STEAMDB NEXUS

Steam app 1309610 · updated 12 Sep 2026, 22:25 UTC

Line War

A new type of RTS with elements from 4X, Wargame, and Real-Time Tactics. Draw commands and execute a superior strategy to defeat your opponent, focusing on high-level decisions rather than constant micromanagement.

Line War Steam header artwork
Studio CenturionStudio Centurion
16playing now
1624-hour peak
300all-time peak
6average, last 30 days

The last 30 days

−0.3Gain−5.16%% gain17Peak

264 hourly samples, with the daily peak drawn over them. Weekends are shaded.

059141813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20264 peakFriday 14 August 20264 peakSaturday 15 August 202613 peakSunday 16 August 202615 peakMonday 17 August 20268 peakTuesday 18 August 20268 peakWednesday 19 August 202610 peakThursday 20 August 202610 peakFriday 21 August 20268 peakSaturday 22 August 202613 peakSunday 23 August 202611 peakMonday 24 August 202610 peakTuesday 25 August 202611 peakWednesday 26 August 20269 peakThursday 27 August 202612 peakFriday 28 August 202610 peakSaturday 29 August 202611 peakSunday 30 August 202617 peakMonday 31 August 20269 peakTuesday 01 September 20269 peakWednesday 02 September 202613 peakThursday 03 September 202610 peakFriday 04 September 202613 peakSaturday 05 September 202613 peakSunday 06 September 202611 peakMonday 07 September 202614 peakTuesday 08 September 202611 peakWednesday 09 September 202614 peakThursday 10 September 20269 peakFriday 11 September 20268 peakSaturday 12 September 202616 peak
Daily peakEvery hourly sample

All time

53 months, May 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

081162243324May 2022Jan 2023Sep 2023May 2024Jan 2025Sep 2025May 2026May 2022300 monthly peakJune 202293 monthly peakJuly 202235 monthly peakAugust 202225 monthly peakSeptember 202225 monthly peakOctober 202226 monthly peakNovember 202222 monthly peakDecember 202245 monthly peakJanuary 202347 monthly peakFebruary 202334 monthly peakMarch 202360 monthly peakApril 202337 monthly peakMay 202362 monthly peakJune 202332 monthly peakJuly 202326 monthly peakAugust 202321 monthly peakSeptember 202340 monthly peakOctober 202322 monthly peakNovember 202324 monthly peakDecember 202334 monthly peakJanuary 202423 monthly peakFebruary 202420 monthly peakMarch 202424 monthly peakApril 202427 monthly peakMay 2024107 monthly peakJune 202441 monthly peakJuly 2024200 monthly peakAugust 202472 monthly peakSeptember 202446 monthly peakOctober 202453 monthly peakNovember 202440 monthly peakDecember 2024128 monthly peakJanuary 2025108 monthly peakFebruary 202569 monthly peakMarch 2025204 monthly peakApril 2025112 monthly peakMay 2025185 monthly peakJune 202539 monthly peakJuly 202531 monthly peakAugust 202526 monthly peakSeptember 202528 monthly peakOctober 202527 monthly peakNovember 202524 monthly peakDecember 202536 monthly peakJanuary 202636 monthly peakFebruary 202639 monthly peakMarch 202628 monthly peakApril 202624 monthly peakMay 202629 monthly peakJune 202637 monthly peakJuly 202639 monthly peakAugust 202620 monthly peakSeptember 202616 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

