STEAMDB NEXUS

Steam app 1702390 · updated 12 Sep 2026, 21:26 UTC

Voor De Kroon

Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns.

Voor De Kroon Steam header artwork
Future MinimalismFuture Minimalism
31playing now
4024-hour peak
201all-time peak
22average, last 30 days

The last 30 days

−10.3Gain−31.05%% gain58Peak

584 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01530455913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202637 peakFriday 14 August 202640 peakSaturday 15 August 202653 peakSunday 16 August 202647 peakMonday 17 August 202655 peakTuesday 18 August 202639 peakWednesday 19 August 202644 peakThursday 20 August 202634 peakFriday 21 August 202633 peakSaturday 22 August 202643 peakSunday 23 August 202636 peakMonday 24 August 202637 peakTuesday 25 August 202628 peakWednesday 26 August 202635 peakThursday 27 August 202634 peakFriday 28 August 202626 peakSaturday 29 August 202636 peakSunday 30 August 202632 peakMonday 31 August 202625 peakTuesday 01 September 202620 peakWednesday 02 September 202624 peakThursday 03 September 202621 peakFriday 04 September 202624 peakSaturday 05 September 202623 peakSunday 06 September 202625 peakMonday 07 September 202631 peakTuesday 08 September 202632 peakWednesday 09 September 202629 peakThursday 10 September 202628 peakFriday 11 September 202641 peakSaturday 12 September 202640 peak
Daily peakEvery hourly sample

All time

46 months, December 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

054109163217Dec 2022Jul 2023Feb 2024Sep 2024Apr 2025Nov 2025Jun 2026December 202215 monthly peakJanuary 202314 monthly peakFebruary 202311 monthly peakMarch 202312 monthly peakApril 20235 monthly peakMay 20236 monthly peakJune 20236 monthly peakJuly 20236 monthly peakAugust 20237 monthly peakSeptember 20237 monthly peakOctober 20236 monthly peakNovember 202315 monthly peakDecember 20239 monthly peakJanuary 202410 monthly peakFebruary 20249 monthly peakMarch 20248 monthly peakApril 20247 monthly peakMay 20247 monthly peakJune 202410 monthly peakJuly 20247 monthly peakAugust 202411 monthly peakSeptember 202412 monthly peakOctober 202414 monthly peakNovember 202411 monthly peakDecember 202417 monthly peakJanuary 202515 monthly peakFebruary 20258 monthly peakMarch 202510 monthly peakApril 20257 monthly peakMay 20258 monthly peakJune 202515 monthly peakJuly 20259 monthly peakAugust 202516 monthly peakSeptember 202515 monthly peakOctober 202517 monthly peakNovember 202514 monthly peakDecember 202522 monthly peakJanuary 202641 monthly peakFebruary 202659 monthly peakMarch 2026201 monthly peakApril 202654 monthly peakMay 202635 monthly peakJune 202653 monthly peakJuly 202670 monthly peakAugust 202686 monthly peakSeptember 202641 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

023467093July 2026August 2026September 2026October 2026July 202670 peak — daily detail belowAugust 202686 peak — hourly detail belowSeptember 202641 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01938577601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202624 peakThursday 02 July 202624 peakFriday 03 July 202628 peakSaturday 04 July 202627 peakSunday 05 July 202629 peakMonday 06 July 202621 peakTuesday 07 July 202619 peakWednesday 08 July 202621 peakThursday 09 July 202618 peakFriday 10 July 202622 peakSaturday 11 July 202616 peakSunday 12 July 202618 peakMonday 13 July 202615 peakTuesday 14 July 202615 peakWednesday 15 July 202616 peakThursday 16 July 202621 peakFriday 17 July 202615 peakSaturday 18 July 202618 peakSunday 19 July 202619 peakMonday 20 July 202618 peakTuesday 21 July 202614 peakWednesday 22 July 202616 peakThursday 23 July 202616 peakFriday 24 July 202622 peakSaturday 25 July 202625 peakSunday 26 July 202617 peakMonday 27 July 202616 peakTuesday 28 July 202619 peakWednesday 29 July 202645 peakThursday 30 July 202670 peakFriday 31 July 202670 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 394 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02346709301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202671 peakSunday 02 August 202670 peakMonday 03 August 202666 peakTuesday 04 August 202659 peakWednesday 05 August 202659 peakThursday 06 August 202647 peakFriday 07 August 202672 peakSaturday 08 August 202666 peakSunday 09 August 202686 peakMonday 10 August 202668 peakTuesday 11 August 202665 peakWednesday 12 August 202659 peakThursday 13 August 202658 peakFriday 14 August 202640 peakSaturday 15 August 202653 peakSunday 16 August 202647 peakMonday 17 August 202655 peakTuesday 18 August 202639 peakWednesday 19 August 202644 peakThursday 20 August 202634 peakFriday 21 August 202633 peakSaturday 22 August 202643 peakSunday 23 August 202636 peakMonday 24 August 202637 peakTuesday 25 August 202628 peakWednesday 26 August 202635 peakThursday 27 August 202634 peakFriday 28 August 202626 peakSaturday 29 August 202636 peakSunday 30 August 202632 peakMonday 31 August 202625 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 190 hourly samples. Each dip is a night. Weekends are shaded.

