STEAMDB NEXUS

Steam app 1240630 · updated 12 Sep 2026, 19:17 UTC

Hex of Steel

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM or real time multiplayer. Coop is also an option!

Hex of Steel Steam header artwork
War Frogs StudioWar Frogs Studio
114playing now
12824-hour peak
343all-time peak
86average, last 30 days

The last 30 days

−2.9Gain−3.3%% gain140Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0387611315113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026115 peakFriday 14 August 2026112 peakSaturday 15 August 2026125 peakSunday 16 August 2026140 peakMonday 17 August 2026121 peakTuesday 18 August 2026122 peakWednesday 19 August 2026116 peakThursday 20 August 2026118 peakFriday 21 August 2026129 peakSaturday 22 August 2026136 peakSunday 23 August 2026136 peakMonday 24 August 2026126 peakTuesday 25 August 2026111 peakWednesday 26 August 2026111 peakThursday 27 August 2026108 peakFriday 28 August 2026109 peakSaturday 29 August 2026122 peakSunday 30 August 2026138 peakMonday 31 August 2026124 peakTuesday 01 September 2026125 peakWednesday 02 September 2026112 peakThursday 03 September 2026118 peakFriday 04 September 2026120 peakSaturday 05 September 2026120 peakSunday 06 September 2026128 peakMonday 07 September 2026123 peakTuesday 08 September 2026118 peakWednesday 09 September 2026103 peakThursday 10 September 2026111 peakFriday 11 September 2026111 peakSaturday 12 September 2026128 peak
Daily peakEvery hourly sample

All time

79 months, March 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0931852783702020202120222023202420252026March 20205 monthly peakApril 20203 monthly peakMay 20204 monthly peakJune 20205 monthly peakJuly 20205 monthly peakAugust 20204 monthly peakSeptember 20207 monthly peakOctober 202011 monthly peakNovember 202012 monthly peakDecember 202011 monthly peakJanuary 202113 monthly peakFebruary 202120 monthly peakMarch 202125 monthly peakApril 202125 monthly peakMay 202122 monthly peakJune 202124 monthly peakJuly 202127 monthly peakAugust 202130 monthly peakSeptember 202126 monthly peakOctober 202128 monthly peakNovember 202136 monthly peakDecember 202137 monthly peakJanuary 202241 monthly peakFebruary 202236 monthly peakMarch 202237 monthly peakApril 202243 monthly peakMay 202238 monthly peakJune 202236 monthly peakJuly 202231 monthly peakAugust 202237 monthly peakSeptember 202240 monthly peakOctober 202246 monthly peakNovember 202240 monthly peakDecember 202246 monthly peakJanuary 202344 monthly peakFebruary 202345 monthly peakMarch 202355 monthly peakApril 202353 monthly peakMay 202358 monthly peakJune 202354 monthly peakJuly 202351 monthly peakAugust 202341 monthly peakSeptember 202347 monthly peakOctober 202361 monthly peakNovember 202366 monthly peakDecember 202359 monthly peakJanuary 202464 monthly peakFebruary 202468 monthly peakMarch 202466 monthly peakApril 202486 monthly peakMay 202477 monthly peakJune 2024105 monthly peakJuly 2024123 monthly peakAugust 2024106 monthly peakSeptember 202490 monthly peakOctober 2024111 monthly peakNovember 2024105 monthly peakDecember 2024115 monthly peakJanuary 2025119 monthly peakFebruary 2025106 monthly peakMarch 2025101 monthly peakApril 202597 monthly peakMay 2025133 monthly peakJune 2025114 monthly peakJuly 2025110 monthly peakAugust 2025107 monthly peakSeptember 2025343 monthly peakOctober 2025226 monthly peakNovember 2025142 monthly peakDecember 2025123 monthly peakJanuary 2026147 monthly peakFebruary 2026184 monthly peakMarch 2026171 monthly peakApril 2026158 monthly peakMay 2026174 monthly peakJune 2026166 monthly peakJuly 2026197 monthly peakAugust 2026147 monthly peakSeptember 2026128 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