011213242July 2026August 2026September 2026October 2026July 202639 peak — daily detail belowAugust 202620 peak — hourly detail belowSeptember 202616 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01121324201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202630 peakThursday 02 July 202620 peakFriday 03 July 202626 peakSaturday 04 July 202639 peakSunday 05 July 202635 peakMonday 06 July 202625 peakTuesday 07 July 202614 peakWednesday 08 July 202626 peakThursday 09 July 202622 peakFriday 10 July 202619 peakSaturday 11 July 202625 peakSunday 12 July 202618 peakMonday 13 July 202613 peakTuesday 14 July 202610 peakWednesday 15 July 202616 peakThursday 16 July 202617 peakFriday 17 July 202620 peakSaturday 18 July 202613 peakSunday 19 July 202619 peakMonday 20 July 202615 peakTuesday 21 July 202613 peakWednesday 22 July 202616 peakThursday 23 July 202612 peakFriday 24 July 202619 peakSaturday 25 July 202618 peakSunday 26 July 202621 peakMonday 27 July 202611 peakTuesday 28 July 202614 peakWednesday 29 July 202613 peakThursday 30 July 202617 peakFriday 31 July 20269 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 153 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0511162201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202610 peakSunday 02 August 202614 peakMonday 03 August 202614 peakTuesday 04 August 202616 peakWednesday 05 August 202612 peakThursday 06 August 202613 peakFriday 07 August 202613 peakSaturday 08 August 202620 peakSunday 09 August 202615 peakMonday 10 August 202613 peakTuesday 11 August 202613 peakWednesday 12 August 20269 peakThursday 13 August 20267 peakFriday 14 August 20264 peakSaturday 15 August 202613 peakSunday 16 August 202615 peakMonday 17 August 20268 peakTuesday 18 August 20268 peakWednesday 19 August 202610 peakThursday 20 August 202610 peakFriday 21 August 20268 peakSaturday 22 August 202613 peakSunday 23 August 202611 peakMonday 24 August 202610 peakTuesday 25 August 202611 peakWednesday 26 August 20269 peakThursday 27 August 202612 peakFriday 28 August 202610 peakSaturday 29 August 202611 peakSunday 30 August 202617 peakMonday 31 August 20269 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 111 hourly samples. Each dip is a night. Weekends are shaded.

049131701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20269 peakWednesday 02 September 202613 peakThursday 03 September 202610 peakFriday 04 September 202613 peakSaturday 05 September 202613 peakSunday 06 September 202611 peakMonday 07 September 202614 peakTuesday 08 September 202611 peakWednesday 09 September 202614 peakThursday 10 September 20269 peakFriday 11 September 20268 peakSaturday 12 September 202616 peak

October 2026

Line War was released on 5 May, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:25 UTC
App ID
1309610
Last updated
24 Jun 2026 build 23899409
Developer
Studio Centurion
Publisher
Studio Centurion
Release date
5 May, 2022
Platforms
Windows
Download size
1.32 GB
Install size
1.60 GB
Genres
Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op
Controller support
Unknown

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

RTSStrategyAction RTSReal Time TacticsAuto BattlerPvPMultiplayerCo-opSingleplayerBoard Game4XGrand StrategyWargameTop-DownCold WarSubmarineWarTanksBase Building3D
About this gameFull description from Steam
Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers. Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines. This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role. Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy. Multiplayer. Play up to 8 players online in duel, team, ffa, and co-op modes. All multiplayer game modes and constellations support between 0 and 3 AI players. Single-player. Play together with up to 3 AI opponents in duel, team or ffa modes. Co-op. Team up and take on the AIs together. Draw Commands. Create movement and attack commands by drawing directly onto the map, giving players flexible control over unit actions. Replay Again & Again. Randomly generate asymmetrical worlds to ensure no match or strategy is ever the same. Select Your Starting Location. Choose where to begin in each world in an innovative and fair "picking phase" to gain your initial territory. Focus on Strategy. Plan and strategize to achieve success on the battlefield. Actions Per Minute (APM) aren't crucial for success in Line War - strategy and planning are. Conquer Territory. Expand your influence and acquire resources through territory control. The more land you have, the more you’ll be able to build. Manage Resources. Produce energy with refineries and power plants for sustained mobility of tanks, air force, and naval vessels. Control One Army. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Build. Build. Build. From barracks to refineries, ports to power plants, choose from dozens of unique structures. Build towns, cities, industries, and trade routes to earn resources and expand your forces. Handicap system. People with different skills can play against each other and asymmetric matches, like 2v1, are supported.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 / Windows 10 / Windows 11 Processor: X64 architecture Memory: 2048 MB RAM Graphics: DX10, DX11, and DX12-capable GPUs DirectX: Version 10 Storage: 1000 MB available space Sound Card: Any

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 Processor: X64 architecture Memory: 4096 MB RAM Graphics: DX10, DX11, and DX12-capable GPUs DirectX: Version 11 Storage: 1500 MB available space Sound Card: Any

