STEAMDB NEXUS

Steam app 1357210 · updated 12 Sep 2026, 18:07 UTC

Galactic Civilizations IV

Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

Galactic Civilizations IV Steam header artwork
Stardock EntertainmentStardock Entertainment
549playing now
54924-hour peak
1,422all-time peak
301average, last 30 days

The last 30 days

−33.5Gain−10.01%% gain575Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

015531046662113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026420 peakFriday 14 August 2026421 peakSaturday 15 August 2026521 peakSunday 16 August 2026575 peakMonday 17 August 2026422 peakTuesday 18 August 2026422 peakWednesday 19 August 2026394 peakThursday 20 August 2026389 peakFriday 21 August 2026451 peakSaturday 22 August 2026491 peakSunday 23 August 2026484 peakMonday 24 August 2026348 peakTuesday 25 August 2026348 peakWednesday 26 August 2026359 peakThursday 27 August 2026337 peakFriday 28 August 2026337 peakSaturday 29 August 2026430 peakSunday 30 August 2026432 peakMonday 31 August 2026350 peakTuesday 01 September 2026355 peakWednesday 02 September 2026332 peakThursday 03 September 2026317 peakFriday 04 September 2026352 peakSaturday 05 September 2026431 peakSunday 06 September 2026440 peakMonday 07 September 2026471 peakTuesday 08 September 2026434 peakWednesday 09 September 2026450 peakThursday 10 September 2026455 peakFriday 11 September 2026479 peakSaturday 12 September 2026549 peak
Daily peakEvery hourly sample

All time

42 months, April 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03847681k2kApr 2023Nov 2023Jun 2024Jan 2025Aug 2025Mar 2026April 2023416 monthly peakMay 2023325 monthly peakJune 2023198 monthly peakJuly 2023210 monthly peakAugust 2023262 monthly peakSeptember 2023317 monthly peakOctober 20231,422 monthly peakNovember 2023980 monthly peakDecember 2023732 monthly peakJanuary 2024968 monthly peakFebruary 2024726 monthly peakMarch 2024581 monthly peakApril 2024556 monthly peakMay 2024568 monthly peakJune 2024529 monthly peakJuly 2024550 monthly peakAugust 2024333 monthly peakSeptember 2024310 monthly peakOctober 2024640 monthly peakNovember 2024437 monthly peakDecember 2024668 monthly peakJanuary 2025730 monthly peakFebruary 2025495 monthly peakMarch 2025600 monthly peakApril 2025453 monthly peakMay 2025793 monthly peakJune 2025592 monthly peakJuly 2025572 monthly peakAugust 2025623 monthly peakSeptember 2025493 monthly peakOctober 2025503 monthly peakNovember 2025480 monthly peakDecember 2025490 monthly peakJanuary 2026527 monthly peakFebruary 2026517 monthly peakMarch 2026565 monthly peakApril 2026557 monthly peakMay 2026431 monthly peakJune 2026375 monthly peakJuly 2026508 monthly peakAugust 2026668 monthly peakSeptember 2026549 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0180361541721July 2026August 2026September 2026October 2026July 2026508 peak — daily detail belowAugust 2026668 peak — hourly detail belowSeptember 2026549 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

013727441154901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026282 peakThursday 02 July 2026289 peakFriday 03 July 2026341 peakSaturday 04 July 2026383 peakSunday 05 July 2026417 peakMonday 06 July 2026328 peakTuesday 07 July 2026294 peakWednesday 08 July 2026292 peakThursday 09 July 2026308 peakFriday 10 July 2026304 peakSaturday 11 July 2026350 peakSunday 12 July 2026370 peakMonday 13 July 2026285 peakTuesday 14 July 2026277 peakWednesday 15 July 2026264 peakThursday 16 July 2026270 peakFriday 17 July 2026313 peakSaturday 18 July 2026327 peakSunday 19 July 2026363 peakMonday 20 July 2026275 peakTuesday 21 July 2026299 peakWednesday 22 July 2026266 peakThursday 23 July 2026278 peakFriday 24 July 2026317 peakSaturday 25 July 2026296 peakSunday 26 July 2026349 peakMonday 27 July 2026287 peakTuesday 28 July 2026305 peakWednesday 29 July 2026299 peakThursday 30 July 2026385 peakFriday 31 July 2026508 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

