STEAMDB NEXUS

Steam app 1684930 · updated 12 Sep 2026, 20:15 UTC

CULTIC

Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter.

CULTIC Steam header artwork
Jasozz Games3D Realms
74playing now
7424-hour peak
836all-time peak
73average, last 30 days

The last 30 days

+4Gain+5.74%% gain244Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06613219826413 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202648 peakFriday 14 August 2026131 peakSaturday 15 August 2026244 peakSunday 16 August 2026234 peakMonday 17 August 2026160 peakTuesday 18 August 2026163 peakWednesday 19 August 2026149 peakThursday 20 August 2026142 peakFriday 21 August 2026136 peakSaturday 22 August 2026147 peakSunday 23 August 2026147 peakMonday 24 August 2026124 peakTuesday 25 August 202697 peakWednesday 26 August 2026101 peakThursday 27 August 202687 peakFriday 28 August 202688 peakSaturday 29 August 202687 peakSunday 30 August 2026107 peakMonday 31 August 202684 peakTuesday 01 September 202669 peakWednesday 02 September 202667 peakThursday 03 September 202660 peakFriday 04 September 202671 peakSaturday 05 September 202676 peakSunday 06 September 202686 peakMonday 07 September 202684 peakTuesday 08 September 202664 peakWednesday 09 September 202659 peakThursday 10 September 202660 peakFriday 11 September 202657 peakSaturday 12 September 202674 peak
Daily peakEvery hourly sample

All time

48 months, October 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0226451677903Oct 2022Jun 2023Feb 2024Oct 2024Jun 2025Feb 2026October 2022698 monthly peakNovember 2022289 monthly peakDecember 202289 monthly peakJanuary 202392 monthly peakFebruary 202399 monthly peakMarch 202364 monthly peakApril 202352 monthly peakMay 202393 monthly peakJune 202359 monthly peakJuly 202345 monthly peakAugust 202338 monthly peakSeptember 2023229 monthly peakOctober 2023259 monthly peakNovember 202346 monthly peakDecember 202392 monthly peakJanuary 202492 monthly peakFebruary 202445 monthly peakMarch 202449 monthly peakApril 202477 monthly peakMay 202448 monthly peakJune 202465 monthly peakJuly 202460 monthly peakAugust 202437 monthly peakSeptember 202431 monthly peakOctober 202433 monthly peakNovember 202448 monthly peakDecember 202440 monthly peakJanuary 202538 monthly peakFebruary 202534 monthly peakMarch 202536 monthly peakApril 202528 monthly peakMay 202525 monthly peakJune 202530 monthly peakJuly 202530 monthly peakAugust 202521 monthly peakSeptember 2025836 monthly peakOctober 2025362 monthly peakNovember 2025234 monthly peakDecember 2025237 monthly peakJanuary 2026205 monthly peakFebruary 202691 monthly peakMarch 202695 monthly peakApril 202682 monthly peakMay 202662 monthly peakJune 202698 monthly peakJuly 2026112 monthly peakAugust 2026244 monthly peakSeptember 202686 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

066132198264July 2026August 2026September 2026October 2026July 2026112 peak — daily detail belowAugust 2026244 peak — hourly detail belowSeptember 202686 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

030609112101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202674 peakThursday 02 July 202685 peakFriday 03 July 202690 peakSaturday 04 July 202694 peakSunday 05 July 2026112 peakMonday 06 July 202678 peakTuesday 07 July 202680 peakWednesday 08 July 202690 peakThursday 09 July 202683 peakFriday 10 July 202669 peakSaturday 11 July 202674 peakSunday 12 July 202695 peakMonday 13 July 202678 peakTuesday 14 July 202665 peakWednesday 15 July 202658 peakThursday 16 July 202664 peakFriday 17 July 202663 peakSaturday 18 July 202671 peakSunday 19 July 202667 peakMonday 20 July 202666 peakTuesday 21 July 202658 peakWednesday 22 July 202663 peakThursday 23 July 202656 peakFriday 24 July 202651 peakSaturday 25 July 202663 peakSunday 26 July 202679 peakMonday 27 July 202658 peakTuesday 28 July 202655 peakWednesday 29 July 202649 peakThursday 30 July 202646 peakFriday 31 July 202655 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

