STEAMDB NEXUS

Steam app 1271280 · updated 13 Sep 2026, 00:06 UTC

Rift Wizard

Rift Wizard is a tough as nails fantasy roguelike featuring challenging turn based combat and deep open ended character building. Craft your spellbook from over 100 unique spells and abilities and fight your way through a series of procedurally generated challenges to defeat your nemesis.

Rift Wizard Steam header artwork
Dylan WhiteDylan White
4playing now
424-hour peak
328all-time peak
3average, last 30 days

The last 30 days

−0.6Gain−15.28%% gain9Peak

220 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02571014 Aug18 Aug22 Aug26 Aug30 Aug03 Sep07 SepFriday 14 August 20266 peakSaturday 15 August 20266 peakSunday 16 August 20266 peakMonday 17 August 20265 peakTuesday 18 August 20269 peakWednesday 19 August 20265 peakThursday 20 August 20265 peakFriday 21 August 20265 peakSaturday 22 August 20267 peakSunday 23 August 20264 peakMonday 24 August 20265 peakTuesday 25 August 20264 peakWednesday 26 August 20265 peakThursday 27 August 20266 peakFriday 28 August 20267 peakSaturday 29 August 20267 peakSunday 30 August 20266 peakMonday 31 August 20267 peakTuesday 01 September 20265 peakWednesday 02 September 20265 peakThursday 03 September 20264 peakFriday 04 September 20266 peakSaturday 05 September 20268 peakSunday 06 September 20267 peakMonday 07 September 20267 peakTuesday 08 September 20264 peakWednesday 09 September 20266 peakSaturday 12 September 20264 peak
Daily peakEvery hourly sample

All time

75 months, July 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0891772663542020202120222023202420252026July 202018 monthly peakAugust 202013 monthly peakSeptember 202016 monthly peakOctober 202012 monthly peakNovember 20209 monthly peakDecember 202014 monthly peakJanuary 202119 monthly peakFebruary 202118 monthly peakMarch 202112 monthly peakApril 202114 monthly peakMay 202135 monthly peakJune 202135 monthly peakJuly 202121 monthly peakAugust 202118 monthly peakSeptember 2021328 monthly peakOctober 2021145 monthly peakNovember 2021112 monthly peakDecember 2021120 monthly peakJanuary 2022110 monthly peakFebruary 202273 monthly peakMarch 202260 monthly peakApril 202254 monthly peakMay 202252 monthly peakJune 202240 monthly peakJuly 202246 monthly peakAugust 202245 monthly peakSeptember 202239 monthly peakOctober 202241 monthly peakNovember 202245 monthly peakDecember 202240 monthly peakJanuary 202342 monthly peakFebruary 202338 monthly peakMarch 202341 monthly peakApril 202334 monthly peakMay 202332 monthly peakJune 202343 monthly peakJuly 202341 monthly peakAugust 202328 monthly peakSeptember 202334 monthly peakOctober 202345 monthly peakNovember 202337 monthly peakDecember 202338 monthly peakJanuary 202442 monthly peakFebruary 202438 monthly peakMarch 202440 monthly peakApril 202426 monthly peakMay 202425 monthly peakJune 202418 monthly peakJuly 202429 monthly peakAugust 202419 monthly peakSeptember 202414 monthly peakOctober 202414 monthly peakNovember 202415 monthly peakDecember 202415 monthly peakJanuary 202515 monthly peakFebruary 202517 monthly peakMarch 202515 monthly peakApril 202511 monthly peakMay 202514 monthly peakJune 202514 monthly peakJuly 202512 monthly peakAugust 202512 monthly peakSeptember 202510 monthly peakOctober 202512 monthly peakNovember 202511 monthly peakDecember 202513 monthly peakJanuary 202611 monthly peakFebruary 20269 monthly peakMarch 202611 monthly peakApril 202610 monthly peakMay 20269 monthly peakJune 202620 monthly peakJuly 202614 monthly peakAugust 202610 monthly peakSeptember 20268 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0481115July 2026August 2026September 2026October 2026July 202614 peak — daily detail belowAugust 202610 peak — hourly detail belowSeptember 20268 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

