STEAMDB NEXUS

Steam app 1861610 · updated 12 Sep 2026, 20:35 UTC

Endorphin Vice

Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.

Endorphin Vice Steam header artwork
Endorphin StudiosEndorphin Studios
56playing now
5724-hour peak
122all-time peak
28average, last 30 days

The last 30 days

−2.1Gain−6.73%% gain61Peak

716 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01633496613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202634 peakFriday 14 August 202642 peakSaturday 15 August 202644 peakSunday 16 August 202650 peakMonday 17 August 202654 peakTuesday 18 August 202655 peakWednesday 19 August 202654 peakThursday 20 August 202645 peakFriday 21 August 202651 peakSaturday 22 August 202658 peakSunday 23 August 202661 peakMonday 24 August 202640 peakTuesday 25 August 202645 peakWednesday 26 August 202637 peakThursday 27 August 202643 peakFriday 28 August 202637 peakSaturday 29 August 202652 peakSunday 30 August 202652 peakMonday 31 August 202635 peakTuesday 01 September 202636 peakWednesday 02 September 202641 peakThursday 03 September 202635 peakFriday 04 September 202648 peakSaturday 05 September 202661 peakSunday 06 September 202647 peakMonday 07 September 202647 peakTuesday 08 September 202636 peakWednesday 09 September 202640 peakThursday 10 September 202640 peakFriday 11 September 202653 peakSaturday 12 September 202657 peak
Daily peakEvery hourly sample

All time

56 months, February 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0336699132Feb 2022Nov 2022Aug 2023May 2024Feb 2025Nov 2025Aug 2026February 20222 monthly peakMarch 20222 monthly peakApril 20223 monthly peakMay 20221 monthly peakJune 20224 monthly peakJuly 20222 monthly peakAugust 20221 monthly peakSeptember 20221 monthly peakOctober 20221 monthly peakNovember 20222 monthly peakDecember 20222 monthly peakJanuary 20234 monthly peakFebruary 20231 monthly peakMarch 20231 monthly peakApril 20232 monthly peakMay 20230 monthly peakJune 20231 monthly peakJuly 20231 monthly peakAugust 20231 monthly peakSeptember 20237 monthly peakOctober 202316 monthly peakNovember 20238 monthly peakDecember 202311 monthly peakJanuary 202444 monthly peakFebruary 202456 monthly peakMarch 202434 monthly peakApril 202450 monthly peakMay 202426 monthly peakJune 202450 monthly peakJuly 202461 monthly peakAugust 202451 monthly peakSeptember 202432 monthly peakOctober 202424 monthly peakNovember 202439 monthly peakDecember 202421 monthly peakJanuary 202527 monthly peakFebruary 202524 monthly peakMarch 202532 monthly peakApril 202530 monthly peakMay 202552 monthly peakJune 202525 monthly peakJuly 202516 monthly peakAugust 202516 monthly peakSeptember 202560 monthly peakOctober 202541 monthly peakNovember 202530 monthly peakDecember 202549 monthly peakJanuary 2026112 monthly peakFebruary 202690 monthly peakMarch 2026118 monthly peakApril 2026122 monthly peakMay 202698 monthly peakJune 202685 monthly peakJuly 202656 monthly peakAugust 202668 monthly peakSeptember 202661 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

018375573July 2026August 2026September 2026October 2026July 202656 peak — daily detail belowAugust 202668 peak — hourly detail belowSeptember 202661 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01530456001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202651 peakThursday 02 July 202647 peakFriday 03 July 202646 peakSaturday 04 July 202654 peakSunday 05 July 202653 peakMonday 06 July 202642 peakTuesday 07 July 202652 peakWednesday 08 July 202644 peakThursday 09 July 202647 peakFriday 10 July 202645 peakSaturday 11 July 202642 peakSunday 12 July 202651 peakMonday 13 July 202643 peakTuesday 14 July 202648 peakWednesday 15 July 202641 peakThursday 16 July 202644 peakFriday 17 July 202641 peakSaturday 18 July 202643 peakSunday 19 July 202635 peakMonday 20 July 202639 peakTuesday 21 July 202641 peakWednesday 22 July 202638 peakThursday 23 July 202638 peakFriday 24 July 202634 peakSaturday 25 July 202635 peakSunday 26 July 202645 peakMonday 27 July 202656 peakTuesday 28 July 202647 peakWednesday 29 July 202643 peakThursday 30 July 202643 peakFriday 31 July 202653 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 433 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01837557301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202659 peakSunday 02 August 202668 peakMonday 03 August 202662 peakTuesday 04 August 202658 peakWednesday 05 August 202644 peakThursday 06 August 202648 peakFriday 07 August 202637 peakSaturday 08 August 202646 peakSunday 09 August 202643 peakMonday 10 August 202647 peakTuesday 11 August 202645 peakWednesday 12 August 202635 peakThursday 13 August 202634 peakFriday 14 August 202642 peakSaturday 15 August 202644 peakSunday 16 August 202650 peakMonday 17 August 202654 peakTuesday 18 August 202655 peakWednesday 19 August 202654 peakThursday 20 August 202645 peakFriday 21 August 202651 peakSaturday 22 August 202658 peakSunday 23 August 202661 peakMonday 24 August 202640 peakTuesday 25 August 202645 peakWednesday 26 August 202637 peakThursday 27 August 202643 peakFriday 28 August 202637 peakSaturday 29 August 202652 peakSunday 30 August 202652 peakMonday 31 August 202635 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

