STEAMDB NEXUS

Steam app 1330460 · updated 12 Sep 2026, 21:10 UTC

Becastled

Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!

Becastled Steam header artwork
Mana Potion StudiosMana Potion Studios, Pingle Studio Ltd
35playing now
4424-hour peak
1,310all-time peak
41average, last 30 days

The last 30 days

−0.6Gain−1.35%% gain117Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

032639512613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202629 peakFriday 14 August 202645 peakSaturday 15 August 202655 peakSunday 16 August 202652 peakMonday 17 August 202674 peakTuesday 18 August 2026115 peakWednesday 19 August 2026115 peakThursday 20 August 202693 peakFriday 21 August 202687 peakSaturday 22 August 2026101 peakSunday 23 August 2026117 peakMonday 24 August 202696 peakTuesday 25 August 202667 peakWednesday 26 August 202665 peakThursday 27 August 202650 peakFriday 28 August 202664 peakSaturday 29 August 202664 peakSunday 30 August 202672 peakMonday 31 August 202646 peakTuesday 01 September 202640 peakWednesday 02 September 202641 peakThursday 03 September 202644 peakFriday 04 September 202645 peakSaturday 05 September 202666 peakSunday 06 September 202663 peakMonday 07 September 202658 peakTuesday 08 September 202638 peakWednesday 09 September 202634 peakThursday 10 September 202644 peakFriday 11 September 202644 peakSaturday 12 September 202644 peak
Daily peakEvery hourly sample

All time

68 months, February 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03547071k1kFeb 2021Jan 2022Dec 2022Nov 2023Oct 2024Sep 2025Aug 2026February 20211,310 monthly peakMarch 2021524 monthly peakApril 2021586 monthly peakMay 20211,040 monthly peakJune 2021425 monthly peakJuly 2021375 monthly peakAugust 2021308 monthly peakSeptember 2021148 monthly peakOctober 2021228 monthly peakNovember 2021140 monthly peakDecember 2021198 monthly peakJanuary 2022165 monthly peakFebruary 2022184 monthly peakMarch 2022100 monthly peakApril 2022130 monthly peakMay 2022145 monthly peakJune 202297 monthly peakJuly 202282 monthly peakAugust 2022145 monthly peakSeptember 202269 monthly peakOctober 202261 monthly peakNovember 2022114 monthly peakDecember 2022131 monthly peakJanuary 2023181 monthly peakFebruary 2023105 monthly peakMarch 202381 monthly peakApril 2023105 monthly peakMay 202365 monthly peakJune 202390 monthly peakJuly 202396 monthly peakAugust 2023139 monthly peakSeptember 2023141 monthly peakOctober 2023146 monthly peakNovember 2023147 monthly peakDecember 202392 monthly peakJanuary 202498 monthly peakFebruary 2024107 monthly peakMarch 202471 monthly peakApril 202481 monthly peakMay 202463 monthly peakJune 202454 monthly peakJuly 202476 monthly peakAugust 202465 monthly peakSeptember 202450 monthly peakOctober 202463 monthly peakNovember 202466 monthly peakDecember 202450 monthly peakJanuary 202556 monthly peakFebruary 202547 monthly peakMarch 2025166 monthly peakApril 202596 monthly peakMay 202567 monthly peakJune 202546 monthly peakJuly 202545 monthly peakAugust 2025161 monthly peakSeptember 202565 monthly peakOctober 20251,026 monthly peakNovember 2025501 monthly peakDecember 2025209 monthly peakJanuary 2026161 monthly peakFebruary 2026112 monthly peakMarch 202694 monthly peakApril 202682 monthly peakMay 202668 monthly peakJune 202692 monthly peakJuly 202683 monthly peakAugust 2026117 monthly peakSeptember 202666 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0326395126July 2026August 2026September 2026October 2026July 202683 peak — daily detail belowAugust 2026117 peak — hourly detail belowSeptember 202666 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02245679001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202656 peakThursday 02 July 202661 peakFriday 03 July 202657 peakSaturday 04 July 202663 peakSunday 05 July 202683 peakMonday 06 July 202653 peakTuesday 07 July 202653 peakWednesday 08 July 202649 peakThursday 09 July 202661 peakFriday 10 July 202652 peakSaturday 11 July 202655 peakSunday 12 July 202667 peakMonday 13 July 202650 peakTuesday 14 July 202654 peakWednesday 15 July 202648 peakThursday 16 July 202651 peakFriday 17 July 202649 peakSaturday 18 July 202659 peakSunday 19 July 202660 peakMonday 20 July 202653 peakTuesday 21 July 202647 peakWednesday 22 July 202645 peakThursday 23 July 202652 peakFriday 24 July 202654 peakSaturday 25 July 202653 peakSunday 26 July 202651 peakMonday 27 July 202649 peakTuesday 28 July 202661 peakWednesday 29 July 202641 peakThursday 30 July 202645 peakFriday 31 July 202651 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