048111501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202611 peakThursday 02 July 202612 peakFriday 03 July 20269 peakSaturday 04 July 202611 peakSunday 05 July 202614 peakMonday 06 July 202612 peakTuesday 07 July 20268 peakWednesday 08 July 20268 peakThursday 09 July 20268 peakFriday 10 July 20267 peakSaturday 11 July 20268 peakSunday 12 July 20268 peakMonday 13 July 20267 peakTuesday 14 July 20268 peakWednesday 15 July 202610 peakThursday 16 July 20269 peakFriday 17 July 20268 peakSaturday 18 July 202610 peakSunday 19 July 202610 peakMonday 20 July 202610 peakTuesday 21 July 20267 peakWednesday 22 July 20267 peakThursday 23 July 20267 peakFriday 24 July 20269 peakSaturday 25 July 20267 peakSunday 26 July 20268 peakMonday 27 July 202610 peakTuesday 28 July 202610 peakWednesday 29 July 20269 peakThursday 30 July 20266 peakFriday 31 July 20265 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 134 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

03581101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20268 peakSunday 02 August 20267 peakMonday 03 August 202610 peakTuesday 04 August 20268 peakWednesday 05 August 20268 peakThursday 06 August 20265 peakFriday 07 August 20269 peakSaturday 08 August 20268 peakSunday 09 August 20269 peakMonday 10 August 20268 peakTuesday 11 August 20265 peakWednesday 12 August 20266 peakThursday 13 August 20267 peakFriday 14 August 20266 peakSaturday 15 August 20266 peakSunday 16 August 20266 peakMonday 17 August 20265 peakTuesday 18 August 20269 peakWednesday 19 August 20265 peakThursday 20 August 20265 peakFriday 21 August 20265 peakSaturday 22 August 20267 peakSunday 23 August 20264 peakMonday 24 August 20265 peakTuesday 25 August 20264 peakWednesday 26 August 20265 peakThursday 27 August 20266 peakFriday 28 August 20267 peakSaturday 29 August 20267 peakSunday 30 August 20266 peakMonday 31 August 20267 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246901 Sep02 Sep03 Sep04 Sep05 Sep06 Sep07 Sep08 Sep09 Sep12 SepTuesday 01 September 20265 peakWednesday 02 September 20265 peakThursday 03 September 20264 peakFriday 04 September 20266 peakSaturday 05 September 20268 peakSunday 06 September 20267 peakMonday 07 September 20267 peakTuesday 08 September 20264 peakWednesday 09 September 20266 peakSaturday 12 September 20264 peak

October 2026

Rift Wizard was released on 1 Sep, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 00:06 UTC
App ID
1271280
Last updated
17 May 2022 build 8752580
Developer
Dylan White
Publisher
Dylan White
Release date
1 Sep, 2021
Platforms
Windows
Download size
377 MB
Install size
532 MB
Genres
Indie, RPG, Strategy
Game modes
Single-player
Controller support
Unknown
Achievements
21

Features & support

Steam features

Steam AchievementsFamily Sharing

Controllers & input

Accessibility

Popular tags

Character CustomizationRoguelikeDungeon CrawlerPerma DeathTurn-BasedMagicTurn-Based Combat2DProcedural GenerationPixel GraphicsMinimalistFantasyStrategyTraditional RoguelikeTop-DownOld SchoolRetroSingleplayerRPGIndie
About this gameFull description from Steam
Rift Wizard is a tough as nails retro fantasy roguelike emphasizing combat and character building. You play as an immortal amnesiac wizard who must rebuild his spellbook and slay his rival. The game consists of 25 randomly generated levels, each filled with procedurally generated challenges that will test your creativity and strategic thinking abilities. Rift Wizard Features: Open ended character advancement with deep synergies and spell interactions Huge library of spells and passive skills to build from Low randomness, high player agency Diverse and varied monster design High difficulty, permadeath, limited resources Crisp 1990s retro RPG aesthetics Rift Wizard is inspired by classics such as Nethack, Dungeon Crawl Stone Soup, Brogue, and Tales of Maj'Eyal, but pushes the genre in a more strategic, combat focused direction. In some ways it is closer to a board game than an RPG. There isn't much plot or exploration in Rift Wizard- just epic wizard battles and deep buildcraft from start to finish. I'm creating Rift Wizard because I want to push the boundaries of the genre. I want to build a deep and challenging roguelike worth exploring for a thousand hours or more. A game with hundreds of potential strategies to try. A game where each run is a novel and exciting intellectual challenge. A game that inspires the player to be crafty, creative, and brilliant.
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência fantasiosa · Violência · Medo
IGRS18Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: 64 Bit Windows Memory: 256 MB RAM Graphics: 1600 x 900 resolution display or higher Storage: 600 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

21 achievements in total.