018036154172101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026614 peakSunday 02 August 2026668 peakMonday 03 August 2026553 peakTuesday 04 August 2026520 peakWednesday 05 August 2026528 peakThursday 06 August 2026483 peakFriday 07 August 2026519 peakSaturday 08 August 2026561 peakSunday 09 August 2026582 peakMonday 10 August 2026469 peakTuesday 11 August 2026455 peakWednesday 12 August 2026386 peakThursday 13 August 2026420 peakFriday 14 August 2026421 peakSaturday 15 August 2026521 peakSunday 16 August 2026575 peakMonday 17 August 2026422 peakTuesday 18 August 2026422 peakWednesday 19 August 2026394 peakThursday 20 August 2026389 peakFriday 21 August 2026451 peakSaturday 22 August 2026491 peakSunday 23 August 2026484 peakMonday 24 August 2026348 peakTuesday 25 August 2026348 peakWednesday 26 August 2026359 peakThursday 27 August 2026337 peakFriday 28 August 2026337 peakSaturday 29 August 2026430 peakSunday 30 August 2026432 peakMonday 31 August 2026350 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

014829644559301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026355 peakWednesday 02 September 2026332 peakThursday 03 September 2026317 peakFriday 04 September 2026352 peakSaturday 05 September 2026431 peakSunday 06 September 2026440 peakMonday 07 September 2026471 peakTuesday 08 September 2026434 peakWednesday 09 September 2026450 peakThursday 10 September 2026455 peakFriday 11 September 2026479 peakSaturday 12 September 2026549 peak

October 2026

Galactic Civilizations IV was released on 19 Oct, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:07 UTC
App ID
1357210
Last updated
04 Sep 2026 build 25085907
Developer
Stardock Entertainment
Publisher
Stardock Entertainment
Release date
19 Oct, 2023
Platforms
Windows
Download size
22.16 GB
Install size
26.51 GB
Genres
Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Unknown
Achievements
86

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Adjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

SpaceGrand StrategySimulation4XStrategySci-fiExplorationSandboxMultiplayerTurn-Based StrategySingleplayerModdableDiplomacyManagementReplay ValueIsometricOnline Co-OpFuturisticHex GridAtmospheric
About this gameFull description from Steam
Prepare yourself to explore the galaxy, research new technologies, meet new alien civilizations and develop a galactic civilization that will pass the test of time. As leader of a fledgling interstellar species, it’s up to you to guide your people to develop new worlds, construct new kinds of starships and fight wars to ensure your civilization survives in what is often a hostile universe. 4X Meets Grand Strategy eXplore, eXpand, eXploit and eXterminate are just the start! Our in-game storyteller is combined with a sophisticated AI strategist to ensure that the living, lore rich universe you are experiencing is also populated with opponents who follow their own agendas and wield the intellect to make good on them. Design Your Own Cosmic Legacy Unleash your creativity with the unrivaled power of AlienGPT by describing your civilization’s characteristics, preferences, and aspirations, and watch our AI weave them into distinctive lore, diplomatic dialogues, starship selections, and ambassador portraits. Play Tall or Wide Govern as few, or as many, worlds as you like with the Core World and Colony split system. Tall play is viable by linking many Colonies into just a handful of Core Worlds, greatly increasing their resource output. Alternatively, many lower class planets can be manually improved and developed for a super-wide playstyle. Craft Custom Interstellar Fleets Harness your creative abilities to construct interstellar armadas with the Ship Designer, a feature that allows you to design and customize your own interstellar spacecraft. With an array of options for hulls, weapons, engines, and more, you can create a fleet that perfectly suits your strategy and style. Forge a Unique Empire With setup options that allow the player to play games lasting less than an hour, or for months, Galactic Civilizations IV supports many viable strategies. Create or play as a civilization with deep diplomatic and cultural abilities or play as a ravenous species bent on spreading to every world in the universe: Galactic Civilizations offers a deep set of options to ensure your style of play is rewarded. Claim Victory Your Way Conquering your rivals with force of arms isn’t the only way to win - enlighten the galaxy with superior cultural influence, navigate treacherous diplomatic waters to unite your rivals under your leadership, or earn a Prestige Victory with difficult Galactic Challenges. Never The Same Game Twice Experience thrilling adventures within procedurally generated galaxies teeming with surprises. Engage with a multitude of galactic events and rival civilizations to ensure every game is a unique and exciting experience, filled with challenges and opportunities.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência fantasiosa
IGRS18Interaksi Daring · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00) Memory: 8 GB RAM Graphics: 1GB VRAM Video Card DirectX: Version 11 Network: Broadband Internet connection Storage: 22 GB available space Sound Card: Any Additional Notes: 720p Minimum Screen Resolution Required