06613219826401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202661 peakSunday 02 August 202678 peakMonday 03 August 202654 peakTuesday 04 August 202655 peakWednesday 05 August 202646 peakThursday 06 August 202645 peakFriday 07 August 202652 peakSaturday 08 August 202658 peakSunday 09 August 202669 peakMonday 10 August 202649 peakTuesday 11 August 202650 peakWednesday 12 August 202651 peakThursday 13 August 202649 peakFriday 14 August 2026131 peakSaturday 15 August 2026244 peakSunday 16 August 2026234 peakMonday 17 August 2026160 peakTuesday 18 August 2026163 peakWednesday 19 August 2026149 peakThursday 20 August 2026142 peakFriday 21 August 2026136 peakSaturday 22 August 2026147 peakSunday 23 August 2026147 peakMonday 24 August 2026124 peakTuesday 25 August 202697 peakWednesday 26 August 2026101 peakThursday 27 August 202687 peakFriday 28 August 202688 peakSaturday 29 August 202687 peakSunday 30 August 2026107 peakMonday 31 August 202684 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

02346709301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202669 peakWednesday 02 September 202667 peakThursday 03 September 202660 peakFriday 04 September 202671 peakSaturday 05 September 202676 peakSunday 06 September 202686 peakMonday 07 September 202684 peakTuesday 08 September 202664 peakWednesday 09 September 202659 peakThursday 10 September 202660 peakFriday 11 September 202657 peakSaturday 12 September 202674 peak

October 2026

CULTIC was released on 13 Oct, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:15 UTC
App ID
1684930
Last updated
06 Sep 2026 build 25152543
Developer
Jasozz Games
Publisher
3D Realms
Release date
13 Oct, 2022
Platforms
Windows
Download size
1.33 GB
Install size
6.58 GB
Genres
Action, Indie
Game modes
Single-player
Controller support
Full
Achievements
35

Features & support

Steam features

Steam AchievementsSteam CloudSteam LeaderboardsFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

Boomer ShooterFPSShooterOld SchoolActionFirst-PersonHorrorRetroGore3DDarkViolentStylizedPixel GraphicsIndieSingleplayerCombatPhysicsPvELovecraftian
About this gameFull description from Steam
Rise up. Fight back. Gear up to fight your way through the ranks of an insidious cult. Their wretched minds twisted by the will of an unseen entity, you'll find just as much lead flying back as you dish out, so you'll have to run, slide, dodge, and make use of your environment to survive in this old-school-inspired shooter. CULTIC: Chapter One includes 10 maps full of blood, grit, and of course, cultists. After completing the story, you can test your skills in the wave-based Survival Mode, also included with Chapter One. Get a taste of Chapter Two with the Interlude story map, and then finish the fight with the Chapter Two expansion DLC! CULTIC gives you the freedom to approach combat your way. You can run in guns blazing, running, jumping, sliding, and dodging to keep out of harms way. If you prefer a slower approach, you can lay traps, let your enemies come to you, and pick them off from the safety of cover. Maybe you prefer to weave in between your foes, leading their attacks towards each other, and turning them against one another. With a full arsenal of mid-century firearms and explosives, you'll be well equipped to slaughter everything in your path - provided you don't get slaughtered first. Combat in CULTIC is fast and deadly. Well-placed shots can take your enemies - and yourself - out of the game quickly. Keep on the move or stick to cover, and use your arsenal wisely to stay alive as you fight your way through cult territory. CULTIC was styled to feel like a throwback to the shooters of yore, but with the advantages of a modern engine, such as physics, lighting, and a fully 3D game world. The gameplay, audio design, and art are all stylized to create a unique experience.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

CULTIC contains depictions of graphic violence, such as decapitations, severed limbs, bodies exploding, etc.

