STEAMDB NEXUS

Steam app 1575940 · updated 13 Sep 2026, 07:15 UTC

Sins of a Solar Empire II

Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.

Sins of a Solar Empire II Steam header artwork
Ironclad Games Corporation, Stardock EntertainmentStardock Entertainment
1,349playing now
1,40324-hour peak
13,330all-time peak
916average, last 30 days

The last 30 days

+384.7Gain+72.31%% gain2,479Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06691k2k3k20 Aug25 Aug30 Aug04 Sep09 Sep14 Sep19 SepThursday 20 August 2026501 peakFriday 21 August 2026697 peakSaturday 22 August 2026860 peakSunday 23 August 2026873 peakMonday 24 August 2026617 peakTuesday 25 August 2026596 peakWednesday 26 August 2026576 peakThursday 27 August 2026583 peakFriday 28 August 2026692 peakSaturday 29 August 2026877 peakSunday 30 August 2026898 peakMonday 31 August 2026610 peakTuesday 01 September 2026612 peakWednesday 02 September 2026626 peakThursday 03 September 20262,479 peakFriday 04 September 20262,251 peakSaturday 05 September 20262,410 peakSunday 06 September 20262,269 peakMonday 07 September 20262,047 peakTuesday 08 September 20261,580 peakWednesday 09 September 20261,525 peakThursday 10 September 20261,462 peakFriday 11 September 20261,657 peakSaturday 12 September 20261,960 peakSunday 13 September 20262,003 peakMonday 14 September 20261,344 peakTuesday 15 September 20261,150 peakWednesday 16 September 20261,089 peakThursday 17 September 20261,039 peakFriday 18 September 20261,190 peakSaturday 19 September 20261,403 peak
Daily peakEvery hourly sample

All time

26 months, August 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04k7k11k14kAug 2024Dec 2024Apr 2025Aug 2025Dec 2025Apr 2026Aug 2026August 202413,330 monthly peakSeptember 20245,802 monthly peakOctober 20242,117 monthly peakNovember 20241,920 monthly peakDecember 20242,236 monthly peakJanuary 20252,199 monthly peakFebruary 20251,754 monthly peakMarch 20251,928 monthly peakApril 20251,631 monthly peakMay 20251,446 monthly peakJune 20251,117 monthly peakJuly 2025998 monthly peakAugust 20251,103 monthly peakSeptember 20252,226 monthly peakOctober 20252,110 monthly peakNovember 20251,242 monthly peakDecember 20251,393 monthly peakJanuary 20261,361 monthly peakFebruary 20261,331 monthly peakMarch 20261,474 monthly peakApril 20261,195 monthly peakMay 20261,174 monthly peakJune 20261,042 monthly peakJuly 20261,128 monthly peakAugust 2026966 monthly peakSeptember 20262,479 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06691k2k3kJuly 2026August 2026September 2026October 2026July 20261,128 peak — daily detail belowAugust 2026966 peak — hourly detail belowSeptember 20262,479 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03056099141k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026719 peakThursday 02 July 2026764 peakFriday 03 July 2026955 peakSaturday 04 July 20261,052 peakSunday 05 July 20261,128 peakMonday 06 July 2026849 peakTuesday 07 July 2026765 peakWednesday 08 July 2026738 peakThursday 09 July 2026739 peakFriday 10 July 2026806 peakSaturday 11 July 2026955 peakSunday 12 July 2026940 peakMonday 13 July 2026686 peakTuesday 14 July 2026749 peakWednesday 15 July 2026663 peakThursday 16 July 2026733 peakFriday 17 July 2026851 peakSaturday 18 July 2026968 peakSunday 19 July 2026988 peakMonday 20 July 2026763 peakTuesday 21 July 2026684 peakWednesday 22 July 2026667 peakThursday 23 July 2026670 peakFriday 24 July 2026754 peakSaturday 25 July 2026880 peakSunday 26 July 2026868 peakMonday 27 July 2026678 peakTuesday 28 July 2026649 peakWednesday 29 July 2026619 peakThursday 30 July 2026597 peakFriday 31 July 2026637 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 266 hourly samples from 20 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02615227821k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026848 peakSunday 02 August 2026776 peakMonday 03 August 2026614 peakTuesday 04 August 2026573 peakWednesday 05 August 2026568 peakThursday 06 August 2026650 peakFriday 07 August 2026742 peakSaturday 08 August 2026922 peakSunday 09 August 2026966 peakMonday 10 August 2026641 peakTuesday 11 August 2026673 peakWednesday 12 August 2026581 peakThursday 13 August 2026637 peakFriday 14 August 2026697 peakSaturday 15 August 2026922 peakSunday 16 August 2026922 peakMonday 17 August 2026646 peakTuesday 18 August 2026642 peakWednesday 19 August 2026634 peakThursday 20 August 2026624 peakFriday 21 August 2026697 peakSaturday 22 August 2026860 peakSunday 23 August 2026873 peakMonday 24 August 2026617 peakTuesday 25 August 2026596 peakWednesday 26 August 2026576 peakThursday 27 August 2026583 peakFriday 28 August 2026692 peakSaturday 29 August 2026877 peakSunday 30 August 2026898 peakMonday 31 August 2026610 peak

