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Steam app 2207490 · updated 12 Sep 2026, 21:25 UTC

Factory Town Idle

An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!

Factory Town Idle Steam header artwork
Erik AsmussenErik Asmussen
19playing now
3924-hour peak
2,634all-time peak
33average, last 30 days

The last 30 days

−5.7Gain−14.6%% gain55Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01530455913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202639 peakFriday 14 August 202655 peakSaturday 15 August 202651 peakSunday 16 August 202644 peakMonday 17 August 202644 peakTuesday 18 August 202643 peakWednesday 19 August 202641 peakThursday 20 August 202639 peakFriday 21 August 202645 peakSaturday 22 August 202645 peakSunday 23 August 202641 peakMonday 24 August 202644 peakTuesday 25 August 202638 peakWednesday 26 August 202639 peakThursday 27 August 202639 peakFriday 28 August 202644 peakSaturday 29 August 202648 peakSunday 30 August 202652 peakMonday 31 August 202644 peakTuesday 01 September 202645 peakWednesday 02 September 202646 peakThursday 03 September 202646 peakFriday 04 September 202646 peakSaturday 05 September 202645 peakSunday 06 September 202647 peakMonday 07 September 202645 peakTuesday 08 September 202640 peakWednesday 09 September 202638 peakThursday 10 September 202640 peakFriday 11 September 202642 peakSaturday 12 September 202639 peak
Daily peakEvery hourly sample

All time

42 months, April 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07111k2k3kApr 2023Nov 2023Jun 2024Jan 2025Aug 2025Mar 2026April 2023646 monthly peakMay 2023427 monthly peakJune 2023482 monthly peakJuly 2023507 monthly peakAugust 2023438 monthly peakSeptember 2023372 monthly peakOctober 2023217 monthly peakNovember 2023216 monthly peakDecember 2023174 monthly peakJanuary 20242,634 monthly peakFebruary 2024570 monthly peakMarch 2024319 monthly peakApril 2024228 monthly peakMay 2024192 monthly peakJune 2024176 monthly peakJuly 2024159 monthly peakAugust 2024114 monthly peakSeptember 2024119 monthly peakOctober 202497 monthly peakNovember 2024127 monthly peakDecember 2024117 monthly peakJanuary 2025142 monthly peakFebruary 2025321 monthly peakMarch 2025173 monthly peakApril 2025132 monthly peakMay 2025130 monthly peakJune 2025118 monthly peakJuly 2025122 monthly peakAugust 2025109 monthly peakSeptember 2025105 monthly peakOctober 202596 monthly peakNovember 202588 monthly peakDecember 2025102 monthly peakJanuary 2026109 monthly peakFebruary 202662 monthly peakMarch 202684 monthly peakApril 202677 monthly peakMay 202668 monthly peakJune 202674 monthly peakJuly 2026167 monthly peakAugust 202671 monthly peakSeptember 202647 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04590135180July 2026August 2026September 2026October 2026July 2026167 peak — daily detail belowAugust 202671 peak — hourly detail belowSeptember 202647 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0459013518001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202655 peakThursday 02 July 202660 peakFriday 03 July 202673 peakSaturday 04 July 202666 peakSunday 05 July 202668 peakMonday 06 July 202667 peakTuesday 07 July 202660 peakWednesday 08 July 202658 peakThursday 09 July 202670 peakFriday 10 July 202657 peakSaturday 11 July 202661 peakSunday 12 July 202674 peakMonday 13 July 202658 peakTuesday 14 July 202680 peakWednesday 15 July 2026107 peakThursday 16 July 2026120 peakFriday 17 July 2026144 peakSaturday 18 July 2026138 peakSunday 19 July 2026167 peakMonday 20 July 2026134 peakTuesday 21 July 2026130 peakWednesday 22 July 2026116 peakThursday 23 July 202693 peakFriday 24 July 202693 peakSaturday 25 July 202683 peakSunday 26 July 2026103 peakMonday 27 July 202681 peakTuesday 28 July 202676 peakWednesday 29 July 202676 peakThursday 30 July 202671 peakFriday 31 July 202664 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 434 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01938587701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202669 peakSunday 02 August 202671 peakMonday 03 August 202663 peakTuesday 04 August 202662 peakWednesday 05 August 202659 peakThursday 06 August 202656 peakFriday 07 August 202655 peakSaturday 08 August 202660 peakSunday 09 August 202661 peakMonday 10 August 202661 peakTuesday 11 August 202667 peakWednesday 12 August 202654 peakThursday 13 August 202650 peakFriday 14 August 202655 peakSaturday 15 August 202651 peakSunday 16 August 202644 peakMonday 17 August 202644 peakTuesday 18 August 202643 peakWednesday 19 August 202641 peakThursday 20 August 202639 peakFriday 21 August 202645 peakSaturday 22 August 202645 peakSunday 23 August 202641 peakMonday 24 August 202644 peakTuesday 25 August 202638 peakWednesday 26 August 202639 peakThursday 27 August 202639 peakFriday 28 August 202644 peakSaturday 29 August 202648 peakSunday 30 August 202652 peakMonday 31 August 202644 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 285 hourly samples. Each dip is a night. Weekends are shaded.