01633496601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202636 peakWednesday 02 September 202641 peakThursday 03 September 202635 peakFriday 04 September 202648 peakSaturday 05 September 202661 peakSunday 06 September 202647 peakMonday 07 September 202647 peakTuesday 08 September 202636 peakWednesday 09 September 202640 peakThursday 10 September 202640 peakFriday 11 September 202653 peakSaturday 12 September 202657 peak

October 2026

Endorphin Vice was released on 17 Feb, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:35 UTC
App ID
1861610
Last updated
15 Aug 2026 build 24754679
Developer
Endorphin Studios
Publisher
Endorphin Studios
Release date
17 Feb, 2022
Platforms
Windows
Download size
10.40 GB
Install size
15.98 GB
Genres
Action, Casual, Indie, Simulation, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP, LAN PvP
Controller support
Full
Early Access
Listed in Early Access
Achievements
7

Features & support

Steam features

Steam AchievementsSteam CloudStatsSteam LeaderboardsIncludes level editorFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

Early AccessGoreSandboxPhysicsRealisticSimulationShooterMilitaryActionCasualBeat 'em upWargameImmersive SimFirst-PersonPhoto EditingReal Time TacticsCombatThird PersonAssassinsSpectacle fighter
About this gameFull description from Steam
ENDORPHIN VICE RAGDOLL Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force. Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover. GORE PROCEDURAL. Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically. Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite. MELEE Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp. Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only. COMPLEX TRAUMA MEDICAL SYSTEM Surviving requires managing the full physiological cascade of combat trauma: Agony System: visual shock post-impact, permanent blur below 25% HP Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death. Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states Tourniquet: stops arterial bleeding instantly, but spikes your BPM Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack. Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma TACTICAL AI Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down. REAL BALLISTICS Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets. SANDBOX SYSTEMS Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction. Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down Physics Helicopter: real lift, drag, torque, inertia, and crash behavior 100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics. Kamikaze and Bomber Drones: strategic air assets Woods Sandbox Map: vast open environment for large-scale tactical scenarios Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding. PROCEDURAL MOVEMENT AND WEAPON SYSTEMS Procedural weapon sway with breathing micro-motions and weight shift Realistic aiming hand tremors that intensify after damage or sprinting Dynamic shoulder switching and corner peeking Weapon wall-clip prevention: the barrel cannot pass through surfaces Momentum-based directional dodging system Procedural back-lean on sloped surfaces Dynamic crosshair that turns red on hit PERFORMANCE Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect. Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster. CONTROLLER AND HANDHELD SUPPORT 100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast. Join the Discord for constant updates and direct bug reporting.
Content & age ratingsSteam content notice · 3 regional ratings

Content notice

spilled blood, gunshot wounds, bone breaks,shooting guns,punching ,dying in pain,etc

Regional ratings

DEJUS18violence · gore · Atos criminosos
IGRS18Kekerasan · Horor · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya
PEGI18
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: windows 10 Processor: intel i3 7 Memory: 8 GB RAM Graphics: nvidia 1660 DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: you may need to install dx from microsoft

Recommended

Recommended: Requires a 64-bit processor and operating system OS: windows 10 Processor: intel i7 5 Memory: 16 GB RAM Graphics: rtx 3060 DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: you may need to install dx from microsoft

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers
AchievementsTotal count and selected achievements

7 achievements in total.