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 / Windows 11 (64-bit) Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00) Memory: 16 GB RAM Graphics: 1GB VRAM Video Card DirectX: Version 11 Network: Broadband Internet connection Storage: 22 GB available space Sound Card: Any Additional Notes: 720p Minimum Screen Resolution Required

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English●
German
French
Russian
Spanish - Spain
Polish
Spanish - Latin America
Portuguese - Brazil
Portuguese - Portugal
Italian
Simplified Chinese
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

86 achievements in total.

Show selected achievements (may contain spoilers)
Credits Will Do FineAchievement
Ask Not What Your Empire Can Do For YouAchievement
That's No Moon...Achievement
Commodity BuyerAchievement
Commodity Purchasing GuruAchievement
Commodity ShopperAchievement
Ensign, Initiate Sensor SweepAchievement
Relic HoarderAchievement
Pirate CleansingAchievement
Another One Bites The Dust...Achievement

View all Steam achievements

50 developer announcements, Feb 2025 to Sep 2026 · times in UTC

September

  1. Publisher Sale: Up to 75% off Galactic Civilizations titles

    Up to 75% off Galactic Civilizations titles during the 2026 Publisher SaleView Entire SaleNewly Released:Galactic Civilizations IV deals:Galactic Civilizations III deals:Other Galactic Civilizations deals:View Entire Sale

    wasabi_md
  2. v4.1 Update Now Available

    Galactic Civilizations IV v4.1 Now AvailableThe v4.1 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com. The big change is that custom maps now support the Steam Workshop and multiplayer. On the engine…

    jillianster

August

  1. Dev Journal #122: Choosing Your Starting Government?

    I've been having a lot of fun with the map editor. And it's let me make some interesting maps as well as find things to improve on it (looking at you default star names!)And while playing the game with the new Federations & Empires…

    wasabi_md

July

  1. Video Blog: A Look at the v4.0 Update

    v4.0 for Galactic Civilizations IV has been released, adding a long requested map generator, enhanced economic systems and increased roles for leaders, and accompanies the release of the new Federations & Empires DLC.

    wasabi_md
  2. Federations & Empires Expansion and v4.0 Update Now Available

    Galactic Civilizations IV: Federations & Empires Turns Every Form of Government Into a Different GameExpansion arrives alongside free Version 4.0 update for every owner, adding additional forms of Government, a hand-built Map Editor…

    wasabi_md
  3. Release Livestream: Federations & Empires Expansion & v4.0 Update

    Join us on July 30 for a release day livestream on the new expansion for Galactic Civilizations IV, Federations & Empires!The team will also dive into the new features brought to the game in the free v4.0 update.📅 Thursday, July 30, 2026 at…

    wasabi_md
  4. Dev Journal #121: The Drengin Empire in Federations & Empires

    Let's take a look at Galactic Civilizations v4.0: Federations & Empires from the perspective of the Drengin Empire.The galaxy calls them "cruel," yet they insist they merely believe in order. Yes, they keep the lesser species in labor…

    wasabi_md
  5. Reddit AMA: Federations & Empires DLC

    Join us on July 15th for a Reddit AMA on the upcoming Expansion for Galactic Civilizations IV, Federations & EmpiresJoin the AMA EventTune into r/GalCiv for an exclusive AMA event with the developers of Federations & Empires, the newest…

    wasabi_md

June

  1. v3.31 Update Now Available

    Galactic Civilizations IV v3.31 Now AvailableThe v3.31 update for Galactic Civilizations IV is available now. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports.Get GalCiv IV |…