September 2026

19 days as the curve, each the highest figure that day. Behind it, 454 hourly samples. Each dip is a night. Weekends are shaded.

06691k2k3k01 Sep04 Sep07 Sep10 Sep13 Sep16 Sep19 SepTuesday 01 September 2026612 peakWednesday 02 September 2026626 peakThursday 03 September 20262,479 peakFriday 04 September 20262,251 peakSaturday 05 September 20262,410 peakSunday 06 September 20262,269 peakMonday 07 September 20262,047 peakTuesday 08 September 20261,580 peakWednesday 09 September 20261,525 peakThursday 10 September 20261,462 peakFriday 11 September 20261,657 peakSaturday 12 September 20261,960 peakSunday 13 September 20262,003 peakMonday 14 September 20261,344 peakTuesday 15 September 20261,150 peakWednesday 16 September 20261,089 peakThursday 17 September 20261,039 peakFriday 18 September 20261,190 peakSaturday 19 September 20261,403 peak

October 2026

Sins of a Solar Empire II was released on Aug 15, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 07:15 UTC
App ID
1575940
Last updated
04 Sep 2026 build 25127248
Developer
Ironclad Games Corporation, Stardock Entertainment
Publisher
Stardock Entertainment
Release date
Aug 15, 2024
Platforms
Windows
Download size
13.81 GB
Install size
25.62 GB
Genres
Simulation, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer
Controller support
Unknown
Achievements
72

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

Accessibility

Color AlternativesCustom Volume ControlsAdjustable DifficultySave AnytimeStereo SoundSurround Sound

Popular tags

SpaceStrategyRTS4XSingleplayerSci-fiMultiplayerTacticalCo-opPvEStory RichPvPBase BuildingReal-TimeImmersive Sim3DTutorialCompetitiveIsometricChoices Matter
About this gameFull description from Steam
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction! Real-time Tactics meets 4X Depth There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time. Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape. Unparalleled Gameplay Experiences Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II. The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line. The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield. The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles. The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force. The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship. The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires! Features A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies. 3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive. TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income. Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus. Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will. Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities: TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand. Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects. Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities. 6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire. Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions. Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request. Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy. Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies. Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you? Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time! Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry. 10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late. In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time. Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Content & age ratings3 regional ratings

Regional ratings

DEJUS14Atos criminosos · Medo
IGRS18Interaksi Daring · Horor · Kekerasan
KGRB12폭력성 · 공포 · 사행성 · 범죄
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 v1607+ / 11 (64-bit) Processor: 4-core Processor (Intel Core i5 5th-generation or AMD Ryzen 2x00 series) Memory: 8 GB RAM Graphics: 3D Video Card w/4GB VRAM (Nvidia GeForce 950 / AMD Radeon RX 450) DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: 1920x1080 minimum screen resolution

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 11 Processor: 8-core Processor (Intel Core i7 9th-generation or AMD Ryzen 3x00 series) Memory: 16 GB RAM Graphics: 3D Video Card w/8GB+ VRAM (Nvidia GeForce 1060 or AMD Radeon 580) DirectX: Version 11 Network: Broadband Internet connection Storage: 20 GB available space Additional Notes: 1920x1080 minimum screen resolution; SSD highly recommended.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English●
French
Italian
German
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Spanish - Latin America
Hungarian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

72 achievements in total.

