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Steam app 2118810 · updated 12 Sep 2026, 20:32 UTC

Breachway

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Breachway Steam header artwork
Edgeflow StudioHooded Horse
55playing now
5924-hour peak
969all-time peak
46average, last 30 days

The last 30 days

+2.8Gain+6.41%% gain112Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

030609112113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202639 peakFriday 14 August 202655 peakSaturday 15 August 202664 peakSunday 16 August 202653 peakMonday 17 August 202649 peakTuesday 18 August 202642 peakWednesday 19 August 202648 peakThursday 20 August 202638 peakFriday 21 August 202663 peakSaturday 22 August 202682 peakSunday 23 August 2026112 peakMonday 24 August 202688 peakTuesday 25 August 202681 peakWednesday 26 August 202677 peakThursday 27 August 202670 peakFriday 28 August 202660 peakSaturday 29 August 202681 peakSunday 30 August 202680 peakMonday 31 August 202665 peakTuesday 01 September 202663 peakWednesday 02 September 202660 peakThursday 03 September 202664 peakFriday 04 September 202672 peakSaturday 05 September 202687 peakSunday 06 September 202684 peakMonday 07 September 202686 peakTuesday 08 September 202669 peakWednesday 09 September 202651 peakThursday 10 September 202648 peakFriday 11 September 202644 peakSaturday 12 September 202659 peak
Daily peakEvery hourly sample

All time

25 months, September 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02625237851kSep 2024Jan 2025May 2025Sep 2025Jan 2026May 2026Sep 2026September 2024969 monthly peakOctober 2024699 monthly peakNovember 2024241 monthly peakDecember 2024172 monthly peakJanuary 2025203 monthly peakFebruary 2025128 monthly peakMarch 202580 monthly peakApril 2025102 monthly peakMay 2025135 monthly peakJune 2025121 monthly peakJuly 2025103 monthly peakAugust 202590 monthly peakSeptember 202570 monthly peakOctober 2025236 monthly peakNovember 2025107 monthly peakDecember 202593 monthly peakJanuary 2026240 monthly peakFebruary 202677 monthly peakMarch 202690 monthly peakApril 202692 monthly peakMay 2026121 monthly peakJune 2026111 monthly peakJuly 2026140 monthly peakAugust 2026112 monthly peakSeptember 202687 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03876113151July 2026August 2026September 2026October 2026July 2026140 peak — daily detail belowAugust 2026112 peak — hourly detail belowSeptember 202687 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0387611315101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202658 peakThursday 02 July 202660 peakFriday 03 July 202654 peakSaturday 04 July 202656 peakSunday 05 July 202661 peakMonday 06 July 202651 peakTuesday 07 July 202655 peakWednesday 08 July 202668 peakThursday 09 July 202682 peakFriday 10 July 2026105 peakSaturday 11 July 2026140 peakSunday 12 July 2026130 peakMonday 13 July 2026103 peakTuesday 14 July 202689 peakWednesday 15 July 202674 peakThursday 16 July 202681 peakFriday 17 July 202694 peakSaturday 18 July 202692 peakSunday 19 July 202687 peakMonday 20 July 202679 peakTuesday 21 July 202672 peakWednesday 22 July 202670 peakThursday 23 July 202669 peakFriday 24 July 202669 peakSaturday 25 July 202658 peakSunday 26 July 202661 peakMonday 27 July 202649 peakTuesday 28 July 202644 peakWednesday 29 July 202647 peakThursday 30 July 202649 peakFriday 31 July 202667 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

030609112101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202662 peakSunday 02 August 202658 peakMonday 03 August 202651 peakTuesday 04 August 202655 peakWednesday 05 August 202650 peakThursday 06 August 202651 peakFriday 07 August 202662 peakSaturday 08 August 202666 peakSunday 09 August 202665 peakMonday 10 August 202660 peakTuesday 11 August 202642 peakWednesday 12 August 202644 peakThursday 13 August 202645 peakFriday 14 August 202655 peakSaturday 15 August 202664 peakSunday 16 August 202653 peakMonday 17 August 202649 peakTuesday 18 August 202642 peakWednesday 19 August 202648 peakThursday 20 August 202638 peakFriday 21 August 202663 peakSaturday 22 August 202682 peakSunday 23 August 2026112 peakMonday 24 August 202688 peakTuesday 25 August 202681 peakWednesday 26 August 202677 peakThursday 27 August 202670 peakFriday 28 August 202660 peakSaturday 29 August 202681 peakSunday 30 August 202680 peakMonday 31 August 202665 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

