STEAMDB NEXUS

Steam app 1532200 · updated 12 Sep 2026, 20:07 UTC

Mars First Logistics

Build physically simulated rovers to transport awkwardly shaped cargo across the rugged terrain of Mars. Earn funds, unlock new parts, and use your ingenuity to help the Martians establish a new home. Playable solo or in online co-op!

Mars First Logistics Steam header artwork
Shape ShopShape Shop, Outersloth
66playing now
7524-hour peak
2,455all-time peak
43average, last 30 days

The last 30 days

+3.2Gain+7.75%% gain99Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

027538010713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202651 peakFriday 14 August 202648 peakSaturday 15 August 202653 peakSunday 16 August 202665 peakMonday 17 August 202648 peakTuesday 18 August 202650 peakWednesday 19 August 202643 peakThursday 20 August 202652 peakFriday 21 August 202647 peakSaturday 22 August 202661 peakSunday 23 August 202661 peakMonday 24 August 202647 peakTuesday 25 August 202646 peakWednesday 26 August 202653 peakThursday 27 August 202666 peakFriday 28 August 202671 peakSaturday 29 August 202688 peakSunday 30 August 202699 peakMonday 31 August 202673 peakTuesday 01 September 202667 peakWednesday 02 September 202677 peakThursday 03 September 202658 peakFriday 04 September 202663 peakSaturday 05 September 202682 peakSunday 06 September 202682 peakMonday 07 September 202682 peakTuesday 08 September 202663 peakWednesday 09 September 202668 peakThursday 10 September 202667 peakFriday 11 September 202660 peakSaturday 12 September 202675 peak
Daily peakEvery hourly sample

All time

40 months, June 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

06631k2k3kJun 2023Dec 2023Jun 2024Dec 2024Jun 2025Dec 2025Jun 2026June 2023460 monthly peakJuly 2023280 monthly peakAugust 202392 monthly peakSeptember 202383 monthly peakOctober 202349 monthly peakNovember 2023126 monthly peakDecember 202390 monthly peakJanuary 202474 monthly peakFebruary 202452 monthly peakMarch 202477 monthly peakApril 202450 monthly peakMay 202454 monthly peakJune 202451 monthly peakJuly 202461 monthly peakAugust 202448 monthly peakSeptember 202496 monthly peakOctober 202460 monthly peakNovember 202449 monthly peakDecember 2024109 monthly peakJanuary 2025104 monthly peakFebruary 202564 monthly peakMarch 202540 monthly peakApril 202548 monthly peakMay 202529 monthly peakJune 2025170 monthly peakJuly 202564 monthly peakAugust 202554 monthly peakSeptember 20251,898 monthly peakOctober 20252,455 monthly peakNovember 2025433 monthly peakDecember 2025340 monthly peakJanuary 2026292 monthly peakFebruary 2026200 monthly peakMarch 2026235 monthly peakApril 2026221 monthly peakMay 2026124 monthly peakJune 2026123 monthly peakJuly 2026122 monthly peakAugust 202699 monthly peakSeptember 202682 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0336699132July 2026August 2026September 2026October 2026July 2026122 peak — daily detail belowAugust 202699 peak — hourly detail belowSeptember 202682 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

033669913201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202676 peakThursday 02 July 202689 peakFriday 03 July 2026100 peakSaturday 04 July 2026102 peakSunday 05 July 2026122 peakMonday 06 July 202684 peakTuesday 07 July 202674 peakWednesday 08 July 202684 peakThursday 09 July 202670 peakFriday 10 July 202683 peakSaturday 11 July 202684 peakSunday 12 July 202685 peakMonday 13 July 202677 peakTuesday 14 July 202680 peakWednesday 15 July 202674 peakThursday 16 July 202676 peakFriday 17 July 202686 peakSaturday 18 July 202690 peakSunday 19 July 2026100 peakMonday 20 July 202681 peakTuesday 21 July 202677 peakWednesday 22 July 202673 peakThursday 23 July 202668 peakFriday 24 July 202668 peakSaturday 25 July 202691 peakSunday 26 July 202699 peakMonday 27 July 202678 peakTuesday 28 July 202672 peakWednesday 29 July 202665 peakThursday 30 July 202670 peakFriday 31 July 202665 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