Show selected achievements (may contain spoilers)
First WinAchievement
Five WinsAchievement
Two Win StreakAchievement
Three Win StreakAchievement
Five Win StreakAchievement
Ten WinsAchievement
Level TenAchievement
Level TwentyAchievement
Danger BrigadeAchievement
FlamefestAchievement

View all Steam achievements

50 developer announcements, Aug 2020 to Mar 2024 · times in UTC

March

  1. Rift Wizard 2 Launch

    Early Access for RW2 begins today. The game is quite similar to RW1, using the most of the existing graphical assets and a slightly modified game engine. I wanted to focus on making the game better rather than newer, and on serving the…

    Dylan

October

  1. Rift Wizard 2

    Greetings Wizards. Been a while, hasn't it? A while ago I decided to stop updating Rift Wizard 1 to devote my full energies to Rift Wizard 2. I did this because I wanted to try some things that would be wildly inappropriate for a patch…

    Dylan

May

  1. Bugfix Build

    Todays build is just to fix a few bugs: Fixed an occasional crash in the spell shop Fixed an occasional crash involving nightmare aura upgrades Fixed volcanic eruption flow range upgrade not working Fixed hollow flesh hp loss upgrade not…

    Patch notes

April

  1. Spring Cleaning Patch

    Greetings Wizards! This patch focuses on making poison a more useful and reasonable mechanic in the game and correcting some longstanding balance issues. It also contains a few new high level challenges, and of course plenty of…

    Dylan
  2. Beta Update 20220404

    One last experimental change I want to test on beta: Poison now disables healing. This applies to the Wizard as well, and healing potions cannot be used while poisoned. In addition, this patch contains fixes to two longstanding moderately…

    Dylan

March

  1. Beta Update 20220328

    A few small beta tweaks as we push towards a merge to main: Fixed a bug where click to move sometimes failed to swap the wizard with his minions Renamed Purple Flame Radiance to Voidflame Lantern (PFR was too long for the UI) Adjusted the…

    Dylan
  2. Beta Update 20220321

    This weeks patch mostly deals with code optimization: Optimized many commonly used functions Optimized threat range calculation (threat range calculation is much faster in many cases now) Pressing 't' should result in much smaller delays…

    Dylan
  3. Beta Update 20220311

    Purple Flame Battery revised to Purple Flame Radiance: Whenever you cast an arcane or fire spell, gain that many turns of starcharged. Starcharged deals 6 arcane and 6 fire damage to 2 random enemies in LOS each turn it is active. Fixed…

    Dylan
  4. Beta Update 20220304

    Many updates this week to the beta, patchnotes follow. Spells and skills: New skill: Purple Flame Battery Gain charge when you cast fire spells, which can be used to cast arcane spells for free. New spell: Essence Flux Swaps around all the…

    Dylan

February

  1. Beta Update 20220225

    Another small beta update, these will ramp up a bit next week. For now: 1) Death Cleave reworked a bit: Now simply recasts the spell on another random valid enemy target, rather than doing a weird pseudo bounce thing. No longer has any…

    Dylan
  2. Beta Update 20220211

    Just one change for this beta update: Megavenom is gone, replaced by Dream Poison. Dream Poison is a level 4 Nature Dark Arcane passive skill that deals 2 arcane damage and 2 dark damage to each poisoned enemy unit each turn. (Megavenom was…

    Dylan
  3. Beta Branch Returns

    Greetings Wizards! Whilst I've begun to devote more and more of my development energies to my next project, I there are still a few changes and additions I'd like to try for RW. A new beta patch with some of those things has been posted.…

    Dylan

January

  1. Small Patch

    A few minor fixes today: - Fixed a bug that made the game freeze upon dying on XTurbo speed - Fixed a bug where XTurbo could not be selected using mouseclicks - Fixed a UI bug involving the Oculus buff tooltip - Clarified a couple tooltips…

    Patch notes

December

  1. Metal Magic

    The new patch is here! The focus is on a new school of magic and the modding system- read on for full details. New school of magic: Metal! Metal magic is a small school, comparable in size to chaos or words. Most Metal spells have other…

    Dylan
  2. Beta Update 20211210

    The other half of this weeks changes are all bug and crash fixes as we move towards pushing modding and metal magic to the masses: Fixed a bug where tags were just totally broken and caused all sorts of mayhem especially when a game was…

    Dylan
  3. Beta Update 20211203

    Added new animation speed: TurboX. This is the fastest speed I can think of: the game will attempt to stuff everything that happens between each player turn into 1 frame. May cause framerate dips. Potentially useful for very slow moving…