01122334401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202620 peakWednesday 02 September 202624 peakThursday 03 September 202621 peakFriday 04 September 202624 peakSaturday 05 September 202623 peakSunday 06 September 202625 peakMonday 07 September 202631 peakTuesday 08 September 202632 peakWednesday 09 September 202629 peakThursday 10 September 202628 peakFriday 11 September 202641 peakSaturday 12 September 202640 peak

October 2026

Voor De Kroon was released on 9 Dec, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:26 UTC
App ID
1702390
Last updated
06 Aug 2026 build 24601019
Developer
Future Minimalism
Publisher
Future Minimalism
Release date
9 Dec, 2022
Platforms
Windows
Download size
9.28 GB
Install size
24.85 GB
Genres
Action, Indie, RPG, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopIncludes level editorFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

MedievalWarActionSandboxReal Time TacticsHistoricalSwordplayGoreStrategySingleplayerCinematicViolentEarly AccessRealisticAlternate History
About this gameFull description from Steam
Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns. Voor de kroon is a medieval wargame. Get ready for immersive historical battles Pull back to the RTS camera to maneuver your formations, time your charges and hold your lines. Then drop into third person and fight in the mud alongside your men while the battle decides itself. Grounded in real medieval warfare All arms and armor are drawn from contemporary sources. Helmets, mail and plate, weapons and equipment all belong to the era they represent and are modeled after manuscript and effigy references. Build anything with the Warforge editor The editors ship inside the game ready to use the moment you launch it. Create units, factions, castles and entire campaigns as easily as laying out a level, then share them on the Steam Workshop or play what the community has already made. The Friso-Hollandic Wars campaign Voor de Kroon's first native campaign is a full historical conquest set in the 13th-century Low Countries. Fight as Floris V to avenge your father's death against the Frisians or play the Frisians in their struggle to survive against the feudal lords. It's the first of more official campaigns to come. Solo developed with ♥ in The Netherlands
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

The game contains mass scale bloody violence, deadly diseases and general themes of death in various ways.

Regional ratings

DEJUS14Violência
IGRS18Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Ryzen 3 1600 or intel Equivalent Memory: 8 GB RAM Graphics: Nvidia GTX 1660 or AMD Equivalent DirectX: Version 11 Storage: 28 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Ryzen 5 5600x or intel Equivalent Memory: 8 GB RAM Graphics: Nvidia RTX 2080 series or AMD Equivalent DirectX: Version 12 Storage: 28 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Oct 2025 to Aug 2026 · times in UTC

August

  1. Small Update / Roadmap remainder of Summer - August 6th 2026

    Hello everyone, Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions. I also want to present the updated roadmap for the remainder of the summer…

    Patch notes
  2. Small Update - August 1st 2026

    Hello Everyone, Small update again with iterative fixes and additions. Also the first set of balance changes to the new campaign attempting to decrease the snowball of larger factions while keeping it playable for smaller factions. Fixes…