053106160213July 2026August 2026September 2026October 2026July 2026197 peak — daily detail belowAugust 2026147 peak — hourly detail belowSeptember 2026128 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05310616021301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026153 peakThursday 02 July 2026146 peakFriday 03 July 2026168 peakSaturday 04 July 2026180 peakSunday 05 July 2026197 peakMonday 06 July 2026175 peakTuesday 07 July 2026174 peakWednesday 08 July 2026160 peakThursday 09 July 2026166 peakFriday 10 July 2026163 peakSaturday 11 July 2026174 peakSunday 12 July 2026183 peakMonday 13 July 2026152 peakTuesday 14 July 2026147 peakWednesday 15 July 2026153 peakThursday 16 July 2026142 peakFriday 17 July 2026141 peakSaturday 18 July 2026157 peakSunday 19 July 2026171 peakMonday 20 July 2026151 peakTuesday 21 July 2026167 peakWednesday 22 July 2026148 peakThursday 23 July 2026144 peakFriday 24 July 2026140 peakSaturday 25 July 2026138 peakSunday 26 July 2026151 peakMonday 27 July 2026156 peakTuesday 28 July 2026141 peakWednesday 29 July 2026119 peakThursday 30 July 2026122 peakFriday 31 July 2026136 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0407911915901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026138 peakSunday 02 August 2026147 peakMonday 03 August 2026130 peakTuesday 04 August 2026131 peakWednesday 05 August 2026125 peakThursday 06 August 2026114 peakFriday 07 August 2026120 peakSaturday 08 August 2026132 peakSunday 09 August 2026132 peakMonday 10 August 2026121 peakTuesday 11 August 2026113 peakWednesday 12 August 2026115 peakThursday 13 August 2026115 peakFriday 14 August 2026112 peakSaturday 15 August 2026125 peakSunday 16 August 2026140 peakMonday 17 August 2026121 peakTuesday 18 August 2026122 peakWednesday 19 August 2026116 peakThursday 20 August 2026118 peakFriday 21 August 2026129 peakSaturday 22 August 2026136 peakSunday 23 August 2026136 peakMonday 24 August 2026126 peakTuesday 25 August 2026111 peakWednesday 26 August 2026111 peakThursday 27 August 2026108 peakFriday 28 August 2026109 peakSaturday 29 August 2026122 peakSunday 30 August 2026138 peakMonday 31 August 2026124 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

0356910413801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026125 peakWednesday 02 September 2026112 peakThursday 03 September 2026118 peakFriday 04 September 2026120 peakSaturday 05 September 2026120 peakSunday 06 September 2026128 peakMonday 07 September 2026123 peakTuesday 08 September 2026118 peakWednesday 09 September 2026103 peakThursday 10 September 2026111 peakFriday 11 September 2026111 peakSaturday 12 September 2026128 peak

October 2026

Hex of Steel was released on 31 Aug, 2020.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:17 UTC
App ID
1240630
Last updated
07 Aug 2026 build 24618381
Developer
War Frogs Studio
Publisher
War Frogs Studio
Release date
31 Aug, 2020
Platforms
WindowsmacOSLinux
Genres
Indie, Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Cross-Platform Multiplayer
Controller support
Unknown
Achievements
137

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam WorkshopMouse Only OptionSteam CloudStatsSteam LeaderboardsIncludes level editorFamily Sharing

Controllers & input

Accessibility

Camera ComfortCustom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave Anytime

