681.png Game now autosaves when completing a quest Slightly reduced Liberty Elite Defender helmet inventory grid size…

    Patch notes

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