032639512601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202652 peakSunday 02 August 202660 peakMonday 03 August 202644 peakTuesday 04 August 202640 peakWednesday 05 August 202637 peakThursday 06 August 202644 peakFriday 07 August 202639 peakSaturday 08 August 202652 peakSunday 09 August 202654 peakMonday 10 August 202645 peakTuesday 11 August 202640 peakWednesday 12 August 202651 peakThursday 13 August 202636 peakFriday 14 August 202645 peakSaturday 15 August 202655 peakSunday 16 August 202652 peakMonday 17 August 202674 peakTuesday 18 August 2026115 peakWednesday 19 August 2026115 peakThursday 20 August 202693 peakFriday 21 August 202687 peakSaturday 22 August 2026101 peakSunday 23 August 2026117 peakMonday 24 August 202696 peakTuesday 25 August 202667 peakWednesday 26 August 202665 peakThursday 27 August 202650 peakFriday 28 August 202664 peakSaturday 29 August 202664 peakSunday 30 August 202672 peakMonday 31 August 202646 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

01836537101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202640 peakWednesday 02 September 202641 peakThursday 03 September 202644 peakFriday 04 September 202645 peakSaturday 05 September 202666 peakSunday 06 September 202663 peakMonday 07 September 202658 peakTuesday 08 September 202638 peakWednesday 09 September 202634 peakThursday 10 September 202644 peakFriday 11 September 202644 peakSaturday 12 September 202644 peak

October 2026

Becastled was released on 22 Oct, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:10 UTC
App ID
1330460
Last updated
25 Feb 2026 build 22097654
Developer
Mana Potion Studios
Publisher
Mana Potion Studios, Pingle Studio Ltd
Release date
22 Oct, 2025
Platforms
Windows
Download size
419 MB
Install size
1.12 GB
Genres
Indie, Strategy
Game modes
Single-player
Controller support
Full
Achievements
39

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopSteam CloudStatsIncludes level editorFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

Base BuildingStrategyCity BuilderMedievalBuildingRTSColony SimWarMilitarySingleplayerIndieTacticalEconomySurvivalFantasyMagicStylizedCuteEarly AccessTower Defense
About this gameFull description from Steam
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts. Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn. The siege horns sound at sunset. How long can your fortress hold the dark? BUILD A CASTLE BY DAY Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun! KEEP YOUR PEOPLE HAPPY Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night. DEFEND AGAINST SIEGES AT NIGHT At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise. TRAIN AN UNSTOPPABLE ARMY Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home. TURN THE LAND TO YOUR ADVANTAGE Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time. BUILD, DEFEND, EXPAND, REPEAT A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe. As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Content & age ratings2 regional ratings

Regional ratings

DEJUSlViolência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Intel Core i3-7100 3.9GHz or AMD Ryzen 3 2200G Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better) Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5-7500 @ 3.40GHz or AMD Ryzen 5 3600X 3.8GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better) Storage: 2 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages27 languages
LanguageFull audio
English
Russian
French
Italian
German
Spanish - Spain
Simplified Chinese
Turkish
Czech
Dutch
Hungarian
Polish
Swedish
Ukrainian
Danish
Portuguese - Brazil
Romanian
Traditional Chinese
Finnish
Greek
Korean
Norwegian
Japanese
Thai
Vietnamese
Bulgarian
Arabic

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

39 achievements in total.