    Dylan

November

  1. Beta Update 20211126

    A few fixes and one highly requested feature, getting close to a launchable patch now: New hotkeys: PGUP/PGDN now show descriptions of a highlighted spells upgrades Lightning Spire now uses radius instead of minion range (it was a grey area…

    Dylan
  2. Beta Update 20211120

    Just two changes really: 1) Lightning Spire reworked- No longer arcs lightning at metallic units. Instead, now shoots lightning at up to 4 nearby enemies each turn (upgradable to shoot at more of course- and also upgradable to shoot through…

    Dylan
  3. Beta Update 20211112

    A few small balance and modding changes to the beta: Modding: Game now checks that all elements of the spell list are actually spells before launch (ah typ) A few balance changes: Mercurize Initial max charges 8->6 Lightnign Spire Now the…

    Dylan
  4. Beta Update 20211105

    Main project this week was the modding system. Rift Wizard now loads and executes all mods in the mods folder- see the example for details. To run a mod, there must be a folder with a python script whos name is the same as the folder…

    Dylan

October

  1. Beta Update 20211029

    A few changes to the beta branch today: New Spell: Lightning Spire. Summons a stationary metallic unit which shoots lightning at random metallic units. New Shrine: Razor Shrine. Metallic only. Sends out three razor blades at random units in…

    Dylan
  2. Beta Branch is Back!

    Greetings Wizards! Regular development has resumed, and the beginnings of december's Metal Magic patch are now playable on the beta branch. It is a highly incomplete work in progress. There's lots of stuff I want play around with and put…

    Dylan
  3. The Future of Rift Wizard

    Hello Everyone! Today I wanted to share my thoughts with the community on the present and future of Rift Wizard. First of all, launch was a great success which far surpassed my expectations. So, thank you for that- thanks for all the…

    Dylan

September

  1. Crashfixes 20210917

    -Fixed crash involving white candle shrine + reincarnating minions -Fixed a weird softlock that could occur when you used a portal under a web tile

    Patch notes
  2. Hotfix 3

    Just a few more bugfixes and crashfixes: - Fixed iceball always having icecrush upgrade for free - Fixed tundra shrine crashing the game when put on ice phoenix - Fixed a rare void tango mordred crash

    Patch notes
  3. Crash Fix

    Just a quick fix to a few really annoying issues: -Fixed crash that sometimes occurred upon winning -Fixed text alignment issue that sometimes occured upon winning

    Patch notes
  4. Bugfix

    - Fixed crash that occurred when siege engineers could not find a valid location to place a new siege machine - Fixed some tooltip typos

    Patch notes
  5. Full Launch

    Good morning Wizards. I'm proud to announce that Rift Wizard is now a full fledged, launched game! Tell your friends! Even the ones that don't play obscure indie early access roguelikes! With launch comes a big patch of course. This patch…

    4go10 B3asT

August

  1. Beta Update 20210814

    Beta Branch Update: I'm pretty happy with game balance right now, wanting to hold off on messing with that (or adding spells/upgrades which mess with it indirectly) until launch. So this week is just a few bug fixes: Fixed some shrines not…

    Patch notes
  2. Full Launch Approaches

    Dear Wizards! A status update on the upcoming one-point-oh release. Next patch will launch September 1st. This patch will mark Rift Wizard's graduation from Early Access into Full Launch. What does this mean? It means I no longer consider…

    ~ xX Dy Lan Xx ~
  3. Beta Update 20210806

    Beta Branch Update: Some boss adjustments- Golden Bull -> Minos, The Golden Bull Titan Immortal -> Chronos, Titan Immortal Aesir Immortal -> Odin, Aesir Immortal Titan Immortal - now has a 9 radius 2 damage fire aura Aesir Immortal - now…

    Patch notes

July

  1. Beta Update 20210730

    Beta Branch Update: Added new high level bosses: Golden Bull - A super resilient, high damage minotaur Titan Immortal - A giant, reincarnating titan with a fireball to match Aesir Immortal - A giant, reincarnating aesir with chain lightning…

    Patch notes
  2. Beta Update 20210723

    Beta Branch Update: Todays update is quite small, and includes only a few fixes to typos (including, notably, Arcane Accounting's description being corrected from being totally wrong to being accurate) and a crash fix. Look forward to new…

    Patch notes
  3. Beta Update 20210716

    Beta Branch Update: All orbs have been rebalanced, with the intent of making seraing orb less dominant and making other orbs more viable: Void Orb health 8->15, now has 3 Shields Searing Orb max charges 4->3 Searing Orb damage upgrade…

