STEAMDB NEXUS

Steam app 1450900 · updated 12 Sep 2026, 18:51 UTC

Desynced

Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Desynced Steam header artwork
Stage Games Inc.Forklift Interactive, Gamersky Games
158playing now
19024-hour peak
2,714all-time peak
83average, last 30 days

The last 30 days

+5.4Gain+6.89%% gain190Peak

721 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05110315420513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202687 peakFriday 14 August 2026100 peakSaturday 15 August 2026121 peakSunday 16 August 2026122 peakMonday 17 August 2026101 peakTuesday 18 August 202690 peakWednesday 19 August 202698 peakThursday 20 August 202679 peakFriday 21 August 202696 peakSaturday 22 August 2026114 peakSunday 23 August 2026114 peakMonday 24 August 202687 peakTuesday 25 August 202691 peakWednesday 26 August 202673 peakThursday 27 August 202680 peakFriday 28 August 2026115 peakSaturday 29 August 2026141 peakSunday 30 August 2026169 peakMonday 31 August 2026133 peakTuesday 01 September 2026144 peakWednesday 02 September 2026119 peakThursday 03 September 2026122 peakFriday 04 September 2026110 peakSaturday 05 September 2026145 peakSunday 06 September 2026153 peakMonday 07 September 2026132 peakTuesday 08 September 2026109 peakWednesday 09 September 2026107 peakThursday 10 September 202699 peakFriday 11 September 2026145 peakSaturday 12 September 2026190 peak
Daily peakEvery hourly sample

All time

38 months, August 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

07331k2k3kAug 2023Feb 2024Aug 2024Feb 2025Aug 2025Feb 2026Aug 2026August 20232,714 monthly peakSeptember 20231,136 monthly peakOctober 2023640 monthly peakNovember 2023899 monthly peakDecember 2023522 monthly peakJanuary 2024316 monthly peakFebruary 2024174 monthly peakMarch 2024406 monthly peakApril 2024203 monthly peakMay 2024135 monthly peakJune 2024225 monthly peakJuly 2024198 monthly peakAugust 2024205 monthly peakSeptember 2024164 monthly peakOctober 2024182 monthly peakNovember 2024127 monthly peakDecember 2024102 monthly peakJanuary 2025120 monthly peakFebruary 2025280 monthly peakMarch 2025139 monthly peakApril 2025106 monthly peakMay 2025110 monthly peakJune 2025193 monthly peakJuly 2025210 monthly peakAugust 2025147 monthly peakSeptember 2025106 monthly peakOctober 2025118 monthly peakNovember 2025151 monthly peakDecember 2025105 monthly peakJanuary 202694 monthly peakFebruary 2026151 monthly peakMarch 20262,050 monthly peakApril 2026576 monthly peakMay 2026337 monthly peakJune 2026221 monthly peakJuly 2026168 monthly peakAugust 2026169 monthly peakSeptember 2026190 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

051103154205July 2026August 2026September 2026October 2026July 2026168 peak — daily detail belowAugust 2026169 peak — hourly detail belowSeptember 2026190 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0459113618101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026104 peakThursday 02 July 2026105 peakFriday 03 July 2026117 peakSaturday 04 July 2026166 peakSunday 05 July 2026157 peakMonday 06 July 2026112 peakTuesday 07 July 2026130 peakWednesday 08 July 2026130 peakThursday 09 July 2026102 peakFriday 10 July 2026112 peakSaturday 11 July 2026146 peakSunday 12 July 2026142 peakMonday 13 July 2026127 peakTuesday 14 July 2026125 peakWednesday 15 July 202699 peakThursday 16 July 2026100 peakFriday 17 July 2026102 peakSaturday 18 July 2026130 peakSunday 19 July 2026129 peakMonday 20 July 202693 peakTuesday 21 July 2026103 peakWednesday 22 July 2026118 peakThursday 23 July 202697 peakFriday 24 July 2026113 peakSaturday 25 July 2026154 peakSunday 26 July 2026168 peakMonday 27 July 2026118 peakTuesday 28 July 2026112 peakWednesday 29 July 2026107 peakThursday 30 July 2026102 peakFriday 31 July 2026107 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0469113718301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026143 peakSunday 02 August 2026155 peakMonday 03 August 2026109 peakTuesday 04 August 2026107 peakWednesday 05 August 202693 peakThursday 06 August 202699 peakFriday 07 August 2026102 peakSaturday 08 August 2026117 peakSunday 09 August 2026138 peakMonday 10 August 202699 peakTuesday 11 August 202692 peakWednesday 12 August 202684 peakThursday 13 August 202692 peakFriday 14 August 2026100 peakSaturday 15 August 2026121 peakSunday 16 August 2026122 peakMonday 17 August 2026101 peakTuesday 18 August 202690 peakWednesday 19 August 202698 peakThursday 20 August 202679 peakFriday 21 August 202696 peakSaturday 22 August 2026114 peakSunday 23 August 2026114 peakMonday 24 August 202687 peakTuesday 25 August 202691 peakWednesday 26 August 202673 peakThursday 27 August 202680 peakFriday 28 August 2026115 peakSaturday 29 August 2026141 peakSunday 30 August 2026169 peakMonday 31 August 2026133 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