Show selected achievements (may contain spoilers)
A humble beginningAchievement
SettlementAchievement
Town under the sunAchievement
Happy HalloweenAchievement
EuphoriaAchievement
Stashed for laterAchievement
ExpansionAchievement
NewHorizonsAchievement
My home is my castleAchievement
Knowledge is powerAchievement

View all Steam achievements

50 developer announcements, May 2021 to Feb 2026 · times in UTC

February

  1. Patch 1.0.47

    Fixed bug that prevented map sharing via steam workshop, though for some weird reason steam is not allowing to add icon preview for a map by default. It can manually be uploaded on the map page thought.

    Patch notes

October

  1. Patch 1.0.31

    Hey everyone, in the last few days we've fixed some serious bugs and issues thanks to your feedback:Crash in 5th tutorial and on day start should be fixed nowCrash when building too many walls or buildings fixedTrading post not unlocking…

    antvelm
  2. 1.0 is out now!

    Hey everyone, 1.0 is out now!Thanks everyone who supported us during early access, thanks a lot for your feedback here on Steam and on our Discord server! ːhappy_moodː1.0 changes:Roads, plan your city in advance also they look cool!Bosses…

    antvelm

September

  1. 1.0 update preview and upcoming price change

    Hello everyone!1.0 release is just around the corner, and we wanted to share a small preview of what it will look like.RoadsThey serve as an organizing tool and also look cool.BossesEach is unique in its own way. Destroying an enemy tower…

    antvelm

August

  1. Becastled 1.0 launches October 23!

    Hey everyone, we have some great news for you today! After four years in Early Access, Becastled 1.0 will launch in full on October 23, arriving on PC, Steam Deck and consoles (PlayStation, Xbox, Switch) all on the same day!To celebrate…

    antvelm

May

  1. Patch 0.9103

    some app crashes fixed safety checks for crashes and possible crashes added to see if they happen

    Patch notes
  2. Patch 0.9102

    Game performance slightly improved again Minor bugs and issues fixed

    Patch notes
  3. Patch 0.9100

    Fixed: units might freez and stop responding Game performance slightly improved Minor bugs and issues fixed

    Patch notes

April

  1. Patch 0.9036

    Fixed: food sources not being generated near and on starting cells Changed: archers prioritize targets based on unit types, focusing enemy archers first Changed: Large amount of enemies spawn in waves now Minor bugs and issues fixed

    Patch notes
  2. Patch 0.9035

    Previous patch was reverted for the last week and now it's live! Fixed: Units freezing and running to map edge Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive.…

    Patch notes
  3. Patch 0.9034

    Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive. Added: double‑clicking selects all units of the same type on the screen. Fixed: key bindings not loading…

    Patch notes
  4. Patch 0.9033

    Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances. Fixed: vertical shooting range of enemy archers when targeting high ground.…

    Patch notes

March

  1. Join dev live stream!

    Hey everyone, join us tomorrow for a dev live stream at 6:00 PM CET! We will try to beat the game at hardest difficulty while doing a QA session. Stream link: https://www.twitch.tv/manapotionstudios See you tommorow! (See you local time on…

    antvelm
  2. Combat update is LIVE!

    Hey everyone, our biggest update to date is live! It's a complete overhaul of combat system with new features and better performance. Thanks to everyone who participated in beta, it helped us to fix a lot of bugs and adjust how new mechanis…

    antvelm
  3. Combat update is live on the beta branch!