Show selected achievements (may contain spoilers)
Elite StatusAchievement
Starbase BuilderAchievement
Starbase RecyclerAchievement
DiplomatAchievement
Trade MeisterAchievement
ResonantAchievement
Unity Be My GuideAchievement
Best Offense…Achievement
Best Defense…Achievement
The Empire PrevailsAchievement

View all Steam achievements

50 developer announcements, Sep 2025 to Sep 2026 · times in UTC

September

  1. Dev Journal: Eidolon Art Design

    Howdy folks, my name is Paul Kiesling, or if you’re on the discord Lord_set, and I’m the Art Director for this DLC. Today I’m going to walk through the exhaustive process the team and I used to design the Eidolon; and the decisions behind…

    jillianster
  2. Publisher Sale: Up to 70% off Sins of a Solar Empire titles

    Up to 70% off Sins of a Solar Empire titles during the 2026 Publisher SaleView Entire SaleNewly Released:Sins of a Solar Empire II deals:Other Sins of a Solar Empire deals:View Entire Sale

    wasabi_md
  3. Hotfix Update Notes for September 4, 2026

    Corruption Decay delay value changed to 60 seconds. Corruption Decay value changed to 0.001 (1 Corruption decays every 10 seconds) Azithel Mote Void Missile cooldown increased from 15s to 20s. Azithel Mote Corrupt Recursion Phase Echo…

    Patch notes
  4. Sins of a Solar Empire II: Harbinger is Available Now

    Sins of a Solar Empire II: Harbinger Arrives with the Deadly Eidolon FactionAfter 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more.Get the Harbinger Expansion |…

    jillianster

August

  1. Video Dev Journal: Eidolon Frigates | Sins of a Solar Empire II: Harbinger

    It's time to take a close look at the Frigate class Ships available to the Eidolon, the dark and sinister new fourth faction added in Sins of a Solar Empire II: Harbinger.We'll examine the Nethril Husk Heavy Frigate, the Kaziel Shade Cloak…

    jillianster
  2. Release Livestream: Harbinger Expansion for Sins of a Solar Empire II

    Join us on Sept 3 for a release day livestream on the new expansion for Sins of a Solar Empire II, Harbinger!The team will also dive into the new features brought to the game in the free v2.0 update.📅 Thursday, Sept 3, 2026 at 1:00 PM…

    wasabi_md
  3. Reddit AMA on the Fourth Faction Expansion, Harbinger

    Join us on August 27th for a Reddit AMA on the upcoming expansion for Sins of a Solar Empire II, HarbingerJoin the SubredditTune into r/SinsofaSolarEmpire for an exclusive Reddit AMA on the new expansion for Sins of a Solar Empire II…

    wasabi_md
  4. Sins of a Solar Empire II: Harbinger Arrives September 3rd, 2026

    The Fourth Faction for Sins of a Solar Empire II Releasing September 3rd, 2026After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Wishlist the Harbinger…

    wasabi_md

July

  1. Change Notes for July 10, 2026 (v1.61.4)

    A small update today to add a quality-of-life improvement, balance adjustments for missiles and point-defense and other items.Added visual range circles for defense structures during placement.Fixed bug that prevented missiles from…

    Patch notes

June

  1. Video Dev Journal: Vasari Balance Adjustment

    In this video developer journal BATTLEMODE explains the reasoning and method behind the recent balance adjustment to the Vasari, to tone them down a little and bring them back into line with the Advent and TEC.

    jillianster
  2. Update Notes for June 19, 2026 (v1.61.3)

    More than a hotfix, but we’re calling it one anyway! NEW - Texture Quality SettingWe’ve added a new setting to Settings → Graphics → Rendering Device to adjust the texture quality of units in the game. Adjust this if you’re on a laptop or…

    Patch notes
  3. v1.61 'Prelude' Update Is Live

    Sins of a Solar Empire II v1.61 is LiveView ChangelogWe've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and shipping a smaller…

    [SD] redskittlesonly
  4. Video Blog: Sovereign Echo on Defenses & The Pirate Galleon

    In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, joins BATTLEMODE to discuss the role of static defensive structures in Sins of a Solar Empire II, and his work to clarify and improve defensive…

    jillianster
  5. Sins II Behind the Scenes: Pirate Galleon Concepts!

    Avast ye scurvy dogs! Today I thought we could share pretty pictures of the concepting process for the Galleon, the Pirate’s newest unit featured in Pirate Incursions!Players have been asking to see the beautiful concept art created by…

    jillianster

May

  1. Update Note for May 22, 2026

    UI tweak to player setup window to add a button that goes to the full faction selection window. Also, updated behavior on clicking the full player faction button to be a quick dropdown selector as an alternate.

    Patch notes
  2. Dev Journal: v1.65 Update Preview

    Welcome to this Dev Diary! I’m Tom Fortune, one of the engineers on Sins of a Solar Empire II, and I’ll be walking you through the reasoning and motivations behind the upcoming AI overhaul. Let’s get started. Cause & EffectIf you've spent…

    wasabi_md
  3. Update Note for May 19, 2026

    Fixed crash bug caused by loading a save game from before neutral extractors/labs were invulnerable.