01325385101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202645 peakWednesday 02 September 202646 peakThursday 03 September 202646 peakFriday 04 September 202646 peakSaturday 05 September 202645 peakSunday 06 September 202647 peakMonday 07 September 202645 peakTuesday 08 September 202640 peakWednesday 09 September 202638 peakThursday 10 September 202640 peakFriday 11 September 202642 peakSaturday 12 September 202639 peak

October 2026

Factory Town Idle was released on 8 Jan, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:25 UTC
App ID
2207490
Last updated
04 Oct 2025 build 20253672
Developer
Erik Asmussen
Publisher
Erik Asmussen
Release date
8 Jan, 2024
Platforms
WindowsmacOS
Download size
75 MB72 MB
Install size
169 MB164 MB
Genres
Casual, Indie, Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
74

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

CasualIdlerIncrementalMinimalist2DResource ManagementFantasyCity BuilderAutomationColony SimCraftingManagementMagicPoint & ClickIndieEarly AccessAdventureCapitalismSimulationColorful
About this gameFull description from Steam
Factory Town Idle is a unique town builder where you manage an entire economy from a simple but powerful set of menus. At the start, simple clicks will harvest resources, create housing & production buildings, and assign workers to craft items. You'll choose which items to sell at the markets, and which to refine into better items. As you gain experience, you'll acquire tools that help automatically manage your growing town - which you will need in order to manage its increasing demands. Eventually you will gain the ability to expand into exotic biomes, unlocking valuable resources & recipes exclusive to those regions. All along, you'll need to invest your earnings back into research and upgrades so that your town can earn you increasingly large piles of coins. Make gourmet food, machinery, fine clothing, books of knowledge, potions, enchanted jewelry, and many other types of items Discover new recipes as your production skills increase Cultivate crops and prospect for ores to boost natural resources Huge list of quests which unlock powerful perks when completed Use aqueducts, water wheels, steam power, electricity, farm equipment, trains and research labs to give your production a boost Several different Biomes with unique resources, as well as advantages & weaknesses to work around Exchange goods between multiple towns to maximize the benefit of local specialties Detailed production stats let you know where your bottlenecks are so you can keep your supply chain flowing Set production limits and priorities to precisely allocate your resources While away from the game, you earn Time Tokens you can use to fast-forward the simulation when you're ready to play again (Trailer music from the original Factory Town soundtrack, by Clark Aboud)
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or later (64-bit) Processor: Dual core 2Ghz+ Memory: 1 GB RAM DirectX: Version 11 Storage: 500 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: 10.13 or later Processor: Dual core 2Ghz+ Memory: 1 GB RAM Storage: 500 MB available space Recommended:

Linux

Minimum: Recommended:
Supported languages10 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Simplified Chinese
Turkish
Russian
Italian
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

74 achievements in total.

