STEAMDB NEXUS

Steam app 1494810 · updated 12 Sep 2026, 21:26 UTC

Mortal Sin

Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.

Mortal Sin Steam header artwork
Nikola TodorovicNikola Todorovic
21playing now
2924-hour peak
1,030all-time peak
21average, last 30 days

The last 30 days

+1.1Gain+5.47%% gain53Peak

575 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01429435713 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202623 peakFriday 14 August 202625 peakSaturday 15 August 202622 peakSunday 16 August 202628 peakMonday 17 August 202623 peakTuesday 18 August 202631 peakWednesday 19 August 202622 peakThursday 20 August 202622 peakFriday 21 August 202627 peakSaturday 22 August 202636 peakSunday 23 August 202653 peakMonday 24 August 202635 peakTuesday 25 August 202638 peakWednesday 26 August 202640 peakThursday 27 August 202634 peakFriday 28 August 202638 peakSaturday 29 August 202641 peakSunday 30 August 202644 peakMonday 31 August 202628 peakTuesday 01 September 202634 peakWednesday 02 September 202635 peakThursday 03 September 202635 peakFriday 04 September 202634 peakSaturday 05 September 202635 peakSunday 06 September 202635 peakMonday 07 September 202634 peakTuesday 08 September 202634 peakWednesday 09 September 202634 peakThursday 10 September 202624 peakFriday 11 September 202629 peakSaturday 12 September 202629 peak
Daily peakEvery hourly sample

All time

43 months, March 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02785568341kMar 2023Oct 2023May 2024Dec 2024Jul 2025Feb 2026Sep 2026March 2023189 monthly peakApril 202348 monthly peakMay 202332 monthly peakJune 202329 monthly peakJuly 202337 monthly peakAugust 202333 monthly peakSeptember 202336 monthly peakOctober 202388 monthly peakNovember 2023148 monthly peakDecember 2023127 monthly peakJanuary 2024504 monthly peakFebruary 2024113 monthly peakMarch 2024126 monthly peakApril 202466 monthly peakMay 2024156 monthly peakJune 202481 monthly peakJuly 2024363 monthly peakAugust 2024111 monthly peakSeptember 202444 monthly peakOctober 202490 monthly peakNovember 202489 monthly peakDecember 202460 monthly peakJanuary 2025182 monthly peakFebruary 202584 monthly peakMarch 202562 monthly peakApril 2025129 monthly peakMay 2025598 monthly peakJune 2025198 monthly peakJuly 2025106 monthly peakAugust 20251,030 monthly peakSeptember 2025996 monthly peakOctober 2025443 monthly peakNovember 2025373 monthly peakDecember 2025142 monthly peakJanuary 2026144 monthly peakFebruary 2026100 monthly peakMarch 2026156 monthly peakApril 202695 monthly peakMay 2026106 monthly peakJune 202664 monthly peakJuly 202673 monthly peakAugust 202653 monthly peakSeptember 202635 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

020395979July 2026August 2026September 2026October 2026July 202673 peak — daily detail belowAugust 202653 peak — hourly detail belowSeptember 202635 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02039597901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202651 peakThursday 02 July 202649 peakFriday 03 July 202655 peakSaturday 04 July 202673 peakSunday 05 July 202655 peakMonday 06 July 202642 peakTuesday 07 July 202647 peakWednesday 08 July 202645 peakThursday 09 July 202651 peakFriday 10 July 202672 peakSaturday 11 July 202671 peakSunday 12 July 202668 peakMonday 13 July 202667 peakTuesday 14 July 202651 peakWednesday 15 July 202646 peakThursday 16 July 202653 peakFriday 17 July 202651 peakSaturday 18 July 202661 peakSunday 19 July 202651 peakMonday 20 July 202642 peakTuesday 21 July 202641 peakWednesday 22 July 202646 peakThursday 23 July 202646 peakFriday 24 July 202636 peakSaturday 25 July 202637 peakSunday 26 July 202643 peakMonday 27 July 202634 peakTuesday 28 July 202633 peakWednesday 29 July 202637 peakThursday 30 July 202633 peakFriday 31 July 202630 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 344 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01429435701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202633 peakSunday 02 August 202635 peakMonday 03 August 202630 peakTuesday 04 August 202625 peakWednesday 05 August 202623 peakThursday 06 August 202623 peakFriday 07 August 202625 peakSaturday 08 August 202623 peakSunday 09 August 202628 peakMonday 10 August 202628 peakTuesday 11 August 202625 peakWednesday 12 August 202626 peakThursday 13 August 202627 peakFriday 14 August 202625 peakSaturday 15 August 202622 peakSunday 16 August 202628 peakMonday 17 August 202623 peakTuesday 18 August 202631 peakWednesday 19 August 202622 peakThursday 20 August 202622 peakFriday 21 August 202627 peakSaturday 22 August 202636 peakSunday 23 August 202653 peakMonday 24 August 202635 peakTuesday 25 August 202638 peakWednesday 26 August 202640 peakThursday 27 August 202634 peakFriday 28 August 202638 peakSaturday 29 August 202641 peakSunday 30 August 202644 peakMonday 31 August 202628 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 231 hourly samples. Each dip is a night. Weekends are shaded.