    Patch notes
  4. Update Notes for May 15, 2026

    Fixed bug that could cause corvettes near a fleet leader to slowly tumble through space. This was due to the orbiting attack pattern that would cause flip-flopping on physics goals. Fixed issue where allied AI players could end up in an…

    Patch notes
  5. Hotfix Notes for May 11, 2026

    Version 1.60.3 (Hotfix) NotesFixed bug that would cause the game to display multiple languages at the same time, if you changed your language setting repeatedly within the same session. This should also resolve a rare hang bug.Fixed bug…

    Patch notes
  6. Video Blog: v1.6 "UI Horizons" Update Pt. 2

    In this second video developer journal for Sins of a Solar Empire II, we're taking a look at the gameplay changes added in v1.6 "UI Horizons", including new active use abilities for static defense Military Structures.

    wasabi_md

April

  1. Video Blog: v1.6 "UI Horizons" Update Pt. 1

    In this video developer journal for Sins of a Solar Empire II, we're taking a look at the new and improved front-end user-interface added in the v1.6 "UI Horizons" update. We also show off the new hand-crafted leader portraits, a ship…

    wasabi_md
  2. 'UI Horizons' Update Now Available

    UI overhaul, in-game map editor, new defense platform abilities, and more arrive in the v1.6 updateView the full changelog\Front-End UI OverhaulThe entire front-end UI has been rebuilt from the ground up. The new layout surfaces more…

    wasabi_md
  3. Dev Journal: New UI Horizons and Player Customization Pt 1

    Our resident UI guru Paul Kiesling will be giving us part one of a two-part series on this UI revamp below:With this month's update comes a functional refresh of our front-end UI. We have spent the last several months really digging into…

    jillianster
  4. Hotfix Update Notes for April 16, 2026

    Fixed unit momentum bug where unit velocity wasn’t being maintained in between orders. This would cause units to stop and then re-accelerate. Fixed loot collection AI bug where AI units would get ‘stuck’ trying to collect loot. Enemy AI…

    Patch notes
  5. Update Notes for April 7, 2026

    Fixed audio engine crash that could be caused when unloading a mod. Fixed a crash in the GUI system when quitting the game. Fixed mod.io unlisted mod and mod mismatch issues that could occur. Fixed crash when loading old scenario (v1.50)…

    Patch notes
  6. Video Blog: v1.51 "Hunt fer Booty" Update

    Avast yer scurvy scallywags! The "Hunt fer Booty" update dropped at the start of March and it's time to take a look at what Sins of a Solar Empire II looks like with *proper* Pirates in the game.Bounties can now be placed on the heads of…

    wasabi_md

March

  1. Update Note for March 18, 2026

    Hotfix to fix AI 'hang' caused by Pirate Galleon incursion bug.

    Patch notes
  2. March 12, 2025 - v1.51.14 Hotfix

    Fixed crash caused by using wide characters in modding file path (e.g., Chinese, Korean, Japanese). This was preventing the game from starting up.Fixed issue where existing mod directory wouldn’t migrate as expected. When you change your…

    Patch notes
  3. Hotfix for March 6, 2026

    Fixed in-game multiplayer server browser not showing public games in the list.

    Patch notes
  4. Hunt fer Booty Update Now Available

    New pirate capital ship, bounty system, minor faction raids, and more arrive in the v1.51 updateView the full changelogNew Unit: Pirate Galleon Capital Ship The Pirates have a new flagship. The Galleon is a playable capital ship with four…

    [SD] redskittlesonly
  5. Dev Journal: Pirate Incursions

    In our last dev journal, we introduced the Pirate Galleon and hinted at unsubstantiated reports of these fearsome vessels roaming the phaselanes and attacking planets. We advised that a wise admiral should be prepared for anything.Consider…

    wasabi_md

February

  1. Ashes of the Singularity II Demo Available Now on Steam Next Fest

    Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish modePlay the demoStardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II, the highly…

    [SD] redskittlesonly
  2. Dev Journal: Introducing the Pirate Galleon

    The Pirate Galleon is a new and powerful capital ship created to serve as the centerpiece around which the expanded Pirate faction can operate.Based on the hull of a stolen Akkan Battlecruiser, the Pirates have made considerable…

    wasabi_md

January

  1. Video Blog: Popular Mods in Sins of a Solar Empire II

    Sins of a Solar Empire II has extensive modding tools to help creators in the community bring their ideas to life, to mutate, enhance and alter the game in many different ways. In this video, we’ll take a look at a small selection of the…

    wasabi_md

December

  1. Dev Journal: The Diplomatic Method (How to Win Friends and Influence People)

    In the last Diplomatic Method dev journal, Yarlen walked you through all of our new Diplomatic stats like Patience, Trust, Rivals, and other racial and factional modifiers.In the Diplomatic Agreement window you can see a breakdown of all of…

    wasabi_md
  2. Hotfix Notes for December 16, 2025

    We've released a minor hotfix to address issues that have been reported since the initial v1.50 release. Change notes are below:GameplayTECExtractors are somewhat over performing for all factions, so have been reduced in income. The TEC…

