STEAMDB NEXUS

Steam app 1311570 · updated 13 Sep 2026, 00:19 UTC

Desecrators

Desecrators is a retro six-degrees-of-freedom shooter set in a 41st-century galaxy where outlaw hovercraft pilots plunder deep-space installations. Loot destructive weapons and powerful upgrades to take on the ultimate heist: the legendary vaults of the Galactic Treasury.

Desecrators Steam header artwork
WoodhoundPerp Games
3playing now
824-hour peak
65all-time peak
3average, last 30 days

The last 30 days

+1.4Gain+58.46%% gain11Peak

183 hourly samples, with the daily peak drawn over them. Weekends are shaded.

03691217 Aug21 Aug26 Aug01 Sep05 Sep09 SepMonday 17 August 20263 peakTuesday 18 August 20263 peakWednesday 19 August 20264 peakThursday 20 August 20264 peakFriday 21 August 20265 peakSaturday 22 August 20267 peakSunday 23 August 20267 peakMonday 24 August 20263 peakWednesday 26 August 20267 peakThursday 27 August 20264 peakFriday 28 August 20266 peakMonday 31 August 20266 peakTuesday 01 September 20265 peakWednesday 02 September 202611 peakThursday 03 September 20267 peakFriday 04 September 20269 peakSaturday 05 September 20268 peakSunday 06 September 202611 peakMonday 07 September 202610 peakTuesday 08 September 20266 peakWednesday 09 September 20268 peakThursday 10 September 202611 peakFriday 11 September 20267 peakSaturday 12 September 20268 peak
Daily peakEvery hourly sample

All time

67 months, March 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

018355370Mar 2021Feb 2022Jan 2023Dec 2023Nov 2024Oct 2025Sep 2026March 20212 monthly peakApril 20213 monthly peakMay 20212 monthly peakJune 20213 monthly peakJuly 20212 monthly peakAugust 20211 monthly peakSeptember 20212 monthly peakOctober 20213 monthly peakNovember 20212 monthly peakDecember 20214 monthly peakJanuary 20223 monthly peakFebruary 20222 monthly peakMarch 20222 monthly peakApril 20223 monthly peakMay 20222 monthly peakJune 20223 monthly peakJuly 20222 monthly peakAugust 20223 monthly peakSeptember 20223 monthly peakOctober 20222 monthly peakNovember 20223 monthly peakDecember 20222 monthly peakJanuary 20232 monthly peakFebruary 20233 monthly peakMarch 20232 monthly peakApril 20232 monthly peakMay 20233 monthly peakJune 20233 monthly peakJuly 20232 monthly peakAugust 20233 monthly peakSeptember 20233 monthly peakOctober 20234 monthly peakNovember 20233 monthly peakDecember 20232 monthly peakJanuary 202413 monthly peakFebruary 20245 monthly peakMarch 20243 monthly peakApril 20244 monthly peakMay 202410 monthly peakJune 20248 monthly peakJuly 20245 monthly peakAugust 20244 monthly peakSeptember 20245 monthly peakOctober 202410 monthly peakNovember 20244 monthly peakDecember 20244 monthly peakJanuary 20256 monthly peakFebruary 20256 monthly peakMarch 202514 monthly peakApril 20257 monthly peakMay 20259 monthly peakJune 202541 monthly peakJuly 202565 monthly peakAugust 202513 monthly peakSeptember 202510 monthly peakOctober 20258 monthly peakNovember 20259 monthly peakDecember 202515 monthly peakJanuary 202615 monthly peakFebruary 202614 monthly peakMarch 202612 monthly peakApril 202612 monthly peakMay 202610 monthly peakJune 202612 monthly peakJuly 20267 monthly peakAugust 20267 monthly peakSeptember 202611 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

036912July 2026August 2026September 2026October 2026July 20267 peak — daily detail belowAugust 20267 peak — daily detail belowSeptember 202611 peak — hourly detail below
Monthly peakHas finer data