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages6 languages
LanguageFull audio
English●
Spanish - Spain
Russian
German
Slovak
Polish

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, May 2022 to Jun 2026 · times in UTC

June

  1. Steam Summer Sale Major Update ☀️

    New Feature: Producer TechnologiesA new category of technologies has been added: Producer technologies.Unlike Academy technologies, Producer technologies are researched directly at production facilities and provide straightforward upgrades…

    Basantos

May

  1. Release 40 - Patch 7

    World generation 🌎One of Line War's best players "valithor" made this great contribution to the game.New world generation options in the lobby to switch map typeNormal - the classic, randomized world gen schemeContinents - generates a…

    Basantos

March

  1. Release 40 - Patch 6

    🐛 Bugfix: Missing action for minibuttons in the replay browser🐛 Bugfix: Inter-airbase transfer functionality restored

    Patch notes

February

  1. Release 40 - Patch 5

    A new patch was just rolled out with a long-awaited request and some fixes:💾 Save Game support (medium precision — some states are not fully restored)⏪⏩ Forward / rewind replay controls (huge thanks to valithor)🛠 Engine upgrade to Unity…

    Basantos

November

  1. Release 40 - Patch 4

    This update is only about including Patch 2 which was simply missing in the previous update. Sorry about that! ːsteamhappyː- Basantos

    Patch notes

October

  1. Release 40 - Patch 3

    Important security patch related to the game engine that Line War is built with, called Unity. Read more over at Unity for details.

    Patch notes

June

  1. Release 40 - Patch 2

    New Website Integration 🌐 The features from TimBaler's site and the wiki are now unified at a much improved www.linewar.com! See the RELEASE NOTES section for more details.

    Patch notes

April

  1. Release 40 - Patch 1

    Fixes for the following issues Placing a train station causing major disruption in game economy and production Wrong 3D models displayed for many combinations of Chameleon Facade / Durability Protocol techs in various terrain

    Patch notes
  2. Release 40 - Locomotive

    Commanders, We're excited to announce that Release 40 is now live! This has been the hardest development cycle in Line War's history. What we initially thought would take about one month ended up stretching to over four months. Building…

    Basantos

December

  1. What's Next in 2025? [UPDATED]

    Line War – Now 75% Off! The price of Line War was raised to $24.99 on February 1, 2025, marking another milestone in the game's ongoing evolution. But right now, you can grab it at a whopping 75% Daily Deal discount—our biggest sale yet!…

    Imphenzia
  2. Release 39 - Technologies

    We're thrilled to welcome you to Release 39 which adds 1) Technologies bringing new depth to strategy and tactics, 2) Super-refitting to repair and heal units in close proximity to producers, and 3) Free-flowing / drip economy that…

    Imphenzia

October

  1. What’s being worked on for Line War this Autumn?

    With trains now on the battlefield, things are speeding up in more ways than one. Check out Shermanator's latest video for an exclusive sneak peek at what’s in store: https://youtu.be/gCd8y9biozs?si=MZQfTxjEWfB0rV2k TECHNOLOGIES: Silent…

    Basantos

September

  1. Release 38 - Team AI

    This release is about finalizing the first stage of the Line War single-player experience. It was made largely in response to this public poll posted here on Steam a few months ago. See release notes for detailed release information. Stay…

    Basantos

June

  1. Line War Tournament 24T2

    Hello everyone! The next official Line War tournament 24T2 is approaching. Registration is public and open to everyone, beginners and pro's alike! This is just for fun. No pressure, no expectations. See the tournament wiki for detailed…

    Basantos
  2. Release 37 - Patch 4

    Patch contains balance changes only. See the release notes for more info. Best Basantos

    Patch notes
  3. Release 37 - Patch 3

    This patch is mostly about fixing annoying bugs, except for the new light/dense entrenchment feature and the Slovak translation by Troyard. Thank you very much for your help Troyard! See the release notes for more info. Best Basantos

    Patch notes
  4. Poll results for single-player features

    Hi everybody, A public Line War poll for both owners and potential buyers of the game was opened on May 18. The poll let you vote on what single-player features should be prioritized in the coming month. The poll has now closed. Here are…

    Basantos

May

  1. Vote on more single-player features!

    What single-player features should be prioritized in the following month? This poll and the subsequent development effort will make an exception from regular development, as the roadmap for the game as a whole is pretty well figured out…

    Basantos
  2. Participation in Steam Endless Replayability Fest - now with AI!