05110315420501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026144 peakWednesday 02 September 2026119 peakThursday 03 September 2026122 peakFriday 04 September 2026110 peakSaturday 05 September 2026145 peakSunday 06 September 2026153 peakMonday 07 September 2026132 peakTuesday 08 September 2026109 peakWednesday 09 September 2026107 peakThursday 10 September 202699 peakFriday 11 September 2026145 peakSaturday 12 September 2026190 peak

October 2026

Desynced was released on 5 Mar, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:51 UTC
App ID
1450900
Last updated
31 Aug 2026 build 25035860
Developer
Stage Games Inc.
Publisher
Forklift Interactive, Gamersky Games
Release date
5 Mar, 2026
Platforms
Windows
Download size
2.27 GB
Install size
2.66 GB
Genres
Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Controller support
Partial
Achievements
28

Features & support

Steam features

Steam WorkshopSteam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

StrategyAutomationProgrammingBase BuildingSandboxCity BuilderRTSSci-fiMultiplayerSimulationSurvivalBuildingManagementResource ManagementSingleplayerOnline Co-OpTop-DownCo-op3DExploration
About this gameFull description from Steam
When your ship becomes damaged, you must send drones to the surface of an unknown planet to build the facilities necessary for repairs. Guided by ELAIN, your onboard AI, you will build, automate, survive, and thrive. But is there more to learn from this mysterious world? Desynced is an automation game without belts. Drones connected to your logistics network will automatically fill orders to move material around your base. Set up mining operations and factories, expand your logistics network to cover more area, manage power generation and storage, and more. When you need a more custom solution, tailor the behavior of your facilities and bots using customizable parameters, or dive into drag-and-drop scripting for maximum control. Intricate Resource Management: Master the art of resource management, production chains, and automation to ensure the survival and prosperity of your base. Every decision counts as you strive to maintain a delicate balance in this hostile world. Fully Customizable Units: Desynced uses drones instead of belts. Equip them with tools fit for their purpose, or program advanced behaviors using a drag and drop editor. Tailor units to your playstyle and adapt to the challenges that await. In-Depth Technology Tree: Dive into a deep research system that will expand your technological prowess. Unlock new possibilities, develop advanced units and structures, and gain an edge over your foes as you unravel the secrets of this captivating world. 🔧 Make it your own with modding Support and Steam Workshop Integration 👥 Join forces with friends or challenge them in multiplayer
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolência fantasiosa
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit or newer Processor: 5th Generation Intel i5 CPU or equivalent Memory: 2 GB RAM Graphics: GTX 1060 / AMD R9 or higher DirectX: Version 11 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages9 languages
LanguageFull audio
English
French
German
Spanish - Spain
Russian
Simplified Chinese
Japanese
Korean
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

28 achievements in total.