July 2026

19 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Jul05 Jul10 Jul17 Jul23 Jul27 Jul31 JulWednesday 01 July 20262 peakThursday 02 July 20263 peakFriday 03 July 20265 peakSunday 05 July 20262 peakTuesday 07 July 20262 peakThursday 09 July 20263 peakFriday 10 July 20267 peakSaturday 11 July 20264 peakTuesday 14 July 20263 peakFriday 17 July 20264 peakSunday 19 July 20264 peakWednesday 22 July 20263 peakThursday 23 July 20264 peakFriday 24 July 20266 peakSaturday 25 July 20263 peakMonday 27 July 20266 peakTuesday 28 July 20263 peakWednesday 29 July 20264 peakFriday 31 July 20262 peak

August 2026

24 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Aug05 Aug10 Aug17 Aug21 Aug26 AugSaturday 01 August 20263 peakSunday 02 August 20264 peakMonday 03 August 20263 peakTuesday 04 August 20261 peakWednesday 05 August 20261 peakThursday 06 August 20262 peakFriday 07 August 20261 peakSaturday 08 August 20262 peakMonday 10 August 20262 peakTuesday 11 August 20265 peakWednesday 12 August 20264 peakThursday 13 August 20264 peakMonday 17 August 20263 peakTuesday 18 August 20263 peakWednesday 19 August 20264 peakThursday 20 August 20264 peakFriday 21 August 20265 peakSaturday 22 August 20267 peakSunday 23 August 20267 peakMonday 24 August 20263 peakWednesday 26 August 20267 peakThursday 27 August 20264 peakFriday 28 August 20266 peakMonday 31 August 20266 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 107 hourly samples. Each dip is a night. Weekends are shaded.

03691201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20265 peakWednesday 02 September 202611 peakThursday 03 September 20267 peakFriday 04 September 20269 peakSaturday 05 September 20268 peakSunday 06 September 202611 peakMonday 07 September 202610 peakTuesday 08 September 20266 peakWednesday 09 September 20268 peakThursday 10 September 202611 peakFriday 11 September 20267 peakSaturday 12 September 20268 peak

October 2026

Desecrators was released on 28 Feb, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 00:19 UTC
App ID
1311570
Last updated
07 Jul 2026 build 24097772
Developer
Woodhound
Publisher
Perp Games
Release date
28 Feb, 2025
Platforms
Windows
Download size
844 MB
Install size
1005 MB
Genres
Action, Indie
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Achievements
1

Features & support

Steam features

VR SupportedSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

Flight6DOFFirst-PersonSingleplayerShooterOld SchoolBoomer ShooterRetroRoguelike1990'sSci-fiProcedural GenerationIndieAtmospheric3DOnline Co-OpRobotsActionStylizedFPS
About this gameFull description from Steam
The year is 4096. The Milky Way is dotted with massive installations owned by humanity's warring factions and empires. Ranging from deep space refineries to orbital temples, they have one thing in common: they are filled to the brim with technology, weapons, and riches. You, a notorious desecrator, roam the galaxy aboard your FTL cruiser Nightingale, raiding targets of opportunity. Plunder your way to weapons and technology powerful enough to take on the ultimate heist: The legendary vaults of the Galactic Treasury. But watch your six. Rival desecrators want the same prize. And bigger threats lurk in the dark... Features: Total freedom of movement. Roll, strafe, climb, dive. Fight in full 3D space with no up or down, weaving through particle fire and swarms of homing missiles. Arsenal of mass destruction. Blast through enemies with a roster of over 25 guns, missiles and mines. Disintegrate enemies up close with the plasma thrower, or use a high explosive railgun to pick off targets from afar. Different run every time. Choose your path through a randomized campaign. Explore sprawling procedural levels filled with enemies, traps and secrets. Lethal opposition. Battle hordes ranging from swarming drones to elite war machines that communicate and coordinate to bring you down. Three-way warfare. Fend off incursions from squads of deadly rival desecrators. Installation defenses target both you and your rivals with uniform hatred. Anomaly detected. Rumors speak of massive experimental combat craft - so-called "Anomalies" - hidden in the depths of military and corporate bases. Save a nuke just in case... Co-op or solo. Play through the campaign solo or in online co-op with up to 4 players. VR support. Play the full campaign in VR, solo or in co-op.
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: Intel CPU Core i3 Memory: 4 GB RAM Graphics: GeForce GT 440 / Radeon HD 4890 DirectX: Version 9.0 Storage: 1 GB available space VR Support: OpenXR headsets, seated play, No VR Controller support

Recommended

Recommended: OS *: Windows 7 / 8.1 / 10 Processor: Intel CPU Core i5 Memory: 4 GB RAM Graphics: GeForce GTX 770 / Radeon HD 7770 DirectX: Version 12 Storage: 1 GB available space VR Support: OpenXR headsets, seated play, No VR Controller support
Supported languages5 languages
LanguageFull audio
English
French
German
Spanish - Spain
Russian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

1 achievements in total.

