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Steam app 1968340 · updated 12 Sep 2026, 23:59 UTC

Project Gunship

Rain hell on the enemy from 12,000 feet in an AC-130 Gunship. Project Gunship provides an authentic and historical simulation of combat in all gunship variants from Vietnam to present day.

Project Gunship Steam header artwork
Sklorite Studios LLCSklorite Studios LLC
7playing now
724-hour peak
170all-time peak
2average, last 30 days

The last 30 days

0Gain+0.29%% gain7Peak

114 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0246814 Aug18 Aug24 Aug28 Aug01 Sep04 Sep09 Sep12 SepFriday 14 August 20264 peakSunday 16 August 20264 peakMonday 17 August 20262 peakTuesday 18 August 20262 peakSaturday 22 August 20262 peakSunday 23 August 20265 peakMonday 24 August 20265 peakWednesday 26 August 20261 peakThursday 27 August 20264 peakFriday 28 August 20264 peakSunday 30 August 20265 peakMonday 31 August 20262 peakTuesday 01 September 20265 peakWednesday 02 September 20266 peakThursday 03 September 20263 peakFriday 04 September 20263 peakSaturday 05 September 20266 peakTuesday 08 September 20265 peakWednesday 09 September 20264 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 20267 peak
Daily peakEvery hourly sample

All time

49 months, September 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04692138184Sep 2022May 2023Jan 2024Sep 2024May 2025Jan 2026Sep 2026September 202212 monthly peakOctober 202218 monthly peakNovember 202217 monthly peakDecember 202217 monthly peakJanuary 202315 monthly peakFebruary 202315 monthly peakMarch 20239 monthly peakApril 202310 monthly peakMay 20237 monthly peakJune 20237 monthly peakJuly 202321 monthly peakAugust 202317 monthly peakSeptember 202314 monthly peakOctober 202310 monthly peakNovember 202313 monthly peakDecember 202317 monthly peakJanuary 202411 monthly peakFebruary 202411 monthly peakMarch 20249 monthly peakApril 20248 monthly peakMay 20247 monthly peakJune 20249 monthly peakJuly 20249 monthly peakAugust 202410 monthly peakSeptember 202476 monthly peakOctober 202430 monthly peakNovember 202415 monthly peakDecember 202425 monthly peakJanuary 202522 monthly peakFebruary 202511 monthly peakMarch 2025170 monthly peakApril 202529 monthly peakMay 202518 monthly peakJune 202513 monthly peakJuly 202523 monthly peakAugust 202511 monthly peakSeptember 202510 monthly peakOctober 202510 monthly peakNovember 20259 monthly peakDecember 20258 monthly peakJanuary 20269 monthly peakFebruary 20267 monthly peakMarch 202610 monthly peakApril 202615 monthly peakMay 202611 monthly peakJune 202610 monthly peakJuly 20269 monthly peakAugust 20267 monthly peakSeptember 20267 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

025710July 2026August 2026September 2026October 2026July 20269 peak — daily detail belowAugust 20267 peak — daily detail belowSeptember 20267 peak — daily detail below
Monthly peakHas finer data

July 2026

23 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02571001 Jul04 Jul07 Jul10 Jul13 Jul18 Jul21 Jul25 JulWednesday 01 July 20268 peakThursday 02 July 20265 peakFriday 03 July 20267 peakSaturday 04 July 20269 peakSunday 05 July 20266 peakMonday 06 July 20263 peakTuesday 07 July 20263 peakWednesday 08 July 20265 peakThursday 09 July 20264 peakFriday 10 July 20266 peakSaturday 11 July 20267 peakSunday 12 July 20268 peakMonday 13 July 20265 peakTuesday 14 July 20263 peakWednesday 15 July 20263 peakSaturday 18 July 20265 peakSunday 19 July 20267 peakMonday 20 July 20266 peakTuesday 21 July 20265 peakWednesday 22 July 20265 peakFriday 24 July 20265 peakSaturday 25 July 20262 peakMonday 27 July 20265 peak

August 2026

24 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246802 Aug06 Aug10 Aug14 Aug22 Aug27 AugSunday 02 August 20263 peakMonday 03 August 20264 peakTuesday 04 August 20265 peakWednesday 05 August 20265 peakThursday 06 August 20264 peakFriday 07 August 20267 peakSaturday 08 August 20264 peakSunday 09 August 20266 peakMonday 10 August 20263 peakTuesday 11 August 20262 peakWednesday 12 August 20265 peakThursday 13 August 20266 peakFriday 14 August 20264 peakSunday 16 August 20264 peakMonday 17 August 20262 peakTuesday 18 August 20262 peakSaturday 22 August 20262 peakSunday 23 August 20265 peakMonday 24 August 20265 peakWednesday 26 August 20261 peakThursday 27 August 20264 peakFriday 28 August 20264 peakSunday 30 August 20265 peakMonday 31 August 20262 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Sep02 Sep03 Sep04 Sep05 Sep08 Sep09 Sep10 Sep11 Sep12 SepTuesday 01 September 20265 peakWednesday 02 September 20266 peakThursday 03 September 20263 peakFriday 04 September 20263 peakSaturday 05 September 20266 peakTuesday 08 September 20265 peakWednesday 09 September 20264 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 20267 peak