Show selected achievements (may contain spoilers)
Sim-ple TruthsAchievement
Human DiscoveryAchievement
Alien DiscoveryAchievement
Elevator to where?Achievement
Heart of the machineAchievement
The bigger they are...Achievement
SpaaaaceAchievement
A Way HomeAchievement
Are we the bad guys?Hidden achievement
Valuable AssetHidden achievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Oct 2025 to Sep 2026 · times in UTC

September

  1. Regular Update (experimental)

    Experimental 1.0.18210AdditionsAdd the technology category as a subtitle to the tooltip of a research technologyChangesRecipe change, Small Satellites now require Ceramic Tiles instead of Low-Density FramesAdditionally list integrated…

    Patch notes
  2. Regular Update (experimental)

    Experimental 1.0.18194ChangesShow integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components)Show "Research Required" on the tooltip of…

    Patch notes
  3. Regular Update (experimental)

    Experimental 1.0.18186AdditionsAdded "Disable Blight Damage Notification" optionChangesIcon updates for integrated components on human units/buildingsBehavior instructions, deprecate 'Launch' and 'Land' into using 'Activate'FixesFix…

    Patch notes

August

  1. Desynced Development Roadmap & Patch Notes

    Hello Operators!It’s been a little while since Desynced reached 1.0, but development certainly hasn’t stopped.We’ve been hard at work on fixes, polish, new features, and larger improvements. We’ve already made substantial improvements to…

    Kerrigan
  2. Regular Update (experimental)

    Experimental 1.0.18152AdditionsAdd custom icons for the integrated Intel Scanner component on the Human AI Explorer unit, the integrated Power Transmitter component on the Human Power Plant building and the integrated Blight Extractor…

    Patch notes
  3. Regular Update (experimental)

    Experimental 1.0.18142AdditionsShow numbers in the Control Center item detail tab and Progress window milestone tab with a comma thousands separatorFixesFix construction site being placed on top of dropped item failing when the dropped item…

    Patch notes
  4. Regular Update (experimental)

    Experimental 1.0.18104ChangesRename buildings to match the actual size as it appears at the default rotation (all "Building 2x1" are now "Building 1x2" and "Building 3x2 (2M2S)" is now "Building 2x3 (2M2S)")Undo the change from ver.…

    Patch notes

July

  1. Regular Update (experimental)

    Experimental 1.0.18087ChangesRevert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work)Removed the 4 docking garage…

    Patch notes
  2. Regular Update (experimental)

    Experimental 1.0.18055ChangesBehavior instructions 'Loop Signal', 'Switch', 'Memory Sift': Removed separate button to invert condition and added more modes to cover inversionsBehavior instructions 'Loop Signal', 'Switch', 'Memory Sift'…

    Patch notes
  3. Regular Update (experimental)

    Experimental 1.0.18044ChangesTreat the movement distance number of the GOTO register set to infinity as infinitely large (not 0)Make a drone which has its GOTO register explicitly set to 1 not automatically dock (until now docking was done…

    Patch notes
  4. Regular Update (experimental)

    Experimental 1.0.18021 HotfixFixesFix internal API change to Tool.NewRegisterObject and register:Init to correctly set a number even if the value was empty, affecting a few instructionsFix behavior instruction 'Bitwise Op' which stopped…

    Patch notes
  5. Regular Update (experimental)

    Experimental 1.0.18020ChangesKeep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed)Clear the GOTO register after picking up the last of a dropped item (avoid…

    Patch notes

June

  1. Regular Update (experimental)

    Experimental 1.0.17996AdditionsAdd windowed mode to behavior editor (limited view which still allows map and unit control)Added new guided behavior tutorials (accessible via the behavior help welcome screen)Added faction wide memory as an…

    Patch notes
  2. Regular Update (experimental)

    Experimental 1.0.17971ChangesAllow Assembler to be produced in Human FactoryAllow Metal Bar, Metal Plate and Reinforced Plate to be produced in Reforming PoolAllow Power Petal and Phase Leaf to be produced in PylonChanged recipe of Alien…

    Patch notes
  3. Regular Update (experimental)

    Experimental 1.0.17933 AdditionsPerformance statistics for behaviors: Adds a new special view in the 'Library' window with statistics for instructions executed per second as well a line of text with stats at the top when editing a behavior…

    Patch notes
  4. Regular Update (experimental)

    Experimental 1.0.17925ChangesMake remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research', 'Loop Research Unlocks', 'Loop…

    Patch notes
  5. Regular Update (experimental)

    Experimental 1.0.17919AdditionsAdd icon to 'Foundation' object type radar filter that is distinct from the foundation unit type iconMake behavior instruction search also match the English names even in other languages as well as make it…

    Patch notes

May

  1. Regular Update

    Hello Operators,1.0.17871 — Now Live on Main BranchAfter a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values…