    Patch notes

July

  1. Small Hotfix - July 30th 2026

    Changelog Add legacy bridge for heater shield masks: Can be enabled in faction editor, enabled by default for old saved factions Add a little bit of destruction to houses of very low public order settlements Add sorting to afterbattle…

    Patch notes
  2. Voor de Kroon - The Hundred Years' War

    Hello everyone! Big day today. After a week of internal testing on the Discord I'm proud to announce the second native Voor de Kroon campaign: The Early Hundred Years' War. The campaign is set in 1345, just as hostilities between England…

    Future Minimalism
  3. Small Update - July 5th 2026

    Changelog Add specific arrow block property for AI units to shields Improvements to formation stability Fix rotation drag controls on wedge formations Fix bug related to formation logic Fix bug causing units to show idle animation when…

    Patch notes
  4. Voor de Kroon Update - July 2nd 2026

    Changelog Add multi formation select to RTS mode Add multi select to deployment Add new AI battle setup logic Add early 15th Italian great bascinet Add mid 14th century bascinet Add early 15th century shield Add 12th century kite shield…

    Patch notes

June

  1. Voor de Kroon Update - June 26th 2026

    Changelog Add featured workshop items section to main menu Add AI resource cheating flag to campaign editor Fix Morgan kettle helmet century info Fix drag functionality activating when placing waypoints Fix mirrored heraldry on emblem…

    Patch notes
  2. The future of Voor de Kroon

    Hello everyone!The game has been going strong this year and I want to thank you for all the support! I truly appreciate all your interest in historical medieval warfare and there's a lot more to come. Some things you might notice in the…

    Future Minimalism
  3. Small Update - June 23th 2026

    Changelog Fix breastplate gambeson clipping Fix feudal infantry neck clipping through tunic Fix infantry brace logic Fix legacy formation shape widget interfering with new deploy interface Fix AI cavalry logic bug Fix reinforcement unit…

    Patch notes
  4. Voor de Kroon Update - June 22th 2026

    {STEAM_CLAN_IMAGE}/41865338/7b1c05195424bc24d9ece9fbed2ca9bc73e6f468.png Hello everyone! This update significantly expands the tactical side of battles with a new AI difficulty system, improved delegated command behavior and more…

    Patch notes
  5. Voor de Kroon Update - June 7th 2026

    Changelog Add improved UI to rest of deployment interface Add 7 new shield items Improve look of 'forbidden' cursor in RTS mode Change look of reinforcement cards Fix reinforcement cards Fix issue when switching player and artillery…

    Patch notes

May

  1. Voor de Kroon Update - May 30th 2026

    Changelog Add waypoint movement system to RTS UI (shift + right click) Add improved controls and UI to unit deploy phase mirroring the RTS camera controls Add realism option for RTS camera mode to option menu: disables RTS mode option and…

    Patch notes
  2. Small update - May 28th 2026

    Changelog Add selection of artillery type units to RTS UI: cycle fire at will / hold fire, projectile type and manually set targets Add little zoom level indicator on RTS UI Fix RTS UI unit card heraldry shield when global heraldry is…

    Patch notes
  3. The RTS tactical camera update - May 27th 2026

    Hello everyone! I think this is the most requested feature to date and it's finally here. This update adds a RTS camera mode you can easily access by either pressing F7 (old paper map mode) or simply scroll out with your mouse wheel to…

    Future Minimalism
  4. Small Update - May 11th 2026

    Changelog Tweak player combat flow logic related to knockdowns Reclassify some equipment to correct eras Fix pin-cushion officers happening on edge cases Fix allied reinforcement logic with large armies mode enabled Fix on foot javelin unit…

    Patch notes
  5. Voor de Kroon Update - May 10th 2026

    Hello everyone, This update adds new equipment, mounted unit support for all ranged weapons and several general improvements to the game. The game now contains 111 helmets and 189 pieces of armor in total with a lot more on the way this…

    Patch notes
  6. The jousting update - May 3rd 2026

    {STEAM_CLAN_IMAGE}/41865338/a954be94f0a4b51167ce2a6eef0fa2f7d3af707d.png Hello everyone! This update introduces a new historically based jousting tournament game mode, giving tournaments a more complete and structured format with point…