Regional ratings

DEJUS14Violência
IGRS18Horor · Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: AMD FX 6350 / Intel i3 4150 Memory: 6 GB RAM Graphics: NVIDIA GeForce GT 740 Storage: 8 GB available space Additional Notes: GPU must support DirectX 11

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: AMD Ryzen 5 3600 / Intel i5-9600 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1070 Storage: 8 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages5 languages
LanguageFull audio
English●
French
German
Spanish - Spain
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

35 achievements in total.

Show selected achievements (may contain spoilers)
Stack 'em UpAchievement
Melon PopperAchievement
There's no time for resting.Achievement
Ma'am I do my own plumbingAchievement
Barrels O' FunAchievement
Prop SnipingAchievement
Here's lookin' at youAchievement
My deepest shameHidden achievement
Ow.Hidden achievement
Not today, thank you!Achievement

View all Steam achievements

50 developer announcements, Mar 2023 to Sep 2026 · times in UTC

September

  1. CULTIC - V2.1.02 Patch

    Hello all! Quick little patch to fix up a few things, nothing too crazy. Changes below!FixesTemporary weapons (bazooka, flare gun, machinegun) should once again properly drop when empty, rather than requiring the player to manually drop…

    Patch notes

August

  1. CULTIC v2.1 Localization Update

    EDIT: Pushed a small hotfix to correct a text label issue in the Save screenHello everyone!It's been a hot minute since CULTIC has received any PC updates, and for that I'd like to apologize. When the console ports of CULTIC got started, I…

    Jasozz

June

  1. CULTIC Comes to Console

    Aaaahh I can finally talk about it! CULTIC is coming to consoles July 23rd!It's been a crazy journey but the end is nearly in sight! Check out the trailer for the console versions below: You can learn more about the console version over on…

    Jasozz

January

  1. CULTIC - v.2.02i Patch

    Hello all!Hope all of the new players that picked up CULTIC over the Holiday Sale are enjoying themselves! Thank you for the support and for taking the time to check out my game!Got another quick little patch to fix a few minor issues. Full…

    Patch notes

December

  1. CULTIC v.2.02h Patch

    Hello all! Hope everyone had a great holiday. I've got a small update with some fixes and changes for ya. Full details below!ChangesThe Rotten (swamp zombies) can now be burned. Originally I had set them up to be immune to burn damage since…

    Patch notes
  2. CULTIC - v.2.02g Hotfix

    Hello all!Wanted to get another little fix out before I power down my brain and sleep for a week!ChangesSubmitted a request to Steam to set the default Proton version for CULTIC to 10.0.3, which they were able to do for me. This is a…

    Patch notes
  3. CULTIC - V.2.02f Patch

    Hello everyone!Got a small hotfix for ya - this one felt important enough to push to the main branch instead of going to beta for awhile first, so hopefully I didn't explode anything ChangesAn optimization pass was done for E1M1 to try and…

    Patch notes
  4. CULTIC - Home for Cultmas Update

    The "Home for Cultmas" update is now available!EDIT: Oh fine I guess you can have the Lever Action Rifle back (Just pushed a small hotfix to fix the Lever Action Rifle spawns)This update adds a brand new non-canon map, "I'll Be Home for…

    Jasozz
  5. CULTIC - Home For Cultmas Update Trailer

    Hello everyone!You may have noticed I've been pretty quiet on updates lately... and now I can share why! CULTIC: Home For Cultmas releases December 18th!This will be a free update for CULTIC that adds a brand new non-canon Bonus Map - "I'll…