Popular tags

StrategyWorld War IITurn-Based StrategyHex GridMilitaryWargameTurn-BasedBoard GamePvEPvPHistoricalReplay ValueTabletop2DTop-DownSingleplayerMultiplayerLevel EditorTurn-Based TacticsTanks
About this gameFull description from Steam
Command the war, forge history... Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics. Born from passion. What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and passion of its creators. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community. Why Hex of Steel Stands Out? Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough. Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without ever resorting to cheats. Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond. Playthrough Customization: Tailor your strategy with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style. Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history. Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer (Yes! The game also is available on iOS and Android). Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator. Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game. Vast Replayability: With 45 playable nations—from Germany to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges. Dynamic Environment: Experience dynamic weather and seasonal transitions, complete with realistic visual and sound effects that bring the battlefield to life. No Hidden Costs: Enjoy the full game with no in-game purchases or paid content—what you see is what you get. Join a Thriving Community With an active and growing Discord community of 2000+ members, you'll find plenty of support, tips, and camaraderie as you dive into the rich world of Hex of Steel. The server also is a place where you can get in touch with the devs directly. Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your strategic prowess. The battlefield awaits—are you ready to command?
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Interaksi Daring · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7/8/10/11 (64-bit) Processor: Intel Core i3-2100 / AMD FX-4300 Memory: 4 GB RAM Graphics: Intel HD 4000 / AMD Radeon R5 230 / NVIDIA GeForce GT 710 Storage: 1 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10/11 (64-bit) Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 Memory: 8 GB RAM Graphics: NVIDIA GTX 960 / AMD Radeon R9 280 Storage: 1 GB available space

macOS

Minimum: OS: macOS High Sierra or higher (10.13+) Processor: Apple Silicon or Intel i5 Memory: 4 GB RAM Graphics: Intel HD Graphics 4000 (or equivalent) Storage: 1 GB available space Additional Notes: GPU must be Metal compatible Recommended: OS: macOS High Sierra or higher (10.13+) Processor: Apple Silicon or Intel i7 Memory: 8 GB RAM Graphics: Dedicated GPU (AMD Radeon Pro 560X / Apple M1) Storage: 1 GB available space Additional Notes: GPU must be Metal compatible

Linux

Minimum: OS: Ubuntu 18.04+ (64-bit) Processor: Intel Core i3-2100 / AMD FX-4300 Memory: 4 GB RAM Graphics: OpenGL 3.2+ Compatible GPU (Intel HD 4000 / NVIDIA GT 710 / AMD R5 230) Storage: 1 GB available space Additional Notes: Requires glibc 2.27+, OpenGL 3.2 support Recommended: OS: Ubuntu 20.04+ (64-bit) Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 Memory: 8 GB RAM Graphics: NVIDIA GTX 960 / AMD Radeon R9 280 Storage: 1 GB available space Additional Notes: Vulkan-compatible GPU recommended
Supported languages22 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Czech
Dutch
Finnish
Greek
Japanese
Korean
Polish
Russian
Simplified Chinese
Swedish
Portuguese - Portugal
Norwegian
Turkish
Catalan
Portuguese - Brazil
Ukrainian
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

137 achievements in total.

Show selected achievements (may contain spoilers)
One‑Unit Army — BronzeAchievement
One‑Unit Army — SilverAchievement
One‑Unit Army — GoldAchievement
World Tour — BronzeAchievement
World Tour — SilverAchievement
First StripeAchievement
Gone but Not ForgottenAchievement
Scenario SmithAchievement
World Tour — GoldAchievement
War Chest — BronzeAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Aug 2025 to Aug 2026 · times in UTC

August

  1. 8.4.13

    CHANGES Reworked flamethrower tanks stats (nerfed). Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware…

    Patch notes

July

  1. 8.4.12

    FIXED Historical accuracy issues in the Europe 1940 standalone scenario. Historical accuracy issues in the Battle of Anzio standalone scenario.