Show selected achievements (may contain spoilers)
HamletAchievement
TownAchievement
CityAchievement
CapitalAchievement
Novice MerchantAchievement
Apprentice MerchantAchievement
Journeyman MerchantAchievement
Master MerchantAchievement
Venture CapitalistAchievement
Forest BiomeAchievement

View all Steam achievements

50 developer announcements, May 2023 to Jun 2026 · times in UTC

June

  1. Factory Town 2 demo now available in Steam Next Fest

    Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a…

    Erik Asmussen

October

  1. Patch Notes 1.3.6a

    - Updated Unity version to patch vulnerability CVE-2025-59489

    Patch notes

March

  1. 1.3.5 Patch Notes + Factory Town 2 Announcement!

    - Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsible section that links to store page for…

    Erik Asmussen
  2. Announcing Factory Town 2: Paradise!

    Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) volcano. There's more items, buildings…

    Erik Asmussen

April

  1. Patch Notes 1.3.4

    - Fixed bug: Was able to assign production capacity (workers) to market recipes in excess of available capacity to borrow from other recipes, causing available production capacity to go negative

    Patch notes
  2. Patch Notes 1.3.3

    Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building. Some…

    Erik Asmussen
  3. Patch Notes 1.3.2

    Auto-Trade Improvements In this update, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flopping between import and export modes)…

    Erik Asmussen
  4. Patch Notes 1.3.1

    New Features New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages towns to have a balanced import/export…

    Erik Asmussen

March

  1. Patch Notes 1.3.0

    Game Modifiers When creating a new game, you can now select multiple 'Game Modifiers' that can change the game progression in dramatic ways. Many of them require some game progress to unlock. Extra Idle / Extra Active: Changes construction…

    Erik Asmussen

February

  1. Patch Notes 1.2.1

    Fixed bug: Production detail tooltip for currencies would incorrectly sort 'Production' rows at the bottom of the list, below Consumption totals Fixed bug: Research panel would not consistently update its display of available production…

    Patch notes
  2. Patch Notes 1.2.0

    Turbo Mode performance improvement Turbo (fast-forward) mode has been optimized to run smoothly at all speed multiples. It does this by running one full simulation step per frame, and then repeating the last recorded net gain/loss for each…

    Erik Asmussen

January

  1. Patch Notes 1.1.4

    Balance Changes Reverted the ‘Dynamic Storage’ effect of Rail Depots. They were causing too much town instability due to sudden increase in storage. Rail Depots now provide a static boost of 10K to global storage capacity per building. The…

    Patch notes
  2. Patch Notes 1.1.3

    Bug Fixes: Tooltip for trading post inventory details would not display correctly or at all Game would not relaunch in Steam if launched from .exe while Steam was closed, causing cloud saves to be inaccessible Locked button on World Panel…

    Patch notes
  3. Patch Notes 1.1.2

    Bug Fixes - Fixed localization issues in last patch

    Patch notes
  4. Patch Notes 1.1.1

    Balance Changes Town Perk "Storage Boost" now adds storage to each item based on its max per-second demand (50% per level). This should improve how well storage scales for all items as the economy grows, and is intended especially to help…

    Patch notes
  5. Patch Notes 1.1.0

    Improvements Inventory panel will display a header displaying which filter is active, if any. This is for both recipe filters and the increasing/decreasing state filters When Inventory is filtered to show increasing or decreasing items, it…

    Erik Asmussen
  6. Patch Notes 1.0.1

    Improvements: Added Italian language localization Changed ‘Scroll Up’ and ‘Scroll Down’ hotkeys from Q and E to A and Z, to prevent overlaps with existing menu hotkeys. In addition, the keys can be held down to scroll repeatedly. (Page Up…

    Patch notes
  7. Factory Town Idle 1.0 Launch!

    Hi again, I'm happy to announce that Factory Town Idle has graduated from Early Access and is now available as as full 1.0 release! A huge thanks to all the players who participated in the early Playtest and Early Access versions, and in…

    Erik Asmussen
  8. Patch Notes 1.0.0

    Misc Improvements More details provided in Market Fulfillment tooltip, specifically including descriptive rows for things that modify oversupply rates Low market supply does not use sad face icons, to avoid implying a penalty Balance…

    Patch notes
  9. Patch Notes 1.98

    Balance Changes Advanced levels of Research Speed upgrade, that require red, blue, and purple coins, now require that coin’s respective unlock quest to be completed first Stone Mason is now available in initial research set, and Quarry…