Show selected achievements (may contain spoilers)
10 killsAchievement
100 killsAchievement
1000 killsAchievement
10000 killsAchievement
100000 GENOCIDEAchievement
give them a headshotAchievement
start an executionAchievement

View all Steam achievements

50 developer announcements, Oct 2023 to Aug 2026 · times in UTC

August

  1. LOTS OF BUG FIXES + IMPROVEMENTS

    Today we're making a significant improvement to the Endorphin Vice multiplayer experience: - We've noticeably improved the accuracy of shots in high-latency situations. - We've reduced the need to excessively aim ahead of moving players.…

    Patch notes
  2. NEW CONTENT + BUG FIXES

    NEW FEATURES 1. Capacity of changing cloth in sandbox 2. New Team (Vigilante style) (able on sandbox too) 3. Ragdoll will cover when its about to hit the ground (it was able on singleplayer but now on multi too) BUG FIXES1. Death was not…

    Patch notes
  3. MULTIPLAYER IS HERE FOR ENDORPHIN VICE!

    🚀 MULTIPLAYER IS HERE FOR ENDORPHIN VICE!GAME MODESSandbox (Free Mode)Total Creativity: Spawn NPCs and objects anywhere you want.Full Arsenal: Every weapon unlocked from second one (including Sandbox exclusives and intentionally broken…

    ENDORPHIN STUDIOS

July

  1. MULTIPLAYER UPDATE IS ALMOST HERE: Sandbox, TDM FFA & Unlockables

    THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox…

    ENDORPHIN STUDIOS

May

  1. BRUTAL SUPERPOWERS UPDATE

    SUPERPOWERS UPDATEThis update introduces the first version of the Superpowers System in Endorphin Vice, a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to…

    ENDORPHIN STUDIOS
  2. Water Physics & Bodycam Audio

    Water & Physics OverhaulRealistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume.100% Interactable Water Combat: Water is fully dynamic. You…

    ENDORPHIN STUDIOS
  3. Jetpacks, Counters and Advanced NPC AI

    Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with…

    ENDORPHIN STUDIOS

April

  1. Major Update: Physical Realism & Combat Recode

    // Endorphin Studios all rights reserved█████████████████████ ██████████ Kinetic Ragdoll & Bone TraumaNPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces.Surface Impacts…

    ENDORPHIN STUDIOS
  2. STEALTH + PARKOUR + AERIAL EXECUTIONS

    deterministic Parkour System:Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless…

    ENDORPHIN STUDIOS
  3. CINETIC PENDULUM CABLE

    🔗 1. THE KINETIC ANCHORYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh…

    ENDORPHIN STUDIOS

March

  1. DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS

    1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon…

    ENDORPHIN STUDIOS
  2. STEAM DECK SUPPORT + ASUS ROG ALLY SUPPORT+ CONTROLLER SUPPORT!

    I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an…

    Patch notes
  3. Update: The Brutal Melee & AI Fighters ! + insane announcement coming soon

    💀 Head Stomping! When an enemy is knocked out cold and in full ragdoll on the floor, the fight is in your hands. Walk up to grounded targets and unleash a devastating head stomp to finish them off completely.🩸 BRUTAL Melee System is Back…

    ENDORPHIN STUDIOS
  4. INFINITE PROCEDURAL ROOM GENERATOR (CQB) TRAINING

    A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite…

    ENDORPHIN STUDIOS
  5. Massive +40 FPS Boost, Complete Character Rebuild & New Horde System

    Insane Double Optimization: Up to +60 FPSThis update brings a massive leap in performance through two major technical overhauls:1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By…

    ENDORPHIN STUDIOS

February

  1. Complex Trauma Medical System v1.0 Drugs, Medicine, brain aneurysm, Heart

    😵 1. Agony System and Terminal States A new Post-Processing system has been integrated that simulates the vision of a soldier going into shock:Reactive Visual Shock: Taking a shot generates A EXTREME visual shock Death Agony: If your health…

    ENDORPHIN STUDIOS
  2. UI BUG FIXES AND MORE

    i have fixed almost every HUD/ui bug reported, now it works good, and i have fixed the start menu , if you encounter any other bug please report it ASAP, i will fix it in the same day and update it.