    Patch notes
  2. 8.4.11

    FIXES Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge). One rare and super specific…

    Patch notes
  3. 8.4.10

    ADDED Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list. CHANGES Improved…

    Patch notes

June

  1. 8.4.9

    ADDITIONS Harmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0). Harmony: new GetEntrenchmentRemoval(unit) function under…

    Patch notes
  2. 8.4.8

    CHANGES Unit names are now properly localized when using the ‘realistic naming’ setting. Engineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they are allies), changing…

    Patch notes
  3. 8.4.7

    FIXED Start button being greyed out even though everything was ready to play in the standalone scenarios menu. Capitalization in unit naming inconsistencies when playing with realistic names option. Attempt to fix game settings unproperly…

    Patch notes
  4. 8.4.6

    ADDED Store categories icons for Antiquity and Medieval era/time period. CHANGED First player in the list when setting up a game will now be set as 'playing first' by default. FIXED Battle of the Bulge campaign scenario had no reinforcement…

    Patch notes

May

  1. 8.4.5

    ADDED Localization of all hardcoded units names, for example: Heavy infantry => Infanterie lourde, etc. CHANGED Very bad morale (red) now applies a penalty of 15% (+5% damage penalty vs prior). Strategic bombers no longer ignore terrain…

    Patch notes
  2. 8.4.4

    ADDED Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria. CHANGED Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however). Rommel’s Offensive campaign scenario balance…

    Patch notes
  3. 8.4.3

    CHANGED Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will…

    Patch notes
  4. 8.4.2

    ADDED New US tanks: Sherman M4 75mm, Sherman M4 105mm, Sherman M4A1 75mm, Sherman M4A1 76mm, Sherman M4A2 75mm, Sherman M4A3 75mm, Sherman M4A3 76mm, Sherman M4A3 105mm, Sherman M4A4 75mm. CHANGED Entrenchment damage modifier is now applied…

    Patch notes
  5. 8.4.1

    ADDED Brand new Europe 1940 standalone scenario (with new leaderboard entries). Two new French commanders: Pierre Héring, Charles Huntziger. Marmon–Herrington Mk I, Marmon–Herrington Mk II, Marmon–Herrington Mk VI, Cruiser Mk II, Sherman I…

    Patch notes

April

  1. 8.4.0

    Warning: the multiplayer server will be updated within the next 48h and will require any version equal or above 8.4.0 to access online services. CHANGED Scenario Generator has been reworked from the ground up. New terrain generation, proper…

    A Corsican Frog
  2. 8.3.14

    CHANGED AI is a bit more careful with its attacks/targets when sitting on its own major VP. AI will be purchasing AA/AT units more consistently now. AI SPAA / SPAT units purchase chance has been increased. Operation Overlord scenarios…

    Patch notes
  3. 8.3.13

    ADDED Reinstated the Sd. Kfz. 7-1 flakvierling 38 New German SPAAG: Sd. Kfz. 6-2 FlaK 3.7 cm New German SPAAG: Sd. Kfz. 8 FlaK 18 8.8 cm (prototype) CHANGED Buildings no longer can be redeployed. Was exploited and makes no sense to redeploy…

    Patch notes
  4. 8.3.12

    CHANGED Rebalanced Leningrad 41 Axis campaign scenario. Occupied VPs now provide 25% less supplies. Land units in transport ships no longer apply any supply penalty to land units. Optimized a little bit the supply path calculation. Updated…

    Patch notes
  5. 8.3.11

    ADDED Smooth fog of war uncovering when moving units. Smooth VP ownership change when a VP is captured (short animation). Deathblow icon on damage preview to see at a glance whether a unit dies during the engagement. Short animation when…

    Patch notes
  6. 8.3.10

    ADDED New movement inertia on units is now optional (setting, default to ON). CHANGED Reduced clouds opacity when zooming in/closer to the map. Reduced GPU load with new clouds system (they no longer have any performance impact, you can…

    Patch notes
  7. 8.3.9

    ADDED Brand new Eastern Front 1942 standalone scenario. Leaderboard entry (steam) for new Eastern Front 1942 scenario. Supply plane to Japan. Slight inertia to units when they move. Smooth lerp for unit swap movement. CHANGED Bumped…