    Jasozz

November

  1. CULTIC Automap Update Beta v.2.0.1j

    EDIT: A quick hotfix was pushed for this branch to un-break the Survival pause menu that I managed to breakHello all!I got a few more minor issues reported and wanted to get a patch out for them while testing continues on the Unity 6 engine…

    Patch notes
  2. CULTIC: Automap Update Beta v.2.0.1h

    EDIT: An additional hotfix was pushed to fix an issue with this beta branch where weapon upgrades may not have loaded correctly due to a change in the size of the weapon upgrades array. This should now be fixed - you should be able to load…

    Patch notes
  3. CULTIC - Automap Update v.201f

    Hello all!I'm really hoping this is the last major patch for this beta branch and it can move on to the public branch, but I crammed some pretty significant changes in here so I expect there are probably gonna be some edge cases (or…

    Patch notes

October

  1. CULTIC - Automap Beta Patch v.201c/d/e

    EDIT 2 --Another small hotfix to apply the automap fix to Manual/Most Recent loads, rather than just QuickloadsEDIT --A small hotfix was released to push this to v.201d to fix an issue with messages getting cut off. Didn't think it needed…

    Patch notes
  2. CULTIC - Automap Beta Patch v.201b

    Hello everyone!Thanks to everyone who has taken the time to check out the automap and leave feedback! I've got a small patch out now for the beta branch with a few minor tweaks. If you run into an issue where your map exploration data isn't…

    Patch notes
  3. CULTIC Automap Update Out on Beta Branch

    Hello all!CULTIC v.201 is now out on the beta branch! This update contains numerous bugfixes, some further minor ammo adjustments, and most importantly, the new Automap!Thanks to everyone for their patience as I cobbled this update…

    Jasozz
  4. CULTIC Dev Log - Automap and More!

    Hello everyone!Since we're about two weeks post-launch, I wanted to get another dev log out and catch everyone up on where I'm at with everything CULTIC!Overall, launch has still been going well, and I want to give a big thanks to everyone…

    Jasozz

September

  1. CULTIC: Chapter Two - Hotfix v2.0g Out On Beta Branch

    Hello all!Got another hotfix out on the beta branch! I wanted to squeeze these fixes in before I dove into the Automap fully, since I won't be able to as easily push stable builds out with the in-progress Automap and incomplete code and…

    Patch notes
  2. CULTIC: Chapter Two - Post-Launch Dev Update

    Hello everyone!First of all, I just want to give a massive THANK YOU to everyone who has checked out Chapter Two! The launch went (mostly) awesome, and it's been so cool watching everyone discover and react to all of the spooky segments…

    Jasozz
  3. CULTIC: Chapter Two Hotfix v2.0f / Ammo Adjustments

    Hello all!Another quick hotfix has landed on the beta branch! My busy weekend is nearly over and I'll hopefully be able to throw more time at trying to replicate this weird invulnerable enemies bug and look over some of the…

    Patch notes
  4. CULTIC: Chapter Two Hotfix v2.0e To Beta Branch

    Hello all!One more quick hotfix for today on the beta branch! With this, the previous hotfix (v2.0d) has gone to the main branch.FixesA projectile collision math issue was resolved which should make collisions against compound colliders…

    Patch notes
  5. CULTIC: Chapter Two v2.0d Hotfix on Beta Branch

    Hello all!Just pushed a small Hotfix to the beta branch which contains some bug fixes, minor adjustments to maps, and some nerfs for the final boss. If you want the prestige of killing the final boss pre-nerf, you've got a few days before…

    Patch notes
  6. CULTIC: Chapter Two Available Now!

