STEAMDB NEXUS

Steam app 1482860 · updated 12 Sep 2026, 19:32 UTC

Idle Research

Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks and Tubes to earn as much Energy as possible! Big numbers guaranteed.

Idle Research Steam header artwork
Considera Games LLCConsidera Core LLC
94playing now
10824-hour peak
4,750all-time peak
79average, last 30 days

The last 30 days

−0.3Gain−0.34%% gain123Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0336610013313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202687 peakFriday 14 August 2026111 peakSaturday 15 August 2026109 peakSunday 16 August 2026110 peakMonday 17 August 2026101 peakTuesday 18 August 2026104 peakWednesday 19 August 2026104 peakThursday 20 August 2026117 peakFriday 21 August 2026106 peakSaturday 22 August 2026103 peakSunday 23 August 2026102 peakMonday 24 August 202687 peakTuesday 25 August 202692 peakWednesday 26 August 202693 peakThursday 27 August 202699 peakFriday 28 August 2026104 peakSaturday 29 August 2026123 peakSunday 30 August 2026113 peakMonday 31 August 202688 peakTuesday 01 September 202685 peakWednesday 02 September 202696 peakThursday 03 September 2026101 peakFriday 04 September 2026101 peakSaturday 05 September 202693 peakSunday 06 September 2026109 peakMonday 07 September 202697 peakTuesday 08 September 202695 peakWednesday 09 September 202687 peakThursday 10 September 202696 peakFriday 11 September 202692 peakSaturday 12 September 2026108 peak
Daily peakEvery hourly sample

All time

50 months, August 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5kAug 2022Apr 2023Dec 2023Aug 2024Apr 2025Dec 2025Aug 2026August 20224,750 monthly peakSeptember 20221,780 monthly peakOctober 2022868 monthly peakNovember 2022475 monthly peakDecember 2022412 monthly peakJanuary 2023401 monthly peakFebruary 2023373 monthly peakMarch 2023281 monthly peakApril 2023291 monthly peakMay 2023291 monthly peakJune 2023314 monthly peakJuly 2023309 monthly peakAugust 2023313 monthly peakSeptember 2023283 monthly peakOctober 2023272 monthly peakNovember 2023270 monthly peakDecember 2023252 monthly peakJanuary 2024244 monthly peakFebruary 2024263 monthly peakMarch 2024272 monthly peakApril 2024231 monthly peakMay 2024223 monthly peakJune 2024205 monthly peakJuly 2024251 monthly peakAugust 2024194 monthly peakSeptember 2024180 monthly peakOctober 2024166 monthly peakNovember 2024164 monthly peakDecember 2024146 monthly peakJanuary 2025210 monthly peakFebruary 2025233 monthly peakMarch 2025160 monthly peakApril 2025165 monthly peakMay 2025141 monthly peakJune 2025134 monthly peakJuly 2025136 monthly peakAugust 2025151 monthly peakSeptember 2025148 monthly peakOctober 2025134 monthly peakNovember 2025138 monthly peakDecember 2025146 monthly peakJanuary 2026156 monthly peakFebruary 2026157 monthly peakMarch 2026202 monthly peakApril 2026160 monthly peakMay 2026130 monthly peakJune 2026135 monthly peakJuly 2026106 monthly peakAugust 2026123 monthly peakSeptember 2026109 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03366100133July 2026August 2026September 2026October 2026July 2026106 peak — daily detail belowAugust 2026123 peak — hourly detail belowSeptember 2026109 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