0919283801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202634 peakWednesday 02 September 202635 peakThursday 03 September 202635 peakFriday 04 September 202634 peakSaturday 05 September 202635 peakSunday 06 September 202635 peakMonday 07 September 202634 peakTuesday 08 September 202634 peakWednesday 09 September 202634 peakThursday 10 September 202624 peakFriday 11 September 202629 peakSaturday 12 September 202629 peak

October 2026

Mortal Sin was released on 29 Aug, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:26 UTC
App ID
1494810
Last updated
24 Jun 2026 build 23900960
Developer
Nikola Todorovic
Publisher
Nikola Todorovic
Release date
29 Aug, 2025
Platforms
Windows
Download size
1.57 GB
Install size
3.32 GB
Genres
Action, Indie, RPG
Game modes
Single-player
Controller support
Full
Achievements
47

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

First-PersonAction RoguelikeDungeon CrawlerHack and SlashRPGIndieActionDark FantasyRogueliteProcedural GenerationRoguelikeSingleplayerLootHorrorGoreViolentStylizedSwordplayBoomer ShooterSouls-like
About this gameFull description from Steam
Eyes locked on your prey. You kill without remorse. After all… it’s either you or them. Sentience fades. This moment is your release. REWARDING MELEE COMBAT Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe. ENDLESS REPLAYABILITY Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies. SINFUL VISUALS Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way. KEY FEATURES Brutal, skill-based melee with flashy, satisfying combos Beautiful comic-book visuals, now fully customizable Dozens of unique enemies that react to your every move Over a dozen playable classes, each with their own weapons and abilities A huge arsenal: greatswords, spears, guns, claws, and magic Hundreds of handcrafted rooms across procedurally generated maps Secret platforming zones with rare loot and hidden horrors Randomly generated quests with powerful rewards Multiple color palettes to match your vibe and mood Infinite runs and future updates to keep the chaos going
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Frequent dismemberment of monsters, lots of blood. Morbid imagery such as dead bodies, bloody bones and other Dark Fantasy art.

Regional ratings

DEJUS16Violência Extrema · Medo
IGRS18Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Microsoft Windows 7 Processor: Intel Core i5-2500K Memory: 8 GB RAM Graphics: GeForce GTX 670 DirectX: Version 11 Storage: 3 GB available space

Recommended

Recommended: OS: Microsoft Windows 10 Processor: Intel Core i5-6600K Memory: 8 GB RAM Graphics: GeForce GTX 1060 DirectX: Version 11 Storage: 3 GB available space
Supported languages10 languages
LanguageFull audio
English
Russian
Simplified Chinese
French
Spanish - Spain
German
Japanese
Korean
Polish
Portuguese - Brazil

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

47 achievements in total.

Show selected achievements (may contain spoilers)
Dungeon NoviceAchievement
Dungeon AdeptAchievement
Dungeon MasterAchievement
Cave NoviceAchievement
Cave AdeptAchievement
Cave MasterAchievement
Forest NoviceAchievement
Forest AdeptAchievement
Forest MasterAchievement
AbsolutionAchievement

View all Steam achievements

50 developer announcements, Oct 2023 to Jun 2026 · times in UTC

June

  1. 5 New Languages, 8 New Unique Items

    Hello Sinners!A lot of you asked to play Mortal Sin in your own language, so this update is a big step toward that. Five new languages, eight new unique items, and a stack of bug fixes. Here's everything:🌍 New LanguagesAdded German…