    Patch notes
  8. 8.3.8

    ADDED New unit property: AvailabilityOption. This new property replaces the old isRemoved property, it now allows you to control who this unit is available to (Everyone, No one, AI only, Humans only). Move or Attack rule for specific units…

    Patch notes
  9. 8.3.7

    ADDED Missing unit properties fields to the CSV file generation (units editor). CHANGED Morale damage modifier has been smoothed between states, preventing hard morale modifier based on pure raw morale state. Previously, if you were 1%…

    Patch notes
  10. 8.3.6

    ADDED Drazki-class torpedo boat and Lurssen F1 class torpedo boat to Bulgaria. Tooltip for cost of unit redeployment on UI. Ship names in all missing UI menus: store, reserve, order of battle. CHANGED Redeploy button is now disabled when…

    Patch notes
  11. 8.3.5

    CHANGES Bumped multiplayer compat version to 8.3.5 Terrain modifier UI icon has been updated to something clearer than a bunker icon. Upgrading/Downgrading a unit (from itself to another unit) will now remove 1 level of experience to the…

    Patch notes

March

  1. 8.3.4

    CHANGED Research time has been tweaked to take into account the amount of time that goes by every turn. Underlying code has been reworked to also improve modding with Harmony. Rules for transportation modes (Horse-towed, motorized…

    Patch notes
  2. 8.3.3

    ADDITIONS Auto recognition of more ship classes: Frigate, Corvette, Minesweeper, torpedo boat, escort destroyer. CHANGES Significantly reduced core units upkeep when in reserve on campaign scenarios only (from 50% to 10%). That tended to…

    Patch notes
  3. 8.3.2

    FIXES AI not deploying its units properly. Operation Unthinkable wrong side assigned in campaign. Panzer III Hs were present originally on the Battle of France 1940 scenario even though this model was not produced yet historically. Several…

    Patch notes
  4. 8.3.1

    ADDED AI nations now guard their borders during peacetime, evaluating nearby threats and reinforcing the most dangerous frontiers. Hurja class gunboat to Finland. Prezidentas Smetona gunboat to Lithuania. Ronis class submarine and Virsaitis…

    Patch notes
  5. 8.3.0

    CHANGED All ships graphics have been updated and their style has been unified. All ships counters have been updated to a new design. All plane counters have been updated to fit the new design (tinted instead of full out white). All land…

    Patch notes

February

  1. 8.2.0

    CHANGED Game engine version changed from Unity 2021.3.45f2 to Unity 2022.3.62f3. Improved online account email verification delivery rate. For modders (Harmony): Rewrote entirely the GetPotentialDamage() from Unit.cs. You can now easily mod…

    Patch notes
  2. 8.1.7

    CHANGED Attrition calculations have been changed to prevent various exploits/cheesing or arty spam. Noticeable changes are: attrition values are now percentage-based instead of raw numbers (so that units with low ammo/fuel count don't get…

    Patch notes
  3. 8.1.6

    ADDED River generator both in scenario editor and in random scenario generator. Railroad generator both in scenario editor and in random scenario generator. CHANGED Improved scenes unloading speed (especially noticeable on large maps).…

    Patch notes
  4. 8.1.5

    ADDITIONS Few new german commanders: Wilhelm List, Maximilian von Weichs and Georg von Küchler. CHANGES Operation Overlord standalone scenario channel islands ownership (should have been Germany, not the UK). Europe 1942 standalone…

    Patch notes

January

  1. 8.1.4

    FIXED Player swapping seats/nations in PBEM online multiplayer games in some specific cases. Next human player panel showing up in online PBEM multiplayer games between players. Income modifier setting resetting itself between custom…

    Patch notes
  2. 8.1.3

    CHANGED Support fire logic has been tweaked a little so that potential supporters will never support attacked unit when the distance between the attacker and the attackee is greater than the potential supporter range of attack. Vanilla…