    Rise again. Finish the fight! CULTIC: Chapter Two is now available!It's been a long road, but I am thrilled to finally have Chapter Two released! I am excited for everyone to check out what Nick and I have been working so hard on! I hope…

    Jasozz
  7. CULTIC "2.0 Update" Available on Beta Branch

    Hello all!I've seen a ton of comments from folks saying they want to replay Chapter One, but are having trouble deciding whether to do so now, or wait til the 2.0 Update and have to wait on playing Chapter Two, so I wanted to try and…

    Jasozz
  8. CULTIC - Chapter Two Launch Date Trailer

    CULTIC - Chapter Two will launch on September 18th!The long-awaited second chapter of CULTIC is nearly complete! You can wishlist CULTIC: Chapter Two now and be geared up and ready to fight as soon as it's available:Awakening in the cold…

    Jasozz

June

  1. CULTIC - Polishing Chapter One

    Hello all! I know I said a couple of times that I wouldn't have more dev updates but this isn't spoilery Chapter Two stuff so uhh it doesn't count! There's nearly 4 years worth of development time between the very first maps of Chapter One…

    Jasozz

April

  1. CULTIC - CHAPTER TWO SOUNDTRACK LEAKS [100% REAL]

    I don't have much time! At great personal risk, I managed to sneak some new Chapter Two tracks out of the CULTIC Gulag. The dev can't hide this stuff from us forever! ... Shoot, I think the tape may have gotten damaged in my escape...

    Jasozz
  2. CULTIC Development Update #11 - The Final Devlog

    Hello everyone! For those of you that follow CULTIC's development on various platforms (Twitter, BlueSky, Discord etc.) you've probably noticed that things have been pretty quiet. Chapter Two is getting very close to being content complete…

    Jasozz

March

  1. CULTIC Development Update #10 - All Aboard!

    It was inevitable. It was by far the biggest community request after Chapter One released: The Train Map. The Train Station is by far the most complicated map ever made for CULTIC, that will have players fighting through sprawling cargo…

    Jasozz

January

  1. CULTIC Development Update #9 - Going Medieval

    Hello everyone! Hope you all had a great Christmas and New Year! I've been very excited to get this devlog out and show off what has quickly become the largest and most resource-intensive map in CULTIC's development. I thought the Shopping…

    Jasozz

November

  1. CULTIC Development Update #8 - The Giblet Ranch

    Hello everyone! I'm back with another little peek at a new map from Chapter 2 of CULTIC. It's been a bit since my last update, since I spent most of October finishing up Bonerooms and getting it released. If you haven't checked out…

    Jasozz

October

  1. CULTIC Devlog #7 - 2nd Anniversary!

    Hello everyone! To celebrate the 2nd anniversary of CULTIC, I've put together a short devlog talking a bit about Chapter Two's progress, some details on the game's launch window, and an extended look at some new gameplay. Check it out…

    Jasozz

August

  1. CULTIC Development Update : Condemned Meat

    Hello again! Things are getting a little messy in this preview, with a sneak peek at the Slaughterhouse map coming in Chapter Two! Check out a little teaser of some music from the area and some screenshots below! P.S. I personally asked the…

    Jasozz
  2. CULTIC Development Update : A Dip In The Swamp

    Hello all! I'm trying to keep with the theme of posting updates to Steam News as well as my personal Twitter/Discords, so with that - here's a quick look at an upcoming area from Chapter Two! This low-lying swampland used to be the home to…

    Jasozz

July

  1. CULTIC Dev Log #6 - The Road to Chapter Two

    Hello everyone! This has been long overdue, but I've heard your concerns about the lack of news posted on Steam and took some time to get a proper dev diary put together! While I frequently post news and updates about CULTIC on my Twitter…

    Jasozz

February

  1. WRATH, Hedon and CULTIC bundle!

    Hey everyone! To celebrate the recent launch of WRATH: Aeon of Ruin, we have decided to create a bundle! WRATH: Aeon of Ruin Hedon: Bloodrite and CULTIC All in one! You can grab the "Blast out of Hell" bundle right here…

    3DR Vince
  2. CULTIC - Survival Mode Patch (Beta)

    Good afternoon all! I've pushed a small patch to the Beta branch with a potential fix for the long-standing bug that some Survival players may have encountered where the game starts to fall apart during particularly long sessions - shots…

