STEAMDB NEXUS

Steam app 3156770 · updated 12 Sep 2026, 18:04 UTC

Witchfire

Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.

Witchfire Steam header artwork
The AstronautsThe Astronauts
590playing now
60124-hour peak
5,021all-time peak
666average, last 30 days

The last 30 days

−305.2Gain−31.41%% gain1,697Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04589161k2k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20261,203 peakFriday 14 August 20261,317 peakSaturday 15 August 20261,609 peakSunday 16 August 20261,697 peakMonday 17 August 20261,186 peakTuesday 18 August 20261,124 peakWednesday 19 August 20261,087 peakThursday 20 August 2026962 peakFriday 21 August 2026949 peakSaturday 22 August 20261,092 peakSunday 23 August 20261,208 peakMonday 24 August 2026896 peakTuesday 25 August 2026813 peakWednesday 26 August 2026787 peakThursday 27 August 2026791 peakFriday 28 August 2026811 peakSaturday 29 August 2026929 peakSunday 30 August 20261,019 peakMonday 31 August 2026766 peakTuesday 01 September 2026720 peakWednesday 02 September 2026675 peakThursday 03 September 2026628 peakFriday 04 September 2026638 peakSaturday 05 September 2026719 peakSunday 06 September 2026760 peakMonday 07 September 2026743 peakTuesday 08 September 2026540 peakWednesday 09 September 2026485 peakThursday 10 September 2026489 peakFriday 11 September 2026526 peakSaturday 12 September 2026601 peak
Daily peakEvery hourly sample

All time

25 months, September 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5kSep 2024Jan 2025May 2025Sep 2025Jan 2026May 2026Sep 2026September 20245,021 monthly peakOctober 20243,849 monthly peakNovember 2024911 monthly peakDecember 20241,577 monthly peakJanuary 20251,399 monthly peakFebruary 2025518 monthly peakMarch 20251,133 monthly peakApril 2025445 monthly peakMay 2025346 monthly peakJune 2025387 monthly peakJuly 20252,301 monthly peakAugust 20253,919 monthly peakSeptember 2025947 monthly peakOctober 2025680 monthly peakNovember 2025609 monthly peakDecember 20251,643 monthly peakJanuary 20261,511 monthly peakFebruary 20261,114 monthly peakMarch 2026628 monthly peakApril 2026487 monthly peakMay 2026413 monthly peakJune 20264,297 monthly peakJuly 20262,877 monthly peakAugust 20262,379 monthly peakSeptember 2026760 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

07772k2k3kJuly 2026August 2026September 2026October 2026July 20262,877 peak — daily detail belowAugust 20262,379 peak — hourly detail belowSeptember 2026760 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

07772k2k3k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20262,326 peakThursday 02 July 20262,272 peakFriday 03 July 20262,508 peakSaturday 04 July 20262,819 peakSunday 05 July 20262,877 peakMonday 06 July 20262,246 peakTuesday 07 July 20262,126 peakWednesday 08 July 20262,233 peakThursday 09 July 20262,051 peakFriday 10 July 20262,023 peakSaturday 11 July 20262,157 peakSunday 12 July 20262,307 peakMonday 13 July 20261,643 peakTuesday 14 July 20261,521 peakWednesday 15 July 20261,500 peakThursday 16 July 20261,390 peakFriday 17 July 20261,410 peakSaturday 18 July 20261,675 peakSunday 19 July 20261,749 peakMonday 20 July 20261,323 peakTuesday 21 July 20261,178 peakWednesday 22 July 20261,177 peakThursday 23 July 20261,078 peakFriday 24 July 20261,136 peakSaturday 25 July 20261,348 peakSunday 26 July 20261,370 peakMonday 27 July 20261,009 peakTuesday 28 July 2026912 peakWednesday 29 July 2026866 peakThursday 30 July 2026855 peakFriday 31 July 2026908 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

06421k2k3k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,106 peakSunday 02 August 20261,167 peakMonday 03 August 2026971 peakTuesday 04 August 20261,476 peakWednesday 05 August 20261,849 peakThursday 06 August 20262,010 peakFriday 07 August 20262,033 peakSaturday 08 August 20262,225 peakSunday 09 August 20262,379 peakMonday 10 August 20261,865 peakTuesday 11 August 20261,744 peakWednesday 12 August 20261,411 peakThursday 13 August 20261,339 peakFriday 14 August 20261,317 peakSaturday 15 August 20261,609 peakSunday 16 August 20261,697 peakMonday 17 August 20261,186 peakTuesday 18 August 20261,124 peakWednesday 19 August 20261,087 peakThursday 20 August 2026962 peakFriday 21 August 2026949 peakSaturday 22 August 20261,092 peakSunday 23 August 20261,208 peakMonday 24 August 2026896 peakTuesday 25 August 2026813 peakWednesday 26 August 2026787 peakThursday 27 August 2026791 peakFriday 28 August 2026811 peakSaturday 29 August 2026929 peakSunday 30 August 20261,019 peakMonday 31 August 2026766 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