029578611401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026103 peakThursday 02 July 202696 peakFriday 03 July 202688 peakSaturday 04 July 2026102 peakSunday 05 July 202691 peakMonday 06 July 2026103 peakTuesday 07 July 202692 peakWednesday 08 July 2026102 peakThursday 09 July 2026101 peakFriday 10 July 202691 peakSaturday 11 July 202691 peakSunday 12 July 2026102 peakMonday 13 July 2026101 peakTuesday 14 July 202695 peakWednesday 15 July 2026100 peakThursday 16 July 2026104 peakFriday 17 July 202693 peakSaturday 18 July 202688 peakSunday 19 July 2026101 peakMonday 20 July 202699 peakTuesday 21 July 2026105 peakWednesday 22 July 2026106 peakThursday 23 July 2026100 peakFriday 24 July 202698 peakSaturday 25 July 202696 peakSunday 26 July 202690 peakMonday 27 July 2026101 peakTuesday 28 July 202694 peakWednesday 29 July 202693 peakThursday 30 July 202695 peakFriday 31 July 202683 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0336610013301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202685 peakSunday 02 August 202687 peakMonday 03 August 202688 peakTuesday 04 August 202698 peakWednesday 05 August 2026102 peakThursday 06 August 202689 peakFriday 07 August 202692 peakSaturday 08 August 202699 peakSunday 09 August 2026100 peakMonday 10 August 202692 peakTuesday 11 August 202690 peakWednesday 12 August 202682 peakThursday 13 August 202687 peakFriday 14 August 2026111 peakSaturday 15 August 2026109 peakSunday 16 August 2026110 peakMonday 17 August 2026101 peakTuesday 18 August 2026104 peakWednesday 19 August 2026104 peakThursday 20 August 2026117 peakFriday 21 August 2026106 peakSaturday 22 August 2026103 peakSunday 23 August 2026102 peakMonday 24 August 202687 peakTuesday 25 August 202692 peakWednesday 26 August 202693 peakThursday 27 August 202699 peakFriday 28 August 2026104 peakSaturday 29 August 2026123 peakSunday 30 August 2026113 peakMonday 31 August 202688 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

029598811801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202685 peakWednesday 02 September 202696 peakThursday 03 September 2026101 peakFriday 04 September 2026101 peakSaturday 05 September 202693 peakSunday 06 September 2026109 peakMonday 07 September 202697 peakTuesday 08 September 202695 peakWednesday 09 September 202687 peakThursday 10 September 202696 peakFriday 11 September 202692 peakSaturday 12 September 2026108 peak

October 2026

Idle Research was released on 31 Jul, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 19:32 UTC
App ID
1482860
Last updated
14 Aug 2022 build 9310930
Developer
Considera Games LLC
Publisher
Considera Core LLC
Release date
31 Jul, 2022
Platforms
WindowsmacOSLinux
Download size
34 MB38 MB31 MB
Install size
363 MB374 MB384 MB
Genres
Adventure, Casual, Free To Play, Indie, Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
99

Features & support

Steam features

Steam AchievementsIn-App PurchasesFamily Sharing

Controllers & input

Accessibility

Popular tags

IdlerIncrementalFree to PlaySimulationStrategyAdventureResource ManagementAutomationEarly AccessManagement2DMinimalistCraftingDiplomacyCartoonyText-BasedIndieRelaxingTutorialColorful
About this gameFull description from Steam
Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and Craft items (Flasks, Tubes, and Cylinders (in the future)) to earn as much of the 3 types of Energy as possible! The game can be played anywhere at anytime, no internet or constant attention is required (though it would speed up progress :D). Supports different platforms from Mobile and the Web version! Features We all love numbers right? How about big ones? That’s what this game is about! I designed the game to be a fun and addicting incremental. Fans of basic and complex incrementals will love this game. Research, the most important feature of the game, can unlock up to 18 different and colorful vital items! Craft researched items that will make you even more Energy and can be used in different features of the game! Progress through the game and complete 148 achievements! Currently there are 100 Steam achievements for you to collect :) Reset some progress, gain Golden items, and come back even faster! There are lots of different types of prestiges for you to unlock Fight enemy Tubes and steal their Energy! Explore through 7 different zones with a maximum of 500 stages each! Steal precious Skill Shards and level up 70 different skills! Become an alchemist and brew various types of potions! There's much more content for you to unlock, no more spoilers :^). 100s of hours guaranteed! The game can be speedruned for you speedrun addicts. The game is currently in Early Access, as you might have noticed from the tags and the banner at the top. Currently, there are two layers of content: Flasks and Tubes. My goal is to add a third and final layer of content, and add some holiday events! If you're curious, the third content layer will be larger than Flasks and Tubes, combined! There will be some form of educational material related to chemistry, physics, and math. Additionally, there will be some form of story or dialogue, if that's your kind of thing. If you want more previews and details, join the discord! I love to keep the community updated with what I am working on :) Future Development As a sole indie developer, this is my passion and hobby. Making games is one of my favorite hobbies, and I don't expect that to change anytime soon. I always seek suggestions, fix bugs, and find ways to add new content that will make the game even better. My goal is to satisfy as many players as possible and to create a fun experience. Community One of my major goals is to create a community of players and indie developers that are friendly and helpful towards one another. Want to come along with the crew? Join the discord! Meet the Developer Hi everyone! My name is Zach. I am the only developer for CryptoGrounds. Everything in Idle Research was made from scratch, this includes: game design, art, music, marketing, etc. I am a sophomore college student, majoring in Computer Science with a focus in Data Science and Space. My goal is to focus on college and allocate as much as into game development as possible, while trying to balance other hobbies and social life :^) Other hobbies include: making YouTube videos, rock climbing, videogames, drawing, friends, and programming random side-projects. I'm a huge music person. I'm always open to discuss these on Discord! I hope you enjoy the game! It's been in the making since October 2020, all started with a simple shower thought!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS13Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7+ Processor: x64 architecture with SSE2 instruction set support. Memory: 2 GB RAM Graphics: Integrated Graphics Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: Unity Game