027538010701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202663 peakSunday 02 August 202676 peakMonday 03 August 202660 peakTuesday 04 August 202646 peakWednesday 05 August 202655 peakThursday 06 August 202648 peakFriday 07 August 202648 peakSaturday 08 August 202667 peakSunday 09 August 202665 peakMonday 10 August 202645 peakTuesday 11 August 202659 peakWednesday 12 August 202644 peakThursday 13 August 202651 peakFriday 14 August 202648 peakSaturday 15 August 202653 peakSunday 16 August 202665 peakMonday 17 August 202648 peakTuesday 18 August 202650 peakWednesday 19 August 202643 peakThursday 20 August 202652 peakFriday 21 August 202647 peakSaturday 22 August 202661 peakSunday 23 August 202661 peakMonday 24 August 202647 peakTuesday 25 August 202646 peakWednesday 26 August 202653 peakThursday 27 August 202666 peakFriday 28 August 202671 peakSaturday 29 August 202688 peakSunday 30 August 202699 peakMonday 31 August 202673 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

02244668901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202667 peakWednesday 02 September 202677 peakThursday 03 September 202658 peakFriday 04 September 202663 peakSaturday 05 September 202682 peakSunday 06 September 202682 peakMonday 07 September 202682 peakTuesday 08 September 202663 peakWednesday 09 September 202668 peakThursday 10 September 202667 peakFriday 11 September 202660 peakSaturday 12 September 202675 peak

October 2026

Mars First Logistics was released on 25 Sep, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:07 UTC
App ID
1532200
Last updated
13 Aug 2026 build 24707685
Developer
Shape Shop
Publisher
Shape Shop, Outersloth
Release date
25 Sep, 2025
Platforms
Windows
Download size
562 MB
Install size
847 MB
Genres
Indie, Simulation
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Achievements
17

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Camera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo Sound

Popular tags

StylizedMarsCo-op3DBuildingSandboxPhysicsPuzzleTransportationRobotsScienceExplorationFunnySpace SimOpen WorldProcedural GenerationLogicSimulationSingleplayerMultiplayer
About this gameFull description from Steam
Mars First Logistics is an open world physics simulation game where you design and build mechanized rovers to deliver stuff. Play solo or with up to 3 friends in online co-op! Design and assemble your rover using an intuitive and tactile editor. Combine over 100 parts including springs, hydraulic cylinders, servo motors, rocket engines and many more to tailor your creations to the unique challenges of each job, or just let your imagination run wild. Pilot your creations across the vast, procedurally generated terrain of Mars. Heavy cargo, fragile cargo, bouncy cargo, cargo that’s trying to float away – you never know what new challenges lay around the corner! Help the Martians complete their construction projects by moving their awkwardly shaped cargo from place to place. With each successful delivery you'll earn funds, unlock new parts and blueprints and gain access to new infrusture such as roads, powerlines and monorails to build! Features Intuitive, Flexible Building: Make your rovers as simple or complex as you’d like! Create anything you want, no matter how ridiculous. Sky’s The Limit: No one right answer leaves success up to your creativity and ingenuity. Open World: Traverse the striking, procedurally generated open world, with new challenges over every horizon. Make Mars Home: Watch new buildings spring up as you complete deliveries. Connect buildings using roads, monorails, power lines, water pipes and more! Unlock Parts: Unlock and combine parts like servo motors, hydraulic cylinders and rocket engines. Co-op: Tackle the challenge solo, or recruit up to 3 friends in online co-op. Play your way: Play in standard or creative modes or tweak individual game settings to your liking.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64 bit Processor: 4-core Memory: 8 GB RAM Graphics: NVIDIA GTX 660 or AMD HD 6970 Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English
French
German
Dutch
Japanese
Portuguese - Brazil
Russian
Simplified Chinese
Italian
Spanish - Spain
Korean
Spanish - Latin America

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

17 achievements in total.

Show selected achievements (may contain spoilers)
First DayAchievement
BuilderAchievement
HandymanAchievement
Water on Mars?Achievement
Pole PositionAchievement
Laduma!Achievement
Heavenly BodyAchievement
Blast OffAchievement
PestAchievement
BiologistAchievement

View all Steam achievements

50 developer announcements, Dec 2023 to Aug 2026 · times in UTC

August

  1. Patch v202608131604

    Allow automations using parts like the Sensor and logic gates to continue to function while using the Theodolite. Fix a bug where large vehicles would sometimes spawn inside geometry. Fix a bug where NaN was displayed as time to next…

    Patch notes

April

  1. Patch v202604121056

    In co-op, all blueprints that are unlocked for the host player will now become unlocked for joining players when they join. The space elevator now has some extra refuel points.

    Patch notes
  2. Patch v202604081406

    Small fix for Russian translation.

    Patch notes
  3. Update 1.1

    Hello!Update 1.1 adds a number of oft-requested features for long-time players, as well as addressing some common pain points for new players.New featuresThe editor can now optionally show the center of mass of your vehicle. It is disabled…

    shapeshop

October

  1. Patch v202510281106

    Fix a bug where the vehicle could sink into the ground when configured a specific way.