    Looking for games endlessly replayable!? You've come to the right place. Line War is a very different type of multi-genre RTS. It uses a command-oriented system to control units, that puts higher emphasis on strategic intent and reduces the…

    Basantos
  3. Release 37 - Patch 2

    This is the first significant patch since the silent release of Skirmish AI that was made last Saturday, May 4. Fixing end of match problems for players having non-Western characters in their names, causing servers to not recycle Broken…

    Patch notes
  4. Single-Player and Co-Op Modes Now Live!

    After a challenging journey of 8 months filled with ups and downs, we are thrilled to announce the release of the single-player and co-op modes for Line War. This update marks a significant milestone in our commitment to enhancing your…

    Imphenzia

April

  1. Single-player and Co-op Release Date Announcement

    I am extremely excited to announce that on May 5, 2024, SINGLE-PLAYER and CO-OP skirmish modes are coming to Line War! The single-player release celebrates the 2-year anniversary of the initial release of Line War. It has been a long…

    Imphenzia

November

  1. Single-player skirmish AI update

    Greetings all present and future Line War enthusiasts! Go to my latest article on Reddit for an in-depth, technical update on the progress of bringing single-player AI to Line War. I also recommend everyone to watch the latest final-stage…

    Basantos

September

  1. Line War Tournament 23T2

    Hello everyone! This is a followup with more information about the tournament. See original post here. Start of the tournament is almost here! We need 5 more players to form a full 32p tournament. We want you to join the tournament, whether…

    Basantos
  2. Line War Tournament 23T2

    Hello everyone! We hereby announce a start of registration for the upcoming 23T2 1vs1 tournament! It consists of 2 stages - and will go for approximately 2 weeks (1 week per stage). More details on stages will be presented later. Amount of…

    Basantos

August

  1. Patch 36.2

    A new, dedicated balance patch was shipped yesterday. It's one of the biggest balance changes so far since release. Here are some highlights: Various Tank nerfs, adressing the 3 Factory / Tank opening meta Much greater range bonus for…

    Patch notes
  2. Development on single-player Skirmish AI continues

    Dear players, I and Imphenzia have reached an agreement that I will acquire his full share of Studio Centurion (the company that develops Line War) at some point in the following month. The agreed price tag is considerable for a company…

    Basantos

May

  1. Line War at TactiCon 2023 & Single Player News

    {STEAM_CLAN_IMAGE}/39920864/d34bde9050e290ea909ff7883cf886ab324ea22f.png Line War - TactiCon 2023 We are excited to announce that Line War is one of the selected games to be featured at TactiCon 2023, a digital convention hosted on Steam…

    Imphenzia

March

  1. Single-player coming in Release 37

    Now that the team modes, the Aircraft Carrier, and the game-play polish is completed (read all about it and watch the trailers here) we will focus development to bring you single-player content in Release 37.…

    Imphenzia
  2. Release 36 - Aircraft Carrier and major updates

    If you are waiting for Line War single-player content - make sure to read our next Steam announcement within the next couple of days about single-player content coming in Release 37 - meanwhile we have some very exciting news to share!…

    Imphenzia

December

  1. Teams & FFA has landed!

    {STEAM_CLAN_IMAGE}/39920864/a19ddce1b1836791e35e676bd604eae9154b2695.png Hi fellow gamers, Yes, you read it: Teams & FFA is now live! As many of you may already know, we've been working hard this autumn to bring you Line War's next…

    Basantos
  2. Teams & FFA

    {STEAM_CLAN_IMAGE}/39920864/55c0680116abaddca01f27e6b1d8da097df26e9c.png Hi fellow gamers, We got some happy news for you today! As many of you may already know, we've been working hard this autumn to bring you Line War's next important…

    Basantos

August

  1. Basic AI and Teams

    {STEAM_CLAN_IMAGE}/39920864/73e5cf5915c19fd0c43f0372007c5149cd44773a.jpg We hope that you all have had a great summer! Last week we returned from our vacation, and now we're back in full development mode, primarily focusing on two major…

    Imphenzia
  2. Patch 34.13

    Bug fixes Timeout error message displayed upon successful matchmaking: Timeout occurred when waiting for the lobby owner to assign a game server.