    Patch notes
  10. Patch Notes 1.97

    First, a quick but important announcement: Factory Town Idle is transitioning from Early Access to a "1.0" Full Release version! The launch will happen this Monday, January 8th. I've been working on the game for a year and a half, 9 months…

    Erik Asmussen

December

  1. Patch Notes 1.96

    Misc Improvements: Added buttons on top of Inventory panel that let you choose between the old 1-column or more compact 2-column layout Added new icons for many storage buildings Removed background tint that would be applied based on active…

    Patch notes
  2. Patch Notes 1.95

    Hello! I've been writing some background music for this game for the past few months and it's finally ready to share, so I added it to the game in this patch. If it's not your thing, you can turn it down in the Options panel : ) I've also…

    Erik Asmussen
  3. Patch Notes 1.94

    Balance Changes Added new quests to reach various town levels in specific biomes. These quests provide a new item ‘Reward Booster’. Each Reward Booster will increase the min and max random ranges for Quest Coins received from the Daily…

    Erik Asmussen

November

  1. Patch Notes 1.93

    Removed obsolete Clickables option from cost icon right-click menus (which would result in the old clickables menu appearing and being unable to hide it) Selecting a recipe filter no longer shows all other recipes that share inputs and…

    Patch notes
  2. Patch Notes 1.92

    Improvements Header expand / collapse status is preserved based on active panel filter and active town. This status is also now saved with the game file Added animated pointer finger icon to help guide player through early game stages Added…

    Patch notes
  3. Patch Notes 1.91

    Hello! This is probably the biggest update yet to Factory Town Idle, and it brings a huge set of changes intended to make the whole experience more pleasant to explore and navigate. Some menus have been arranged into different places, so…

    Erik Asmussen
  4. UI Overhaul coming soon - available currently on beta branch

    {STEAM_CLAN_IMAGE}/43372048/5d02af2ae0d8e75b68a229e208ea68443a72a4d4.png Hello! It's been a while since the last update because I've been very busy on what is basically a full rework of the game's UI, which you can see above. There's still…

    Erik Asmussen

October

  1. Patch Notes 1.90

    New Features / Improvements New Building: Rail Depot. Increases global trading storage capacity. Has an upgrade to increase its effect {STEAM_CLAN_IMAGE}/43372048/a427eb69dec0aa2d6b1f23a9f4091dc2eda6bc46.png 8 New Biome-specific perks that…

    Patch notes
  2. Patch Notes 1.89

    Eight Wonders of the World! {STEAM_CLAN_IMAGE}/43372048/b9b01d2d33a8f7bfb1661ee59f3c1dbde514d9f6.png Eight new buildings have been added. Each of these are unique to a specific biome, and their bonus effect is applied globally. University…

    Erik Asmussen

September

  1. Patch Notes 1.88

    Balance Changes / Improvements Can now press Turbo Mode (F3) or Turbo Max (F4) multiple times to increase the fast-forward speed, up to 50,000x. (The speed scales up faster in Turbo Max.) To reduce processing latency at very fast speeds (>…

    Erik Asmussen
  2. Patch Notes 1.87

    Idle Time rework A new system of collecting & accounting for idle time has been added. It is more flexible (allowing you to 'spend' the idle time whenever you want) and more advantageous (100% of idle time can be collected instead of…

    Erik Asmussen
  3. Patch Notes 1.86

    Interactive Tooltip Guide {STEAM_CLAN_IMAGE}/43372048/ae9a994756e13dabd13f3189a2937b8c2e8b4ccc.png The game now has much more useful tooltips for buildings, resources, recipes, quests, and research. Hover over the label of an object and a…

    Erik Asmussen

August

  1. Patch Notes 1.85

    Balance Changes Greatly reduced growth in physical building costs (coin costs still grow at same rate). The issue with the physical materials in construction costs is they so far outpaced storage that you could never bank enough of them and…

    Erik Asmussen
  2. Patch Notes 1.84

    Upgrade Quest Rework {STEAM_CLAN_IMAGE}/43372048/52e9b2c01745cf8cc4460def08919d7dad233f9a.png Quests that unlock Upgrades have been converted to requirements for their respective upgrade, and are displayed directly as in-line progress bars…