    [SD] redskittlesonly
  2. They're Not Squatters

    Dev Journal #120When a civilization chooses the Oligarchy government type, they get a “hero ship” and we originally called them squatters. The ship gets a special ability to go around to class 0 planets and claim them as collateral, which…

    wasabi_md
  3. Dev Journal #119: Spring Status Report

    It has been a busy Spring.The Galactic Civilizations community has posted vast amounts of suggestions, requests and just generally amazing feedback. There really should be a study on why 4X game communities are just, well, they really are…

    wasabi_md

May

  1. Dev Journal #118: Oligarchies in Federations & Empires

    How might a hyper-capitalistic civilization develop in the future? That’s the question we wanted to play out and the upcoming expansion pack for Galactic Civilizations IV, Federations & Empires, will answer it. The Oligarchy form of…

    wasabi_md
  2. Dev Journal #117: Empires in Federations & Empires

    Greetings!Today I want to talk about what the Empire government actually does in the upcoming Federations & Empires expansion.I'm getting ahead of myself. So let me first walk through the idea of the new expansion, possibly the biggest…

    wasabi_md
  3. Dev Journal #116: The Tech Tree in the Room

    Tech trees are one of those parts of a strategy game that look obvious from the outside and turn out, every single time, to be one of the hardest things to get right. Game designers have been struggling with how to present technology…

    jillianster
  4. Federations & Empires Brings Distinct Government Forms

    Federations & Empires Expansion - the largest governance overhaul in the series' history replaces a linear upgrade path with forms of governmentEach with its own screens, resources, and political mechanics, releasing July 30, 2026Wishlist…

    [SD] redskittlesonly

April

  1. Dev Journal #115: Opening Moves

    Strategy games are all about the opening move. Galactic Civilizations is no exception.In RTS games we call it “Build Order”. Back in the day, I played some of these RTS games “professionally”. Today, being old, I can’t even get out of…

    jillianster
  2. Video Blog: A Look at the v3.3 Update

    In this video developer journal for Galactic Civilizations IV, BATTLEMODE shows off some of the new UI quality of life and Adaptive AI features added in our recent v3.3 update. For more information on this update, check out Frogboy's…

    wasabi_md
  3. v3.3 Update Now Available

    Galactic Civilizations IV v3.3 Now AvailableChangelog hereThis update brings a new AI system, a streamlined faction creator, faster controls, and a long list of gameplay, balance, and stability fixes driven by community feedback.Adaptive AI…

    [SD] redskittlesonly
  4. Dev Journal #114: The Evolving 4X Interface (and v3.3)

    The Problem Nobody Talks About4X games have a UI problem and it's getting worse.Not because designers are getting lazier. It's because the games keep getting deeper. Every year we add more systems, more resources, more decisions per turn.…

    [SD] redskittlesonly

March

  1. v3.2 Update Now Available

    v3.2 Update Now AvailableAI diplomacy, early-game pacing, and gameplay balance improvements across the base game and Tales of the Terran Alliance DLC.Full changelogThe v3.2 update addresses some of the most common community feedback. AI…

    [SD] redskittlesonly

February

  1. The Galactic Civilizations Mega Guide

    Greetings! We get questions all the time asking how certain systems in the game work. So we put together a complete mechanics reference that breaks down every major system in Galactic Civilizations IV — formulas, interactions, and all the…

    Frogboy
  2. Ashes of the Singularity II Free Demo Available Now during Steam Next Fest

    Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish modePlay the demoStardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II, the highly…