Show selected achievements (may contain spoilers)
Die one million timesHidden achievement

View all Steam achievements

50 developer announcements, Mar 2025 to Sep 2026 · times in UTC

September

  1. Beta branch changelist

    Flares consume ammo of the equipped primary weapon Fixed map navigation sometimes failing to find a valid path

    Patch notes
  2. Beta branch changelist

    Improved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing Fixed map navigation sometimes leading through locked entrances

    Patch notes
  3. Beta branch changelist

    Added loop tunnels for caves Improved muzzle flash lighting Adjusted rival movement Hazard level now multiplies run score Added self damage and self kill stats Pillager hits can now trigger power core drops Fixed ammo pickups not filling…

    Patch notes
  4. Beta branch changelist

    Improved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling Coop post-raid screen now always shows shared scores Stats…

    Patch notes
  5. Beta branch changelist

    Raid layouts can now contain loops Reduced chance of teleports spawning in dropship rooms Forcefields now reflect beam weapons Improved debris FX Added changelog viewer to main menu Fixed underwater bubbles moving through room walls Minor…

    Patch notes
  6. Beta branch changelist

    Player weapons are now visible on external cameras Enemy mega mines now have a different detonation flare color Armor penetration no longer benefits from player count scaling Improved raid size consistency Improved room entrance placement…

    Patch notes
  7. Desecrators is 35% OFF

    Desecrators is currently 35% OFF in our Perp Publisher SalePick up Desecrators and dive into retro space dungeon crawling at 35% OFF until September 12th! Sale Price: £6.49 | €9.74 | $9.74 (Was £9.99 | €14.99 | $14.99)View our full…

    rebecca

August

  1. Beta branch changelist

    Equipped weapons are now visible on player and rival ship models Improved Splinter Bomb fragment targeting Fixed remote detonation requiring Splinter Bomb ammo Fixed a rare texture issue that could occur for hidden room entrances Fixed a…

    Patch notes
  2. Beta branch changelist

    Added Cluster Bomb upgrade Added Kraken upgrade Further level lighting improvements Headlight no longer drains energy ammo Exopod pickups are now visible on mission map Database changes: - Enemies are now sorted by faction - Weapons and…

    Patch notes
  3. Beta branch changelist

    Ion Ray adjusted: - Slightly increased damage at max charge - Adjusted firing sound Major improvements to level lighting

    Patch notes
  4. Beta branch changelist

    Ion Ray reworked: - Damage increased - Beam lifetime decreased - Fire rate increased - Ammo cost increased - Beam power level is now driven by charge level - Cost increased 60000 -> 70000 - Reworked FX Improved ship movement interpolation…

    Patch notes

July

  1. 1.0.8c changelist + beta branch changelist

    Input system - Added a Delete mode to Simple/Advanced for removing individual bindings - Joystick bindings now saved more reliably, should no longer reset between sessions* - Fixed incorrect default gamepad D-pad binding - Fixed Restore…

    Patch notes

June

  1. Beta branch changelist

    Reduced Polaris turn rate 200 -> 160 Adjusted rival spawning Improved Autopulser projectile FX Fixed mines being hittable during inital launch Fixed inconsistent spawning for large crawler enemies

    Patch notes

May

  1. 1.0.8b changelist

    Fixed a rebinding issue that caused controls to be improperly saved

    Patch notes
  2. Beta branch changelist

    Reduced Fourier ammo cost Fixed a pickup issue related to new upgrades

    Patch notes
  3. Beta branch changelist

    Added Cycler upgrade Added Blackpine firing sound Added new enemy type Secrets can now contain phantom walls Improved room entrance generation