020541061682101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026720 peakWednesday 02 September 2026675 peakThursday 03 September 2026628 peakFriday 04 September 2026638 peakSaturday 05 September 2026719 peakSunday 06 September 2026760 peakMonday 07 September 2026743 peakTuesday 08 September 2026540 peakWednesday 09 September 2026485 peakThursday 10 September 2026489 peakFriday 11 September 2026526 peakSaturday 12 September 2026601 peak

October 2026

Witchfire was released on 23 Sep, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:04 UTC
App ID
3156770
Last updated
15 Jul 2026 build 24222647
Developer
The Astronauts
Publisher
The Astronauts
Release date
23 Sep, 2024
Platforms
Windows
Download size
47.58 GB
Install size
49.04 GB
Genres
Action, Early Access
Game modes
Single-player
Controller support
Full
Early Access
Listed in Early Access
Achievements
36

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

FPSDark FantasyRogueliteRPGShooterEarly AccessSouls-likePvEExplorationFirst-PersonAction RPGLootHorrorCharacter CustomizationSingleplayerExtraction ShooterActionControllerRoguelikeAction Roguelike
About this gameFull description from Steam
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch. Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan. Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch. Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer. On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades. Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches. During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

The game depicts gore, decapitations, frequent violence, firearms, some nudity, occult topics and general mature content.

Regional ratings

DEJUS18Violência Extrema · Linguagem imprópria · Nudez
IGRSBANNEDKekerasan · Horor · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: 64-bit Windows 10 Processor: Intel Core i5-6600K / AMD Ryzen 5 1500X Memory: 12 GB RAM Graphics: Nvidia GTX 1050 Ti / AMD RX 470 (4GB VRAM or more) DirectX: Version 12 Storage: 55 GB available space Additional Notes: SSD recommended

Recommended

Recommended: Requires a 64-bit processor and operating system OS: 64-bit Windows 10 / Windows 11 Processor: Intel Core i5-9400F / AMD Ryzen 5 3600 or better Memory: 16 GB RAM Graphics: Nvidia RTX 2060 / AMD RX 5700 or better (6GB VRAM or more) DirectX: Version 12 Storage: 55 GB available space Additional Notes: SSD strongly recommended, requirements optimized for 1080p / 60 FPS / High Quality settings

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages15 languages
LanguageFull audio
English●
French
Italian
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Spanish - Latin America
Traditional Chinese
Turkish
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

36 achievements in total.

Show selected achievements (may contain spoilers)
Prophet of the Whispering GodHidden achievement
ShieldbearerHidden achievement
Galley SlaveHidden achievement
FaithfulHidden achievement
Vault BreakerHidden achievement
Fallen PreyerAchievement
MysteriaAchievement
ProphecyAchievement
GnosisAchievement
ResearchAchievement

View all Steam achievements

50 developer announcements, Mar 2025 to Jul 2026 · times in UTC

July

  1. Final Witchfire Early Access FAQ

    Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous…

    Pedro Hectopascal
  2. Witchfire 0.9.6 Hotfix has gone live

    HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool.Tweaked the requirements for unlocking enemies in the Summoning Circle.Increased the effectiveness of…

    Patch notes
  3. Witchfire 0.9.6 has been deployed

    PATCH 0.9.6 (74187)(2026.07.14)We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks.Performance improvements.Localization…

    Patch notes
  4. Witchfire 0.9.5 has gone live.

    PATCH 0.9.5 (74161)(2026.07.08)Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities.Fixed a bug that prevented the Duel event from spawning enemies on Marshland.Duel event…

    Patch notes
  5. Witchfire 0.9.4 is now live.

    PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that…

    Patch notes
  6. Post-Revelations - Questions, Answers & The Future

    Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to…

    Pedro Hectopascal

June

  1. Witchfire 0.9.3 is now available.

    EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the…

    Patch notes
  2. Hotfix 0.9.2 has been deployed.

    HOTFIX 0.9.2 (73618) 2026.06.20 Fixed an issue with interaction prompts occurring while playing on the controller.

    Patch notes
  3. Patch 0.9.1 is out now.

    PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that…

    Patch notes
  4. Witchfire Revelations Update is out!