    Kerrigan
  2. Regular Update (experimental)

    Experimental 1.0.17871Fix issue when copying an item with deleted dependencies (i.e. a blueprint using a deleted behavior) between Library and Favorites leaving the item in an invalid state where copying it a second time would cause an…

    Patch notes
  3. Regular Update (experimental)

    Experimental 1.0.17866Fix behavior value search not finding an identifier or coordinate without a numberFix issues caused by a "Break" instruction at the top of a sub-behavior while inside a loop in the outer calling behaviorFix issues with…

    Patch notes
  4. Regular Update (experimental)

    Experimental 1.0.17857AdditionsSupport copy/paste single argument values in the behavior editorAdd a simple search function to behavior editor (currently only argument values can be searched)Allow dragging an instruction argument onto the…

    Patch notes

April

  1. Regular Update (experimental)

    Experimental 1.0.17832ChangesShow "Move and Fire" stat in the tooltip for all weapon componentsAdded "Charge Time" as an option for the "Get Item Info" behavior instruction (for weapons, repairers, radars)Only show durability boost with…

    Patch notes
  2. Regular Update (experimental)

    Experimental 1.0.17819AdditionsAdded voice acting creditsChangesAdded metalbar and metalplate back to broken desert pod explorable lootUpdated visibility range on Defense Block and Engineer to match range of Power Field componentsShow the…

    Patch notes
  3. Regular Update

    Hello Operators,Over the past weeks, multiple updates have been available on the Experimental branch, where many of you helped us test and shape them with your feedback.We’ve now bundled all of these changes together, and they’re rolling…

    Kerrigan
  4. Regular Update (experimental)

    Experimental 1.0.17789ChangesPrevent Component Recycler component from consuming Deployers (to avoid losing Deployer content)Up the instruction execution limit of unlocked behaviors from 1000 to 10000Selecting "Run On Selection" in the…

    Patch notes
  5. Regular Update (experimental)

    Experimental 1.0.17781 AdditionsAdd English spoken audio to all dialogue lines by ELAIN and HIGGSAdd a button next to text blocks with spoken dialogue in the codex to replay the audioSupport pause button and space bar during replay…

    Patch notes
  6. Regular Update (experimental)

    Experimental 1.0.17755AdditionsAdded button to add integrated component on robot unitsShow extra popup button on logistics network button for unit selectionChangesUpdate links for wiki/discord/QQ based on languageIncreased default LOD for…

    Patch notes
  7. Regular Update (experimental)

    Experimental 1.0.17734AdditionsWith multiple units selected, show count of each component and also list components without registersAdd hotkey to step one tick of the game simulation (bound by default to Ctrl+SpaceBar)Add "Square Root"…

    Patch notes

March

  1. Regular Update (experimental)

    Experimental 1.0.17707AdditionsFor every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tickUse the number on the Store register as the minimum stack amount that needs to exist…

    Patch notes
  2. Regular Update (experimental)

    Experimental 1.0.17648AdditionsAdd hotkey for Relocate (bound to Period . by default)Added missing image to Registers codex pageShow icon row with socket and item slot information on building/unit tooltips even without holding…

    Patch notes
  3. Regular Update

    Update 1.0.17604AdditionsAdded lightning bolt icon "Power Production" to list of usable visual iconsAdded new "Simulation Tick" and "Can Equip" behavior instructionsAdded "Unit" input parameter and "Index" output parameter to "Loop…

    Patch notes
  4. Regular Update

    Desynced 1.0.17546FixesFix server mode "Separate/Versus" still causing all players to be in the same factionSkip tutorial step 23 if basic structures has already finished researchingShow behavior start/stop buttons when multiple units are…

    Patch notes
  5. Regular Update

    Desynced 1.0.17531FixesVarious fixes for the tutorialFix for Resolution Scale option not getting saved when running without DLSS/NIS UpscalingRemoved Scout Radar from Basic Signals (as it is part of the Starter Tech)Corrections to a few…

    Patch notes
  6. 🚀 Desynced 1.0 is Out Now!