    Hey everyone, quick overview of what is new in this update: Improved combat with deeper combat mechanics Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force! Map editor, create and share your…

    antvelm

February

  1. Combat update release date announcement!

    Hey everyone, we have some great news for you today: the Combat Update will be released on March 24! If you’d like to play it a bit earlier, you can join our public beta starting on March 13. See the end of this post for details on how to…

    antvelm

October

  1. Devlog: progress on the combat update #2

    Hey everyone, it's been a while, and we have some news on the progress of the upcoming combat update. Map win condition Now you can win a map! There are 4 enemy towers on each side of the map, if you destroy all of them and survive the…

    antvelm

July

  1. Devlog: progress on the combat update

    Hello everyone, We want to share some progress we have made on the combat update. https://manapotionstudios.com/images/Becastled/progress_on_combat_update/charge.gif As we upgraded our AI, we discovered a cool way to make combat more…

    antvelm

April

  1. Devblog: working on a combat update & more

    Hello everyone! We want to share with you our progress on the update we are currently working on. Our goal is to bring more depth to combat and siege gameplay. Making it more fun and challenging to defend your city. Also we are fixing…

    antvelm

January

  1. Patchnotes 0.8003

    added: new squads binds menu. It's now much easier to create and manage unit binds. Check out the new menu on the bottom left, near the free workers button. https://i.imgur.com/waPXRR9.jpg added: ui scale setting added: workers disapearance…

    Patch notes

December

  1. New update: Seasons

    Hello everyone, check out our new update: Seasons! https://i.imgur.com/NqZoMEG.jpg Now each day of the game will progress yearly seasons. Each season has a set of possible weather events and visual effects. For example, heavy rain could…

    antvelm

November

  1. Patch 0.7011

    fixed: ghost of a tower being placed override already placed towers causing bugs later on fixed: tower loading it's map point incorrectly causing bugs later on fixed: game crash when destroying towers and walls really fast

    Patch notes
  2. Patch 0.7005

    added: 3 tiers of garder decoration added: enemies attack progress is displayed in the cell UI and next to the attack timer changed: new people will spawn up to -10 mood, as it was before the update changed: castle gives happiness even when…

    Patch notes
  3. New update: Mood mechanic

    Hello everyone, the new update is live! This time we update how mood mechanics works. So no more tavern spam, but we hope you will like this change. Buildings like tavern increase the mood of houses around them…

    antvelm

September

  1. New update is Live! Hospital, tents and more

    Hey everyone, the new update is live! With this update we reworked a lot of the existing systems and added new ones to make the game more balanced and interesting to play. Check it out and let us know what do you think about it. Some…

    antvelm
  2. New update on beta branch

    Hey everyone, new update is live on the beta branch. It will be live on the main branch on Monday. Share your thoughts and feedback if you get a chance to test it this weekend. Thanks!

    Patch notes

August

  1. Patch 0.5.8

    fixed: building construction ghost can be moved with camera movement fixed: not builded towers and ladders being not walkable after game loaded fixed: saves that have dots in their name not loading fixed: mouse collision with top screen…

    Patch notes
  2. Devlog: Hospitals, tents, herbalists and more

    Hey everyone, we are working on the new content update and we wanted to share some details about it. New revival mechanic https://i.imgur.com/p2XF3jf.png Hospitals, tents and herbalists! We decided to change how revivalworks in the game.…

    antvelm

July

  1. Patch 0.5.3

    fixed: market keep working when special resource is no longer available fixed: special resource production stops at night start fixed: after night markets loose trading resource fixed: market worker not being fired when trading resource is…

    Patch notes

June

  1. Patch 0.5.1

    changed: Bying new cells now will require not only wood but stone, iron and gold at some point changed: Sawmill workers now will cut trees outside of captured area changed: Warriors gold maitanance is up 33% changed: Trebuchet and balista…

    Patch notes
  2. Traps update

    Hello everyone, check our new update that features our new mechanic: Traps! https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTJkMWRkYjczZWFkZTc0NWM2Mjg5ZmQ1MTAxNjgwNTQ0NTJiNDFlYSZlcD12MV9pbnRlcm5hbF9naWZzX2dpZklkJmN0PWc/3QGZPRMD9lSBqEjSmg/…

    antvelm

April

  1. Update notes for April 14

    save sometimes not loading fixed weird buildings and units preview icons fixed broken dismissing warrior fixed