October 2026

Project Gunship was released on 31 Aug, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:59 UTC
App ID
1968340
Last updated
01 Apr 2025 build 17946542
Developer
Sklorite Studios LLC
Publisher
Sklorite Studios LLC
Release date
31 Aug, 2022
Platforms
Windows
Download size
2.03 GB
Install size
4.77 GB
Genres
Action, Indie, Simulation, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

SimulationSingleplayerMilitaryRealisticImmersive SimWarShoot 'Em UpActionTacticalCombatShooterHistoricalModern3DTop-DownFlightVehicular CombatViolentGoreEarly Access
About this gameFull description from Steam
Project Gunship is a single-player, simulation game that provides an authentic and immersive AC-130 Gunship experience. As gamers ourselves, we’ve often desired an AC-130 Gunship simulator that authentically modeled their combat deployments and we simply got tired of waiting. Far too many times we’ve only been granted a simple taste of this type of gameplay, but Project Gunship’s intent is to be the go-to for historical AC-130 Gunship combat. It is important to acknowledge the fact that the Project is in an Alpha state, as it is in early access. This means current features are limited and improvements are occurring daily. We’ve made some great progress since release but have a long way to go before we can call this project finished. Many players have already contributed solid feedback that has helped us guide development and we’ll forever be grateful for their contributions and continue to seek good feedback to ensure the project achieves its potential. Some of the key features of the game include: Stunning Visuals – By utilizing the Unreal Engine 5, experience the realistic perspectives of the Forward Looking Infrared (FLIR) thermal camera as you observe and engage hostile targets. Realistic depictions of AC-130 Variants, Weapons, and Munitions – Fly in the original AC-130A “Project Gunship” variant utilizing the 4x GAU-2/A 7.62mm miniguns and 4x M61 Vulcan 20mm cannons or the active AC-130J “Ghostrider” variant utilizing 1x ATK GAU-23/A 30mm Autocannon, 1x M102 105mm Howitzer, and multiple wing-mounted AGM-114 Hellfire missiles. Project Gunship allows the player to customize their experience to meet their expectations. Immersive Audio – Feel the subtle roar of the (4) Rolls-Royce Turboprop engines, radio chatter from the crew, and pound of the weapons firing in support of the troops on the ground. Dynamic AI – With the goal of replay-ability, AI is not scripted but allowed to make decisions in response to their given circumstance. This reactive AI allows scenarios to play differently each time and helps paint a realistic picture for the player. Unique Game Modes – The goal of Project Gunship is to provide a variety of game modes that all can enjoy. The game currently features realistic scenarios and point defense style modes.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Graphic violence and gore are a common occurrence in Project Gunship. Throwing high explosives at soft targets tends to dismember and since we were able to replicate the infrared camera view well, game footage often looks very realistic and comparable to real world combat footage.

Regional ratings

DEJUS14Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 (x64) Processor: Intel Core i or AMD Ryzen with 4 physical cores Memory: 8 GB RAM Graphics: Geforce GTX 770 or AMD Radeon HD 7970 with at least 4 GB of VRAM DirectX: Version 11 Storage: 6 GB available space

Recommended

Recommended: OS: Windows 10 (x64) Processor: Intel Core i or AMD Ryzen with 6 physical cores Memory: 16 GB RAM Graphics: Nvidia GTX 1060 or AMD Radeon 570 with at least 6GB of VRAM DirectX: Version 11 Storage: 6 GB available space
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

43 developer announcements, Aug 2022 to Sep 2026 · times in UTC

September

  1. Update Build 0.8.0.0 (new "publicbeta" branch)

    Hello everyone! Hope you all enjoyed the long weekend (US residents) and are having a good week so far! As usual, I'm a bit behind schedule with this as I ran into some issues with packaging, but I'm glad to finally get it up and running on…

    Sklor

August

  1. SITREP: August 2026

    Hey everyone!Time as usual has been creeping by at lightning speed, but development has continued strong. The goal was to get out a release by the end of August, but a few more things need to be worked out before we'll be able to do this.…

    Sklor

June

  1. SITREP: June 2026

    Hey everyone, as some of you have pointed out, it has been a while since I've provided any official update on development, so I'd like to provide some insight into what has been going on since the last SITREP. Although there has been a lot…