    Patch notes
  3. Patch 34.12

    BUG FIXES Air units flying non-stop in circles Unplaceable eco-sites Infantry animated as running even when not Hasting GAME BALANCE Hellfire and Maverick damage vs Riflemen -20% ⇒ -15% Air units energy consumption (in terms of production…

    Patch notes

July

  1. 34.11 Long awaited patch addressing the overpowered Artillery blob

    Finally! Here comes the long awaited balance patch that tries to address the issue with "artillery blobs" being too powerful. There has been some debate in the beta testers group over the nature of the various remedies and how far they…

    Patch notes

June

  1. Summer Update

    Time flies when you're having fun and the summer is already here. In Sweden, we're about to celebrate Midsummer this week and we two developers are beginning our summer vacation with our families today. We've been working on Line War for…

    Imphenzia
  2. Line War Tournament 22Q2 Group Stage Live Stream

    We're streaming matches from the group stage of the first quarterly Line War Tournament 22Q2 on the new Line War Twitch Channel: https://twitch.tv/linewargame

    Imphenzia
  3. 34.10 Gradual steps towards matchmaking stability

    We are gradually moving towards a more stable matchmaking process. Thank you for your patience and understanding, we are working with all of our focus to resolve the matchmaking issues since the big network upgrade.

    Patch notes
  4. 34.9 - Matchmaking Updates

    We've had a shaky release of the new network code. We're releasing improvements to some of the issues but we may continue to have some issues on Friday. This fix improves the durability of the matchmaking and increases logging for further…

    Patch notes
  5. 34.8 update 1

    Fixed cloud replay download URL.

    Patch notes
  6. 34.8 - New NetworkLibrary, Cloud Replays, Lobby Option and Chat

    Version 34.8 This is released as a minor version but behind the scenes we have done a major upgrade to replace the entire netcode and Unity version. This should hopefully provide a more stable connection for those who have experienced…

    Patch notes
  7. Line War 22Q2 Tournament

    {STEAM_CLAN_IMAGE}/39920864/5c074d99e0dbf4d4745d416e415c668b37a05543.jpg We're happy to announce the first official Line War Tournament to be held 18-19 June 2022. Details can be found here: https://wiki.linewar.com/wiki/Tournaments In…

    Imphenzia

May

  1. What's Coming Next?

    Four weeks have nearly passed since Line War was released and we’re happy to release an announcement to let everyone know what’s going on and how we are moving forward. We are absolutely thrilled to hear that the concept of Line War is…

    Imphenzia
  2. Release 34 - Patch 7

    Increase Striker AS damage reliance on cannon. This will take away the edge of the lethal first-strike Maverick attack against AA and more energy will be required to release the full payload (which stays the same). Non-AA surface units will…

    Patch notes
  3. Final Day for Launch Discount

    Here is a reminder to everyone that the 25% launch discount ends 12 May 09:00 AM PDT, 18:00 CEST, 16:00 GMT so you may want to consider grabbing it while it's still on offer. The release week has been very exciting! Thanks to everyone who…

    Imphenzia
  4. Updated matchmaking with wide and narrow skill search options

    The matchmaking search process is not as aggressive as before so it should find better matches. You can also tick the checkbox if you prefer to find opponents close to your skill and if you are willing to wait a bit longer.

    Patch notes
  5. Accelerated the matchmaking skill span criteria

    We have accelerated the speed at which the matchmaking search looks for opponents. Ideally, we want this to only match equally skilled players, but we will prioritize faster matchmaking at this point for new players. We will aim to find a…

    Patch notes
  6. Fixed sandbox keyboard shortcuts

    There was an issue preventing keyboard shortcuts to function in the sandbox. This issue has now been resolved.

    Patch notes
  7. LINE WAR is now RELEASED

    We are extremely excited to announce that LINE WAR is now released here on Steam! {STEAM_CLAN_IMAGE}/39920864/5e9a5ac7e3c7c4d3089d6e1e5ef197aeebcdd7c5.jpg It has been a 3 year-long journey that started back in 2019 as the two of us set out…

    Imphenzia

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