    Patch notes
  3. Now Out: v1.5 Diplomatic Repercussions Update

    Sins of a Solar Empire II v1.5 Free Update Releases TodayNew Update features revamped Diplomacy System, new Quick Start options, AI improvements and more for all who own Sins of a Solar Empire IIView the full changelogJust in time for the…

    jillianster
  4. Livestream: v1.5 "Diplomatic Repercussions" Update

    Tune in for the v1.5 "Diplomatic Repercussions" Livestream EventWatch the team play through the new features of this massive free update for Sins of a Solar Empire II.📅 Wednesday, December 10th at 1:00 PM EST📍Location: Sins of a Solar…

    wasabi_md
  5. Dev Journal: A Very Merry Modder Holiday Pt. 2

    We’re back with Part 2 on this long winded breakdown of some modder-friendly features, these are coming soon. Let's dive in:Asset Suppression \In Sins 1 there used to be a setting to turn off asserts. Mods that like to do whacky stuff ride…

    wasabi_md

November

  1. Dev Journal: A Very Merry Modder Holiday Pt. 1

    Howdy y’all, As the year comes closer to an end and the successful release of our latest DLC, we have had time to really dig in and start chipping away at all the feature requests that we have had internally and of course the holy grail of…

    wasabi_md
  2. Season 3 Roadmap

    We’re excited to share our Season 3 roadmap for Sins of a Solar Empire IIAs you may know, the v1.5 update is scheduled to launch on December 10, 2025. This update will introduce an overhauled diplomacy system, new features for the modding…

    Yarlen
  3. Dev Journal: The Diplomatic Method (or How I Learned to Hate Effectively)

    One of the most (or least) requested updates for Sins of a Solar Empire II has been with its diplomatic system. Half of players want more of it and the other half couldn’t care less. Both points of view have valid points, but what each side…

    wasabi_md
  4. Announcing: New Massive v1.5 Free Update

    Overhauled Diplomacy System, New Quick Start Options, AI Improvements and more are coming to new Free Update for Sins of a Solar Empire IISins of a Solar Empire II players are in for an early holiday gift as Stardock Entertainment will…

    [SD] redskittlesonly
  5. Developer Interview: Sovereign Echo on "Reinforcements"

    In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, spills the tea on the design ideas behind each of the six new Command Ships added and the new Factional Victory Conditions in the Reinforcements…

    wasabi_md

October

  1. Dev Journal: Stellar Cartographer - The Next Step in Map Making

    Recently I polled the community to understand where Solar Forge falls short in map creation. It took me about a month to poll the data; after several weeks I’ve come up with a working prototype on what we think will be a massive…

    wasabi_md
  2. Video Blog: Unique Faction Tech Pt. 2

    Discover how technology shapes the battlefield as we explore the unique strengths and strategies of the TEC Primacy, Vasari Alliance, and Advent Wrath in part 2 of the Unique Faction Tech series. Building on the previous video, we’ll…

    wasabi_md
  3. Hotfix Notes for October 6, 2025

    Fixed bug where the AI was able to build Planet Cracker warheads with the faction victory condition disabled. Fixed bug that prevented allies from using temporary phase lane stabilizers. Fixed DLC being required to unlock achievements and…

    Patch notes

September

  1. Hotfix for September 30, 2025

    Widened lobby UI elements to better fit non-English text. Fixed issue that could prevent DLC from working on Epic Games builds.

    Patch notes
  2. Reinforcements DLC Now Available

    Sins of a Solar Empire II – Reinforcements DLC Now AvailableNew command ship class units and lore-driven factional victory conditions bring fresh strategies to the battlefieldPlayers can also enjoy our latest free update, v1.45 - released…

    [SD] redskittlesonly
  3. v1.45 Eivonn's Fine Update Now Available

    Welcome to Eivonn’s Fine Update, which re-introduces our favorite used ship dealer as a new minor faction to the Sins II galaxy. Eivonn is all too happy to wheel and deal with those who want to purchase the finest ships of yesteryear. (All…

    [SD] redskittlesonly

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