    Erik Asmussen
  3. Patch Notes 1.83

    Fixed bug: Highest and Lowest priority settings were treated as normal priority in terms of ingredient consumption and auto-assign order Fixed bug: Reward notification for infinite research Cultivation Speed and Prospecting Speed had the…

    Patch notes
  4. Patch Notes - 182.m (hotfix)

    - Fixed bug where settings on the Trading Post categories such as Pause, Auto-Assign, Priority, and Production Limit were not preserved when saving & reloading the game

    Patch notes
  5. Patch Notes 1.82

    Trading Autobalance {STEAM_CLAN_IMAGE}/43372048/13a269acf25bf73e8d4bce3ae8c9ad74126e95c6.png Players have frequently asked for the ability to make trading recipes more flexible. Instead of always exporting or always importing, the recipe…

    Erik Asmussen

July

  1. Patch Notes 1.81

    Glassmaking Players are now able to produce Quartz, and turn it into Glass. Glass can be sold at the Hardware Store, and eventually can be used to make Solar Panels - a unique building in the Desert Biome that produces lots of Power. More…

    Erik Asmussen
  2. Patch Notes 1.80

    New Building: Arcane Emporium {STEAM_CLAN_IMAGE}/43372048/6665d6e1ea3326524652344f12001bf1e0e47fc0.png The Arcane Emporium is a new Market-type building that sells magical crystals & ethers, which previously were not available for sale. It…

    Erik Asmussen
  3. Patch Notes 1.79: Harvesting Rework

    Hello! In this update, several changes were made to Harvesting for provide better balance & to support some future plans. Instead of directly requiring Workers, Harvesting tasks now need Harvesting Huts to be created…

    Erik Asmussen

June

  1. Patch Notes 1.78: Achievements!

    {STEAM_CLAN_IMAGE}/43372048/0a9e4346121768bb4768460cb20f72f05accea48.png 74 Achievements have been added to the game! They are earned by performing a variety of tasks, some simple (start towns in various biomes, craft a certain number of…

    Erik Asmussen
  2. Patch Notes 1.77

    OmniCoins & OmniUpgrades {STEAM_CLAN_IMAGE}/43372048/6c79866d42808bcaa0dde4f93acff8d006d52e94.png Omnistones are no longer used directly for upgrades, because rapidly increasing costs led to extreme demand for Omnistone Storage. Instead…

    Erik Asmussen
  3. Patch Notes 1.76

    New Feature: Production Limits Often you may not want to have a recipe produce its maximum amount - maybe you are preserving resources for another recipe, or you're trying to maximize market fulfillment scores without oversupplying. Now you…

    Erik Asmussen

May

  1. Patch Notes 1.75

    Fixed longstanding bug/balance issue where production would be capped by inventory space, even if the items could be consumed immediately. This often resulted in flickering inventory counts & displays when production greatly exceeded…

    Erik Asmussen
  2. Patch Notes 1.74

    Fixed auto-assign sometimes assigning more workers than was available on Harvest panel (resulting in negative workers) Adjusted some biome backgrounds & world panel display Fixed bug: some games would fail to load if they used very large…

    Patch notes
  3. Patch Notes 1.73

    Navigation Options You can currently click on an icon to jump to its production, but often you'll want to navigate to the market or trading records for an item instead. So now, you can right-click on an item icon to bring up a menu of…

    Erik Asmussen
  4. Patch 1.72

    Automatic Rebalance works on Harvesting and Research panel Automatic Rebalance partially takes priority into account (higher priority recipes are assessed for needing space production capacity first) Automatic Rebalance is now unlocked via…

    Erik Asmussen
  5. Patch 1.71

    Automatic Production Balancing This new feature was added this support the players that want the game to be a more Idle experience. When active, it will automatically adjust the number of assigned recipes with the goal of reaching 100%…

    Erik Asmussen
  6. Patch 1.70

    Lots of improvements and fixes in this one, including the ability to prioritize an entire building or menu panel at once, and boosts to trading and steam power. Group & Menu Prioritization Once you unlock the Prioritization research, you're…

    Erik Asmussen

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