    UPDATE 0.9.0 – The Revelations Update (73567)2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the…

    Pedro Hectopascal
  5. Road to Revelations - A Guide to the 0.9 Update

    Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until…

    Pedro Hectopascal
  6. Road to Revelations - new corners of the Witchfire world

    Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing…

    Pedro Hectopascal
  7. Road to Revelations - Conversations, Narratives, Tools

    Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick…

    Pedro Hectopascal

May

  1. Road to Revelations - Assistants, Plants, Strong Currents

    Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the…

    Pedro Hectopascal
  2. Road to Revelations - Challenge, Corruption, Tongues

    Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads, I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update…

    Pedro Hectopascal

March

  1. The Bog Remains Undisturbed For Now

    Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just…

    Pedro Hectopascal

January

  1. Witchfire 0.8.6 has gone live

    HOTFIX 0.8.6 (68388)(2026.01.20)A small but meaningful hotfix as a response to the reports.Fixed player falling through the world at various stages of Wailing Tower.Damage taken from reaching max Madness cannot kill the player anymore.Added…

    Patch notes
  2. Hotfix 0.8.5 is now live

    HOTFIX 0.8.5 (68373)(2026.01.16)Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.Fixed the bug that caused the Irongate…

    Patch notes
  3. World Corruption is dead, long live World Corruption

    We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more…

    Pedro Hectopascal
  4. Witchfire 0.8.4 patch is now out

    PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas Decreased…

    Patch notes

December

  1. Witchfire Patch 0.8.3 has been deployed

    PATCH 0.8.3 (68233) (2025.12.19) This is a quick one - it contains a few changes that were required after 0.8.2 was deployed yesterday. Bugfixes and improvements: Fixed Wailing Tower Prophecy prices. Torment effects dealing damage only to…

    Pedro Hectopascal
  2. Witchfire Update 0.8.2 is now live!

    PATCH 0.8.2 (68206) (2025.12.18) Changes to weapons, spells and gear: Fatum: Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll. Decreased the chance to trigger elemental status effects on each bullet…

    Pedro Hectopascal
  3. Witchfire Patch 0.8.1 has gone live

    Preyers, before we get to the actual list of changes, here are some words from Adrian, out Creative Director: We've counted. You wrote one thousand comments about the World Corruption feature in the latest update corrupting your experience.…

    Pedro Hectopascal
  4. Witchfire Reckoning Update is Out

    The Reckoning Update has just landed - it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump…

    Pedro Hectopascal
  5. The Reckoning Dev Diary: Release Date, Torments, Surges

    My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these…

    Pedro Hectopascal
  6. The Reckoning Dev Diary: World Corruption, Bestiary, Velmorne Witch Vault

    Preyers, We promised more info on what’s coming to the game, and now we’re delivering. This week Adrian introduces a new vault, explains how the world will react to your deeds, and showcases two updates to Hermitorium – among other things.…

    Pedro Hectopascal

November

  1. The Reckoning Dev Diary: Melee Weapons

    Preyers, A storm is gathering over the Witch's land. The Reckoning is near. As we prepare the update for release, we’re launching a series of blog posts breaking down its biggest features, changes, and surprises. Think of it as your field…

    Pedro Hectopascal

October

  1. The Coven of Abnoba

    Did you know that dark fantasy is basically horror fantasy? And thus Halloween is a good opportunity to announce the writer for Witchfire, Nick Adderley. If we were into official press releases, this one would go like this… Nick Adderley is…

    Pedro Hectopascal

September

  1. The Road(map) to Final Release

    Preyers,The new roadmap is here and it’s a bit different this time, as it’s not just focusing on the future, but also the past. We felt that Witchfire’s development process deserves a look back, and showing in one handy image just how much…

    AdrianChm

August

  1. Advice for Early Access Games

    Preyers, We’re currently laying down plans for future updates and finalizing the roadmap. It won’t be long before we know exactly what and when we can deliver. In the meantime, Adrian has one more thing to say about Webgrave... To All Early…

    Pedro Hectopascal
  2. The Calm Before the Roadmap

    Velmorne has been on the map selection screen for almost a month now - after opening the city gates, we listened, tweaked, and patched. The final (final-we-are-done-for-real) patch dropped yesterday, and it appears that support for Webgrave…

    Pedro Hectopascal
  3. Witchfire Patch 0.7.5 has gone live!

    Fellow preyers, we’ve prepared one more patch for Webgrave. The changelist is short, but the impact might be big for some of you. The full patch notes are available on our website, but here’s the gist of what’s new since the last update…

    Patch notes
  4. Witchfire Patch 0.7.4: Velmorne Optimization

    Final patch (fingers crossed) for the Webgrave update! Four patches later, we're moving on to the work on the next update (fingers crossed). Here are the full patch notes: Patch 0.7.4 (64561)Some heavy Velmorne optimizations and…

    Patch notes
  5. Witchfire Patch 0.7.3: Achievements, Creeper, and more

    Patch 0.7.3 is now live. The penultimate one for the Webgrave Update. Highlights: Stats 2.2, including detailed info in tooltips,Creeper: a new enemy in Velmorne,10 new Achievements,Each gun now tracks its own kill count,Lots of fixes (FSR…