    Patch notes
  4. Beta branch changelist

    Added Huntress upgrade Added Multipine upgrade Removed weapon slot points Weapon slots can now be purchased with credits Slightly reduced player ship speed Added new cave room types

    Patch notes
  5. 1.0.8a changelist

    Individual joysticks can now be disabled Mouse delta movement can now be captured when rebinding Fixed kick and ban menu not showing players Fixed duplicate chat messages for mega pickups

    Patch notes
  6. Desecrators 1.0.8 - VR Support and Input Rework

    Added VR support to main build - VR support can be enabled when launching from Steam - VR and non-VR players can now play on the same servers - Added HUD world scale option - Added cockpit offset and height options - Fixed various rendering…

    Zeriab

April

  1. Desecrators 1.0.7 + Desecrators 1.0.7 Beta release

    We are doing a beta release on 1.0.7 for testing the new Input System migration and the combined normal and VR mode build. Co-op between non-VR and VR players should now be possible. Select branch "beta - Public testing branch" on Steam to…

    Zeriab
  2. Desecrators 1.0.6

    This update includes all changes from the beta branch. Changelist: Added language setting to Interface menu Added localisation for: - German - French - Spanish - Portugese - Russian Added clientside pickup handling: - Pickup physics are now…

    Oliver

March

  1. Beta branch changelist

    Updated localisation strings Fixed Exopod pickups being shown as weapons on map Fixed rare issue where phantom walls would not trigger correctly from gold pickups

    Patch notes
  2. Beta branch changelist

    Added language setting to Interface menu Added localisation for: - German - French - Spanish - Portugese - Russian Increased max controller axis rate Improved mouse polling at high framerates Level map now shows weapon pickups Level map now…

    Patch notes
  3. Beta branch changelist

    Added clientside pickup handling: - Pickup physics are now simulated locally on each client - Ship pickup attraction is now enabled in coop - Dynamic pickups (e.g. shield, ammo) are now instanced per player Network improvements: - Improved…

    Patch notes

February

  1. 1.0.6 Beta Release

    We are doing a beta release to test various multiplayer-focused improvements. These changes will eventually be released as a normal update. Select branch "beta - Public testing branch" on Steam to participate. Changelist Network…

    Oliver

January

  1. 1.0.5g changelist

    Reworked layout generation for more consistent levels: - Improved room placement around complex geometry and caves - Improved room entrance geometry - Further improvements to room gravity alignment - Reduced chance of nested secrets rooms…

    Patch notes
  2. 1.0.5f changelist

    Adjusted Hazard 4 enemy damage Added additional room entrances for Hydro Reactor Added 50% armor penetration to Mega Mine Event sound queues now use HUD instead of music volume setting Major improvements for level loading times Rebalanced…

    Patch notes
  3. 1.0.5e changelist

    Fixed Steam Deck upstart failure Fixed small Subdivider graphics issue

    Patch notes
  4. 1.0.5d Steam Deck issue

    We are aware of the issue with running 1.0.5d on Steam Deck and expect to resolve it within 24 hours.

    Oliver
  5. 1.0.5d changelist

    Added Steam Rich Presence integration Added new artifacts: - Plasma Torch - Subdivider Added HUD 'warning' indicator for following weapons: - Cluster Bomb - Beehive - Mega Mine Major performance improvements for: - AI - Physics…

    Patch notes
  6. 1.0.5c changelist

    Added additional sound feedback for melee damage Added additional sound for 'No lives left' message Enemy mines now emit sounds when player is close Rivals are now better at reacting to Foamphase and Ack-Am Fixed duplicate controller…

    Patch notes

December

  1. 1.0.5b changelist

    Updated title music Rival adjustments: - Shield regeneration delay increased 8s -> 10s - Max shield regeneration reduced 100% -> 50% - Secondary reload rate increased by 10% - Rescaled AI skill curve to peak later in a run - Max exopod…

    Patch notes
  2. 1.0.5a changelist

    All biomorph enemies are now hydrodynamic Manta: - Increased turn rate - Increased move speed - Increased fire rate Moray: - Renamed Parashrike -> Moray - Increased move speed - Increased turn rate Scrambler: - Reworked AI - Improved attack…