    Patch notes
  3. Trowable items - slide

    This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working.Surface-Based Sliding (Real Physics)Your slide now depends on surface angle, friction, and your actual speed. Steep surfaces = faster, longer slides.…

    ENDORPHIN STUDIOS

January

  1. 🚨 INSANE UPDATE : REAL BULLETS, REAL PHYSICS, REAL AI 🚨

    NEW REAL-LIFE BULLET SYSTEMBullets are now fully simulated like real projectiles.Real gravity dropWind deviationReal-time ballistic HUD calculationTrue projectile travel (no hitscan)Real penetration and impact physicsEvery shot now behaves…

    ENDORPHIN VICE

December

  1. INSANE UPDATE! CHAINSAW AND PHYSICS

    Update Log: Physicality & Brutality ExpansionThis update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system.Advanced Gore &…

    ENDORPHIN VICE
  2. New Hardware Verification System & Performance Clarification

    We have noticed a common misconception in recent reviews and feedback: the belief that "Simple Graphics" = "Runs on any hardware".We want to address this directly to manage expectations and ensure you have the best experience.1. The "Low…

    Patch notes

November

  1. UPDATE — ADVANCED TACTICAL OVERHAUL

    New Procedural Weapon SwayWeapons now feature fully procedural sway in both first-person and third-person views. This adds:Subtle micro-motions based on breathingWeight shifting when movingNatural drift during idle statesDynamic responses…

    ENDORPHIN VICE

October

  1. important fixes and "bike"

    we have patched some bugs but disabled for 1-2 weeks the PHYSICS BIKE; because we migrated all our project intoa different pc and for some reasons some bugs occurred with engine, this is why some materials and things may have a different…

    Patch notes

September

  1. BIGGEST UPDATE OF ALL TIME, THE MOST REALISTIC GORE YET + CAMPAING SOON

    🔥 MAJOR UPDATE NOW LIVE 🔥Brace yourself for the biggest update in Endorphin Vice history. This patch redefines realism, performance, and brutality.NEW CONTENTNew Characters – Including ghillie snipers, degenerates, and more unique…

    saint doctor

April

  1. QUALITY UPDATE #2

    Gameplay Improvements: • Shooting is now more realistic, with proper impulse reactions. • Recoil and camera shake have been improved using enhanced procedural animations. Bug Fixes: • Fixed issue where the player would keep shooting during…

    Patch notes

March

  1. game improvements

    bug fixes and better game feeling note that this update its almost nothing, i have a big update being made and i had to release this to fix some bugs and improve the game while im working on the big stuff

    Patch notes
  2. INSANE RAGDOLL IMPROVEMENT UPDATE!

    Significant Performance Optimizations Enjoy smoother gameplay with improved efficiency. New Dynamic Red Crosshair Now turns red upon hitting a character for better visual feedback. Massive Ragdoll Overhaul The new system ensures consistent…

    Patch notes
  3. NEW DRONE KAMIKAZE/BOMBER SYSTEM

    New Update! New Map: Woods Sandbox – Explore a vast, open environment perfect for tactical gameplay. Improved HUD: The crosshair is now dynamic, adjusting based on movement and actions for better accuracy. New Drone Systems: Added Kamikaze…

    Patch notes

February

  1. bug fixes, please read!

    Changelog: ✅ Fixed vehicle not entering in certain levels. ✅ Fixed ragdoll starting closer to the vehicle. ✅ Fixed all settings—now working perfectly. I fixed all of this in just 15 minutes! Please report bugs on Discord if I don’t know…

    Patch notes

January

  1. 🔧 Good Quality Update

    🤕 NPCs will now try to grab your barrel after being shot. 🛠️ Fixed Russian weapons. 🖱️ Menu blocking issue resolved. 🎥 Camera improvements. 🎯 The crosshair is no longer centered on the screen... People complained, so I fixed it! 🐛 Fixed…

    Patch notes

December

  1. NEW GORE + NEW MAPS

    new realistic and more bloody gore new sandbox map fixed bugs and fixed maps fixed light error. sorry for late update, i was really busy but iam back!

    Patch notes

November

  1. THE MOST IMPORTANT UPDATE THIS GAME HAS EVER HAD (MODS)

    MODS!! NEW LEVEL EDITOR!! SHARE YOUR CREATIOS! Gameplay Mechanics and Features Revolutionary Bike Physics Hyper-realistic two-wheel physics integrated into ragdoll dynamics.…

    UE4.DOCTOR

September

  1. WE ARE BACK! BUG FIXES

    Since the last update, I've had to fix numerous bugs, as it broke many things in the game. I ended up rebuilding several systems from scratch because even after uploading the changes, things were still broken. I had to remove and recreate a…

    Patch notes

August

  1. emotes + bug fixes

    now you can emote with poses if you press m bug fixes!