02347709401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202663 peakWednesday 02 September 202660 peakThursday 03 September 202664 peakFriday 04 September 202672 peakSaturday 05 September 202687 peakSunday 06 September 202684 peakMonday 07 September 202686 peakTuesday 08 September 202669 peakWednesday 09 September 202651 peakThursday 10 September 202648 peakFriday 11 September 202644 peakSaturday 12 September 202659 peak

October 2026

Breachway was released on 26 Sep, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:32 UTC
App ID
2118810
Last updated
07 Sep 2026 build 25153902
Developer
Edgeflow Studio
Publisher
Hooded Horse
Release date
26 Sep, 2024
Platforms
Windows
Download size
2.04 GB
Install size
3.43 GB
Genres
RPG, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
24

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

StrategyRoguelikeCard GameDeckbuildingRoguelike DeckbuilderCard BattlerTurn-Based CombatDungeon CrawlerRoguelite2DFantasyReplay ValueIndieCasualSingleplayerProcedural GenerationDifficultMouse OnlyEarly AccessTurn-Based
About this gameFull description from Steam
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy. Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?. Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of. Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards. Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor. Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand. The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare. Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh. Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew. The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead? Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i3-4160 (dual-core) / AMD® Phenom™ II X4 965 (quad-core) Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7850 (2 GB) DirectX: Version 11 Storage: 3 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows® 10 (64-bit) Processor: Intel® Core™ i5-4590 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core) Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 970 (4 GB) / AMD® Radeon™ R9 290X (4 GB) DirectX: Version 12 Storage: 3 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages16 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Japanese
Korean
Simplified Chinese
Traditional Chinese
Italian
Czech
Hungarian
Polish
Portuguese - Brazil
Russian
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

24 achievements in total.

Show selected achievements (may contain spoilers)
Promoted to CaptainAchievement
MuleAchievement
Up to no goodAchievement
Target practiceAchievement
Is it hot in here?Achievement
Pew-Pew MasterAchievement
All out of bubblegumAchievement
AcupunctureAchievement
Worked up a sweatAchievement
Pirate PadAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Nov 2025 to Sep 2026 · times in UTC

September

  1. Balance patch #8 Hotfix

    Fixed a bug that prevented laser damage done to be counted, and thus not letting players unlock any laser weapons. Fixed a bug where merging an equipment with a subsystem into another equipment would delete the subsystem, now it is added to…

    Patch notes
  2. Balance Patch #8 - Equipment Merging, Card Highlighting, Balance Changes

    Hey everyone, time for the.... second weekly update this week. We will be away most of next week, so we have a double-feature this week. The headline this week is really exciting, a brand-new hangar feature: equipment combining (shoutout to…

    RIV
  3. Balance patch#7 Hotfix

    It looks like an older bug with the S03 Boss (Tyrant) got reverted in the last balance patch, making the fight soft-lock. The issue is now fixed, and you can resume your game as normal, and the fight should now work.

    Patch notes
  4. Balance Patch #7 - Balance, Bug-fixes, Unlock changes

    Hey everyone, time for another balance patch. We were away last week, right after a major update. So naturally we came back to quite a collection of bugs waiting for us. This patch clears most of those out (there are still some left that…

    RIV

August

  1. Breachway News Roundup at the Hooded Horse August Publisher Sale

    It's been an exciting couple of months for Breachway with a wealth of patches focusing on balance, gameplay improvements, and player feedback, and a brand new roadmap reveal that will carry the game to 1.0. In case you have missed any of…

    Patrick (HoodedHorse)
  2. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse August Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources…

    Patrick (HoodedHorse)
  3. 1.177.1.0 - Controller Tutorial and Navigation Fixes

    Fixed a possible tutorial soft-lock on using a controller in the third tutorial panel Fixed some navigation issues when using a controller in the settings menu Improved Dpad navigation in the ship status screen on the map and in the hangar

    Patch notes
  4. Patch #33 - The Commander Update

    Hey everyone, The Commander Update is now live on the main branch! This is our biggest update this year, and I'd like to thank everyone that helped test it on the Pre-deploy and experimental branches, reported bugs, and helped us polish it…

    RIV
  5. Commander update - experimental branch test

    Hey everyone, As outlined in our roadmap (which you can read here), August is when the Commander Update launches. This is a large update with a lot of new additions, so we expect it to sit on the experimental branch for 1-2 weeks before we…

    RIV
  6. Balance Patch #6 - Balance, Bug-fixes, Fast combat mode

    Hey everyone, the weekly balance patch is back! (We said we would skip this week, but never mind, we have a cool new addition) Fast Mode The headline this week: we've added a fast mode option to the settings menu. Turning it on makes all…

    RIV
  7. Addressing performance issues

    Hey everyone, quick technical update aimed squarely at the stuttering some of you reported after the last patch. No content or balance changes in this one, just performance and stability work. Engine rollback Several of you told us the game…