    Hello, Operator!It has been a long journey. DESYNCED first launched into Early Access in August 2023, and since then the game has grown tremendously thanks to your feedback. Over the past few years we have been constantly improving systems…

    Kerrigan

February

  1. 🚀 1.0 Release Date Announcement

    🚀 We made it together!Desynced launches into 1.0 on March 5If you’ve been with us during Early Access, you already know how much Desynced has evolved.Since its Early Access debut in 2023, the game has grown through four Major content…

    Kerrigan
  2. Regular Update (experimental)

    Experimental_UE5 0.1.17201AdditionsAdded 2 new music tracksControl Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced by, etc.)Allow pressing…

    Patch notes

January

  1. Regular Update (experimental)

    Experimental_UE5 0.1.17129AdditionsShow components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or right clicking on the…

    Patch notes
  2. Regular Update (experimental)

    Experimental_UE5 0.1.17059AdditionsAdd support for flipping/mirroring when constructing or relocating multiple buildings (using Ctrl+R or Ctrl+Shift+R)Add side-panel showing available key and mouse functions while placing construction sites…

    Patch notes

December

  1. Regular Update (experimental)

    Experimental_UE5 0.1.16930Landscape GenerationAdjust landscape generation to create more ramps onto the plateauThis can cause units and buildings located near the edge of the plateau (both on and off) to get moved when loading an old save.…

    Patch notes
  2. 📡 System Log: End of Year Report

    📡 System Log: End of Year ReportStatus: Stable. Spirits: Surprisingly High.Hello, Operator.Year-end diagnostics complete. Conclusion: this system would not be functional without you.Throughout the year, you’ve deployed drones, rewritten…

    Kerrigan
  3. Regular Update (experimental)

    Experimental_UE5 0.1.16838AdditionsAdded the final set of robot technologies to the tech tree (WIP)ChangesMake Codex search also search through mission textsImprove Codex search to search in style formatted textAllow loop producer items…

    Patch notes
  4. Regular Update (experimental)

    Experimental_UE5 0.1.16820AdditionsAdd blueprint parameterization featureAdd visual feedback to node changes in behavior editorAdd support for storing recurring orders in blueprints and copy/paste between unitsAdd wall radar filter…

    Patch notes

November

  1. Regular Update (experimental)

    Experimental_UE5 0.1.16723AdditionsFaction register feature managed via Faction tab in the Control Center (usable as global parameters in behaviors)Added an event system for behaviors, currently with 2 events "Parameter Event" and "Radio…

    Patch notes
  2. Regular Update

    AdditionsShow right-click menu with "Relocate" option when having only walls/gates selectedAdd "Copy" option to right-click menu with when having multiple buildings/walls selectedShow "Location is in the logistics network" (similar to…

    Patch notes
  3. Regular Update (experimental)

    Experimental_UE5 0.1.16573AdditionsShow right-click menu with "Relocate" option when having only walls/gates selectedAdd "Copy" option to right-click menu with when having multiple buildings/walls selectedShow "Location is in the logistics…

    Patch notes

October

  1. Quality of Life Update (October '25)

    🛠️ QoL Update now live in Desynced!👋 Greetings, Operators!For the past few months, this update has been growing and improving on the Experimental branch thanks to your testing and feedback. We truly appreciate how many of you joined, shared…

    Kerrigan
  2. Regular Update (experimental)

    Experimental_UE5 0.1.16521ChangesIncrease chance of human explorer mission spawn if player is at a high levelImproved warning messages on Warp BridgeAllow bugs to also be able to use the Warp BridgeFixesFix radar not detecting anything…

    Patch notes
  3. Regular Update (experimental)

    Experimental_UE5 0.1.16495AdditionsAdded and updated many help texts for various behavior instructionsShow tooltips on icons inlined in text (for example in the codex or in the tutorial)ChangesRemoved alien foundationRobot basic tech tree…

    Patch notes
  4. Regular Update (experimental)

    Experimental_UE5 0.1.16476AdditionsAdded Difficulty settingChangesAdding foundations iconsIncreased Defense Block Build timeReduced Wall build timesReduced advanced refinery power costSignificantly increased advanced refinery production…

    Patch notes
  5. Regular Update (experimental)

    Experimental_UE5 0.1.16379AdditionsAdded new virus components and units that can be unlocked via the virus tech treesAdded new setting to disable "Anomaly" notificationsAdded unique icon to deployment component of Command Center bot given…

    Patch notes

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