    Patch notes
  2. Issues Resolved

    Bugs Fixed and Improvements: Character Spawning Bug Fixed: Addressed an issue where spawning characters would automatically trigger "extreme low poly mode," reducing graphical quality unnecessarily. This function no longer activates by…

    Patch notes
  3. bug fixes improved fight and ui

    {STEAM_CLAN_IMAGE}/41897517/1800e4fb3b5befb608ed68c60cc5a3265b3a6f96.png

    Patch notes
  4. BUG FIXES - READ

    If your game is experiencing issues such as a dark screen or other problems, please reinstall the game. i have fixed 10 bugs. If you encounter any issues, please report them on Discord as soon as possible. I'll address them immediately

    Patch notes
  5. GORIEST UPDATE EVER

    Point-Based Damage System: Heart Hemorrhage and Brain Damage: These changes add realism to the game by simulating specific types of injuries, making the gameplay more immersive and challenging. Blood Impact Sounds: Enhances the auditory…

    UE4.DOCTOR

July

  1. INSANE UPDATE

    New Features: Revamped Menu: {STEAM_CLAN_IMAGE}/41897517/ab13199609f1dc099470ace3ba36a5edcd303450.png Complete overhaul of the game menu for a more intuitive and visually appealing experience. new customization options AI Overhaul: Sight…

    UE4.DOCTOR

June

  1. BIGGEST UPDATE YET

    i forgot to make a list of the things i added but NIGHT VISION GOGGLES {STEAM_CLAN_IMAGE}/41897517/8e0e79dc44dce7cbe7c963a31415ad031b394eb4.png 6 maps for cqb training {STEAM_CLAN_IMAGE}/41897517/4e7bf34d44eeba8ec7e56cb8b83f0cefcf00a235.png…

    UE4.DOCTOR

May

  1. EARN MONEY FOR FREE

    USA EUROPE, RUSSIA, UKRAINE, AMERICA, ETC IF YOU WANNA EARN MONEY UPLOAD A VIDEO TO TIKTOK, INSTAGRAM OR YOUTUBE REELS, IF YOUR VIDEO GETS 1K LIKE YOU WILL GET 2 USD!! THIS MEANS EACH VIDEO SHOULD GET 1K LIKES YOU CANNOT HAVE 10 VIDEOS WITH…

    UE4.DOCTOR

April

  1. INCREDIBLE UPDATE

    Major Updates: New Scope Paralaxx SYStem Introducing a cutting-edge scope mechanism for precision aiming. Advanced ADS (Aim Down Sight) Mechanism: Experience a new level of control and accuracy with our redefined ADS system. Weapon Arsenal…

    UE4.DOCTOR

February

  1. HUGE UPDATE

    EXECUTION SYSTEM Experience more fluid and realistic character animations with our new IK-based execution system, adding an extra layer of immersion to intense combat encounters.…

    UE4.DOCTOR
  2. improved gore

    improved gore breakable limbs tied dummys improved levels bug fixes

    Patch notes

January

  1. THE MOST IMPORTANT UPDATE OF ENDORPHIN VICE

    INCREDIBLE NEW CUSTOMIZATION MENU INCLUDING: SCOPES MAGS SUPRESSORS LASERS LIGHTS AND ETC ,GIGANT MENU WITH MODIFICABLE OBJECTS {STEAM_CLAN_IMAGE}/41897517/850b27070fb2141f4f2e8de3d0618f97918d3538.png COMPLEX DAMAGE SYSTEM; i present you…

    UE4.DOCTOR
  2. GOOD UPDATE

    - ragdolls will grab their wounds before falling and bleed out preventing bleeding and adding more realism to the game - m16 - ai will now run if they hear a shot - volume slider to modify the loudness of firing sounds - new death effect…

    Patch notes

December

  1. BIG UPDATE XMAS EDITION

    THIS UPDATE INCLUDES Dude's gonna scream when he gets whacked (hit with a physical object) - no doubt. {STEAM_CLAN_IMAGE}/41897517/3ea2a77d41d0ab81c48df4130c36dbe92ef8d504.png Characters get messed up in real-time when you shoot 'em a bunch…

    Jester dev
  2. big update, sorry for delay

    grapple hook menu changes cars machete new pain voices my euphoria code got broken so i had to recode the whole ragdoll system!

    Patch notes

November

  1. BRUTAL UPDATE, REALISTIC GORE AND FLESH, PORTED TO UE5

    ue4 to ue5 ported perfectly Added more detailed gore effects to intensify the gameplay experience. https://clan.akamai.steamstatic.com/images/41897517/94f78f24881519a0b1097c92f2adc8e670902aaa.png -Addressed and fixed all known bugs.…

    Real Doctor

October

  1. brutal gore update!! best one

    brutal gore updated new gore in hands and arms head explosion improved gore ssystem tweaked bone breaking https://ibb.co/0c9nyTB

    Patch notes

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