    Patch notes
  8. Marauder hotfix, Hit impact value adjustments

    Adjusted ship mass levels, and improved ship rotation/torque on missile impact Fixed a bug with the Marauder where it didn't display the pirate base in the first map if you started the run with a Bruiser flak Apologies for the large file…

    Patch notes
  9. Balance Patch #5 - Balance, Bugfixes, Ship impact reactions

    HI everyone, besides the usual bug-fixes and balance changes, we've got something really cool that will make combat look more dynamic: Hit impacts! {STEAM_CLAN_IMAGE}/42857103/5e85baf3c7c01c03f9760c4003c31c80719a8988.gif Enemies will now…

    RIV

July

  1. Balance Patch#4 - New Flak subsystems, fight compression

    Hey everyone, time for the weekly balance patch. As mentioned in las week's post, this update comes with a run reset. We've got two quality-of-life improvements this week. First, we've cut the credit cost of upgrading cards in half…

    RIV
  2. Balance patch #3 - Sector 2 boss buffs, enemy nerfs, bug-fixes

    Hey everyone, time for the weekly balance patch. This week we're working on the difficulty curve from the other side: the Sector 2 bosses. As covered in the previous posts, Sector 1 currently kills far more runs than Sector 2, so alongside…

    RIV
  3. Roadmap to launch

    Hey everyone, this is a different kind of post. No patch notes today: this is our development roadmap from here to 1.0, and a bit of an explanation of how we're changing the way Breachway gets updated. Up to now we've been shipping…

    RIV
  4. Balance patch #2 - Laser + Railgun buffs, enemy nerfs, Achievement fixes

    Hey everyone, time for the weekly balance patch. For this one, we've focused on reducing the difficulty of some Sector 1 encounters. Some Sector 1 elites actually had higher kill rates than Sector 1 bosses, even though Sector 1 bosses…

    RIV
  5. Patch #32.1 Performance optimization, minor bug fixes

    Hey everyone We've optimized the turn end performance, as a good amount of our players mentioned they experienced low framerates in between turns. Since this affects so many of you, we wanted to ship this fix as soon as possible, even…

    RIV
  6. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse July Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources…

    Patrick (HoodedHorse)
  7. Balance patch #1 + Major demo update

    Hey everyone, time for the weekly balance patch Hey everyone, We have the first demo update since the beginning of 2025, and boy, have a lot of things changed since then! If you've been thinking about trying Breachway's demo, now's the…

    RIV
  8. Patch #32 hotfix #1

    Hey everyone, it's been a couple of hours now, time for the first hotfix. We have identified a subset of our players had an issue with leaving the first sector due to a memory issue, this patch should fix it

    Patch notes
  9. Patch #32: Memory Leak Fix, Flak Overhaul, and Card Upgrades

    Hey everyone, Patch #32 is now live on the main branch! This one folds together everything we tested across three rounds on the experimental branch — Patch #32, Patch #32.1, and Patch #32.2 , over the last few weeks. Thank you to everyone…

    RIV
  10. Patch #32 Preview: Memory Leak Fix, Flak Overhaul, and Card Upgrades

    Hey everyone, we've got a big patch coming to the main branch on Wednesday (heads up: it includes a reset of runs in progress, more on that below). Over the last few weeks we've been testing this update on the experimental branch across…

    RIV
  11. Patch #32.2 (Experimental) - Seeded random, map performance increases

    Hey everyone time for yet another update on the experimental branch, focused on improving map performance, and bringing the game's random number generation up to the same standard as other similar games in the genre (a seeded random…

    Patch notes
  12. Patch #32.1 (Experimental) - Card upgrading, Brittle changes, bug fixes

    Hey everyone time for another update on the experimental branch, with a Brittle balance change, Individual card upgrades, and a healthy round of bug fixes (including a nasty elite soft-lock). Let's get into it. Individual card upgrades This…

    Patch notes

June

  1. Patch #32 (Experimental) - Flak overhaul, memory leak fix

    Hey everyone, it's time for another build! This one's big, so we're releasing it on the experimental branch first. The memory leak This is one we've been looking forward to posting for months: this patch finally includes the memory leak fix…

    Patch notes
  2. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse Summer Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face…

    Patrick (HoodedHorse)
  3. Breachway News Roundup at the Hooded Horse May Publisher Sale

    While you've been busy building spaceships, the Breachway team has been busy with some pretty major developments. Systems are being overhauled, mechanics are being revamped, items are returning, and player feedback is being implemented. In…

    Patrick (HoodedHorse)

May

  1. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse May Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and…