    Future Minimalism

April

  1. Hotfix - April 16th 2026

    Hello Everyone, This hotfix fixes a major crash introduced in the last update, sorry for that! Changelog Add unit editor setting, use heraldry color usage with options: none, mixed, all Fix uniform surcoat colors faction setting Fix major…

    Patch notes
  2. Voor de Kroon Update - April 14th 2026

    Hello everyone! Another smaller incremental update while I am working on bigger features. I expect a bigger update to be finished soon, hopefully next week. Thank you for the continued support! If you have suggestions, bugs or just general…

    Patch notes
  3. Voor de Kroon Update - April 4th 2026

    Hello everyone! This update brings new campaign mechanics and brings several improvements to overall gameplay. You can now host tournaments to improve relations with feudal factions. You can do this by clicking on a owned settlement and…

    Patch notes

March

  1. Small Update - March 18th 2026

    Hello everyone! Small update again, getting smaller fixes and features out of the way while working on a couple of upcoming bigger features! This update adds a custom music system: If you add .wav files to a folder the game will load them…

    Patch notes
  2. Voor de Kroon Update - March 13th 2026

    Note: This update added a new menu option for the stance combat indicator; if you previously disabled the battle UI, make sure to also disable this option to hide it again Changelog Add specific lord charging logic for siege battles if…

    Patch notes
  3. Hotfix - March 7th 2026

    Changelog Add align era setting for tournaments: will align all quick battle tournament equipment to the player faction; if turned off will use default faction pools for NPC factions Fix bug causing player unit to get stuck in blocking…

    Patch notes
  4. Small hotfix - March 7th 2026

    Changelog Fix crash related to npc unit production if not enough unit types are present

    Patch notes
  5. Voor de Kroon Update - March 6th 2026

    Hello everyone, This update aims to tackle the first batch of all the feedback I have been receiving in the past week. I want to thank you all for taking the time to respond to the game and help improve it! As always, thank you for all the…

    Patch notes
  6. Voor de Kroon Update - March 3rd 2026

    Changelog Add ability to open default factions in faction editor Add ability to open default units in unit editor Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units Add…

    Patch notes

February

  1. Welcome to the late 14th century!

    Hello everyone! The 14th Century Armory Pack is now available as a free DLC expansion! https://store.steampowered.com/app/2550160/Voor_De_Kroon__14th_Century_Armory_Pack This release expands the game's equipment progression beyond the 13th…

    Future Minimalism
  2. Voor de Kroon Update - February 15th 2026

    Changelog Add realism setting for new mixed heraldry units Add UI indicator in diplomacy screen if you are an outlaw faction explaining why diplomacy is unavailable Make militia units heraldry mixed with faction heraldry Make lord units use…

    Patch notes
  3. Hotfix - February 11th 2026

    changelog Add no mans land brush for custom campaigns Add hand crest helmet Add fish crest helmet Fix crash related to GPU processing

    Patch notes
  4. Hotfix - February 10th 2026

    Changelog Add sector border lines to paper map view Add natural water border setting to campaign editor Add max sector mountain height setting to campaign editor Optimizations on new sector system Fix crashes related to gameplay timers

    Patch notes
  5. Campaign Update - February 9th 2026

    Hello everyone, This update took a bit longer than normal, it became a 2 week update instead of a normal weekly. {STEAM_CLAN_IMAGE}/41865338/50a65ab44b3e11c472ad81f65cdeec6b2c8df0ea.jpg First up: It adds officer attributes. Every time an…

    Future Minimalism

January

  1. Big Armor Update - January 25th 2026

    Hello everyone! After last December focused almost entirely on combat improvements, it is time to return to expanding the game's content and customization depth. {STEAM_CLAN_IMAGE}/41865338/a3678789e676281580e742d61576fbac70ad0511.png This…

    Future Minimalism
  2. Hotfix - January 14th 2026

    Changelog Add several secrets to the game Fix visor behavior with signal instruments

    Patch notes
  3. Voor de Kroon Update - January 12th 2026

    Hello Everyone, This update introduces the campaign objective system. It allows you to add and customize objectives for your custom campaigns. These objectives are displayed on the paper map during the campaign, where their progress is…