    Nikola

May

  1. Mortal Sin Is 25% Off + What’s Next

    Hi everyone!I wanted to share a quick update on what I’ve been working on, what’s next for Mortal Sin, and what’s coming later with my next game.For full transparency, since the last major update, I’ve spent most of my time working on my…

    Nikola

March

  1. Blitz Ascension

    Blitz is here.This is something I’ve wanted to do for a while, a mode that strips Mortal Sin down to its core and pushes it as far as it can go. Faster runs, higher pressure, more meaningful decisions, and a real reason to compete.Every run…

    Nikola

February

  1. 300,000 Copies and What Comes Next

    Hello Sinners!Those of you who are used to my usual feverish pace of updates might be wondering how things are going, so I want to be honest and transparent about the current state of Mortal Sin and what the future looks like.First of all…

    Nikola

December

  1. Steam Winter Sale: Grab Mortal Sin at 20% off!

    🔥 Sinners! Friendly reminder that Santa is arriving earlier than expected, with a 20% sale through Steam's Winter Sale event. The offer will last till the 5th of January 2026 @ 10 AM PT. Let the snow fall, the blood flow and I hope that…

    Gabe
  2. Final Boss Flow Update

    Hello Sinners! I have been cooking up some new content and features, but they need a bit more time in the oven. In the meantime, I wanted to ship these quality of life improvements to make the overall experience smoother and more…

    Nikola

November

  1. 🧡 Nominate Mortal Sin for "Best Game You Suck At" Award!

    Hey, guys! The Steam Awards 2025 has just started, and it's definitely one of the best moments to allow the community to give Mortal Sin a chance to receive the support and votes for it. Mortal Sin is a blast for me to work on, and the fact…

    Gabe

October

  1. Remnants of Sin Update

    This update is mainly about two things: making runs feel more worth chaining, and pushing performance further. The new Sin Remnants system lets you pick one of three on death or when continuing to the next run, and some of them can…

    Nikola
  2. 🎃 Halloween Sale (October 21st - November 3rd)

    The spoooooky season is already here, and the Trial of Halloween knocks for some mortal tricks or treats. This time, it chooses treats, with a 20% discount, no strings attached. From 📅 October 21 to November 3, there is never not a good…

    Gabe
  3. 🍂 Steam Autumn Sale: Grab Mortal Sin at 20% off!

    Hey, Sinners! In case you have missed the information from the previous announcement, the official Steam Autumn Sale is here and not without a piece of Mortal Sin. With a 20% discount until 📅 October 6, 2025, this is one of the best times…

    Gabe

September

  1. Skins of Sin Update

    For this update I wanted to make the classes feel more distinct while also expanding the game’s meta progression. To do that, I’ve added a set of skill-based unlockable objectives that challenge you to play in specific ways. These…

    Nikola
  2. Hotfixes 8/31

    Hello Sinners, Thank you so much for the incredible support during launch. Mortal Sin has been trending on Steam and the response has been amazing to see. I’m truly grateful for all of you who picked up the game, shared it, and gave it a…

    Patch notes

August

  1. Mortal Sin – Version 1.0 Release

    It’s finally here. After years of work, countless overhauls, and a lot of support from all of you, Mortal Sin is leaving Early Access and hitting full release.This update isn’t just a collection of tweaks, it is the culmination of…

    Nikola
  2. Arise, Sinners - Mortal Sin Full Launch coming August 29th, 2025!

    ⚔️ Arise, Sinners. The time is nigh. Mortal Sin, the chaotic and blood-soaked roguelike that pits you against waves of enemies in an unforgiving gothic novel-inspired world, has now received a confirmation for its official release date. I'm…

    Gabe
  3. Keeping Up The Momentum

    Hey everyone, while I’m working on some bigger content, I wanted to keep the momentum going with a gameplay-focused polish update. This patch is all about improving hit feedback, cleaning up visual effects, and fixing some long-standing…

    Patch notes

July

  1. Unique Items, Loot Overhaul, Accessibility Update

    Hey everyone, Before we dive into the full patch notes, I wanted to make a quick request: I’m looking for a Spanish (Spain) localizer, ideally someone who actively plays the game like our Russian and Chinese translators. If that sounds like…