    Patch notes
  2. Patch v202510251620

    Fix intermittent freezing and audio loss. Use only one shade of blue to depict part selections in the editor to avoid confusion about what is selected. Do not change the default pivot point of copied sub-assemblies to the last hovered-over…

    Patch notes
  3. Patch v202510151059

    Allow monorail tracks to be more bendy. German and Chinese translation fixes.

    Patch notes
  4. Patch v202510071850

    Fix a bug where the space port celebration wasn't showing for co-op clients. Fix a bug with resetting vehicles on Phobos. Generate tyre tread marks on Phobos.

    Patch notes
  5. Patch v202510041925

    Fix stricken shuttle not rotating for co-op players. Fix a bug where sometimes co-op players wouldn't receive mined raw materials. Fix a bug where the game would say there were no transmitters in range, even though one was visible.

    Patch notes
  6. Patch v202510031634

    Fix arrow not showing next to virtual ports in UI.

    Patch notes
  7. Patch v202510031029

    Fix a bug where parts could be duplicated if they were removed with an expanded selection. This would sometimes manifest as parts seemingly going missing, since the duplicated parts could be used for building, but weren't actually added to…

    Patch notes
  8. Patch v202510022134

    Fix a bug that could result in parts getting lost when copying another player's vehicle using the Copier part. Fix a bug where the game could soft lock if parts such as the sensor sent inputs to the Theodolite. Increase the cost of the…

    Patch notes

September

  1. Patch v202509271553

    Fix a bug where the save file would get corrupted if you joined a co-op game before the first auto-save, resulting in a black screen when you next try to run the game.

    Patch notes
  2. 1.0 Update Available Now!

    After over 2 years cooking in Early Access and 5 years total development time, Mars First Logistics 1.0 is here with a big update!New Main Contracts10 new contracts have been added with a new area to discover! These new contracts have more…

    shapeshop

July

  1. Patch v202507241545

    Fix a bug where raw material deposits were not correctly synced when playing co-op.

    Patch notes
  2. Patch v202507221140

    Fix a bug where undiscovered structures (e.g. roads) could be selected and built under certain circumstances.

    Patch notes
  3. Patch v202507111516

    Fix a bug where small rocks could prevent a road from being connected to a station. When auto-saving after completing a contract, save the player's position after they are moved out of the way of any station building animation, instead of…

    Patch notes
  4. Patch v202507041504

    Allow picking colours by middle-clicking on a part. Show size in contract info. Fix a bug where no empty save slot was created when deleting a save and all slots were full. Fix a small gap in one of the supplies parcels. Fix a bug with…

    Patch notes
  5. Patch v202507011119

    Allow fast travelling to transmitters. Move the fishery to flatter terrain to make it easier to access. Differentiate map waypoint lines from contract lines on the map. Fix a bug where the latest auto-save sometimes wasn't loaded after…

    Patch notes

June

  1. Patch v202506231612

    Fix another bug that allowed monorail side jobs to possibly be generated to the same station. Update the text of a couple of messages to make them clearer.

    Patch notes
  2. Patch v202506181145

    Make the theodolite aim dot more noticeable. Allow resetting inside warehouses without respawning the player outside. Reduce speed of monorail station lifts. Avoid spawning the player on top of lift platform buttons. Avoid showing tutorial…

    Patch notes
  3. Patch v202506161052

    Fix a bug where broken off Reactor Core arms didn't restore to the correct position on load.

    Patch notes
  4. Patch v202506141325

    When loading a save, remove any monorails that go to the same station as another monorail. This should never have been possible, but for a bug in previous versions (which should now be fixed). Apologies if this deletes a monorail you were…

    Patch notes
  5. Patch v202506130917

    Move the explosives pickup point a bit to make this contract slightly easier. Reduce monorail train speed.

    Patch notes
  6. Patch v202506121139

    Make blast site rock hole a bit more obvious. Fix bug with Dome and Heavy Duty Servo parts causing camera issues. Fix Corner 2x2x2 colliders. Fix bug where destroying the first or last segment of a completed monorail didn't refund. Don't…

    Patch notes
  7. Patch v202506111033

    Fix waypoints jumping when crossing the 10km threshold. Darken map fog in night mode. Fixup main monorail contracts that may have changed since the last version when loading a save. Increase varienty of types and length of build side jobs.…

    Patch notes
  8. Early Access Update 5: Raw material mining

    Before I get into the details of update 5, I have a special announcement: Mars First Logistics will be coming out of Early Access on 26 September 2025! Here's the announcement trailer: With that out the way, let's get into what's in update…

    shapeshop

May

  1. Frosty Games Fest

    Hello, It's been a little while since I've posted any big updates here, but we've been hard at work on update 5 which will come out on 8 June! We'll also be participating in Frosty Games Fest on the same day and will be making an important…

    shapeshop

January

  1. Patch v202501150937

    Some minor bug fixes: Avoid a black screen when there is an error initializing audio. Reduce the collider radius of the weight part. Fix a bug where the driving camera zoom would be affected by zooming in the map or editor while playing…

    Patch notes

November

  1. Patch v202411271026

    This patch fixes a bug where monorails could be connected to any station, resulting in a floating train.