    Patch notes

January

  1. CULTIC - Snail Mode BETA Update

    Hey all! Very small little update here - added a new modifier to Custom Difficulty > Game Modifiers called Snail Mode! Currently this is only on the beta branch as it's received very little testing, just a bit of functionality testing from…

    Patch notes
  2. CULTIC: Ability Mode BETA

    Ability Mode BETA Hello everyone! Today I'm releasing the Ability Mode update into the beta branch for folks to start messing around with! In case you're unfamiliar, very early on in CULTIC's development, there was an ability system that…

    Jasozz

December

  1. CULTIC - Merry Cultmas Bonus Content

    Alrighty everyone, I've got one more little gift before I take off for the holidays! The original Realms Deep 2021 Demo Map is now available once again! This map had about 2 years worth of code changes on top of it so it was severely…

    Patch notes
  2. CULTIC: Merry Cultmas Update!

    Deck the walls with cultist bodies in this free Survival update! Fight your way through the streets of New Grandewel in a new Survival map, which gives players their first peek into a new area from CULTIC: Chapter Two! This update also…

    Jasozz

November

  1. CULTIC Nominated for Labor of Love in the Steam Awards

    Hey, everyone. Thanks to Jason's ongoing commitment to development such as the "Interlude" chapter, etc. we have decided to nominate CULTIC for the Labor of Love category at the Steam Awards 2023!…

    3DR Vince

October

  1. CULTIC v108 Beta Patch

    Hello all! Quick update this morning with a few changes: Loading a saved loadout should now properly strip keys from your inventory, preventing soft-locks STEN Cultist accuracy nerfed to prevent lasering at long distances FG-42 Zoom Upgrade…

    Patch notes
  2. CULTIC V108 Beta & Interlude OST Release

    Hello everyone! I've got a couple of announcements packed into one post for you today. Interlude OST First, the Interlude OST is now available on YouTube, and the soundtrack on Steam has been updated with the new tracks. For those who have…

    Jasozz
  3. CULTIC v107b Patch

    Hey all! Just pushing the current beta branch to the default stable branch. This should address some common issues being reported since the launch of Interlude. Details below! Ladders should now work properly on Gamepad Re-baked occlusion…

    Patch notes

September

  1. CULTIC: Interlude now available!

    Hello everyone! It's finally time to reveal what I've been working on for the last few months: CULTIC: Interlude! Interlude is a free update for CULTIC that brings a new story map, which has you experience some of the events that transpired…

    Jasozz

July

  1. REALMS DEEP 2023 ANNOUNCEMENT

    Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair. 3D Realms brings updates from numerous titles under their diverse portfolio, including Its…

    3DR Vince

March

  1. CULTIC: Chapter One v105c

    Another small patch inbound! Fixed pathfinding in the Mines Survival map. Fixed a duplicate navmesh ID causing issues with navmesh caching Fixed a navmesh gap in E1M5 Fixed the sprite offset for the FG42 scope so it should be properly lined…

    Patch notes
  2. CULTIC: Chapter One - v105b

    A small patch to fix a couple of issues: Fixed an issue where users running resolutions greater than 1080p were seeing a small red line A potential fix for enemies dropping into lava and off of ledges leading to fatal drops. This behavior…

    Patch notes
  3. CULTIC Chapter One v105 Released

    Update v105 is finally being moved to the main branch! This is a fairly chunky update, so I'll get right into the changes: Additions New Survival Map "Unholy Commotion" - Romp around the crypts and rack up those S-Ranks! New "Survival…

    Jasozz
  4. CULTIC v105 Released on Beta Branch

    Update v105 is finally out on the beta branch! To opt-in, go to the Betas tab in CULTIC's properties via your Steam Library and select the beta branch! As always, if you've got the time to check it out, feedback and bug reports are much…

    Patch notes

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