    Nikola
  2. Major Class Overhaul + New Combos Update

    It’s time for another hefty update! This one brings major class revamps, new combos, UI upgrades, performance boosts, and some long-requested quality-of-life changes. Whether you're a seasoned brawler or just jumping in, there's plenty to…

    Nikola

June

  1. The Oathbound Update

    REMINDER: Mortal Sin is 40% off right now — and this is your last chance for a deep discount! As I approach the full 1.0 launch, the price will soon increase and future discounts will reset to much lower levels. So if you’ve been on the…

    Nikola
  2. Final 40% Discount, First Oaths

    The Steam Summer Sale is here, and this is your last chance to get Mortal Sin at a heavy discount. The game is 40% off, but after this, the price is going up with 1.0 on the horizon, and major discounts like this won’t be coming back…

    Nikola
  3. Quest Update Part I

    This update introduces a set of brand-new quests, each built around the positional-style objectives I’ve found to be the most fun and intuitive. These quests use the special floor plate system as a base, with unique twists that encourage…

    Nikola
  4. Hit Hard, Look Good

    Took some time this update to sharpen the feel and addictiveness of the core gameplay. I thought things were in a good place—until I played Doom: The Dark Ages and realized my feedback was still a bit soft. Now? Hitting and killing things…

    Nikola

May

  1. Hunter Class Update and Combat Tutorial

    Welcome to all the new players! It’s been awesome seeing so many new sinners dive into Mortal Sin lately. I truly appreciate all the feedback — and I want to take a moment to address some of the common issues I’ve seen mentioned.…

    Nikola
  2. Localization Update: Chinese and Russian Language Support!

    This update is a huge one behind the scenes—Mortal Sin now has full official support for Simplified Chinese and Russian! I worked closely with two dedicated players to bring these translations to life. Every line was reviewed manually, and…

    Nikola

April

  1. New Light, New Fight: Realistic Visual Update

    While I love the classic art style of Mortal Sin, I’ve heard enough polarized feedback to ask myself: "Would offering a new way to see the game make a real difference?" At the end of the day, I care most about the gameplay—and if a new coat…

    Nikola
  2. Major Pirate Update: New Class, New Area, Guns!

    Here it is – the big content update! When I say Pirate Update, I’m not messing around. Whether you're tearing through enemies with dual pistols as the all-new Pirate class, or navigating the treacherous, ghost ship–inspired zone dodging…

    Nikola

March

  1. New Skills, New Curses, Vampire / Hunter buffs, Cave Art Update!

    Hello! Wanted to share this nice quality of life update that spices up the game and opens some new build options to play with. Content Added a new skill: Chain Strike. Each successive hit in a single melee attack deals additional damage.…

    Patch notes

February

  1. Skill Update Addendum - No More Breaking!

    I've been reading all the comments closely, particulary those having to do with the durability rework that went along with this update. I was admittedly a little concerned about how these changes would go over, considering durability is…

    Patch notes
  2. Major Skill And Item Update

    Hello Sinners! In this update, I’ve done a complete overhaul of the skill system to encourage impactful decision making and greater build variety. Other highlights include the addition of sprinting, damage numbers, and more!…

    Nikola

January

  1. Random Colors, Random Class, Special Class Loot, and More!

    Hello Sinners! Back with an update that includes a lot of polish and also some commonly requested features that will help increase replayability. I really appreciate the feedback on the last combo update, and now I'm more in the mindset of…

    Nikola
  2. Major Class Overhaul, New Combos, Auto Combo!

    Hello Sinners! First of all, I want to thank you for the support in 2024, and I intend to carry this momentum into a strong 2025 release year. This started out as a minor update, but then I realized in order to do it right, it needed a lot…

    Nikola

November

  1. Class / Balance Update, New Color Palette!

    Hello Sinners! I've been working on polishing up the current gameplay before moving on to bigger content updates. Enjoy this batch of class changes, new color palette, bug fixes, and various other balance tweaks for a more enjoyable…

    Nikola

October

  1. Enemy Update Hotfix #2

    I've been reading all of your feedback carefully, and decided to make some adjustments I believe will help make for a smoother experience. I was a little worried about how the stun changes would be received initially, and I hear you loud…

    Patch notes
  2. Enemy Update Hotfix

    Here are a batch of balance hotfixes that should help smooth out the whole experience. I really appreciate all the feedback! Releasing a massive patch like this can be a little tough at the start, but I'm reading all of the comments I can…

    Patch notes
  3. Major Enemy Update

    Hello Sinners! After over three months of hard work and long hours, I'm happy to present to you an entire overhaul of the enemies and their AI! This was the last major system that was left over from the game's original conception, and it…

    Nikola

July

  1. Wall Clipping Fix Update

    Pushing this update mostly to fix the wall clipping issue people have been reporting. This was due to a bug in the new movement system I've been using, and it should happen way less often now. Thank you for your patience, and please let me…

    Patch notes
  2. Mortal Polish Update: New Combo System, Sin Tokens, Cave Rework, and more!