    Sklor

March

  1. SITREP: March 2026

    Greetings! I had originally planned to provide a SITREP at the start of the new year, but I wasn’t able to get to it until now. It has been quite a while since the last update, and I want to share some perspective on what has been happening…

    Sklor

April

  1. Update Build 0.7.3.0

    This will be a quick one since most of the work done for this update was on the back end. However, I’m happy to say a sought-after and planned addition has finally been worked into the game, and I think it really improves the experience.…

    Sklor

March

  1. Update Build 0.7.2

    Hello! I hope the new year has been going well for you! I was hopeful I would be able to get this out sooner in February but had a family vacation to start the year and then ran into some technical issues that held up everything (updating…

    Sklor

December

  1. Update Build 0.7.1 Hotfix

    Quick hotfix to address some pressing issues. Everyone has been very helpful with their bug reports and suggestions. Keep it coming! Thanks! Changelog Fixed a bug causing the gunship to not spawn on the Vietnam training map. Fixed a bug…

    Patch notes
  2. Update Build 0.7.0

    Hope everyone had a good holiday season and that you were able to enjoy time with your loved ones. Been a busy last few months with many some unfortunate setbacks, but luckily, I have some content and improvements that you will enjoy. My…

    Sklor

November

  1. SITREP November 2024

    I hope everyone is having a good month and has exciting plans for the upcoming holidays! I wanted to give a peak into the progress that has occurred so far and what remains before we can see the next update. Much of this is still subject to…

    Sklor

July

  1. SITREP July 2024

    Hello everyone! I know outside of sporadic appearances in the discord community, I have been somewhat disconnected from you all since the beginning of this year. I hope to shed some light on what has been going on, what the status of…

    Sklor

December

  1. Update Build 0.6.8

    Happy Holidays everyone! Hope everyone has an opportunity to spend this season with friends/loved ones. Nothing much to report on this one, but wanted to push some content that I’d hoped would have been included in the last update. In the…

    Sklor
  2. Update Build 0.6.7

    Happy holidays to everyone! It has been another month of development and I’m excited to see playable content beginning to grow for the project. There still is a lot to add for the project to be completed and released, but it’s always good…

    Sklor

November

  1. Update Build 0.6.6 Hotfix 2

    Change Log Fixed the UI menu bug (options menu not removing itself), being caused by having the Fire Control Computer UI open. Fixed a bug causing the input window to not be the main focus when opened.

    Patch notes
  2. Update Build 0.6.6 Hotfix 1

    Change Log Fixed the terrain on the "Raid of Khalid Ahmed" that was causing the vehicles to get stuck.

    Patch notes
  3. Update Build 0.6.6

    I’ll keep this one short, because there isn’t a lot to unpack here. I wanted to get an update out as soon as Chaos Destruction could be showcased to you and now is that time! Chaos Destruction Keep in mind, this is very early in development…

    Sklor

October

  1. Update Build 0.6.5 Hotfix #1

    Changelog Fixed a bug preventing the Gun Pitch and Yaw Tweak input setting from showing in the control options. Fixed a bug that prevented the Joystick Visual Assist setting from staying set from scenario to scenario.

    Patch notes
  2. Update Build 0.6.5

    I don’t know about you all, but it feels like time is just flying by faster than ever. It has been another month (and a half) and I hope everyone is doing well! This update would have been released two weeks ago, but I had a family vacation…

    Sklor

August

  1. Update Build 0.6.4

    Hello again! Another month of dev gone, and I’ve got some content to release, along with some needed improvements/tweaks, plus an exciting look into the future. Gunnery Updates One of the big features from the last update was changes to how…

    Sklor

July

  1. Update Build 0.6.3 Hotfix

    Changelog: Potential fix for the menu bug (this should be it... hopefully I didn't jinx it)

    Patch notes
  2. Update Build 0.6.2 Hotfix

    Changelog: Fixed a bug preventing inputs to change in the options menu.

    Patch notes
  3. Update Build 0.6.1 Hotfix

    Changelog: Potential fix for the menu bug (options menu remains on screen when in game).

    Patch notes
  4. Update Build 0.6

    Hello! It’s been quite a while since I’ve talked with you all last and it’s been for good reason. I hope you didn’t think the project got abandoned because that will not happen! There have been substantial improvements to the foundational…

    Sklor

April

  1. Update Build 1.0.0.5. Hotfix #9

    Changelog: Fixed a bug that was causing the infantry animations to get stuck. Removed some trucks from the FOB Jackson wave mode, to prevent a bug where the zombies can’t enter the base and stack up on the wall outside. Attempted to solve…

    Patch notes
  2. Update Build 1.0.0.5 Hotfix #8

    Another update for you today – as usual, didn’t get everything in this one that I wanted to, but an update is overdue. Development is moving along and it’s nice to really start seeing things coming together on the front and back end.…