    Patch notes
  2. Patch v202411251432

    Hello! This small update adds an oft-requested feature: the ability to set the start state of parts like the Hydraulic Cylinder and Motorised Joint! The start state can be changed from the inventory by right-clicking the part.…

    shapeshop

October

  1. Patch v202410311135

    You can now update your Steam Workshop items from within the game! If you publish a workshop item with the same name as a previously published one, the game will prompt you to replace it, instead of creating a new item with the same name.…

    Patch notes
  2. Patch v202410251004

    Build contracts can now be completed with indirect connections that go via intermediate stations. Fix a bug where vehicles would sometimes clip through the road when playing in co-op. Fix a bug where incomplete road/monorail/etc segments…

    Patch notes
  3. Patch v202410181647

    This update fixes a few bugs and makes some minor changes: Add map and in-game markers for the source station of build contracts. Better scaling of build contracts. Longer contracts will be generated depending on how many main contracts…

    Patch notes

September

  1. Patch v202409171656

    Fixed a bug with custom theodolite controls not showing correctly. Fixed a bug where fuel lines would give incorrect obstruction error. Adjust the cost of the 90 Degree Bend part to be the same as the Hub part.

    Patch notes
  2. Early Access Update 4: Roads and Trains!

    Hello everyone! Thanks for your patience while we worked on this update. I realise this has taken a little longer than the previous updates, but it's also a big new feature! New structure building system This update introduces only one new…

    shapeshop

May

  1. Patch v202405071047

    - Add a fence around the solar farm construction site to draw more attention to the crane.

    Patch notes

April

  1. Early Access Update 3

    Hello, This update is mostly about oft-requested quality of life improvements, but also adds some new parts to play with. Mechanical loops The biggest change is to the way parts connect together. Previously each part had exactly one "prong"…

    shapeshop

March

  1. Big change to editor/physics in beta branch

    Hello, I've just pushed a big change to how the editor and physics work to the beta branch. The new system allows mechanical loops and selecting the pivot point when attaching parts. This is a major change to how the building works and I'm…

    shapeshop
  2. Developer update stream

    Hello! I'm going to do a little stream on Saturday morning (Melbourne time) to talk about what I've been working on for the last month and a half: allowing mechanical loops when building a vehicle. This a big change that opens up a lot of…

    shapeshop
  3. Patch v202403042137

    Fix a bug where the terrain would become glitched out after delivering the wind turbine blades. Increase friction on wind turbine dirt pile. Fix geometry on fair and observatory stations.

    Patch notes

February

  1. Patch v202402081523

    More bug fixes: Fix a bug where invalid buoyancy forces were applied to telescopic cylinders in water. Improve milkshake colliders.

    Patch notes
  2. Patch v202402071007

    This patch fixes a few bugs and makes some minor tweaks: Improve performance for vehicles with lots of springs. Fix solar receiver colliders. Make the solar farm crane easier to notice. Fix some tutorial issues. Tweak the positions of some…

    Patch notes

January

  1. Patch v202401240836

    Fix a bug where the camera would freeze.

    Patch notes
  2. Patch v202401231653

    Fix an issue with the delivery zone being too high at a storage depot.

    Patch notes
  3. Patch v202401081314

    Fix bug where grappling hook would pull vehicle when fired rapidly. Prevent balloons from going too high and glitching out. Improve fast travel point for habitats. Hopefully fix a rare bug where the camera would only show sky (please let me…

    Patch notes

December

  1. Patch v202312221511

    Some more little fixes and tweaks: Make the camera behave a bit better when trying to aim the grappling hook. Rework the wind turbine blades contract to avoid a soft-lock. Extend the range of the grappling hook.

    Patch notes
  2. Patch v202312220936

    Another quick fix: Fix bug with too-large deadzone on wheel gamepad controls.

    Patch notes
  3. Patch v202312220816

    Just some small fixes: Fix wind turbine colliders and adjust TV antenna colliders. Change the sound effect of the sausage.

    Patch notes
  4. Early Access Update 2

    Hello! This is a fairly big update with a whole new area, new parts, new cargo and more! What's new? New area {STEAM_CLAN_IMAGE}/40811413/f31c075a79a8d4c364bce09eaf7c94724743f116.png We've added a new area with 5 new hand-crafted main…

    shapeshop

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