    [SD] redskittlesonly
  3. Dev Journal #113: Upcoming Content in 2026

    Another Year in the 24th CenturyWe have an exciting year coming up for Galactic Civilizations IV, probably the biggest year of updates and improvements yet. I’ll talk about the Expansions and DLCs we have in development first and then the…

    wasabi_md

January

  1. Dev Journal #112: The Exterminators

    In Galactic Civilizations, the infamous Korath Clan are every bit as deadly as their horrifying and well deserved reputation suggests. This radical offshoot of the Drengin were changed, both mentally and physically, by a brush with the…

    wasabi_md

December

  1. Tales of the Terran Alliance DLC Now Available

    "Tales of the Terran Alliance" DLC Launches for Galactic Civilizations IV, Kicking Off Expansion Pass 2The first of five new packs in the Expansion Pass 2 is now available, featuring exciting new campaigns, civilizations, and gameplay…

    [SD] redskittlesonly

November

  1. Dev Journal #111 - Tales of the Terran Alliance: A Tale of Two Terrans

    In the upcoming DLC, “Tales of the Terran Alliance”, we revisit the most popular (shocking) of the civilizations in the game, Humans.First we need to remember our basic timeline:YearEvent2178Humanity (the Terran Alliance) invents Hyperdrive…

    wasabi_md
  2. Dev Journal #110: Strategic Space in v3.1

    Space GeographyIn the popular book “Guns, Germs and Steel”, author Jared Diamond argues that geography is destiny. The reason why the “Old World” colonized the “New World” and not vice versa was because the Old World lacked the kinds of…

    wasabi_md
  3. Announcing Expansion Pass 2

    Stardock Entertainment announced today Expansion Pass 2 for the acclaimed space 4X strategy game Galactic Civilizations IVThe first content drop, "Tales of the Terran Alliance," will launch December 4, 2025. This new expansion focuses on…

    [SD] redskittlesonly
  4. Dev Journal #109: Day & Night

    The Phalenoids Advance are a Civilization of light loving moth-like creatures adapted to a world split into many month-long day and night cycles, and today we’re going to take a close look at their game mechanics to see how they play.As…

    wasabi_md

September

  1. Dev Journal #108 - The Great Flowering

    Every Core Civilization in Galactic Civilizations IV plays quite differently and has Civilization Abilities, Traits and many more mechanics that are tuned towards a specific playstyle.What’s great about this system is that you’re not…

    wasabi_md

August

  1. Dev Journal #107: Culture & Influence

    In Galactic Civilizations IV, Influence is a measure of your Empire’s overall cultural and logistical reach, and affects many other gameplay elements. Today I’m going to explain how to generate Culture, how that then spreads your Influence…

    wasabi_md

July

  1. Dev Journal #106: Organic Difficulty in GalCiv IV

    Galactic Civilizations IV’s depth is its greatest strength, but it can often be the biggest barrier to entry for new players too. I don’t think any long-time fan of the series will disagree that to get the best out of GalCiv, you kind of…

    wasabi_md
  2. v3.01 Update Now Available

    The v3.01 update for Galactic Civilizations IV brings adjustments for enhancing gameplay. The map generation settings for "Sector Layout" and "Hyperlane Frequency" have been tweaked to increase the likelihood of clustered hyperlanes…

    Patch notes

June

  1. Dev Journal #105: v3.0 Update - Drengin Human Wars XXVII Pt. 3

    The Battle of Ivan’s Star Task Force Kenga included an Ann Arbor class Destroyer as well as the original TAS Gibraltar. {STEAM_CLAN_IMAGE}/44022615/9641b3003d88c9823f93d3ab7eb54b0bc698621e.png…

    wasabi_md
  2. Dev Journal #104: v3.0 Update - Drengin Human Wars XXVII Pt. 2

    Two years later The Atherish Sector continued to develop. The Terran Alliance in this sector was pondering whether it was worthwhile to trade with the Drengin in this sector.…

    wasabi_md
  3. Massive Hyperlane Update Now Out for Galactic Civilizations IV

    A year’s worth of feedback, suggestions and general improvements make their way into Stardock’s massive updateJoin us today from 1pm - 3pm EST for a livestream event here on SteamFull Changelog Here Stardock Entertainment has released the…

    [SD] redskittlesonly
  4. Dev Journal #103: v3.0 Update - Drengin Human Wars XXVII