    Patch notes

November

  1. Desecrators 1.0.5 - Biohazard

    > Unknown signal detected. Analyzing... > Signal decoded. Biocontainment facility detected. > Location: IDC Nebula 7843 > Scanning... > WARNING: Biological containment protocols ACTIVE > WARNING: Automated defense systems ACTIVE > ADVISORY…

    Zeriab

October

  1. Desecrators VR Mode now available in Beta!

    VR Beta notesWe are pleased to announce the VR Mode has reached a stage where it's worth experiencing. Our goal has been on supporting and elevates the regular game. This is not VR first, this is Desecrators first. As a beta expect rough…

    Zeriab

September

  1. 1.0.4d changelist

    Fixed controls binding issue affecting most gamepads and joysticks

    Patch notes
  2. 1.0.4c changelist

    Fixed game freeze caused by infinite weapon drops from certain turrets

    Patch notes
  3. 1.0.4b changelist

    Added concussion effect to following weapons: - Hoplite - Multipine - Pillager - Pentagun - Foamphase - Ack-Am Concussion will stun enemies that are moving perpendicular to the projectile's travel path. Huntress ammo rate increased 2.0 ->…

    Patch notes

July

  1. 1.0.4a changelist

    Boost is now more effective at escaping gravity wells Meltdown secret placement now takes additional travel time from underwater rooms into account Minor improvements to AI movement when boosting Added lens flare to enemy spawn FX Fixed…

    Patch notes
  2. Desecrators 1.0.4 - Rerival

    Reworked rivals - Aiming and target tracking is less accurate and robotic - Movement and dodging is less jittery and more human-like - Improved homing dodge movement - Improved boost movement - Reduced health scaling for Hazard 4 and 5…

    Oliver
  3. 1.0.3b changelist

    Improved Listening Station room geometry Reworked level size algorithm for more consistent level sizing Reduced chance of strong enemies spawning early in a level Added Mega Fuel pickup - Adds 100 fuel - Can increase ship fuel past the…

    Patch notes

June

  1. 1.0.3a changelist

    Super Exopod is now visible in the Database Fixed a level generation issue that could lead to small impassable tunnels Fixed database missing fire rate values for beam weapons Fixed some Derelict Freighter texture issues Fixed a rare issue…

    Patch notes
  2. 1.0.3 changelist

    Updated Listening Station: - Reworked lighting - Improved geometry - Added new room types Meltdown secret generation now takes distance to dropship into account Secret entrances are now slightly easier to spot Improved AI movement for…

    Patch notes

May

  1. 1.0.2 changelist

    Updated Deep Space Mine and Dark Refinery: - Reworked lighting - Improved texturing - Improved geometry for various room types - Added new room types Extended tunnel generation Added new AI flanking behaviour to certain enemies Added new…

    Patch notes

April

  1. 1.0.1b changelist

    Minor texturing improvements Fixed rare issue where a hidden destructable wall would be outrageously purple

    Patch notes
  2. 1.0.1a changelist

    Fixed incorrect textures being applied for: - Listening Station - Deep Space Mine - Dark Refinery Fixed various texture issues

    Patch notes
  3. 1.0.0d changelist

    Updated Asteroid Base and Derelict: - Reworked lighting - Improved texturing - Improved geometry for various room types Players will now always start levels with a minimum of 1000 per primary ammo type Pillager adjusted: - Max ammo…

    Patch notes

March

  1. 1.0.0c1 changelist

    Fixed a tunnel level generation issue that could cause a room entrance to be blocked by invalid geometry

    Patch notes
  2. 1.0.0c changelist

    Added crosshair customization Completion screen adjusted Room entrances can now be generated as tunnels Added armor mechanic: - Enemy health scaling from levels and player count is now applied as 'armor' - Certain weapons have can penetrate…

    Patch notes
  3. 1.0.0b changelist

    Level map now dynamically displays keybindings for the currently active controller Fixed a possible game freeze during the Galactic Treasury anomaly fight Fixed perfect raid not taking rival kills properly into account Fixed some minor text…

    Patch notes

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