    Sklor

March

  1. Update Build 1.0.0.5 Hotfix #7 (UE5)

    So, little bit more than a quick hotfix (even though that's the primary purpose of this update) but the project has been migrated over to Unreal Engine 5! This is exciting because it (1) improves the development experience and workflow…

    Sklor
  2. Update Build 1.0.0.5 Hotfix #6

    Quick update on what's happening behind the scenes. Currently working on: Three new scenarios to be added to the Firefight mode. These include Troops in Contact (break the complex attack before friendly units are killed), Air interdiction…

    Sklor

February

  1. Update Build 1.0.0.5 Hotfix #5

    Changelog: Added the ability to customize specified variables in the Firefight Rescue scenario Fixed a bug causing the impact audio for the AGM-114 Hellfire to be further delayed than the others Removed the radio transmissions related to…

    Patch notes
  2. Update Build 1.0.0.5 Hotfix #4

    Quick update today to revert some changes that caused game-breaking issues for 4k users as well as add in the new audio feature of impacts (you can remove this via the audio options if you prefer the more realistic gameplay). Also gave some…

    Sklor

January

  1. Update Build 1.0.0.5 Hotfix #3

    Another quick update to add a few more features and improve on some of the content released last week. Big shout out to everyone providing quality feedback which has allowed the game to improve; your efforts make to polishing process a lot…

    Sklor
  2. Update Build 1.0.0.5 Hotfix #2

    Quick release of more of the content I've had planned for 1.0.0.5. This update comes with a new game mode called, "Firefight" which has two playable scenarios at the moment (much to be added to this in the future). The goal of this mode is…

    Sklor

December

  1. Build 1.0.0.5 Hotfix #1

    Changelog: Fixed the "Invert mouse" from not applying when in game Fixed a small audio bug for the GAU-12 25mm (start and end audio was low volume, compared to the loop)

    Patch notes
  2. Update Build 1.0.0.5 (Partial)

    After now completing our first full 13-week development cycle, I've come to realize a few things. (1) Game dev is extremely hard appropriately forecast timelines and I suck at it, (2) iteration and rebuilding is the best way to discover new…

    Sklor

October

  1. Build 1.0.0.4 Hotfix #2

    Hotfix to resolve an issue with UE4, causing the game to run slower than normal. Be sure to comment or reach out to me if you have any specific issues. Thanks!

    Patch notes
  2. Build 1.0.0.4 Hotfix #1

    Quick hotfix to solve a long standing bug (navigation issue, that results in the aircraft dropping to 0 speed) and a change to help optimize the GPU usage.

    Patch notes
  3. Update Build 1.0.0.4

    Pushing a quick update to improve some of the existing systems and add a few new requested features. The changelog will be relatively self explanatory, but I'll elaborate on a few of the changes. 1. Subtitles: At the moment, these are…

    Sklor
  4. Build 1.0.0.3 Hotfix #2

    Fixed another bug causing the player to not be able to switch weapons after running out of ammo with the Vulcan (if it was in slot 2 or 3).

    Patch notes
  5. Build 1.0.0.3 Hotfix #1

    Quick hotfix to hopefully solve the infamous "stall" bug that causes the aircraft to miss navigation points and attempt to go back and hit them. Also, fixed a small bug causing the 30mm autocannon to not fire immediately in slot 2 and 3.

    Patch notes
  6. Update Build 1.0.0.3

    As some of you may already be aware (information is passed through the community discord, join if you want to receive more real-time updates or if you have any questions for me: https://discord.gg/rYXRxN2ESu), as I was about half way…

    Sklor

September

  1. Update Build 1.0.0.2 - Partial Update

    It has been overwhelming to see the interest and support from everyone for the project since early access release and it continues to provide me with vindication on the work being done. Jumping into early access, I was motivated to…

    Sklor
  2. Update Build 1.0.0.1

    Quick update this morning to add a few desired features. The player feedback has been extremely helpful and I'll continue to take advantage of that to improve the game. Added ability to change key inputs Increased shrapnel counts on all…

    Patch notes
  3. Comprehensive Guide to Playing Project Gunship

    Introduction . . . . . . . . . . With the release into early access, it has become abundantly clear how important a comprehensive guide is for players to understand how to operate in Project Gunship. Since the tutorial is still under…

    Sklor
  4. Build 1.0 Hotfix #1

    Releasing a quick hotfix to deal with a bug that prevents the player from changing their weapon. Would occur when the player had "none" in a weapon slot and they attempted to fire. Deactivating the camera with the right mouse button would…

    Patch notes

August

  1. Project Gunship Released to Early Access!

    We are excited to announce the release of Project Gunship into early access! It has been a lot of work to get to this point, but the work is far from over! Our intent for Project Gunship is for it to be an "all in one" experience, featuring…

    Sklor

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