    Patch notes

March

  1. Update notes for March 27

    Hey everyone! Bugs fixed for todays patch: movement between buildings and in tight building placements. It was possible to build unwakable areas but now it should be fixed. repair building notification is shown only during the day, to not…

    Patch notes
  2. New notifications and some fixes

    Hey everyone! We have reworked notifications system for this update. Now notifications can be seen above building that have some problems in it https://i.imgur.com/aRln96K.png Or on the stats menu on top https://i.imgur.com/iRrGPt0.png Also…

    Patch notes

February

  1. Update notes for Feb 1

    In this patch we added game pause. You can now plan your city without any pressure of day time running out! https://i.imgur.com/lZlzlwQ.png Also we added a bunch of new decorations. https://i.imgur.com/ZA4GjV2.png…

    Patch notes

January

  1. Update notes for Jan 27

    Enemies don't spawn at night bug fixed More tutorials added Stairs between ground levels being not walkable sometimes bug fixed Bugs in new cursor modes fixed

    Patch notes
  2. New content update!

    Hello everyone! New content update is now live! It features: Stairs between different terrain levels. More ways to build your castle! https://i.imgur.com/asZCPpn.png Building ruins. Now you can restore destroyed parts of your city more…

    antvelm

December

  1. Update is now live!

    Hello everyone, Technical update is now live! It mainly features our new navigation system. It gives us much better control over unit movement and other move related logic in the game. For example movement on walls was completely remade…

    antvelm

November

  1. New Updates!

    Hello everyone! It’s been a while since we posted any updates and we have some news for you! So what’s going on with Becastled? How is the dev team doing? Is the game abandoned? And is a new update coming on December 22? First off, we did…

    antvelm

March

  1. Our life during last few weeks in Ukraine

    Hello everyone. All our team members are from Ukraine and last weeks were life changing and heartbreaking for all of us. As you probably know, Russia started a full scale war against Ukraine. Every Ukrainian is affected and their lives are…

    antvelm

February

  1. Becastled Original Soundtrack is live on Steam!

    Hey everyone! Becastled Original Soundtrack is live on Steam! With 20 tracks and an hour of music. You can support our composer following this link: https://store.steampowered.com/app/1892560/Becastled_Soundtrack/ See you in the devlog!

    antvelm
  2. Devlog #4

    Hello everyone, it’s devlog time! It has been 7 months since the last update was released and we wanted to give you a more detailed view of what we have been doing and our development plans. So here are main answers in format of QA Q: What…

    antvelm

December

  1. Devlog #3

    Hello everyone, it’s devlog time! We are still working on a City Building update and wanted to share some things that we are working on right now: Roads Firefighters New UI New navigation system status Roads…

    antvelm

November

  1. Devlog #2

    Hello everyone, it’s time for a new devlog! We have some more things to share with you from the upcoming City Building update. More roads Fire system improvements Buildings upgrades New navigation system status More Roads…

    antvelm

October

  1. Devlog #1

    Hello everyone! We’ve been pretty busy for the last few months working on the City Building update and here is a small recap of what we are doing. Weather system Seasons Roads Female characters More buildings New navigation system Roadmap…

    antvelm

July

  1. Next steps

    Hey everyone! In the last few weeks we have fixed a lot of issues and made improvements to the game. We are now starting to work on our next update: City Building. Not only we will work on new content, but we also plan to make a new…

    antvelm
  2. Developer Stream and Q&A

    Our first major update is live! Join our stream on friday JULY 2 where we will play Becastled and answer your questions. We messed up with date in steam announcement so this one is with correct time and date! Our Discord…

    Ruslana

June

  1. Hotfixes for June 27

    - save conversion freeze at main menu fixed - some other bugs we also fixed

    Patch notes
  2. Tech Tree Update!

    Hey everyone, Tech Tree update is live! It is the first content update for Becastled. We added some new features, let us know what you think about it in the comments. Detailed list of new content you can find below. Also we are starting a…

    antvelm

May

  1. Beta is live on main branch!

    New worker assignment system is live on main branch. It is now way more easier to assign workers and workers losing their job should be a thing of a past now

    Patch notes

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