    Patch notes

December

  1. 8.1.2

    Last update of the year :) Happy new year in advance to everyone! ADDED Confirmation window when you are about to pick a policy from one category where you already have an active policy (to warn you about the fact that only one policy can…

    Patch notes
  2. 8.1.1

    ADDED Capitulation event for the USSR on the Europe scenarios (requires the loss of Moscow, Leningrad, Stalingrad, Sevastopol Murmansk and Baku). CHANGED Multiplayer compatibility version. Game settings when hosting a PBEM game will now be…

    Patch notes

November

  1. 8.1.0

    Hello all! The beta for 8.1.0 has come to an end and is in good shape for a public release. Special thanks to all of the people that participated :) Love ya'll! As discussed previously, version 8.1.0 replaces entirely the old multiplayer…

    A Corsican Frog
  2. 8.1.0 - BETA

    TL;DR: A full wipe of the old PBEM server will happen on January 1st, 2026. All data will be erased. You have until then to finish your ongoing games. I strongly recommend moving over to 8.1.0 — your experience will be much, much better!…

    A Corsican Frog

October

  1. 8.0.7

    CHANGED Updated several sections of the manual. FIXED Editors could not save data to mod if there were active mods that were missing data. AA units were still not able to attack land units further than 1 tile away. New Orleans heavy cruiser…

    Patch notes
  2. 8.0.6

    ADDED New 'Help' section in the main menu, where you will be able to find both the game's Manual, as well as a 'Contact Support' email generator + log file opener. Please use this now to report issues or request for help, as it will contain…

    Patch notes
  3. 8.0.5

    BREAKING CHANGE (mods): To all modders working on a mod with Harmony: some Mod variables have been renamed and their type has changed (from regular open field to private property). That 'small' change as a result is effectively breaking all…

    Patch notes
  4. 8.0.4

    CHANGED Transferring a unit that was on the map to some other player that was not an ally or an enemy would leave the unit on the territory, it will now be sent to the player's reserve instantly. Improved sync of units movements in real…

    Patch notes
  5. 8.0.3

    ADDED Damage breakdown mention + how-to in Tutorial task + step to help new players better understand battle/damage outcomes. When closing the tutorial window, it will now turn into a little 'book' icon on the UI so that you can open it…

    Patch notes
  6. 8.0.2

    ADDED Brand new main menu soundtrack, unfortunately was not ready in time for the release of 8.0.0 and the new art style, composed by the same artist. Close/Minimize buttons to the tutorial window. Loading wheel in the multiplayer button…

    Patch notes

September

  1. 8.0.1

    CHANGED Overlay file when imported will now have a base scale of 15 (too many people thought the feature was not working because it was too small when imported). Refactored some code to make modders' life easier. FIXED Minor sync issues in…

    Patch notes
  2. 8.0.0

    BREAKING CHANGES Save files and scenarios generated by version 8 and above are not compatible with earlier game versions (7 and before). However, files from version 7 and before are compatible with version 8 and above. Hello everyone! Yes…

    A Corsican Frog
  3. 7.7.43

    ADDED Support for MP3 format for SFXs and musics for mods. I strongly encourage every modder to update their mod and replace their WAV sound files with MP3 files to achieve significant RAM gains (over 90%). CHANGED Multiplayer compat.…

    Patch notes

August

  1. 7.7.42

    ADDED Translation for many languages for the Steam achievements. CHANGED Multiplayer compatibility version. Network code reorganization. Towed AA units no longer can move and attack, it's either one or the other during their turn. Only SPAA…

    Patch notes
  2. 7.7.41

    ADDED Quickload key-bind (loads the last save file that was made/updated). CHANGED Multiplayer compat. version. Steam Cloud save files will no longer systematically download and overwrite local game files if the timestamps of both files is…

    Patch notes

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