    Patch notes
  4. Beta Update 20210709

    Beta Branch Update: Added bestiary UI (experimental) Conflaguration Shrine now works on minions Firefly shrine now cannot be applied to conj spells (it never worked on them anyway) Flame Burst Melting flame now also melts walls adjacent to…

    Patch notes
  5. Beta Update 20210702

    Beta Branch Update: Added 7 new shrines: Sunlight Shrine (Nature/Fire/Holy) Whenever this spell deals damage to an enemy unit, all allied minions in line of sight of the damaged unit are healed for half that much damage. Conflagration…

    Patch notes

June

  1. Beta Update 20210625

    As full launch approaches, I'm going to try to get back into the habit of doing weekly Friday patches. I'm also going to be posting the notes on steam instead of just discord. Note: These changes are beta only. This means: 1) You won't see…

    Patch notes
  2. Roadmap Update 7

    Good afternoon Wizards! We are very close to the full release of Rift Wizard. Full launch is a very exciting event for me. It is the culmination of many years of work, and an opportunity to showcase the game to a much broader audience. This…

    ~ xX Dy Lan Xx ~

May

  1. Challenger Update

    Hello again Wizards! This update focuses on the challenge system, adding a plethora of outlandishly difficult new game modes to test your wizarding abilities against. Full notes follow. Game Modes: Added Archmage Trials. Trials have various…

    ~ xX Dy Lan Xx ~

March

  1. Roadmap Update 6

    Greetings Wizards! Its been a while since the last roadmap update, so lets take a look at where we are: {STEAM_CLAN_IMAGE}/37379208/0d25d311c8af89b50170ec7e310cd038cb4561e9.png All of these features are related. They will all serve the same…

    ~ xX Dy Lan Xx ~
  2. Bugfixes: 3/16

    Some small fixes today: Fixed Bright Flame upgrade not working Fixed Void Beam not working through walls Fixed Orb control not working Cantrip cascade can now cast spells even if they are out of range, but cannot cast non sorcery spells.

    Patch notes
  3. Patch Notes: Upgrades Upgraded

    Greetings Wizards! This patch focuses on spell upgrades, with a few significant gameplay features as well, and a bit of new content sprinkled in as well. Read on: General Gameplay: Added combat log UI to game. Press m to open it. Hopefully…

    ~ xX Dy Lan Xx ~

January

  1. Roadmap Update 5

    Greetings Wizards, and happy new year! I've been thinking hard these past few weeks about exactly what to do next, and I've made some updates to the roadmap. Here they are…

    ~ xX Dy Lan Xx ~

December

  1. Enshrinement 2 Update

    Hello Wizards! Today is the launch of the Enshrinement 2 patch. With enshrinement, the balance of the game shifted tremendously. Mostly it was much better, but there was still lots of polish I wanted to do to get the game into a nice state…

    ~ xX Dy Lan Xx ~
  2. Roadmap Update 4

    Hello Wizards! I want to give everyone an update on where Rift Wizard development is, and where it will be going. Over the past few months I've released two big patches. These patches contained huge changes to game structure and game…

    ~ xX Dy Lan Xx ~

November

  1. Enshrinement Update

    The Enshrinement update is now live. Shrine changes: Shrines are the main focus of this update, which now work totally differently. Each spell can now be enhanced by only one shrine, and each shrine is now much more powerful and…

    ~ xX Dy Lan Xx ~
  2. Roadmap Update 3

    Greetings Wizards! Another roadmap update today. Firstly: Patch 2, "Enshrinement", will be launching this Wednesday, Nov 25th. Here's an updated view of the EA Roadmap…

    ~ xX Dy Lan Xx ~

October

  1. Early Access Roadmap 2

    Hello Community! Today I wanted to share some of my plans for the future of Rift Wizard. The roadmap has been updated: {STEAM_CLAN_IMAGE}/37379208/6d87d0e21a2e13fe3663e5c75b1e69242ff22b34.png Patch 2 is all about build variety and depth. I…

    Dylan White

September

  1. Menagerie

    Hello! Today marks the launch of Menagerie, the first early access patch for Rift Wizard. Note: saves from old versions of the game are incompatible with new versions of the game. If you wish to finsh up an old run, set your branch to…

    Dylan White

August

  1. Early Access Roadmap

    Hello Community! Today I wanted to share some of my plans for the future of Rift Wizard. Heres the current roadmap for Rift Wizard's journey from early access to full launch…

    Dylan White

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