    Patch notes
  4. Voor de Kroon Update - January 8th 2026

    Hello everyone, First update of 2026! It's a smaller one, but it adds urban houses for the castle creator and campaign modifiers. You can select modifiers before starting a campaign like unrestricted equipment, unrestricted units and rich…

    Patch notes

December

  1. Voor de Kroon Update - December 26th 2025

    Hello Everyone! The day after christmas, I hope you all had a wonderful time. All round update this time with again the focus leaning on combat. It improves several faction editor elements while also fixing some critical issues and adding…

    Patch notes
  2. Hotfix - December 15th 2025

    Changelog Add subtle screen droplet effect in rainy weather: tied to high quality water setting Fix combat stances breaking during tournament Fix stance UI not showing in kampgevecht Fix falcon mode not showing siege engine icons Fix falcon…

    Patch notes
  3. December Combat Update - December 14th 2025

    Hello everyone, First of all: Herzlich willkommen, meine neuen deutschen Freunde! This is not necessarily a larger update than the previous ones, but it marks another monthly milestone for the project combined with all previous weekly…

    Future Minimalism
  4. Voor de Kroon Update - December 9th 2025

    Changelog Add automatic combat stance activation based on enemy proximity and direction Add slower animation set for big banner on foot Add hold interactions for critical actions like dropping weapons Add more background logic to player…

    Patch notes
  5. Voor de Kroon update - December 3rd 2025

    Hello everyone! Time for another weekly update. This update includes upgraded mace impact sounds, improved battle soundscape and FX, full parry support for all primary weapons and more polish and fixes further enhancing the combat…

    Patch notes

November

  1. Small Update - November 29th 2025

    Changelog Add finisher moves to one handed spear for player use Various small battle optimizations Fix crash related to arrows Fix crash related to new volley logic Fix cavalry not using stab frequently enough Fix melee indicator during…

    Patch notes
  2. Voor De Kroon Update - November 28th 2025

    Hello everyone! This update strengthens the core combat experience with smarter AI commander counter charges and improving direct formation targeting when using the move marker. The marker tries to select what you want more intelligently.…

    Patch notes
  3. Voor De Kroon November Combat Update - November 21st 2025

    Hello everyone! Today's upgrades push melee fighting on foot during battles. This is the first step in a series of combat focused updates coming this year. At the heart of this update is the brand new Perfect Block system. Time your guard…

    Future Minimalism
  4. Small Update - November 4th 2025

    Changelog Add vassal logic to AI campaign factions Tweak algorithm used by AI to hire and manage units during the campaign Slightly increase unit XP gain Reduce chance AI resorts to peasant levy policy ( Should only be used in emergencies )…

    Patch notes
  5. Voor de Kroon Update - November 2nd 2025

    Full Changelog Add more officer gambeson variations Add more dynamic comments based on tournament victories to campaign Add game log entries for collected food and wood Add escape logic for enemy faction leaders if defeated in auto resolve…

    Patch notes

October

  1. Voor de Kroon Update - October 30th 2025

    Hello Everyone! Another campaign focused update adding more immersive features allowing faction leaders and officer dialogue to reference recent events happening in the game. You can now also ask any faction leader how their war is going…

    Patch notes
  2. Voor de Kroon Update - October 29th 2025

    Changelog Add loot system: commanding officer will keep picked up weapons and shields Add more dialog options when interacting with other faction leaders Add squire dialog after battle if lord: do you want to recover original equipment Add…

    Patch notes
  3. Lightning hotfix - October 27th 2025

    Changelog Fix tournament crash introduced in last patch Fix jousting cavalry movement bug introduced in last patch

    Patch notes
  4. Voor De Kroon Update - October 27th 2025

    Hello everyone! Another incremental update. It adds a promotion system that promotes a unit from the formation to officer instead of creating an entirely new one. This also uses the existing personalities to generate the officer perks. I…

    Patch notes
  5. Voor De Kroon Update - October 20th 2025

    Full Changelog Add editable equipment pool to units Add more equipment choices to default campaign officers Add wood storage limits tied to stockpiles Add feudal values check before free officer joins new faction Add loyalty check if…

    Patch notes

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