    AdrianChm
  6. Echoes on the Streets of Velmorne

    Preyers! The Webgrave Update has been out for a few days now, and the response has been nothing short of amazing - so amazing, in fact, that before we dive into the sizeable Hermitorium Archives (Webgrave Special Edition), Adrian wanted to…

    Pedro Hectopascal

July

  1. Witchfire Patch 0.7.2 is live!

    Patch 0.7.2 is live! Mostly buffs and improvements, you can find the details below.Unless a hotfix is needed, this is our last patch for a while. We're working on one more juicy patch (new enemy included!) coming at the end of next week at…

    AdrianChm
  2. First Webgrave Hotfix out now

    First and foremost, we’re overwhelmed by the response Webgrave received - thank you! And thank you for your feedback, it means a lot and helps us improve the game. We have identified some things which require a fair amount of tinkering, but…

    Patch notes
  3. Witchfire Webgrave Update is out

    We know that labelling an update as “the biggest yet” is often overused, but we mean it when we say it: Webgrave is massive. And it has just gone live, accompanied by our biggest sale ever: 20% off. You can find the full patch notes in this…

    Pedro Hectopascal
  4. Webgrave Dev Diary: Prologue

    In our final blog post before the release of the Webgrave update, let’s talk onboarding. Because nothing is harder to do, yet more important, than proper onboarding. Most games get it wrong. Too much information or too little, poorly…

    Pedro Hectopascal
  5. Webgrave Dev Diary: Date Revealed, Gnosis Refreshed

    Preyers, welcome - this week it’s time to have a look at yet another feature of the game receiving a fresh coat of paint: Gnosis. Adrian will guide you through what is changing and how it will affect your experience with the game, and then…

    Pedro Hectopascal
  6. Webgrave Dev Diary: Stats Redesigned

    Some of you may have already noticed that the stat names in last week’s post about the Rosary feature were slightly different, so here we are with yet more information for you. Take it away, Adrian. Stats 2.0 Witchfire is an RPG shooter.…

    Pedro Hectopascal

June

  1. Webgrave Dev Diary: The Rosary

    The gears of the machine are turning and we’re here for the third consecutive week with more information about the Webgrave update - we’re beginning by handing the mic to Adrian, who has something new to present… THE ROSARY Starting with…

    Pedro Hectopascal
  2. Webgrave Dev Diary: New Region and Workshop 2.0

    Hello, preyers! Adrian here. Before I hand the mic back to Spajk and his Hermitorium Archives, let me introduce you to the Webgrave update’s new region and the revamped Workshop 2.0. The Blighted Town In my last post, I teased this cursed…

    Pedro Hectopascal
  3. Creating Witchfire Weapons

    Tools of Destruction + News from the Town This one’s big and juicy – here’s what’s inside. First, we chat with one of our designers about how weapons are crafted in Witchfire. Then, we begin to pull back the curtain on the next major update…

    Pedro Hectopascal

May

  1. How to Make a Game That Punches Above Its Weight

    Before we get to the fat community update, here's a guest post from Adrian, our Creative Director, on the secrets of games that punch above their weight... Most of Witchfire was done by a team of twelve people. When we revealed that, people…

    Pedro Hectopascal

March

  1. The Shape of Things to Come

    Here we are – The Witch Mountain has been delivered, most (if not all) of you have already played it, and you've given us a ton of feedback. While we’re still digging through all of it (and it’s going to take a while), you've already…

    Pedro Hectopascal
  2. WMU-Patch-Final-really-done-Fixed-ready-v3

    List of changes: Fixed a bug that sometimes prevented consumables stacks to decrease after use; Fixed herb and mushroom generation on Witch Mountain; Fixed Witch Mountain seed reroll after consuming Placebo Pill or using Ascension Shrine…

    Patch notes
  3. The Final Patch for The Witch Mountain out now

    Enjoy the final - fingers crossed - patch for the Witch Mountain Update. Some pretty important changes in this one, here are the patch notes. A quick word on the Labyrinth difficulty and design. Witchfire’s a game-in-progress, so the…

    Pedro Hectopascal
  4. HOTFIX 0.6.1 (59823)

    A small fix for the issues that were most commonly reported since yesterday's launch. Duelist: Changed Mysterium I description to be clearer; Fixed a display issue that displayed base range as 16m when it was actually 14m; Increased base…

    Patch notes
  5. The Witch Mountain Update available now!

    Folks, Not only has the Witch Mountain Update been made available, it's a fantastic opportunity to get the game while it's on sale at 10% off! The next chapter of Witchfire begins now. In the distance, the labyrinth hums with ancient magic…

    Pedro Hectopascal

All games on this site