    Hello Sinners! I’d like to call this the ultimate polish and refinement update. After all the new content, I wanted to take a step back and evaluate the core game loop. I found there were quite a few tuning adjustments and reworks that…

    Nikola

May

  1. Major Level Update

    Hello Sinners! Without further ado, here is the single biggest update I’ve done since release. I was originally planning this for a sequel due to the amount of work involved, but I decided to do what felt right and replace the level…

    Nikola

April

  1. Level Rework Progress

    Hi all, I've been hard at work at a major update coming soon. I usually don't make posts like this, but the scale of this update is so big, and it's been a while since the last update so I figured it might be good to share a little of what…

    Nikola

February

  1. 2/15 Optimization Hotfix

    -Greatly optimized the combo icon performance, which caused noticeable hitching before on steam deck and some lower end devices. It should now have equivalent performance to using combo text -Greatly optimized some other parts of the code…

    Patch notes
  2. Combo Icons / Berserker and Duelist Buffs / Bug Fixes

    Doing a quick update turnaround this week! Wanted to try a new combo icon representation which is hopefully cleaner and faster to process in the heat of combat compared to the text. Next I plan to do the level rework update as I mentioned…

    Patch notes
  3. Secret Portal Room Update: 60 new levels!

    Hello Sinners, it’s time for another update! Sorry this one took so long, I’ve been working on a brand new level editor tool that allows me to generate a mix of randomly generated and premade rooms. Because I spent a lot of time on the tool…

    Nikola

January

  1. Combo Shuffle Revision, New Audio, Bug Fixing, Polish!

    Hello Sinners, it’s time for another update! There’s been a lot of traffic lately which has been amazing. I am more inspired now than ever to keep improving the game, so thank you for the support! Here is the update…

    Nikola

December

  1. Save Slots, Content, Polish, Bug-Fixing!

    Hello Sinners, it’s time for another update! Have a long run going and don’t want to lose your progress just to try something new? I’m happy to say this is no longer an issue with the addition of save slots!…

    Nikola

November

  1. New Weapons, Rebalancing, Polishing and More!

    Hello Sinners! It’s time for a sizable update. Although there is no single major new feature, I was able to knock off a lot of items from my list which should help make for a more polished, varied and balanced experience overall. Enjoy!…

    Nikola
  2. Nominate Mortal Sin!

    Hello Sinners! If you are enjoying the game, I would appreciate your help in nominating me for this year's steam awards. It's been an incredible, life-changing experience creating Mortal Sin and getting to share this experience with the…

    Nikola
  3. Combo Shuffle Update

    Hello to all the new and old players alike! The past couple of months have been very exciting for the growth of the game, and I'm very grateful for the support! I wanted to introduce a commonly requested feature in this update: A combo…

    Nikola

October

  1. 10/26 Hotfix - Immortal Construct adjustment / bug fixes

    I've been closely monitoring the feedback on the new enemy, and decided to make it an optional encounter for now rather than push something so experimental on everyone. It's likely I will re-use this enemy in the future for something else…

    Patch notes
  2. Halloween Update: Immortal Construct

    It’s the spooky season, and I would be remiss to not include some thematically appropriate content for Mortal Sin. Inspired by nemesis, I added a new pursuer enemy, the Immortal Construct.…

    Nikola
  3. Art Update Addendum / Ultrawide Support!

    I wanted to push sort of an addendum to the art update, because I found some new techniques that I’m really excited to share! The grainy look of Mortal Sin has always been somewhat controversial. I considered it essential to the style not…

    Nikola
  4. Major Art Update

    Hello sinners! Since the last update, I am overall happy with the current state of the game’s combat, but I felt like it was time to revisit the second (or first depending how you look at it) most important aspect of the game: The Art.…

    Nikola

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