    Background The Terran Alliance was formed shortly after the confirmation of intelligent life in the galaxy following a probe from a mysterious alien civilization known as the Arcean Empire. This contact soon resulted in the development of…

    wasabi_md
  5. Release Day Livestream: v3.0 Hyperlane Update

    Attention, Galactic Civilizations fans! We are thrilled to announce an exciting livestream event showcasing the highly anticipated v3.0 Hyperlane Update! Join us as we delve into the universe of Galactic Civilizations IV and explore the…

    [SD] redskittlesonly
  6. GalCiv IV Dev Journal #102: UI Improvements in v3.0

    Improvements to a game’s user interface go a long way towards improving the experience you’ll get when you’re playing it. The v3.0 Hyperlane update made some significant changes to gameplay, which we’ve covered in the past few developer…

    wasabi_md

May

  1. Dev Journal #101: Star Hyperlanes & Fleet Supply

    Today we’re going to take a closer look at two of the bigger features we’ve added to GalCiv in v3.0 “Hyperlane”, both of which complement the new map generation algorithm and really work to enhance the core gameplay of GalCiv IV.…

    wasabi_md
  2. Dev Journal #100: v3.0 Update - New Map Generation

    v3.0 Update - New Map Generation One of the most obvious changes to GalCiv IV v3.0 will be how maps are generated. The initial philosophy in GalCiv IV was that a given sector would have a uniform star layout with the strategic points being…

    wasabi_md
  3. Dev Journal #99: Preview of the v3.0 "Hyperlane" Update

    Preview of the v3.0 "Hyperlane" Update Coming June 12, 2025 Players Can Get into the Insider Build Now Galactic Civilizations IV is closing in on a large and important milestone in its development history with the imminent release of…

    [SD] redskittlesonly

April

  1. v2.96 Now Available: Featuring AlienGPT 2.0

    Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved…

    [SD] redskittlesonly
  2. Dev Journal #98 - The Hidden Hand

    Dev Journal #98 - The Hidden Hand {STEAM_CLAN_IMAGE}/44022615/16a0a4bb8b4076e3c1793080095ca9fe90dc4ce1.jpg The Krynn Syndicate is a shadowy criminal organisation hidden deep inside a great religious organisation that spans many worlds, and…

    jayna.cue

March

  1. Dev Journal #97 - The Lost Generation

    The Manti Cluster have a unique backstory in the Galactic Civilizations universe, with a generation of their spawn stolen from them by alien raiders. This horrifying event spurred the Manti into action, developing their own FTL travel and…

    jayna.cue
  2. Dev Journal #96 - A Preview of GalCiv IV v3.0

    At long last, Galactic Civilizations IV v2.95 is here and it's a big one. I'd like to think it addresses most of the high priority feedback we've gotten on the game since launch, especially in terms of map generation. But well beyond that…

    jayna.cue

February

  1. Now Out: Tales of the Arnor DLC and Free v2.95

    Galactic Civilizations IV "Tales of the Arnor" DLC Launches Today Play as a new machine race civilization, discover the history of the Yor and Iconians in a new campaign, and experience new in-game event content Prepare to delve into the…

    [SD] redskittlesonly
  2. Dev Journal #95 - Tales of the Arnor: Tricks of the Nyx

    Last week we took a look at Tales of the Arnor and what it adds in general. Today, we’ll focus a bit more on the Nyx themselves, and their unusual playstyle. {STEAM_CLAN_IMAGE}/44022615/b9db5dc8b185d3988b33695b8e0cc44aef33312e.jpg Galactic…

    [SD] redskittlesonly
  3. Launch Livestream: "Tales of the Arnor" DLC

    Join us as we dig deep into the gameplay and lore of the newest DLC for Galactic Civilizations IV, Tales of the Arnor! 📅 Thursday, February 27th at 1:00pm EST 📍 Location: Galactic Civilizations IV Steam Page What to Expect New Civilization…

    jayna.cue
  4. Dev Journal #94 - Sneak Peek: Tales of the Arnor

    Tales of the Arnor is Stardock’s latest exciting DLC for Galactic Civilizations IV: Supernova, focusing on events that occurred way back in the history of the Galactic Civilizations universe. Over the past few weeks, Frogboy has posted…

    [SD] redskittlesonly

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