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Memory: 2 GB RAM Network: Broadband Internet connection Additional Notes: Unity Game

macOS

Minimum: OS: Sierra 10.12+ Processor: x64 architecture with SSE2. Memory: 2 GB RAM Graphics: Integrated Graphics Storage: 2 GB available space Additional Notes: Unity Game Recommended: Additional Notes: Unity Game

Linux

Minimum: OS: Ubuntu 16.04/18.04 Processor: x64 architecture with SSE2 instruction set support. Memory: 2 GB RAM Graphics: Integrated Graphics Storage: 2 GB available space Additional Notes: Unity Game Recommended: Additional Notes: Unity Game
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

99 achievements in total.

Show selected achievements (may contain spoilers)
Research Red Flask!Hidden achievement
Research Orange Flask!Hidden achievement
Research Yellow Flask!Hidden achievement
Research Green Flask!Hidden achievement
Research Blue Flask!Hidden achievement
Research Purple Flask!Hidden achievement
Research Pink Flask!Hidden achievement
Research White Flask!Hidden achievement
Research Black Flask!Hidden achievement
Craft the Red Flask!Hidden achievement

View all Steam achievements

27 developer announcements, Jan 2021 to Dec 2025 · times in UTC

December

  1. Idle Research 2 - Developer Standup Blog News - Episode 3 (XV-L)

    Hey everyone! I'm back with the largest set of developer standup blogs so far. Since the last post, I have finally graduated from college with a bachelors in Computer Science, and transitioned to full-time software development. I've done a…

    Considera Games

April

  1. Idle Research 2 - Developer Standup Blog News - Episode 2 (XI-XIV)

    Hey everyone! I'm back with another set of developer standup blogs from my discord. Posts have been less frequent because of College. I'm about 2 weeks away from graduating! Anyways, I present you the last 14 episodes! *Looking at the…

    Considera Games

March

  1. Idle Research 2 - Developer Standup Blog News - Episode 1 (I-X)

    Starting today, I will be reposting 10 days of developer standup blogs that I write on my discord server. These will be delayed but highly detailed posts about what I have been working on for Idle Research 2. You will also see the…

    Considera Games

January

  1. Idle Research Further Development News

    You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel — after the devasting Earth-27 Mutually Assured Destruction incident. Steam Page At The Bottom Hey all, I have been able to get a lot more progress with Idle…

    Considera Games

July

  1. Idle Research 2 - Optional Survey

    Hey friends! Happy 4th of July to my American players, and happy Thursday to everyone else! I hope everyone is having a great week. As decided on my discord, I have decided to begin development on a new version of Idle Research. There's a…

    Considera Games

June

  1. Idle Research: Black Ice Steam Achievement REMOVED

    Hi friends, I have finally removed the steam achievement for the Black Ice Flask. So now people should be able to 100% the game for now. This new update is still taking way longer than it should, and I again apologize for that. For those…

    Considera Games

June

  1. Idle Research: New UI Sneakpeaks + Other Previews (Still No ETA)

    Hello everyone! As you may have noticed, it is definitely past the February or March goal I was hoping for. Unfortunately, there is no update ready still. Those who go to university and work full time may understand. It is currently summer…

    Considera Games

January

  1. Idle Research: Final Feature Preview for the Next Update (Still No ETA)

    Hello! I just wanted to provide the last major feature previews to provide more updates on where I am at in terms of the next major update THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA. I AM STILL FOCUSING ON COLLEGE…

    CryptoGrounds

November

  1. Idle Research: Next Update Preview (No ETA)

    Hi friends! Just felt like I should provide some updates on my progress with the next major update. THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT :) Also spoiler warning...…

    CryptoGrounds

August

  1. Idle Research: General Roadmap

    Hi everyone! Classes for college starts tomorrow... 😢 I wanted to give you guys a quick heads up on what I will be working on during this semester (and potentially next semester). There are lots more than what's being shown, but it's just…

    CryptoGrounds
  2. v0.21.7 Update - Offline Fix, Reworked Tutorial, Custom Preset Input, etc.

    Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^) (Accelerators) You can now hold on the little buttons on every accelerator. (Crafting) EXPERIMENTAL: Added a…

    CryptoGrounds
  3. v0.21.6 Patch - Balancing, Save System Rework, Diamond Upgrades Rework, etc.!

    (Crafting) Presets now have a custom preset input. (Solitaire) A setting to toggle Auto Win NOTE! A lot of the balancing related changes in this update are subject to change! (Saving!) Save System has been reworked. Flasks, Tubes, and…

    Patch notes
  4. v0.21.5 Patch - Presets UI Rework + Save System Update

    Offline: For Tubes Adventure, you now gain kills offline! This only gives kills for the stage you are currently on. Settings: A setting to toggle the offline progress screen. Crafting: Presets have a new look and were heavily simplified.…

    Patch notes
  5. v0.21.4 - Massive Solitaire QoL and bug patch!

    ⇐ v0.21.4 ⇒ Flask’s Assembly: Added shortcut buttons in Juice. You can now hold on the Sample Processor buttons. Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the…

    Patch notes
  6. v0.21.3 - v0.21.3.2 Patches

    ⇐ v0.21.3 ⇒ Settings: Army Veteran Gamer has been added to the social media section in settings, thank you for making a series on the game! Intro Animation toggle Letter Notation, all notations after log notation have been shifted plus one.…

    CryptoGrounds
  7. v0.21.2.1 Patch

    - Lab now displays Flasks' boost as energy boosts, because that's technically what it was. So now it makes more sense. - Daily Solitaire: I heard ya. Stockpile now deals one card, instead of three. This will make games a bit easier to win!…

    Patch notes
  8. v0.21.1.1 Patch

    - Change All buttons in mastery - Process juice button on all sample processors (Flask Assembly). - Mixed Scientific Notation, Scientific starts at 1e50 rather than 1e100 - Solitiare now sends you back to the game, instead of the menu…

    Patch notes
  9. v0.21.0.8 Patch

    - Minor UI Changes - Daily Solitaire reward now starts with a 5 Diamonds. This will allow you to skip playing solitaire and get the free Diamonds. - Daily Solitare and Diamond Shop now unlocks at 1e8. - Fixed the game being messed up for…

    Patch notes
  10. v0.21.0.6 Patch

    - All accelerators now have a spend energy button on them. QoL - Added a crafting flask flashing setting - Added a fullscreen mode setting (experimental) - Current amount of fire flasks under the fire button - Prestige navigation text now…

    Patch notes
  11. v0.21.0.5 Patch

    Fixes more minor ui bugs Disables Steam Cloud to prevent data issues Fixes IAP related issues

    Patch notes
  12. v0.21.0.4 - Small Bug fixes

    - Fixed Playfab bugs - Fixed tutorial related bugs - Fixed other random things

    Patch notes

July

  1. Idle Research Pre-Release Important Post!

    Hi everyone! Release is around the corner. I am just as excited as you are all :) A lot of people are probably wondering if demos saves will transfer to the release version. Unfortunately, they will not (details on why later). However, you…

    CryptoGrounds

June

  1. Idle Research Early Access is releasing on August 1st!

    The time has finally come! No more delays :) Mark your calendars, the game will be here on the first of August! See you soon, CryptoGrounds

    CryptoGrounds

December

  1. Idle Research is being Delayed (Explanation)

    Hello, Please watch the following video for an explanation on the delay. Thank you and I am truly sorry. CryptoGrounds https://www.youtube.com/watch?v=4Oysa8hqIjM

    CryptoGrounds

October

  1. Transferring Saves from Demo

    Hey guys, I messed up the build name for the demo, causing saves to not transfer to the full release :( However, there is a way! It's not too bad, here are the steps: Make sure you have ran the full release version of Idle Research, for…

    Patch notes

June

  1. CompactO Early Access Releases on August 1st!

    Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android!…

    CryptoGrounds

January

  1. CryptoGrounds Roadmap for 2021

    Hello, Currently I am working on three different games: CryptoClickers, Idle Research, and CompactO. My plan is to finish CompactO, then finish the third/meta prestige for CryptoClickers, and then publish Idle Research. Refer to the graphic…

    CryptoGrounds

All games on this site