    Patrick (HoodedHorse)
  2. Store soft lock hotfix 2

    Detected another issue shortly related to the store softlock issue after the last hotfix went live, this one required a rebuild of the addressables, so my apologies for the larger download size The following cards were also fixed: Fixed the…

    Patch notes
  3. Store/Boss crash/softlock fix

    Hi everyone, we finally managed to detect an fix another issue that was causing soft-locks and/or crashes when approaching stations or boss encounters. I'd like to express my gratitude to our players that reported the bug and attached their…

    Patch notes
  4. Patch #31 Hotfix 1

    Fixed another potential soft-lock/crash on entering the last boss node Fixed an issue with Cascade shot not returning to the draw pile on equipment destruction Fixed an issue with missiles spawned by Trident Torpedo being affected by blind…

    Patch notes
  5. Patch #31: Store soft lock fix, Localization update

    Hey everyone We got another update, this time focusing on fixing some of the core reported issues over the last week. This is a smaller update, and your on-going run should not be affected. Let's get into it. Changelog: Fixed the soft…

    RIV
  6. Patch #30 Hotfix 2

    Moved crewmembers to weapon hardpoints from support hardpoints, so their abilities can be used right away after picking their second weapon, instead of waiting for the resource bay equipment to drop. No more need to manually move crew…

    Patch notes
  7. Patch #30 Hotfix 1

    Fixed the following issues: Fixed Hasty Defense+ text, and an issue that could lead to a soft-lock when hovering over the card Fixed an issue where enemy flak shell cards would not appear or appear in the player's hand area Fixed an issue…

    Patch notes
  8. Patch #30: Resource Bays, Railguns, and Reactor Lock

    Hey everyone, It's time for another major update. It's been almost three months since our last update, and all the while we've been heads-down reworking some of the game's core equipment systems. We've completely revamped Resource Bays and…

    RIV

April

  1. Patch #30 Hotfix 01

    Fixes for a few reported issues, some card updates, and implementation of the new rail-gun card art. Changelog: Fixed issue with Heat Ray damage scaling when hovering over the card Fixed issue with Reinforced accelerant effect not going…

    Patch notes
  2. Experimental branch update: Resource Bays, Railguns, and Reactor Lock

    Hey everyone, It's been almost three months since our last update, and all the while we've been heads-down reworking some of the game's core equipment systems. We've completely revamped Resource Bays and Railgun cards, added the Mass Driver…

    RIV
  3. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse April Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face…

    Patrick (HoodedHorse)

March

  1. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse Spring Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face…

    Patrick (HoodedHorse)
  2. Breachway News Roundup at the Hooded Horse Publisher Sale

    The Breachway team has been listening to the community's feedback and is working hard to introduce exciting balance changes to Breachway. Down below, we'll talk about the latest development updates for Breachway and what's been going on in…

    Patrick (HoodedHorse)

February

  1. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and…

    Matt (Hooded Horse)

January

  1. Patch #29 - Shield Equipment refactor

    Hi everyone, The Shield Equipment Refactor update is now live! As mentioned in the preview, this patch includes a run reset, because it changes a core equipment family in a way that would make old run data inconsistent. This update is the…

    RIV
  2. Patch preview - Shield equipment refactor

    Hi everyone, We have a big patch coming up (including a run reset), so we wanted to share a preview before it goes live on Friday at 10:00 CET. As the name suggests, this update is focused on a full Shield equipment redesign + balance pass.…

    RIV
  3. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse January Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources…

    Matt (Hooded Horse)

December

  1. Patch #28 - Bug fixes, Chinese localization update

    Patch notes: Fixed a bug that could result in a crash to desktop on entering a hangar in sector 3 Added some fallbacks for the tutorial end, as the tutorial end node wasn't being properly populated for some people Increased cross-cut's…

    Patch notes
  2. Save 50% On Breachway

    Dive into the tactical space battles of Breachway at a 50% discount as part of the Hooded Horse Winter Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources…

    Auverin (Hooded Horse)
  3. Patch #27 - Missile bug fix, Equipment subtypes, new cards

    Hi everyone, it’s time for another patch! As mentioned on our Discord and forums, we’ve been focusing on fixing two of the most serious issues you’ve reported repeatedly: persistent cards getting stuck (most notably missiles), and a memory…

    RIV
  4. Hotfix -Patch #26

    Hi everyone we've identified and fixed an issue where people playing in languages other than English were unable to continue the game after the first sector Due to the nature of the issue, it required a full addressable rebuild, hence the…

    Patch notes

November

  1. Save 35% Off on Breachway

    Dive into the tactical space battles of Breachway at a 35% discount as part of the Hooded Horse November Publisher Sale! Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage…

    Matt (Hooded Horse)

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